Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 20:59:39 Player: kasaphescent Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (273) 1365 Value Destroyed (15693) 15693 Prototype IDs (26) 520 Alien Tech Used (12) 2400 Bonus (17198) 17198 TOTAL SCORE: 45076 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3224 Follower Combat Kills 65 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -891 Cogmind --------- Core Integrity 824/1600 Matter 293/300 Energy 448/450 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Enhanced Optical Array Layered Heavy Armor Plating Experimental Thermal Shield > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (9) ---- Centrium Heavy Treads Layered Medium Armor Plating Spacefold Activator Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Visual Processing Unit Layered Medium Armor Plating Experimental Thermal Shield Core Physics Calibrator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Centrium Heavy Treads Spacefold Activator Sigix Terminator [Rating: 222] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Centrium Heavy Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Artifact Core Physics Calibrator Weapon Improved Matter Neutralizer Energy Gun Medium Laser Energy Cannon Improved Matter Neutralizer Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 . 2 . . 2 Power 3 | . . . . . 1 . . . . . . 1 . . . . 1 Propulsion 4 | . . 1 1 2 . . . . . . . . . . . . . Utility 11 | . . 1 1 . 1 . . . . 2 2 1 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 286 | 10 8 7 26 6 26 4 11 . 15 30 26 27 21 12 11 41 5 Power 32 | 1 1 1 5 . 4 . 1 . . 1 4 2 2 2 1 7 . Engine 6 | 1 1 1 1 . 2 . . . . . . . . . . . . Core 10 | . . . 4 . 2 . 1 . . 1 1 . 1 . . . . Reactor 16 | . . . . . . . . . . . 3 2 1 2 1 7 . Propulsion 70 | 6 2 1 6 4 7 1 4 . 3 7 6 9 8 . . 6 . Treads 28 | 2 . . 5 1 3 1 2 . . 1 1 1 5 . . 6 . Leg 13 | 2 . . . . . . . . 2 2 2 3 2 . . . . Wheel 28 | 2 2 1 1 3 4 . 2 . 1 4 3 4 1 . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 110 | 1 4 5 10 2 10 1 2 . 1 16 7 8 6 9 3 20 5 Device 64 | . 3 5 6 1 5 1 1 . . 9 4 4 5 7 1 11 1 Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . Processor 12 | . . . . . 1 . . . . 2 1 1 1 . 1 3 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 27 | . . . 4 1 4 . 1 . 1 4 2 3 . 2 1 2 2 Artifact 4 | . . . . . . . . . . . . . . . . 4 . Weapon 74 | 2 1 . 5 . 5 2 4 . 11 6 9 8 5 1 7 8 . Energy Gun 10 | 2 1 . 1 . . . 3 . 2 . . . . . . 1 . Energy Cannon 28 | . . . 1 . 2 1 . . 2 2 3 1 4 1 6 5 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 18 | . . . 2 . 2 . . . 3 3 4 4 . . . . . Launcher 15 | . . . . . 1 1 1 . 3 1 2 3 1 . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . . . 1 3 . 2 3 1 2 10 1 Parts Lost 72 | . . 1 9 . 7 . 5 . 1 3 7 10 3 1 4 21 . Power 11 | . . 1 2 . 1 . 1 . . . . 1 1 . . 4 . Propulsion 26 | . . . 4 . 5 . 3 . . 2 5 5 . . . 2 . Utility 28 | . . . 2 . 1 . 1 . . 1 1 4 2 1 3 12 . Weapon 7 | . . . 1 . . . . . 1 . 1 . . . 1 3 . Highest Loss Streak 6 | . . 1 2 . 4 . 4 . 1 2 3 4 3 1 1 6 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 98 99 97 99 99 100 99 96 96 88 90 85 85 77 61 Engine 1 | . 14 11 3 . 3 . . . . . . . . . . . . Core 5 | . . . 5 7 8 13 12 13 13 10 5 . . 4 4 3 . Reactor 4 | . . . . . . . . . . . 4 9 8 8 8 7 9 Treads 11 | . 7 . 16 14 21 25 23 20 8 5 5 8 8 13 13 11 . Leg 3 | . . . . . . . . . 10 11 8 2 7 . . 1 9 Wheel 10 | . 20 33 19 29 15 13 15 20 19 16 14 14 7 . . . . Device 18 | . 12 22 19 20 13 8 13 13 13 16 20 19 22 21 25 19 8 Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 4 4 4 4 3 . Processor 10 | . . . . . 4 6 6 6 6 12 11 14 14 17 17 17 6 Protection 4 | . . . 6 2 8 10 5 6 6 4 7 8 3 6 4 1 5 Energy Gun 4 | . 27 22 8 . . . 10 13 3 . . . . . . 2 18 Energy Cannon 4 | . . . 2 7 5 5 . . 4 2 4 . 8 8 7 7 . Ballistic Cannon 2 | . . . 