Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 21:39:45 Player: puppuppit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (506) 2530 Value Destroyed (19867) 19867 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (7307) 7307 TOTAL SCORE: 34964 Bonus ------- High Alert Combat Kills 6388 Follower Combat Kills 449 Entered Garrisons 600 Friendly Fire -130 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 93/100 System Corruption 0% Temperature Cool (11) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Experimental Sensor Array Weapon Mount Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Coil Gun Coil Gun Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved Cooling System High-capacity Matter Pod Matter Compressor Matter Compressor Experimental Sensor Array Improved Signal Interpreter Weapon Mount Core Analyzer Recoil Stabilizer Reflective Plating Advanced Shield Generator High-powered Tractor Beam Gauss Rifle Railgun Heavy Missile Launcher Rocket Array [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Slots Evolved 8 | . . . 2 . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . Utility 4 | . . . . . . . 2 . . . . . . . 2 Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 207 | 7 10 4 33 3 1 3 32 19 12 12 4 3 21 16 27 Power 20 | 1 1 . 5 . . . 2 . 3 . . . 2 3 3 Engine 15 | 1 1 . 5 . . . 1 . 3 . . . . 3 1 Core 5 | . . . . . . . 1 . . . . . 2 . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 60 | 2 1 1 10 . . 1 6 6 3 3 1 . 8 9 9 Treads 50 | 2 1 1 10 . . 1 5 6 3 3 1 . 7 9 1 Leg 10 | . . . . . . . 1 . . . . . 1 . 8 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 57 | 2 4 1 5 2 1 1 11 7 6 4 . 2 2 2 7 Device 17 | 1 . . . . . 1 5 2 . 1 . . 2 . 5 Storage 4 | 1 1 . 1 . 1 . . . . . . . . . . Processor 16 | . . 1 2 2 . . 2 3 3 . . 1 . . 2 Hackware 6 | . 1 . 1 . . . 1 . 1 2 . . . . . Protection 14 | . 2 . 1 . . . 3 2 2 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 70 | 2 4 2 13 1 . 1 13 6 . 5 3 1 9 2 8 Energy Gun 3 | 1 . . . . . . . . . 1 . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . Ballistic Gun 54 | 1 2 2 11 1 . . 11 4 . 4 2 1 7 1 7 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . Launcher 11 | . 2 . 2 . . 1 2 1 . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 1 . . . . 1 . 2 . Parts Lost 59 | . 2 2 3 2 . 1 9 3 . 6 . 1 7 4 19 Power 7 | . 1 . 1 . . . 1 . . . . . 1 1 2 Propulsion 17 | . . 1 . . . 1 2 1 . . . . 3 . 9 Utility 5 | . 1 . . 1 . . 1 . . . . . . 1 1 Weapon 30 | . . 1 2 1 . . 5 2 . 6 . 1 3 2 7 Highest Loss Streak 10 | . 1 1 1 2 . 1 4 1 . 2 . 1 3 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 18 | . 10 14 16 19 19 19 19 19 19 19 19 19 19 19 19 Power . | . . . 1 1 1 2 1 1 . . . . . . . Propulsion 2 | . 1 1 3 4 4 3 2 3 3 2 2 1 . 2 2 Utility 8 | . 4 5 6 8 7 6 6 7 10 12 10 10 11 10 11 Weapon 6 | . 5 7 5 6 7 7 8 7 5 4 6 7 7 6 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 51 | . 4 2 6 1 3 . 7 2 1 3 . 1 6 1 14 Power 5 | . . . 1 . . . 2 . . . . . 1 . 1 Propulsion 6 | . . . 1 . . . 2 . . . . . . . 3 Utility 24 | . 1 2 2 . 3 . . 1 . 3 . 1 1 . 10 Weapon 16 | . 3 . 2 1 . . 3 1 1 . . . 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 60 99 97 99 99 99 100 99 99 100 98 Engine 8 | . 12 14 10 11 11 11 8 9 9 9 9 7 3 6 4 Treads 21 | . 28 27 22 22 22 21 17 18 18 18 18 29 29 30 9 Leg 1 | . . . . . . . . . . . . . . . 16 Device 3 | . 2 . . . . . 9 12 3 2 7 . . . 4 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 7 5 Processor 9 | . . 4 6 6 11 4 5 5 14 17 9 13 15 15 25 Hackware 1 | . 1 . 3 . . . 3 . 3 1 3 . . . . Protection 5 | . 9 9 1 4 . 6 7 9 5 5 7 7 6 7 1 Ballistic Gun 33 | . 26 27 43 43 5 43 35 34 35 32 35 29 29 29 25 Peak Build Rating 71 | 9 10 11 28 27 27 27 44 44 48 47 36 39 51 48 71 Average Rating 34 | 6 8 9 20 26 17 26 37 40 45 38 34 36 44 39 59 On Entrance 28 | . 9 9 11 27 27 27 26 42 44 47 34 35 36 42 36 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . 3 . 