Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 20:59:39

Player: kasaphescent

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (273)     1365
Value Destroyed (15693)    15693
Prototype IDs (26)         520
Alien Tech Used (12)       2400
Bonus (17198)              17198
              TOTAL SCORE: 45076

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    3224
Follower Combat Kills      65
Met Data Miner             300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Integrated Exoskeleton     5000
Win                        3000
Friendly Fire              -891

 Cogmind 
---------
Core Integrity             824/1600
Matter                     293/300
Energy                     448/450
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
      Enhanced Optical Array
       Layered Heavy Armor Plating
  Experimental Thermal Shield
>              --- WEAPON (2) -------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY (9) ----
               Centrium Heavy Treads
       Layered Medium Armor Plating
               Spacefold Activator
               Sigix Terminator (1)

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
      Advanced Visual Processing Unit
       Layered Medium Armor Plating
  Experimental Thermal Shield
               Core Physics Calibrator
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
               Centrium Heavy Treads
               Spacefold Activator
               Sigix Terminator
[Rating: 222]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Centrium Heavy Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Improved Matter Neutralizer
  Energy Gun               Medium Laser
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   .   .   .   2   2   2   .   2   .   .   2   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   1   .   1   .   .   .   .   2   2   1   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             286  | 10  8   7   26  6   26  4   11  .   15  30  26  27  21  12  11  41  5   
  Power                    32   | 1   1   1   5   .   4   .   1   .   .   1   4   2   2   2   1   7   .   
    Engine                 6    | 1   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   4   .   2   .   1   .   .   1   1   .   1   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   3   2   1   2   1   7   .   
  Propulsion               70   | 6   2   1   6   4   7   1   4   .   3   7   6   9   8   .   .   6   .   
    Treads                 28   | 2   .   .   5   1   3   1   2   .   .   1   1   1   5   .   .   6   .   
    Leg                    13   | 2   .   .   .   .   .   .   .   .   2   2   2   3   2   .   .   .   .   
    Wheel                  28   | 2   2   1   1   3   4   .   2   .   1   4   3   4   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  110  | 1   4   5   10  2   10  1   2   .   1   16  7   8   6   9   3   20  5   
    Device                 64   | .   3   5   6   1   5   1   1   .   .   9   4   4   5   7   1   11  1   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   1   .   .   .   .   2   1   1   1   .   1   3   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   .   .   4   1   4   .   1   .   1   4   2   3   .   2   1   2   2   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Weapon                   74   | 2   1   .   5   .   5   2   4   .   11  6   9   8   5   1   7   8   .   
    Energy Gun             10   | 2   1   .   1   .   .   .   3   .   2   .   .   .   .   .   .   1   .   
    Energy Cannon          28   | .   .   .   1   .   2   1   .   .   2   2   3   1   4   1   6   5   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       18   | .   .   .   2   .   2   .   .   .   3   3   4   4   .   .   .   .   .   
    Launcher               15   | .   .   .   .   .   1   1   1   .   3   1   2   3   1   .   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   .   .   .   .   1   3   .   2   3   1   2   10  1   
Parts Lost                 72   | .   .   1   9   .   7   .   5   .   1   3   7   10  3   1   4   21  .   
  Power                    11   | .   .   1   2   .   1   .   1   .   .   .   .   1   1   .   .   4   .   
  Propulsion               26   | .   .   .   4   .   5   .   3   .   .   2   5   5   .   .   .   2   .   
  Utility                  28   | .   .   .   2   .   1   .   1   .   .   1   1   4   2   1   3   12  .   
  Weapon                   7    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   3   .   
  Highest Loss Streak      6    | .   .   1   2   .   4   .   4   .   1   2   3   4   3   1   1   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   97  100 98  99  97  99  99  100 99  96  96  88  90  85  85  77  61  
  Engine                   1    | .   14  11  3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   5   7   8   13  12  13  13  10  5   .   .   4   4   3   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   4   9   8   8   8   7   9   
  Treads                   11   | .   7   .   16  14  21  25  23  20  8   5   5   8   8   13  13  11  .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   10  11  8   2   7   .   .   1   9   
  Wheel                    10   | .   20  33  19  29  15  13  15  20  19  16  14  14  7   .   .   .   .   
  Device                   18   | .   12  22  19  20  13  8   13  13  13  16  20  19  22  21  25  19  8   
  Storage                  5    | .   14  11  9   7   6   6   6   6   6   5   5   4   4   4   4   3   .   
  Processor                10   | .   .   .   .   .   4   6   6   6   6   12  11  14  14  17  17  17  6   
  Protection               4    | .   .   .   6   2   8   10  5   6   6   4   7   8   3   6   4   1   5   
  Energy Gun               4    | .   27  22  8   .   .   .   10  13  3   .   .   .   .   .   .   2   18  
  Energy Cannon            4    | .   .   .   2   7   5   5   .   .   4   2   4   .   8   8   7   7   .   