6 7 6 6 . . 2 4 4 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 13 90 91 104 103 116 114 111 106 118 121 136 148 166 190 180 189 53 Greatest Support 240 | 16 32 42 42 58 58 32 44 44 44 44 48 58 240 240 240 240 60 Greatest Overweight (x) 9 | 1 2 2 3 1 7 3 3 2 2 2 5 9 5 . . . . Average Overweight (x) 1 | . . 2 2 1 2 3 2 2 2 2 2 3 3 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 9 Average Capacity 23 | 6 16 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 9 Most Carried 25 | 7 18 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 6 Average Carried 22 | 4 10 23 24 22 23 24 24 25 24 24 23 23 24 24 24 22 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 9 9 Final Carried 25 | 5 18 25 24 23 25 25 25 25 25 24 24 25 25 25 25 5 6 Class Distribution -------------------- 38% | Scavenger-Skirmisher 29% | Scavenger-Mutant 15% | Mutant 8% | Skirmisher 5% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Matter Collected 6723 | 297 223 225 648 77 760 98 138 . 261 573 586 1302 345 141 149 850 50 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14207 | 72 278 217 940 139 590 34 306 . 413 502 919 1642 880 766 540 2962 3007 Parts 634 | 2 24 3 45 5 44 4 19 . 12 21 32 59 43 28 26 120 147 Haulers Intercepted 8 | . . 1 2 . 1 . . . . 1 2 . . . . . 1 Recyclers Shooed 6 | . . . . . 1 . . . . 1 . 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 3 10 . 5 . . . . . . . . Prevented 12 | . . . . . . . 9 . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 227 | . 10 3 25 4 12 3 6 . 7 12 12 24 12 14 9 42 32 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 59 | . 10 2 10 . . . . . 1 . . . . . . 5 31 Cannons 115 | . . . 15 4 9 . . . 4 8 9 18 9 10 7 22 . AOE 23 | . . . . . 3 3 4 . 2 4 . 3 1 . . 3 . Classes Destroyed 21 | 1 3 3 2 1 4 . 1 . . . . . . . 1 2 3 Worker 4 | . . . 2 . . . . . . 1 . . . . . 1 . Builder 7 | . . . . 1 1 . . . . . 1 . 1 . . 2 1 Tunneler 2 | . . . . . 1 . . . . . . . . . . . 1 Hauler 8 | . . 1 2 . 1 . . . . 1 2 . . . . . 1 Recycler 12 | 1 . . . . . . . . . 2 1 6 . . . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Watcher 8 | . 1 . . . . . . . . 1 . . . 1 . 1 4 Swarmer 41 | . 6 . 4 . 3 3 3 . . 5 . 4 . 5 . . 8 Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 87 | . 4 1 16 3 1 . . . 5 1 8 13 7 . 4 12 12 Brawler 5 | . . . 1 1 . . . . . . 2 . . . . . 1 Duelist 4 | . . 1 . . . . . . 1 . . . . . . . 2 Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 20 | . . 1 4 . 4 . . . . 1 . 3 . 3 . 4 . Specialist 2 | . . . . . 2 . . . . . . . . . . . . Hunter 10 | . . . . . . . 3 . . 1 . . . . . 4 2 Programmer 43 | . . . . . 1 . . . 1 4 2 4 5 6 4 13 3 Heavy 2 | . . . . . 1 . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . S7 Guard 3 | . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . 2 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . 1 Alpha 7 3 | . . . . . . . . . . . . . . . 1 2 . Best Kill Streak 19 | 1 3 1 4 2 6 3 3 . 3 5 5 8 5 6 4 6 19 Combat Bots Only 14 | . 3 1 4 2 4 3 3 . 3 5 4 7 5 6 4 5 14 Max Kills in Single Turn 4 | 1 1 1 1 1 2 3 3 . 2 3 1 2 2 1 1 4 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . 2 3 3 . 2 3 . 1 1 . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Damage Taken 23255 | . 278 208 1366 81 1795 127 388 . 464 885 830 1734 991 1446 1014 9188 2460 Core 2682 | . 71 58 109 16 140 13 51 . 39 133 126 102 203 61 91 693 776 Absorbed by Shields 1735 | . . . . . . . . . . . . . . . 842 675 218 Reduced by Siege Mode 1141 | . . . . . . . . . . . . . . 103 59 979 . Regen/Repaired (Parts) 427 | . . . 61 124 . . . . . . . . . . . 242 . Core Remaining (%) 77 | 100 71 85 80 97 . . . . 71 86 89 . 76 . . 41 51 Volleys Fired 843 | 1 34 25 76 13 48 5 14 . 24 43 66 88 44 42 34 176 110 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 Hottest 240 | 90 100 100 104 104 113 133 120 . 