Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.12 @ 19:37:40 Player: UnifiBg Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (171) 855 Value Destroyed (4513) 4513 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 10038 Bonus ------- High Alert Combat Kills 720 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 70/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Lightning Gun Cooled Particle Cannon Cooled Particle Cannon Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core Advanced Heat Sink High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Weapon Cycler Insulated Plating Authchip [Weapon] High-powered Tractor Beam Recalibrator Heart of Steel Arc Projector Heavy Particle Gun Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle Minigun KE Penetrator Flak Cannon Great Maul [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Weapon] Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . . 1 1 . . 1 . Weapon 3 | . . 1 . 1 . . 1 . Parts Attached 124 | 11 12 32 44 4 12 2 4 3 Power 11 | 2 2 4 2 . 1 . . . Engine 10 | 2 2 4 1 . 1 . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 39 | 3 2 15 15 1 2 . 1 . Treads 12 | 2 . 7 3 . . . . . Leg 11 | . 2 4 4 . 1 . . . Wheel 15 | 1 . 4 8 1 1 . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 29 | 4 4 2 9 2 4 1 2 1 Device 10 | 2 2 1 2 1 . 1 1 . Storage 8 | 2 2 . 2 . 1 . 1 . Processor 4 | . . 1 2 1 . . . . Hackware 1 | . . . . . . . . 1 Protection 6 | . . . 3 . 3 . . . Artifact . | . . . . . . . . . Weapon 45 | 2 4 11 18 1 5 1 1 2 Energy Gun 11 | . . 3 5 1 1 . . 1 Energy Cannon 5 | . . . 3 . 1 . 1 . Ballistic Gun 16 | 2 3 4 6 . . 1 . . Ballistic Cannon 4 | . . 1 2 . 1 . . . Launcher 4 | . . 1 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . 1 2 . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . 1 3 6 1 . . 2 1 Parts Lost 42 | . . 3 13 . 12 9 . 5 Power 2 | . . . 1 . . 1 . . Propulsion 15 | . . 2 8 . 4 1 . . Utility 11 | . . . 3 . 3 2 . 3 Weapon 14 | . . 1 1 . 5 5 . 2 Highest Loss Streak 6 | . . 3 2 . 3 6 . 5 To Critical Strikes 3 | . . . 1 . . . . 2 Average Backups 18 | 6 13 14 18 24 24 20 1 1 Power 2 | 1 2 1 1 2 3 4 . . Propulsion . | 2 2 1 . . . . . . Utility 6 | . 5 4 6 8 9 8 1 1 Weapon 7 | 1 2 7 9 12 11 5 . . Tool/Special . | . . . . . . . . . Unused Backups 55 | . 12 10 14 3 3 13 . . Power 14 | . 3 . 3 2 1 5 . . Propulsion 4 | . 2 1 1 . . . . . Utility 20 | . 4 4 5 1 . 6 . . Weapon 16 | . 3 4 5 . 2 2 . . Tool/Special 1 | . . 1 . . . . . . Average Slot Usage (%) 87 | . 99 99 96 99 83 66 24 27 Engine 8 | . 14 11 7 7 7 6 . . Treads 9 | . 27 15 9 7 3 . . . Leg 2 | . . 6 6 7 . . . . Wheel 8 | . . 11 17 15 11 . . . Device 8 | . 14 3 5 3 6 14 4 6 Storage 9 | . 14 11 9 7 7 6 4 . Processor 6 | . . 7 9 10 7 6 . . Protection 2 | . . . 3 7 7 . . . Energy Gun 5 | . . 12 5 8 7 . 4 5 Energy Cannon 4 | . . . 2 . 9 6 5 4 Ballistic Gun 12 | . 24 11 12 14 4 14 . . Ballistic Cannon 2 | . . 3 2 1 2 6 . . Launcher 1 | . . 1 . . 4 . . . Impact Weapon 2 | . 3 2 4 4 . . . . Peak Build Rating 49 | 9 12 18 30 40 49 48 38 45 Average Rating 28 | 7 9 16 24 38 45 39 30 37 On Entrance 21 | . 8 11 17 30 40 48 3 38 Naked Turns 52 | . . . . . . 44 3 5 Heaviest Build 119 | 19 32 38 103 106 119 112 24 29 Greatest Support 54 | 40 40 40 54 32 44 3 9 9 Greatest Overweight (x) 37 | . 10 3 10 4 6 37 2 3 Average Overweight (x) 3 | . . 2 3 3 3 20 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 8 8 Average Capacity 19 | 7 14 15 18 25 25 24 7 5 Most Carried 25 | 8 15 15 25 25 25 25 5 3 Average Carried 18 | 6 13 14 18 24 24 22 2 1 Final Capacity 25 | 8 15 15 25 25 25 5 8 5 Final Carried 25 | 8 15 15 25 25 25 5 1 . Class Distribution -------------------- 48% | Gunner 27% | Mutant 12% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Matter Collected 4875 | 370 545 1235 1634 49 993 49 . . Remotely 672 | . . . 