Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 23:28:11 Player: The Gourd Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (5285) 5285 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1738) 1738 TOTAL SCORE: 11793 Bonus ------- High Alert Combat Kills 838 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Melee Analysis Suite Advanced Melee Analysis Suite Layered Medium Armor Plating Medium Reflective Plating Dynamic Insulation System > --- WEAPON ----------- Scythe > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Advanced Weight Redist. System [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Cargo Storage Unit Device Heat Sink Storage Cargo Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Medium Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Slots Evolved 8 | . . . 4 . 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . Utility 4 | . . . 1 . 1 . . . 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 96 | 8 8 3 11 8 31 1 . 3 9 14 Power 12 | 1 . 1 2 . 5 . . . 1 2 Engine 10 | 1 . 1 2 . 4 . . . . 2 Core 2 | . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 3 1 3 3 9 . . 3 1 6 Treads 18 | 1 1 1 2 3 7 . . . 1 2 Leg 4 | . . . . . . . . . . 4 Wheel 4 | 1 2 . . . 1 . . . . . Hover 3 | . . . . . . . . 3 . . Flight 2 | . . . 1 . 1 . . . . . Utility 23 | 2 3 . 1 2 6 . . . 4 5 Device 9 | 1 . . . 2 2 . . . 1 3 Storage 4 | 1 2 . . . 1 . . . . . Processor 3 | . . . . . 1 . . . 2 . Hackware 1 | . 1 . . . . . . . . . Protection 6 | . . . 1 . 2 . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 30 | 3 2 1 5 3 11 1 . . 3 1 Energy Gun 11 | 2 . . 3 . 4 . . . 1 1 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 10 | 1 . . 2 . 6 . . . 1 . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 4 | . 1 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . 3 . 4 . . . . . Parts Lost 50 | . 2 3 . 1 19 2 . 1 1 21 Power 4 | . . 1 . . 1 1 . . . 1 Propulsion 23 | . 1 1 . 1 9 . . 1 . 10 Utility 10 | . . . . . 3 . . . . 7 Weapon 13 | . 1 1 . . 6 1 . . 1 3 Highest Loss Streak 11 | . 1 3 . 1 4 2 . 1 1 11 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 22 | 6 15 29 29 29 28 27 28 22 3 3 Power 2 | . 1 2 2 3 3 6 6 5 1 2 Propulsion 3 | 1 2 7 5 4 1 . . . . . Utility 11 | 1 7 15 13 13 14 13 13 10 1 . Weapon 4 | 1 3 4 6 7 6 5 6 4 . . Tool/Special . | . . . . . . . . . . . Unused Backups 35 | 2 4 1 6 . 8 . . 13 . 1 Power 7 | . . . 1 . 3 . . 2 . 1 Propulsion 3 | . 1 . 2 . . . . . . . Utility 19 | 2 2 1 2 . 4 . . 8 . . Weapon 4 | . 1 . 1 . 1 . . 1 . . Tool/Special 2 | . . . . . . . . 2 . . Average Slot Usage (%) 81 | . 87 74 89 89 82 34 15 12 54 65 Engine 8 | . 14 4 9 9 6 3 . . 3 5 Treads 23 | . 10 20 35 35 29 . . . . 6 Wheel 5 | . 17 8 . . 1 7 7 4 . . Device 4 | . . . . 8 6 . . . 7 12 Storage 9 | . 13 14 9 9 7 7 7 4 . . Protection 3 | . . . 8 . 5 7 . . 3 5 Energy Gun 8 | . 6 . 12 11 12 1 . . 3 . Energy Cannon 1 | . . . . 8 . . . . . . Ballistic Gun 4 | . 1 . 13 . 7 3 . . 2 1 Launcher 4 | . 9 13 . 7 . . . . . . Impact Weapon 3 | . 9 14 . . . . . . . . Peak Build Rating 52 | 7 10 10 32 29 41 40 17 17 40 52 Average Rating 22 | 6 8 9 24 22 34 27 17 13 27 39 On Entrance 18 | . 7 10 10 29 22 39 17 17 10 37 Avg Prop Armor Cover (%) 10 | 11 11 . . . . . . . . 9 Naked Turns 12 | . . . . . . . . 12 . . Heaviest Build 188 | 15 150 150 160 164 188 173 140 140 25 35 Greatest Support 108 | 10 40 40 80 80 108 28 28 28 33 80 Greatest Overweight (x) 52 | 1 14 5 52 2 6 6 4 4 . 2 Average Overweight (x) 2 | . 