Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 13:42:32

Player: Sgt. Smokeweed

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (58)      290
Value Destroyed (1649)     1649
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5819

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             690/700
Matter                     280/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (87)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
           Cooling System
  Improved Targeting Computer
           System Shield
>          --- WEAPON (2) -------
           Firepult
>          --- INVENTORY (5) ----
           Kinecellerator
           Shield Generator
           Flak Cannon
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Cooling System
  Improved Targeting Computer
           System Shield
>          --- WEAPON -----------
           Firepult
>          --- INVENTORY --------
           Kinecellerator
           Shield Generator
           Flak Cannon
           Flak Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Processor                Improved Targeting Computer
  Hackware                 System Shield
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             32   | 5   3   1   18  .   1   2   .   2   
  Power                    7    | 1   1   .   5   .   .   .   .   .   
    Engine                 5    | 1   .   .   4   .   .   .   .   .   
    Core                   2    | .   1   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   7   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   5   .   .   .   .   1   
    Hover                  2    | .   .   .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   1   .   3   .   .   2   .   1   
    Device                 5    | .   1   .   2   .   .   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   1   3   .   1   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   .   1   .   1   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 7    | .   .   .   5   .   .   1   1   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  2    | .   .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   5   .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            1    | .   .   .   1   2   3   2   1   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   2   3   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             5    | .   .   .   1   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   77  85  70  100 94  88  75  67  
  Engine                   6    | .   7   .   4   11  11  11  9   7   
  Core                     4    | .   6   14  5   .   .   .   .   .   
  Leg                      7    | .   28  28  4   .   .   .   .   .   
  Wheel                    17   | .   .   .   8   44  44  44  30  26  
  Hover                    4    | .   .   .   11  .   .   .   .   .   
  Device                   10   | .   6   14  8   11  11  11  18  15  
  Processor                6    | .   .   .   6   11  11  11  9   7   
  Energy Cannon            9    | .   8   14  8   11  11  11  9   7   
  Ballistic Gun            7    | .   14  6   10  11  5   .   .   .   
  Launcher                 1    | .   .   7   1   .   .   .   .   .   
Peak Build Rating          41   | 5   10  10  19  19  35  36  38  41  
  Average Rating           18   | 3   7   9   11  19  26  35  36  37  
  On Entrance              18   | .   5   10  10  19  19  35  35  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 9   11  12  17  17  32  32  33  33  
  Greatest Support         48   | 20  20  20  48  48  48  48  48  46  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             4    | .   .   1   3   3   3   3   3   4   
  Average Carried          1    | .   .   .   1   2   3   2   1   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            4    | .   .   1   2   3   3   2   3   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           770  | 220 108 18  351 38  .   30  5   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2123 | .   295 85  845 93  .   414 329 62  
  Parts                    104  | .   27  5   52  3   .   5   12  .   
Haulers Intercepted        3    | .   .   .   3   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  43   | .   6   2   21  2   .   8   3   1   
  Guns                     14   | .   4   .   9   1   .   .   .   .   
  Cannons                  13   | .   2   2   8   .   .   1   .   .   
  AOE                      7    | .   .   .   4   .   .   2   1   .   
Classes Destroyed          8    | .   6   .   2   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   2   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  6    | .   1   .   4   .   .   .   1   .   
  Swarmer                  13   | .   3   .   10  .   .   .   .   .   
  Grunt                    25   | .   3   2   7   2   .   8   3   .   
  Sentry                   5    | .   .   .   4   .   .   .   .   1   
Best Kill Streak           6    | .   6   2   4   2   .   3   4   1   
  Combat Bots Only         4    | .   3   2   4   2   .   3   3   1   
Max Kills in Single Turn   3    | .   2   1   2   1   .   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        196  | .    21   5    118  11   .    29   3    9    
  Missed                   60   | .    8    2    29   4    .    10   1    6    
  Hits                     136  | .    13   3    89   7    .    19   2    3    
    Projectile             136  | .    13   3    89   7    .    19   2    3    
  Critical Strikes         7    | .    .    1    3    1    .    2    .    .    
Damage Taken               1742 | .    117  40   1014 98   .    415  37   21   
  Core                     445  | .    21   .    327  16   .    53   18   10   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   29   | .    .    .    29   .    .    .    .    .    
Core Remaining (%)         72   | 100  .    91   .    .    .    1    96   .    
Volleys Fired              131  | .    17   5    83   7    .    11   5    3    
  Largest                  2    | .    2    2    2    2    .    1    1    1    
  Hottest                  250  | .    80   80   91   91   .    250  250  250  
Shots Fired                194  | .    34   10   117  14   .    11   5    3    
  Gun                      83   | .    17   5    54   7    .    .    .    .    
  Cannon                   109  | .    17   5    61   7    .    11   5    3    
  Launcher                 2    | .    .    .    2    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  83   | .    17   5    54   7    .    .    .    .    
