Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.09 @ 15:25:32 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (886) 886 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 2439 Bonus ------- Follower Combat Kills 42 Friendly Fire -14 Cogmind --------- Core Integrity 254/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (28) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Reactive Plating Reactive Plating Reactive Plating Reactive Plating Medium Laser Beam Rifle Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Reactive Plating Reactive Plating Reactive Plating Reactive Plating Medium Laser Beam Rifle Beam Rifle Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 6 3 4 14 1 Power 3 | 1 . 1 1 . Engine 2 | 1 . 1 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 . 2 9 . Treads . | . . . . . Leg 8 | 2 . 2 4 . Wheel . | . . . . . Hover 5 | . . . 5 . Flight . | . . . . . Utility 6 | 1 1 1 2 1 Device 4 | . . 1 2 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 2 . 2 . Energy Gun 6 | 2 2 . 2 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 11 | . . 3 3 5 Power 2 | . . 1 . 1 Propulsion 6 | . . 2 2 2 Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . 2 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 85 93 96 100 Engine 10 | . 14 13 7 . Core 1 | . . . 2 11 Leg 23 | . 28 27 9 44 Hover 10 | . . . 33 . Device 6 | . . 8 8 11 Storage 12 | . 14 14 11 11 Energy Gun 25 | . 28 28 22 22 Naked Turns . | . . . . . Heaviest Build 32 | 13 31 32 32 32 Greatest Support 46 | 20 20 20 46 46 Greatest Overweight (x) 4 | 4 1 3 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 5 12 15 15 14 Average Carried 11 | 1 7 13 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 12 13 13 14 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 460 | 260 30 40 120 10 Remotely . | . . . . . Salvage Created 1146 | . 286 241 619 . Parts 81 | . 27 21 33 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 30 | . 9 10 11 . Guns 30 | . 9 10 11 . Classes Destroyed 7 | . 3 . 4 . Recycler 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 3 . 2 . Swarmer 13 | . 6 7 . . Grunt 15 | . 3 3 9 . Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Best Kill Streak 5 | . 4 3 5 . Combat Bots Only 4 | . 4 3 4 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 1361 | . 262 352 424 323 Core 304 | . 51 107 78 68 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 . 36 . . Volleys Fired 77 | . 20 19 36 2 Largest 2 | . 2 2 2 1 Hottest 112 | . 112 112 112 56 Shots Fired 149 | . 40 38 69 2 Gun 149 | . 40 38 69 2 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 149 | . 40 38 69 2 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 8 5 9 1 Robot Miss Streak 6 | . 3 6 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 87 | . 22 19 45 1 Core Hits 51 | . 16 13 22 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 2 4 1 Burn 7 | . . 2 4 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1334 | . 309 332 678 15 Guns 1332 | . 309 330 678 15 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic . | . . . . . Thermal 1332 | . 309 330 678 15 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 350 | . 234 231 350 28 Average Temperature 77 | . 92 67 74 17 Received Heat Transfer 321 | . 66 48 207 . Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 2 2 3 . Heat Transferred 3814 | . 780 962 1961 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 272 | . 272 228 253 64 Initial 64 | . . 39 41 64 Average 115 | . 145 103 138 63 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 87 | 100 60 98 88 100 Level 1 12 | . 40 1 11 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 4 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 13 13 15 2 Peak Tracking Total 4 | . 4 3 4 2 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 8 | . 3 . 5 . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 9 . 16 . Successful 8 | . 4 . 4 . Failed 17 | . 5 . 12 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 22 | . 10 . 12 . Terminals 25 | . 9 . 16 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 . 4 . Robot Analysis 4 | . 3 . 1 . Branch Access Points 2 | . 1 . 1 . Security Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 164 | . . 164 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 2083 | 73 470 720 623 197 Spaces Moved 1151 | 47 208 333 405 158 Core 26 | 26 . . . . Treads . | . . . . . Legs 813 | 21 208 333 93 158 Wheels . | . . . . . Hover 312 | . . . 312 . Flight . | . . . . . Fastest Speed 50 | 50 120 190 108 120 Average Speed 150 | 128 188 191 111 120 Slowest Speed 330 | 250 190 330 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 37 79 32 49 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 1359 | 60 246 378 513 162 Wait 53 | . 4 17 32 . Move 1147 | 46 207 332 404 158 Hop . | . . . . . Pick Up 40 | 8 11 5 15 1 Fast Attach . | . . . . . Attach 23 | 6 1 4 12 . Detach 2 | . . . 2 . Swap 5 | . 2 . 2 1 Drop 11 | . 1 . 10 . Fire 77 | . 20 19 36 2 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 7) 467 | -10/Materials | Identified exit to Mines 544 | -10/Materials | Entered Mines 547 | -10/Mines | Received a Mining Laser from a helpful Derelict 653 | -10/Mines | Learned Materials interactive machine intel 1075 | -10/Mines | Core integrity fell below 50% 1158 | -10/Mines | Discovered new exit (range 8) 1204 | -10/Mines | Learned Materials trap positions 1264 | -10/Mines | Entered Materials 1264 | -9/Materials | Evolved 2 slots: Propulsion x2 1265 | -9/Materials | Loaded intel: 27 trap records 1266 | -9/Materials | Loaded intel: 18 interactive machine locations 1369 | -9/Materials | Identified exit to Mines 1369 | -9/Materials | Identified exit to Storage 1744 | -9/Materials | Lost 3 parts (2n1u) 1887 | -9/Materials | Entered Mines 2030 | -9/Mines | Build established: Scavenger-Mutant 2037 | -9/Mines | Assembled infested the area 2059 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2061 | -9/Mines | Found Prototype Device 2062 | -9/Mines | Identified Exp. Sensor Array 2084 | -9/Mines | Self-destructed Last Messages --------------- 02037_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 02059_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02061_ Acquired Prototype Device. 02062_ Identified Exp. Sensor Array. 02064_ C-30 ARC bursts open, deploying its payload. 02064_ D-53 Grenadier unfolds itself. 02077_ The unstable cave ceiling collapses. 02080_ Beam Rifle destroyed. 02081_ Imp. Aluminum Leg destroyed. 02082_ D-53 Grenadier suffers critical hit (Burn). 02083_ Aluminum Leg destroyed. 02084_ Lgt. Nuclear Core destroyed. 02084_ Beam Rifle destroyed. 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