6 3 1 1 1 4 4 1 . . Largest Inventory Capacity 30 | 8 30 30 30 30 30 30 30 30 5 5 Average Capacity 25 | 7 24 30 30 30 30 30 30 23 5 5 Most Carried 30 | 8 30 30 30 30 30 28 28 28 5 5 Average Carried 23 | 6 15 29 29 29 28 27 28 21 3 3 Final Capacity 30 | 8 30 30 30 30 30 30 30 5 5 5 Final Carried 30 | 6 30 29 30 29 27 28 28 5 3 5 Class Distribution -------------------- 28% | Hauler-Mutant 21% | Hauler-Gunner 16% | Hauler-Tank 16% | Mutant 14% | Hauler-Bomber Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Subcaves Hauler-Bomber | -8/Materials Hauler-Gunner | -8/Garrison Hauler-Tank | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Matter Collected 3091 | 407 569 156 258 295 1090 . . 2 . 314 Remotely . | . . . . . . . . . . . Salvage Created 4188 | 310 617 40 467 627 1851 . . . . 276 Parts 203 | 26 35 2 27 38 67 . . . . 8 Haulers Intercepted 5 | . 2 . 1 . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Combat Hostiles Destroyed 93 | . 15 3 9 24 37 . . . . 5 Melee 5 | . . . . . . . . . . 5 Guns 44 | . 5 1 9 5 24 . . . . . Cannons 3 | . . . . 2 1 . . . . . AOE 40 | . 9 2 . 17 12 . . . . . Classes Destroyed 17 | 3 6 1 2 . 4 . . . . 1 Worker 6 | 2 3 . . . 1 . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 10 | 9 . . . . 1 . . . . . Hauler 5 | . 2 . 1 . 2 . . . . . Recycler 6 | 1 1 . 2 . 2 . . . . . Operator 2 | . 2 . . . . . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 18 | . 6 . 5 7 . . . . . . Grunt 45 | . 9 . 1 13 18 . . . . 4 Brawler 3 | . . . . . 3 . . . . . Duelist 1 | . . . . . 1 . . . . . Protector 2 | . . . . . 2 . . . . . Sentry 12 | . . . 2 4 6 . . . . . Hunter 2 | . . . 1 . 1 . . . . . Programmer 6 | . . . . . 6 . . . . . Behemoth 1 | . . . . . . . . . . 1 Subdweller 3 | . . 3 . . . . . . . . Best Kill Streak 7 | 6 7 2 3 5 5 . . . . 2 Combat Bots Only 5 | . 5 2 3 5 5 . . . . 2 Max Kills in Single Turn 3 | 1 3 1 2 2 2 . . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 . 2 2 . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Hostile Shots Fired 914 | . 56 25 27 64 323 5 . 33 23 358 Missed 294 | . 19 7 7 15 107 . . 6 9 124 Hits 620 | . 37 18 20 49 216 5 . 27 14 234 Melee 19 | . . . . . 14 5 . . . . Projectile 601 | . 37 18 20 49 202 . . 27 14 234 AOE 6 | . . 6 . . . . . . . . Critical Strikes 21 | . . . . 1 9 2 . 2 . 7 Damage Taken 9529 | . 485 616 220 752 3120 203 . 805 210 3118 Core 1896 | . 62 160 49 76 264 80 . 345 48 812 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 163 | . . . . . 70 . . . . 93 Regen/Repaired (Parts) 43 | . 43 . . . . . . . . . Core Remaining (%) 47 | 100 . 11 . 77 . . . 1 . . Volleys Fired 295 | 39 54 12 18 62 103 . . . 7 . Largest 3 | 1 2 1 3 3 3 . . . 1 . Hottest 202 | 20 80 30 183 202 202 . . . 33 . Shots Fired 554 | 39 69 12 54 96 277 . . . 7 . Gun 464 | 39 55 2 54 47 260 . . . 7 . Cannon 34 | . . . . 29 5 . . . . . Launcher 56 | . 14 10 . 20 12 . . . . . Special . | . . . . . . . . . . . Kinetic 227 | 39 25 2 33 . 121 . . . 7 . Thermal 237 | . . . 21 76 140 . . . . . Explosive 56 | . 14 10 . 20 12 . . . . . Electromagnetic 34 | . 30 . . . 4 . . . . . Robot Hit Streak 16 | 16 8 4 12 7 12 . . . 7 . Robot Miss Streak 6 | 3 3 3 2 3 6 . . . 2 . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 4 | . . . . 1 3 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . Shots Hit Robots 359 | 32 46 10 30 30 189 . . . 4 18 Core Hits 247 | 13 36 7 17 40 123 . . . 1 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 . Critical Strikes 22 | . 1 1 1 1 10 . . . 1 7 Burn 11 | . . . 1 1 9 . . . . . Destroy 3 | . . 1 . . 1 . . . 1 . Smash 1 | . 1 . . . . . . . . . Sever 7 | . . . . . . . . . . 7 Melee Attacks 37 | . 6 4 1 . . . . . . 26 Impact 11 | . 6 4 1 . . . . . . . Slashing 26 | . . . . . . . . . . 26 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11640 | 415 1498 500 605 1993 5961 . . 