Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 12:55:50 Player: droogie Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1961) 1961 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4586 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 161/200 System Corruption 16% Temperature Critical (539) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Machine Analyzer > --- WEAPON (5) ------- Particle Gun Gatling Laser Remote Datajack Heavy Hammer > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Small Storage Unit Large Storage Unit Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Gravmag System Improved VTOL Module > --- UTILITY ---------- Machine Analyzer > --- WEAPON ----------- Shock Rifle Lightning Gun Gatling Laser Remote Datajack Heavy Hammer > --- INVENTORY -------- Ion Engine Aluminum Leg Small Storage Unit Large Storage Unit Maul [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 3 | . . 2 . 1 Parts Attached 78 | 11 4 11 17 35 Power 12 | 3 1 . 3 5 Engine 7 | 3 1 . 2 1 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 21 | 4 . 2 6 9 Treads 5 | 2 . . 3 . Leg 10 | 2 . 2 2 4 Wheel 1 | . . . 1 . Hover 3 | . . . . 3 Flight 2 | . . . . 2 Utility 15 | 1 1 4 3 6 Device . | . . . . . Storage 6 | 1 1 4 . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 30 | 3 2 5 5 15 Energy Gun 9 | . 2 1 . 6 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 13 | 3 . 2 3 5 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 1 | . . . 1 . System Corruption 6 | . . . 6 . Parts Lost 27 | . . 1 2 24 Power 5 | . . . 1 4 Propulsion 3 | . . . . 3 Utility 4 | . . . . 4 Weapon 15 | . . 1 1 13 Highest Loss Streak 7 | . . 1 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 98 98 84 74 Engine 7 | . 14 11 8 2 Core 2 | . . . . 7 Treads 2 | . . . 3 5 Leg 14 | . 28 22 15 2 Flight 2 | . . . . 6 Storage 11 | . 26 22 6 . Processor 2 | . . . 3 5 Protection 5 | . . . 8 9 Energy Gun 7 | . 10 9 2 6 Energy Cannon 3 | . . 2 6 2 Ballistic Gun 17 | . 17 19 18 14 Launcher 3 | . . 10 . . Impact Weapon 1 | . . . . 3 Slashing Weapon 2 | . . . 8 1 Peak Build Rating 42 | 6 10 17 24 42 Average Rating 18 | 5 7 15 19 26 On Entrance 10 | . 6 10 17 21 Naked Turns . | . . . . . Heaviest Build 58 | 13 38 57 58 38 Greatest Support 60 | 40 20 23 60 60 Greatest Overweight (x) 7 | 3 1 2 2 7 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 5 Average Capacity 10 | 7 14 15 11 5 Most Carried 7 | 1 2 6 7 5 Average Carried 3 | . 1 2 5 4 Final Capacity 15 | 8 15 15 5 5 Final Carried 6 | 1 2 6 4 5 Class Distribution -------------------- 41% | Gunner 27% | Mutant 11% | Scavenger-Tank 9% | Tank 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1907 | 225 16 565 286 815 Remotely . | . . . . . Salvage Created 2082 | 17 16 594 365 1090 Parts 130 | . 5 42 20 63 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . . 10 9 17 Melee 2 | . . . . 2 Guns 22 | . . 3 5 14 Cannons 4 | . . 1 3 . AOE 8 | . . 6 1 1 Classes Destroyed 11 | 1 1 5 1 3 Worker 6 | 1 . 1 . 4 Builder 3 | . . 2 . 1 Tunneler 1 | . . 1 . . Recycler 4 | . . 2 . 2 Mechanic 1 | . . . . 1 Watcher 6 | . 1 2 . 3 Swarmer 1 | . . . . 1 Grunt 22 | . . 8 7 7 Sentry 4 | . . 2 1 1 Hunter 4 | . . . 1 3 Programmer 5 | . . . . 5 Best Kill Streak 7 | 1 1 5 4 7 Combat Bots Only 4 | . . 3 4 3 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 380 | . . 44 60 276 Missed 89 | . . 14 8 67 Damage Taken 4861 | . . 585 828 3448 Core 990 | . . 112 171 707 Absorbed by Shields . | . . . . . Redirected to Shielding 156 | . . . . 156 Core Remaining (%) 85 | 100 100 72 68 . Volleys Fired 123 | 3 6 20 18 76 Largest 4 | 2 2 4 3 3 Hottest 195 | 40 110 136 113 195 Shots Fired 325 | 6 12 76 51 180 Gun 259 | 6 12 48 37 156 Cannon 45 | . . 11 14 20 Launcher 17 | . . 17 . . Special 4 | . . . . 4 Kinetic 218 | 6 6 40 37 129 Thermal 29 | . 3 8 . 18 Explosive 17 | . . 17 . . Electromagnetic 57 | . 3 11 14 29 Robot Hit Streak 11 | 3 6 6 8 11 Robot Miss Streak 8 | 2 3 6 3 8 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 201 | 4 4 33 39 121 Core Hits 109 | 1 4 26 23 55 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 6 | . . . . 6 Burn 1 | . . . . 1 Destroy 2 | . . . . 2 Corrupt 1 | . . . . 1 Smash 2 | . . . . 2 Melee Attacks 13 | . . . . 13 Impact 13 | . . . . 13 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4914 | 34 65 1221 884 2710 Guns 2741 | 34 65 352 504 1786 Cannons 334 | . . 25 272 37 Explosions 1408 | . . 844 108 456 Melee 431 | . . . . 431 Ramming . | . . . . . Kinetic 2300 | 34 15 309 504 1438 Thermal 874 | . 50 43 108 673 Explosive 844 | . . 844 . . Electromagnetic 465 | . . 25 272 168 Impact 431 | . . . . 