Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.19 @ 20:37:27

Player: Aaron

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (61)      305
Value Destroyed (1280)     1280
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2565

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     122/300
Energy                     280/280
System Corruption          12%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Field Recycling Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (10) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved EM Shotgun
  Improved EM Shotgun

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
        Medium Matter Pod
               Terrain Scan Processor
      Advanced Targeting Computer
>              --- WEAPON -----------
               Assault Cannon
               Assault Cannon
>              --- INVENTORY --------
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
  High-powered Shotgun
  High-powered Shotgun
[Rating: 21]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Terrain Scan Processor
  Device                   Field Recycling Unit
  Storage                  Medium Matter Pod
  Processor                Terrain Scan Processor
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             41   | 8   11  22  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 3   3   6   
    Treads                 .    | .   .   .   
    Leg                    6    | .   .   6   
    Wheel                  6    | 3   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   2   5   
    Device                 2    | 1   .   1   
    Storage                4    | .   1   3   
    Processor              3    | 1   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   4   9   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | .   3   5   
    Ballistic Cannon       4    | .   .   4   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   3   8   
  Power                    .    | .   .   .   
  Propulsion               4    | .   1   3   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      3    | .   3   3   
Average Slot Usage (%)     93   | .   92  93  
  Engine                   11   | .   14  11  
  Leg                      15   | .   .   19  
  Wheel                    5    | .   26  1   
  Device                   3    | .   7   2   
  Storage                  17   | .   6   19  
  Processor                17   | .   9   19  
  Energy Gun               2    | .   12  .   
  Ballistic Gun            6    | .   14  5   
  Ballistic Cannon         12   | .   .   14  
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 8   17  42  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  8    | 2   .   8   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 4   6   10  
  Average Capacity         7    | 4   4   8   
  Most Carried             7    | 4   6   7   
  Average Carried          5    | 2   4   5   
  Final Capacity           10   | 4   6   10  
  Final Carried            6    | 4   6   6   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1397 | 257  139  1001 
  Remotely                 .    | .    .    .    
Salvage Created            1488 | 184  151  1153 
  Parts                    134  | 16   14   104  
Haulers Intercepted        2    | .    .    2    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       1    | .    .    1    
  Retrieved Matter         4    | .    .    4    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  31   | .   4   27  
  Guns                     19   | .   4   15  
  Cannons                  12   | .   .   12  
Classes Destroyed          12   | 2   5   5   
  Worker                   5    | .   1   4   
  Builder                  7    | .   2   5   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   .   2   
  Recycler                 2    | 1   .   1   
  Mechanic                 2    | .   1   1   
  Operator                 3    | .   .   3   
  Watcher                  4    | .   .   4   
  Swarmer                  7    | .   3   4   
  Grunt                    17   | .   1   16  
  Duelist                  1    | .   .   1   
  Sentry                   6    | .   .   6   
Best Kill Streak           6    | 4   4   6   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2381 | .    388  1993 
  Core                     478  | .    72   406  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 100  71   .    
Volleys Fired              151  | 12   31   108  
  Largest                  2    | 2    2    2    
  Hottest                  88   | 80   80   88   
Shots Fired                274  | 24   51   199  
  Gun                      144  | 24   51   69   
  Cannon                   130  | .    .    130  
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  235  | .    36   199  
  Thermal                  7    | .    7    .    
  Explosive                .    | .    .    .    
  Electromagnetic          32   | 24   8    .    
  Robot Hit Streak         13   | 6    5    13   
  Robot Miss Streak        8    | 3    2    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    .    4    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           166  | 14   32   120  
  Core Hits                77   | 6    11   60   
  Critical Hits            2    | .    1    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3366 | 211  505  2650 
  Guns                     1539 | 189  367  983  
  Cannons                  1667 | .    .    1667 
  Explosions               160  | 22   138  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2888 | .    238  2650 
  Thermal                  122  | 22   100  .    
  Explosive                95   | .    95   .    
  Electromagnetic          261  | 189  72   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         12   | .    1    12   
  Average Corruption       9    | .    1    12   
  Corruption Purged        .    | .    .    .    
  Effects                  7    | .    1    6    
    Message Errors         1    | .    1    .    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Data Loss (major)      2    | .    .    2    
    Misdirections          2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            114  | .    58   56   
  Projectiles              56   | .    .    56   
  Explosions               58   | .    58   .    
  Melee                    .    | .    .    .    