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 81 | 13 32 30 68 67 60 67 77 80 80 71 71 72 75 76 81 Greatest Support 88 | 40 40 40 44 44 44 44 56 56 44 50 40 80 88 80 80 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 18 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 10 14 16 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 39% | Scavenger-Gunner 22% | Gunner 16% | Tank 12% | Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Matter Collected 16664 | 321 860 212 2158 448 74 456 2116 1841 1721 1180 331 243 1516 1218 1969 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 19159 | 176 1177 266 3164 652 . 442 2306 1504 1616 1115 398 28 1696 1966 2653 Parts 1071 | 11 75 18 197 39 . 38 132 69 84 68 18 1 88 100 133 Haulers Intercepted 15 | . 2 . 6 . . . 4 . 2 . . . . 1 . Recyclers Shooed 10 | . 3 . 4 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Combat Hostiles Destroyed 356 | . 21 5 56 11 . 15 41 34 29 22 5 3 36 28 50 Guns 280 | . 17 5 42 11 . 8 38 26 22 19 5 2 27 28 30 AOE 76 | . 4 . 14 . . 7 3 8 7 3 . 1 9 . 20 Classes Destroyed 21 | 3 6 . 5 1 . . 3 1 . 1 . . . . 1 Worker 37 | 2 8 1 6 6 . 2 5 . 3 . 1 . . 2 1 Builder 22 | . 2 . 7 1 . 1 2 . 3 . 1 . . 3 2 Tunneler 10 | 4 . 2 1 . . 1 . . . . . . . . 2 Hauler 15 | . 2 . 6 . . . 4 . 2 . . . . 1 . Recycler 23 | 1 4 . 4 3 . 1 1 . 1 . 1 . . 2 5 Mechanic 4 | . . . 2 . . . . . . . . . . 1 1 Operator 11 | . 2 . 3 . . . 2 . 2 . . . . 1 1 Watcher 25 | . 3 . 5 . . . 4 2 4 . 2 . . 2 3 Swarmer 70 | . 12 . 3 4 . 10 6 10 3 . . . 4 . 18 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 172 | . 9 5 36 4 . 5 20 12 19 12 2 3 16 14 15 Brawler 9 | . . . 3 . . . 1 1 . . . . . . 4 Duelist 12 | . . . 2 1 . . . 1 1 . 1 . 1 . 5 Protector 3 | . . . 2 . . . . . . . . . . . 1 Sentry 57 | . . . 10 . . . 9 9 5 6 2 . 3 11 2 Specialist 5 | . . . . . . . 2 . . . . . . . 3 Hunter 10 | . . . . . . . 2 . 1 2 . . 3 1 1 Programmer 15 | . . . . . . . . . . 2 . . 9 2 2 Heavy 1 | . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 14 | 3 5 3 9 4 . 6 5 5 5 3 4 3 5 5 14 Combat Bots Only 13 | . 3 2 7 3 . 5 5 5 5 3 3 3 5 4 13 Max Kills in Single Turn 6 | 1 3 2 6 2 . 3 2 4 3 2 1 1 3 3 5 Gunslinging 1 | . . . 1 1 . . 1 1 1 . . . 1 1 1 Exploded 4 | . 3 . 3 . . 3 1 4 2 2 . 1 3 . 4 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Hostile Shots Fired 1549 | . 85 22 161 27 . 38 168 84 93 97 44 14 172 201 343 Missed 457 | . 20 6 48 10 . 10 44 31 19 20 14 4 51 78 102 Hits 1092 | . 65 16 113 17 . 28 124 53 74 77 30 10 121 123 241 Melee 14 | . . . 6 1 . . . 1 1 . . . . . 5 Projectile 1078 | . 65 16 107 16 . 28 124 52 73 77 30 10 121 123 236 AOE 12 | . . . 1 10 . . . . . . . . . . 1 Critical Strikes 28 | . . 1 1 . . . 5 3 3 3 . 1 1 4 6 Damage Taken 15519 | . 660 210 1621 386 . 353 2093 893 982 1197 489 193 1639 1138 3665 Core 2024 | . 77 47 126 51 . 76 188 18 88 103 103 34 96 162 855 Absorbed by Shields 5 | . . . . . . . . . . 5 . . . . . Ignored by Resistances 137 | . . . . . . . . . 28 32 . . . 11 66 Regen/Repaired (Parts) 1395 | . 41 . 114 . . . 370 . 498 . . . . 276 96 Core Remaining (%) 50 | 100 . 50 . . . 36 . . . . 9 . . 58 . Volleys Fired 921 | 17 112 26 123 29 . 28 105 88 61 66 22 6 92 58 88 Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 4 4 4 4 4 Hottest 133 | 70 70 40 102 94 . 94 114 125 127 133 97 113 128 128 122 Shots Fired 2971 | 31 222 51 476 111 . 85 415 260 239 175 85 24 268 232 297 Gun 2851 | 31 216 51 464 111 . 78 412 236 229 151 84 20 254 231 283 Cannon 22 | . . . . . . . . 11 . 10 . . 1 . . Launcher 98 | . 6 . 12 . . 7 3 13 10 14 1 4 13 1 14 Special . | . . . . . . . . . . . . . . . . Kinetic 2840 | 17 215 51 464 111 . 78 412 247 229 160 84 20 238 231 283 Thermal 32 | 14 1 . . . . . . . . . . . 17 . . Explosive 80 | . 6 . 12 . . 7 3 7 7 5 1 4 13 1 14 Electromagnetic 19 | . . . . . . . . 6 3 10 . . . . . Robot Hit Streak 28 | 5 12 20 15 7 . 8 17 24 9 10 23 4 28 19 16 Robot Miss Streak 6 | 4 4 1 4 5 . 3 5 4 6 4 3 1 4 3 3 Penetration Max 2 | . . . . . . . 1 1 2 1 1 . 1 1 1 Secondary Targets 63 | . 4 1 7 1 . . 13 4 5 . 3 . 8 7 10 Max Gunslinging Chain 2 | . 1 1 2 1 . . 1 1 1 . 1 . 2 2 2 Shots Hit Robots 1777 | 14 130 39 275 58 . 43 246 154 124 80 56 12 165 163 218 Core Hits 949 | 8 57 14 141 28 . 30 107 65 77 49 20 10 78 83 182 Critical Kills 14 | . . . 1 . . . 1 1 2 1 . . 2 3 3 Critical Parts Destroyed 19 | . . . 1 . . 1 2 3 2 1 . . 1 3 5 Critical Strikes 36 | 2 . . 2 . . 1 3 4 4 2 . . 3 6 9 Burn 2 | 2 . . . . . . . . . . . . . . . Destroy 34 | . . . 2 . . 1 3 4 4 2 . . 