Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.13 @ 23:39:40

Player: Rathori

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (158)     790
Value Destroyed (4811)     4811
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (282)                282
              TOTAL SCORE: 10063

 Bonus
-------
High Alert Combat Kills    282
Follower Combat Kills      75
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     292/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
               Visual Processing Unit
  Experimental Optical Array
      Advanced Targeting Computer
      Improved Medium Armor Plating
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
               EM Shield
               Component Analysis Suite
               Recalibrator

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Fission Core
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Improved Light Armor Plating
       Improved Light Armor Plating
                EM Shield
>               --- WEAPON -----------
                Plasma Rifle
                Coil Gun
                Coil Gun
                Coil Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
                Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
       Improved Heat Sink
                Visual Processing Unit
       Improved Sensor Array
                Component Analysis Suite
                Recalibrator
          Heavy Flak Cannon
       Improved Grenade Launcher
                Datajack
[Rating: 70]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Plasma Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   1   .   1   1   2   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   
Parts Attached             142  | 7   10  27  22  25  19  30  2   
  Power                    29   | 2   2   4   6   7   4   4   .   
    Engine                 21   | 2   2   4   6   5   1   1   .   
    Core                   8    | .   .   .   .   2   3   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   12  6   4   3   3   .   
    Treads                 10   | .   .   .   3   4   3   .   .   
    Leg                    22   | 2   2   12  3   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | 1   3   5   4   3   5   16  2   
    Device                 21   | .   2   4   .   2   1   12  .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              5    | .   .   1   .   1   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   4   .   2   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   6   6   11  7   7   .   
    Energy Gun             7    | 1   .   .   .   2   2   2   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          29   | 1   3   6   5   8   3   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   
Parts Lost                 37   | .   1   2   3   4   2   25  .   
  Power                    6    | .   .   1   1   .   .   4   .   
  Propulsion               9    | .   .   .   .   2   .   7   .   
  Utility                  9    | .   .   .   1   1   1   6   .   
  Weapon                   13   | .   1   1   1   1   1   8   .   
  Highest Loss Streak      18   | .   1   2   1   2   1   18  .   
Average Slot Usage (%)     94   | .   99  99  96  98  99  81  20  
  Engine                   7    | .   14  10  16  7   3   .   .   
  Core                     5    | .   .   .   .   6   9   9   .   
  Treads                   15   | .   .   .   16  29  26  12  .   
  Leg                      9    | .   28  33  10  .   .   1   .   
  Device                   9    | .   9   11  3   7   9   11  .   
  Storage                  8    | .   17  11  9   7   5   4   .   
  Processor                10   | .   .   10  9   7   13  15  17  
  Protection               3    | .   .   .   4   6   2   3   2   
  Energy Gun               2    | .   3   .   .   5   3   3   .   
  Ballistic Gun            19   | .   24  21  26  16  20  13  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             80   | 12  44  46  61  72  80  80  7   
  Greatest Support         112  | 20  20  36  84  112 104 104 3   
  Greatest Overweight (x)  21   | .   2   1   1   1   .   21  2   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  12  12  12  12  12  4   
  Average Capacity         11   | 5   12  12  12  12  11  11  4   
  Most Carried             12   | 2   8   12  12  12  12  12  3   
  Average Carried          10   | 1   3   10  11  11  11  10  3   
  Final Capacity           12   | 6   12  12  12  12  12  4   4   
  Final Carried            12   | 2   8   12  11  12  12  4   3   

 Class Distribution 
--------------------
 55% | Gunner
 23% | Mutant
 12% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Matter Collected           4289 | 237  198  749  783  863  707  727  25   
  Remotely                 554  | .    10   106  438  .    .    .    .    
Salvage Created            6544 | .    393  1500 936  1246 1412 1057 .    
  Parts                    333  | .    30   77   49   56   57   64   .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    
Recyclers Shooed           9    | .    1    4    .    2    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  113  | .   11  27  23  14  22  16  .   
  Guns                     104  | .   11  27  23  14  19  10  .   
  Cannons                  6    | .   .   .   .   .   1   5   .   
  AOE                      2    | .   .   .   .   .   2   .   .   
Classes Destroyed          13   | .   4   3   .   4   1   1   .   
  Worker                   9    | .   .   1   2   3   1   2   .   
  Builder                  3    | .   .   .   .   .   .   3   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 19   | .   2   4   2   7   3   1   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   
  Watcher                  10   | .   1   3   2   1   1   2   .   
  Swarmer                  35   | .   9   3   7   2   10  4   .   
