Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 20:41:17 Player: satan5 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (150) 750 Value Destroyed (5141) 5141 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (5808) 5808 TOTAL SCORE: 20219 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 385 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 293/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner Bomb Factory No. 2 Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Biometal Leg Combat Antigrav System Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Target Analyzer Core Analyzer Hacking Suite Improved System Guard > --- WEAPON ----------- Heavy Machine Gun Advanced KE Penetrator Gamma Bomb Array > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Improved Gyrokinetic Inverter Advanced Cooling System Advanced Transmission Jammer Improved Trap Extractor Bomb Factory No. 2 Terrabomb GAL Module [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 2 . 1 . . . . 1 . . . . . . . . 1 . Utility 7 | . . . . 2 1 . . . . 1 . . . . 2 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 219 | 6 1 4 18 14 13 1 3 4 10 26 4 5 . 14 14 24 2 14 17 25 Power 25 | 1 . 1 1 2 . 1 . . 1 2 . 1 . 1 1 5 1 1 3 3 Engine 9 | 1 . 1 1 1 . 1 . . . 1 . . . . . . . . 3 . Core 9 | . . . . 1 . . . . 1 1 . 1 . 1 1 2 . 1 . . Reactor 7 | . . . . . . . . . . . . . . . . 3 1 . . 3 Propulsion 54 | 2 . 1 4 5 4 . . . 2 7 1 . . 1 2 4 . 3 9 9 Treads 4 | . . . . . . . . . . . . . . . . 2 . . 1 1 Leg 15 | 2 . 1 4 4 . . . . . . . . . . . . . . 2 2 Wheel 1 | . . . . . . . . . . . . . . . 1 . . . . . Hover 23 | . . . . 1 4 . . . 2 7 1 . . 1 . 2 . . 3 2 Flight 11 | . . . . . . . . . . . . . . . 1 . . 3 3 4 Utility 76 | 1 1 1 3 5 5 . 3 3 5 9 3 2 . 5 7 5 1 8 2 7 Device 38 | . . 1 2 2 2 . 1 1 2 5 1 2 . 3 1 4 1 4 1 5 Storage 8 | 1 1 . 1 . . . . . . 1 . . . . 1 1 . . 1 1 Processor 11 | . . . . 2 1 . . . . 1 . . . . 3 . . 3 . 1 Hackware 9 | . . . . 1 1 . . . 1 2 . . . 1 2 . . 1 . . Protection 10 | . . . . . 1 . 2 2 2 . 2 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 . 1 10 2 4 . . 1 2 8 . 2 . 7 4 10 . 2 3 6 Energy Gun 9 | . . 1 2 . . . . . . 3 . . . . 1 . . . 1 1 Energy Cannon 16 | . . . 4 1 2 . . . . . . . . 7 1 . . 1 . . Ballistic Gun 22 | 2 . . 3 . 2 . . . 1 4 . 2 . . . 5 . . 1 2 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 Launcher 11 | . . . 1 1 . . . . 1 1 . . . . 1 4 . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 13 | . . . 3 . . . . 1 . 1 . . . . 1 . 1 3 . 3 Corrupted Parts 2 | . . . . . . . . . . . . . . 1 . . . . . 1 System Corruption 13 | . . . . . . . . . . . . . . 6 . . . . . 7 Parts Lost 94 | . . 1 8 6 1 . 1 . 13 1 2 4 . 12 3 12 . 1 13 16 Power 11 | . . . 1 1 . . . . 2 . . . . 1 1 3 . . 1 1 Propulsion 40 | . . 1 3 2 . . . . 7 . 2 2 . 3 . 3 . . 8 9 Utility 26 | . . . 1 2 1 . 1 . 4 1 . 1 . 5 1 5 . 1 2 1 Weapon 17 | . . . 3 1 . . . . . . . 1 . 3 1 1 . . 2 5 Highest Loss Streak 12 | . . 1 5 2 1 . 1 . 12 1 1 2 . 3 3 10 . 1 11 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 80 | . 85 92 85 90 99 100 100 99 94 63 84 75 66 55 34 71 35 47 67 79 Engine 4 | . 14 14 11 4 7 7 7 7 5 1 . . . . . . . . . . Core 1 | . . . . 4 . . . . . 2 6 6 6 5 . 2 . 1 1 . Leg 9 | . 28 27 31 28 . . . . . . . . . . . . . . . 5 Hover 13 | . . . . . 38 38 38 38 35 18 31 18 13 9 . 3 10 1 5 2 Flight 1 | . . . . . . . . . . . . . . . . 1 . 6 12 8 Device 6 | . . 7 10 7 6 7 6 7 6 5 . 9 6 4 . 10 . 6 7 6 Storage 6 | . 14 14 11 9 7 7 7 7 7 2 6 6 6 5 3 . . . . 2 Processor 9 | . . . . 8 10 7 7 7 7 6 6 6 6 5 11 15 15 20 23 24 Hackware 7 | . . . . 8 11 7 4 . . 19 14 13 13 13 5 14 5 8 8 4 Protection 2 | . . . . . . 7 10 14 14 . 5 1 . . . . . . . . Energy Gun 1 | . . 6 1 . . . . . . 2 . . . . 2 . . . . 3 Energy Cannon 5 | . . . 15 17 12 . . . . . . . . . 