Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 19:05:07

Player: canerib

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1440)     1440
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (361)                361
              TOTAL SCORE: 4061

 Bonus
-------
High Alert Combat Kills    161
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             224/550
Matter                     165/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
         Medium Storage Unit
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
  High-capacity Battery (250)
       Improved Signal Interpreter
                Target Analyzer
   High-powered Tractor Beam

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Terrain Scanner
       Improved Light Armor Plating
                Shield Generator
                Hacking Suite
>               --- WEAPON -----------
                Shotgun
       Improved Assault Rifle
                Assault Cannon
>               --- INVENTORY --------
  High-capacity Battery
       Improved Signal Interpreter
                Target Analyzer
          Light Armor Plating
                Shield Generator
                Grenade Launcher
                Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             49   | 14  5   18  7   5   
  Power                    5    | 1   1   3   .   .   
    Engine                 5    | 1   1   3   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 9   3   4   2   .   
    Treads                 3    | .   .   3   .   .   
    Leg                    1    | 1   .   .   .   .   
    Wheel                  14   | 8   3   1   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 2   1   5   4   3   
    Device                 7    | 1   .   2   3   1   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             4    | .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   6   1   2   
    Energy Gun             6    | 2   .   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 26   | 1   1   10  3   11  
  Power                    1    | .   .   .   .   1   
  Propulsion               7    | 1   .   2   2   2   
  Utility                  9    | .   .   4   1   4   
  Weapon                   9    | .   1   4   .   4   
  Highest Loss Streak      11   | 1   1   5   3   11  
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     91   | .   95  92  88  83  
  Engine                   10   | .   14  11  9   7   
  Treads                   6    | .   .   12  3   .   
  Wheel                    13   | .   27  8   7   14  
  Device                   13   | .   14  10  17  12  
  Storage                  11   | .   14  11  9   11  
  Hackware                 7    | .   .   11  9   9   
  Protection               6    | .   .   8   9   6   
  Energy Gun               12   | .   25  15  .   .   
  Ballistic Gun            6    | .   .   2   18  14  
  Ballistic Cannon         1    | .   .   .   5   6   
Peak Build Rating          26   | 7   7   17  26  26  
  Average Rating           14   | 5   6   14  22  21  
  On Entrance              11   | .   7   7   16  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 13  16  28  35  50  
  Greatest Support         43   | 32  26  43  43  20  
  Greatest Overweight (x)  9    | 1   .   1   9   4   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  
  Average Capacity         9    | 7   8   10  10  12  
  Most Carried             10   | 4   8   10  9   10  
  Average Carried          6    | 1   4   8   5   8   
  Final Capacity           20   | 8   10  10  10  20  
  Final Carried            9    | 2   8   6   9   6   

