Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.21 @ 01:50:31 Player: Runia Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (161) 805 Value Destroyed (4568) 4568 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1713) 1713 TOTAL SCORE: 9666 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 60 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (270) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (3) ------ Hardened Heavy Armor Plating > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Cooling System High-capacity Matter Pod (75) Improved Sensor Array Relay Coupler [Sentry] (23) Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Light Treads Armored Treads Cooling System High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] Field Recycling Unit Heavy Assault Rifle Mini Grenade Launcher Axe [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 1 | . . 1 . . . . . Weapon 1 | . . . . 1 . . . Parts Attached 127 | . 14 47 4 28 10 18 6 Power 7 | . 1 2 . 3 . . 1 Engine 5 | . 1 1 . 2 . . 1 Core 2 | . . 1 . 1 . . . Reactor . | . . . . . . . . Propulsion 36 | . 4 10 2 11 2 5 2 Treads 26 | . 3 8 . 8 2 3 2 Leg 2 | . 1 . . . . 1 . Wheel 6 | . . . 2 3 . 1 . Hover 2 | . . 2 . . . . . Flight . | . . . . . . . . Utility 30 | . 4 8 2 8 2 3 3 Device 6 | . . 2 1 2 . 1 . Storage 3 | . 1 . 1 1 . . . Processor 3 | . . 2 . . 1 . . Hackware 2 | . . . . 1 . 1 . Protection 16 | . 3 4 . 4 1 1 3 Artifact . | . . . . . . . . Weapon 54 | . 5 27 . 6 6 10 . Energy Gun 1 | . 1 . . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 32 | . 4 16 . 5 3 4 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 10 | . . 7 . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . 3 . . 1 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . . 3 . Unidentified Prototypes 4 | . 1 3 . . . . . Parts Lost 28 | . . 4 . 10 2 4 8 Power 5 | . . 1 . 2 . . 2 Propulsion 12 | . . 1 . 5 1 1 4 Utility 4 | . . 2 . 1 . . 1 Weapon 7 | . . . . 2 1 3 1 Highest Loss Streak 8 | . . 1 . 3 1 4 8 Average Slot Usage (%) 97 | . 99 97 100 97 99 98 70 Engine 9 | . 14 8 11 6 9 9 5 Core 1 | . . 2 . 2 . . . Treads 26 | . 21 31 25 24 19 26 21 Leg 1 | . 6 . . . . . . Wheel 5 | . . . 7 10 16 9 6 Device 4 | . . 3 11 9 . . . Storage 10 | . 14 11 11 9 9 9 7 Processor 4 | . . 10 . . 8 9 7 Protection 8 | . 13 7 11 7 8 6 6 Energy Gun 1 | . 8 . . . . . . Ballistic Gun 21 | . 18 21 22 23 24 23 . Naked Turns . | . . . . . . . . Heaviest Build 106 | 11 36 42 102 106 67 67 62 Greatest Support 82 | 20 43 66 66 26 40 16 82 Greatest Overweight (x) 10 | . 1 . 10 10 4 5 5 Average Overweight (x) 1 | . . . 2 6 2 4 4 Largest Inventory Capacity 25 | . 15 15 25 25 20 20 20 Average Capacity 18 | . 13 15 21 23 20 20 17 Most Carried 23 | . 15 15 17 23 20 20 18 Average Carried 15 | . 10 14 15 19 17 19 13 Final Capacity 25 | 8 15 15 25 20 20 20 5 Final Carried 20 | 6 15 15 17 19 20 18 5 Class Distribution -------------------- 65% | Mutant 15% | Scavenger-Gunner 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Matter Collected 4688 | 192 297 1283 229 1722 231 559 175 Remotely . | . . . . . . . . Salvage Created 5625 | . 491 1892 103 2066 298 541 234 Parts 365 | . 27 152 9 98 23 44 12 Haulers Intercepted 11 | . 2 5 . 4 . . . Recyclers Shooed 5 | . 1 . . 4 . . . Parts Field Recycled 24 | . . 19 . . . 5 . Retrieved Matter 290 | . . 240 . . . 50 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 112 | . 6 42 2 29 11 14 8 Melee 8 | . . . . . . 1 7 Guns 69 | . 6 26 2 24 5 6 . Cannons 5 | . . . . 5 . . . AOE 30 | . . 16 . . 6 7 1 Classes Destroyed 16 | . 4 7 1 4 . . . Worker 8 | . 2 4 . 1 . 1 . Builder 4 | . . 2 . 2 . . . Tunneler 2 | . . . 2 . . . . Hauler 11 | . 2 5 . 4 . . . Recycler 9 | . 1 3 . 5 . . . Mechanic 2 | . . 1 . . . 1 . Operator 5 | . . 3 . 2 . . . Watcher 8 | . . 4 . 2 . 2 . Swarmer 32 | . . 14 1 1 6 5 5 Grunt 52 | . 6 17 1 18 2 5 3 Brawler 3 | . . 1 . 2 . . . Duelist 2 | . . . . 