3 . . . . . Ballistic Gun 6 | . 28 21 3 . . 15 15 9 7 4 11 11 13 7 . 3 . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 13 18 21 54 60 63 64 72 66 70 39 62 46 35 62 18 63 15 19 22 55 Greatest Support 130 | 20 20 20 30 45 40 40 40 40 40 58 58 49 30 31 13 105 22 22 28 130 Greatest Overweight (x) 9 | . . 2 4 2 1 1 1 1 5 9 1 1 1 7 5 2 1 1 4 7 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 . . . 1 . 1 . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 10 10 10 10 10 5 10 5 5 5 10 Average Capacity 13 | 7 8 10 19 20 20 20 20 20 19 6 10 10 10 9 5 5 5 5 5 8 Most Carried 20 | 5 8 10 14 20 20 20 20 20 20 10 10 10 9 10 5 7 5 5 5 10 Average Carried 11 | 1 3 9 11 17 19 19 19 19 18 6 9 9 9 9 4 5 5 5 4 7 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 5 10 10 10 10 5 5 5 5 5 5 5 Final Carried 20 | 2 8 10 10 20 19 20 19 20 5 9 10 9 9 5 5 5 5 5 5 5 Class Distribution -------------------- 45% | Mutant 34% | Hacker-Mutant 15% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Matter Collected 4862 | 284 76 57 379 174 80 99 63 60 128 311 176 283 . 352 141 609 . 183 592 815 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6838 | 70 238 59 793 1185 273 . 108 . 261 458 85 81 . 189 26 658 . 5 500 1849 Parts 338 | 3 10 5 49 67 18 . 9 . 13 12 4 7 . 9 1 35 . 1 20 75 Haulers Intercepted 11 | . 1 . 2 4 2 . . . . . . . . . . . . . 2 . Recyclers Shooed 8 | . . . 2 . . . . . . 1 . . . . . 1 . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 9 . 12 . 5 12 . 17 . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 95 | . 4 1 9 14 2 . 4 . 8 3 3 3 . 3 . 15 . . 4 22 Guns 42 | . 4 1 6 . . . 4 . 2 3 3 2 . 1 . 3 . . . 13 Cannons 26 | . . . 3 14 2 . . . . . . . . 1 . 3 . . 1 2 AOE 20 | . . . . . . . . . 6 . . 1 . . . 9 . . 3 1 Classes Destroyed 15 | 2 3 . 4 1 1 . . . 1 1 . . . 1 . . . . . 1 Worker 5 | . . . . . 2 . . . . 1 . . . . . 1 . . 1 . Builder 8 | . . . 2 . . . . . . . . . . . . 3 . . 2 1 Tunneler 3 | 1 . . . 1 . . . . . . . . . . . . . 1 . . Hauler 11 | . 1 . 2 4 2 . . . . . . . . . . . . . 2 . Recycler 15 | 1 1 . 1 4 . . . . . 2 . . . . . 1 . . 2 3 Operator 3 | . . . 1 1 . . . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . Watcher 10 | . . . 5 3 1 . . . . . . . . . . 1 . . . . Swarmer 32 | . 3 . . 5 . . 4 . 1 . 3 3 . . . 5 . . 3 5 Grunt 24 | . 1 1 4 1 . . . . 5 2 . . . . . 2 . . . 8 Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . Sentry 15 | . . . 5 6 1 . . . . . . . . . . 3 . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . 3 Hunter 6 | . . . . 2 1 . . . . . . . . . . 3 . . . . Programmer 12 | . . . . . . . . . . 1 . . . 2 . 2 . . 1 6 Best Kill Streak 8 | 2 5 1 4 4 3 . 4 . 4 2 2 3 . 1 1 8 . 1 5 6 Combat Bots Only 8 | . 3 1 4 3 1 . 4 . 4 1 2 3 . 1 . 8 . . 4 5 Max Kills in Single Turn 4 | 1 1 1 2 2 1 . 1 . 3 1 1 1 . 1 1 4 . 1 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 3 . . 1 . . . 4 . . 3 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Hostile Shots Fired 1476 | . 41 8 64 79 53 15 13 . 159 62 52 42 . 73 63 207 . 57 168 320 Missed 586 | . 11 3 21 19 19 8 5 . 61 39 21 12 . 18 33 73 . 34 89 120 Damage Taken 15713 | . 241 76 951 771 260 46 116 . 1925 374 592 408 . 1022 819 2187 . 455 1691 3779 Core 3907 | . 70 17 125 133 53 11 31 . 516 81 12 65 . 407 445 384 . 257 607 693 Absorbed by Shields 375 | . . . . . . . . . . 19 . . . 159 . 197 . . . . Reduced by Siege Mode 59 | . . . . . . . . . . . . . . . . . . . . 59 Redirected to Shielding 123 | . . . . . . . 6 . 117 . . . . . . . . . . . Core Remaining (%) 56 | 100 . 65 68 75 . . . . 12 . . . . 33 55 . . 44 . . Volleys Fired 424 | 6 19 3 58 62 25 . 6 . 11 19 17 9 . 26 5 38 . 5 43 72 Largest 3 | 2 2 2 2 2 2 . 2 . 2 2 2 2 . 2 2 2 . 1 1 3 Hottest 210 | 40 40 40 136 136 136 . 50 . 64 108 66 66 . 90 173 111 . 57 57 210 Shots Fired 745 | 12 38 6 106 123 50 . 12 . 19 32 27 18 . 