  Ballistic Cannon         2    | .   .   .   6   7   6   6   .   .   2   4   4   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             190  | 13  90  91  104 103 116 114 111 106 118 121 136 148 166 190 180 189 53  
  Greatest Support         240  | 16  32  42  42  58  58  32  44  44  44  44  48  58  240 240 240 240 60  
  Greatest Overweight (x)  9    | 1   2   2   3   1   7   3   3   2   2   2   5   9   5   .   .   .   .   
  Average Overweight (x)   1    | .   .   2   2   1   2   3   2   2   2   2   2   3   3   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  9   
  Average Capacity         23   | 6   16  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  9   
  Most Carried             25   | 7   18  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  6   
  Average Carried          22   | 4   10  23  24  22  23  24  24  25  24  24  23  23  24  24  24  22  5   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  9   9   
  Final Carried            25   | 5   18  25  24  23  25  25  25  25  25  24  24  25  25  25  25  5   6   

 Class Distribution 
--------------------
 38% | Scavenger-Skirmisher
 29% | Scavenger-Mutant
 15% | Mutant
  8% | Skirmisher
  5% | Alien-Sigix

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Testing
           Skirmisher | -2/Research
 Scavenger-Skirmisher | -2/Quarantine
 Scavenger-Skirmisher | -2/Section 7
          Alien-Sigix | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           6723  | 297  223  225  648  77   760  98   138  .    261  573  586  1302 345  141  149  850  50   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14207 | 72   278  217  940  139  590  34   306  .    413  502  919  1642 880  766  540  2962 3007 
  Parts                    634   | 2    24   3    45   5    44   4    19   .    12   21   32   59   43   28   26   120  147  
Haulers Intercepted        8     | .    .    1    2    .    1    .    .    .    .    1    2    .    .    .    .    .    1    
Recyclers Shooed           6     | .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18    | .    .    .    .    .    .    3    10   .    5    .    .    .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    9    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  227  | .   10  3   25  4   12  3   6   .   7   12  12  24  12  14  9   42  32  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     59   | .   10  2   10  .   .   .   .   .   1   .   .   .   .   .   .   5   31  
  Cannons                  115  | .   .   .   15  4   9   .   .   .   4   8   9   18  9   10  7   22  .   
  AOE                      23   | .   .   .   .   .   3   3   4   .   2   4   .   3   1   .   .   3   .   
Classes Destroyed          21   | 1   3   3   2   1   4   .   1   .   .   .   .   .   .   .   1   2   3   
  Worker                   4    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Builder                  7    | .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   2   1   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   8    | .   .   1   2   .   1   .   .   .   .   1   2   .   .   .   .   .   1   
  Recycler                 12   | 1   .   .   .   .   .   .   .   .   .   2   1   6   .   .   .   .   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  8    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   4   
  Swarmer                  41   | .   6   .   4   .   3   3   3   .   .   5   .   4   .   5   .   .   8   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    87   | .   4   1   16  3   1   .   .   .   5   1   8   13  7   .   4   12  12  
  Brawler                  5    | .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Duelist                  4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   20   | .   .   1   4   .   4   .   .   .   .   1   .   3   .   3   .   4   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   4   2   
  Programmer               43   | .   .   .   .   .   1   .   .   .   1   4   2   4   5   6   4   13  3   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Best Kill Streak           19   | 1   3   1   4   2   6   3   3   .   3   5   5   8   5   6   4   6   19  
  Combat Bots Only         14   | .   3   1   4   2   4   3   3   .   3   5   4   7   5   6   4   5   14  
Max Kills in Single Turn   4    | 1   1   1   1   1   2   3   3   .   2   3   1   2   2   1   1   4   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   2   3   3   .   2   3   .   1   1   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -6    -5    -5    -4    -3    -3    -2    -2    -2    -1    
--------                   Run   | Jun   Mat   Mat   Mat   Fac   Fac   Low   Low   Dat   Pro   Fac   Fac   Res   Tes   Res   Qua   Sec   Acc   
Damage Taken               23255 | .     278   208   1366  81    1795  127   388   .     464   885   830   1734  991   1446  1014  9188  2460  
  Core                     2682  | .     71    58    109   16    140   13    51    .     39    133   126   102   203   61    91    693   776   
  Absorbed by Shields      1735  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     842   675   218   
  Reduced by Siege Mode    1141  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   59    979   .     
  Regen/Repaired (Parts)   427   | .     .     .     61    124   .     .     .     .     .     .     .     .     .     .     .     242   .     