3 6 9 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 42665 | 191 1966 397 5818 960 . 1216 4612 3746 3868 2537 1044 716 5079 3345 7170 Guns 31670 | 191 1643 397 3800 960 . 691 4278 2881 2964 1498 907 168 3766 3296 4230 Cannons 163 | . . . . . . . . 76 . 87 . . . . . Explosions 10825 | . 317 . 2017 . . 525 334 789 904 952 137 548 1313 49 2940 Melee . | . . . . . . . . . . . . . . . . Ramming 7 | . 6 . 1 . . . . . . . . . . . . Kinetic 31222 | 104 1631 397 3800 960 . 691 4278 2957 2964 1565 907 168 3274 3296 4230 Thermal 1128 | 87 12 . 335 . . . . . . 65 137 . 492 . . Explosive 9612 | . 317 . 1682 . . 525 334 583 850 471 . 548 1313 49 2940 Electromagnetic 696 | . . . . . . . . 206 54 436 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . 3 3 6 6 6 6 1 2 2 4 4 . 4 . 1 Average Corruption 2 | . 2 3 2 6 6 6 1 1 2 3 4 . 1 . 1 Corruption Purged 5 | . . . . . . . . . . . . . 4 . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 322 | . 19 13 42 32 17 29 39 35 27 44 9 . 12 . 4 Message Errors 79 | . 3 6 9 9 5 11 7 5 8 11 . . 4 . 1 Matter Fused 79 | . 4 3 11 8 5 4 12 10 10 7 4 . 1 . . Heat Flow Errors 47 | . 2 4 5 7 3 4 3 7 1 7 1 . 2 . 1 Energy Discharges 33 | . 2 . 2 3 2 3 6 4 3 3 1 . 4 . . Parts Rejected 2 | . . . 1 . . . . . . . 1 . . . . Parts Fused 2 | . . . 1 . . . . . 1 . . . . . . Data Loss (minor) 38 | . 4 . 4 2 1 3 7 4 1 10 1 . . . 1 Data Loss (major) 13 | . 2 . 2 . 1 1 1 3 1 2 . . . . . Misfires 15 | . 1 . 3 2 . 1 2 1 2 2 . . 1 . . Alerts 9 | . 1 . 1 . . 1 1 1 . 2 1 . . . 1 Weapon Failures 5 | . . . 3 1 . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 325 | . 16 . 37 . . 40 12 28 18 22 71 7 32 . 42 Projectiles 13 | . . . . . . . . 13 . . . . . . . Explosions 312 | . 16 . 37 . . 40 12 15 18 22 71 7 32 . 42 Melee . | . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 290 | . 69 . 15 . . . . 21 . 54 . . 39 . 92 Shots 16 | . 4 . 2 . . . . 2 . 3 . . 1 . 4 Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 513 | 81 260 284 270 263 248 513 287 308 337 224 301 54 242 235 311 Average Temperature 66 | 31 80 91 54 59 109 139 59 74 98 57 202 21 62 49 37 Received Heat Transfer 5050 | . 144 135 621 48 . 144 729 372 486 474 261 108 282 378 868 Effects 16 | . 1 3 4 . . 6 . 1 1 . . . . . . Energy Bleed 3 | . 1 . 1 . . . . 1 . . . . . . . Interference 8 | . . 3 3 . . 1 . . 1 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 1 1 1 Heat Transferred 1423 | 407 37 . 200 . . . . . . 50 100 . 629 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Maximum Alert Level 5 | . 1 . 4 2 . 1 2 5 4 5 4 2 5 4 5 Low Security (%) 26 | 100 61 100 10 43 . 99 66 . . . . . . . . Level 1 11 | . 38 . 4 28 . . 29 . . . . 33 8 . . Level 2 13 | . . . 50 28 . . 3 15 . . . 66 9 . 28 Level 3 15 | . . . 31 . . . . 25 . 18 61 . 31 11 42 Level 4 24 | . . . 2 . . . . 33 99 46 38 . 24 88 22 Level 5 7 | . . . . . . . . 24 . 35 . . 25 . 6 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . Peak Influence 2316 | 15 395 144 1104 491 . 201 532 2316 1534 1996 1148 480 2101 1350 1944 Initial 1129 | . 3 144 4 426 . . 22 345 1129 787 973 480 269 1023 514 Average 738 | 3 142 41 616 279 . 109 167 1276 1350 1427 1072 415 1166 1181 931 Influence Increases 14943 | 35 803 150 1765 295 . 430 1516 2041 995 1269 307 85 1902 998 2352 Destroy 0b10 Robot/C 7260 | . 420 100 1080 180 . 300 820 720 580 440 100 60 720 560 1180 Destroy 0b10 Robot/NC 795 | 35 105 15 180 50 . 25 90 15 75 5 25 . 10 65 100 Destroy Leader 1350 | . 90 20 282 20 . 50 246 20 142 40 34 . 40 186 180 Allied During Kill 305 | . . . . . . . . 36 . . . . 1 66 202 Successful Hack 309 | . 13 . 8 . . . 26 21 23 40 40 14 21 41 62 Select Force Hacks 180 | . 30 . 30 . . . 90 . 30 . . . . . . Disable Machine 915 | . 60 . 75 30 . . 60 30 60 30 75 . 15 45 435 Anti-Garrison Action 2600 | . . . . . . . . 1050 . 600 . . 950 . . Destroy Structure 929 | . 55 . 95 . . 55 64 104 85 69 33 11 145 35 178 Partial Spotted 15 | . . . . . . . 15 . . . . . . . . Lose Combat Pursuer 285 | . 30 15 15 15 . . 105 45 . 45 . . . . 15 Influence Decreases 13065 | 30 437 509 682 1275 115 373 1041 257 2099 485 1245 758 186 1968 1605 Entered New Map 6267 | . 2 227 8 669 115 . 35 187 1187 425 1023 578 116 1078 617 Time Decay 5146 | 30 415 277 644 526 . 363 699 . 612 . 222 170 . 550 638 Lost Part 575 | . 20 5 30 20 . 