Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 00:23:44

Player: TheProctologist

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (85)      425
Value Destroyed (2492)     2492
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1126)               1126
              TOTAL SCORE: 6463

 Bonus
-------
High Alert Combat Kills    164
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/550
Matter                     229/300
Energy                     55/100
System Corruption          2%
Temperature                Cool (36)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Target Analyzer
>          --- WEAPON (3) -------
     Light Cannon
           Power Maul
           Power Maul
>          --- INVENTORY (15) ---
           Aluminum Leg
  Improved Carbon-fiber Leg
  Improved Cooling System
           Sensor Array
  Improved Signal Interpreter
           Kinecellerator
  Improved Trap Extractor (0/6)
           Supersonic Drone Bay (0/1)
           Power Maul
           Power Maul

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
         Light Armored Exoskeleton
>              --- UTILITY ----------
         Large Storage Unit
      Improved Target Analyzer
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Power Maul
               Power Maul
               Power Maul
>              --- INVENTORY --------
               Aluminum Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Cooling System
               Sensor Array
      Improved Signal Interpreter
               Kinecellerator
      Improved Trap Extractor
               Supersonic Drone Bay
  High-powered Shock Rifle
  High-powered Shock Rifle
               Gauss Rifle
         Light Cannon
               Rocket Launcher
               Power Maul
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             83   | 7   22  4   .   8   16  14  12  
  Power                    7    | 1   1   .   .   1   1   2   1   
    Engine                 4    | 1   1   .   .   .   .   2   .   
    Core                   3    | .   .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   5   1   .   2   4   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    20   | 2   5   1   .   2   4   5   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 2   4   1   .   .   3   4   .   
    Device                 5    | 1   1   1   .   .   2   .   .   
    Storage                4    | 1   3   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   12  2   .   5   8   3   10  
    Energy Gun             6    | 1   3   .   .   .   .   .   2   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   1   
    Ballistic Cannon       9    | .   3   .   .   1   4   .   1   
    Launcher               6    | .   1   1   .   2   1   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          12   | .   2   1   .   2   2   .   5   
    Slashing Weapon        4    | .   .   .   .   .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
  Corrupted Parts          2    | 1   .   .   .   1   .   .   .   
    System Corruption      6    | 2   .   .   .   4   .   .   .   
Parts Lost                 17   | .   1   .   .   .   .   7   9   
  Power                    4    | .   .   .   .   .   .   3   1   
  Propulsion               5    | .   .   .   .   .   .   2   3   
  Utility                  3    | .   .   .   .   .   .   2   1   
  Weapon                   5    | .   1   .   .   .   .   .   4   
  Highest Loss Streak      9    | .   1   .   .   .   .   2   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     94   | .   99  100 100 93  88  87  85  
  Engine                   8    | .   14  14  14  8   .   3   .   
  Core                     3    | .   .   .   .   5   9   5   7   
  Leg                      26   | .   27  28  28  22  27  26  25  
  Device                   12   | .   13  14  14  14  13  8   .   
  Storage                  12   | .   14  14  14  14  9   9   9   
  Protection               2    | .   .   .   .   .   4   7   8   
  Energy Cannon            1    | .   8   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   9   .   .   8   10  .   .   
  Launcher                 2    | .   .   .   .   8   .   .   .   
  Impact Weapon            11   | .   2   28  28  10  10  1   22  
  Slashing Weapon          5    | .   .   .   .   .   4   25  1   
Peak Build Rating          45   | 9   10  8   9   19  31  39  45  
  Average Rating           17   | 6   8   8   8   13  27  30  42  
  On Entrance              14   | .   9   8   8   9   18  26  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             42   | 14  32  30  30  34  38  41  42  
  Greatest Support         63   | 20  20  20  20  30  55  63  63  
  Greatest Overweight (x)  4    | 4   3   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  
  Most Carried             15   | 3   15  15  15  15  15  15  15  
  Average Carried          13   | 1   9   14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 3   15  15  15  15  15  15  10  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Matter Collected           1496 | 277 359 45  .   280 294 125 116 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2802 | 40  412 223 .   235 690 862 340 
  Parts                    147  | 6   32  7   .   9   22  48  23  
Haulers Intercepted        3    | .   2   .   .   .   .   .   1   
Recyclers Shooed           2    | 1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  66   | .   10  7   .   8   13  19  9   
  Melee                    27   | .   .   2   .   .   4   19  2   
  Guns                     6    | .   4   .   .   .   .   .   2   
  Cannons                  7    | .   4   .   .   1   1   .   1   
  AOE                      23   | .   2   3   .   7   7   .   4   
Classes Destroyed          13   | 1   5   .   .   2   3   1   1   
  Worker                   2    | .   .   .   .   2   .   .   .   
