Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 18:11:51 Player: Longball Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (135) 675 Value Destroyed (5479) 5479 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (1446) 1446 TOTAL SCORE: 16120 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 720 Entered Garrisons 200 Met Zhirov 300 Friendly Fire -88 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Compact Battery (200) Makeshift Terrain Scanner Improved Terrain Scan Processor System Guard Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Launcher Guidance Computer Particle Accelerator Experimental Utility Shielding Advanced System Shield > --- WEAPON ----------- Plasma Rifle Phase Gun Dispersion Rifle > --- INVENTORY -------- Medium Storage Unit Advanced Energy Well Matter Compressor Makeshift Terrain Scanner Improved Terrain Scan Processor Point Defense System Hacking Drone Bay Transdimensional Reconstructor Long-range Missile Launcher Heavy Flail [Rating: 122] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Slots Evolved 14 | . . 2 2 . 2 2 . . . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . 1 . . . . . . 1 . Utility 8 | . . . 2 . 1 1 . . . . . . 1 . . . . 2 . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 176 | 7 1 12 4 6 5 5 1 15 6 4 1 8 31 4 10 11 5 16 19 5 . Power 17 | 1 . 1 1 . 1 1 . 1 . . . . 3 . 2 1 . 1 3 1 . Engine 7 | 1 . 1 1 . 1 . . 1 . . . . 1 . 1 . . . . . . Core 7 | . . . . . . 1 . . . . . . 2 . 1 . . . 2 1 . Reactor 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . Propulsion 49 | 2 . 7 1 2 . 1 . 4 3 . . . 8 1 1 3 1 2 12 1 . Treads 32 | . . 6 1 2 . 1 . 2 1 . . . 7 . . . . . 12 . . Leg 4 | 2 . 1 . . . . . . . . . . . . . . . . . 1 . Wheel 7 | . . . . . . . . 2 2 . . . 1 1 1 . . . . . . Hover 6 | . . . . . . . . . . . . . . . . 3 1 2 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 50 | 2 1 . 2 1 3 1 . 7 . 1 1 2 6 1 3 7 2 6 2 2 . Device 26 | 1 . . 2 1 3 1 . 1 . 1 . 1 2 1 2 4 . 3 1 2 . Storage 6 | 1 . . . . . . . 2 . . . . . . . 1 1 1 . . . Processor 10 | . 1 . . . . . . 1 . . 1 1 1 . 1 . 1 2 1 . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . Protection 7 | . . . . . . . . 3 . . . . 3 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 . 4 . 3 1 2 1 3 3 3 . 6 14 2 4 . 2 7 2 1 . Energy Gun 21 | 1 . . . . 1 . . . . . . . 9 . 2 . 1 5 2 . . Energy Cannon 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Ballistic Gun 7 | 1 . 1 . . . 1 . 1 . . . . . 1 2 . . . . . . Ballistic Cannon 16 | . . 2 . 2 . . . 1 2 2 . 4 3 . . . . . . . . Launcher 11 | . . 1 . 1 . . 1 . 1 1 . 2 2 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . . . 2 . . 7 . . . 1 . Corrupted Parts 5 | . . . . . . . . . . . . . . . 1 . . . 4 . . System Corruption 18 | . . . . . . . . . . . . . . . 1 . . . 17 . . Parts Lost 57 | . . . . . 1 1 . . 1 . . 6 5 4 15 . . 5 5 6 8 Power 9 | . . . . . 1 . . . . . . . 2 . 3 . . 1 . 2 . Propulsion 16 | . . . . . . 1 . . . . . 3 1 2 2 . . . 2 2 3 Utility 19 | . . . . . . . . . 1 . . 2 2 1 5 . . 2 2 1 3 Weapon 13 | . . . . . . . . . . . . 1 . 1 5 . . 2 1 1 2 Highest Loss Streak 8 | . . . . . 1 1 . . 1 . . 5 3 3 7 . . 5 2 5 8 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 95 97 99 95 91 64 61 81 81 86 75 81 83 61 32 68 96 93 88 41 Engine 5 | . 14 11 9 9 7 6 3 6 6 6 6 6 3 5 4 . . . . . . Core 1 | . . . . . . . 3 . . . . . 4 5 3 . . . 3 4 2 Reactor 1 | . . . . . . . . . . . . . . . . 2 5 8 5 3 . Treads 15 | . . 29 36 36 30 26 16 9 7 6 6 4 15 12 . . . . 20 17 4 Leg 1 | . 28 10 . . . . . . . . . . . . . . . . . . 2 Wheel 4 | . . . . . . . . 6 17 20 20 12 4 . 3 . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 6 17 25 3 . . Device 13 | . 14 11 25 26 28 31 21 5 6 7 13 6 6 16 14 4 10 13 9 13 6 Storage 4 | . 7 . . . . . . 10 6 6 6 6 5 5 3 1 5 5 5 4 2 Processor 11 | . 6 11 9 9 7 6 3 5 6 6 6 12 12 11 14 11 11 15 24 23 12 Protection 4 | . . . . . . . . 4 15 13 13 11 7 5 . 1 5 3 . . . Energy Gun 5 | . 