29 7 67 . 5 43 151 Gun 420 | 12 38 6 63 . 6 . 12 . 15 32 27 18 . 22 2 30 . . . 137 Cannon 296 | . . . 34 122 44 . . . . . . . . 7 5 31 . 5 42 6 Launcher 29 | . . . 9 1 . . . . 4 . . . . . . 6 . . 1 8 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 425 | 12 38 6 42 . 6 . 12 . 15 20 27 18 . 22 . 61 . 5 42 99 Thermal 285 | . . . 55 122 44 . . . . 6 . . . 7 7 . . . . 44 Explosive 21 | . . . 9 1 . . . . 4 . . . . . . 6 . . 1 . Electromagnetic 14 | . . . . . . . . . . 6 . . . . . . . . . 8 Robot Hit Streak 22 | 9 6 3 18 8 13 . 7 . 5 8 4 4 . 5 3 14 . 5 14 22 Robot Miss Streak 7 | 1 3 1 2 4 5 . 3 . 3 4 3 3 . 3 2 6 . . 7 6 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . 1 Secondary Targets 5 | . . . 1 . 1 . 1 . . . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . 1 . . . . . . . . 1 Shots Hit Robots 429 | 10 19 5 65 73 29 . 8 . 10 23 11 10 . 18 3 45 . 1 21 78 Core Hits 292 | 3 9 3 27 33 13 . 7 . 13 19 6 6 . 7 1 56 . 1 22 66 Critical Kills 14 | . . . 1 . . . . . . 2 2 1 . 1 . . . . . 7 Critical Parts Destroyed 18 | . . . . . . . . . . 1 5 4 . 1 . . . . . 7 Critical Strikes 47 | . . . 3 . . . . . . 4 7 5 . 2 1 4 . 1 5 15 Burn 4 | . . . 2 . . . . . . . . . . . 1 . . . . 1 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . Destroy 31 | . . . . . . . . . . 3 7 5 . 2 . . . . . 14 Blast 10 | . . . . . . . . . . . . . . . . 4 . 1 5 . Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12738 | 103 221 52 1025 1563 576 . 151 . 693 536 96 72 . 313 184 2787 . 51 1050 3265 Guns 4789 | 103 221 52 642 . 52 . 151 . 141 429 96 72 . 98 22 603 . . . 2107 Cannons 4396 | . . . 345 1563 524 . . . . . . . . 215 66 739 . 33 746 165 Explosions 3456 | . . . 38 . . . . . 552 62 . . . . 96 1435 . . 280 993 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 97 | . . . . . . . . . . 45 . . . . . 10 . 18 24 . Kinetic 5336 | 103 221 52 376 . 52 . 151 . 141 164 96 72 . 98 . 1342 . 33 746 1689 Thermal 3821 | . . . 611 1563 524 . . . . 156 . . . 215 88 81 . . . 583 Explosive 2382 | . . . 38 . . . . . 552 62 . . . . 96 1354 . . 280 . Electromagnetic 1102 | . . . . . . . . . . 109 . . . . . . . . . 993 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 9 2 . . . . . . . . . 13 . 2 2 5 . 16 Average Corruption 3 | . . . 9 2 . . . . . . . . . 9 . 1 2 2 . 10 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . 6 21 . . . . . . . . . 11 . 2 1 . . 4 Message Errors 8 | . . . 1 3 . . . . . . . . . 3 . 1 . . . . Matter Fused 12 | . . . 2 7 . . . . . . . . . 2 . 1 . . . . Heat Flow Errors 4 | . . . . 2 . . . . . . . . . 2 . . . . . . Energy Discharges 6 | . . . 2 2 . . . . . . . . . 1 . . . . . 1 Data Loss (minor) 4 | . . . . 2 . . . . . . . . . . . . . . . 2 Data Loss (major) 4 | . . . 1 2 . . . . . . . . . . . . 1 . . . Misfires 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . 3 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 170 | . . . 11 41 7 . . . . 12 . . . . 67 22 . . 10 . Projectiles 81 | . . . 11 41 7 . . . . . . . . . . 12 . . 10 . Explosions 77 | . . . . . . . . . . . . . . . 67 10 . . . . Melee 12 | . . . . . . . . . . 12 . . . . . . . . . . Knockbacks 18 | . . . . . . . . . . . . . . . . 8 . . 6 4 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . . . . 8 . . 6 3 Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 227 | . . . 31 17 . . . . 42 21 . . . . 65 24 . 9 10 8 Shots 7 | . . . 1 1 . . . . 2 . . . . . 1 1 . . . 1 Rammed 10 | . . . . . . . . . . 3 . . . . . 1 . 1 5 . Targets Rammed 10 | . . . . . . . . . . 3 . . . . . 1 . 1 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 6 9 177 285 405 . 88 . 78 72 64 . . 252 120 63 . 441 21 20 Average Temperature 64 | . 6 9 60 73 122 . 39 . 27 18 18 . . 70 52 21 . 198 17 8 Received Heat Transfer 2496 | . 18 42 240 144 75 6 . . 817 99 42 21 . 162 153 171 . 18 126 362 Effects 3 | . . . . . 