  Builder                  3    | .   3   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   1   .   1   .   .   1   
  Hauler                   3    | .   2   .   .   .   .   .   1   
  Recycler                 4    | .   1   .   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Swarmer                  19   | .   6   3   .   4   .   4   2   
  Grunt                    34   | .   4   4   .   3   9   8   6   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   .   .   3   4   1   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   
Best Kill Streak           10   | 1   4   3   .   4   10  4   8   
  Combat Bots Only         8    | .   3   3   .   4   8   4   7   
Max Kills in Single Turn   3    | 1   2   3   .   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   3   2   .   1   
  Melee                    1    | .   .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        281  | .    43   17   .    10   31   133  47   
  Missed                   66   | .    12   1    .    3    15   27   8    
Damage Taken               3989 | .    369  200  .    211  219  1478 1512 
  Core                     697  | .    61   36   .    30   45   171  354  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   39   | .    39   .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    49   .    .    .    
Volleys Fired              75   | 7    40   1    .    8    7    .    12   
  Largest                  3    | 2    2    1    .    2    3    .    3    
  Hottest                  155  | 60   100  30   .    68   105  .    155  
Shots Fired                149  | 14   70   1    .    16   21   .    27   
  Gun                      57   | 14   28   .    .    .    .    .    15   
  Cannon                   57   | .    30   .    .    8    15   .    4    
  Launcher                 27   | .    4    1    .    8    6    .    8    
  Special                  8    | .    8    .    .    .    .    .    .    
  Kinetic                  63   | 7    27   .    .    8    15   .    6    
  Thermal                  28   | .    28   .    .    .    .    .    .    
  Explosive                27   | .    4    1    .    8    6    .    8    
  Electromagnetic          31   | 7    11   .    .    .    .    .    13   
  Robot Hit Streak         14   | 2    14   1    .    6    3    .    2    
  Robot Miss Streak        5    | 4    4    .    .    3    5    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           169  | 7    37   13   .    12   25   56   19   
  Core Hits                101  | 2    21   4    .    8    28   21   17   
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    
  Critical Strikes         14   | .    .    2    .    1    3    6    2    
    Blast                  3    | .    .    .    .    1    2    .    .    
    Corrupt                2    | .    .    .    .    .    .    .    2    
    Smash                  3    | .    .    2    .    .    1    .    .    
    Sever                  6    | .    .    .    .    .    .    6    .    
Melee Attacks              153  | .    7    13   .    3    22   96   12   
  Impact                   46   | .    6    13   .    3    7    5    12   
  Slashing                 106  | .    .    .    .    .    15   91   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    2    1    .    2    2    2    3    
    Combat Hostiles        2    | .    .    .    .    .    .    2    .    
  Follow-up Attacks        28   | .    .    2    .    .    4    22   .    
Damage Inflicted           6454 | 115  829  496  .    620  1357 1903 1134 
  Guns                     413  | 73   196  .    .    .    .    .    144  
  Cannons                  510  | .    299  .    .    82   109  .    20   
  Explosions               1997 | 42   264  145  .    394  688  .    464  
  Melee                    3534 | .    70   351  .    144  560  1903 506  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  390  | 7    172  .    .    82   109  .    20   
  Thermal                  255  | 42   213  .    .    .    .    .    .    
  Explosive                1955 | .    264  145  .    394  688  .    464  
  Electromagnetic          320  | 66   110  .    .    .    .    .    144  
  Impact                   1262 | .    70   351  .    144  104  87   506  
  Slashing                 2272 | .    .    .    .    .    456  1816 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | 2    2    2    2    6    .    .    2    
  Average Corruption       2    | 2    2    2    2    3    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  65   | .    22   7    7    27   .    .    2    
    Message Errors         12   | .    4    2    3    3    .    .    .    
    Matter Fused           20   | .    7    2    1    10   .    .    .    
    Heat Flow Errors       4    | .    .    1    .    2    .    .    1    
    Energy Discharges      10   | .    4    1    .    5    .    .    .    
    Data Loss (minor)      9    | .    5    1    .    2    .    .    1    
    Data Loss (major)      4    | .    .    .    2    2    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    
    Alerts                 3    | .    .    .    1    2    .    .    .    