10 90 30 . 60 . 10 70 40 190 Lost Ally 260 | . . . . 60 . . . 40 . . . . . . 160 Purge Threat 817 | . . . . . . . 217 . 300 . . . . 300 . Squads Dispatched 64 | . 6 1 11 . . 2 11 . 5 . 1 . . 10 17 Investigation 25 | . 4 1 6 . . 1 7 . 1 . . . . 3 2 Extermination 7 | . . . . . . . . . . . . . . 3 4 Reinforcement 13 | . 2 . 2 . . 1 3 . 1 . . . . . 4 Assault 13 | . . . 3 . . . . . 2 . 1 . . 1 6 Garrison 6 | . . . . . . . 1 . 1 . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Distress Signals 21 | . 1 . 5 1 . . 6 1 5 . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 462 | . 33 6 80 10 . 13 58 37 37 24 9 5 34 33 83 Peak Tracking Total 10 | . 3 3 7 4 . 5 10 6 5 6 4 4 5 4 8 Tactical Retreats 16 | . 1 1 1 1 . . 6 3 . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Traps Triggered 23 | . 2 . 5 . . . 2 4 . 5 . 1 1 2 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Machines Disabled 82 | . 4 . 5 2 . . 4 7 4 7 5 . 12 3 29 Max in Single Turn 9 | . 1 . 2 1 . . 1 1 1 1 5 . 2 2 9 Garrison Relay 18 | . . . . . . . . 5 . 5 . . 8 . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Machines Accessed 88 | . 6 1 9 . 1 1 17 4 9 5 4 1 3 14 13 Terminals 65 | . 4 1 6 . . 1 11 4 6 5 4 . 3 10 10 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 9 | . 1 . 2 . . . 2 . 1 . . . . 2 1 Recycling Units 5 | . 1 . 1 . . . 1 . . . . . . 1 1 Scanalyzers 3 | . . . . . . . 2 . 1 . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . . 1 . 1 . Total Hacks 278 | . 21 3 28 . 1 3 60 9 41 14 19 1 6 38 34 Successful 146 | . 10 . 18 . 1 . 41 2 27 4 11 1 2 18 11 Failed 130 | . 11 3 10 . . 3 18 7 13 10 8 . 4 20 23 Catastrophic 22 | . 1 . . . . . 2 2 . 5 2 . 1 3 6 Database Lockouts 2 | . . . . . . . 1 . 1 . . . . . . Manual 181 | . 17 3 27 . . 3 42 1 20 1 18 . 1 21 27 Terminals 202 | . 16 3 24 . . 3 40 9 19 14 19 . 6 24 25 Fabricators 3 | . . . . . . . . . . . . . . . 3 Repair Stations 33 | . 4 . 3 . . . 8 . 10 . . . . 6 2 Recycling Units 9 | . 1 . 1 . . . 1 . . . . . . 2 4 Scanalyzers 17 | . . . . . . . 10 . 7 . . . . . . Garrison Access 13 | . . . . . . . 1 . 5 . . 1 . 6 . Terminal Hacks 34 | . 3 . 6 . 1 . 4 2 5 3 2 . 2 6 . Record 1 | . . . . . 1 . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 10 | . 2 . 5 . . . 1 . 1 . 1 . . . . Prototype ID Bank 3 | . 1 . . . . . . . 1 . . . . 1 . Open Door 5 | . . . . . . . . 1 . . . . 1 3 . Emergency Access Points 3 | . . . . . . . . 1 . 1 . . 1 . . Terminal Index 3 | . . . . . . . 1 . 1 . 1 . . . . Unreport Threat 6 | . . . . . . . 2 . 2 . . . . 2 . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 25 | . 3 . 2 . . . 6 . 8 . . . . 4 2 Scan Component 13 | . 2 . 1 . . . 3 . 4 . . . . 2 1 Repair 12 | . 1 . 1 . . . 3 . 4 . . . . 2 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 11 | . . . . . . . 7 . 4 . . . . . . Insert Component 4 | . . . . . . . 3 . 1 . . . . . . Analyze 5 | . . . . . . . 3 . 2 . . . . . . Retrieve Study 2 | . . . . . . . 1 . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . 1 . . . Unlock Access 3 | . . . . . . . 1 . 1 . . 1 . . . Unauthorized Hacks 72 | . 4 . 10 . . . 23 . 9 1 9 . . 8 8 Terminals 60 | . 3 . 8 . . . 19 . 7 1 9 . . 8 5 Botnet 20 | . 1 . 3 . . . 8 . 2 1 3 . . 2 . Disrupt 4 | . . . . . . . 1 . . . 2 . . 1 . Skim 36 | . 2 . 5 . . . 10 . 5 . 4 . . 5 5 Fabricators 1 | . . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . Patch 2 | . . . 1 . . . 1 . . . . . . . . Recycling Units 5 | . 1 . 1 . . . 1 . . . . . . . 2 Reject 1 | . . . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . 1 Tunnel 3 | . 1 . 1 . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . . . . Extract 3 | . . . . . . . 2 . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Intercept 1 | . . . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . 1 . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 77 | . 5 1 7 . . 1 13 4 9 5 4 . 3 12 13 Full Trace Events 17 | . 4 1 2 . . 1 1 2 . 3 . . . 2 1 Feedback Events 2 | . 1 . . . . . 1 . . . . . . . . Corruption 2 | . 1 . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 6 . 6 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 1 . 1 . . . . . . Parts Repaired 12 | . 1 . 1 . . . 3 . 4 . . . . 2 1 Time 498 | . 26 . 32 . . . 108 . 182 . . . . 