2 . . . Sentry 17 | . . 10 . 2 3 2 . Specialist 4 | . . . . 2 . 2 . Hunter 1 | . . . . 1 . . . Heavy 1 | . . . . 1 . . . Best Kill Streak 11 | . 3 7 1 5 3 11 4 Combat Bots Only 9 | . 2 5 1 4 3 9 4 Max Kills in Single Turn 4 | . 2 3 1 1 2 4 1 Gunslinging 1 | . 1 . . . 1 . . Exploded 3 | . . 2 . . 2 3 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Damage Taken 6376 | . 324 1527 121 2020 506 954 924 Core 803 | . 28 220 . 181 38 132 204 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 88 . 45 . . . . Volleys Fired 355 | . 33 130 10 119 29 33 1 Largest 3 | . 2 2 2 3 3 3 1 Hottest 83 | . 70 46 46 83 69 69 30 Shots Fired 790 | . 66 236 20 324 63 80 1 Gun 734 | . 66 222 20 299 56 71 . Cannon 25 | . . . . 25 . . . Launcher 31 | . . 14 . . 7 9 1 Special . | . . . . . . . . Kinetic 736 | . 43 222 20 324 56 71 . Thermal 23 | . 23 . . . . . . Explosive 31 | . . 14 . . 7 9 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 54 | . 12 17 5 31 29 54 . Robot Miss Streak 4 | . 4 4 2 4 4 3 . Penetration Max 1 | . . . . 1 . . . Secondary Targets 10 | . 1 2 1 4 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 544 | . 46 157 9 207 40 67 18 Core Hits 258 | . 21 88 4 89 16 30 10 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 9 | . 2 2 . 4 . 1 . Burn 2 | . 2 . . . . . . Destroy 4 | . . 2 . 1 . 1 . Blast 3 | . . . . 3 . . . Melee Attacks 28 | . . 3 . . 1 4 20 Impact . | . . . . . . . . Slashing 27 | . . 3 . . 1 3 20 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12288 | . 609 4000 150 3983 1087 1702 757 Guns 7601 | . 609 2319 150 2926 639 958 . Cannons 788 | . . . . 788 . . . Explosions 3147 | . . 1681 . 269 448 648 101 Melee 752 | . . . . . . 96 656 Ramming . | . . . . . . . . Kinetic 8163 | . 383 2319 150 3714 639 958 . Thermal 743 | . 226 248 . 269 . . . Explosive 2630 | . . 1433 . . 448 648 101 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 752 | . . . . . . 96 656 Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 5 . . . . Average Corruption 2 | . . 1 5 . . . . Corruption Purged . | . . . . . . . . Effects 32 | . . 13 19 . . . . Message Errors 11 | . . 6 5 . . . . Matter Fused 9 | . . 3 6 . . . . Heat Flow Errors 2 | . . . 2 . . . . Energy Discharges 3 | . . 1 2 . . . . Data Loss (minor) 4 | . . 2 2 . . . . Data Loss (major) 2 | . . . 2 . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 509 | . . 127 . 268 20 50 44 Projectiles 109 | . . . . 109 . . . Explosions 358 | . . 127 . 159 20 50 2 Melee 42 | . . . . . . . 42 Knockbacks 9 | . . . . 9 . . . Impact . | . . . . . . . . Kinetic 8 | . . . . 8 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 566 | . . 127 . 186 103 102 48 Shots 12 | . . 2 . 2 4 3 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 276 | . 276 97 217 21 148 168 8 Average Temperature 34 | . 61 16 102 7 53 59 8 Received Heat Transfer 2184 | . 216 498 21 837 171 198 243 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1114 | . 814 150 . 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Peak Influence 716 | . 82 684 347 432 716 540 498 Initial 349 | . . 34 266 94 280 349 293 Average 278 | . 48 347 229 213 536 415 336 Maximum Alert Level 3 | . . 2 1 2 3 2 2 Low Security (%) 42 | . 100 30 48 50 . 2 . Level 1 32 | . . 32 51 44 16 41 82 Level 2 24 | . . 37 . 4 74 55 17 Level 3 . | . . . . . 8 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . 4 . 7 . 3 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 11 | . . 3 . 6 . 2 . Assault 1 | . . 1 . . . . . Garrison 2 | . . . . 1 . 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Distress Signals 6 | . . 3 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 8 58 5 45 12 20 12 Peak Tracking Total 10 | . 2 6 3 4 5 6 10 Tactical Retreats 7 | . . 1 . 2 1 . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Traps Triggered 12 | . . 1 . . 8 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Disabled 13 | . . 