Core Remaining (%)         77    | 100   71    85    80    97    .     .     .     .     71    86    89    .     76    .     .     41    51    
Volleys Fired              843   | 1     34    25    76    13    48    5     14    .     24    43    66    88    44    42    34    176   110   
  Largest                  2     | 2     2     2     2     2     2     2     2     .     2     2     2     2     2     2     2     2     2     
  Hottest                  240   | 90    100   100   104   104   113   133   120   .     133   143   151   151   203   226   233   240   200   
Shots Fired                1422  | 2     68    50    151   26    87    8     26    .     40    48    98    93    82    72    57    312   202   
  Gun                      456   | 2     68    50    58    .     .     .     24    .     13    .     .     .     .     .     .     39    202   
  Cannon                   920   | .     .     .     93    26    84    6     .     .     21    46    83    81    82    72    57    269   .     
  Launcher                 44    | .     .     .     .     .     3     2     2     .     6     2     15    12    .     .     .     2     .     
  Special                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Kinetic                  281   | .     .     .     67    13    39    3     .     .     11    38    42    66    2     .     .     .     .     
  Thermal                  802   | 2     68    50    84    13    45    3     .     .     10    8     41    15    80    72    57    254   .     
  Explosive                18    | .     .     .     .     .     3     2     2     .     4     2     .     3     .     .     .     2     .     
  Electromagnetic          78    | .     .     .     .     .     .     .     24    .     15    .     15    9     .     .     .     15    .     
  Slashing                 241   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    202   
  Robot Hit Streak         66    | 2     4     6     16    7     12    3     7     .     9     17    11    10    16    53    66    34    9     
  Robot Miss Streak        7     | .     4     2     4     5     4     3     3     .     3     4     3     2     4     1     1     2     7     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        15    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     3     10    
    Max Gunslinging Chain  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           995   | 2     33    34    119   19    59    4     17    .     30    42    59    58    55    54    39    245   126   
  Core Hits                511   | 2     16    8     91    20    30    4     10    .     21    29    31    47    22    16    17    83    64    
  Critical Kills           17    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     2     9     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         45    | .     2     4     3     .     2     .     1     .     .     2     3     7     2     4     2     11    2     
    Burn                   9     | .     2     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               17    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     2     9     .     
    Blast                  14    | .     .     .     .     .     2     .     .     .     .     2     3     7     .     .     .     .     .     
    Corrupt                3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Melee Attacks              5     | .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           44100 | 25    441   419   1987  381   1995  292   524   .     1471  2389  2475  4899  2505  2376  1708  11630 8583  
  Guns                     12329 | 25    441   419   473   .     .     .     307   .     151   .     .     .     .     .     .     2025  8488  
  Cannons                  26131 | .     .     .     1514  381   1550  81    .     .     394   2084  1898  3544  2338  2376  1701  8270  .     
  Explosions               5327  | .     .     .     .     .     445   211   217   .     620   305   577   1355  167   .     .     1335  95    
  Melee                    306   | .     .     .     .     .     .     .     .     .     306   .     .     .     .     .     .     .     .     
  Ramming                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
  Kinetic                  8397  | .     .     .     1109  277   739   50    .     .     187   1881  962   3192  .     .     .     .     .     
  Thermal                  19274 | 25    441   419   878   104   811   31    61    .     207   203   1125  352   2505  2376  1701  7940  95    
  Explosive                3609  | .     .     .     .     .     445   211   156   .     464   305   .     754   .     .     .     1274  .     
  Electromagnetic          1994  | .     .     .     .     .     .     .     307   .     307   .     388   601   .     .     .     391   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 10819 | .     .     .     .     .     .     .     .     .     306   .     .     .     .     .     .     2025  8488  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     .     .     .     .     .     4     1     5     9     10    12    16    4     
  Average Corruption       7     | .     .     .     .     .     .     .     .     .     .     1     1     3     4     5     11    12    2     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     .     .     .     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     
  Effects                  230   | .     .     .     .     .     .     .     .     .     .     8     3     20    16    18    37    124   4     
    Message Errors         56    | .     .     .     .     .     .     .     .     .     .     2     1     6     3     2     15    26    1     
    Matter Fused           52    | .     .     .     .     .     .     .     .     .     .     2     1     5     6     5     5     27    1     
    Heat Flow Errors       20    | .     .     .     .     .     .     .     .     .     .     1     .     2     .     4     3     10    .     
    Energy Discharges      27    | .     .     .     .     .     .     .     .     .     .     .     .     5     1     3     5     13    .     
    Parts Rejected         9     | .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     6     .     
    Parts Fused            4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     .     
    Data Loss (minor)      22    | .     .     .     .     .     .     .     .     .     .     3     .     1     1     2     2     12    1     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     10    .     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     3     .     
    Alerts                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     .     