  Grunt                    53   | .   2   21  13  5   8   4   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   
  Sentry                   12   | .   .   3   3   2   3   1   .   
  Hunter                   3    | .   .   .   .   1   .   2   .   
  Programmer               8    | .   .   .   .   3   1   4   .   
Best Kill Streak           8    | .   5   5   8   5   7   7   .   
  Combat Bots Only         6    | .   3   3   6   3   6   5   .   
Max Kills in Single Turn   2    | .   2   2   2   2   2   2   .   
  Gunslinging              1    | .   1   1   1   1   1   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Damage Taken               8865  | .    387  955  1581 987  1273 3218 464  
  Core                     1622  | .    125  196  199  58   42   690  312  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  50   51   63   91   95   .    .    
Volleys Fired              367   | .    30   85   70   56   56   70   .    
  Largest                  4     | .    2    2    3    3    4    4    .    
  Hottest                  165   | .    60   46   84   119  165  165  .    
Shots Fired                954   | .    57   165  203  158  219  152  .    
  Gun                      910   | .    57   165  200  158  208  122  .    
  Cannon                   41    | .    .    .    .    .    11   30   .    
  Launcher                 3     | .    .    .    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  799   | .    41   165  200  110  179  104  .    
  Thermal                  114   | .    .    .    .    48   28   38   .    
  Explosive                3     | .    .    .    3    .    .    .    .    
  Electromagnetic          38    | .    16   .    .    .    12   10   .    
  Robot Hit Streak         30    | .    6    15   16   20   30   10   .    
  Robot Miss Streak        7     | .    4    5    7    6    4    5    .    
  Penetration Max          1     | .    .    .    .    1    1    1    .    
  Secondary Targets        16    | .    1    4    4    3    3    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    1    .    
Shots Hit Robots           643   | .    27   117  134  111  159  95   .    
  Core Hits                290   | .    18   52   60   50   61   49   .    
  Critical Hits            11    | .    .    .    2    2    6    1    .    
  Critical Kills           1     | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    2    1    5    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12844 | .    323  1673 2222 2462 3614 2550 .    
  Guns                     11471 | .    323  1673 2006 2437 3139 1893 .    
  Cannons                  825   | .    .    .    .    .    168  657  .    
  Explosions               523   | .    .    .    216  .    307  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  25    | .    .    .    .    25   .    .    .    
  Kinetic                  9868  | .    210  1673 2006 1690 2564 1725 .    
  Thermal                  1830  | .    .    .    .    747  492  591  .    
  Explosive                523   | .    .    .    216  .    307  .    .    
  Electromagnetic          598   | .    113  .    .    .    251  234  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    7    7    
  Average Corruption       3     | .    .    .    .    .    .    3    7    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    
  Effects                  25    | .    .    .    .    .    .    23   2    
    Message Errors         7     | .    .    .    .    .    .    7    .    
    Matter Fused           3     | .    .    .    .    .    .    1    2    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    
    Energy Discharges      4     | .    .    .    .    .    .    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    3    .    
    Targeting Errors       4     | .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            104   | .    .    .    .    .    63   41   .    
  Projectiles              53    | .    .    .    .    .    12   41   .    
  Explosions               51    | .    .    .    .    .    51   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    6    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    6    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12    | .    .    .    12   .    .    .    .    
  Shots                    1     | .    .    .    1    .    .    .    .    
  Rammed                   3     | .    .    .    .    3    .    .    .    
Targets Rammed             3     | .    .    .    .    3    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        436   | .    40   5    240  436  108  228  .    
  Average Temperature      72    | .    17   5    60   186  32   43   .    
  Received Heat Transfer   2424  | .    6    441  720  243  384  621  9    
  Effects                  16    | .    .    .    .    16   .    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    
    Energy Bleed           4     | .    .    .    .    4    .    .    .    
    Interference           6     | .    .    .    .    6    .    .    .    
    Matter Decay           2     | .    .    .    .    2    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    1    1    1    .    
  Heat Transferred         3763  | .    .    .    .    1406 1100 1257 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Peak Influence             768  | .   262 437 768 629 515 414 .   
  Initial                  300  | .   .   61  173 300 235 252 .   
  Average                  283  | .   128 257 490 314 287 227 .   
Maximum Alert Level        3    | .   1   2   3   2   2   2   .   
  Low Security (%)         27   | 100 78  27  8   25  17  27  .   
  Level 1                  54   | .   21  57  20  47  74  70  .   
  Level 2                  17   | .   .   14  64  27  7   1   .   
  Level 3                  .    | .   .   .   6   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   5   5   6   3   4   .   
  Investigation            15   | .   .   5   4   3   2   1   .   
