Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 13:45:33 Player: Aoz Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1960) 1960 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 4838 Bonus ------- High Alert Combat Kills 53 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 31/300 Energy 100/100 System Corruption 0% Temperature Cool (650) Movement Treading (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Grenade Launcher > --- INVENTORY (10) --- Light Nuclear Core Advanced Heat Sink Recoil Stabilizer Layered Light Armor Plating Layered Light Armor Plating System Shield Relay Coupler [Behemoth] (9) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Hacking Suite Bomb Drone Bay > --- WEAPON ----------- Particle Gun Pulse Rifle Electrolaser > --- INVENTORY -------- Armored Treads Improved Aluminum Leg Recoil Stabilizer Hardened Light Armor Plating [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 59 | 6 4 15 7 27 . . Power 7 | 1 1 2 1 2 . . Engine 6 | 1 1 2 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 1 4 . 9 . . Treads 4 | . . . . 4 . . Leg 12 | 2 1 4 . 5 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 1 2 8 . . Device 6 | 1 1 1 1 2 . . Storage 3 | . . . 1 2 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 23 | 2 1 8 4 8 . . Energy Gun 5 | 1 . 2 . 2 . . Energy Cannon 3 | . 1 . 1 1 . . Ballistic Gun 12 | 1 . 5 3 3 . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 25 | . . 9 3 7 . 6 Power 5 | . . 1 1 1 . 2 Propulsion 5 | . . 2 . 1 . 2 Utility 3 | . . 1 . 2 . . Weapon 12 | . . 5 2 3 . 2 Highest Loss Streak 6 | . . 4 2 4 . 6 Average Slot Usage (%) 87 | . 95 86 87 81 100 97 Engine 9 | . 14 10 11 6 9 8 Core 1 | . . . . 1 9 9 Treads 8 | . . . . 13 27 26 Leg 16 | . 28 20 22 13 . . Device 13 | . 24 23 22 5 . . Storage 1 | . . . . . 9 9 Processor 2 | . . . . 3 9 9 Protection 4 | . . . . 8 9 9 Energy Gun 6 | . 3 5 11 7 . . Energy Cannon 5 | . 10 2 7 3 9 8 Ballistic Gun 13 | . 14 19 12 9 9 8 Launcher 3 | . . 3 . 4 9 9 Naked Turns . | . . . . . . . Heaviest Build 44 | 7 10 16 24 44 44 44 Greatest Support 60 | 20 20 20 20 60 60 60 Greatest Overweight (x) 1 | . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 10 10 10 Average Capacity 4 | 4 4 4 4 4 10 10 Most Carried 7 | 3 4 4 4 6 6 7 Average Carried 3 | 1 3 3 2 3 5 6 Final Capacity 10 | 4 4 4 4 10 10 10 Final Carried 7 | 2 4 4 3 6 6 7 Class Distribution -------------------- 27% | Scavenger-Skirmisher 22% | Mutant 19% | Scavenger-Gunner 16% | Scavenger-Mutant 10% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Gar Matter Collected 1447 | 275 88 458 73 405 . 148 Remotely . | . . . . . . . Salvage Created 2124 | 54 176 609 74 638 . 573 Parts 118 | 5 11 35 14 31 . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 50 | 1 5 17 4 11 . 12 Guns 27 | 1 3 12 4 6 . 1 Cannons 9 | . 2 2 . 4 . 1 AOE 14 | . . 3 . 1 . 10 Classes Destroyed 9 | 2 2 2 . 2 . 1 Worker 2 | . . 1 1 . . . Tunneler 1 | 1 . . . . . . Recycler 2 | . . . . 2 . . Watcher 6 | . 2 2 . 2 . . Swarmer 16 | . 3 3 4 2 . 4 Grunt 25 | 1 2 11 . 4 . 7 Brawler 1 | . . . . . . 1 Sentry 7 | . . 3 . 4 . . Hunter 1 | . . . . 1 . . Best Kill Streak 7 | 2 3 5 4 4 . 7 Combat Bots Only 7 | 1 3 4 4 3 . 7 Max Kills in Single Turn 2 | 2 1 2 2 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Damage Taken 3832 | 34 131 1069 238 1366 . 994 Core 822 | 22 . 232 16 215 . 337 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 91 91 . 38 . . . Volleys Fired 194 | 5 16 77 9 54 . 33 Largest 3 | 2 2 3 3 3 . 3 Hottest 191 | 60 80 105 141 191 . 134 Shots Fired 425 | 10 32 205 19 81 . 78 Gun 321 | 10 25 173 18 67 . 28 Cannon 67 | . 7 23 1 10 . 26 Launcher 37 | . . 9 . 4 . 24 Special . | . . . . . . . Kinetic 267 | 5 16 162 8 48 . 28 Thermal 120 | 5 16 34 10 29 . 26 Explosive 37 | . . 9 . 4 . 24 Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 17 | 4 2 17 5 16 . 17 Robot Miss Streak 9 | 2 5 5 9 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 249 | 7 13 123 9 57 . 40 Core Hits 129 | 3 8 43 5 32 . 38 Critical Hits 1 | . . . . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5341 | 96 197 1675 118 965 . 2290 Guns 1902 | 96 107 872 118 556 . 153 Cannons 1115 | . 90 300 . 250 . 475 Explosions 2312 | . . 496 . 