14 8 . . 3 . . . . . . . 11 11 7 . 2 13 13 11 4 Ballistic Gun 1 | . 14 8 . . . 2 2 . . . . . . 1 3 . . . . . . Ballistic Cannon 5 | . . 5 18 18 15 9 3 5 5 5 6 6 4 3 . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 6 6 6 4 . . . . . . . . . Peak Build Rating 122 | 9 10 18 30 30 38 46 46 48 47 47 48 49 84 82 72 76 79 122 110 106 102 Average Rating 52 | 6 9 14 28 29 34 41 28 34 42 43 47 45 63 77 55 36 75 115 89 100 56 On Entrance 46 | . 9 10 18 30 30 36 46 2 47 43 47 48 38 82 72 14 74 77 110 96 102 Naked Turns 88 | . . . . . . . 53 . . . . . . . . . . . . . 35 Heaviest Build 69 | 15 15 18 24 24 29 39 40 50 48 52 52 52 69 63 59 20 33 59 50 58 53 Greatest Support 139 | 20 20 83 83 83 83 83 80 48 68 36 36 36 136 90 10 33 33 55 139 139 93 Greatest Overweight (x) 16 | . . . . . . . . 2 1 1 1 4 5 5 16 4 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . 1 1 2 1 . 3 . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 10 10 10 10 10 Average Capacity 8 | 7 6 5 5 5 5 5 5 9 10 10 10 10 10 10 8 5 6 10 10 10 8 Most Carried 10 | 7 8 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 10 10 10 10 8 Average Carried 7 | 4 6 4 4 5 4 4 3 4 9 10 9 9 9 9 8 4 6 9 9 9 6 Final Capacity 10 | 8 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 5 10 10 10 10 5 Final Carried 10 | 7 5 5 5 5 5 3 5 10 10 10 10 8 10 8 5 5 10 10 10 8 5 Class Distribution -------------------- 42% | Mutant 12% | Scavenger-Gunner 11% | Scavenger-Skirmisher 11% | Tank 8% | Scavenger-Mutant 6% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Gunner | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Matter Collected 4504 | 282 55 260 103 440 280 151 . 249 439 125 16 97 944 181 189 . 131 50 472 40 . Remotely 268 | . . . . . 237 31 . . . . . . . . . . . . . . . Salvage Created 5102 | 114 55 368 121 434 218 18 . 247 168 86 . 189 1092 214 423 . . 102 763 409 81 Parts 276 | 10 9 29 7 24 11 2 . 9 13 8 . 16 46 18 16 . . 7 33 17 1 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . 1 . . . 1 . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 6 5 . 15 . 17 11 . . . . . . Prevented 10 | . . . . . . . . . 1 3 . 2 . . 4 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Combat Hostiles Destroyed 115 | . 1 11 3 10 7 . . . 5 3 . 13 23 9 7 . . 4 12 6 1 Melee 3 | . . . . . . . . . 2 . . . . . . . . 1 . . . Guns 50 | . 1 8 . . . . . . . . . . 11 5 7 . . 3 10 4 1 Cannons 31 | . . 3 3 7 7 . . . . 1 . 6 2 . . . . . . 2 . AOE 27 | . . . . 3 . . . . 3 2 . 7 8 4 . . . . . . . Classes Destroyed 17 | 2 3 4 . . 1 . . 1 1 . . . 3 1 . . . . 1 . . Worker 5 | . . 1 . 1 . 1 . 1 . . . . . . . . . . . 1 . Builder 3 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . Tunneler 3 | 2 . . . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recycler 4 | 1 . . . 2 . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Watcher 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . Swarmer 44 | . . 3 . . 3 . . . 3 3 . 11 5 8 1 . . 4 3 . . Grunt 28 | . 1 4 1 4 3 . . . . . . 2 9 . 2 . . . . 1 1 Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . . . Duelist 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 18 | . . 3 2 5 . . . . 1 . . . 1 . 1 . . . 5 . . Hunter 4 | . . . . . . . . . . . . . 1 . 1 . . . . 2 . Programmer 12 | . . . . . 1 . . . . . . . 6 . 2 . . . 1 2 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 3 1 3 2 5 3 1 . 2 3 3 . 8 8 4 4 . . 4 3 3 1 Combat Bots Only 8 | . 1 3 2 4 3 . . . 3 3 . 8 7 4 4 . . 4 3 2 1 Max Kills in Single Turn 5 | 1 1 1 1 2 1 1 . 1 3 1 . 5 3 4 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . . . . 3 1 . 5 3 4 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Hostile Shots Fired 919 | . 10 55 10 37 33 27 1 . 48 18 . 47 126 63 106 . 2 87 53 69 127 Missed 261 | . 1 16 6 11 6 9 . . 16 6 . 10 43 19 34 . . 22 9 12 41 Damage Taken 11542 | . 101 467 67 378 413 247 52 . 454 212 . 688 1618 775 1316 . 40 1032 803 1054 1825 Core 2266 | . 33 30 . 54 33 10 52 . 