Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 15:09:19 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (404) 404 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1589 Bonus ------- None Cogmind --------- Core Integrity 315/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Medium Laser Medium Laser > --- INVENTORY (8) ---- Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink EM Pulse Gun Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Medium Battery Medium Laser Mining Laser Katana [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 14 | . . 1 13 Power 2 | . . 1 1 Engine 1 | . . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | . . . 3 Treads . | . . . . Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . . . 6 Device 2 | . . . 2 Storage 1 | . . . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 3 | . . . 3 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 7 | 6 6 8 7 Power 1 | 1 1 1 1 Propulsion 3 | 4 4 4 3 Utility . | . . . . Weapon 2 | 1 1 3 3 Tool/Special . | . . . . Unused Backups 15 | . . 2 13 Power 4 | . . 2 2 Propulsion 5 | . . . 5 Utility 2 | . . . 2 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 85 85 92 Engine 6 | . 14 3 7 Core 5 | . . 10 3 Leg 28 | . 28 28 28 Device 5 | . . . 8 Storage 12 | . 14 14 11 Processor 1 | . . . 2 Protection 4 | . . . 6 Energy Gun 16 | . 14 14 18 Ballistic Gun 7 | . 14 14 3 Peak Build Rating 12 | 6 6 8 12 Average Rating 9 | 6 6 7 10 On Entrance 6 | 6 6 6 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 20 | 13 13 13 20 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 8 | 8 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 7 | 6 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 402 | 200 . 20 182 Remotely . | . . . . Salvage Created 615 | . 56 92 467 Parts 34 | . 1 5 28 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . . 2 12 Guns 14 | . . 2 12 Classes Destroyed 7 | . 1 1 5 Hauler 1 | . 1 . . Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 6 | . . . 6 Grunt 5 | . . 2 3 Duelist 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 6 | . 1 2 6 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 73 | . . 3 70 Missed 17 | . . . 17 Hits 56 | . . 3 53 Melee 3 | . . . 3 Projectile 53 | . . 3 50 Damage Taken 675 | . . 46 629 Core 118 | . . 33 85 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 . 86 . Volleys Fired 64 | . 6 4 54 Largest 2 | . 2 2 2 Hottest 100 | . 70 70 100 Shots Fired 126 | . 12 8 106 Gun 126 | . 12 8 106 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 33 | . 6 4 23 Thermal 93 | . 6 4 83 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 7 5 9 Robot Miss Streak 4 | . 2 1 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 72 | . 8 7 57 Core Hits 33 | . 2 6 25 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . . 4 Burn 4 | . . . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 847 | . 95 75 677 Guns 837 | . 95 68 674 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 10 | . . 7 3 Kinetic 173 | . 32 30 111 Thermal 664 | . 63 38 563 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . . 1 3 Kicked 4 | . . 1 3 Crushed . | . . . . Highest Temperature 107 | . 40 107 90 Average Temperature 25 | . 20 50 24 Received Heat Transfer 141 | . . 27 114 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . . 5 Heat Transferred 2257 | . 185 111 1961 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 96 Level 1 2 | . . . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 201 | . 7 50 201 Initial . | . . . . Average 58 | . . 10 88 Influence Increases 424 | . 7 50 367 Destroy 0b10 Robot/C 280 | . . 40 240 Destroy 0b10 Robot/NC 15 | . 5 . 10 Destroy Leader 84 | . 2 10 72 Lose Combat Pursuer 45 | . . . 45 Influence Decreases 287 | . 7 50 230 Time Decay 277 | . 7 50 220 Lost Part 10 | . . . 10 Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . . 2 23 Peak Tracking Total 5 | . 1 2 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 931 | 5 90 256 580 Spaces Moved 576 | 5 60 199 312 Core 1 | . . . 1 Treads . | . . . . Legs 575 | 5 60 199 311 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 120 | 120 120 120 121 Slowest Speed 300 | 120 120 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 2 11 51 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 691 | 4 67 209 411 Wait 12 | . . 1 11 Move 573 | 4 59 198 312 Hop . | . . . . Pick Up 8 | . 2 2 4 Fast Attach 11 | . . . 11 Attach 2 | . . . 2 Detach 2 | . . . 2 Swap 5 | . . 1 4 Drop 10 | . . 2 8 Fire 64 | . 6 4 54 Melee . | . . . . Ram . | . . . . Kick 4 | . . 1 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 16) 96 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 341 | -10/Mines | Discovered new exit (range 10) 352 | -10/Mines | Entered Materials 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 552 | -9/Materials | Discovered new exit (range 7) 565 | -9/Materials | Identified exit to Storage 793 | -9/Materials | Discovered new exit (range 4) 920 | -9/Materials | Discovered new exit (range 13) 932 | -9/Materials | Self-destructed Last Messages --------------- 00795_ Massive razor-sharp blades shoot up from within the floor. 00795_ Med. Armor Plating severed. 00795_ Med. Laser severed. 00796_ Acquired Med. Armor Plating. 00798_ Triggered Blade Trap. 00798_ Massive razor-sharp blades shoot up from within the floor. 00798_ Aluminum Leg severed. 00799_ Acquired Med. Laser. 00801_ Triggered Blade Trap. 00801_ Massive razor-sharp blades shoot up from within the floor. 00801_ Med. Armor Plating severed. 00804_ Acquired Aluminum Leg. 00807_ Acquired Med. Armor Plating. 00812_ Acquired Aluminum Leg. 00815_ Acquired Med. Laser. 00825_ Acquired 60 matter. 00920_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???# """ # #?????????????? | | ???# "Y" """ # #?????????????? | | ???????" 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