154 . 1662 Melee . | . . . . . . . Ramming 12 | . . 7 . 5 . . Kinetic 1429 | 52 63 818 22 321 . 153 Thermal 1588 | 44 134 354 96 485 . 475 Explosive 2312 | . . 496 . 154 . 1662 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 2 | . 2 . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 98 | . . 38 . . . 60 Projectiles . | . . . . . . . Explosions 98 | . . 38 . . . 60 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 208 | . . 65 . 16 . 127 Shots 13 | . . 6 . 1 . 6 Rammed 3 | . . 2 . 1 . . Targets Rammed 3 | . . 2 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 843 | 18 144 419 72 590 . 843 Average Temperature 176 | 12 70 108 22 170 . 296 Received Heat Transfer 1317 | 18 42 456 . 495 . 306 Effects 50 | . . 3 . 8 . 39 Shutdowns 11 | . . 1 . . . 10 Energy Bleed 4 | . . . . 1 . 3 Interference 9 | . . 2 . 1 . 6 Matter Decay 4 | . . . . 1 . 3 Short Circuit 5 | . . . . 4 . 1 Damage (minor) 5 | . . . . 1 . 4 Damage (major) 9 | . . . . . . 9 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 2952 | 100 285 754 222 888 . 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Peak Influence 552 | 25 227 529 275 217 94 552 Initial 205 | . 16 95 205 98 91 63 Average 195 | 5 132 334 264 104 91 227 Maximum Alert Level 2 | . 1 2 1 1 . 2 Low Security (%) 60 | 100 88 16 2 99 100 59 Level 1 27 | . 11 40 97 . . 29 Level 2 12 | . . 43 . . . 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 5 . 2 . . Investigation 3 | . . 2 . 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 3 . . . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Distress Signals 4 | . 1 2 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | 1 12 30 6 21 . 19 Peak Tracking Total 6 | 1 3 4 4 4 . 6 Tactical Retreats 8 | . 2 3 . 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Gar Machines Disabled 5 | . . 3 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Machines Accessed 9 | . 2 2 1 2 2 . Terminals 6 | . 2 1 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 35 | . 5 14 1 9 6 . Successful 27 | . 3 12 1 7 4 . Failed 8 | . 2 2 . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 5 7 . 9 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 19 | . 3 5 1 7 3 . Record 10 | . 3 2 . 2 3 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 3 | . . 1 . 2 . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 4 | . . 4 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 5 | . 2 1 . 1 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . 3 8 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 2 | . . . 2 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches 18 | . . . 16 2 . . Drone Recoveries 2 | . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Gar Turns Passed 3014 | 97 323 767 387 1061 62 317 Spaces Moved 1706 | 68 220 420 237 591 37 133 Core 19 | 19 . . . . . . Treads 431 | . . . . 261 37 133 Legs 1256 | 49 220 420 237 330 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 163 163 Average Speed 135 | 100 120 121 141 143 163 165 Slowest Speed 190 | 120 120 150 150 190 163 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 50 34 60 36 9 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 212 | . . 73 . 27 . 112 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 212 | . . 73 . 27 . 112 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Total 2091 | 86 246 537 274 742 39 167 Wait 15 | . . . 8 7 . . Move 1701 | 67 219 419 236 590 37 133 Hop . | . . . . . . . Pick Up 78 | 8 5 17 8 38 1 1 Fast Attach . | . . . . . . . Attach 33 | 6 1 10 5 11 . . Detach . | . . . . . . . Swap 26 | . 3 5 2 16 . . Drop 41 | . 2 7 6 25 1 . Fire 194 | 5 16 77 9 54 . 