Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.13 @ 23:39:40 Player: Rathori Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (158) 790 Value Destroyed (4811) 4811 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 10063 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 75 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Experimental Optical Array Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- EM Shield Component Analysis Suite Recalibrator Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Light Armor Plating EM Shield > --- WEAPON ----------- Plasma Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink Visual Processing Unit Improved Sensor Array Component Analysis Suite Recalibrator Heavy Flak Cannon Improved Grenade Launcher Datajack [Rating: 70] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 1 2 . Weapon 2 | . . . 1 . 1 . . Parts Attached 142 | 7 10 27 22 25 19 30 2 Power 29 | 2 2 4 6 7 4 4 . Engine 21 | 2 2 4 6 5 1 1 . Core 8 | . . . . 2 3 3 . Reactor . | . . . . . . . . Propulsion 32 | 2 2 12 6 4 3 3 . Treads 10 | . . . 3 4 3 . . Leg 22 | 2 2 12 3 . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 1 3 5 4 3 5 16 2 Device 21 | . 2 4 . 2 1 12 . Storage 3 | 1 1 . . . 1 . . Processor 5 | . . 1 . 1 1 1 1 Hackware . | . . . . . . . . Protection 10 | . . . 4 . 2 3 1 Artifact . | . . . . . . . . Weapon 42 | 2 3 6 6 11 7 7 . Energy Gun 7 | 1 . . . 2 2 2 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 29 | 1 3 6 5 8 3 3 . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 37 | . 1 2 3 4 2 25 . Power 6 | . . 1 1 . . 4 . Propulsion 9 | . . . . 2 . 7 . Utility 9 | . . . 1 1 1 6 . Weapon 13 | . 1 1 1 1 1 8 . Highest Loss Streak 18 | . 1 2 1 2 1 18 . Average Slot Usage (%) 94 | . 99 99 96 98 99 81 20 Engine 7 | . 14 10 16 7 3 . . Core 5 | . . . . 6 9 9 . Treads 15 | . . . 16 29 26 12 . Leg 9 | . 28 33 10 . . 1 . Device 9 | . 9 11 3 7 9 11 . Storage 8 | . 17 11 9 7 5 4 . Processor 10 | . . 10 9 7 13 15 17 Protection 3 | . . . 4 6 2 3 2 Energy Gun 2 | . 3 . . 5 3 3 . Ballistic Gun 19 | . 24 21 26 16 20 13 . Naked Turns . | . . . . . . . . Heaviest Build 80 | 12 44 46 61 72 80 80 7 Greatest Support 112 | 20 20 36 84 112 104 104 3 Greatest Overweight (x) 21 | . 2 1 1 1 . 21 2 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 4 Average Capacity 11 | 5 12 12 12 12 11 11 4 Most Carried 12 | 2 8 12 12 12 12 12 3 Average Carried 10 | 1 3 10 11 11 11 10 3 Final Capacity 12 | 6 12 12 12 12 12 4 4 Final Carried 12 | 2 8 12 11 12 12 4 3 Class Distribution -------------------- 55% | Gunner 23% | Mutant 12% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 4289 | 237 198 749 783 863 707 727 25 Remotely 554 | . 10 106 438 . . . . Salvage Created 6544 | . 393 1500 936 1246 1412 1057 . Parts 333 | . 30 77 49 56 57 64 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 9 | . 1 4 . 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 113 | . 11 27 23 14 22 16 . Guns 104 | . 11 27 23 14 19 10 . Cannons 6 | . . . . . 1 5 . AOE 2 | . . . . . 2 . . Classes Destroyed 13 | . 4 3 . 4 1 1 . Worker 9 | . . 1 2 3 1 2 . Builder 3 | . . . . . . 3 . Hauler 1 | . . 1 . . . . . Recycler 19 | . 2 4 2 7 3 1 . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . . 1 1 . Watcher 10 | . 1 3 2 1 1 2 . Swarmer 35 | . 9 3 7 2 10 4 . Grunt 53 | . 2 21 13 5 8 4 . Brawler 2 | . . . . 1 . 1 . Sentry 12 | . . 3 3 2 3 1 . Hunter 3 | . . . . 1 . 2 . Programmer 8 | . . . . 3 1 4 . Best Kill Streak 8 | . 5 5 8 5 7 7 . Combat Bots Only 6 | . 3 3 6 3 6 5 . Max Kills in Single Turn 2 | . 2 2 2 2 2 2 . Gunslinging 1 | . 1 1 1 1 1 . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 8865 | . 387 955 1581 987 1273 3218 464 Core 1622 | . 125 196 199 58 42 690 312 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 50 51 63 91 95 . . Volleys Fired 367 | . 30 85 70 56 56 70 . Largest 4 | . 2 2 3 3 4 4 . Hottest 165 | . 60 46 84 119 165 165 . Shots Fired 954 | . 57 165 203 158 219 152 . Gun 910 | . 57 165 200 158 208 122 . Cannon 41 | . . . . . 11 30 . Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 799 | . 41 165 200 110 179 104 . Thermal 114 | . . . . 48 28 38 . Explosive 3 | . . . 3 . . . . Electromagnetic 38 | . 16 . . . 12 10 . Robot Hit Streak 30 | . 6 15 16 20 30 10 . Robot Miss Streak 7 | . 4 5 7 6 4 5 . Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 16 | . 1 4 4 3 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 643 | . 27 117 134 111 159 95 . Core Hits 290 | . 18 52 60 50 61 49 . Critical Hits 11 | . . . 2 2 6 1 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 9 | . . . 2 1 5 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12844 | . 323 1673 2222 2462 3614 2550 . Guns 11471 | . 323 1673 2006 2437 3139 1893 . Cannons 825 | . . . . . 168 657 . Explosions 523 | . . . 216 . 307 . . Melee . | . . . . . . . . Ramming 25 | . . . . 25 . . . Kinetic 9868 | . 210 1673 2006 1690 2564 1725 . Thermal 1830 | . . . . 747 492 591 . Explosive 523 | . . . 216 . 307 . . Electromagnetic 598 | . 113 . . . 251 234 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 Average Corruption 3 | . . . . . . 3 7 Corruption Purged 4 | . . . . . . 4 . Effects 25 | . . . . . . 23 2 Message Errors 7 | . . . . . . 7 . Matter Fused 3 | . . . . . . 1 2 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Targeting Errors 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 104 | . . . . . 63 41 . Projectiles 53 | . . . . . 12 41 . Explosions 51 | . . . . . 51 . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . 6 4 . Impact . | . . . . . . . . Kinetic 10 | . . . . . 6 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . 12 . . . . Shots 1 | . . . 1 . . . . Rammed 3 | . . . . 3 . . . Targets Rammed 3 | . . . . 3 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 436 | . 40 5 240 436 108 228 . Average Temperature 72 | . 17 5 60 186 32 43 . Received Heat Transfer 2424 | . 6 441 720 243 384 621 9 Effects 16 | . . . . 16 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 4 | . . . . 4 . . . Interference 6 | . . . . 6 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 1 1 . Heat Transferred 3763 | . . . . 1406 1100 1257 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 768 | . 262 437 768 629 515 414 . Initial 300 | . . 61 173 300 235 252 . Average 283 | . 128 257 490 314 287 227 . Maximum Alert Level 3 | . 1 2 3 2 2 2 . Low Security (%) 27 | 100 78 27 8 25 17 27 . Level 1 54 | . 21 57 20 47 74 70 . Level 2 17 | . . 14 64 27 7 1 . Level 3 . | . . . 6 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 5 5 6 3 4 . Investigation 15 | . . 5 4 3 2 1 . Extermination 5 | . . . . 2 1 2 . Reinforcement 2 | . 1 . . . . 1 . Assault 2 | . . . 1 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 8 | . 1 3 3 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 178 | . 17 43 38 22 25 30 3 Peak Tracking Total 8 | . 3 4 7 4 4 8 3 Tactical Retreats 18 | . 2 5 5 1 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed 6 | . . . 6 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 9 | . . . 3 . 2 4 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 29 | . 1 9 5 6 7 1 . Terminals 18 | . . 8 3 3 4 . . Fabricators 4 | . . . . 1 2 1 . Repair Stations 5 | . 1 . 2 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 92 | . 