672 . . . . . Salvage Created 6015 | 186 499 1785 2698 106 692 49 . . Parts 303 | 13 37 110 103 5 32 3 . . Haulers Intercepted 7 | . 1 3 3 . . . . . Recyclers Shooed 13 | . 1 6 6 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 27 3 . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 119 | . 9 40 45 1 21 3 . . Melee 1 | . . 1 . . . . . . Guns 70 | . 9 20 34 1 5 1 . . Cannons 21 | . . 7 6 . 6 2 . . AOE 25 | . . 12 4 . 9 . . . Classes Destroyed 18 | 3 5 4 3 . 3 . . . Worker 6 | 2 . 1 3 . . . . . Builder 12 | . 3 3 6 . . . . . Tunneler 4 | 3 . . 1 . . . . . Hauler 7 | . 1 3 3 . . . . . Recycler 19 | 1 1 8 8 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . 2 . . . . . . Watcher 4 | . 3 1 . . . . . . Swarmer 33 | . 3 16 9 . 2 3 . . Grunt 58 | . 6 12 27 . 13 . . . Brawler 3 | . . . 1 . 2 . . . Duelist 3 | . . 2 . . 1 . . . Protector 1 | . . 1 . . . . . . Sentry 18 | . . 9 7 1 1 . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . Behemoth 1 | . . . . . 1 . . . Samaritan 1 | . . . . . 1 . . . Best Kill Streak 7 | 3 3 7 5 2 4 3 . . Combat Bots Only 6 | . 3 6 4 1 4 3 . . Max Kills in Single Turn 3 | 1 1 3 2 1 3 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 1 . 3 . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Hostile Shots Fired 633 | . 47 117 184 18 166 64 . 37 Missed 164 | . 6 26 52 3 58 18 . 1 Damage Taken 7817 | . 406 1140 2035 120 1529 937 . 1650 Core 1904 | . 61 158 421 6 127 260 . 871 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 26 | . . . . . 26 . . . Core Remaining (%) 60 | 100 75 60 23 . . 43 . . Volleys Fired 382 | 10 41 73 129 4 120 5 . . Largest 4 | 2 2 3 3 4 4 4 . . Hottest 178 | 40 46 144 159 160 178 120 . . Shots Fired 907 | 20 82 214 355 16 203 17 . . Gun 581 | 20 82 159 273 12 30 5 . . Cannon 262 | . . 37 77 4 132 12 . . Launcher 64 | . . 18 5 . 41 . . . Special . | . . . . . . . . . Kinetic 511 | 20 82 115 248 12 24 10 . . Thermal 314 | . . 70 102 4 131 7 . . Explosive 64 | . . 18 5 . 41 . . . Electromagnetic 18 | . . 11 . . 7 . . . Robot Hit Streak 23 | 13 6 17 23 21 7 3 . . Robot Miss Streak 8 | 2 3 7 8 3 4 6 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 509 | 14 55 131 237 11 53 8 . . Core Hits 346 | 7 23 123 120 7 58 8 . . Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 6 | . . . 5 . 1 . . . Critical Strikes 17 | . . 2 14 . 1 . . . Burn 7 | . . . 7 . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 3 | . . . 3 . . . . . Blast 2 | . . 2 . . . . . . Smash 4 | . . . 3 . 1 . . . Melee Attacks 116 | . 17 36 52 6 5 . . . Impact 116 | . 17 36 52 6 5 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 22 | . 2 5 10 . 5 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13088 | 196 898 3169 5207 204 3135 239 . 40 Guns 6146 | 196 762 1545 3016 160 406 61 . . Cannons 2299 | . . 397 1078 44 602 178 . . Explosions 2902 | . . 805 350 . 1747 . . . Melee 1658 | . 136 419 723 . 380 . . . Ramming 83 | . . 3 40 . . . . 40 Kinetic 5246 | 196 762 1114 2667 121 255 131 . . Thermal 3014 | . . 740 1427 83 656 108 . . Explosive 2852 | . . 755 350 . 1747 . . . Electromagnetic 235 | . . 138 . . 97 . . . Impact 1658 | . 136 419 723 . 380 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 3 . . . . 21 Average Corruption 6 | . . . 3 . . . . 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . 8 . . . . 4 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . 2 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 2 | . . . 2 . . . . . Data Loss (minor) 1 | . . . 1 . . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 622 | . 24 105 438 . 55 . . . Projectiles 36 | . . . 36 . . . . . Explosions 17 | . . . 1 . 16 . . . Melee 569 | . 24 105 401 . 39 . . . Knockbacks 20 | . . 8 11 . 1 . . . Impact 8 | . . 