Knockbacks                 14   | .    .    14   
  Impact                   .    | .    .    .    
  Kinetic                  13   | .    .    13   
  Secondary                1    | .    .    1    
Self-Inflicted Damage      101  | .    101  .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        456  | 124  80   456  
  Average Temperature      73   | 45   23   84   
  Received Heat Transfer   642  | .    84   558  
  Effects                  6    | .    .    6    
    Shutdowns              1    | .    .    1    
    Energy Bleed           2    | .    .    2    
    Matter Decay           2    | .    .    2    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | 2    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         225  | 50   175  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | 1    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             399  | 30  159 399 
  Average Influence        190  | 14  127 213 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         59   | 100 100 49  
  Level 1                  40   | .   .   50  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              58   | .   10  48  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          6    | .   2   4   
  Max in Single Turn       2    | .   2   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   1   9   
  Terminals                7    | .   1   6   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   2   22  
  Successful               13   | .   2   11  
  Failed                   11   | .   .   11  
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                18   | .   2   16  
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          5    | .   .   5   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   2   6   
  Prototype ID Bank        2    | .   1   1   
  Emergency Access Points  1    | .   .   1   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Registered Components    1    | .   .   1   
  Registered Prototypes    1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   .   5   
  Report Inventory         1    | .   .   1   
  Retrieve Matter          3    | .   .   3   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   1   8   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2409 | 116  381  1912 
Spaces Moved               1289 | 57   263  969  
  Core                     29   | 26   .    3    
  Treads                   .    | .    .    .    
  Legs                     886  | .    .    886  
  Wheels                   374  | 31   263  80   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   80   
  Average Speed            126  | 98   85   138  
  Slowest Speed            450  | 150  90   450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       38   | 4    33   79   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 4    | .    .    4    
Terrain Destroyed          62   | .    30   32   
  Melee                    .    | .    .    .    
  Projectile               32   | .    .    32   
  AOE                      30   | .    30   .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1808 | 91   372  1345 
  Wait                     257  | 5    47   205  
  Move                     1286 | 56   262  968  
  Hop                      .    | .    .    .    
  Pick Up                  42   | 10   11   21   
  Fast Attach              10   | 1    4    5    
  Attach                   23   | 6    4    13   
  Detach                   1    | .    1    .    
  Swap                     8    | 1    3    4    
  Drop                     29   | .    9    20   
  Fire                     151  | 12   31   108  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            1    | .    .    1    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Lost 3 parts (1n2w)
  487 | -10/Materials | Discovered new exit (range 15)
  498 | -10/Materials | Entered another Materials area
  498 | -9/Materials  | Evolved 2 slots: Utility x2
  783 | -9/Materials  | Discovered new exit (range 4)
  829 | -9/Materials  | Build established: Mutant
 1507 | -9/Materials  | Lost 3 parts (2n1w)
 1767 | -9/Materials  | Discovered new exit (range 13)
 2112 | -9/Materials  | Discovered new exit (range 13)
 2126 | -9/Materials  | Core integrity fell below 50%
 2221 | -9/Materials  | Crushed by falling debris
 2222 | -9/Materials  | Core integrity fell below 20%
 2222 | -9/Materials  | System corruption reached 10%
 2252 | -9/Materials  | Lost 3 parts (2u1w)
 2410 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02162_ K-01 Serf collects debris.
02163_ K-01 Serf destroyed.
02179_ Overheating: Energy bleed (-28).
02221_ The unstable cave ceiling collapses.
02221_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
02221_ Assault Cannon destroyed.
02221_ System corrupted by crushing effect (+3).
02221_ Adv. Targeting Computer destroyed.
02221_ System corrupted by crushing effect (+4).
02221_ Terrain Scan Processor destroyed.
02221_ System corrupted by crushing effect (+5).
[Achievement: System Compromised]
02222_ Dropped Assault Cannon.
02223_ Field Recycling Unit collects Assault Cannon, recycling 4 matter...
02225_ The unstable cave ceiling collapses.
02227_ System corrupted: Heat flow error (+174).
02341_ System corrupted: Substantial component data lost.
02371_ System corrupted: Matter fused (-8).
02404_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
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| ??????!  ??       [#???????# < # """ """ #???????? |
| ?????*!  #?### #####???????#   # """ """ #???????? |
| ?????!   #?????#???????????###############???????? |
| ????      ???????????????????????????????????????? |
| ????"    #???????????????????????????????????????? |
| ???""    #???????????????????????????????????????? |
| ???""    #???????????????????????????????????????? |
| ????  !  #???????????????????????????????????????? |
| ????######???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                50
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              InertialArchitectCutter
  Manual?         0
Play Time         00:50:30
  Cumulative      5.1 hours
  Start           2019.11.19 @ 19:43:52
  End             2019.11.19 @ 20:37:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56551ec1-fcf6-4f9d-97d0-66b2c0d3dd33