Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 18:10:08 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (3297) 3297 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7271 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 75/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Gauss Rifle Gauss Rifle Grenade Launcher Improved Grenade Launcher Heavy Flail Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Terrain Scan Processor Target Analyzer Improved Actuator Array > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Grenade Launcher Improved Grenade Launcher Heavy Flail Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Fire Trap [Rating: 66] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Heavy Siege Treads Treads Heavy Siege Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 5 | . . 2 2 1 . . . Weapon . | . . . . . . . . Parts Attached 103 | 7 8 7 6 41 17 9 8 Power 12 | 1 . . 1 5 3 . 2 Engine 6 | 1 . . 1 1 1 . 2 Core 6 | . . . . 4 2 . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 . 10 9 . 2 Treads 8 | 2 . 2 . 2 2 . . Leg 17 | . . . . 8 7 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 3 2 3 11 2 5 1 Device 9 | . . 2 . 3 . 3 1 Storage 7 | 1 3 . . 1 . 2 . Processor 7 | . . . 3 3 1 . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . 4 . . . Artifact . | . . . . . . . . Weapon 38 | 3 5 3 2 15 3 4 3 Energy Gun 5 | 2 1 . . 2 . . . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 24 | 1 2 3 . 11 3 2 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 2 1 Special Weapon 3 | . 2 . 1 . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 53 | . . . . 24 15 3 11 Power 9 | . . . . 4 3 . 2 Propulsion 19 | . . . . 7 8 . 4 Utility 13 | . . . . 6 1 3 3 Weapon 12 | . . . . 7 3 . 2 Highest Loss Streak 8 | . . . . 7 8 2 6 Average Slot Usage (%) 85 | . 98 92 99 87 82 78 74 Engine 4 | . 14 11 8 2 . . 6 Core 3 | . . . . 4 7 6 2 Treads 10 | . 28 22 18 3 6 13 2 Leg 4 | . . . . 12 9 . 6 Device 7 | . . 16 18 10 2 4 6 Storage 18 | . 26 22 18 16 13 18 17 Processor 16 | . . . 17 16 22 20 20 Protection 1 | . . . . 5 . . . Energy Gun 1 | . 5 . . 3 . . . Ballistic Gun 11 | . 16 11 14 10 12 11 9 Special Weapon 1 | . 5 8 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 43 45 45 74 54 57 64 Greatest Support 140 | 40 40 46 46 66 140 140 140 Greatest Overweight (x) 16 | 2 1 1 . 15 15 . 16 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 22 | 6 16 16 16 22 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 15 15 Most Carried 16 | 2 12 16 16 16 14 16 16 Average Carried 13 | 1 6 14 15 13 10 14 15 Final Capacity 16 | 6 16 16 16 16 16 16 10 Final Carried 16 | 2 11 16 16 14 11 16 10 Class Distribution -------------------- 87% | Mutant 8% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 2792 | 276 53 87 285 1165 570 235 121 Remotely . | . . . . . . . . Salvage Created 3370 | 102 73 96 366 1661 611 179 282 Parts 201 | 8 6 8 17 95 34 16 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 10 15 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 69 | . 1 4 5 30 12 9 8 Guns 50 | . 1 4 4 24 12 . 5 Cannons 2 | . . . 1 1 . . . AOE 14 | . . . . 2 . 9 3 Classes Destroyed 13 | 2 2 2 2 4 . 1 . Worker 2 | . 1 . . 1 . . . Builder 2 | . . . . 2 . . . Tunneler 3 | 2 . . 1 . . . . Recycler 3 | 1 . . 1 1 . . . Minesweeper 1 | . . . . . . 1 . Watcher 2 | . . . 1 1 . . . Swarmer 18 | . . 2 . 2 3 7 4 Grunt 24 | . 1 1 3 12 5 . 2 Brawler 2 | . . 1 . 1 . . . Duelist 3 | . . . . 3 . . . Sentry 5 | . . . 2 3 . . . Hunter 10 | . . . . 3 4 2 1 Programmer 7 | . . . . 6 . . 1 Best Kill Streak 6 | 3 1 4 3 6 5 6 5 Combat Bots Only 6 | . 