1 . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . 3 Total Turns 32 | . . . . . . . . . . . . . . . . . . . . 32 Longest Duration 18 | . . . . . . . . . . . . . . . . . . . . 18 Robots Corrupted 7 | . . . . . . . . . . 1 . . . . . . . . . 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . 6 Parts Fried 20 | . . . . . . . . . . 6 . . . . . . . . . 14 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 14 | . . . 3 6 1 . . . . . . . . 3 1 . . . . . Heat Transferred 6693 | . . . 1406 2812 962 . . . . 325 . . . . 250 50 . . . 888 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Peak Influence 612 | 10 198 111 167 202 220 . . . . 551 . . . . 135 612 205 509 596 452 Initial 450 | . 6 76 . . 64 . . . . 450 . . . . 21 65 205 140 46 312 Average 171 | 5 88 79 59 66 102 . . . . 416 . . . . 51 350 200 276 269 276 Maximum Alert Level 2 | . . . . 1 1 . . . . 2 . . . . . 2 1 2 2 2 Low Security (%) 65 | 100 100 100 100 99 82 . . . . . . . . . 100 24 17 27 43 17 Level 1 20 | . . . . . 17 . . . . 31 . . . . . 25 82 57 19 80 Level 2 13 | . . . . . . . . . . 68 . . . . . 49 . 14 37 1 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . . 2 . . . . 3 . . . . 2 5 . 3 2 5 Investigation 4 | . . . . . . . . . . . . . . . . . . . 1 3 Extermination 3 | . . . . . . . . . . 1 . . . . . 1 . . . 1 Reinforcement 11 | . . . . . 1 . . . . 2 . . . . 2 1 . 3 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . 2 . . . . . . . . 1 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Distress Signals 13 | . 1 . 2 1 . . . . . 4 . . . . . 1 . 2 2 . Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . 11 15 Distress Signals 26 | . . . . . . . . . . . . . . . . . . . 11 15 Times Spotted 389 | . 12 15 17 30 11 2 10 . 22 31 27 6 . 13 31 37 6 29 51 39 Peak Tracking Total 22 | . 5 20 4 5 4 1 4 . 10 12 13 4 . 4 22 8 6 9 18 11 Tactical Retreats 61 | . 2 1 . 2 1 2 4 . 5 6 13 1 . 3 3 2 . 5 9 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Traps Triggered 7 | . . . . 1 . . . . . . . . . . 1 1 . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . 1 2 . 2 . . . . . . Traps Extracted 3 | . . . . . . . . . . . . 3 . . . . . . . . Installed 7 | . . . . . . . . . . . 3 2 . 2 . . . . . . Triggered 6 | . . . . . . . . . . . 1 3 . 2 . . . . . . Fabricated Traps 6 | . . . . . . . . . . . 3 . . 3 . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . 3 1 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Machines Disabled 12 | . 1 . 1 . . . . . . 2 . . . . 2 3 . 1 1 1 Max in Single Turn 2 | . 1 . 1 . . . . . . 2 . . . . 1 1 . 1 1 1 Garrison Access 5 | . . . . 1 1 . . . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Machines Accessed 61 | . 1 . 4 9 5 . 1 . . 10 . . 4 . 3 5 . 9 3 7 Terminals 37 | . 1 . 4 7 3 . . . . 5 . . . . 3 3 . 3 1 7 Fabricators 5 | . . . . . 1 . . . . 2 . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 1 . . . . . 3 . . . . . . . 2 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 1 . . . . . . . . . . 1 . 3 1 . Total Hacks 221 | . 2 . 9 40 14 . 2 . . 39 . . 28 . 5 25 . 33 8 16 Successful 117 | . 2 . 5 21 10 . 2 . . 18 . . 28 . 1 6 . 18 3 3 Failed 103 | . . . 4 18 4 . . . . 21 . . . . 4 19 . 15 5 13 Catastrophic 23 | . . . . 2 . . . . . 3 . . . . 1 10 . 3 2 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . Manual 109 | . 2 . 6 29 5 . . . . 19 . . . . 3 20 . 14 3 8 Terminals 134 | . 2 . 9 35 9 . . . . 24 . . . . 5 16 . 16 2 16 Fabricators 18 | . . . . . 4 . . . . 4 . . . . . 5 . 5 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . . . . 2 . . . . . 11 . . . . . . . 7 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . 3 1 . . . . . . . . . . 4 . 5 3 . Terminal Hacks 63 | . 1 . 3 13 3 . 2 . . 5 . . 28 . 1 . . 4 . 3 Record 15 | . . . . . . . 2 . . . . . 11 . . . . . . 2 Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . . . 2 6 . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Alert Level 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . . Unreport Threat 7 | . . . . 3 . . . . . 1 . . . . . . . 3 . . Hauler Manifests 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Zone Layout 6 | . 1 . 1 2 . . . . . 1 . . . . 1 . . . . . Fabricator Hacks 8 | . . . . . 2 . . . . 2 . . . . . 2 . 2 . . Network Status 4 | . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Build 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . . . . . 3 . . . . . . . 5 2 . Process 1 | . . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 4 | . . . . . . . . . . . . . . . . . . 3 1 . Retrieve Components 5 | . . . . . . . . . . 3 . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 1 . . . . . . . . . . . . 3 . . Seal Access 5 | . . . . 1 1 . . . . . . . . . . . . 3 . . Unauthorized Hacks 31 | . 1 . 2 7 4 . . . . 8 . . . . . 4 . 4 1 . Terminals 22 | . 1 . 2 6 3 . . . . 5 . . . . . 3 . 2 . . Track 2 | . . . . 2 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Botnet 17 | . 1 . 2 4 3 . . . . 4 . . . . . 1 . 2 . . Disrupt 1 | . . . . . . . . . . . . . . . . 1 . . . . Fabricators 5 | . . . . . 1 . . . . 1 . . . . . 1 . 2 . . Prioritize 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Liberate 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . 2 . . . . . . . . 1 . Mask 4 | . . . . 1 . . . . . 2 . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 1 . 4 8 4 . . . . 7 . . . . 3 5 . 7 2 6 Full Trace Events 3 | . . . . 1 . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . . . . . . . Robots Built 1 | . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 15 . . . . 10 . . . . . . . Parts Built 3 | . . . . . . . . . . 2 . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . . . . 106 . . . . . 139 . . . . Total Part Build Rating 21 | . . . . . . . . . . 12 . . . . . 9 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . 4 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . 3 3 Autooverrided 4 | . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Total Allies 18 | . . . . . 1 . . . . 5 . . . 1 . 3 1 . 7 . Largest Group 4 | . . . . . 1 . . . . 4 . . . 1 . 2 1 . 3 . Highest-Rated Group 192 | . . . . . 26 . . . . 83 . . . 96 . 192 46 . 138 . Highest-Rated Ally 137 | . . . . . 26 . . . . 32 . . . 96 . 96 46 . 137 . Total Orders 15 | . . . . . . . . . . . . 9 . . . 6 . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . 4 . . . 3 . . . . RETURN 7 | . . . . . . . . . . . . 4 . . . 3 . . . . Ally Attacks 77 | . . . . . . . . . . 9 . . . 13 . 20 8 . 27 . Total Damage 2408 | . . . . . . . . . . 267 . . . 492 . 500 142 . 1007 . Kills 11 | . . . . . . . . . . 2 . . . 2 . 1 . . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . . . . 1 2 1 . . . . 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . . 3 . . . 3 . . . . Drone Recoveries 6 | . . . . . . . . . . . . 3 . . . 3 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Turns Passed 11583 | 64 193 454 1343 1489 724 344 324 728 543 700 611 415 81 517 473 629 74 398 525 954 Spaces Moved 9738 | 33 110 264 572 634 633 336 325 756 510 1009 707 403 77 357 367 505 137 785 790 428 Core 1207 | 7 . . . . . . . . 5 274 . . . 66 304 105 . 207 161 78 Treads 206 | . . . . . . . . . . . . . . . . 4 . . . 202 Legs 1738 | 26 110 264 572 634 . . . . . . . . . . . . . . . 132 Wheels 330 | . . . . . . . . . . . . . . . . 330 . . . . Hover 5081 | . . . . . 633 336 325 756 505 735 707 403 77 291 . 15 137 68 82 11 Flight 1176 | . . . . . . . . . . . . . . . 63 51 . 510 547 5 Fastest Speed 32 | 50 120 120 120 190 94 94 94 94 50 33 40 48 106 50 50 40 40 37 32 50 Average Speed 95 | 105 120 151 192 192 94 94 94 94 97 53 44 80 106 105 119 87 49 45 47 154 Slowest Speed 650 | 120 120 260 400 260 94 94 94 94 350 500 98 106 106 400 300 225 120 105 250 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . 5 . . . . 3 . . 2 15 . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 36 71 49 64 22 42 60 84 70 31 71 67 68 68 14 18 78 23 34 42 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . . . 1 . . . . . 1 . . . . . . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . 4 3 5 2 . 1 5 . . . . . . . . Spaces Dug 162 | . . . 87 13 . . . . 30 . . . . . . 18 . 4 10 . Terrain Destroyed 401 | . . . 90 13 . . . . 60 23 . 1 . 3 24 139 . 4 42 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 44 | . . . . . . . . . . . . . . 2 1 15 . 4 20 2 AOE 355 | . . . 90 13 . . . . 60 23 . . . . 23 124 . . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Total 11272 | 50 137 314 711 780 715 364 335 773 542 1131 981 474 76 473 386 607 141 811 874 597 Wait 681 | . . 38 37 33 28 24 2 . 3 48 243 53 . 55 1 30 2 7 28 49 Move 9678 | 32 109 263 570 633 632 335 324 755 509 1000 706 402 76 356 361 505 136 780 766 428 Hop 15 | . . . . . . . . . . 3 . . . . 2 . . 2 8 . Pick Up 118 | 6 7 4 18 27 10 2 . 5 1 17 1 2 . 7 . 2 . . 2 7 Fast Attach 107 | 2 . 2 . 3 . 1 . 2 2 12 . 1 . . 13 15 2 14 15 23 Attach 78 | 4 1 1 12 10 8 . 1 1 5 10 3 3 . 13 1 . . . 2 3 Detach 17 | . . . . . . . . 1 3 2 3 . . 7 1 . . . . . Swap 37 | . . 1 6 1 5 . 2 1 3 4 1 1 . 1 . 9 . . . 2 Drop 98 | . 1 2 9 11 7 2 . 7 5 13 4 1 . 6 2 7 1 2 5 13 Fire 424 | 6 19 3 58 62 25 . 6 . 11 19 17 9 . 26 5 38 . 5 43 72 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Ram 9 | . . . . . . . . . . 3 . . . . . . . 1 5 . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . . . . Escape Stasis 1 | . . . 1 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . 3 2 . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 17) 258 | -10/Materials | Entered Mines 259 | -10/Mines | Assembled infested the area 299 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 307 | -10/Mines | Build established: Mutant 352 | -10/Mines | Found a hidden stash of uninstalled traps 454 | -10/Mines | Learned Materials interactive machine intel 575 | -10/Mines | Learned location of Storage (-7) 695 | -10/Mines | Discovered new exit (range 10) 712 | -10/Mines | Entered Materials 712 | -9/Materials | Evolved 2 slots: Propulsion x2 713 | -9/Materials | Identified exit to Mines 714 | -9/Materials | Loaded intel: 18 interactive machine locations 966 | -9/Materials | Lost 5 parts (1p2n2w) 1295 | -9/Materials | Build established: Scavenger-Mutant 1359 | -9/Materials | Discovered new exit (range 16) 1943 | -9/Materials | Crushed by falling debris 1974 | -9/Materials | Lost 3 parts (1n1u1w) 2055 | -9/Materials | Entered another Materials area 2055 | -8/Materials | Evolved 2 slots: Utility x2 2511 | -8/Materials | Discovered new exit (range 20) 2684 | -8/Materials | Identified exit to Factory 2745 | -8/Materials | Build established: Mutant 3512 | -8/Materials | Central database locked down 3544 | -8/Materials | Entered Factory 3544 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3622 | -7/Factory | Discovered new exit (range 11) 3632 | -7/Factory | Identified exit to Factory 3880 | -7/Factory | Fabricated O-24 Administrator? 3975 | -7/Factory | Identified exit to Storage 3975 | -7/Factory | Identified exit to Lower Caves 3996 | -7/Factory | Garrison activated, responded to threat 4151 | -7/Factory | Build established: Hacker-Mutant 4268 | -7/Factory | Entered Lower Caves 4379 | -7/Lower Caves | Encountered a Warlord checkpoint 4461 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4513 | -7/Lower Caves | Build established: Mutant 4582 | -7/Lower Caves | Discovered new exit (range 7) 4611 | -7/Lower Caves | Identified exit to Lower Caves 4612 | -7/Lower Caves | Entered another Lower Caves area 4669 | -7/Lower Caves | Learned location of Extension (-5) 4878 | -7/Lower Caves | Encountered a Warlord checkpoint 4922 | -7/Lower Caves | Discovered new exit (range 4) 4926 | -7/Lower Caves | Identified exit to Zion 4936 | -7/Lower Caves | Entered Zion 4953 | -7/Zion | Learned Factory garrison access intel 4959 | -7/Zion | Found Prototype Device 4960 | -7/Zion | Identified Bomb Factory No. 2 5048 | -7/Zion | Given A8's code to call for help 5102 | -7/Zion | Discovered new exit (range 8) 5243 | -7/Zion | Loaded intel: 4 derelict terminal locations 5323 | -7/Zion | Found GAL Module 5369 | -7/Zion | Identified exit to Deep Caves 5459 | -7/Zion | Learned Factory terminal intel 5663 | -7/Zion | Identified exit to Proximity Caves 5664 | -7/Zion | Entered Proximity Caves 5703 | -6/Proximity Caves | Learned 4 Factory zone layouts 5779 | -6/Proximity Caves | Spotter reported a threat 5802 | -6/Proximity Caves | Spotter reported a threat 5855 | -6/Proximity Caves | Spotter reported a threat 6183 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6193 | -6/Proximity Caves | Core integrity fell below 50% 6204 | -6/Proximity Caves | Core integrity fell below 20% 6207 | -6/Proximity Caves | Entered Factory 6207 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6208 | -6/Factory | Identified exit to Factory 6209 | -6/Factory | Loaded intel: 25 terminal locations 6210 | -6/Factory | Loaded intel: 4 garrison access locations 6229 | -6/Factory | Lost 12 parts (2p7n3u) 6488 | -6/Factory | Fabricated Linear Gravjet? 6544 | -6/Factory | Build established: Hacker-Mutant 6557 | -6/Factory | Search patrols dispatched 6613 | -6/Factory | Spotted B-75 Beast 6688 | -6/Factory | Identified exit to Lower Caves 6907 | -6/Factory | Search patrols dispatched 6907 | -6/Factory | Entered Lower Caves 7048 | -6/Lower Caves | Spotted B-75 Beast 7378 | -6/Lower Caves | Encountered a Warlord checkpoint 7407 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7515 | -6/Lower Caves | Discovered new exit (range 7) 7518 | -6/Lower Caves | Identified exit to Lower Caves 7518 | -6/Lower Caves | Entered another Lower Caves area 7548 | -6/Lower Caves | Discovered exit to Factory (range 18) 7710 | -6/Lower Caves | Spotted B-75 Beast 7918 | -6/Lower Caves | Discovered new exit (range 11) 7929 | -6/Lower Caves | Identified exit to Data Miner 7933 | -6/Lower Caves | Entered Data Miner 7933 | -6/Data Miner | Discovered new exit (range 6) 7954 | -6/Data Miner | Met Data Miner 7976 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7976 | -6/Data Miner | Learned location of Section 7 (-3) 7990 | -6/Data Miner | Received God Mode back door access code from Data Miner 8013 | -6/Data Miner | Identified exit to Proximity Caves 8014 | -6/Data Miner | Entered Proximity Caves 8017 | -5/Proximity Caves | Learned location of 2 exits from Factory 8263 | -5/Proximity Caves | Spotted B-75 Beast 8294 | -5/Proximity Caves | Escorted by Enhanced Grunt 8332 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 8375 | -5/Proximity Caves | System corruption reached 10% 8402 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 8471 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 8498 | -5/Proximity Caves | Core integrity fell below 50% 8527 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8531 | -5/Proximity Caves | Entered Factory 8531 | -5/Factory | Evolved 2 slots: Utility x2 8532 | -5/Factory | Identified exit to Upper Caves 8533 | -5/Factory | Identified exit to Factory 8540 | -5/Factory | Lost 3 parts (2u1w) 8794 | -5/Factory | Build established: Mutant 8841 | -5/Factory | Found Prototype Launcher 8841 | -5/Factory | Identified Scatter Rocket Array 8937 | -5/Factory | Lost 3 parts (1p1u1w) 8998 | -5/Factory | Discovered exit to Factory (range 13) 9004 | -5/Factory | Entered another Factory area 9004 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9130 | -4/Factory | Fabricated Biometal Heavy Treads (x1) 9253 | -4/Factory | Garrison activated, responded to threat 9279 | -4/Factory | Build established: Hacker-Mutant 9313 | -4/Factory | Destroyed 8 combat bots 9605 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9612 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9629 | -4/Factory | Discovered new exit (range 8) 9631 | -4/Factory | Spotted B-86 Titan 9633 | -4/Factory | Manually triggered Chute Trap 9633 | -4/Factory | Sucked down chute 9633 | -4/Factory | Entered Waste 9634 | -4/Waste | Met a frightened Derelict 9637 | -4/Waste | Spotted C-40 Crusher 9640 | -4/Waste | Lost 10 parts (2p3n4u1w) 9642 | -4/Waste | Found Prototype Device 9642 | -4/Waste | Identified Exp. Force Field 9644 | -4/Waste | Spotted C-40 Crusher 9648 | -4/Waste | Spotted C-40 Crusher 9653 | -4/Waste | Spotted C-40 Crusher 9657 | -4/Waste | Spotted C-40 Crusher 9688 | -4/Waste | Spotted C-40 Crusher 9702 | -4/Waste | Discovered new exit (range 11) 9707 | -4/Waste | Entered Factory 9751 | -4/Factory | Spotted B-86 Titan 9849 | -4/Factory | Spotted B-86 Titan 10062 | -4/Factory | Discovered new exit (range 5) 10063 | -4/Factory | Core integrity fell below 50% 10063 | -4/Factory | Identified exit to Research 10105 | -4/Factory | Entered Research 10105 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10376 | -3/Research | Local machine network offline 10596 | -3/Research | Spotted B-86 Titan 10597 | -3/Research | Allied Derelicts emerged from ambush trap array 10605 | -3/Research | Search patrols dispatched 10605 | -3/Research | Lost 11 parts (7n2u2w) 10615 | -3/Research | Discovered new exit (range 19) 10625 | -3/Research | Identified exit to Quarantine 10630 | -3/Research | Entered Quarantine 10642 | -3/Quarantine | Lost 4 allies 10817 | -3/Quarantine | Core integrity fell below 50% 10880 | -3/Quarantine | Search patrols dispatched 11015 | -3/Quarantine | Found Alien Artifact 11016 | -3/Quarantine | Identified Terrabomb 11016 | -3/Quarantine | Used Terrabomb 11022 | -3/Quarantine | Found Terrabomb 11205 | -3/Quarantine | Build established: Scavenger-Gunner 11292 | -3/Quarantine | Found Alien Artifact 11292 | -3/Quarantine | Identified Core Reset Matrix 11292 | -3/Quarantine | Used Core Reset Matrix 11296 | -3/Quarantine | Detected hypermatrix surge 11296 | -3/Quarantine | Sensed 4 artifacts in vicinity 11379 | -3/Quarantine | Found Unknown Launcher 11379 | -3/Quarantine | Identified Gamma Bomb Array 11392 | -3/Quarantine | Met incapacitated Sigix Warrior 11392 | -3/Quarantine | Lockdown squad dispatched 11418 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11421 | -3/Quarantine | Unlocked Sigix quarantine chamber 11429 | -3/Quarantine | Lost 4 parts (1p1n2w) 11544 | -3/Quarantine | Used Terrabomb 11544 | -3/Quarantine | Spotted Lightning 11544 | -3/Quarantine | Spotted Lightning 11544 | -3/Quarantine | Spotted Lightning 11551 | -3/Quarantine | System corruption reached 10% 11562 | -3/Quarantine | Core integrity fell below 20% 11584 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11560_ System corrupted: Hvy. Flak Cannon misfires. 11560_ I-47 Archangel distress signal jammed. 11560_ Dropped Hvy. Flak Cannon. 11560_ Dropped Adv. Transmission Jammer. 11561_ Dropped Adv. Remote Datajack. 11563_ U-05 Engineer builds a Wall. 11565_ The unstable cave ceiling collapses. 11565_ I-47 Archangel crushed by falling debris. 11565_ I-47 Archangel system corrupted by crushing effect. 11580_ System corrupted: Component data lost. 11581_ C-30 ARC bursts open, deploying its payload. 11581_ H-77 Assassin unfolds itself. 11581_ Slug penetrates Door. 11581_ >> Machine Analyzer network decryption results: 11581_ Repair Station x1 11584_ Slug penetrates Wall. 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