Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 11:52:47 Player: Ragnakor Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (949) 949 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (852) 852 TOTAL SCORE: 3666 Bonus ------- Follower Combat Kills 355 Met Imprinter 300 Was Imprinted 300 Friendly Fire -103 Cogmind --------- Core Integrity 0/400 Matter 103/300 Energy 46/100 System Corruption 2% Temperature Cool (24) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (2) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Riot Gun Rocket Launcher > --- INVENTORY (8) ---- Experimental Sensor Array Signal Interpreter Salvage Targeting Computer ECM Suite Barrage Gun Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Riot Gun Barrage Gun > --- INVENTORY -------- Experimental Sensor Array Signal Interpreter Salvage Targeting Computer ECM Suite Grenade Launcher Rocket Launcher Great Axe [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Weapon Flail Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 40 | 6 2 6 6 2 3 15 Power 5 | 1 . 1 1 . . 2 Engine 4 | 1 . 1 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 15 | 2 . 2 3 2 . 6 Treads 4 | . . . . . . 4 Leg 8 | 2 . 2 3 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . 1 . 2 Utility 5 | 1 1 . 1 . . 2 Device 1 | . 1 . . . . . Storage 3 | 1 . . . . . 2 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 1 3 1 . 3 5 Energy Gun 5 | 1 . . . . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 1 1 . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 18 | . . 3 2 . . 13 Power 3 | . . 1 . . . 2 Propulsion 10 | . . 1 2 . . 7 Utility . | . . . . . . . Weapon 5 | . . 1 . . . 4 Highest Loss Streak 4 | . . 2 1 . . 4 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 3 7 8 8 8 6 Power . | . 1 . . . . . Propulsion 1 | . . 1 2 2 2 . Utility 2 | . . 2 3 3 3 3 Weapon 2 | . 1 3 3 3 3 3 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 2 1 . . 4 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . . 4 Weapon 3 | . 1 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 94 98 71 98 100 90 Engine 11 | . 14 13 11 11 11 6 Treads 3 | . . . . . . 23 Leg 26 | . 28 27 16 37 33 7 Flight 5 | . . . . 5 11 6 Device 4 | . 10 14 6 . . . Storage 11 | . 14 14 11 11 11 11 Processor 6 | . . . 4 11 11 11 Energy Gun 3 | . 7 . . . 3 9 Ballistic Gun 13 | . 18 22 21 11 7 5 Launcher 1 | . . 4 . . . . Impact Weapon 5 | . . . . 11 11 2 Peak Build Rating 32 | 6 7 10 13 15 20 32 Average Rating 13 | 4 6 8 9 14 15 23 On Entrance 9 | . 6 7 9 13 15 16 Avg Prop Armor Cover (%) 2 | . . . . 2 2 4 Naked Turns . | . . . . . . . Heaviest Build 23 | 10 11 18 17 17 17 23 Greatest Support 104 | 20 20 20 30 43 33 104 Greatest Overweight (x) 7 | . . 1 5 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 2 5 8 8 8 8 8 Average Carried 7 | 1 3 7 8 8 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 5 8 8 8 8 6 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 934 | 249 39 195 125 66 40 220 Remotely 264 | . 39 195 30 . . . Salvage Created 780 | . 49 202 179 103 . 247 Parts 46 | . 4 15 12 3 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented 15 | . . . . . . 15 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 1 8 4 4 . 9 Melee 2 | . . . . 1 . 1 Guns 12 | . 1 4 4 3 . . AOE 12 | . . 4 . . . 8 Classes Destroyed 8 | . 2 1 1 1 . 3 Tunneler 2 | . . . . 2 . . Watcher 1 | . 1 . . . . . Swarmer 9 | . . 4 . 4 . 1 Grunt 10 | . 1 4 2 . . 3 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Sentry 3 | . . . 2 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 6 | . 1 3 2 5 . 6 Combat Bots Only 6 | . 1 3 2 4 . 6 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 277 | . 12 44 43 18 . 160 Missed 109 | . 3 16 21 5 . 64 Hits 168 | . 9 28 22 13 . 96 Projectile 168 | . 9 28 22 13 . 96 Critical Strikes 2 | . . . 1 . . 1 Damage Taken 2421 | . 114 355 381 108 . 1463 Core 467 | . 12 54 77 24 . 300 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 97 | . 7 22 20 12 . 36 Largest 2 | . 2 2 2 1 . 2 Hottest 120 | . 60 63 43 23 . 120 Shots Fired 155 | . 14 42 40 12 . 47 Gun 131 | . 14 37 40 12 . 28 Cannon . | . . . . . . . Launcher 24 | . . 5 . . . 19 Special . | . . . . . . . Kinetic 109 | . 10 37 40 12 . 10 Thermal 4 | . 4 . . . . . Explosive 24 | . . 5 . . . 19 Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 8 | . 2 6 7 5 . 8 Robot Miss Streak 5 | . 2 2 3 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 104 | . 6 27 29 11 . 31 Core Hits 78 | . 4 15 10 4 . 45 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . 1 1 . 1 . . Destroy 2 | . 1 1 . . . . Smash 1 | . . . . 1 . . Melee Attacks 8 | . . . 1 4 . 3 Impact 5 | . . . 1 4 . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3113 | . 49 435 438 301 . 1890 Guns 1023 | . 49 202 343 133 . 296 Cannons . | . . . . . . . Explosions 1805 | . . 233 95 . . 1477 Melee 285 | . . . . 168 . 117 Ramming . | . . . . . . . Kinetic 811 | . 39 202 343 133 . 94 Thermal 254 | . 10 . 95 . . 149 Explosive 1532 | . . 233 . . . 1299 Electromagnetic 231 | . . . . . . 231 Impact 168 | . . . . 168 . . Slashing 117 | . . . . . . 117 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 217 | . . 44 72 84 . 17 Projectiles . | . . . . . . . Explosions 133 | . . 44 72 . . 17 Melee 84 | . . . . 84 . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . . 24 98 . . 68 Shots 4 | . . 1 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 131 | . 44 15 8 . . 131 Average Temperature 35 | . 22 5 5 . . 51 Received Heat Transfer 564 | . 63 144 165 . . 192 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions 4 | . . . . 4 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 125 | . 25 . 50 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 109 | . 62 98 109 80 . . Initial 24 | . . . 11 24 . . Average 23 | . 11 28 37 14 . . Influence Increases 1246 | . 105 340 309 100 . 392 Destroy 0b10 Robot/C 760 | . 20 220 140 80 . 300 Destroy 0b10 Robot/NC 15 | . 5 . . 10 . . Destroy Leader 142 | . 2 40 50 10 . 40 Allied During Kill 75 | . . 11 12 . . 52 Successful Hack 48 | . 18 8 22 . . . Disable Machine 60 | . . . 60 . . . Destroy Structure 71 | . . 46 25 . . . Lose Combat Pursuer 75 | . 60 15 . . . . Influence Decreases 1154 | . 105 311 274 164 . 300 Entered New Map 58 | . . . 18 40 . . Time Decay 916 | . 105 301 216 124 . 170 Lost Part 120 | . . 10 20 . . 90 Lost Ally 60 | . . . 20 . . 40 Squads Dispatched 2 | . . . 1 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 8 15 18 4 . 16 Peak Tracking Total 10 | . 6 3 10 4 . 7 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 4 . . 1 Max in Single Turn 2 | . . . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 7 1 6 . . . Terminals 10 | . 5 1 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 20 2 19 . . . Successful 27 | . 15 1 11 . . . Failed 13 | . 5 1 7 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts 1 | . . . 1 . . . Manual 30 | . 15 2 13 . . . Terminals 32 | . 16 2 14 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 3 . . . Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Maintenance Status 2 | . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 10 . 6 . . . Terminals 13 | . 8 . 5 . . . Track 3 | . 2 . 1 . . . Assimilate 2 | . 1 . 1 . . . Botnet 6 | . 4 . 2 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Recyclers 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Researchers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 1 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 1 . 3 4 . Largest Group 7 | . . 1 1 3 7 7 Highest-Rated Group 195 | . . 31 31 40 195 195 Highest-Rated Ally 41 | . . 31 31 16 41 41 Total Orders . | . . . . . . . Ally Attacks 60 | . . 8 20 . . 32 Total Damage 1012 | . . 82 373 . . 557 Kills 12 | . . 3 3 . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3181 | . . . 249 602 1556 774 Optics 3181 | . . . 249 602 1556 774 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5068 | 71 449 1040 576 602 1556 774 Spaces Moved 3713 | 54 351 708 328 498 1322 452 Core 10 | 6 . . 2 . . 2 Treads 274 | . . . . . . 274 Legs 3421 | 48 351 708 326 498 1322 168 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . . . . . 8 Fastest Speed 50 | 50 120 120 105 105 110 105 Average Speed 120 | 112 120 120 154 108 110 142 Slowest Speed 400 | 120 120 190 300 110 110 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 70 96 43 93 87 63 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 7 | . . 3 . 2 1 1 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 162 | . . 53 31 . . 78 Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 161 | . . 53 30 . . 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4128 | 61 366 858 359 541 1421 522 Wait 237 | . 2 111 2 23 96 3 Move 3707 | 53 350 707 327 497 1321 452 Hop . | . . . . . . . Pick Up 17 | 2 4 5 1 1 . 4 Fast Attach 24 | 6 2 3 3 2 . 8 Attach 3 | . . . . . . 3 Detach . | . . . . . . . Swap 24 | . . 7 3 . 4 10 Drop 8 | . 1 3 2 2 . . Fire 97 | . 7 22 20 12 . 36 Melee 8 | . . . 1 4 . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Entered Mines 604 | -10/Mines | Escorted by a lone wolf Derelict 677 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 689 | -10/Mines | Discovered new exit (range 14) 905 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 995 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 998 | -10/Mines | Found Prototype Device 1497 | -10/Mines | Discovered new exit (range 9) 1561 | -10/Mines | Entered Materials 1561 | -9/Materials | Accompanied by 1 ally 1561 | -9/Materials | Evolved 2 slots: Propulsion x2 1562 | -9/Materials | Identified exit to Mines 1947 | -9/Materials | Central database locked down 2014 | -9/Materials | Discovered new exit (range 11) 2137 | -9/Materials | Entered Mines 2300 | -9/Mines | Build established: Scavenger-Mutant 2311 | -9/Mines | Discovered new exit (range 5) 2465 | -9/Mines | Learned Materials machine intel 2481 | -9/Mines | Discovered new exit (range 18) 2526 | -9/Mines | Learned location of Storage (-9) 2589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2590 | -9/Mines | Discovered new exit (range 5) 2633 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2728 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2739 | -9/Mines | Entered Zion 2739 | -7/Zion | Accompanied by 3 allies 2767 | -7/Zion | Given the Hacking Drone Bay 3179 | -7/Zion | Learned 8 Factory zone layouts 3321 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3486 | -7/Zion | Learned Factory stockpile data 3493 | -7/Zion | Found Prototype Special Weapon 3493 | -7/Zion | Identified RU-N14's Throwing Claymores 3906 | -7/Zion | Met Imprinter 3929 | -7/Zion | Imprinted 3931 | -7/Zion | Declared Zion's savior 4025 | -7/Zion | Learned Factory emergency access door positions 4233 | -7/Zion | Discovered new exit (range 17) 4295 | -7/Zion | Entered Proximity Caves 4295 | -6/Proximity Caves | Accompanied by 7 allies 4347 | -6/Proximity Caves | P-60 Hacker assimilated allied Trooper 2b 4391 | -6/Proximity Caves | Lost 3 parts (1p2n) 4538 | -6/Proximity Caves | Lost 4 allies 4554 | -6/Proximity Caves | Lost 3 parts (2n1w) 4616 | -6/Proximity Caves | Spotted B-75 Beast 4621 | -6/Proximity Caves | Core integrity fell below 50% 4639 | -6/Proximity Caves | Allies destroyed B-75 Beast 4682 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4746 | -6/Proximity Caves | Lost 4 parts (2n2w) 5033 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5040 | -6/Proximity Caves | Core integrity fell below 20% 5069 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05044_ Penetrated by Slug. 05044_ L-41 Fighter destroyed. 05047_ G-50 Soldier destroyed. 05049_ The unstable cave ceiling collapses. 05050_ Penetrated by Slug. 05050_ B-48 Gladiator destroyed. 05050_ Grenade Launcher destroyed. 05050_ Destroyed Grenade Launcher. 05053_ Penetrated by Slug. 05056_ Hvy. Laser fries itself beyond repair. 05057_ Destroyed Microactuators. 05058_ Penetrated by Slug. 05060_ The unstable cave ceiling collapses. 05061_ Penetrated by Slug. 05061_ Med. Treads destroyed. 05064_ Slug penetrates Wall. 05064_ Machine disabled. 05064_ Chain reaction triggered in Neutrino Core. 05067_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?## ######## ????######## !!= #????????? | | ## # #????# #????????? | | # #????# #????????? | | ###### ##???# ### #????????? | | ##?????# #???# #?# ### ###????????? | | ##???????# #???# ## ###? #?????????? | | ##???####### #???# # #??? #????????? | | ##????# # #??## #??? #????????? | | ####### #?## #???## ????????? | | ### #####?# ???????? | | ####### = % *% #?? ??????? | | #?????# % !% ### #? ?????? | | ####### = """# ????? | | # # ???? | | ######## ## ? #??? | | ####### # # ###?# ##? #??? | | ######???# b #? ???? | | ## #?#?????? l #?? ?????? | | ############# ?????# ????? ???????? | | ##????????# ????# ??????????????? | | #????????# ???## Y #???????????????? | | ####????????# ??? ##???????????????? | | ##???????????# ### #???????????????? | | ######??????# #????????????????? | | #??????# ##???? ???????? | | ??# # @ ## #??????? | | ##?????????## #??????????? | | ## ##?????????####; #??????????? | | #? ##????????### ### # ### #??????????? | | #?? ####???????# ## #######???????????????? | | ##??### #????????# ## #?????????????????????? | | ##?## ##???????# #?????????????????????? | | ### #??????## #?????????????????????? | | ##????## ##?????????????????????? | | # ##???# ######??????????????????????? | | ?# ##### #???????????????????????????? | | ## ## #???????????????????????????? | | ##???????????????????????????? | | ##????????????????????????????? | | ### ## ## ##?????????????????????????????? | | ??#################??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive IFF Parser | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionIonicStick Manual? 0 Play Time 00:34:27 Cumulative 25.2 hours Start 2026.03.14 @ 11:16:48 End 2026.03.14 @ 11:52:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c12cc5-b029-40db-81e0-1284508310f7