431 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . 6 16 Average Corruption 7 | . . . 6 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 54 | . . . 11 43 Message Errors 11 | . . . 2 9 Matter Fused 12 | . . . 2 10 Heat Flow Errors 4 | . . . . 4 Energy Discharges 3 | . . . . 3 Parts Rejected 3 | . . . 2 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 10 | . . . 1 9 Data Loss (major) 3 | . . . 1 2 Misfires 2 | . . . 1 1 Weapon Failures 5 | . . . 1 4 Overload Shots . | . . . . . Overflow Damage 177 | . . 26 . 151 Projectiles . | . . . . . Explosions 75 | . . 26 . 49 Melee 102 | . . . . 102 Knockbacks 4 | . . . . 4 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 406 | . . 215 50 141 Shots 10 | . . 7 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 570 | . 102 249 254 570 Average Temperature 128 | . 47 90 112 157 Received Heat Transfer 939 | . . 183 297 459 Effects 19 | . . . . 19 Shutdowns 5 | . . . . 5 Energy Bleed 5 | . . . . 5 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 4 | . . . 2 2 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1347 | . 65 111 100 1071 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 238 | 5 39 236 236 238 Initial 107 | . 3 . 34 107 Average 72 | . 22 99 63 79 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 96 | 100 100 96 95 95 Level 1 3 | . . 3 4 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . . 2 5 Investigation 1 | . . . 1 . Extermination 3 | . . . . 3 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 5 15 14 31 Peak Tracking Total 5 | . 2 4 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 2 . 2 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 2 2 1 . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 5 4 1 . Successful 6 | . 3 2 1 . Failed 4 | . 2 2 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 5 2 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Record 2 | . 2 . . . Alert Level 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 2 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4361 | 220 501 1361 747 1532 Spaces Moved 1870 | 156 261 518 336 599 Core 53 | 30 . . . 23 Treads 302 | 48 . . 32 222 Legs 1214 | 78 261 518 304 53 Wheels . | . . . . . Hover 173 | . . . . 173 Flight 128 | . . . . 128 Fastest Speed 50 | 50 120 190 160 107 Average Speed 204 | 125 177 248 196 203 Slowest Speed 435 | 200 190 260 260 435 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 37 35 26 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 199 | . . 154 5 40 Melee . | . . . . . Projectile . | . . . . . AOE 199 | . . 154 5 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2133 | 169 286 548 380 750 Wait 48 | . 16 . 7 25 Move 1866 | 155 260 517 335 599 Hop . | . . . . . Pick Up . | . . . . . Fast Attach 37 | 6 1 3 3 24 Attach 3 | . . . 2 1 Detach . | . . . . . Swap 38 | 5 3 8 12 10 Drop 5 | . . . 3 2 Fire 123 | 3 6 20 18 76 Melee 13 | . . . . 13 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 115 | -11/Scrapyard | Discovered new exit (range 16) 221 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 15) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Weapon x2 1039 | -9/Materials | Build established: Gunner 2031 | -9/Materials | Discovered new exit (range 16) 2083 | -9/Materials | Entered another Materials area 2083 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2442 | -8/Materials | Build established: Tank 2782 | -8/Materials | Discovered new exit (range 10) 2830 | -8/Materials | Entered Factory 2830 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3102 | -7/Factory | Build established: Mutant 3175 | -7/Factory | Lost 3 parts (1p1n1w) 3268 | -7/Factory | Garrison activated, responded to threat 3372 | -7/Factory | Lost 6 parts (1p1n4w) 3502 | -7/Factory | Lost 3 parts (2p1w) 3914 | -7/Factory | Build established: Scavenger-Tank 4063 | -7/Factory | System corruption reached 10% 4137 | -7/Factory | Core integrity fell below 50% 4207 | -7/Factory | Lost 7 parts (3u4w) 4361 | -7/Factory | Core integrity fell below 20% 4363 | -7/Factory | Core destroyed Last Messages --------------- 04356_ R-06 Scavenger collects Aluminum Leg. 04358_ System corrupted: Gatling Laser failed to cycle. 04358_ R-06 Scavenger destroyed. 04358_ R-06 Scavenger collects Imp. Sensor Array. 04359_ R-06 Scavenger collects Unknown Engine. 04360_ K-01 Serf collects debris. 04361_ Overheating: Core damaged (-105). 04362_ Power failure, Mic. Nuclear Core shutdown. 04362_ Shock Rifle destroyed. 04363_ Power failure, Mic. Fission Core shutdown. 04363_ Overheating: Core damaged (-112). [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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