Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.10 @ 04:12:17 Player: ApricotBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (1282) 1282 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4623 Bonus ------- Pacifist 200 Friendly Fire -134 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Particle Charger Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Medium Treads Improved Targeting Computer Hardened Light Armor Plating Improved Proton Missile Launcher [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 54 | 5 2 6 5 15 9 6 . 6 Power 6 | 1 . . 2 1 . . . 2 Engine 4 | 1 . . 2 . . . . 1 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 4 1 6 2 1 . . Treads 6 | . . . . 3 2 1 . . Leg 5 | 2 . . . 3 . . . . Wheel 5 | . . 4 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 . . 5 2 2 . . Device 3 | . . . . 3 . . . . Storage 1 | 1 . . . . . . . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 5 | . 1 . . 2 1 1 . . Artifact . | . . . . . . . . . Weapon 21 | 1 1 2 2 3 5 3 . 4 Energy Gun 10 | 1 1 1 . 2 2 1 . 2 Energy Cannon 2 | . . . . 1 1 . . . Ballistic Gun 2 | . . . . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 2 . 2 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 6 | . . . . 2 3 1 . . System Corruption 27 | . . . . 13 13 1 . . Parts Lost 30 | . . . 5 2 4 5 . 14 Power 4 | . . . . . . 1 . 3 Propulsion 9 | . . . 3 . 1 2 . 3 Utility 5 | . . . . . 2 1 . 2 Weapon 12 | . . . 2 2 1 1 . 6 Highest Loss Streak 12 | . . . 3 2 3 5 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 76 100 87 85 93 82 84 81 Engine 9 | . 14 11 18 14 7 7 7 6 Core 2 | . . . . . 7 . . 3 Treads 16 | . . . . . 27 22 23 18 Leg 5 | . 28 . . 20 . . . . Wheel 2 | . . 44 26 . . . . . Device 4 | . . . . 10 8 . . . Storage 7 | . 14 11 9 7 7 7 7 6 Processor 6 | . . . . . 1 14 15 15 Protection 8 | . 1 11 9 10 9 6 7 6 Energy Gun 11 | . 17 20 16 11 14 4 7 10 Ballistic Gun 2 | . . . . . . 5 7 3 Launcher 6 | . . 2 8 5 4 11 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 10 16 19 31 45 49 39 31 37 Greatest Support 94 | 20 20 40 40 66 94 94 72 72 Greatest Overweight (x) 6 | 1 . . 1 2 . . . 6 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 2 8 8 7 8 6 4 2 3 Average Carried 3 | . 3 6 5 6 4 1 2 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 8 7 6 3 4 2 2 . Class Distribution -------------------- 87% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1163 | 199 . 17 175 136 319 93 . 224 Remotely . | . . . . . . . . . Salvage Created 1523 | . . 69 529 142 423 50 . 310 Parts 83 | . . 5 29 12 20 4 . 13 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 8 2 . 13 Prevented 16 | . . . . . 12 2 . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . . 1 10 2 9 1 . 6 Guns 15 | . . 1 5 . 4 1 . 4 Cannons 1 | . . . . 1 . . . . AOE 12 | . . . 5 1 4 . . 2 Classes Destroyed 10 | . . 2 4 2 2 . . . Worker 3 | . . 1 2 . . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 9 | . . . 4 . 3 . . 2 Grunt 10 | . . . 5 . 3 . . 2 Brawler 2 | . . . . . 1 . . 1 Sentry 3 | . . 1 1 . . . . 1 Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . 2 1 1 . . Best Kill Streak 9 | . . 2 9 1 4 1 . 3 Combat Bots Only 5 | . . 1 5 1 4 1 . 3 Max Kills in Single Turn 3 | . . 1 3 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 2 1 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Damage Taken 3720 | . . 226 547 346 981 238 . 1382 Core 829 | . . 22 99 15 202 45 . 446 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 100 94 82 . . . . . Volleys Fired 113 | . . 4 19 17 34 17 . 22 Largest 3 | . . 2 3 2 3 2 . 3 Hottest 143 | . . 80 113 113 143 100 . 143 Shots Fired 203 | . . 8 44 26 57 25 1 42 Gun 164 | . . 6 31 19 51 23 . 34 Cannon 2 | . . . . 2 . . . . Launcher 37 | . . 2 13 5 6 2 1 8 Special . | . . . . . . . . . Kinetic 13 | . . . . . . . . 13 Thermal 45 | . . 2 19 6 . 1 . 17 Explosive . | . . . . . . . . . Electromagnetic 145 | . . 6 25 20 57 24 1 12 Robot Hit Streak 6 | . . 4 4 4 6 3 . 6 Robot Miss Streak 4 | . . 2 4 3 2 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 116 | . . 