    Weapon Failures        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     9     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1484  | .     .     .     35    .     64    .     23    .     45    70    48    344   49    93    73    565   75    
  Projectiles              995   | .     .     .     .     .     .     .     .     .     8     70    46    337   49    93    73    319   .     
  Explosions               452   | .     .     .     35    .     64    .     23    .     .     .     2     7     .     .     .     246   75    
  Melee                    37    | .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     .     
Knockbacks                 54    | .     .     .     26    1     7     2     .     .     2     7     3     6     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  51    | .     .     .     26    1     6     2     .     .     2     7     3     4     .     .     .     .     .     
  Secondary                3     | .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     
Self-Inflicted Damage      472   | .     .     .     162   .     91    20    52    .     .     .     .     93    54    .     .     .     .     
  Shots                    9     | .     .     .     2     .     2     1     1     .     .     .     .     2     1     .     .     .     .     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        366   | 30    231   13    16    .     24    18    .     .     24    196   216   126   366   288   187   207   .     
  Average Temperature      60    | 17    70    4     7     .     9     10    .     .     10    68    60    44    81    132   73    43    .     
  Received Heat Transfer   3527  | .     102   108   585   63    306   .     .     .     180   36    186   286   145   45    94    1001  390   
Siege Activations          28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     20    .     
  Total Turns              659   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   84    474   .     
  Longest Duration         130   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    27    130   .     
Robots Corrupted           8     | .     .     .     .     .     .     .     2     .     .     .     3     3     .     .     .     .     .     
  Combat Hostiles          8     | .     .     .     .     .     .     .     2     .     .     .     3     3     .     .     .     .     .     
  Parts Fried              22    | .     .     .     .     .     .     .     8     .     .     .     4     10    .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              21    | .     .     1     .     .     .     .     .     .     .     .     .     .     2     4     2     12    .     
  Combat Hostiles          21    | .     .     1     .     .     .     .     .     .     .     .     .     .     2     4     2     12    .     
  Parts Melted             65    | .     2     6     2     .     2     .     .     .     .     .     .     .     7     10    3     32    1     
  Heat Transferred         21317 | 62    1443  1554  2479  222   1184  37    50    .     259   222   396   370   1950  1998  1480  7561  50    
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             3120 | 5    207  118  471  358  316  .    .    .    .    229  225  568  493  545  400  1950 3120 
  Initial                  1169 | .    3    25   49   214  77   .    .    .    .    40   26   47   261  276  207  119  1169 
  Average                  335  | .    70   83   246  262  209  .    .    .    .    88   104  142  355  368  285  370  2356 
Maximum Alert Level        5    | .    1    .    2    1    1    .    .    .    .    1    1    2    2    2    2    5    5    
  Low Security (%)         45   | 100  91   100  33   4    49   .    .    .    .    88   87   66   .    .    3    43   .    
  Level 1                  38   | .    8    .    57   95   50   .    .    .    .    11   12   21   64   78   92   31   .    
  Level 2                  8    | .    .    .    8    .    .    .    .    .    .    .    .    11   35   21   4    11   .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    94   
Squads Dispatched          91   | .    2    .    1    2    10   .    .    .    .    1    2    2    3    2    3    25   38   
  Investigation            1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            16   | .    .    .    .    .    1    .    .    .    .    1    2    2    2    2    1    5    .    
  Reinforcement            16   | .    1    .    1    .    6    .    .    .    .    .    .    .    1    .    2    3    2    
  Assault                  45   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   32   
  Garrison                 6    | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Distress Signals           15   | .   3   .   .   .   1   .   .   .   .   .   1   .   1   .   1   5   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              500  | .   14  3   34  5   20  3   4   .   10  14  15  26  18  15  16  185 118 
  Peak Tracking Total      17   | .   4   2   4   3   5   3   3   .   4   5   5   6   5   6   5   17  15  
  Tactical Retreats        13   | .   1   .   3   .   3   .   .   .   2   .   1   1   .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Traps Triggered            17   | .   1   .   .   .   2   .   .   .   .   6   3   1   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Machines Disabled          38   | .   .   .   2   .   2   .   .   .   .   1   4   .   7   .   4   12  6   
  Max in Single Turn       3    | .   .   .   2   .   1   .   .   .   .   1   1   .   2   .   1   1   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Machines Accessed          39   | .   1   .   1   3   1   .   .   4   .   8   2   .   .   4   7   8   .   
  Terminals                24   | .   1   .   .   1   1   .   .   .   .   3   .   .   .   4   6   8   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                97   | .   4   .   2   6   1   .   .   29  .   12  5   .   .   8   13  17  .   
  Successful               54   | .   2   .   2   3   .   .   .   29  .   6   1   .   .   3   3   5   .   
  Failed                   43   | .   2   .   .   3   1   .   .   .   .   6   4   .   .   5   10  12  .   