1 4 3 4 5 6 5 Max Kills in Single Turn 4 | 1 1 1 2 2 2 3 4 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . 1 . 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 9351 | . 107 101 367 4596 2368 584 1228 Core 1495 | . 11 12 32 665 332 74 369 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 31 | . . . . . 31 . . Core Remaining (%) 78 | 100 95 97 94 5 . . . Volleys Fired 229 | 8 22 8 24 105 43 11 8 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 100 | 60 100 46 100 100 56 56 58 Shots Fired 425 | 16 33 16 43 203 85 14 15 Gun 383 | 16 22 16 33 192 85 6 13 Cannon 17 | . . . 6 11 . . . Launcher 10 | . . . . . . 8 2 Special 15 | . 11 . 4 . . . . Kinetic 319 | 8 11 16 33 147 85 6 13 Thermal 43 | . 22 . 10 11 . . . Explosive 10 | . . . . . . 8 2 Electromagnetic 53 | 8 . . . 45 . . . Robot Hit Streak 19 | 10 16 5 15 19 12 4 6 Robot Miss Streak 10 | 1 3 2 3 8 10 1 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . . 1 4 4 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 353 | 13 16 15 35 179 81 6 8 Core Hits 275 | 4 4 7 16 130 86 14 14 Critical Hits 7 | . . . 4 3 . . . Critical Kills 3 | . . . 2 1 . . . Critical Parts Destroyed 4 | . . . 2 2 . . . Melee Attacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7103 | 178 214 165 582 3402 1354 828 380 Guns 5632 | 178 214 165 455 2997 1354 85 184 Cannons 332 | . . . 127 205 . . . Explosions 1139 | . . . . 200 . 743 196 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4789 | 81 102 165 455 2363 1354 85 184 Thermal 644 | . 112 . 127 405 . . . Explosive 939 | . . . . . . 743 196 Electromagnetic 731 | 97 . . . 634 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 3 1 6 . 10 . Average Corruption 3 | . 1 3 1 2 . 5 . Corruption Purged 10 | . . . . . . 10 . Effects 50 | . 3 3 2 17 . 25 . Message Errors 19 | . 3 1 1 5 . 9 . Matter Fused 11 | . . 1 . 4 . 6 . Heat Flow Errors 3 | . . . . 1 . 2 . Energy Discharges 6 | . . 1 . 1 . 4 . Data Loss (minor) 4 | . . . . 1 . 3 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . 1 . . . Targeting Errors 3 | . . . . 3 . . . Weapon Failures 2 | . . . 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . . 57 . 53 . Projectiles . | . . . . . . . . Explosions 110 | . . . . 57 . 53 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . . . . 166 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 234 | . 132 . 33 234 13 220 . Average Temperature 44 | . 38 . 12 51 6 105 . Received Heat Transfer 1863 | . 60 18 171 1206 270 . 138 Siege Activations 1 | . . . . . 1 . . Total Turns 8 | . . . . . 8 . . Longest Duration 8 | . . . . . 8 . . Robots Corrupted 3 | . . . . 3 . . . Combat Hostiles 3 | . . . . 3 . . . Parts Fried 8 | . . . . 8 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1025 | . 333 . 222 470 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 420 | 15 78 169 322 420 374 . . Initial 205 | . 9 . 70 59 205 . . Average 129 | 6 24 33 161 143 302 . . Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 77 | 100 100 100 74 81 4 . . Level 1 21 | . . . 25 16 95 . . Level 2 . | . . . . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 1 3 12 2 . . Investigation 5 | . . 1 1 2 1 . . Extermination 4 | . . . . 4 . . . Reinforcement 6 | . 1 . 2 2 1 . . Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 4 | . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 9 9 9 46 12 9 12 Peak Tracking Total 5 | . 4 5 3 5 4 4 5 Tactical Retreats 3 | . 1 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 3 | . . . . . . . 3 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . . 3 Triggered 3 | . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 5 | . . . . 5 . . . Max in Single Turn 5 | . . . . 