Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 20:25:44 Player: Thqwib Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (2143) 2143 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7413 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Advanced Visual Processing Unit Kinecellerator Focal Shield Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Molecular Deconstructor > --- INVENTORY -------- Cooling System Advanced Visual Processing Unit Improved Particle Charger Kinecellerator Heavy Machine Gun Advanced Assault Cannon Improved Grenade Launcher [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 4 | . . 1 . 2 . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 87 | . 14 3 1 34 13 1 . . 4 15 2 Power 15 | . 1 . 1 5 3 . . . 1 4 . Engine 7 | . 1 . 1 1 1 . . . 1 2 . Core 8 | . . . . 4 2 . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 18 | . 7 1 . 6 3 . . . . 1 . Treads 1 | . 1 . . . . . . . . . . Leg 10 | . 2 1 . 6 . . . . . 1 . Wheel 3 | . . . . . 3 . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . 4 . . . . . . . . . . Utility 26 | . 4 1 . 11 2 1 . . 1 5 1 Device 15 | . 1 1 . 8 1 . . . . 3 1 Storage 4 | . 1 . . 2 1 . . . . . . Processor 4 | . 2 . . . . 1 . . . 1 . Hackware 1 | . . . . 1 . . . . . . . Protection 2 | . . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 28 | . 2 1 . 12 5 . . . 2 5 1 Energy Gun 14 | . 1 1 . 9 2 . . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . 1 . . 1 . . . . 1 . 1 Ballistic Cannon 6 | . . . . . 2 . . . . 4 . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . . . 1 . Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 3 | . . . . 3 . . . . . . . Parts Lost 21 | . 1 . . 4 1 . . . 5 10 . Power 3 | . 1 . . . . . . . . 2 . Propulsion 5 | . . . . 2 . . . . 2 1 . Utility 6 | . . . . 2 . . . . 1 3 . Weapon 7 | . . . . . 1 . . . 2 4 . Highest Loss Streak 4 | . 1 . . 2 1 . . . 3 4 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 100 100 96 88 92 92 92 83 70 32 Engine 4 | . 14 11 11 3 . . . . 4 7 . Core 3 | . . . . 5 7 7 7 7 2 2 . Leg 11 | . 6 33 33 26 12 . . . . 2 4 Wheel 6 | . . . . . 7 23 23 23 14 3 . Flight 1 | . 19 . . . . . . . . . . Device 12 | . 3 11 11 20 15 15 15 15 13 4 3 Storage 7 | . 2 11 11 10 7 7 7 7 7 6 4 Processor 12 | . 8 11 11 9 7 14 15 15 15 20 14 Hackware 1 | . . . . 1 7 . . . . . . Energy Gun 9 | . 14 11 11 14 12 7 7 7 7 3 . Ballistic Gun 3 | . 14 11 11 2 . . . . . . 4 Ballistic Cannon 4 | . . . . . 2 7 7 7 6 11 . Impact Weapon 2 | . . . . . 7 7 7 7 7 . . Peak Build Rating 56 | . 7 10 11 28 38 40 40 40 41 56 23 Average Rating 28 | . 5 9 10 23 31 38 40 40 39 42 16 On Entrance 22 | 6 6 7 10 11 24 38 40 40 40 35 16 Naked Turns 51 | . . . . . . . . . . . 51 Heaviest Build 56 | 12 17 19 21 24 33 33 33 33 39 56 16 Greatest Support 48 | 20 20 30 30 35 48 48 48 48 48 28 16 Greatest Overweight (x) 3 | . 2 . . 1 1 . . . 1 3 . Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 5 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 6 6 7 10 10 10 10 10 10 10 8 Average Carried 8 | . 4 5 6 8 9 9 10 10 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 6 6 7 10 10 10 10 10 8 9 5 Class Distribution -------------------- 59% | Scavenger-Mutant 30% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Matter Collected 1394 | 200 186 60 22 404 126 84 36 . 165 110 1 Remotely . | . . . . . . . . . . . . Salvage Created 2677 | . 479 . 97 1113 314 97 113 . 205 259 . Parts 135 | . 24 . 6 52 11 7 5 . 