    Catastrophic           14   | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   4   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   3   .   .   2   .   .   .   .   .   7   3   .   .   7   7   11  .   
  Terminals                49   | .   4   .   .   2   1   .   .   .   .   6   .   .   .   8   11  17  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
Terminal Hacks             38   | .   2   .   .   .   .   .   .   29  .   1   .   .   .   1   2   3   .   
  Record                   12   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   2   1   2   .   
  Terminals                9    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   2   1   2   .   
    Botnet                 9    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   1   .   1   2   1   .   .   .   .   6   2   .   .   4   7   8   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   26  26  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Total Allies               65   | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   60  
  Largest Group            8    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   8   
  Highest-Rated Group      116  | .   .   .   .   90  .   .   .   .   96  .   .   .   .   .   .   .   116 
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   .   96  .   .   .   .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               68   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   64  
  Total Damage             1144 | .   .   .   .   .   .   .   .   .   179 .   .   .   .   .   .   .   965 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               14904 | 74   652  292  1069 420  852  388  605  98   694  1351 838  1288 762  969  885  3088 579  
Spaces Moved               8530  | 51   398  153  484  300  468  255  389  78   450  848  456  483  314  453  436  1791 723  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2040  | .    .    .    .    .    .    .    .    .    .    .    .    .    46   453  436  1105 .    
  Legs                     1395  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    672  723  
  Wheels                   5077  | 47   398  153  484  300  468  255  389  78   450  848  456  483  268  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   100  123  123  110  110  145  126  126  126  123  123  123  145  160  160  30   30   
  Average Speed            121   | 87   113  123  132  110  136  145  138  126  126  125  128  140  162  160  160  110  30   
  Slowest Speed            235   | 100  130  123  135  110  205  145  145  126  126  126  165  235  165  160  160  160  30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Spacefolds               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Exploration Rate (%)       36    | 4    60   18   43   7    14   52   56   69   68   27   15   15   37   9    49   84   34   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             8     | .    .    .    .    .    .    3    2    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 86    | .    .    .    1    .    17   .    .    .    1    .    5    8    .    11   6    19   18   
Terrain Destroyed          713   | .    .    .    42   .    62   23   32   .    44   33   40   162  20   16   8    68   163  
  Melee                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               305   | .    .    .    .    .    9    2    .    .    4    16   24   24   16   16   8    49   137  
  AOE                      407   | .    .    .    41   .    53   21   32   .    40   17   16   138  4    .    .    19   26   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Tes  Res  Qua  Sec  Acc  
Total                      11794 | 74   535  206  764  364  594  264  427  77   530  1095 634  1027 506  632  568  2577 920  
  Wait                     1798  | 4    74   10   139  36   23   .    5    .    21   124  70   397  106  103  73   546  67   
  Move                     8504  | 50   397  152  483  299  467  254  388  77   449  847  455  482  313  452  435  1782 722  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  146   | 7    14   11   18   5    14   1    6    .    7    22   8    12   5    7    3    6    .    
  Fast Attach              119   | 6    3    .    4    1    5    .    1    .    3    10   11   12   11   7    7    33   5    
  Attach                   73    | .    .    3    10   2    7    1    4    .    1    8    6    8    5    3    2    13   .    
  Detach                   25    | .    1    .    .    .    1    .    .    .    .    2    1    6    1    2    1    7    3    
  Swap                     101   | 4    5    4    12   3    14   3    6    .    11   12   9    7    5    2    2    2    .    
  Drop                     164   | 2    7    1    21   5    15   .    3    .    10   27   8    15   16   14   9    11   .    