5 19 16 34 15 . 27 Core Hits 74 | . . 3 23 8 20 3 . 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2818 | . . 199 902 135 619 214 . 749 Guns 1207 | . . 44 182 92 340 45 . 504 Cannons 11 | . . . . 11 . . . . Explosions 1596 | . . 155 720 28 279 169 . 245 Melee . | . . . . . . . . . Ramming 4 | . . . . 4 . . . . Kinetic 282 | . . . . . . . . 282 Thermal 664 | . . 119 243 60 . 56 . 186 Explosive . | . . . . . . . . . Electromagnetic 1868 | . . 80 659 71 619 158 . 281 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 37 | . 2 . 1 15 32 37 37 37 Average Corruption 27 | . 2 . 1 12 24 36 37 37 Corruption Purged 2 | . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . Effects 176 | . . . . 23 53 49 5 46 Message Errors 41 | . . . . 3 14 11 1 12 Matter Fused 38 | . . . . 5 14 9 . 10 Heat Flow Errors 25 | . . . . 4 8 8 . 5 Energy Discharges 19 | . . . . 1 5 5 1 7 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 17 | . . . . 1 4 6 2 4 Data Loss (major) 5 | . . . . 1 1 3 . . Misfires 11 | . . . . 4 2 4 1 . Alerts 5 | . . . . 1 2 . . 2 Misdirections 2 | . . . . . 1 1 . . Weapon Failures 12 | . . . . 3 1 2 . 6 Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . 19 . 2 . . . Projectiles . | . . . . . . . . . Explosions 21 | . . . 19 . 2 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 148 | . . 14 42 46 36 . . 10 Shots 12 | . . 2 4 3 2 . . 1 Rammed 2 | . . 1 1 . . . . . Targets Rammed 3 | . . 1 1 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 558 | . . 48 399 387 558 283 1 258 Average Temperature 159 | . . 25 165 143 203 143 1 107 Received Heat Transfer 567 | . . 102 216 . 63 . . 186 Effects 31 | . . . 1 1 28 1 . . Shutdowns 11 | . . . 1 . 10 . . . Energy Bleed 3 | . . . . . 2 1 . . Interference 8 | . . . . . 8 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 3 | . . . . 1 2 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 1 | . . . . . 1 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 12 | . . . 3 . 8 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1232 | . . 150 525 100 . 50 . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 4 . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Peak Influence 382 | . . 95 382 240 . . . . Initial 173 | . . . 39 173 . . . . Average 101 | . . 28 170 124 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 84 | 100 100 100 60 84 . . . . Level 1 15 | . . . 39 15 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 3 2 . . . . Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . . . 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | . . 8 16 2 13 1 . 12 Peak Tracking Total 8 | . . 6 8 1 4 1 . 4 Tactical Retreats 4 | . . 1 . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . 4 2 . 1 . . Max in Single Turn 1 | . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . . . . . 1 2 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . . . . 1 3 . . Successful 4 | . . . . . 1 3 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . . 1 3 . . Record 2 | . . . . . . 2 . . Open Door 2 | . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4129 | 61 191 107 248 729 1056 898 113 726 Spaces Moved 2571 | 46 151 106 210 340 645 565 76 432 Core 27 | 10 . . . . . . . 17 Treads 1707 | . . . . 6 645 565 76 415 Legs 521 | 36 151 . . 334 . . . . Wheels 316 | . . 106 210 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 80 80 120 145 145 150 50 Average Speed 143 | 110 120 80 81 191 147 149 150 150 Slowest Speed 350 | 120 120 80 95 260 148 150 150 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 26 18 26 9 80 75 10 59 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . 10 . . 11 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 21 | . . . 10 . . 11 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total 2803 | 56 161 117 247 393 697 593 75 464 Wait 14 | . . . 10 . . 3 . 1 Move 2563 | 45 150 105 209 339 644 564 75 432 Hop . | . . . . . . . . . Pick Up 43 | 6 9 1 3 11 8 2 . 3 Fast Attach . | . . . . . . . . . Attach 40 | 5 2 2 4 10 7 5 . 5 Detach 4 | . . . . 3 . 1 . . Swap 14 | . . 4 1 5 2 1 . 