5 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 17 | . 2 3 4 5 3 . . Terminals 10 | . 2 3 3 2 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . . 2 2 . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 81 | . 10 16 25 18 12 . . Successful 42 | . 7 10 16 4 5 . . Failed 37 | . 2 6 8 14 7 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 62 | . 12 16 20 12 2 . . Terminals 57 | . 10 16 21 10 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 17 | . . . . 6 11 . . Recycling Units 4 | . . . 4 . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 5 7 1 . . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 4 | . . 4 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Terminal Index 3 | . 1 1 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . . . 1 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . 2 2 . . Scan Component 3 | . . . . 1 2 . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 20 | . 5 5 7 1 2 . . Terminals 16 | . 5 5 5 1 . . . Track 8 | . 2 2 3 1 . . . Botnet 5 | . 2 2 1 . . . . Operators 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Mechanics 2 | . . . . . 2 . . Recycling Units 2 | . . . 2 . . . . Monitor 1 | . . . 1 . . . . Recyclers 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 3 3 5 3 . . Full Trace Events 6 | . 1 1 1 2 1 . . Feedback Events 2 | . 1 . 1 . . . . Corruption 2 | . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . 2 . . Matter 234 | . . . . . 234 . . Time 117 | . . . . . 117 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired 1 | . . . . 1 . . . Time 19 | . . . . 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total 4 | . . 4 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 6489 | 157 638 303 546 1711 420 1711 1003 Spaces Moved 2619 | 74 304 151 267 735 152 428 508 Core 46 | 17 . . . 3 1 . 25 Treads 1680 | 57 304 151 267 222 86 428 165 Legs 893 | . . . . 510 65 . 318 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 123 120 180 150 Average Speed 171 | 147 165 170 160 168 168 180 185 Slowest Speed 850 | 160 180 180 160 800 800 180 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 30 | 5 48 18 34 27 5 60 48 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 3 Spaces Dug 15 | . 11 . 3 1 . . . Terrain Destroyed 143 | . 11 . 4 42 . 79 7 Melee 1 | . . . . 1 . . . Projectile 15 | . 11 . 4 . . . . AOE 127 | . . . . 41 . 79 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 4132 | 102 382 180 337 994 228 1354 555 Wait 1080 | 12 38 4 24 83 12 891 16 Move 2612 | 73 303 150 266 734 151 427 508 Hop . | . . . . . . . . Pick Up 62 | 2 8 6 8 19 3 11 5 Fast Attach 48 | 6 3 3 3 16 9 3 5 Attach 30 | . . 1 2 17 7 3 . Detach 5 | . 1 1 1 1 . 1 . Swap 25 | 1 5 3 1 8 1 3 3 Drop 37 | . 2 4 8 10 2 4 7 Fire 229 | 8 22 8 24 105 43 11 8 Melee 1 | . . . . 1 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 7) 384 | -10/Materials | Central database locked down 531 | -10/Materials | Discovered new exit (range 14) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Utility x2 1084 | -9/Materials | Discovered new exit (range 10) 1099 | -9/Materials | Entered another Materials area 1099 | -8/Materials | Evolved 2 slots: Utility x2 1299 | -8/Materials | Central database locked down 1541 | -8/Materials | Discovered new exit (range 19) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1851 | -7/Factory | Lost 7 parts (1p3n2u1w) 1980 | -7/Factory | Repaired Imp. Weapon Shielding 2375 | -7/Factory | Core integrity fell below 50% 2590 | -7/Factory | Garrison activated, responded to threat 2665 | -7/Factory | Lost 4 parts (2u2w) 2916 | -7/Factory | Lost 4 parts (1p2n1w) 3019 | -7/Factory | Core integrity fell below 20% 3264 | -7/Factory | Build established: Scavenger-Mutant 3270 | -7/Factory | Garrison activated, responded to threat 3348 | -7/Factory | Discovered new exit (range 5) 3356 | -7/Factory | Entered another Factory area 3356 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3507 | -6/Factory | Lost 5 parts (1p3n1w) 3517 | -6/Factory | Fabricated Hvy. Siege Treads? 