3 5 . . . . . Kinetic 10 | . . 4 5 . 1 . . . Secondary 2 | . . 1 1 . . . . . Self-Inflicted Damage 183 | . . 130 34 . . . . 19 Shots 7 | . . 7 . . . . . . Rammed 16 | . . 1 1 . . . . 14 Targets Rammed 16 | . . 1 1 . . . . 14 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 575 | . 11 248 575 347 428 308 . . Average Temperature 82 | . 3 63 91 190 81 85 . . Received Heat Transfer 2046 | . 105 219 864 36 396 426 . . Effects 11 | . . . 10 . . 1 . . Shutdowns 2 | . . . 2 . . . . . Energy Bleed 1 | . . . . . . 1 . . Interference 5 | . . . 5 . . . . . Damage (minor) 2 | . . . 2 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 11 | . 1 3 6 . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 19 | . 4 4 11 . . . . . Impact Corruptions 25 | . 1 5 17 . 2 . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 6 | . . . 6 . . . . . Heat Transferred 4963 | . . 1071 2900 70 774 148 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Maximum Alert Level 4 | . . 3 4 2 . . . . Low Security (%) 45 | 100 100 54 . . . . 100 100 Level 1 12 | . . 8 26 . . . . . Level 2 13 | . . 14 17 100 . . . . Level 3 27 | . . 22 55 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1100 | 10 73 923 1100 499 . . . . Initial 499 | . . 9 382 499 . . . . Average 372 | 2 21 313 684 471 . . . . Influence Increases 3957 | 30 322 1399 1547 69 520 70 . . Destroy 0b10 Robot/C 2360 | . 180 780 900 20 420 60 . . Destroy 0b10 Robot/NC 285 | 30 40 95 110 5 5 . . . Destroy Leader 522 | . 38 198 216 10 50 10 . . Successful Hack 80 | . 38 28 14 . . . . . Disable Machine 60 | . . 30 30 . . . . . Destroy Structure 230 | . 11 133 82 4 . . . . Partial Spotted 45 | . . 15 . 30 . . . . Lose Combat Pursuer 375 | . 15 120 195 . 45 . . . Influence Decreases 2610 | 30 300 501 832 80 680 187 . . Time Decay 2332 | 30 300 471 702 80 592 157 . . Lost Part 278 | . . 30 130 . 88 30 . . Squads Dispatched 20 | . 1 6 13 . . . . . Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . 4 1 . . . . . Assault 6 | . . 2 4 . . . . . Garrison 7 | . . . 7 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Distress Signals 12 | . 2 4 6 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 19 60 69 2 26 4 . 5 Peak Tracking Total 7 | . 3 6 7 1 5 3 . 5 Tactical Retreats 19 | . 1 5 10 . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Traps Triggered 8 | . 4 2 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Disabled 5 | . . 2 2 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Machines Accessed 24 | . 7 8 7 . 2 . . . Terminals 19 | . 7 7 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 74 | . 19 32 21 . 2 . . . Successful 40 | . 12 16 10 . 2 . . . Failed 34 | . 7 16 11 . . . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 8 24 8 . . . . . Terminals 61 | . 19 30 12 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . 2 6 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 23 | . 10 7 4 . 2 . . . Robot Analysis 6 | . 6 . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Open Door 2 | . . . . . 2 . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . Locate Traps 3 | . 2 1 . . . . . . Security Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . 1 3 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 2 | . . 1 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 2 8 3 . . . . . Terminals 12 | . 2 8 2 . . . . . Track 1 | . . 1 . . . . . . Botnet 6 | . 2 2 2 . . . . . Skim 5 | . . 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Mask 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 7 7 7 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . 10 3 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Active Infowar (turns) 3012 | 105 1933 551 423 . . . . . Terrain 83 | 83 . . . . . . . . Structural 11 | . 