1 Drop 9 | . . . . 7 2 . . . Fire 113 | . . 4 19 17 34 17 . 22 Melee . | . . . . . . . . . Ram 2 | . . 1 1 . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 339 | -9/Materials | Discovered new exit (range 8) 360 | -9/Materials | Entered another Materials area 360 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 566 | -8/Materials | Discovered new exit (range 15) 608 | -8/Materials | Entered Factory 608 | -7/Factory | Evolved 2 slots: Utility x2 613 | -7/Factory | Lost 3 parts (1n2w) 750 | -7/Factory | System corruption reached 10% 1124 | -7/Factory | Discovered new exit (range 16) 1337 | -7/Factory | Entered Lower Caves 1521 | -7/Lower Caves | Build established: Gunner 1821 | -7/Lower Caves | Lost 3 parts (1n1u1w) 1865 | -7/Lower Caves | System corruption reached 30% 1904 | -7/Lower Caves | Build established: Mutant 1906 | -7/Lower Caves | Encountered a Warlord checkpoint 1908 | -7/Lower Caves | Identified exit to Lower Caves 2273 | -7/Lower Caves | Learned location of 1 exit from Factory 2393 | -7/Lower Caves | Entered another Lower Caves area 2456 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 2571 | -7/Lower Caves | Learned location of Extension (-6) 3042 | -7/Lower Caves | Learned location of 1 exit from Factory 3281 | -7/Lower Caves | Discovered new exit (range 7) 3291 | -7/Lower Caves | Entered Zion 3369 | -7/Zion | Discovered new exit (range 16) 3404 | -7/Zion | Entered Proximity Caves 3781 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4083 | -6/Proximity Caves | Spotted B-75 Beast 4102 | -6/Proximity Caves | Core integrity fell below 50% 4118 | -6/Proximity Caves | Core integrity fell below 20% 4130 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04090_ System corrupted: Matter fused (-8). 04091_ Imp. Proton Missile Launcher destroyed. 04091_ Hrd. Light Armor Plating destroyed. 04095_ Med. Treads destroyed. 04095_ Lgt. Nuclear Core destroyed. 04101_ Imp. Proton Missile Launcher destroyed. 04104_ Adv. Treads destroyed. 04104_ Shock Rifle destroyed. 04107_ Deuterium Engine destroyed. 04107_ Knocked back. 04108_ XDF|MYHGNELZKIC|S13SO5FQ 04108_ Acquired 3 matter. 04112_ Acquired 5 matter. 04113_ B-75 Beast misfires. 04114_ Imp. Deuterium Engine destroyed. 04115_ Acquired 5 matter. 04117_ Hvy. Battle Rifle destroyed. 04117_ Mak. Laser destroyed. 04124_ System corrupted: IFF burst signal emitted. 04128_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####?????????######?????????????????? | | ?????????##### ###########"# ##????????????????? | | ?????????# ## ##????????????? | | ?????????# """"#????????????? | | ?????????# ## # ## s % #??????????? | | ?????????# ## ###### ### #?????????? | | ?????????# ## #????# #?# #"" ??????? | | ########## ## #????## @#?## ##?## ????? | | ## #?????##s #??# #????? ?????? | | ## #?????##s #??## ??????? ?????? | | ########### #????## #???? ??????? ?????? | | #### ##????# #????# #???? ??????????????? | | ### #????# #????# ##???? ?????????????? | | ## #????# #????# ##????? ## ????????????? | | #????# #????####??????###? ???????????? | | #????? ???????????????????? ????????????? | | #### #????? ?????????????????????????????????? | | #### ##????? ?????????????????????????????????? | | ### ##?????????????????????????????????????????? | | # ####???????????????????????????????????????? | | ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #????#?????????????????????????????????? | | # ###??? #?????????????????????????????????? | | # ##??? ##????????????????????????????????? | | #### ## #????????????????????????????? | | # $ ???????????????????????????? | | ## $ ???????????????????????????? | | ## #### ?????????????????????????????????? | | ## #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionThrusterAutogun Manual? 0 Play Time 00:47:38 Cumulative 12.7 hours Start 2023.12.09 @ 23:51:50 End 2023.12.10 @ 04:12:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 29 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Crisp Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74f28b96-eed0-4f3d-aa65-8c9f3307479c