  Fire                     843   | 1    34   25   76   13   48   5    14   .    24   43   66   88   44   42   34   176  110  
  Melee                    5     | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-3/Research (discovered 2 exits: Arm / *Tes)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: [*Sur] / [Com])
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    14 | -11/Junkyard       | Discovered new exit (range 15)
    75 | -11/Junkyard       | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   343 | -10/Materials      | Discovered new exit (range 10)
   522 | -10/Materials      | Discovered new exit (range 16)
   672 | -10/Materials      | Discovered new exit (range 15)
   727 | -10/Materials      | Entered another Materials area
   727 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   988 | -9/Materials       | Discovered new exit (range 14)
  1019 | -9/Materials       | Entered another Materials area
  1019 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1092 | -8/Materials       | Repaired Med. Laser
  1709 | -8/Materials       | Build established: Scavenger-Mutant
  2021 | -8/Materials       | Discovered new exit (range 11)
  2088 | -8/Materials       | Entered Factory
  2088 | -7/Factory         | Evolved 2 slots: Propulsion x2
  2261 | -7/Factory         | Repaired Lgt. Treads
  2339 | -7/Factory         | Build established: Mutant
  2359 | -7/Factory         | Garrison activated, responded to threat
  2432 | -7/Factory         | Discovered new exit (range 9)
  2463 | -7/Factory         | Discovered new exit (range 6)
  2508 | -7/Factory         | Entered another Factory area
  2508 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  2544 | -6/Factory         | Garrison activated, responded to threat
  2792 | -6/Factory         | Build established: Scavenger-Mutant
  3027 | -6/Factory         | Lost 4 parts (1p2n1u)
  3315 | -6/Factory         | Discovered new exit (range 12)
  3360 | -6/Factory         | Entered Lower Caves
  3724 | -6/Lower Caves     | Discovered new exit (range 15)
  3748 | -6/Lower Caves     | Entered another Lower Caves area
  4192 | -6/Lower Caves     | Lost 4 parts (3n1u)
  4284 | -6/Lower Caves     | Discovered new exit (range 15)
  4353 | -6/Lower Caves     | Entered Data Miner
  4353 | -6/Data Miner      | Discovered new exit (range 6)
  4377 | -6/Data Miner      | Met Data Miner
  4405 | -6/Data Miner      | Learned location of Section 7 (-2)
  4405 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4423 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4451 | -6/Data Miner      | Entered Proximity Caves
  4497 | -5/Proximity Caves | Escorted by Enhanced Grunt
  4732 | -5/Proximity Caves | Learned location of Warlord (-5)
  4802 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5117 | -5/Proximity Caves | Discovered new exit (range 9)
  5145 | -5/Proximity Caves | Entered Factory
  5145 | -5/Factory         | Evolved 2 slots: Utility x2
  5427 | -5/Factory         | Build established: Scavenger-Skirmisher
  6397 | -5/Factory         | Discovered new exit (range 18)
  6427 | -5/Factory         | Identified exit to Factory
  6459 | -5/Factory         | Identified exit to Upper Caves
  6496 | -5/Factory         | Entered another Factory area
  6496 | -4/Factory         | Evolved 2 slots: Utility x2
  6810 | -4/Factory         | Lost 3 parts (1n1u1w)
  7273 | -4/Factory         | Lost 3 parts (3n)
  7274 | -4/Factory         | Discovered new exit (range 22)
  7322 | -4/Factory         | Identified exit to Research
  7334 | -4/Factory         | Entered Research
  7334 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
  7335 | -3/Research        | Identified exit to Armory
  7505 | -3/Research        | Lost 4 parts (1p2n1u)
  8388 | -3/Research        | Lost 3 parts (2n1u)
  8389 | -3/Research        | Destroyed 7 combat bots
  8427 | -3/Research        | Found Prototype Launcher
  8427 | -3/Research        | Identified Tactical Quantum Warhead
  8472 | -3/Research        | Discovered new exit (range 13)
  8619 | -3/Research        | Identified exit to Testing
  8622 | -3/Research        | Entered Testing
  8674 | -3/Testing         | Found Prototype Launcher
  8674 | -3/Testing         | Identified Z-bomb Delivery System
  8972 | -3/Testing         | Unstable Terrabomb Derivative detonated
  9047 | -3/Testing         | Discovered new exit (range 18)
  9323 | -3/Testing         | Lost 3 parts (1p2u)
  9362 | -3/Testing         | Spotted PH-01X3KWTLKJ
  9382 | -3/Testing         | Identified exit to Research
  9384 | -3/Testing         | Entered Research
  9384 | -2/Research        | Evolved 2 slots: Utility x2
  9502 | -2/Research        | Build established: Skirmisher
  9558 | -2/Research        | Found Powered Armor
  9562 | -2/Research        | Found Powered Armor
  9567 | -2/Research        | Found Powered Armor
 10220 | -2/Research        | System corruption reached 10%
 10285 | -2/Research        | Discovered new exit (range 6)
 10293 | -2/Research        | Identified exit to Quarantine
 10353 | -2/Research        | Entered Quarantine
 10355 | -2/Quarantine      | Spotted Alpha 7
 10389 | -2/Quarantine      | Destroyed Alpha 7
 10405 | -2/Quarantine      | Found Alien Launcher
 10405 | -2/Quarantine      | Identified Sigix Terminator
 10532 | -2/Quarantine      | Build established: Scavenger-Skirmisher
 10556 | -2/Quarantine      | Found Alien Artifact
 10976 | -2/Quarantine      | Found Alien Energy Cannon
 10976 | -2/Quarantine      | Identified Core Cannon
 11121 | -2/Quarantine      | Spotted Fortress