  Extermination            5    | .   .   .   .   2   1   2   .   
  Reinforcement            2    | .   1   .   .   .   .   1   .   
  Assault                  2    | .   .   .   1   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Distress Signals           8    | .   1   3   3   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              178  | .   17  43  38  22  25  30  3   
  Peak Tracking Total      8    | .   3   4   7   4   4   8   3   
  Tactical Retreats        18   | .   2   5   5   1   2   3   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Traps Triggered            2    | .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Machines Disabled          9    | .   .   .   3   .   2   4   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Machines Accessed          29   | .   1   9   5   6   7   1   .   
  Terminals                18   | .   .   8   3   3   4   .   .   
  Fabricators              4    | .   .   .   .   1   2   1   .   
  Repair Stations          5    | .   1   .   2   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                92   | .   2   33  18  21  15  3   .   
  Successful               60   | .   2   25  11  12  9   1   .   
  Failed                   32   | .   .   8   7   9   6   2   .   
    Catastrophic           3    | .   .   .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   2   1   .   3   .   .   
  Terminals                52   | .   .   27  10  7   8   .   .   
  Fabricators              15   | .   .   .   .   7   5   3   .   
  Repair Stations          15   | .   2   .   8   3   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   6   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   18  6   6   5   .   .   
  Record                   9    | .   .   2   4   1   2   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   4   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   1   .   .   .   
  Alert Level              3    | .   .   2   .   1   .   .   .   
  Unreport Threat          2    | .   .   1   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   3   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   2   1   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   2   1   .   .   
Repair Station Hacks       11   | .   2   .   5   2   2   .   .   
  Scan Component           6    | .   1   .   3   1   1   .   .   
  Repair                   5    | .   1   .   2   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   6   .   2   .   .   .   
  Insert Component         4    | .   .   3   .   1   .   .   .   
  Analyze                  4    | .   .   3   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   .   .   1   .   .   
  Terminals                2    | .   .   1   .   .   1   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   8   4   4   5   1   .   
  Full Trace Events        15   | .   .   6   4   3   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   
  Robots Built             7    | .   .   .   .   6   1   .   .   
    Matter                 789  | .   .   .   .   504 285 .   .   
    Time                   420  | .   .   .   .   268 152 .   .   
  Total Robot Build Rating 29   | .   .   .   .   24  5   .   .   
Part Schematics Acquired   4    | .   .   3   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   2   1   1   .   .   
  Time                     159  | .   26  .   76  44  13  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Total Allies               7    | .   .   .   .   6   1   .   .   
  Largest Group            3    | .   .   .   .   3   1   .   .   
  Highest-Rated Group      60   | .   .   .   .   60  18  .   .   
  Highest-Rated Ally       20   | .   .   .   .   20  18  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  .   .   .   
  Total Damage             267  | .   .   .   .   267 .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Turns Passed               7671 | 61   596  1479 853  1624 1526 1473 59   
Spaces Moved               3619 | 44   266  707  330  797  691  703  81   
  Core                     108  | 4    .    .    .    .    .    23   81   
  Treads                   2256 | .    .    .    197  797  691  571  .    
  Legs                     1255 | 40   266  707  133  .    .    109  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  160  160  50   50   
  Average Speed            157  | 113  173  149  158  160  160  167  69   
  Slowest Speed            1100 | 120  180  150  180  180  160  1100 150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 3    37   48   29   14   13   15   14   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          59   | .    .    .    17   .    22   20   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    .    .    .    8    20   .    
  AOE                      31   | .    .    .    17   .    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  
Total                      4828 | 51   346  967  510  1019 976  876  83   
  Wait                     575  | .    32   124  63   120  182  54   .    
  Move                     3612 | 43   265  706  329  796  690  702  81   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  54   | 1    6    9    9    7    16   6    .    
  Fast Attach              32   | 6    1    .    5    8    2    9    1    
  Attach                   32   | .    2    4    6    4    4    11   1    
  Detach                   1    | .    .    .    .    1    .    .    .    
  Swap                     78   | 1    7    23   11   13   13   10   .    
  Drop                     74   | .    3    16   17   11   13   14   .    