3584 | -6/Factory | Lost 8 parts (5n1u2w) 3766 | -6/Factory | Discovered new exit (range 5) 3776 | -6/Factory | Entered Lower Caves 3779 | -6/Lower Caves | Build established: Mutant 3866 | -6/Lower Caves | Learned Factory terminal intel 4099 | -6/Lower Caves | Crushed by falling debris 4099 | -6/Lower Caves | System corruption reached 10% 5479 | -6/Lower Caves | Discovered new exit (range 5) 5487 | -6/Lower Caves | Entered another Lower Caves area 5677 | -6/Lower Caves | Encountered a Warlord checkpoint 5818 | -6/Lower Caves | Core integrity fell below 50% 6294 | -6/Lower Caves | Spotted B-75 Beast 6388 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 6422 | -6/Lower Caves | Core integrity fell below 20% 6490 | -6/Lower Caves | Self-destructed Last Messages --------------- 06157_ Dropped Hcp. Matter Pod. 06158_ Acquired Adv. Heat Sink. 06159_ Acquired 10 matter. 06177_ Acquired Hcp. Matter Pod. 06194_ Acquired Fire Trap. 06289_ Slug penetrates G-50 Soldier. 06289_ G-50 Soldier destroyed. 06289_ Slug penetrates Wall. 06300_ Matter Filter destroyed. 06307_ Knocked back. 06313_ Flexi-carbon Leg destroyed. 06330_ Lgt. Deuterium Engine destroyed. 06330_ Flexi-carbon Leg destroyed. 06330_ Knocked back. 06354_ Gauss Rifle destroyed. 06357_ Imp. Deuterium Engine destroyed. 06426_ Gauss Rifle destroyed. 06426_ Knocked back. 06437_ Adv. Heat Sink destroyed. 06488_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????### ? #?# | | ???????????????????????????## ??# ### | | ???????????????????????????# ### | | ?????????????????????????### | | ??????????????????? #### | | ????????????????????? % " | | ??????????????????????????# """ " | | ??????????????????????????## "##" | | ???????????????????????????### ##?## | | ?????????????????????????????### "##??#" | | ???????????????????????????????## """???### # | | ???????????????????????????????##" ""#???# ## | | ???????????????????????????????#" "???# ##? | | ???????????????????????????????## " #???# #?? | | ???????????????????????#########; "" #?#### #?? | | ???????????????????????# """## ### | | ???????????????????????# ## " ## ## | | ???????????????????????# ?## ";# | | ???????????????????????# ## "" ! | | ???????????????????????# """ %! ######## | | ???????????????????????# " ;# #??????? | | ??????????????????????## " " BB;# #???? | | ??????????????????????# "" BB#?? ? | | ??????????????????????# """ #??? #### | | ??????????????????????## ! $ #???? ##??? | | ???????????????????????#&@! #???? ##???? | | ???????????????????????# ![" #?????####????? | | ??????????????????????#; " $ #?????????????? | | ??????????????????????## #?????????????? | | ???????????????????????# $#?????????????? | | ???????????????????????#############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 29 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 210 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeMiniTerminator Manual? 0 Play Time 00:39:46 Cumulative 62.2 hours Start 2021.05.05 @ 17:33:54 End 2021.05.05 @ 18:10:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 105 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 53 Gallery% 69 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d40b03f-0d8e-4b6a-9a7d-d8848c91da11