  Thermal                  109  | .    17   5    61   7    .    11   5    3    
  Explosive                2    | .    .    .    2    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    3    6    16   8    .    11   11   7    
  Robot Miss Streak        3    | .    3    2    2    1    .    3    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           130  | .    16   6    80   11   .    10   4    3    
  Core Hits                78   | .    12   3    34   1    .    17   11   .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3238 | .    264  92   1559 212  .    661  344  106  
  Guns                     730  | .    143  22   494  71   .    .    .    .    
  Cannons                  1498 | .    121  70   921  141  .    146  61   38   
  Explosions               987  | .    .    .    121  .    .    515  283  68   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    .    .    23   .    .    .    .    .    
  Kinetic                  730  | .    143  22   494  71   .    .    .    .    
  Thermal                  2364 | .    121  70   921  141  .    661  344  106  
  Explosive                121  | .    .    .    121  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    1    .    .    5    .    .    
  Projectiles              1    | .    .    .    1    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    .    .    3    .    .    71   .    .    
  Shots                    4    | .    .    .    .    .    .    4    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    
Targets Rammed             5    | .    .    .    5    .    .    .    .    .    
  Kicked                   3    | .    .    .    3    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        443  | .    90   21   443  13   .    428  219  250  
  Average Temperature      168  | .    48   12   223  7    .    194  100  124  
  Received Heat Transfer   708  | .    27   42   333  75   .    207  18   6    
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              9    | .    .    .    .    1    .    5    2    1    
  Combat Hostiles          9    | .    .    .    .    1    .    5    2    1    
  Parts Melted             21   | .    .    .    2    2    .    9    3    5    
  Heat Transferred         8719 | .    259  148  1813 259  .    3920 1760 560  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             193  | .   147 93  155 74  .   193 156 56  
  Initial                  56   | .   .   33  4   24  .   .   39  56  
  Average                  60   | .   61  45  62  46  .   122 108 14  
Influence Increases        1366 | .   194 80  587 50  .   253 157 45  
  Destroy 0b10 Robot/C     860  | .   120 40  420 40  .   160 60  20  
  Destroy 0b10 Robot/NC    75   | .   20  .   35  .   .   .   20  .   
  Destroy Leader           208  | .   32  10  104 10  .   30  12  10  
  Successful Hack          18   | .   7   .   11  .   .   .   .   .   
  Disable Machine          105  | .   15  30  .   .   .   .   45  15  
  Destroy Structure        85   | .   .   .   17  .   .   48  20  .   
  Lose Combat Pursuer      15   | .   .   .   .   .   .   15  .   .   
Influence Decreases        1366 | .   107 154 537 89  24  150 134 171 
  Entered New Map          260  | .   .   54  9   39  24  .   64  70  
  Time Decay               1036 | .   107 100 478 50  .   140 60  101 
  Lost Part                70   | .   .   .   50  .   .   10  10  .   
Squads Dispatched          1    | .   1   .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   .   1   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              55   | .   8   2   28  2   .   9   4   2   
  Peak Tracking Total      5    | .   2   2   5   2   .   4   4   1   
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   1   2   .   .   .   .   3   1   
  Max in Single Turn       1    | .   1   1   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          11   | .   3   .   6   .   1   .   .   1   
  Terminals                8    | .   3   .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                20   | .   7   .   10  .   1   .   .   2   
  Successful               6    | .   1   .   4   .   1   .   .   .   
  Failed                   14   | .   6   .   6   .   .   .   .   2   
    Catastrophic           5    | .   1   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   7   .   6   .   2   .   .   .   
  Terminals                15   | .   7   .   8   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             4    | .   1   .   2   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   4   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3059 | 65   359  218  1312 104  204  292  131  374  
Spaces Moved               2496 | 53   253  162  960  91   224  253  88   412  
  Core                     8    | 8    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     600  | 45   253  162  140  .    .    .    .    .    
  Wheels                   1273 | .    .    .    205  91   224  253  88   412  
  Hover                    615  | .    .    .    615  .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  56   90   90   90   90   87   
  Average Speed            99   | 109  120  120  102  90   90   90   90   88   
  Slowest Speed            120  | 120  120  120  120  90   90   90   90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    39   54   57   17   62   61   13   13   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    .    16   .    .    70   28   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    4    .    .    
  AOE                      110  | .    .    .    16   .    .    66   28   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      2855 | 57   274  175  1168 98   226  305  134  418  
  Wait                     171  | .    .    7    85   .    .    40   39   .    
  Move                     2488 | 52   252  161  959  90   223  252  87   412  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  7    | .    .    .    3    1    .    .    2    1    
  Fast Attach              27   | 5    3    1    15   .    1    .    .    2    
  Attach                   3    | .    .    .    1    .    .    1    1    .    
  Detach                   2    | .    .    1    1    .    .    .    .    .    