5 16 . 49 121 56 461 . . 121 11 102 1112 Absorbed by Shields 352 | . . . . . . . . . . . . . . . . . . . 331 . 21 Redirected to Shielding 257 | . . . . . . . . . 107 . . . . . . . 16 134 . . . Ignored by Resistances 115 | . . . . . . 73 . . . . . . . 42 . . . . . . . Regen/Repaired (Parts) 99 | . . 83 . 16 . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 86 92 . 90 95 . . . . . . 84 . . . . 36 . 88 . . Volleys Fired 338 | 4 13 42 4 25 24 5 2 2 7 7 . 22 68 16 17 . . 19 38 17 6 Largest 3 | 2 2 2 2 2 3 3 3 1 1 1 . 2 3 3 3 . . 3 3 3 3 Hottest 401 | 70 70 88 88 88 168 173 165 44 44 53 . 110 278 210 186 . . 261 401 401 289 Shots Fired 743 | 8 26 80 8 47 55 13 6 5 6 8 . 29 165 46 46 . . 46 85 48 16 Gun 482 | 8 26 56 . . 7 3 . 1 . . . . 129 30 46 . . 44 85 37 10 Cannon 229 | . . 20 8 44 48 10 4 4 5 5 . 20 29 15 . . . . . 11 6 Launcher 32 | . . 4 . 3 . . 2 . 1 3 . 9 7 1 . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 277 | 4 13 48 8 44 48 8 2 5 5 5 . 20 29 15 23 . . . . . . Thermal 417 | 4 13 28 . . 7 5 2 . . . . . 129 30 16 . . 44 75 48 16 Explosive 28 | . . 4 . 3 . . 2 . . . . 9 7 1 . . . 2 . . . Electromagnetic 21 | . . . . . . . . . 1 3 . . . . 7 . . . 10 . . Robot Hit Streak 13 | 5 6 13 3 10 4 5 5 3 3 2 . 8 10 5 8 . . 4 7 8 5 Robot Miss Streak 10 | . 2 4 1 1 3 1 2 4 10 4 . 6 2 3 2 . . 3 5 3 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 6 | . . 1 . . . . . . . . . . 2 . 2 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 . 1 . . 1 . . . Shots Hit Robots 419 | 5 17 46 6 31 18 10 4 11 9 3 . 16 84 24 31 . . 12 51 34 7 Core Hits 230 | 4 4 19 4 17 12 4 1 5 6 4 . 31 42 12 12 . . 7 22 22 2 Critical Kills 4 | . . 1 . . . . . . . . . 1 . . . . . . 1 1 . Critical Parts Destroyed 12 | . . . . . . . . . . . . 2 2 1 1 . . 1 4 1 . Critical Strikes 33 | . . 2 1 4 . . . . 1 . . 3 4 3 1 . . 2 7 4 1 Burn 6 | . . . . . . . . . . . . . 1 . . . . 1 1 2 1 Destroy 14 | . . 1 . . . . . . . . . 3 2 1 1 . . . 4 2 . Blast 9 | . . 1 1 4 . . . . . . . . 1 2 . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 62 | . . . . . . . . 11 7 . 27 2 . . . . . 4 11 . . Impact 15 | . . . . . . . . . . . . . . . . . . 4 11 . . Slashing 47 | . . . . . . . . 11 7 . 27 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 4 . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14855 | 61 213 862 140 1342 429 256 318 663 320 132 . 1144 3286 1046 1080 . . 403 1812 1095 253 Guns 6590 | 61 213 437 . . 119 50 . . . . . . 1623 449 1074 . . 292 1309 830 133 Cannons 3558 | . . 305 140 778 310 206 72 57 45 15 . 441 495 309 . . . . . 265 120 Explosions 3259 | . . 120 . 564 . . 246 . 81 117 . 651 1166 288 . . . 26 . . . Melee 1433 | . . . . . . . . 606 194 . . 52 . . . . . 85 496 . . Ramming 15 | . . . . . . . . . . . . . 2 . 6 . . . 7 . . Kinetic 3815 | 11 90 536 140 778 310 137 42 57 45 15 . 441 495 309 409 . . . . . . Thermal 6157 | 50 123 206 . . 119 119 30 . . . . . 1623 449 560 . . 292 1238 1095 253 Explosive 3061 | . . 120 . 564 . . 246 . . . . 651 1166 288 . . . 26 . . . Electromagnetic 374 | . . . . . . . . . 81 117 . . . . 105 . . . 71 . . Impact 581 | . . . . . . . . . . . . . . . . . . 85 496 . . Slashing 852 | . . . . . . . . 606 194 . . 52 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 2 2 . 16 17 17 17 17 . 9 9 11 11 11 . 17 . . Average Corruption 10 | . . . . 2 1 . 10 16 17 17 17 . 3 9 10 11 11 . 12 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 177 | . . . . . 4 . 7 37 16 13 2 . 17 21 17 4 7 . 32 . . Message Errors 38 | . . . . . . . 3 7 4 2 1 . 7 5 2 1 . . 6 . . Matter Fused 48 | . . . . . 2 . . 8 6 3 1 . 4 5 6 . 2 . 11 . . Heat Flow Errors 17 | . . . . . 1 . 1 4 1 . . . 1 . 2 1 3 . 3 . . Energy Discharges 22 | . . . . . . . 1 5 1 . . . 1 5 1 2 . . 6 . . Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . . Parts Fused 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Data Loss (minor) 17 | . . . . . 1 . 1 3 1 1 . . . 4 3 . 1 . 2 . . Data Loss (major) 8 | . . . . . . . . 