2 33 18 21 15 3 . Successful 60 | . 2 25 11 12 9 1 . Failed 32 | . . 8 7 9 6 2 . Catastrophic 3 | . . . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 6 | . . 2 1 . 3 . . Terminals 52 | . . 27 10 7 8 . . Fabricators 15 | . . . . 7 5 3 . Repair Stations 15 | . 2 . 8 3 2 . . Recycling Units . | . . . . . . . . Scanalyzers 10 | . . 6 . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 35 | . . 18 6 6 5 . . Record 9 | . . 2 4 1 2 . . Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 5 | . . 4 . 1 . . . Emergency Access Points 2 | . . . 1 1 . . . Alert Level 3 | . . 2 . 1 . . . Unreport Threat 2 | . . 1 . 1 . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . Security Status 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 4 | . . 3 . . 1 . . Fabricator Hacks 4 | . . . . 2 1 1 . Load Schematic 1 | . . . . . . 1 . Build 3 | . . . . 2 1 . . Repair Station Hacks 11 | . 2 . 5 2 2 . . Scan Component 6 | . 1 . 3 1 1 . . Repair 5 | . 1 . 2 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 6 . 2 . . . Insert Component 4 | . . 3 . 1 . . . Analyze 4 | . . 3 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 1 . . 1 . . Terminals 2 | . . 1 . . 1 . . Assimilate 1 | . . 1 . . . . . Sabotage 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 22 | . . 8 4 4 5 1 . Full Trace Events 15 | . . 6 4 3 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 7 | . . . . 6 1 . . Matter 789 | . . . . 504 285 . . Time 420 | . . . . 268 152 . . Total Robot Build Rating 29 | . . . . 24 5 . . Part Schematics Acquired 4 | . . 3 . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 2 1 1 . . Time 159 | . 26 . 76 44 13 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies 7 | . . . . 6 1 . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 60 | . . . . 60 18 . . Highest-Rated Ally 20 | . . . . 20 18 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . 16 . . . Total Damage 267 | . . . . 267 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 7671 | 61 596 1479 853 1624 1526 1473 59 Spaces Moved 3619 | 44 266 707 330 797 691 703 81 Core 108 | 4 . . . . . 23 81 Treads 2256 | . . . 197 797 691 571 . Legs 1255 | 40 266 707 133 . . 109 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 160 160 50 50 Average Speed 157 | 113 173 149 158 160 160 167 69 Slowest Speed 1100 | 120 180 150 180 180 160 1100 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 37 48 29 14 13 15 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 59 | . . . 17 . 22 20 . Melee . | . . . . . . . . Projectile 28 | . . . . . 8 20 . AOE 31 | . . . 17 . 14 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 4828 | 51 346 967 510 1019 976 876 83 Wait 575 | . 32 124 63 120 182 54 . Move 3612 | 43 265 706 329 796 690 702 81 Hop . | . . . . . . . . Pick Up 54 | 1 6 9 9 7 16 6 . Fast Attach 32 | 6 1 . 5 8 2 9 1 Attach 32 | . 2 4 6 4 4 11 1 Detach 1 | . . . . 1 . . . Swap 78 | 1 7 23 11 13 13 10 . Drop 74 | . 3 16 17 11 13 14 . Fire 367 | . 30 85 70 56 56 70 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . 3 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 577 | -10/Materials | Repaired Ion Engine 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -9/Materials | Discovered new exit (range 15) 970 | -9/Materials | Discovered new exit (range 20) 1145 | -9/Materials | Build established: Scavenger-Mutant 1398 | -9/Materials | Discovered new exit (range 15) 1594 | -9/Materials | Discovered new exit (range 12) 1931 | -9/Materials | Build established: Mutant 2137 | -9/Materials | Entered another Materials area 2137 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2537 | -8/Materials | First assault squad dispatched 2639 | -8/Materials | Repaired Lgt. Deuterium Engine 2689 | -8/Materials | Discovered new exit (range 10) 2719 | -8/Materials | Build established: Gunner 2786 | -8/Materials | Repaired Hrd. Medium Armor Plating 2990 | -8/Materials | Entered Factory 2990 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3089 | -7/Factory | Repaired Med. Treads? 