  Swap                     5    | .    .    .    4    .    .    1    .    .    
  Drop                     16   | .    2    .    12   .    2    .    .    .    
  Fire                     131  | .    17   5    83   7    .    11   5    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    2    .    .    .    .    .    
  Kick                     3    | .    .    .    3    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 4)
  425 | -10/Materials | Entered Mines
  512 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  610 | -10/Mines     | Discovered new exit (range 14)
  643 | -10/Mines     | Entered Materials
  643 | -9/Materials  | Evolved 2 slots: Propulsion x2
  698 | -9/Materials  | Discovered new exit (range 14)
  863 | -9/Materials  | Core integrity fell below 50%
  890 | -9/Materials  | Lost 5 parts (1p1n1u2w)
  945 | -9/Materials  | Discovered new exit (range 16)
 1240 | -9/Materials  | Repaired Hover Unit
 1562 | -9/Materials  | Identified exit to Mines
 1931 | -9/Materials  | Core integrity fell below 20%
 1955 | -9/Materials  | Entered Mines
 2052 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2053 | -9/Mines      | Discovered new exit (range 5)
 2059 | -9/Mines      | Entered Exiles
 2084 | -9/Exiles     | Met 8R-AWN
 2099 | -9/Exiles     | Met EX-HEX
 2124 | -9/Exiles     | Met EX-BIN
 2138 | -9/Exiles     | Aligned with FarCom system
 2139 | -9/Exiles     | Given EX-Vault access code
 2161 | -9/Exiles     | Opened EX-Vault
 2169 | -9/Exiles     | Found Firepult
 2189 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2220 | -9/Exiles     | Met EX-DEC
 2254 | -9/Exiles     | Discovered new exit (range 10)
 2263 | -9/Exiles     | Left Exiles lab with Firepult
 2263 | -9/Exiles     | Entered Mines
 2549 | -8/Mines      | Discovered new exit (range 6)
 2555 | -8/Mines      | Entered Materials
 2555 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2683 | -8/Materials  | Discovered new exit (range 4)
 2686 | -8/Materials  | Entered Factory
 2686 | -7/Factory    | Evolved 2 slots: Utility x2
 3060 | -7/Factory    | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
Receiving FarCom transmissions...
K-01 Serf cleans the Matter Pump.
Connecting with Garrison Access...
Current location identified: Factory
Acquired Wheel.
K-01 Serf cleans the Power Conduit. <x3>
K-01 Serf collects debris.
Construction Platform disabled.
Melted Lgt. Treads.
Y-54 Guardian critical meltdown.
Gatling Laser melted.
Flak Gun melted.
Imp. Heat Sink melted.
Imp. Deuterium Engine melted.
U-05 Engineer lays Concrete.
Acquired Kinecellerator.
U-05 Engineer lays Concrete. <x5>
Acquired System Shield.
U-05 Engineer lays Concrete. <x8>

 Map 
-----
+----------------------------------------------------+
|                               ???????????????????? |
|                               ???????????????????? |
|                   =/   """?   ???????????????????? |
|                   =/   """     ??????????????????? |
| ######            /    """ = #???????????????????? |
| =#???######        ^         #???????????????????? |
|  #????????#       ""         #???????????????????? |
|  #????????#       ""         #???????????????????? |
|  #????????#       "T !!      #???????????????????? |
|  #????????#       "" !!      ####????????????????? |
|  #????????+       "" !!         +????????????????? |
|  #????????#                 #????????????????????? |
| ##????????######            #????????????????????? |
| ???????????????#     ####   #????????????????????? |
| ???????????????#     #??????#????????????????????? |
| ???????????????#     #???????????????????????????? |
| ???????????????#     #???????????????????????????? |
| #############??#     #??#+####???????????????????? |
|             #??#     #??      ???????????s???????? |
|             #??#     #?""""""""??????????s???????? |
|   """"""    #??#     #?        ??????????????????? |
|   """"""    #??#     # """""""""    #????s???????? |
|   """"""    #??#     #             =#????????????? |
|   """"""    #??#     +  !           #????????????? |
|             #??#     ##################    #?????? |
|   """"""    #??#         @                !        |
|   """"""    #??#     ##################+##         |
|   """"""    #?#      #???????????????????????????? |
|   """"""    #?#T     #???????????????????????????? |
|             #?##      ???????????????????????????? |
| #############??#      ???????????????????????????? |
| ???????????????#      ???????????????????????????? |
| ???????????????#      ???????????????????????????? |
| ???????????????#      ???????????????????????????? |
| ???????????????#######???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hover Unit | 3% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorNovaBallwheel
  Manual?         0
Play Time         00:22:17
  Cumulative      82.9 hours
  Start           2025.05.09 @ 07:43:50
  End             2025.05.13 @ 13:42:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          215
  Rogue           140
  Adventurer      75
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 653de85c-24f9-4f7b-9ef2-bc92fba49ff6