7 . 3 1 2 . Max in Single Turn 6 | . . 6 . 1 1 1 . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Machines Accessed 19 | . 3 9 1 3 . 3 . Terminals 13 | . 3 8 . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 70 | . 12 42 1 6 . 9 . Successful 46 | . 6 29 1 5 . 5 . Failed 24 | . 6 13 . 1 . 4 . Catastrophic 3 | . 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 28 | . 10 14 . 2 . 2 . Terminals 55 | . 12 34 . 3 . 6 . Fabricators . | . . . . . . . . Repair Stations 10 | . . 8 . 2 . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 25 | . 3 17 1 2 . 2 . Part Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 4 | . . 3 . . . 1 . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 4 | . . 3 . 1 . . . Locate Traps 4 | . . 3 . . . 1 . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 4 | . . 4 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 6 . 2 . . . Scan Component 4 | . . 3 . 1 . . . Repair 4 | . . 3 . 1 . . . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 9 | . 3 6 . . . . . Terminals 9 | . 3 6 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 7 | . 3 4 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 8 . 2 . 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 3 . 1 . . . Time 128 | . . 96 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . purge_threat 1 | . . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Attached 1 | . . . . . . 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 1 . . . Highest-Rated Group 40 | . . . 40 16 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . 18 10 . . . Total Damage 337 | . . . 228 109 . . . Kills 7 | . . . 6 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Turns Passed 6954 | . 1107 2336 796 1454 581 474 206 Spaces Moved 3190 | 1 634 1090 412 516 291 182 64 Core . | . . . . . . . . Treads 1869 | . 441 1090 265 . 64 . 9 Legs 194 | 1 193 . . . . . . Wheels 1127 | . . . 147 516 227 182 55 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 155 120 120 150 135 Average Speed 164 | 120 148 160 178 184 159 160 171 Slowest Speed 270 | 120 200 160 260 230 265 165 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 2 64 90 89 39 55 16 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 3 | . . 3 . . . . . Terrain Destroyed 279 | . . 117 . 60 45 46 11 Melee 3 | . . 3 . . . . . Projectile 12 | . . . . 12 . . . AOE 264 | . . 114 . 48 45 46 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Total 4292 | . 743 1480 457 812 366 307 127 Wait 392 | . 21 169 26 109 5 54 8 Move 3183 | . 633 1089 411 515 290 181 64 Hop . | . . . . . . . . Pick Up 79 | . 22 18 4 25 4 6 . Fast Attach 13 | . 3 8 . 2 . . . Attach 35 | . . 7 1 15 3 3 6 Detach . | . . . . . . . . Swap 79 | . 11 32 3 11 7 15 . Drop 79 | . 20 24 2 16 2 11 4 Fire 355 | . 33 130 10 119 29 33 1 Melee 28 | . . 3 . . 1 4 20 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 49 | . . . . . 25 . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 521 | -10/Materials | Discovered new exit (range 16) 745 | -10/Materials | Discovered new exit (range 5) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -9/Materials | Discovered new exit (range 4) 1761 | -9/Materials | Discovered new exit (range 16) 1823 | -9/Materials | Discovered new exit (range 16) 2167 | -9/Materials | Discovered new exit (range 19) 2379 | -9/Materials | Identified exit to Materials 2379 | -9/Materials | Identified exit to Mines 2553 | -9/Materials | Repaired Autogun 2586 | -9/Materials | Repaired Autogun 2620 | -9/Materials | Repaired Imp. Treads 2774 | -9/Materials | Core integrity fell below 50% 3108 | -9/Materials | First assault squad dispatched 3444 | -9/Materials | Entered Mines 3470 | -9/Mines | Learned Materials trap positions 3500 | -9/Mines | Discovered exit to Materials (range 11) 3533 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3695 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4224 | -9/Mines | Discovered exit to Materials (range 4) 4240 | -9/Mines | Entered Materials 4240 | -8/Materials | Accompanied by 1 ally 4240 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4241 | -8/Materials | Loaded intel: 13 trap records 4444 | -8/Materials | Repaired Autogun 4887 | -8/Materials | Build established: Scavenger-Tank 5231 | -8/Materials | Discovered new exit (range 16) 5306 | -8/Materials | Lost 3 parts (1p2n) 5631 | -8/Materials | Garrison activated, responded to threat 5693 | -8/Materials | Identified exit to Garrison 5694 | -8/Materials | Entered Garrison 5731 | -8/Garrison | Triggered checkpoint 5785 | -8/Garrison | Discovered new exit (range 10) 5829 | -8/Garrison | Triggered checkpoint 5914 | -8/Garrison | Discovered new exit (range 9) 6006 | -8/Garrison | Triggered checkpoint 6090 | -8/Garrison | Discovered new exit (range 9) 6111 | -8/Garrison | Installed Relay Interface Framework 6115 | -8/Garrison | Build established: Scavenger-Gunner 6130 | -8/Garrison | Triggered checkpoint 6224 | -8/Garrison | Garrison Relay disabled 6275 | -8/Garrison | Entered Materials 6661 | -8/Materials | Identified exit to Garrison 6704 | -8/Materials | Garrison activated, responded to threat 6705 | -8/Materials | Core integrity fell below 50% 6749 | -8/Materials | Entered Garrison 6753 | -8/Garrison | Destroyed 9 combat bots 6756 | -8/Garrison | Lost 4 parts (1n3w) 6757 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 6906 | -8/Garrison | Core integrity fell below 20% 6934 | -8/Garrison | Lost 8 parts (2p4n1u1w) 6955 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Adv. Treads destroyed. Garrison Door activated. Lgt. Treads destroyed. Destroyed Aluminum Leg. Critical hit (Burn: +37). Destroyed Unknown Power Core. S-10 Pest destroyed. Discarded Adv. Targeting Computer. Dropped Imp. Weapon Shielding. Critical hit (Burn: +37). G-47 Trooper destroyed. Dropped Hcp. Storage Unit. Acquired 11 matter. Critical hit (Destroy). S-10 Pest destroyed. Acquired 19 matter. Acquired 14 matter. S-10 Pest destroyed. Acquired 14 matter. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ???????????????????????## ##??""## ?????????????? | | ???????????????????????# ?? ?????????????? | | ???????????????????????# ?? ?????????????? | | ???????????????????????# ?? ??????????????? | | ???????????????????????# #? #??? ???????????? | | ?????????????????????### ## ## ????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ????????????????? | | ?????????????????????? ??????????????????? | | ???????????????????###? = ????????????????????? | | ??????????????????## ### % #???? #???????????????? | | ?????????????###### %%*= ## ## #??????????? | | ?????????????#=^^=% !![ @= #??????????? | | ?????????????# *===!!==! [ Y #??????????? | | ?????????????# ### !!/[ Y #??????????? | | ?????????????# #?########### ## #??????????? | | ?????????????# #????????????? #???????????????? | | ?????????????# #??????????????###???????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ????########## #????????????????????????????????? | | ????# ^ #????????????????????????????????? | | ????# ^ #????????????????????????????????? | | ????# ##### ###????????????????????????????????? | | ????# #???# #??????????????????????????????????? | | ????## ##???# #??????????????????????????????????? | | ????#" "#???#^#??????????????????????????????????? | | ????#" "#???# #??????????????????????????????????? | | ????#" "#???# ??????????????????????????????????? | | ????#"""#???###??????????????????????????????????? | | ????#####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 22 Relay Coupler Value 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeLinkedReconstructor Manual? 0 Play Time 00:48:30 Cumulative 275.6 hours Start 2021.08.20 @ 23:37:00 End 2021.08.21 @ 01:50:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a87190e8-e74a-4e5b-9c68-0d8f218d47e2