118 32 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 72 | . . . . . . . . 21 . 21 . . 30 . . Machine Destruction 72 | . . . . . . . . 21 . 21 . . 30 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Total Allies 17 | . . . . 3 . . . 3 . . . . 1 10 . Largest Group 10 | . . . . 3 . . . 3 . . . . 1 10 10 Highest-Rated Group 173 | . . . . 40 . . . 103 . . . . 31 173 173 Highest-Rated Ally 39 | . . . . 16 . . . 39 . . . . 31 29 29 Initial Warlord ECA Mod 30 | . . . . . . . . . 9 9 18 17 17 30 29 Total Orders 4 | . . . . . . . . 2 . . . . . 2 . STAY 2 | . . . . . . . . 1 . . . . . 1 . FOLLOW 2 | . . . . . . . . 1 . . . . . 1 . Ally Attacks 168 | . . . . 2 . . . 17 . . . . 5 12 132 Total Damage 2036 | . . . . 13 . . . 329 . . . . 65 173 1456 Kills 17 | . . . . . . . . 2 . . . . . 1 14 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Active Infowar (turns) 8327 | 57 381 . 2 . . . 4209 1781 74 . . . . . 1823 Optics 1113 | . . . . . . . 1111 2 . . . . . . . Sensors 330 | . . . . . . . 330 . . . . . . . . Terrain 2262 | 57 381 . . . . . 1 . . . . . . . 1823 Traps 5463 | . . . . . . . 3610 1779 74 . . . . . . Machine Analysis 2 | . . . 2 . . . . . . . . . . . . Robot Analysis Total 10 | . 2 . 5 . . . 1 . 1 . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Turns Passed 28007 | 134 2262 877 3186 1475 651 958 4556 2766 2003 2042 465 349 2416 1599 2268 Spaces Moved 12106 | 49 1153 492 1253 544 284 383 1671 1006 646 835 183 192 1223 833 1359 Core 2 | 2 . . . . . . . . . . . . . . . Treads 11151 | 47 1153 492 1253 544 284 383 1671 1006 646 835 183 192 1223 833 406 Legs 953 | . . . . . . . . . . . . . . . 953 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 225 225 225 225 240 225 200 200 162 160 160 90 Average Speed 194 | 155 160 160 207 225 225 225 236 240 231 213 200 162 163 160 133 Slowest Speed 245 | 160 160 160 240 225 225 225 240 240 245 232 200 162 216 160 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 4 97 96 90 94 56 71 98 92 57 80 21 6 93 90 42 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 15 | . 1 1 1 . 1 . 7 . 2 . . . . 2 . Known Exits Taken 5 | . . . . 1 . . 1 . 1 . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . . . . . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . 1 Terrain Destroyed 909 | . 50 . 99 . . 74 52 43 90 38 39 11 162 41 210 Melee . | . . . . . . . . . . . . . . . . Projectile 89 | . . . . . . . 1 7 33 11 . . 3 25 9 AOE 820 | . 50 . 99 . . 74 51 36 57 27 39 11 159 16 201 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Gar Sto Fac Total 14675 | 72 1351 543 1564 726 303 420 2055 1217 993 972 226 212 1459 953 1609 Wait 852 | . 37 . 90 145 . . 189 12 234 12 6 . 63 18 46 Move 12092 | 48 1152 491 1252 543 283 382 1670 1005 645 834 182 192 1222 832 1359 Hop . | . . . . . . . . . . . . . . . . Pick Up 151 | . 22 9 19 4 5 1 18 6 10 11 2 4 12 5 23 Fast Attach 67 | 7 3 . 7 . 4 . 12 4 4 2 1 1 9 2 11 Attach 57 | . 1 3 5 2 . 1 7 4 2 7 . 2 5 3 15 Detach 24 | . 1 . 3 . . . 4 4 2 2 . . 2 1 5 Swap 290 | . 12 2 38 1 1 8 27 44 27 23 11 6 31 21 38 Drop 170 | . 10 9 26 2 10 . 23 12 8 9 2 1 23 11 24 Fire 921 | 17 112 26 123 29 . 28 105 88 61 66 22 6 92 58 88 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . 1 . 1 . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 6 . 6 . . . . . Rewire 34 | . . . . . . . . 32 . . . . . 2 . Trap 3 | . . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: Sto / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Sto x3) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 12) 923 | -10/Materials | Discovered new exit (range 14) 1217 | -10/Materials | Discovered new exit (range 4) 1294 | -10/Materials | Repaired Assault Rifle 1553 | -10/Materials | Discovered new exit (range 8) 2397 | -10/Materials | Entered Mines 2621 | -10/Mines | Discovered new exit (range 8) 2756 | -10/Mines | Discovered new exit (range 14) 2794 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2876 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2881 | -10/Mines | Found Prototype Device 2915 | -10/Mines | Found a hidden stash of uninstalled traps 2982 | -10/Mines | Discovered new exit (range 6) 3274 | -10/Mines | Entered Materials 3274 | -9/Materials | Evolved 2 slots: Weapon x2 3638 | -9/Materials | Discovered new exit (range 12) 4118 | -9/Materials | Destroyed 7 combat bots 4151 | -9/Materials | Discovered new exit (range 16) 4221 | -9/Materials | Build established: Scavenger-Gunner 4474 | -9/Materials | First assault squad dispatched 5243 | -9/Materials | Discovered new exit (range 16) 5347 | -9/Materials | Repaired Hvy. Assault Rifle 5658 | -9/Materials | Discovered new exit (range 11) 5747 | -9/Materials | Discovered new exit (range 4) 6257 | -9/Materials | Sterilization system engaged 6257 | -9/Materials | Non-combat units ordered to evacuate 6357 | -9/Materials | Combat units ordered to evacuate 6405 | -9/Materials | Build established: Tank 6460 | -9/Materials | Entered Mines 6477 | -9/Mines | Met a Derelict bent on vengeance 6625 | -9/Mines | Identified exit to Exiles 6672 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6687 | -9/Mines | Learned Materials emergency access door positions 6864 | -9/Mines | Discovered new exit (range 13) 7163 | -9/Mines | Discovered new exit (range 15) 7174 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7231 | -9/Mines | Destroyed YI-UF0 7251 | -9/Mines | Lost 3 allies 7351 | -9/Mines | Build established: Gunner 7451 | -9/Mines | Excavation squad dispatched 7451 | -9/Mines | A large section of the Mines collapsed 7689 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7926 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7935 | -9/Mines | Entered Exiles 7969 | -9/Exiles | Discovered new exit (range 14) 8022 | -9/Exiles | Met 8R-AWN 8058 | -9/Exiles | Met EX-HEX 8192 | -9/Exiles | Met EX-DEC 8231 | -9/Exiles | Learned location of Zion (-7) 8266 | -9/Exiles | Build established: Mutant 8586 | -9/Exiles | Entered Mines 8681 | -8/Mines | Discovered new exit (range 13) 8865 | -8/Mines | Build established: Gunner 8912 | -8/Mines | Core integrity fell below 50% 8951 | -8/Mines | Discovered new exit (range 9) 9250 | -8/Mines | Build established: Tank 9544 | -8/Mines | Entered Materials 9544 | -8/Materials | Evolved 2 slots: Utility x2 9693 | -8/Materials | Lost 4 parts (1p1u2w) 10068 | -8/Materials | Build established: Scavenger-Skirmisher 10216 | -8/Materials | Discovered new exit (range 17) 10612 | -8/Materials | Learned 4 Recycling zone layouts 10678 | -8/Materials | Learned location of 2 exits from Lower Caves 10698 | -8/Materials | Learned location of Extension (-5) 10712 | -8/Materials | Learned Storage terminal intel 10755 | -8/Materials | Identified exit to Factory 10791 | -8/Materials | Learned location of Lower Caves (-7) 10845 | -8/Materials | Build established: Tank 11003 | -8/Materials | Central database locked down 11837 | -8/Materials | Discovered exit to Factory (range 11) 12147 | -8/Materials | Repaired Hvy. Assault Rifle+ 12181 | -8/Materials | Repaired Hvy. Assault Rifle+ 12226 | -8/Materials | Repaired Gauss Rifle 12918 | -8/Materials | Build established: Gunner 13092 | -8/Materials | Identified Exp. Sensor Array 14032 | -8/Materials | Garrison activated, responded to threat 14090 | -8/Materials | Identified exit to Garrison 14100 | -8/Materials | Entered Garrison 14124 | -8/Garrison | Triggered checkpoint 14207 | -8/Garrison | Garrison Relay disabled 14518 | -8/Garrison | Triggered checkpoint 14556 | -8/Garrison | Triggered checkpoint 14569 | -8/Garrison | Triggered checkpoint 14602 | -8/Garrison | Triggered checkpoint 14780 | -8/Garrison | Discovered new exit (range 10) 14835 | -8/Garrison | Triggered checkpoint 14916 | -8/Garrison | Garrison Relay disabled 15139 | -8/Garrison | Build established: Tank 15262 | -8/Garrison | Triggered checkpoint 15343 | -8/Garrison | Garrison Relay disabled 15447 | -8/Garrison | Discovered new exit (range 14) 15677 | -8/Garrison | Discovered new exit (range 14) 15804 | -8/Garrison | Spotted B-75 Beast 15845 | -8/Garrison | Lost 3 allies 15850 | -8/Garrison | Destroyed B-75 Beast 16228 | -8/Garrison | Build established: Scavenger-Gunner 16402 | -8/Garrison | Garrison Relay disabled 16866 | -8/Garrison | Entered Materials 17089 | -8/Materials | Garrison activated, responded to threat 17213 | -8/Materials | Identified exit to Garrison 17315 | -8/Materials | Central database locked down 17523 | -8/Materials | Discovered exit to Factory (range 16) 18041 | -8/Materials | Repaired Coil Gun 18066 | -8/Materials | First assault squad dispatched 18080 | -8/Materials | Repaired Arm. Treads 18123 | -8/Materials | Core integrity fell below 50% 18135 | -8/Materials | Repaired Imp. Medium Armor Plating? 