37 26 605 Guns 5454 | 415 490 25 605 280 3613 . . . 26 . Cannons 297 | . . . . 190 107 . . . . . Explosions 4896 | . 779 386 . 1523 2208 . . . . . Melee 897 | . 229 89 . . . . . . . 579 Ramming 96 | . . . . . 33 . . 37 . 26 Kinetic 2750 | 415 264 25 325 . 1695 . . . 26 . Thermal 2908 | . 38 . 280 470 2120 . . . . . Explosive 4755 | . 741 386 . 1523 2105 . . . . . Electromagnetic 234 | . 226 . . . 8 . . . . . Impact 318 | . 229 89 . . . . . . . . Slashing 579 | . . . . . . . . . . 579 Piercing . | . . . . . . . . . . . Highest Corruption 37 | . . . . . 19 37 37 37 . . Average Corruption 8 | . . . . . 6 29 37 37 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 77 | . . . . . 64 8 . 5 . . Message Errors 15 | . . . . . 12 1 . 2 . . Matter Fused 20 | . . . . . 15 4 . 1 . . Heat Flow Errors 7 | . . . . . 7 . . . . . Energy Discharges 7 | . . . . . 6 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 2 | . . . . . 2 . . . . . Data Loss (minor) 7 | . . . . . 6 . . 1 . . Data Loss (major) 5 | . . . . . 5 . . . . . Misfires 4 | . . . . . 4 . . . . . Alerts 2 | . . . . . 1 1 . . . . Misdirections 2 | . . . . . . 1 . 1 . . Weapon Failures 5 | . . . . . 5 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 204 | . 65 . . 32 107 . . . . . Projectiles 8 | . . . . 8 . . . . . . Explosions 131 | . . . . 24 107 . . . . . Melee 65 | . 65 . . . . . . . . . Knockbacks 3 | . 1 1 . . . . . . . 1 Impact 3 | . 1 1 . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 518 | . 77 1 . 29 389 . . 18 . 4 Shots 11 | . 3 1 . 1 6 . . . . . Rammed 11 | . . . . . 1 . . 1 . 9 Targets Rammed 14 | . . . . . 1 . . 1 . 12 Kicked 1 | . . . . . . . . . . 1 Crushed 2 | . . . . . . . . . . 2 Highest Temperature 483 | . 150 . 319 483 421 . . . . 52 Average Temperature 98 | . 46 . 80 87 115 . . . . 23 Received Heat Transfer 2413 | . 183 72 54 351 609 . . . . 1144 Effects 14 | . . . 1 5 8 . . . . . Energy Bleed 6 | . . . . . 6 . . . . . Interference 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . 1 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 4 | . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . 3 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 7 | . 7 . . . . . . . . . Impact Corruptions 3 | . 3 . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 17 | . . . 1 3 13 . . . . . Heat Transferred 5641 | . 50 . 592 756 4243 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Maximum Alert Level 3 | . . . . 3 3 1 . . . . Low Security (%) 51 | 100 100 . 100 20 . . 100 100 100 100 Level 1 8 | . . . . 16 12 100 . . . . Level 2 26 | . . . . 41 56 . . . . . Level 3 14 | . . . . 21 30 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1094 | 20 184 . 111 1094 912 318 159 111 62 80 Initial 574 | . . . . 29 574 318 159 111 52 36 Average 306 | 1 43 . 33 527 574 275 159 108 39 53 Influence Increases 3382 | 60 503 . 278 1075 1226 . . . 60 180 Destroy 0b10 Robot/C 1760 | . 300 . 180 480 700 . . . . 100 Destroy 0b10 Robot/NC 175 | 60 50 . 15 . 50 . . . . . Destroy Leader 346 | . 66 . 52 20 198 . . . . 10 Successful Hack 55 | . 9 . 13 14 19 . . . . . Disable Machine 180 | . 15 . 15 30 120 . . . . . Anti-Garrison Action 400 | . . . . 350 . . . . . 50 Destroy Structure 361 | . 63 . 3 166 124 . . . . 5 Lose Combat Pursuer 105 | . . . . 15 15 . . . 60 15 Influence Decreases 3372 | 60 503 . 233 26 1410 682 69 58 109 222 Entered New Map 1310 | . . . . 16 520 592 69 48 49 16 Time Decay 1606 | 60 493 . 233 . 700 70 . . 50 . Lost Part 456 | . 10 . . 10 190 20 . 10 10 206 Squads Dispatched 23 | . 3 . . . 19 . . 1 . . Investigation 4 | . 2 . . . 2 . . . . . Extermination 5 | . . . . . 