14 16 . Haulers Intercepted 7 | . 2 . . 4 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 7 5 . 14 . . Prevented 3 | . . . . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 48 | . 6 . 2 15 1 4 3 . 8 9 . Melee 1 | . . . . 1 . . . . . . . Guns 30 | . 4 . 2 13 1 2 1 . 6 1 . Cannons 13 | . . . . . . 2 2 . 2 7 . AOE 3 | . 2 . . . . . . . . 1 . Classes Destroyed 10 | . 4 . . 2 2 . . . 1 1 . Worker 2 | . . . . . 2 . . . . . . Hauler 7 | . 2 . . 4 1 . . . . . . Recycler 7 | . 1 . . 4 2 . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . . . Swarmer 15 | . . . . 3 . 3 1 . 5 3 . Grunt 22 | . 6 . 2 10 . . 1 . . 3 . Sentry 4 | . . . . 2 . . 1 . . 1 . Hunter 4 | . . . . . 1 1 . . 2 . . Programmer 3 | . . . . . . . . . 1 2 . Best Kill Streak 6 | . 4 . 2 6 3 3 3 . 4 3 . Combat Bots Only 6 | . 3 . 2 6 1 3 3 . 4 3 . Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . 1 . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 480 | . 34 . 7 76 20 10 31 . 103 169 30 Missed 142 | . 11 . 1 18 6 2 16 . 32 48 8 Damage Taken 5315 | . 355 . 88 874 181 101 134 . 1153 2018 411 Core 1395 | . 111 . . 119 13 46 16 . 229 482 379 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 23 | . 23 . . . . . . . . . . Core Remaining (%) 77 | 100 55 . 100 78 . . . . 56 . . Volleys Fired 172 | . 27 . 4 65 11 9 6 . 24 26 . Largest 3 | . 2 . 2 2 2 2 2 . 2 3 . Hottest 186 | . 60 . 65 118 112 104 104 . 133 186 . Shots Fired 348 | . 54 . 8 127 22 15 8 . 48 65 1 Gun 264 | . 54 . 8 127 21 6 2 . 28 17 1 Cannon 84 | . . . . . 1 9 6 . 20 48 . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 145 | . 27 . 4 25 1 9 6 . 24 48 1 Thermal 161 | . . . . 91 21 6 2 . 24 17 . Explosive . | . . . . . . . . . . . . Electromagnetic 42 | . 27 . 4 11 . . . . . . . Robot Hit Streak 12 | . 9 . 3 12 7 4 4 . 10 11 . Robot Miss Streak 6 | . 3 . 1 6 3 2 1 . 2 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 219 | . 39 . 6 86 14 8 5 . 31 30 . Core Hits 108 | . 19 . 4 41 6 4 2 . 15 17 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 19 | . 1 . . 4 4 1 1 . 5 3 . Burn 12 | . . . . 3 3 . . . 4 2 . Blast 4 | . . . . . . 1 1 . 1 1 . Corrupt 2 | . 1 . . 1 . . . . . . . Smash 1 | . . . . . 1 . . . . . . Melee Attacks 25 | . . . . 13 11 1 . . . . . Impact 12 | . . . . . 11 1 . . . . . Slashing 13 | . . . . 13 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . 3 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4510 | . 609 . 80 1619 337 122 125 . 638 972 8 Guns 2717 | . 507 . 80 1308 221 52 17 . 398 134 . Cannons 1074 | . . . . . . 70 108 . 233 663 . Explosions 270 | . 102 . . . . . . . . 168 . Melee 407 | . . . . 291 116 . . . . . . Ramming 42 | . . . . 20 . . . . 7 7 8 Kinetic 1613 | . 215 . 47 230 . 70 108 . 280 663 . Thermal 1938 | . 102 . . 956 221 52 17 . 351 239 . Explosive 63 | . . . . . . . . . . 63 . Electromagnetic 447 | . 292 . 33 122 . . . . . . . Impact 116 | . . . . . 116 . . . . . . Slashing 291 | . . . . 291 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . 1 2 2 Average Corruption 2 | . . . . 3 . . . . 1 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . . . 12 . . . . 2 7 2 Message Errors 6 | . . . . 4 . . . . . 2 . Matter Fused 5 | . . . . 2 . . . . . 3 . Heat Flow Errors 3 | . . . . 1 . . . . . 2 . Energy Discharges 2 | . . . . 1 . . . . 1 . . Data Loss (minor) 3 | . . . . 2 . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 181 | . . . . 45 116 . 19 . 1 . . Projectiles 20 | . . . . . . . 19 . 