18220 | -8/Materials | Build established: Gunner 18355 | -8/Materials | Repaired Lyr. Medium Armor Plating? 18507 | -8/Materials | Learned 2 Storage zone layouts 18569 | -8/Materials | Learned Storage terminal intel 18621 | -8/Materials | Learned 4 Recycling zone layouts 18698 | -8/Materials | Learned location of Lower Caves (-7) 18869 | -8/Materials | Entered Garrison 18909 | -8/Garrison | Triggered checkpoint 19002 | -8/Garrison | Garrison Relay disabled 19107 | -8/Garrison | Triggered checkpoint 19651 | -8/Garrison | Triggered checkpoint 19706 | -8/Garrison | Garrison Relay disabled 19757 | -8/Garrison | Discovered new exit (range 15) 19882 | -8/Garrison | Triggered checkpoint 20013 | -8/Garrison | Learned Materials security intel 20095 | -8/Garrison | Triggered checkpoint 20140 | -8/Garrison | Discovered new exit (range 23) 20140 | -8/Garrison | Discovered new exit (range 32) 20140 | -8/Garrison | Discovered new exit (range 49) 20140 | -8/Garrison | Watched by a mysterious "MATRIX" hacker 20188 | -8/Garrison | Build established: Scavenger-Gunner 20194 | -8/Garrison | Garrison Relay disabled 20609 | -8/Garrison | Triggered checkpoint 20911 | -8/Garrison | Entered Materials 20992 | -8/Materials | Core integrity fell below 20% 21311 | -8/Materials | First assault squad dispatched 21376 | -8/Materials | Entered Factory 21376 | -7/Factory | Evolved 2 slots: Propulsion x2 21377 | -7/Factory | Identified exit to Storage 21377 | -7/Factory | Identified exit to Lower Caves 21725 | -7/Factory | Identified exit to Garrison 21725 | -7/Factory | Entered Garrison 21815 | -7/Garrison | Triggered checkpoint 21848 | -7/Garrison | Garrison Relay disabled 21904 | -7/Garrison | Lost 3 parts (2n1w) 21999 | -7/Garrison | Triggered checkpoint 22132 | -7/Garrison | Discovered exit to Storage (range 11) 22169 | -7/Garrison | Triggered checkpoint 22395 | -7/Garrison | Triggered checkpoint 22429 | -7/Garrison | Garrison Relay disabled 22649 | -7/Garrison | Discovered exit to Storage (range 15) 22926 | -7/Garrison | Garrison Relay disabled 22926 | -7/Garrison | Garrison Relay disabled 22928 | -7/Garrison | Garrison Relay disabled 22928 | -7/Garrison | Garrison Relay disabled 23347 | -7/Garrison | Triggered checkpoint 23381 | -7/Garrison | Discovered exit to Storage (range 11) 23441 | -7/Garrison | Rescued a captive Derelict 23450 | -7/Garrison | Phase Generator disabled 23579 | -7/Garrison | Triggered checkpoint 23675 | -7/Garrison | Garrison Relay disabled 24141 | -7/Garrison | Entered Storage 24142 | -7/Storage | Identified exit to Recycling 24143 | -7/Storage | Loaded intel: 12 terminal locations 24613 | -7/Storage | Discovered new exit (range 13) 25083 | -7/Storage | Learned location of 1 exit from Cetus 25122 | -7/Storage | Learned location of 1 exit from Proximity Caves 25172 | -7/Storage | Learned Hub_04(d) emergency access door positions 25183 | -7/Storage | Learned location of 1 exit from Proximity Caves 25185 | -7/Storage | Learned location of Proximity Caves (-6) 25186 | -7/Storage | Learned location of 1 exit from Cetus 25197 | -7/Storage | Learned Extension trap positions 25219 | -7/Storage | Learned Extension emergency access door positions 25252 | -7/Storage | Learned location of Warlord (-4) 25309 | -7/Storage | Garrison activated, responded to threat 25341 | -7/Storage | First assault squad dispatched 25357 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 25525 | -7/Storage | Repaired Railgun 25584 | -7/Storage | Repaired KE Penetrator 25651 | -7/Storage | Build established: Commander-Gunner 25740 | -7/Storage | Entered Factory 25740 | -6/Factory | Accompanied by 10 allies 25740 | -6/Factory | Evolved 2 slots: Utility x2 26090 | -6/Factory | First assault squad dispatched 26403 | -6/Factory | Repaired Hvy. Assault Rifle+? 