5 . . . . . Reinforcement 4 | . 1 . . . 2 . . 1 . . Assault 3 | . . . . . 3 . . . . . Garrison 7 | . . . . . 7 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Distress Signals 4 | . 1 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 29 4 12 21 45 6 . 3 8 16 Peak Tracking Total 13 | . 5 2 3 4 5 6 . 3 6 13 Tactical Retreats 4 | . . . . 1 1 . . . 1 1 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Traps Triggered 12 | . 2 . . 3 4 . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 5 | . . . . 5 . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Machines Disabled 19 | . 2 . 1 7 8 . . . . 1 Max in Single Turn 5 | . 1 . 1 1 5 . . . . 1 Garrison Relay 6 | . . . . 5 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Machines Accessed 27 | . 10 . 4 2 8 . 1 . 2 . Terminals 17 | . 7 . 1 2 5 . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . 1 . Total Hacks 78 | . 38 . 13 3 17 . 2 . 5 . Successful 45 | . 23 . 11 1 7 . 1 . 2 . Failed 33 | . 15 . 2 2 10 . 1 . 3 . Catastrophic 4 | . . . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 54 | . 31 . 8 . 13 . . . 2 . Terminals 51 | . 28 . 5 3 11 . 2 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 17 | . 8 . 5 . 4 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 6 | . . . 1 . 2 . . . 3 . Terminal Hacks 9 | . 5 . 1 1 1 . 1 . . . Robot Analysis 2 | . 2 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 4 . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . Unlock Access 2 | . . . 1 . . . . . 1 . Unauthorized Hacks 25 | . 12 . 6 . 6 . . . 1 . Terminals 16 | . 10 . 2 . 3 . . . 1 . Botnet 8 | . 3 . 1 . 3 . . . 1 . Operators 1 | . 1 . . . . . . . . . Skim 7 | . 6 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 2 . 4 . 3 . . . . . Monitor 1 | . . . 1 . . . . . . . Reject 4 | . 2 . 1 . 1 . . . . . Recyclers 1 | . . . 1 . . . . . . . Mask 3 | . . . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 23 | . 9 . 2 2 8 . . . 2 . Full Trace Events 2 | . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 23 | . 13 . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 20 | . . . . 16 . . . . . 4 Machine Destruction 20 | . . . . 16 . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 10 | . . . . . 10 10 10 10 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Active Infowar (turns) 1313 | 467 13 . . 6 693 . . . 60 74 Structural 6 | . . . . 6 . . . . . . Seismic 1307 | 467 13 . . . 693 . . . 60 74 Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Turns Passed 9398 | 543 2186 622 784 1461 2994 145 5 80 101 477 Spaces Moved 4035 | 113 965 203 303 625 1224 81 4 70 132 315 Core 67 | 4 . . 1 . . . . 24 . 38 Treads 2056 | . 3 104 302 625 956 . . . . 66 Legs 122 | . . . . . . . . . . 122 Wheels 1557 | 109 962 99 . . 268 81 4 34 . . Hover 233 | . . . . . . . . 12 132 89 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 165 200 200 175 160 160 50 52 50 Average Speed 183 | 92 179 285 208 204 200 174 160 103 52 103 Slowest Speed 2650 | 100 400 400 2650 240 280 190 160 160 52 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 87 14 25 86 31 65 . 76 3 36 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 4 | . . 4 . . . . . . . . Spaces Dug 50 | . 29 8 1 12 . . . . . . Terrain Destroyed 358 | . 77 38 2 82 159 . . . . . Melee 1 | . . . 1 . . . . . . . Projectile 3 | . . . 1 . 2 . . . . . AOE 354 | . 77 38 . 82 157 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Gar Fac Was Fac DSF Fac Gar Total 5509 | 509 1337 230 418 717 1567 84 3 74 153 417 Wait 805 | 338 260 . 49 3 126 . . . 1 28 Move 4027 | 112 964 202 303 624 1224 80 3 69 131 315 Hop . | . . . . . . . . . . . Pick Up 92 | 9 31 4 14 1 29 . . . 