  Fire                     367  | .    30   85   70   56   56   70   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sto])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 15)
   62 | -11/Scrapyard  | Entered Materials
  226 | -10/Materials  | Discovered new exit (range 10)
  255 | -10/Materials  | Discovered new exit (range 16)
  303 | -10/Materials  | Build established: Mutant
  577 | -10/Materials  | Repaired Ion Engine
  658 | -10/Materials  | Entered another Materials area
  658 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  699 | -9/Materials   | Discovered new exit (range 15)
  970 | -9/Materials   | Discovered new exit (range 20)
 1145 | -9/Materials   | Build established: Scavenger-Mutant
 1398 | -9/Materials   | Discovered new exit (range 15)
 1594 | -9/Materials   | Discovered new exit (range 12)
 1931 | -9/Materials   | Build established: Mutant
 2137 | -9/Materials   | Entered another Materials area
 2137 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 2537 | -8/Materials   | First assault squad dispatched
 2639 | -8/Materials   | Repaired Lgt. Deuterium Engine
 2689 | -8/Materials   | Discovered new exit (range 10)
 2719 | -8/Materials   | Build established: Gunner
 2786 | -8/Materials   | Repaired Hrd. Medium Armor Plating
 2990 | -8/Materials   | Entered Factory
 2990 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3089 | -7/Factory     | Repaired Med. Treads?
 3772 | -7/Factory     | Fabricated B-48 Gladiator (x3)
 3909 | -7/Factory     | Fabricated B-48 Gladiator?
 4139 | -7/Factory     | Discovered new exit (range 15)
 4172 | -7/Factory     | Local fabrication network quarantined
 4590 | -7/Factory     | First assault squad dispatched
 4614 | -7/Factory     | Entered another Factory area
 4614 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4815 | -6/Factory     | Fabricated M-22 Extractor (x1)
 5711 | -6/Factory     | Repaired Hcp. Storage Unit
 6052 | -6/Factory     | Discovered new exit (range 14)
 6140 | -6/Factory     | Entered another Factory area
 6140 | -5/Factory     | Evolved 2 slots: Utility x2
 6969 | -5/Factory     | Build established: Scavenger-Gunner
 7374 | -5/Factory     | Lost 18 parts (4p4n6u4w)
 7379 | -5/Factory     | Core integrity fell below 50%
 7607 | -5/Factory     | Discovered new exit (range 11)
 7613 | -5/Factory     | Entered Upper Caves
 7623 | -5/Upper Caves | Lost 3 parts (1n2w)
 7626 | -5/Upper Caves | Spotted B-75 Beast
 7634 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7637 | -5/Upper Caves | Core integrity fell below 20%
 7672 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Note that some effects don't stack, e.g. attaching both Prototype
  Processor and Visual Processing Unit does not combine the two effects
  (all such effects are marked <no_stack>).
Identified Exp. Optical Array.
System corrupted: Matter fused (-5).
Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
Penetrated by Slug.
Searching scrap...
Found Hrd. Light Armor Plating.
Found Imp. Medium Armor Plating.
Found 39 Matter.
Acquired 15 matter.
Acquired Imp. Medium Armor Plating.
Acquired 10 matter.
Slug penetrates Wall.
Penetrated by Slug.
Critical hit.
System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????##  |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
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| ???????????????????????????????????????????##      |
| ???????????????????????????????????????????#       |
| ??????????????????????????????????????????## #   # |
| ?????????????????????????????????????????##   #    |
| ?????????????????????????????????????????#      #  |
| ?????????????????????????????????????????#   ###   |
| ??????????????????????????????????????##### #####  |
| ??????????????????????????????????????#       ###  |
| ????????????????????????????????#######            |
| ?????????????????????????????####     #!%          |
| ????????????????????????######        #        ##  |
| ???????#   ### ?????????#        ss            ##  |
| ??????????#        ###??##        ##          ###  |
| ??????????#             ##       ######       ##   |
| ??????#                  @       #????##     ###   |
| ??????#                           #????##    #?##  |
| ???????#        ######             #????##    #?## |
| ???????###???????????##                ??      #?# |
| ??????????????????????##                   #####?? |
| ???????????????????????##         ##########?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           148
Energy Generation          38
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               2
Power Amplification        30
Armor Coverage             300
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
           Imp. Assault Rifle | -9/Materials | Scanalyzed
               Imp. Heat Sink | -9/Materials | Scanalyzed
              Imp. Ion Engine | -9/Materials | Scanalyzed
 Magnetic Acceleration Cannon | -6/Factory   | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -6/Factory | Hacked

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded
 B-48 Gladiator | x3 | -7/Factory | Preloaded
 M-22 Extractor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Gun Specialist
Significant Disruption
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              DecoyLongswordNeutralizer
  Manual?         0
Play Time         01:47:38
  Cumulative      7.8 hours
  Start           2021.09.13 @ 18:40:12
  End             2021.09.13 @ 23:39:40
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c874367c-cd61-48c4-b96b-4cee1a14fdf7