3 . 2 . . 1 1 1 . . . . . . Misfires 8 | . . . . . . . . 3 . 3 . . . . 1 . . . 1 . . Alerts 6 | . . . . . . . . 2 2 . . . . 1 . . . . 1 . . Misdirections 4 | . . . . . . . 1 1 . . . . . . 1 . . . 1 . . Weapon Failures 4 | . . . . . . . . . 1 2 . . 1 . . . . . . . . Overload Shots 41 | . . . . . . . . . . . . . 18 1 13 . . . 7 2 . Effects 4 | . . . . . . . . . . . . . 1 . 1 . . . 1 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Heat Surge 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . Overflow Damage 660 | . . . . 12 6 . . 250 . 11 . 27 101 12 . . . 60 181 . . Projectiles 56 | . . . . 12 6 . . . . . . 15 11 12 . . . . . . . Explosions 113 | . . . . . . . . . . 11 . 12 90 . . . . . . . . Melee 491 | . . . . . . . . 250 . . . . . . . . . 60 181 . . Knockbacks 27 | . . 6 . 2 2 . . . 2 1 . 6 5 2 . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 25 | . . 6 . 2 1 . . . 2 1 . 6 5 2 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 123 | . . 36 . . . . . . . 46 . 39 . . 2 . . . . . . Shots 5 | . . 1 . . . . . . . 3 . 1 . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . 1 . 2 . . . 1 . . Targets Rammed 4 | . . . . . . . . . . . . . 1 . 2 . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | 18 81 170 37 144 348 177 192 213 182 36 . 174 192 260 115 116 167 478 414 418 204 Average Temperature 85 | 8 32 35 16 49 91 85 88 72 44 11 . 51 46 108 23 66 101 157 124 175 108 Received Heat Transfer 1824 | . 54 87 54 171 36 . . . 60 . . 189 285 290 189 . . . 91 115 203 Effects 17 | . . . . . . . . . . . . . . . . . . 5 8 4 . Shutdowns 5 | . . . . . . . . . . . . . . . . . . 2 1 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Interference 8 | . . . . . . . . . . . . . . . . . . . 6 2 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . 1 2 . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . 2 4 . . Robots Melted 2 | . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . Parts Melted 19 | . . 1 . . . . . . . . . . 8 2 2 . . 1 1 3 1 Heat Transferred 10126 | 148 370 629 . . 275 148 37 . . . . . 2966 776 807 . . 522 1790 1288 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Peak Influence 623 | 15 71 249 167 482 219 13 27 37 . . . . 623 . . . . 496 595 482 490 Initial 459 | . 9 29 42 70 175 7 1 18 . . . . . . . . . 459 116 312 351 Average 205 | 6 25 81 74 333 139 7 9 19 . . . . 232 . . . . 360 378 370 383 Maximum Alert Level 2 | . . 1 . 2 1 . . . . . . . 2 . . . . 2 2 2 2 Low Security (%) 58 | 100 100 97 100 10 90 100 100 100 . . . . 57 . . . . 11 13 . . Level 1 20 | . . 2 . 55 9 . . . . . . . 7 . . . . 44 36 63 80 Level 2 21 | . . . . 33 . . . . . . . . 34 . . . . 43 50 36 19 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 . 2 2 1 . 1 . . . . 4 . . . . . 3 1 . Investigation 5 | . 1 2 . . . . . 1 . . . . . . . . . . 1 . . Extermination 4 | . . . . . 2 . . . . . . . 2 . . . . . . . . Reinforcement 5 | . . . . 2 . 1 . . . . . . 1 . . . . . 1 . . Assault 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Distress Signals 5 | . . . . . . . . . . . . . . . . . . . 4 1 . Communications Jammed 18 | . . . . 18 . . . . . . . . . . . . . . . . . Distress Signals 17 | . . . . 17 . . . . . . . . . . . . . . . . . Times Spotted 218 | . 6 14 7 13 8 2 6 3 7 3 . 18 34 11 10 . 4 9 23 12 28 Peak Tracking Total 18 | . 4 4 3 4 4 2 6 1 3 3 . 7 7 5 5 . 3 7 7 6 18 Tactical Retreats 13 | . . . . . . . . . 1 . . 2 1 2 . . 1 1 1 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Traps Triggered 6 | . 1 2 . 1 . 1 . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Machines Disabled 21 | . . 2 . 5 1 . . . . . . . 9 . . . . . 4 . . Max in Single Turn 5 | . . 2 . 2 1 . . . . . . . 5 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Machines Accessed 44 | . 3 6 1 5 2 . . 4 . . . . 5 . 1 8 1 2 5 1 . Terminals 23 | . 3 3 1 4 2 . . 1 . . . . 2 . . . 1 1 5 . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Repair Stations 6 | . . 1 . 