1 . . Explosions . | . . . . . . . . . . . . Melee 161 | . . . . 45 116 . . . . . . Knockbacks 6 | . . . . 1 . . . . 2 2 1 Impact 2 | . . . . 1 . . . . . . 1 Kinetic 4 | . . . . . . . . . 2 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 215 | . 52 . . . . . . . 3 156 4 Shots 4 | . 1 . . . . . . . . 3 . Rammed 2 | . . . . . . . . . 1 . 1 Targets Rammed 10 | . . . . 2 . . . . 1 6 1 Kicked 8 | . . . . 2 . . . . . 6 . Crushed . | . . . . . . . . . . . . Highest Temperature 316 | . 107 . 35 246 . . . . . 316 . Average Temperature 59 | . 41 . 24 38 . . . . . 86 . Received Heat Transfer 1605 | . 168 . 51 441 . . 18 . 39 852 36 Effects 1 | . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 7 | . . . . 3 3 . . . . 1 . Heat Transferred 5013 | . 100 . . 2294 703 111 37 . 1168 600 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Peak Influence 379 | . 277 138 118 379 189 . . . . 225 . Initial 117 | . . 117 53 . 108 . . . . 12 . Average 134 | . 143 122 113 188 115 . . . . 86 . Maximum Alert Level 1 | . 1 . . 1 . . . . . 1 . Low Security (%) 79 | . 65 100 100 55 100 . . . . 87 . Level 1 20 | . 34 . . 44 . . . . . 12 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . 2 2 . 1 . 1 4 . Investigation 4 | . 2 . . 1 . . . . . 1 . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 5 | . . 1 . 1 2 . . . . 1 . Assault 2 | . . . . . . . 1 . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Distress Signals 2 | . 1 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 14 2 2 35 8 4 7 . 23 21 2 Peak Tracking Total 14 | . 4 2 2 5 4 3 8 . 14 7 2 Tactical Retreats 7 | . 3 . . 2 . . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Traps Triggered 1 | . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Machines Disabled 10 | . . . . 1 1 1 . . . 7 . Max in Single Turn 4 | . . . . 1 1 1 . . . 4 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Machines Accessed 31 | . 5 1 . 4 7 . 1 4 . 9 . Terminals 22 | . 4 1 . 4 6 . . . . 7 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 98 | . 18 2 . 9 17 . 1 27 . 24 . Successful 65 | . 12 2 . 6 9 . 1 27 . 8 . Failed 32 | . 6 . . 3 7 . . . . 16 . Catastrophic 5 | . . . . . 2 . . . . 3 . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 60 | . 8 2 . 8 24 1 . . . 17 . Terminals 58 | . 12 2 . 9 16 . . . . 19 . Fabricators 5 | . . . . . . . . . . 5 . Repair Stations 6 | . 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 41 | . 4 1 . 2 4 . 1 27 . 2 . Record 13 | . . . . . . . 1 11 . 1 . Part Schematic 10 | . . . . . . . . 10 . . . Robot Schematic 3 | . . . . . . . . 3 . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 8 | . 1 1 . 1 1 . . 3 . 1 . Open DSF 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 4 | . 4 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 4 1 . 4 4 . . . . 3 . Terminals 16 | . 4 1 . 4 4 . . . . 3 . Botnet 16 | . 4 1 . 4 4 . . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 4 . . 4 6 . . . . 9 . Full Trace Events 3 | . 2 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Turns Passed 4762 | . 389 94 412 1035 588 390 332 80 474 800 168 Spaces Moved 3740 | 1 319 73 330 573 448 417 359 94 428 502 196 Core 102 | . . . . . . . . . . . 102 Treads . | . . . . . . . . . . . . Legs 1486 | 1 72 73 330 573 213 . . . . 130 94 Wheels 1905 | . . . . . 235 417 359 94 428 372 . Hover . | . . . . . . . . . . . . Flight 247 | . 