2 2 Fast Attach 54 | 6 6 . 5 1 15 . . 3 6 12 Attach 38 | 1 2 3 4 2 19 . . . 4 3 Detach 16 | . 4 . 2 1 5 1 . . . 3 Swap 41 | 2 3 3 7 7 16 2 . . 1 . Drop 60 | 2 7 2 15 4 29 . . . 1 . Fire 295 | 39 54 12 18 62 103 . . . 7 . Melee 37 | . 6 4 1 . . . . . . 26 Ram 6 | . . . . . 1 1 . 2 . 2 Kick 1 | . . . . . . . . . . 1 Crush 9 | . . . . . . . . . . 9 Escape Stasis 22 | . . . . 6 . . . . . 16 Rewire 1 | . . . . 1 . . . . . . Trap 5 | . . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 544 | -11/Scrapyard | Entered Materials 579 | -10/Materials | Build established: Mutant 686 | -10/Materials | Discovered new exit (range 11) 720 | -10/Materials | Repaired EM Pulse Gun 1009 | -10/Materials | Identified exit to Materials 1012 | -10/Materials | Discovered exit to Materials (range 6) 1096 | -10/Materials | Identified exit to Subcaves 1125 | -10/Materials | Learned 2 Mines zone layouts 1159 | -10/Materials | Identified exit to Mines 1190 | -10/Materials | Learned location of 2 exits from Materials 1221 | -10/Materials | Learned Recycling recycling unit intel 1426 | -10/Materials | Build established: Hauler-Mutant 2730 | -10/Materials | Entered Subcaves 2731 | -10/Subcaves | Approached by a straggling Scientist 2731 | -10/Subcaves | Identified exit to Recycling 2821 | -10/Subcaves | Identified exit to Materials 2892 | -10/Subcaves | Ambushed by Subdweller buried in earth 2900 | -10/Subcaves | Ambushed by Subdweller buried in earth 2901 | -10/Subcaves | Core integrity fell below 50% 2907 | -10/Subcaves | Core integrity fell below 20% 2931 | -10/Subcaves | Lost 3 parts (1p1n1w) 3130 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3352 | -10/Subcaves | Entered Materials 3352 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3353 | -8/Materials | Identified exit to Factory 3638 | -8/Materials | Build established: Hauler-Bomber 4136 | -8/Materials | Identified exit to Garrison 4136 | -8/Materials | Entered Garrison 4171 | -8/Garrison | Garrison Relay disabled 4230 | -8/Garrison | Triggered checkpoint 4306 | -8/Garrison | Garrison Relay disabled 4438 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Triggered checkpoint 4556 | -8/Garrison | Garrison Relay disabled 4609 | -8/Garrison | Discovered exit to Factory (range 8) 4676 | -8/Garrison | Triggered checkpoint 4993 | -8/Garrison | Build established: Hauler-Gunner 5047 | -8/Garrison | Garrison Relay disabled 5051 | -8/Garrison | Triggered checkpoint 5118 | -8/Garrison | Discovered exit to Factory (range 3) 5286 | -8/Garrison | Triggered checkpoint 5406 | -8/Garrison | Triggered checkpoint 5426 | -8/Garrison | Discovered exit to Factory (range 14) 5516 | -8/Garrison | Garrison Relay disabled 5597 | -8/Garrison | Entered Factory 5597 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6529 | -7/Factory | Build established: Hauler-Tank 6669 | -7/Factory | Lost 4 parts (2n2w) 6797 | -7/Factory | First assault squad dispatched 7700 | -7/Factory | Lost 3 parts (2n1u) 7782 | -7/Factory | Lost 4 parts (1p3w) 7836 | -7/Factory | Discovered new exit (range 6) 7852 | -7/Factory | Identified exit to Factory 8030 | -7/Factory | System corruption reached 10% 8033 | -7/Factory | Garrison activated, responded to threat 8063 | -7/Factory | Lost 4 parts (4n) 8159 | -7/Factory | Garrison activated, responded to threat 8228 | -7/Factory | Build established: Hauler-Gunner 8414 | -7/Factory | Discovered exit to Factory (range 11) 8584 | -7/Factory | Build established: Hauler-Tank 8591 | -7/Factory | Sucked down chute 8591 | -7/Factory | Entered Waste 8606 | -7/Waste | EMP discharged 8646 | -7/Waste | Spotted C-40 Crusher 