1 . . . 1 . . . . 2 . . . . 1 . . . Recycling Units 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 122 | . 10 12 6 13 4 . . 7 . . . . 9 . 1 40 1 4 14 1 . Successful 81 | . 5 9 5 10 2 . . 2 . . . . 3 . 1 40 1 . 2 1 . Failed 41 | . 5 3 1 3 2 . . 5 . . . . 6 . . . . 4 12 . . Catastrophic 8 | . . . . . . . . 2 . . . . 2 . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 22 | . 7 3 4 5 1 . . 1 . . . . 1 . . . . . . . . Terminals 59 | . 10 5 6 11 4 . . 2 . . . . 3 . . . 1 3 14 . . Fabricators 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . Repair Stations 11 | . . 2 . 2 . . . 1 . . . . 5 . . . . 1 . . . Recycling Units 4 | . . 3 . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 59 | . 3 2 2 5 1 . . 1 . . . . 1 . 1 40 1 . 2 . . Record 33 | . . . . . . . . . . . . . . . . 32 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 3 | . . . 1 2 . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 2 . 2 . . . . . . . . 2 . . . . . . . . Scan Component 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Report Inventory 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 11 | . 2 2 3 3 1 . . . . . . . . . . . . . . . . Terminals 10 | . 2 1 3 3 1 . . . . . . . . . . . . . . . . Track 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Botnet 6 | . 1 1 1 2 1 . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 5 . 4 2 . . 3 . . . . 4 . . . . 2 5 . . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Time 64 | . . 26 . 38 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . 7 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Total Allies 12 | . . . . . . . . . . . 2 . . . . . . . 10 . . Largest Group 9 | . . . . . . . . . . . 2 2 . . . . . . 9 2 . Highest-Rated Group 481 | . . . . . . . . . . . 71 71 . . . . . . 481 197 . Highest-Rated Ally 159 | . . . . . . . . . . . 51 51 . . . . . . 159 146 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 135 | . . . . . . . . . . . . 14 . . . . . . 109 12 . Total Damage 3762 | . . . . . . . . . . . . 395 . . . . . . 3109 258 . Kills 27 | . . . . . . . . . . . . 3 . . . . . . 22 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 1 2 1 2 . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 103 | . . . . . . . . . . . . . 54 . . . . 15 23 10 1 Traps 7 | . . . . . . . . . . . . . 3 . . . . . 2 2 . Emergency Access 5 | . . . . . . . . . . . . . 3 . . . . . 2 . . Items 56 | . . . . . . . . . . . . . 25 . . . . 9 13 8 1 Machines 6 | . . . . . . . . . . . . . 2 . . . . 2 2 . . Patrols 14 | . . . . . . . . . . . . . 8 . . . . 3 3 . . Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . Guards 13 | . . . . . . . . . . . . . 12 . . . . 1 . . . Exits 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Turns Passed 11432 | 111 168 925 320 621 844 137 136 825 374 282 1000 926 1330 539 532 101 143 576 1097 357 88 Spaces Moved 7502 | 55 95 360 182 294 376 68 129 473 307 257 893 723 722 260 313 171 302 668 599 167 88 Core 378 | 4 . . . . . . 87 . . . . . . . 114 105 . . . . 68 Treads 2664 | . . 270 182 294 376 68 42 206 13 . . . 335 253 . . . . 444 167 14 Legs 242 | 51 95 90 . . . . . . . . . . . . . . . . . . 6 Wheels 3027 | . . . . . . . . 267 294 257 893 723 387 7 199 . . . . . . Hover 1191 | . . . . . . . . . . . . . . . . 66 302 668 155 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 120 120 160 162 162 162 50 105 101 101 101 101 95 155 50 42 42 35 40 160 50 Average Speed 121 | 114 120 150 161 162 162 162 86 156 106 101 101 114 141 185 141 48 42 59 135 160 72 Slowest Speed 850 | 120 120 160 162 162 162 163 162 250 245 101 101 140 240 240 850 250 42 95 240 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 4 29 35 27 59 11 3 92 16 53 37 80 76 17 54 54 62 51 18 51 7 28 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 4 | . . . . 1 . . . . . . 2 . . . . 1 . . . . . Known Exits Taken 5 | . . . . . . . . . . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 . . . . . Scrap Searched 17 | . . . . . . . . . 