    Weapon Failures        2    | .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            636  | .    47   89   .    83   151  58   208  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               90   | .    7    1    .    .    27   .    55   
  Melee                    546  | .    40   88   .    83   124  58   153  
Knockbacks                 10   | .    1    1    .    2    5    .    1    
  Impact                   4    | .    .    1    .    .    2    .    1    
  Kinetic                  6    | .    1    .    .    2    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    41   .    .    93   .    .    35   
  Shots                    6    | .    2    .    .    3    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        493  | 20   140  225  .    245  132  8    493  
  Average Temperature      90   | 15   46   120  .    75   55   4    257  
  Received Heat Transfer   1029 | .    105  93   .    12   117  522  180  
  Effects                  4    | .    .    .    .    1    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    1    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    3    .    3    1    .    1    
  Combat Hostiles          3    | .    .    2    .    .    1    .    .    
  Parts Fried              12   | .    1    4    .    5    .    .    2    
  Impact Corruptions       20   | .    2    5    .    6    2    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         444  | .    444  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Peak Influence             799  | 10  184 126 .   195 282 799 680 
  Initial                  389  | .   6   7   .   .   1   154 389 
  Average                  153  | 4   63  52  .   40  177 363 482 
Maximum Alert Level        3    | .   .   .   .   .   1   3   2   
  Low Security (%)         70   | 100 100 100 .   100 43  12  .   
  Level 1                  16   | .   .   .   .   .   56  54  3   
  Level 2                  12   | .   .   .   .   .   .   31  96  
  Level 3                  .    | .   .   .   .   .   .   1   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   3   .   3   
  Investigation            2    | .   .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              90   | .   21  7   .   8   20  22  12  
  Peak Tracking Total      6    | .   5   3   .   4   6   5   6   
  Tactical Retreats        6    | .   1   .   .   1   1   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Traps Triggered            7    | .   3   .   .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Disabled          5    | .   2   .   .   .   1   .   2   
  Max in Single Turn       2    | .   1   .   .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Machines Accessed          19   | .   8   .   .   1   4   2   4   
  Terminals                15   | .   7   .   .   .   3   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                58   | .   18  .   .   1   15  7   17  
  Successful               34   | .   12  .   .   1   9   2   10  
  Failed                   24   | .   6   .   .   .   6   5   7   
    Catastrophic           4    | .   1   .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   28   | .   10  .   1   .   9   .   8   
  Terminals                45   | .   16  .   .   .   13  7   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   8   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             14   | .   5   .   .   1   4   2   2   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   1   .   1   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   7   
  Insert Component         3    | .   .   .   .   .   .   .   3   
  Analyze                  4    | .   .   .   .   .   .   .   4   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   5   .   .   .   3   .   1   
  Terminals                9    | .   5   .   .   .   3   .   1   
    Botnet                 9    | .   5   .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   .   .   3   1   4   
  Full Trace Events        3    | .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   
Ally Attacks               13   | .   .   .   .   .   13  .   .   
  Total Damage             114  | .   .   .   .   .   114 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               6844 | 93   1529 705  633  1645 592  1218 429  
Spaces Moved               3453 | 49   834  344  333  757  350  537  249  
  Core                     10   | 10   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3443 | 39   834  344  333  757  350  537  249  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  126  126  120  
  Average Speed            164  | 124  155  190  190  210  126  126  126  
  Slowest Speed            330  | 250  330  190  190  250  126  130  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       59   | 3    99   74   71   89   59   57   23   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    2    .    4    .    .    .    
Spaces Dug                 12   | .    10   .    .    .    1    .    1    
Terrain Destroyed          160  | 7    21   6    .    64   30   .    32   
  Melee                    5    | .    3    .    .    .    1    .    1    
  Projectile               7    | .    7    .    .    .    .    .    .    
  AOE                      148  | 7    11   6    .    64   29   .    31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat 
Total                      4272 | 65  968 375 334 793 458 958 321 
  Wait                     474  | .   38  15  .   1   59  327 34  
  Move                     3445 | 48  833 343 332 756 349 535 249 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  38   | 3   17  1   1   5   5   5   1   
  Fast Attach              31   | 7   10  .   .   2   2   7   3   
  Attach                   17   | .   4   .   .   .   4   3   6   
  Detach                   5    | .   3   .   .   2   .   .   .   