11 . . . . . . . Seismic 2918 | 22 1922 551 423 . . . . . Robot Analysis Total 6 | . 6 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Turns Passed 12826 | 176 1933 2168 3025 177 2849 2255 77 166 Spaces Moved 5751 | 82 967 1174 1455 89 1661 204 57 62 Core 222 | 5 1 . . . . 204 10 2 Treads 1220 | 71 958 94 97 . . . . . Legs 10 | . 8 . . . 2 . . . Wheels 4192 | 6 . 1080 1358 89 1659 . . . Hover 107 | . . . . . . . 47 60 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 110 87 135 130 50 50 150 Average Speed 178 | 147 160 133 140 139 146 1096 126 154 Slowest Speed 1900 | 160 550 240 480 150 490 1900 150 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 93 78 79 2 94 26 1 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . . . 1 . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 86 | . 9 16 37 3 21 . . . Terrain Destroyed 503 | . 9 137 81 3 272 1 . . Melee 65 | . 9 16 37 3 . . . . Projectile 81 | . . 3 9 . 68 1 . . AOE 356 | . . 118 34 . 204 . . . Terrain Rammed 1 | . . . 1 . . . . . Walls Destroyed 1 | . . . 1 . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Total 7420 | 114 1236 1571 2087 123 1891 210 62 126 Wait 697 | . 142 170 281 9 54 . . 41 Move 5744 | 81 966 1173 1454 88 1660 203 57 62 Hop . | . . . . . . . . . Pick Up 118 | 8 22 25 41 4 17 . . 1 Fast Attach 53 | 8 9 11 17 1 2 . 3 2 Attach 34 | 1 . 5 12 2 8 2 2 2 Detach 6 | 2 . . 1 1 . . . 2 Swap 119 | 2 16 33 52 4 12 . . . Drop 134 | 2 23 44 46 4 13 . . 2 Fire 382 | 10 41 73 129 4 120 5 . . Melee 116 | . 17 36 52 6 5 . . . Ram 17 | . . 1 2 . . . . 14 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 13) 177 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Met a group of wandering Federalists 301 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 4) 645 | -10/Materials | Discovered new exit (range 11) 1033 | -10/Materials | Discovered new exit (range 11) 1379 | -10/Materials | Discovered new exit (range 15) 1432 | -10/Materials | Discovered new exit (range 11) 1974 | -10/Materials | Discovered new exit (range 12) 2110 | -10/Materials | Entered another Materials area 2110 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2213 | -9/Materials | Discovered new exit (range 4) 2388 | -9/Materials | Discovered new exit (range 9) 2521 | -9/Materials | Discovered new exit (range 9) 2692 | -9/Materials | Discovered new exit (range 15) 2846 | -9/Materials | Build established: Gunner 3007 | -9/Materials | Discovered new exit (range 8) 3241 | -9/Materials | Discovered new exit (range 4) 3312 | -9/Materials | Identified exit to Mines 3312 | -9/Materials | Identified exit to Storage 3312 | -9/Materials | Identified exit to Materials 3337 | -9/Materials | Learned location of Zion (-6) 3413 | -9/Materials | Learned Storage trap positions 3480 | -9/Materials | Learned 4 Recycling zone layouts 3667 | -9/Materials | Learned location of 2 exits from Materials 3710 | -9/Materials | Learned location of 1 exit from Recycling 3710 | -9/Materials | First assault squad dispatched 3763 | -9/Materials | Learned location of Recycling (-9) 3870 | -9/Materials | Lost 3 parts (2n1w) 3897 | -9/Materials | Learned location of 1 exit from Recycling 4278 | -9/Materials | Entered another Materials area 4278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4279 | -8/Materials | Identified exit to Factory 4918 | -8/Materials | Build established: Mutant 4980 | -8/Materials | Garrison activated, responded to threat 5097 | -8/Materials | Garrison activated, responded to threat 5423 | -8/Materials | Garrison activated, responded to threat 5619 | -8/Materials | Core integrity fell below 50% 5878 | -8/Materials | First assault squad dispatched 6160 | -8/Materials | Build established: Scavenger-Gunner 6594 | -8/Materials | Discovered exit to Factory (range 3) 7303 | -8/Materials | Entered Factory 7303 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7446 | -7/Factory | Discovered new exit (range 7) 7480 | -7/Factory | Entered Lower Caves 7482 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7532 | -7/Lower Caves | Lost 3 parts (2n1w) 7673 | -7/Lower Caves | Spotted B-75 Beast 7742 | -7/Lower Caves | Encountered a Warlord checkpoint 7744 | -7/Lower Caves | Build established: Gunner 7758 | -7/Lower Caves | Found DCF Scrap (15 items) 8270 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9044 | -7/Lower Caves | Destroyed B-75 Beast 9240 | -7/Lower Caves | Lost 3 parts (1n1u1w) 9654 | -7/Lower Caves | Found Prototype Device 10065 | -7/Lower Caves | Discovered new exit (range 15) 10105 | -7/Lower Caves | Build established: Derelict-Gunner 10329 | -7/Lower Caves | Entered another Lower Caves area 10371 | -7/Lower Caves | Lost 3 parts (1n1u1w) 10630 | -7/Lower Caves | Build established: Gunner 11028 | -7/Lower Caves | Discovered new exit (range 15) 12491 | -7/Lower Caves | Spotted B-75 Beast 12539 | -7/Lower Caves | Core integrity fell below 50% 12540 | -7/Lower Caves | Released all parts (2) 12569 | -7/Lower Caves | Lost 6 parts (1p1u4w) 12584 | -7/Lower Caves | Entered Factory 12584 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12605 | -6/Factory | Identified Heart of Steel 12661 | -6/Factory | Sucked down chute 12661 | -6/Factory | Entered Waste 12676 | -6/Waste | EMP discharged 12730 | -6/Waste | Spotted C-40 Crusher 12776 | -6/Waste | EMP discharged 12776 | -6/Waste | System corruption reached 10% 12782 | -6/Waste | Spotted C-40 Crusher 12784 | -6/Waste | Spotted C-40 Crusher 12787 | -6/Waste | Spotted C-40 Crusher 12797 | -6/Waste | Build established: Mutant 12797 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12799 | -6/Waste | Crushed by Compactor (1 part destroyed) 12803 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12818 | -6/Waste | Spotted C-40 Crusher 12819 | -6/Waste | Core integrity fell below 50% 12822 | -6/Waste | Crushed by Compactor (1 part destroyed) 12824 | -6/Waste | Crushed by Compactor (1 part destroyed) 12825 | -6/Waste | Core integrity fell below 20% 12827 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 12776_ System corrupted (+10). 12779_ 0LBGV SC 7UWQYCOD/B|#PQXXBF R 12797_ Hvy. Particle Gun crushed. 12799_ Hvy. Particle Cannon crushed. 12800_ Slammed into C-40 Crusher. 12802_ Critical hit (Destroy). 12802_ Broken Molecular Scythe destroyed. 12803_ Cld. Aerolev Unit crushed. 12803_ Slammed into C-40 Crusher. 12803_ Destabilizing: System corrupted (+2). 12803_ Hvy. Particle Gun crushed. 12809_ Slammed into C-40 Crusher. 12811_ Destabilizing: Core damaged (-34). 12813_ Slammed into C-40 Crusher. 12821_ Critical hit (Destroy). 12821_ Heart of Steel destroyed. 12821_ Slammed into C-40 Crusher. 12822_ Sml. Storage Unit crushed. 12824_ Authchip [Weapon] crushed. 12824_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????=???????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# ####?????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????#! #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# CC#????????????????????? | | ?????????# #??# CC#????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# ####CCCC#????????????????????? | | ?????????# #??# @CC#????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????############??#CCCC#????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### ###??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryHardcellCompactor Manual? 0 Play Time 01:45:46 Cumulative 44.1 hours Start 2025.02.12 @ 10:32:30 End 2025.02.12 @ 19:37:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 26 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02865ed6-2664-4fd3-8008-bee2cc79b2b8