4 1 4 4 . 1 . . 3 . . . . Spaces Dug 95 | . . . . . 2 1 . . . . . 53 19 . . . . 20 . . . Terrain Destroyed 460 | . . 74 1 42 3 1 12 . 3 . . 141 114 27 9 . . 25 2 3 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 96 | . . 3 1 8 3 1 1 . . . . 3 31 6 9 . . 22 2 3 3 AOE 364 | . . 71 . 34 . . 11 . 3 . . 138 83 21 . . . 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Res Gar Total 9061 | 91 124 668 204 392 559 87 148 529 330 269 938 786 886 281 366 183 316 796 791 218 99 Wait 815 | 19 11 237 7 65 152 5 13 17 . 2 13 29 45 2 11 . . 77 77 28 5 Move 7482 | 54 94 359 181 293 375 68 128 472 306 256 892 722 721 259 312 170 301 667 598 166 88 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 68 | 7 1 6 3 . 1 1 3 9 1 . 2 1 8 . 6 1 7 6 4 1 . Fast Attach 109 | 7 1 6 3 1 4 3 . 10 3 1 1 1 18 1 6 9 4 9 18 3 . Attach 31 | . . 2 . . 1 2 . 5 1 . . 2 4 2 4 1 . 4 . 3 . Detach 8 | . . 1 . . . . . 2 . . 1 . 2 . . . . 2 . . . Swap 38 | . . 4 1 5 . . 1 . 2 3 . 5 9 1 . 2 1 3 1 . . Drop 78 | . 4 11 5 3 2 3 1 1 3 . 2 2 10 . 8 . 3 5 15 . . Fire 338 | 4 13 42 4 25 24 5 2 2 7 7 . 22 68 16 17 . . 19 38 17 6 Melee 62 | . . . . . . . . 11 7 . 27 2 . . . . . 4 11 . . Ram 2 | . . . . . . . . . . . . . . . 2 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . . . . . . . . . . . . 28 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Extension -3/Research -3/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 251 | -10/Materials | Discovered new exit (range 5) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Build established: Mutant 886 | -9/Materials | Build established: Scavenger-Mutant 901 | -9/Materials | Discovered new exit (range 14) 1131 | -9/Materials | Repaired Lgt. Treads 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Utility x2 1378 | -8/Materials | Discovered new exit (range 14) 1431 | -8/Materials | Discovered new exit (range 7) 1496 | -8/Materials | Discovered new exit (range 16) 1525 | -8/Materials | Entered Storage 1599 | -8/Storage | Build established: Skirmisher 1839 | -8/Storage | Learned location of Armory (-3) 1960 | -8/Storage | Repaired Imp. Terrain Scanner 2119 | -8/Storage | Discovered new exit (range 16) 2146 | -8/Storage | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2266 | -7/Factory | Build established: Scavenger-Skirmisher 2963 | -7/Factory | Discovered new exit (range 15) 2990 | -7/Factory | Entered another Factory area 2990 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3127 | -6/Factory | Sucked down chute 3127 | -6/Factory | Entered Waste 3142 | -6/Waste | EMP discharged 3170 | -6/Waste | Spotted C-40 Crusher 3173 | -6/Waste | Spotted C-40 Crusher 3177 | -6/Waste | Spotted C-40 Crusher 3178 | -6/Waste | Spotted C-40 Crusher 3195 | -6/Waste | Spotted C-40 Crusher 3210 | -6/Waste | Released all parts (15) 3234 | -6/Waste | Spotted C-40 Crusher 3242 | -6/Waste | EMP discharged 3242 | -6/Waste | System corruption reached 10% 3256 | -6/Waste | Discovered new exit (range 10) 3263 | -6/Waste | Entered Factory 3510 | -6/Factory | Build established: Mutant 4062 | -6/Factory | Discovered new exit (range 9) 4088 | -6/Factory | Entered Lower Caves 4090 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4138 | -6/Lower Caves | Learned 8 Factory zone layouts 4185 | -6/Lower Caves | Spotted B-75 Beast 4358 | -6/Lower Caves | Encountered a Warlord checkpoint 4432 | -6/Lower Caves | Discovered new exit (range 11) 4462 | -6/Lower Caves | Entered another Lower Caves area 4600 | -6/Lower Caves | Learned 4 Factory zone layouts 4676 | -6/Lower Caves | Encountered a Warlord checkpoint 4721 | -6/Lower Caves | Discovered new exit (range 20) 4730 | -6/Lower Caves | Learned location of 1 exit from Factory 4744 | -6/Lower Caves | Entered Zion 4772 | -6/Zion | Given the Hacking Drone Bay 4774 | -6/Zion | Found Prototype Device 4788 | -6/Zion | System corruption cleaned by Quarantine Array 5124 | -6/Zion | Gained Derelict