26545 | -6/Factory | Lost 6 allies 26554 | -6/Factory | Destroyed 9 combat bots 26564 | -6/Factory | Lost 4 parts (1p2n1w) 26769 | -6/Factory | Build established: Scavenger-Gunner 26814 | -6/Factory | Found Rocket Array 26965 | -6/Factory | Learned 4 Upper Caves zone layouts 26991 | -6/Factory | Learned 2 Extension zone layouts 27013 | -6/Factory | Learned Hub_04(d) emergency access door positions 27021 | -6/Factory | Learned location of 1 exit from Cetus 27039 | -6/Factory | Identified exit to Factory 27533 | -6/Factory | Discovered exit to Factory (range 5) 27624 | -6/Factory | Cargo convoy interrupted 27684 | -6/Factory | Destroyed 13 combat bots 27935 | -6/Factory | Garrison activated, responded to threat 27980 | -6/Factory | Core integrity fell below 50% 27987 | -6/Factory | Destroyed 10 combat bots 27999 | -6/Factory | Core integrity fell below 20% 28008 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 27995_ U-05 Engineer lays Concrete. 27996_ Dropped Fission Core. 27996_ U-05 Engineer lays Concrete. 27996_ Acquired Hcp. Storage Unit. 27997_ U-05 Engineer builds a Door. 27998_ U-05 Engineer builds a Wall. 27998_ K-01 Serf collects debris. 27998_ Penetrated by Slug. 27998_ Gauss Rifle destroyed. 28002_ Penetrated by Slug. 28002_ U-05 Engineer builds a Door. 28003_ Destroyed Phase Shifter. 28004_ The unstable cave ceiling collapses. 28005_ Penetrated by Slug. 28005_ Slug penetrates Earth. 28006_ Hvy. Missile Launcher destroyed. 28006_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 28008_ Imp. VSS Leg destroyed. 28008_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??#?###### ## ###### # #????????? | | ?? ? ?#?## ############## # """ ##???#???? | | ???? ?#?## + [ """??????????? | | ? "???#?################ # """??????????? | | ???????#?###?#?#####?####+#############??????????? | | ?? ""?#??#### ? ?? ? # R ### ????????? | | ? ??????####? ? ? # ###? ?????????? | | ????#???? ???? ? ? # #?# ? ??????? | | ? ????#?????#? """""" # ##? ? ???????? | | ? " ???? ?+ ?"""""?# """"%"""" ### ??????? | | ???????? ?? #? """""? # """" """" ##? ????????? | | ??#????? ???#? """""" # """" """" ###? ? ?????? | | ?????#??#?###?####?##?# """" """" ### ? ? ?????? | | ??????? ? ?#?#??### """" """" ### ? ? ????? | | ??#???? ?? ? ######## """" """" ### ????? | | ??????? ? ?? ###?##?# """" "" ### ????? | | ??????????"" ? ##??#### ### ???? | | ???????? ?"? ?#############+#+######### # ##??? | | ??????????"?? ?#### =??? | | ?????????????? ##### *! =?? | | ??????????######### !!] = ?? | | ????????? !! !! = ! R ?? | | ????????? g[[! * = u ?? | | ????????? =ug### ##! = #+#######??? ? | | ???????? % ; # !!! ###??? | | ????????? # @ != #????? | | ?????????? + H ##??? | | ?????????? ^ # ###??? | | ?????????? # #?#??? | | ??????????? ! ## #?#??? | | ??????????? h ## #?#??? | | ??????????? # ##" ###??? | | ???????????? " =##???? | | ????????????######## ##" [ #????? | | ??????????????#???# ### #????? | | ??????????????##??# ##?# ! ?????? | | ???????????R?? ??? ##############???????? | | ?????????????????## ##+#####????#??##???????? | | ?????????????????? ? ##???##?????????????? | | ??????????????????? ? ??? ?#?#??#?#???????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 34 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Rnf. Deuterium Engine | -8/Materials | Scanalyzed Slug Cannon | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Cooling System | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Imp. EM Shotgun | -8/Materials | Extracted Rocket Launcher | -8/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Lrg. Storage Unit | -8/Materials | Extracted Great Maul | -8/Materials | Extracted Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 59% | -10/Materials Hvy. Assault Rifle | 37% | -9/Materials Hvy. Assault Rifle | 1% | -8/Materials Hvy. Assault Rifle | 66% | -8/Materials Gauss Rifle | 39% | -8/Materials Coil Gun | 60% | -8/Materials Arm. Treads | 61% | -8/Materials Imp. Medium Armor Plating | 45% | -8/Materials Lyr. Medium Armor Plating | 42% | -8/Materials Railgun | 18% | -7/Storage KE Penetrator | 19% | -7/Storage Hvy. Assault Rifle | 16% | -6/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthPhasingProtomatter Manual? 0 Play Time 02:23:38 Cumulative 802.8 hours Start 2026.09.14 @ 19:15:37 End 2026.09.14 @ 21:39:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/0/0/0/1 Lore% 87 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1a688238-662c-457c-aac8-46216eab3646