3772 | -7/Factory | Fabricated B-48 Gladiator (x3) 3909 | -7/Factory | Fabricated B-48 Gladiator? 4139 | -7/Factory | Discovered new exit (range 15) 4172 | -7/Factory | Local fabrication network quarantined 4590 | -7/Factory | First assault squad dispatched 4614 | -7/Factory | Entered another Factory area 4614 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4815 | -6/Factory | Fabricated M-22 Extractor (x1) 5711 | -6/Factory | Repaired Hcp. Storage Unit 6052 | -6/Factory | Discovered new exit (range 14) 6140 | -6/Factory | Entered another Factory area 6140 | -5/Factory | Evolved 2 slots: Utility x2 6969 | -5/Factory | Build established: Scavenger-Gunner 7374 | -5/Factory | Lost 18 parts (4p4n6u4w) 7379 | -5/Factory | Core integrity fell below 50% 7607 | -5/Factory | Discovered new exit (range 11) 7613 | -5/Factory | Entered Upper Caves 7623 | -5/Upper Caves | Lost 3 parts (1n2w) 7626 | -5/Upper Caves | Spotted B-75 Beast 7634 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7637 | -5/Upper Caves | Core integrity fell below 20% 7672 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Note that some effects don't stack, e.g. attaching both Prototype Processor and Visual Processing Unit does not combine the two effects (all such effects are marked ). Identified Exp. Optical Array. System corrupted: Matter fused (-5). Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Searching scrap... Found Hrd. Light Armor Plating. Found Imp. Medium Armor Plating. Found 39 Matter. Acquired 15 matter. Acquired Imp. Medium Armor Plating. Acquired 10 matter. Slug penetrates Wall. Penetrated by Slug. Critical hit. System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##??# | | ?????????????????????????????????????????????# ### | | ????????????????????????????????????????????### ## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# | | ??????????????????????????????????????????## # # | | ?????????????????????????????????????????## # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ### | | ??????????????????????????????????????##### ##### | | ??????????????????????????????????????# ### | | ????????????????????????????????####### | | ?????????????????????????????#### #!% | | ????????????????????????###### # ## | | ???????# ### ?????????# ss ## | | ??????????# ###??## ## ### | | ??????????# ## ###### ## | | ??????# @ #????## ### | | ??????# #????## #?## | | ???????# ###### #????## #?## | | ???????###???????????## ?? #?# | | ??????????????????????## #####?? | | ???????????????????????## ##########?????? | | ????????????????????????## ######??????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Armor Coverage 300 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Magnetic Acceleration Cannon | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded M-22 Extractor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Brute Force Gun Specialist Significant Disruption True Hacker Challenges ------------ None Game ------ Seed DecoyLongswordNeutralizer Manual? 0 Play Time 01:47:38 Cumulative 7.8 hours Start 2021.09.13 @ 18:40:12 End 2021.09.13 @ 23:39:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c874367c-cd61-48c4-b96b-4cee1a14fdf7