followers 5669 | -6/Zion | Discovered new exit (range 14) 5676 | -6/Zion | Learned location of Extension (-4) 5744 | -6/Zion | Entered Proximity Caves 5744 | -5/Proximity Caves | Accompanied by 2 allies 5754 | -5/Proximity Caves | Learned Factory terminal intel 6108 | -5/Proximity Caves | Spotted B-75 Beast 6441 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6488 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 6493 | -5/Proximity Caves | Destroyed 8 combat bots 6517 | -5/Proximity Caves | Learned 4 Factory zone layouts 6566 | -5/Proximity Caves | Discovered new exit (range 5) 6670 | -5/Proximity Caves | Entered Factory 6670 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6671 | -5/Factory | Identified exit to Upper Caves 6672 | -5/Factory | Identified exit to Factory 6673 | -5/Factory | Loaded intel: 26 terminal locations 7180 | -5/Factory | Build established: Tank 7614 | -5/Factory | Destroyed 7 combat bots 7732 | -5/Factory | Build established: Gunner 7823 | -5/Factory | Lost 3 parts (2p1n) 7870 | -5/Factory | First assault squad dispatched 8000 | -5/Factory | Entered Upper Caves 8103 | -5/Upper Caves | Build established: Tank 8150 | -5/Upper Caves | Learned Factory trap positions 8227 | -5/Upper Caves | Spotted B-75 Beast 8246 | -5/Upper Caves | Destroyed B-75 Beast 8353 | -5/Upper Caves | Lost 3 parts (2n1w) 8497 | -5/Upper Caves | Discovered new exit (range 11) 8539 | -5/Upper Caves | Entered another Upper Caves area 8589 | -5/Upper Caves | System corruption reached 10% 8628 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8883 | -5/Upper Caves | Build established: Scavenger-Gunner 8908 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8957 | -5/Upper Caves | Lost 7 parts (2p1n1u3w) 9043 | -5/Upper Caves | Core integrity fell below 50% 9065 | -5/Upper Caves | Discovered new exit (range 14) 9071 | -5/Upper Caves | Entered Zhirov 9071 | -5/Zhirov | Discovered new exit (range 4) 9081 | -5/Zhirov | Met Zhirov 9090 | -5/Zhirov | Lost 4 parts (1p3u) 9090 | -5/Zhirov | Learned location of Quarantine (-3) 9100 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9109 | -5/Zhirov | Found Alien Artifact 9109 | -5/Zhirov | Identified Integrated Reactor 9109 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9119 | -5/Zhirov | Found Alien Artifact 9154 | -5/Zhirov | Identified Hacking Drone Bay 9172 | -5/Zhirov | Entered Proximity Caves 9215 | -4/Proximity Caves | Build established: Mutant 9237 | -4/Proximity Caves | Learned 8 Research zone layouts 9241 | -4/Proximity Caves | Spotter reported a threat 9241 | -4/Proximity Caves | Spotter reported a threat 9265 | -4/Proximity Caves | Discovered exit to Factory (range 12) 9307 | -4/Proximity Caves | Learned Research stockpile data 9313 | -4/Proximity Caves | Spotter reported a threat 9315 | -4/Proximity Caves | Entered Factory 9315 | -4/Factory | Evolved 2 slots: Utility x2 9316 | -4/Factory | Loaded intel: 96 trap records 9565 | -4/Factory | Search patrols dispatched 9711 | -4/Factory | Build established: Gunner 9841 | -4/Factory | Lost 5 parts (1p2u2w) 9878 | -4/Factory | Discovered new exit (range 12) 9882 | -4/Factory | Identified exit to Extension 9891 | -4/Factory | Entered Extension 9972 | -4/Extension | Rescued A7 9986 | -4/Extension | Rescued a captive Derelict 9988 | -4/Extension | Rescued a captive Derelict 10049 | -4/Extension | Build established: Mutant 10460 | -4/Extension | System corruption reached 10% 10533 | -4/Extension | Build established: Scavenger-Gunner 10641 | -4/Extension | First assault squad dispatched 10806 | -4/Extension | Lost 5 allies 10877 | -4/Extension | Spotted B-86 Titan 10897 | -4/Extension | Destroyed B-86 Titan 10905 | -4/Extension | Spotted B-86 Titan 10927 | -4/Extension | Identified exit to Research 10936 | -4/Extension | Allies destroyed B-86 Titan 10988 | -4/Extension | Entered Research 10988 | -3/Research | Accompanied by 2 allies (A7) 10988 