 Class Distribution 
--------------------
 76% | Mutant
  9% | Scavenger-Tank
  9% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           1097 | 335 15  201 289 257 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1988 | 277 218 784 334 375 
  Parts                    142  | 21  16  59  27  19  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  43   | .   2   21  8   12  
  Guns                     26   | .   1   14  6   5   
  Cannons                  6    | .   .   .   2   4   
  AOE                      10   | .   1   6   .   3   
Classes Destroyed          12   | 3   4   3   1   1   
  Worker                   2    | 2   .   .   .   .   
  Builder                  4    | .   1   2   1   .   
  Tunneler                 7    | 7   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   1   1   2   .   
  Swarmer                  20   | .   .   11  3   6   
  Grunt                    13   | .   2   6   3   2   
  Duelist                  2    | .   .   .   .   2   
  Sentry                   7    | .   .   4   1   2   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | 4   5   5   4   8   
  Combat Bots Only         8    | .   2   5   4   8   
Max Kills in Single Turn   4    | 1   3   4   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   4   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        293  | .    8    124  49   112  
  Missed                   72   | .    1    35   13   23   
Damage Taken               2855 | 32   242  1155 326  1100 
  Core                     612  | .    125  161  43   283  
  Absorbed by Shields      375  | .    .    66   107  202  
  Regen/Repaired (Parts)   52   | .    52   .    .    .    
Core Remaining (%)         69   | 100  50   59   .    .    
Volleys Fired              139  | 16   9    58   26   30   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  90   | 80   80   90   90   90   
Shots Fired                276  | 32   17   87   70   70   
  Gun                      228  | 32   17   87   52   40   
  Cannon                   37   | .    .    .    18   19   
  Launcher                 11   | .    .    .    .    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  141  | .    .    12   70   59   
  Thermal                  .    | .    .    .    .    .    
  Explosive                11   | .    .    .    .    11   
  Electromagnetic          124  | 32   17   75   .    .    
  Robot Hit Streak         20   | 5    6    20   7    16   
  Robot Miss Streak        4    | 2    4    3    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           183  | 19   10   73   41   40   
  Core Hits                116  | 11   8    45   22   30   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Destroy                1    | .    .    .    .    1    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3789 | 370  383  1235 717  1084 
  Guns                     2237 | 241  125  997  515  359  
  Cannons                  409  | .    .    .    199  210  
  Explosions               1125 | 129  258  223  .    515  
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    .    15   3    .    
  Kinetic                  1429 | .    .    146  714  569  
  Thermal                  610  | 129  258  223  .    .    
  Explosive                515  | .    .    .    .    515  
  Electromagnetic          1217 | 241  125  851  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    
  Average Corruption       1    | .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    3    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            79   | 6    24   .    10   39   
  Projectiles              10   | .    .    .    10   .    
  Explosions               69   | 6    24   .    .    39   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      487  | 32   167  87   .    201  
  Shots                    12   | 1    3    2    .    6    
  Rammed                   4    | .    .    3    1    .    
Targets Rammed             4    | .    .    3    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        212  | 70   212  138  108  122  
  Average Temperature      44   | 28   99   36   40   45   
  Received Heat Transfer   605  | .    42   408  54   101  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              5    | .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         650  | 150  200  300  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      10   | 4    2    4    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             638  | 45  211 584 528 638 
  Initial                  343  | .   29  89  246 343 
  Average                  270  | 19  88  334 374 507 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         39   | 100 79  28  .   .   
  Level 1                  27   | .   20  23  64  26  
  Level 2                  32   | .   .   48  35  73  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           3    | .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   4   32  14  16  
  Peak Tracking Total      6    | .   2   6   5   6   
  Tactical Retreats        4    | .   .   2   1   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          6    | .   5   1   .   .   
  Max in Single Turn       4    | .   4   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          9    | .   4   2   2   1   
  Terminals                7    | .   3   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                37   | .   13  12  10  2   
  Successful               23   | .   8   10  5   .   
  Failed                   14   | .   5   2   5   2   
    Catastrophic           4    | .   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   16   | .   1   7   6   2   
  Terminals                26   | .   4   12  8   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   9   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             13   | .   1   9   3   .   
  Part Schematic           2    | .   .   2   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   
  Branch Access Points     2    | .   .   1   1   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Terminal Index           2    | .   .   1   1   .   
  Alert Level              1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   7   .   .   .   
  Scan Component           4    | .   4   .   .   .   