  Swap                     35   | .   8   4   .   6   10  4   3   
  Drop                     39   | .   8   1   1   10  6   10  3   
  Fire                     75   | 7   40  1   .   8   7   .   12  
  Melee                    110  | .   7   10  .   3   16  64  10  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   3   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Repaired Aluminum Leg
  387 | -10/Materials | Discovered new exit (range 15)
  625 | -10/Materials | Discovered new exit (range 9)
  709 | -10/Materials | Discovered new exit (range 15)
  971 | -10/Materials | Discovered new exit (range 5)
 1236 | -10/Materials | Discovered new exit (range 16)
 1432 | -10/Materials | Identified exit to Materials
 1623 | -10/Materials | Entered Mines
 1959 | -10/Mines     | Learned location of Storage (-9)
 2321 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2321 | -10/Mines     | Discovered new exit (range 5)
 2328 | -10/Mines     | Entered Exiles
 2374 | -10/Exiles    | Met 8R-AWN
 2403 | -10/Exiles    | Met EX-HEX
 2461 | -10/Exiles    | Met EX-BIN
 2484 | -10/Exiles    | Aligned with FarCom system
 2486 | -10/Exiles    | Given EX-Vault access code
 2532 | -10/Exiles    | Opened EX-Vault
 2540 | -10/Exiles    | Found Prototype Device
 2604 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2670 | -10/Exiles    | Met EX-DEC
 2944 | -10/Exiles    | Discovered new exit (range 11)
 2961 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 2961 | -10/Exiles    | Entered Mines
 2990 | -9/Mines      | Assembled infested the area
 3150 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3762 | -9/Mines      | Learned Materials stockpile data
 3880 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3933 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3940 | -9/Mines      | Core integrity fell below 50%
 4543 | -9/Mines      | Discovered new exit (range 13)
 4606 | -9/Mines      | Entered Materials
 4606 | -8/Materials  | Accompanied by 3 allies
 4606 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 4608 | -8/Materials  | Identified Supersonic Drone Bay
 4616 | -8/Materials  | Discovered new exit (range 60)
 4738 | -8/Materials  | Destroyed 8 combat bots
 4740 | -8/Materials  | Lost 4 allies
 5197 | -8/Materials  | Identified exit to Garrison
 5198 | -8/Materials  | Entered Garrison
 5264 | -8/Garrison   | Triggered checkpoint
 5334 | -8/Garrison   | Discovered new exit (range 29)
 5334 | -8/Garrison   | Discovered new exit (range 65)
 5334 | -8/Garrison   | Discovered new exit (range 63)
 5334 | -8/Garrison   | Discovered new exit (range 41)
 5385 | -8/Garrison   | Installed Relay Interface Framework
 5722 | -8/Garrison   | Triggered checkpoint
 5776 | -8/Garrison   | Triggered checkpoint
 5866 | -8/Garrison   | Triggered checkpoint
 6009 | -8/Garrison   | Learned Materials security intel
 6204 | -8/Garrison   | Triggered checkpoint
 6256 | -8/Garrison   | Triggered checkpoint
 6360 | -8/Garrison   | Triggered checkpoint
 6416 | -8/Garrison   | Entered Materials
 6796 | -8/Materials  | Crushed by falling debris
 6796 | -8/Materials  | Core integrity fell below 50%
 6812 | -8/Materials  | Core integrity fell below 20%
 6824 | -8/Materials  | Discovered new exit (range 15)
 6839 | -8/Materials  | Destroyed 7 combat bots
 6845 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06824_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
06825_ The unstable cave ceiling collapses.
06825_ Acquired 8 matter.
06826_ The unstable cave ceiling collapses.
06830_ System corrupted: Heat flow error (+253).
06830_ Acquired 60 matter.
06831_ Overheating: System interference.
06831_ Lgt. Cannon temporarily disabled.
06831_ Power Maul temporarily disabled.
06831_ Acquired 8 matter.
06835_ Destroyed Transmission Jammer.
06835_ H-61 Shepherd system corrupted by
  crushing effect.
06836_ Imp. Carbon-fiber Leg destroyed.
06836_ Knocked back.
06840_ M-13 Machinist repairs H-61 Shepherd.
06840_ Knocked back.
06841_ The unstable cave ceiling collapses.
06841_ Imp. Heat Sink crushed.

 Map 
-----
+----------------------------------------------------+
|      ?????????????????????#   #       #        *#  |
|      ?????????????????????#   #       #########+#  |
|      ?????????????????????#   #       #       #%#  |
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|      ?????????????????????#   +       # """"" #    |
|      ?????????????????????#   #       # """"" #"S  |
|      ????????????????????##   "########  """  #""" |
|      ??????????????##+???#     #??????#       # "" |
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|      ??????????????#            #?????????????# "" |
|      ??????????????#            #?????????????#    |
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|      ??????????????#    %=      #?????????????#### |
|      ??????????????#   #=       ##???????????????? |
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|      ?????#*       ;    =@[%     #???????????????? |
|      ????????#######   #=H%      #???????????????? |
|      ??????????????#    #m[     ##???????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Target Analysis            6

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed
   Imp. Trap Extractor | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultAssemblyStorm
  Manual?         0
Play Time         00:56:40
  Cumulative      52.7 hours
  Start           2024.08.23 @ 23:26:50
  End             2024.08.24 @ 00:23:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          28
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          8%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f862d85-c384-4a3a-8abe-92d59d576c0f