247 . . . . . . . . . . Fastest Speed 37 | 120 37 120 120 120 86 86 86 86 86 115 50 Average Speed 102 | 120 57 120 120 121 110 86 86 86 90 134 83 Slowest Speed 330 | 120 200 120 120 190 190 86 86 86 115 330 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 55 9 76 38 12 63 52 75 62 21 24 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . 6 1 . 2 . . Spaces Dug 18 | . . . . 4 9 . . . . 5 . Terrain Destroyed 124 | . 6 . . 4 10 4 2 . 11 87 . Melee 13 | . . . . 4 9 . . . . . . Projectile 30 | . . . . . 1 4 2 . 11 12 . AOE 81 | . 6 . . . . . . . . 75 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Total 4287 | . 472 79 338 765 498 432 374 93 465 568 203 Wait 137 | . 87 1 . 26 5 . 8 . 6 4 . Move 3730 | . 318 72 329 572 447 416 358 93 428 501 196 Hop . | . . . . . . . . . . . . Pick Up 45 | . 9 2 2 19 1 2 1 . 1 8 . Fast Attach 37 | . 11 1 . 14 7 . . . 1 3 . Attach 24 | . 1 2 . 6 1 1 . . 3 8 2 Detach 4 | . . . . 1 . . . . . 2 1 Swap 27 | . 2 . 1 14 6 . . . . 4 . Drop 77 | . 17 1 2 33 9 3 1 . 2 6 3 Fire 172 | . 27 . 4 65 11 9 6 . 24 26 . Melee 25 | . . . . 13 11 1 . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 8 | . . . . 2 . . . . . 6 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 179 | -10/Materials | Repaired Flight Unit 207 | -10/Materials | Repaired Flight Unit 230 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 466 | -9/Materials | Discovered new exit (range 16) 483 | -9/Materials | Identified exit to Mines 484 | -9/Materials | Entered Mines 540 | -9/Mines | Met a Derelict bent on vengeance 636 | -9/Mines | Learned Materials stockpile data 683 | -9/Mines | Build established: Scavenger-Mutant 886 | -9/Mines | Discovered new exit (range 9) 895 | -9/Mines | Identified exit to Materials 896 | -9/Mines | Entered Materials 896 | -8/Materials | Evolved 2 slots: Utility x2 1795 | -8/Materials | Discovered new exit (range 11) 1930 | -8/Materials | Identified exit to Factory 1931 | -8/Materials | Entered Factory 1931 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1946 | -7/Factory | Identified exit to Garrison 2085 | -7/Factory | Central database locked down 2451 | -7/Factory | Discovered new exit (range 8) 2458 | -7/Factory | Identified exit to Lower Caves 2519 | -7/Factory | Entered Lower Caves 2583 | -7/Lower Caves | Encountered a Warlord checkpoint 2744 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2756 | -7/Lower Caves | Found Prototype Special Weapon 2904 | -7/Lower Caves | Discovered new exit (range 6) 2908 | -7/Lower Caves | Identified exit to Lower Caves 2909 | -7/Lower Caves | Entered another Lower Caves area 3014 | -7/Lower Caves | Learned Factory trap positions 3080 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3199 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3235 | -7/Lower Caves | Discovered new exit (range 8) 3239 | -7/Lower Caves | Identified exit to Data Miner 3241 | -7/Lower Caves | Entered Data Miner 3241 | -7/Data Miner | Discovered new exit (range 6) 3258 | -7/Data Miner | Met Data Miner 3284 | -7/Data Miner | Learned location of Section 7 (-2) 3284 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3300 | -7/Data Miner | Received God Mode back door access code from Data Miner 3320 | -7/Data Miner | Identified exit to Proximity Caves 3321 | -7/Data Miner | Entered Proximity Caves 3626 | -6/Proximity Caves | Build established: Mutant 3662 | -6/Proximity Caves | Learned location of 1 exit from Factory 3787 | -6/Proximity Caves | Discovered new exit (range 7) 3790 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3794 | -6/Proximity Caves | Identified exit to Factory 3795 | -6/Proximity Caves | Entered Factory 3795 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3796 | -6/Factory | Identified exit to Factory 3797 | -6/Factory | Loaded intel: 103 trap records 3823 | -6/Factory | Lost 3 parts (1n2w) 4100 | -6/Factory | Build established: Gunner 4333 | -6/Factory | Identified Molecular Deconstructor 4334 | -6/Factory | Lost 3 parts (1n1u1w) 4407 | -6/Factory | Lost 4 parts (1p2u1w) 4578 | -6/Factory | Discovered new exit (range 14) 4591 | -6/Factory | Core integrity fell below 50% 4594 | -6/Factory | Identified exit to Lower Caves 4595 | -6/Factory | Entered Lower Caves 4613 | -6/Lower Caves | Lost 3 parts (1p2w) 4621 | -6/Lower Caves | Build established: Mutant 4708 | -6/Lower Caves | Spotted B-75 Beast 4712 | -6/Lower Caves | Released all parts (6) 4722 | -6/Lower Caves | Core integrity fell below 20% 4763 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04595_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. [Achievement: Knowing Is Half The Battle] LOCATION=LOWER CAVES GOAL=ESCAPE 04641_ System corrupted: FCS attempts to trigger Hvy. Machine Gun. 04641_ System corrupted: Hvy. Machine Gun misfires. 04673_ System corrupted: IFF burst signal emitted. 04710_ Dropped Imp. Grenade Launcher. 04711_ Dropped Imp. Particle Charger. 04711_ Dropped Cooling System. 04712_ Released Imp. Sensor Array. 04712_ Released Machine Analyzer. 04712_ Released Adv. Targeting Computer. 04712_ Released Med. Storage Unit. 04712_ Released Signal Interpreter. 04712_ Released Arm. Leg. 04721_ Knocked back. 04724_ Acquired 1 matter. 04763_ Slammed into P-60 Hacker. 04763_ P-60 Hacker knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ????????????#""#?????????????????????????????????? | | ????????????#"""##???????????????????????????????? | | ????????????##"""#???????????????????????????????? | | ???????????##"" ######??????????????????????????? | | ?????????### ## ##??####???###????????#####? | | ?????????# #### #### ##???????# # | | ????????## ## ## ##??????? | | ????????# #???????# | | ????????# ## #???????# | | ????????#### #### @ ## #####??###### | | ???????????## #???# p #### ##??????# | | ????????????###???## ##??####???????# #??# | | ????????????????### ########?????????# #???# | | ???????????????## ##?## #?????????# #???## | | ???????????????# #### ##????????# #????# | | ???????????????# ## ##???##### #????# | | ???????????????# #??## ## #????# | | ???????????????## #??# # #????# | | ????????????????## ## ##??# #????# | | ?????????????????##### ### ##### ###### | | ?????????????????????#### # | | ????????????????????????# | | ????????????????????????# ####### ### ### | | ????????????????????????## #?????####?# ##?? | | ?????????????????????????## ##??????????# #??? | | ?????????????????????????? #??????????# #??? | | ????????????????????????? ??????????# ##??? | | ????????????????????????####??????????# ##???? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# ##????? | | ??????????????????????????????????????# ?????? | | ?????????????????????????????????????? ?????? | | ????????????????????????????????????? ###?????? | | ????????????????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed CoolantSniperDrivehammer Manual? 0 Play Time 01:06:18 Cumulative 77.5 hours Start 2024.11.18 @ 17:07:36 End 2024.11.18 @ 20:25:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ed7caf7c-22a6-46c7-a36f-e3e72fb0f6b2