 11230 | -2/Quarantine      | Discovered new exit (range 6)
 11237 | -2/Quarantine      | Identified exit to Section 7
 11238 | -2/Quarantine      | Entered Section 7
 11256 | -2/Section 7       | Found Alien Artifact
 11256 | -2/Section 7       | Identified Integrated Dissipator
 11256 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11292 | -2/Section 7       | Found Alien Artifact
 11292 | -2/Section 7       | Identified Spacefold Activator
 12092 | -2/Section 7       | Spotted S7 Guard
 12120 | -2/Section 7       | Destroyed S7 Guard
 12150 | -2/Section 7       | Lost 3 parts (1p2u)
 12171 | -2/Section 7       | Found Prototype Processor
 12171 | -2/Section 7       | Identified Spectral Analyzer
 12278 | -2/Section 7       | Found Prototype Device
 12278 | -2/Section 7       | Identified Exp. Thermal Shield
 12395 | -2/Section 7       | Spotted S7 Guard
 12404 | -2/Section 7       | Found Alien Artifact
 12404 | -2/Section 7       | Identified Navigation Efficiency Matrix
 12404 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 12478 | -2/Section 7       | Destroyed S7 Guard
 13094 | -2/Section 7       | Discovered new exit (range 16)
 13362 | -2/Section 7       | Found Alien Artifact
 13362 | -2/Section 7       | Identified Core Reset Matrix
 13362 | -2/Section 7       | Identified Subatomic Replicator
 13362 | -2/Section 7       | Used Core Reset Matrix
 13366 | -2/Section 7       | Sensed 16 artifacts in vicinity
 13474 | -2/Section 7       | Spotted S7 Guard
 13500 | -2/Section 7       | Destroyed S7 Guard
 13530 | -2/Section 7       | Found Prototype Protection
 13530 | -2/Section 7       | Identified Hvy. Regenerative Plating
 13561 | -2/Section 7       | Spotted Alpha 7
 13563 | -2/Section 7       | Spotted Alpha 7
 13613 | -2/Section 7       | Lost 4 parts (3u1w)
 13634 | -2/Section 7       | Found Integrated Thermoelectric Network
 13634 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 13702 | -2/Section 7       | Spotted B-90 Cyclops
 13741 | -2/Section 7       | Destroyed B-90 Cyclops
 13808 | -2/Section 7       | Build established: Scavenger-Mutant
 13809 | -2/Section 7       | Destroyed Alpha 7
 13821 | -2/Section 7       | Spotted B-99 Colossus
 13861 | -2/Section 7       | Destroyed Alpha 7
 13867 | -2/Section 7       | Lost 6 parts (2n3u1w)
 13885 | -2/Section 7       | Scanned by Researcher
 13886 | -2/Section 7       | Intercept squad dispatched
 13892 | -2/Section 7       | Spotted Tracker
 13892 | -2/Section 7       | Spotted Tracker
 13896 | -2/Section 7       | Destroyed Tracker
 13896 | -2/Section 7       | Destroyed Tracker
 13983 | -2/Section 7       | Spotted Striker
 13983 | -2/Section 7       | Spotted Executioner
 13983 | -2/Section 7       | Spotted Executioner
 13988 | -2/Section 7       | First assault squad dispatched
 14014 | -2/Section 7       | Incoming assault squad redirected
 14024 | -2/Section 7       | Integrated with Sigix Exoskeleton
 14077 | -2/Section 7       | Found LRC Storage
 14077 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 14079 | -2/Section 7       | Found LRC Storage
 14079 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 14159 | -2/Section 7       | Found Integrated Reactor
 14159 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 14167 | -2/Section 7       | Found Spacefold Activator
 14179 | -2/Section 7       | Spotted Combat Programmer
 14190 | -2/Section 7       | Core integrity fell below 50%
 14199 | -2/Section 7       | Destroyed Combat Programmer
 14244 | -2/Section 7       | Found Core Physics Calibrator
 14276 | -2/Section 7       | Intercept squad dispatched
 14310 | -2/Section 7       | Discovered new exit (range 17)
 14322 | -2/Section 7       | Build established: Alien-Sigix
 14326 | -2/Section 7       | Entered Access
 14326 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 14330 | -1/Access          | Found Prototype Device
 14330 | -1/Access          | Identified Exp. Thermal Shield
 14331 | -1/Access          | Emitted hypermatrix ping
 14336 | -1/Access          | Assembled emerged from beneath the floor
 14389 | -1/Access          | Sigix Exoskeleton integrity reduced to 80%
 14446 | -1/Access          | Assembled emerged from beneath the floor
 14461 | -1/Access          | Destroyed 14 combat bots
 14485 | -1/Access          | Spotted B-99 Colossus
 14528 | -1/Access          | Assembled emerged from beneath the floor
 14634 | -1/Access          | Energy Cycler disabled
 14649 | -1/Access          | Destroyed Investigator
 14697 | -1/Access          | Sigix Exoskeleton integrity reduced to 60%
 14703 | -1/Access          | Spotted B-99 Colossus
 14709 | -1/Access          | Assembled emerged from beneath the floor
 14816 | -1/Access          | Destroyed 9 combat bots
 14817 | -1/Access          | Assembled emerged from beneath the floor
 14819 | -1/Access          | Discovered new exit (range 17)
 14821 | -1/Access          | Intercept squad dispatched
 14830 | -1/Access          | Spotted Tracker
 14831 | -1/Access          | Spotted Tracker
 14838 | -1/Access          | Destroyed Tracker
 14874 | -1/Access          | Assembled emerged from beneath the floor
 14882 | -1/Access          | Assembled emerged from beneath the floor
 14891 | -1/Access          | Assembled emerged from beneath the floor
 14897 | -1/Access          | Garrison activated, responded to threat
 14902 | -1/Access          | Discovered new exit (range 17)
 14904 | -1/Access          | Assembled emerged from beneath the floor
 14905 | ***                | Heading to fleet!