  Repair                   3    | .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         2    | .   .   1   1   .   
  Terminals                2    | .   .   1   1   .   
    Botnet                 2    | .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   4   2   1   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   
  Time                     78   | .   78  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               1653 | 216 325 630 309 173 
Spaces Moved               848  | 84  237 290 163 74  
  Core                     16   | 15  .   .   1   .   
  Treads                   177  | .   .   140 37  .   
  Legs                     11   | 11  .   .   .   .   
  Wheels                   644  | 58  237 150 125 74  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  95  95  
  Average Speed            115  | 97  81  144 127 100 
  Slowest Speed            500  | 190 90  240 500 140 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   41  29  16  20  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 1    | .   .   .   1   .   
Terrain Destroyed          135  | 9   49  12  7   58  
  Melee                    .    | .   .   .   .   .   
  Projectile               7    | .   .   .   7   .   
  AOE                      128  | 9   49  12  .   58  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1262 | 180 351 411 204 116 
  Wait                     186  | 62  93  27  .   4   
  Move                     845  | 83  236 289 163 74  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 1   6   8   6   1   
  Fast Attach              22   | 9   1   8   3   1   
  Attach                   14   | .   .   7   3   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | 5   4   3   1   .   
  Drop                     15   | 4   2   8   1   .   
  Fire                     139  | 16  9   58  26  30  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   3   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  217 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Repaired Signal Interpreter
  359 | -10/Materials | Repaired Wheel
  386 | -10/Materials | Repaired Wheel
  495 | -10/Materials | Discovered new exit (range 15)
  542 | -10/Materials | Entered another Materials area
  542 | -9/Materials  | Evolved 2 slots: Utility x2
  598 | -9/Materials  | Identified exit to Mines
  673 | -9/Materials  | Lost 3 parts (1n1u1w)
 1063 | -9/Materials  | Lost 5 parts (1n2u2w)
 1070 | -9/Materials  | Discovered new exit (range 15)
 1172 | -9/Materials  | Entered another Materials area
 1172 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1286 | -8/Materials  | Lost 3 parts (2n1u)
 1481 | -8/Materials  | Identified exit to Garrison
 1481 | -8/Materials  | Entered Garrison
 1589 | -8/Garrison   | Triggered checkpoint
 1616 | -8/Garrison   | Destroyed 8 combat bots
 1650 | -8/Garrison   | Core integrity fell below 50%
 1654 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
01625_ L-31 Rogue destroyed.
01625_ Shield Generator destroyed.
01625_ Destroyed Shield Generator.
01625_ Lgt. Armor Plating destroyed.
01625_ Destroyed Lgt. Armor Plating.
01627_ G-47 Trooper destroyed.
01627_ Hvy. Ion Engine destroyed.
01627_ Destroyed Hvy. Ion Engine.
01629_ G-47 Trooper destroyed.
01629_ Grenade Launcher destroyed.
01629_ Destroyed Grenade Launcher.
01630_ Slug penetrates Reinforced Barrier.
01641_ Slug penetrates Wall. <x2>
01644_ Penetrated by Slug.
01644_ Wheel destroyed.
01647_ Penetrated by Slug.
01649_ Slug penetrates Wall.
01650_ Penetrated by Slug.
01652_ Grenade Launcher destroyed.
01652_ Destroyed Grenade Launcher.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????  ?????????? |
| ?????????????????????????????????????#  ?????????? |
| ???????????????????????????????#    ##  ##???????? |
| ??????????????????????????????           ##??????? |
| ??????????????????????????   ??           ???????? |
| ??????????????????????????   ??           ???????? |
| ??????????????????????????#   ?#    ##   #???????? |
| ??????????????????????????#   ##    ##   ###?????? |
| ??????????????????????????"                #?????? |
| ??????????????????????????"                #?????? |
| ??????????????????????????"                #?????? |
| ??????????????????????????"  ?             ??????? |
| ?????????????????????######   ?#    ##   #???????? |
| ???????????????????###    #   ##    ##%  #???????? |
| ????????????????????                 =%  #???????? |
| ????????????????????             **   %%*+???????? |
| ?????????????????????            [=%  *[%#???????? |
| ?????????????????????##    #####%=  ##% !#???????? |
| ??????????????????????   h     #=%= ##   #???????? |
| ????????????????????###     #  #%#####   #???????? |
| ????????????????????#      h   %%=  ##   #???????? |
| ????????????????????####            ##   #??###??? |
| ??????????????????????#    #        ##   ####T###? |
| ??????????????????????#  @ #       ###          #? |
| ??????????????????????##  # ### ####?#   ###### #? |
| ???????????????????????## #????##????#   #????# #? |
| ????????????????????????# #??????????#   #????# #? |
| ????????????????????????# #??????????#   #  ### ## |
| ????????????????????????# #??????????#             |
| ????????????????????????# #??????????#             |
| ????????????????????????# #??????????#             |
| ????????????????????????# #??????????########## ## |
| ????????????????????????? ????????????????????# #? |
| ????????????????????????? ????????????????????# #? |
| ????????????????????????? ????????????????????# #? |
| ?????????????????????????#????????????????????# #? |
| ??????????????????????????????????????????????# ?? |
| ??????????????????????????????????????????????# ?? |
| ???????????????????????????????????????????????#?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
  Med. Laser | -9/Materials | Hacked
 Lgt. Treads | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              MasterShadeReconfigurator
  Manual?         0
Play Time         00:23:49
  Cumulative      109.4 hours
  Start           2025.04.11 @ 18:11:36
  End             2025.04.11 @ 19:05:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           177
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0100eb2d-1f9e-4aed-aed1-a827944874ce