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Discovered new exit (range 7) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 930 | -9/Materials | Lost 4 parts (1n1u2w) 952 | -9/Materials | Core integrity fell below 50% 1173 | -9/Materials | Discovered new exit (range 8) 1188 | -9/Materials | Entered Mines 1259 | -9/Mines | Learned Materials emergency access door positions 1268 | -9/Mines | Learned Materials trap positions 1294 | -9/Mines | Found the Drone Emporium 1304 | -9/Mines | Found Prototype Device 1306 | -9/Mines | Identified Bomb Drone Bay 1466 | -9/Mines | Learned Materials stockpile data 1476 | -9/Mines | Discovered new exit (range 17) 1510 | -9/Mines | Excavation squad dispatched 1510 | -9/Mines | A large section of the Mines collapsed 1532 | -9/Mines | Build established: Scavenger-Skirmisher 1547 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1575 | -9/Mines | Entered Materials 1575 | -8/Materials | Accompanied by 9 allies 1575 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1576 | -8/Materials | Loaded intel: 15 trap records 1817 | -8/Materials | Discovered new exit (range 16) 2128 | -8/Materials | Lost 4 parts (1p1n1u1w) 2446 | -8/Materials | Build established: Scavenger-Tank 2496 | -8/Materials | Discovered new exit (range 11) 2629 | -8/Materials | Garrison activated, responded to threat 2636 | -8/Materials | Entered Storage 2698 | -8/Storage | Identified exit to Garrison 2698 | -8/Storage | Entered Garrison 2728 | -8/Garrison | Triggered checkpoint 2773 | -8/Garrison | Garrison Relay disabled 2897 | -8/Garrison | Triggered checkpoint 2955 | -8/Garrison | Triggered checkpoint 2974 | -8/Garrison | Triggered checkpoint 2987 | -8/Garrison | Core integrity fell below 50% 3003 | -8/Garrison | Destroyed 7 combat bots 3013 | -8/Garrison | Core integrity fell below 20% 3014 | -8/Garrison | Triggered checkpoint 3015 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Overheating: Hrd. Light Armor Plating damaged (-2). Overheating: Lgt. Treads damaged (-23). Broken Lgt. Treads destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-110). Lgt. Treads destroyed. Hvy. Assault Rifle destroyed. Overheating: Lgt. Nuclear Core damaged (-10). The unstable cave ceiling collapses. Power failure, Lgt. Nuclear Core shutdown. Overheating: System interference. Imp. Grenade Launcher temporarily disabled. Overheating: Core damaged (-88). Lgt. Nuclear Core destroyed. Beams of light sweep through the air. An alarm sounds. Overheating: Lrg. Storage Unit damaged (-47). Overheating: Hrd. Light Armor Plating damaged (-3). Overheating: Arm. Treads damaged (-69). Overheating: System interference. Adv. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#######?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #####??#######????????????????????????????? | | ?# # #??#""!""#????????????????????????????? | | ## # # ##### !!##????????????????????????????? | | # # = #????????????????????????????? | | ## ! #????????????????????????????? | | ?# # ###############????????????????????????????? | | ## ##### ####???????????????????????????????? | | # # # #???????????????????????????????? | | ## # ##########??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ##### ####### #??????????????????????? | | ????# ## # # # #???## #??????????????????????? | | ????# ############???# ###????????????????????? | | ????# #??????????????## #????????????????????? | | ????# #??????????????# #######????????????????? | | ????# ?????????????## # #????????????????? | | ????###???????????#?# ## Y #########????????? | | ??????????????????# # # ! ??????? | | ??????????????????# @ ??????? | | ??????????????????#### ??????? | | ?????????????????????# # ## ###?????????? | | ????????????????????### ## ## ###?????????? | | ????????????????????#% #?????????? | | ????????????????????#! ==%#?????????? | | ????????????????????# % %#?????????? | | ????????????????????# gg C#?????????? | | ????????????????????### %# ###?????????? | | ?????????????????????## = #???????????? | | ???????????????????? g =[ ??????????? | | ??????????????????? ????????? | | ?????????????????? ####????????? | | ?????????????????###### # %= ## ##???????????? | | ??????????????????????## ? [ #? #????????????? | | ???????????????????????# ?+####?? #????????????? | | ???????????????????????# ##?%#??????#????????????? | | ???????????????????????# ??? #???????????????????? | | ???????????????????????# ???#????????????????????? | | ???????????????????????# ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Release The Drones! Troublemaker Challenges ------------ None Game ------ Seed SalvageMomentumProtomatter Manual? 0 Play Time 00:49:44 Cumulative 4.3 hours Start 2021.07.11 @ 12:54:39 End 2021.07.11 @ 13:45:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a73ddd65-e78e-4830-b8d6-e0fd063c3f21