8653 | -7/Waste | Spotted C-40 Crusher 8655 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 8657 | -7/Waste | Spotted C-40 Crusher 8662 | -7/Waste | Crushed by Compactor (1 part destroyed) 8664 | -7/Waste | Spotted C-40 Crusher 8665 | -7/Waste | Spotted C-40 Crusher 8678 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8679 | -7/Waste | Spotted C-40 Crusher 8706 | -7/Waste | EMP discharged 8706 | -7/Waste | System corruption reached 30% 8712 | -7/Waste | Discovered new exit (range 16) 8736 | -7/Waste | Entered Factory 8740 | -7/Factory | Identified exit to DSF 8741 | -7/Factory | Entered DSF 8770 | -7/DSF | Additional patrols routed to DSF 8783 | -7/DSF | Core integrity fell below 50% 8797 | -7/DSF | Core integrity fell below 20% 8799 | -7/DSF | Released all parts (1) 8807 | -7/DSF | Discovered exit to Factory (range 11) 8821 | -7/DSF | Entered Factory 8821 | -6/Factory | Evolved 2 slots: Utility x2 8879 | -6/Factory | Identified exit to Garrison 8922 | -6/Factory | Entered Garrison 8980 | -6/Garrison | Triggered checkpoint 9039 | -6/Garrison | Lost 5 parts (2n2u1w) 9050 | -6/Garrison | Garrison Relay disabled 9099 | -6/Garrison | Build established: Mutant 9102 | -6/Garrison | Spotted B-75 Beast 9205 | -6/Garrison | Destroyed B-75 Beast 9221 | -6/Garrison | Lost 5 parts (1p2n1u1w) 9324 | -6/Garrison | Triggered checkpoint 9332 | -6/Garrison | Triggered checkpoint 9368 | -6/Garrison | Core integrity fell below 50% 9368 | -6/Garrison | Triggered checkpoint 9382 | -6/Garrison | Triggered checkpoint 9391 | -6/Garrison | Core integrity fell below 20% 9396 | -6/Garrison | Discovered new exit (range 10) 9398 | -6/Garrison | Spotted B-86 Titan 9399 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09359_ Lyr. Medium Armor Plating destroyed. 09359_ Slammed into G-50 Soldier. 09359_ G-50 Soldier knocked back. 09361_ Critical hit (Burn: +37). 09362_ Acquired Carbon-fiber Leg. 09364_ Slammed into G-50 Soldier. 09365_ Imp. Medium Treads destroyed. 09365_ Arm. Treads destroyed. 09366_ Slammed into G-50 Soldier. 09367_ Crushed G-50 Soldier. 09367_ G-50 Soldier destroyed. 09368_ Acquired 27 matter. 09373_ Dynamic Insulation System destroyed. 09375_ Carbon-fiber Leg destroyed. 09378_ Imp. Medium Treads destroyed. 09381_ Adv. Heat Sink destroyed. 09389_ Critical hit (Burn: +37). 09390_ Slammed into G-50 Soldier. 09391_ Critical hit (Burn: +50). 09396_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #???????##????????????? | | ????????????????????????# #?????? 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"????????? | | ???# %% #????????""???????????? | | ???# ################### #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# #????????????????? ????????????????????? | | ???# #????????????????? ???????????????????? | | ???# #????????????????? !??????????????????? | | ???# #????????????????? !"?????????????????? | | ???# #????????????????? !"#????????????????? | | ""## ##???????????????? !"#????????????????? | | #???????????????! !"#????????????????? | | #???????????????" ""#????????????????? | | #???????????????""!!!!"""#????????????????? | | ## #???????????????""""""""??????????????????? | | ## ###???????????????###?????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Melee Accuracy 16 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 4% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Myspace Challenges ------------ None Game ------ Seed CentriumTrapShield Manual? 0 Play Time 01:15:59 Cumulative 160.3 hours Start 2025.12.01 @ 22:12:59 End 2025.12.01 @ 23:28:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf168925-d95e-441e-9fc1-d15fe4b9abf6