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11238 | -3/Research | First assault squad dispatched 11320 | -3/Research | Identified Transdimensional Reconstructor 11320 | -3/Research | Warped through subspace 11335 | -3/Research | Lost 5 parts (2p2n1u) 11343 | -3/Research | Identified exit to Garrison 11345 | -3/Research | Entered Garrison 11347 | -3/Garrison | Triggered checkpoint 11398 | -3/Garrison | Released all parts (9) 11404 | -3/Garrison | Spotted B-86 Titan 11408 | -3/Garrison | Core integrity fell below 50% 11409 | -3/Garrison | Triggered checkpoint 11422 | -3/Garrison | Spotted B-90 Cyclops 11426 | -3/Garrison | Core integrity fell below 20% 11429 | -3/Garrison | Lost 8 parts (3n3u2w) 11433 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11397_ Adv. Heat Sink destroyed. 11398_ Myomer Leg destroyed. 11398_ Released Target Analyzer. 11398_ Released Adv. Signal Interpreter. 11398_ Released Imp. Launcher Guidance Computer. 11398_ Released 0b10 Decoder Chip [Generic]. 11398_ Released Adv. System Shield. 11398_ Released Med. Storage Unit. 11398_ Released Imp. Armor Integrity Analyzer. 11398_ Released Phase Gun. 11398_ Released Mic. Fission Core. 11399_ Penetrated by Slug. 11399_ Slug penetrates Wall. 11404_ Penetrated by Slug. 11409_ Beams of light sweep through the air. An alarm sounds. 11410_ Penetrated by Slug. 11410_ Slug penetrates Wall. 11412_ B-86 Titan activates siege mode. 11426_ B-90 Cyclops springs to life. 11430_ Machine disabled. Map ----- +----------------------------------------------------+ | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????########+####### #?????????????????????? | | ???????### !!! ###???????????????????? | | ???????# " *][ %= + #???????????????????? | | ???????### #####+###"# #### #???????????????????? | | ?????????# #???# #?### #????????????????????????? | | ?????????# #???# #???# #????????????????????????? | | ?????????# ###?# #???# #????????????????????????? | | ?????????# %" ?? ???+ #????????????????????????? | | ?????????# #???# #???# #????????????????????????? | | ????????# #???# #???# #????????????????????????? | | ##""""## ##??? ????# ????????????????????????? | | #??? ????? #????????????????????????? | | #??? ????? ?????????????????????????? | | #???#????? ?????????????????????????? | | ## "# #????????? ?????????????????????????? | | ## #" %###??????? ?????????????????????????? | | #???????#?????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ## #" ###?????????#####################???? | | ## ## ####+######## ! !#???? | | s s ## #???? | | % s@g s #???? | | s ssg"" """ """ #???? | | ####""""############# ## """s """ """ #???? | | ????????????????????# ## "## ### #"" #???? | | ????????????????????# ## gg""" # # #???? | | ????????????????????# ## s #???? | | ????????????????????# ## #"" #???? | | ????????????????????# ## #???? #???? | | ????????????????????# ## #"" #???? | | ????????????????????# ## #???? | | ????????????????????# ## """ # # #???? | | ????????????????????# ## "## ### #"" #???? | | ????????????????????# ## """ B"?" """ #???? | | ????????????????????# ## """ """ """ #???? | | ????????????????????# ## ! #???? | | ????????????????????? ?# #???? | | ?????????????????????????# * ??#???? | | ?????????????????????????###################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 795 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Corruption Containment 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 25 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 58 Targeting Accuracy 5 Launcher Accuracy 30 Target Analysis 5 Armor Integrity Analysis 40 Recoil Reduction 8 Matter Filtering 30 Particle Charging 30 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionElectronMapper Manual? 0 Play Time 01:51:50 Cumulative 241.7 hours Start 2025.03.21 @ 17:15:10 End 2025.04.02 @ 18:11:51 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b65a28ba-148d-43d5-8fec-2cb0e9e40178