 Last Messages 
---------------
14896_ T-07 Excavator destroyed.
14897_ ALERT: Activating Garrison Access A002.
14898_ B-74 Champion emerges from the garrison.
14898_ L-61 Swordsman emerges from the garrison.
14899_ Triggered Alarm Trap.
14899_ An alarm sounds.
14899_ ALERT: Alarm triggered, assault force dispatched.
14901_ C-30 ARC bursts open, deploying its payload.
14901_ G-73 Enforcer unfolds itself.
14901_ L-61 Swordsman unfolds itself.
14901_ G-73 Enforcer unfolds itself. <x2>
14901_ M-36 Artificer unfolds itself.
14902_ EXIT=FOUND
as-99738 melds with Sigix Exoskeleton.
as-90644 melds with Sigix Exoskeleton.
as-66955 melds with Sigix Exoskeleton.
14904_ Navigation matrix triggers involuntary quantum shift.
14904_ The Access Shell folds into the floor.
[Achievement: Winner's Signature]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????###    ####??????????????????? |
| ?????????????????###          ####???????????????? |
| ????????????????####          #####??????????????? |
| ??????????????######          #######????????????? |
| ???????????#########          #######"???????????? |
| ????????############ BB    BB #######""??????????? |
|   ?????############# BB    BB ####### ""?????????? |
|   # ################          #######   ?????????? |
|   # ################""""""""""#######    ????????? |
|   # ################""""""""""############???????? |
|   # #####        ###""""""""""############???????? |
|   # #####        ###""""""""""############???????? |
|   # #####        ###          #############??????? |
|   # #####        ###          #############??????? |
|   # #####        ###          #########    ??????? |
| % # #####        ###    ""    #########    ??????? |
|   # #####    "   ###    "X    #########    ??????? |
|   # #####   """  ###          #########     ?????? |
| ###    ##  """   ###          #########    ??????? |
|        ##   "    ###          #########    ??????? |
|        ##       !###          #########    ??????? |
|        ##        ##            ########    ??????? |
|  "     ##    "   ###""        #########    ??????? |
| """    ##   """  ###""        #########   ???????? |
|  """   ##  """ a ###""        #########   ???????? |
|   "    ##   "  aa###T         #########   ???????? |
|        ##        ###""        #########  ????????? |
|        ##        ###""        ######### ?????????? |
|        #######+#####""        ##########?????????? |
|                   l g%g                ??????????? |
|                    m g                ???????????? |
| #######+#############################????????????? |
| ##            #####################??????????????? |
| ##*      !    ####################???????????????? |
| "#     "    = #################??????????????????? |
| "#   """"     #################??????????????????? |
| "#  """""     #################??????????????????? |
| T#   """""    ################???????????????????? |
| "#   """"     ###############????????????????????? |
| "#    "       ###############????????????????????? |
| "#            ##############?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           153
Coolant Potential          80
Energy Generation          81
Energy Capacity            810
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             1600
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                69
Targeting Accuracy         16
Target Analysis            12
Recoil Reduction           6
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Terminator
Core Cannon
Integrated Dissipator
Spacefold Activator
Navigation Efficiency Matrix
Core Reset Matrix
Integrated Thermoelectric Network
Sigix Exoskeleton
Sigix Sheargun
LRC Storage
Integrated Reactor
Core Physics Calibrator

 Achievements 
--------------
Winner's Signature

 Challenges 
------------
None

 Game 
------
Seed              TargetingDamperPerforator
  Manual?         0
Play Time         02:24:56
  Cumulative      359.5 hours
  Start           2023.04.24 @ 16:00:09
  End             2023.04.27 @ 20:59:39
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          248
  Rogue           248
  Adventurer      0
  Explorer        0
Win Type          2
  Total           26
  Types           22/0/3/1/0/0/0/0/0
Lore%             71
Gallery%          87
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1115c03-0687-4452-a75b-4ae92d0c59fc