133 143 151 151 203 226 233 240 200 Shots Fired 1422 | 2 68 50 151 26 87 8 26 . 40 48 98 93 82 72 57 312 202 Gun 456 | 2 68 50 58 . . . 24 . 13 . . . . . . 39 202 Cannon 920 | . . . 93 26 84 6 . . 21 46 83 81 82 72 57 269 . Launcher 44 | . . . . . 3 2 2 . 6 2 15 12 . . . 2 . Special 2 | . . . . . . . . . . . . . . . . 2 . Kinetic 281 | . . . 67 13 39 3 . . 11 38 42 66 2 . . . . Thermal 802 | 2 68 50 84 13 45 3 . . 10 8 41 15 80 72 57 254 . Explosive 18 | . . . . . 3 2 2 . 4 2 . 3 . . . 2 . Electromagnetic 78 | . . . . . . . 24 . 15 . 15 9 . . . 15 . Slashing 241 | . . . . . . . . . . . . . . . . 39 202 Robot Hit Streak 66 | 2 4 6 16 7 12 3 7 . 9 17 11 10 16 53 66 34 9 Robot Miss Streak 7 | . 4 2 4 5 4 3 3 . 3 4 3 2 4 1 1 2 7 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 15 | . . . 2 . . . . . . . . . . . . 3 10 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . 1 1 Shots Hit Robots 995 | 2 33 34 119 19 59 4 17 . 30 42 59 58 55 54 39 245 126 Core Hits 511 | 2 16 8 91 20 30 4 10 . 21 29 31 47 22 16 17 83 64 Critical Kills 17 | . . . . . . . . . . . . . 2 4 2 9 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 45 | . 2 4 3 . 2 . 1 . . 2 3 7 2 4 2 11 2 Burn 9 | . 2 4 3 . . . . . . . . . . . . . . Meltdown 17 | . . . . . . . . . . . . . 2 4 2 9 . Blast 14 | . . . . . 2 . . . . 2 3 7 . . . . . Corrupt 3 | . . . . . . . 1 . . . . . . . . 2 . Sever 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 5 | . . . 1 . . . . . 4 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 44100 | 25 441 419 1987 381 1995 292 524 . 1471 2389 2475 4899 2505 2376 1708 11630 8583 Guns 12329 | 25 441 419 473 . . . 307 . 151 . . . . . . 2025 8488 Cannons 26131 | . . . 1514 381 1550 81 . . 394 2084 1898 3544 2338 2376 1701 8270 . Explosions 5327 | . . . . . 445 211 217 . 620 305 577 1355 167 . . 1335 95 Melee 306 | . . . . . . . . . 306 . . . . . . . . Ramming 7 | . . . . . . . . . . . . . . . 7 . . Kinetic 8397 | . . . 1109 277 739 50 . . 187 1881 962 3192 . . . . . Thermal 19274 | 25 441 419 878 104 811 31 61 . 207 203 1125 352 2505 2376 1701 7940 95 Explosive 3609 | . . . . . 445 211 156 . 464 305 . 754 . . . 1274 . Electromagnetic 1994 | . . . . . . . 307 . 307 . 388 601 . . . 391 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 10819 | . . . . . . . . . 306 . . . . . . 2025 8488 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 4 1 5 9 10 12 16 4 Average Corruption 7 | . . . . . . . . . . 1 1 3 4 5 11 12 2 Corruption Purged 5 | . . . . . . . . . . 4 . . 1 . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . 20 . Effects 230 | . . . . . . . . . . 8 3 20 16 18 37 124 4 Message Errors 56 | . . . . . . . . . . 2 1 6 3 2 15 26 1 Matter Fused 52 | . . . . . . . . . . 2 1 5 6 5 5 27 1 Heat Flow Errors 20 | . . . . . . . . . . 1 . 2 . 4 3 10 . Energy Discharges 27 | . . . . . . . . . . . . 5 1 3 5 13 . Parts Rejected 9 | . . . . . . . . . . . 1 . 2 . . 6 . Parts Fused 4 | . . . . . . . . . . . . 1 . . 3 . . Data Loss (minor) 22 | . . . . . . . . . . 3 . 1 1 2 2 12 1 Data Loss (major) 11 | . . . . . . . . . . . . . . 1 . 10 . Misfires 7 | . . . . . . . . . . . . . 2 . 2 3 . Alerts 4 | . . . . . . . . . . . . . . 1 1 2 . Misdirections 7 | . . . . . . . . . . . . . . . 1 6 . Weapon Failures 11 | . . . . . . . . . . . . . 1 . . 9 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1484 | . . . 35 . 64 . 23 . 45 70 48 344 49 93 73 565 75 Projectiles 995 | . . . . . . . . . 8 70 46 337 49 93 73 319 . Explosions 452 | . . . 35 . 64 . 23 . . . 2 7 . . . 246 75 Melee 37 | . . . . . . . . . 37 . . . . . . . . Knockbacks 54 | . . . 26 1 7 2 . . 2 7 3 6 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 51 | . . . 26 1 6 2 . . 2 7 3 4 . . . . . Secondary 3 | . . . . . 1 . . . . . . 2 . . . . . Self-Inflicted Damage 472 | . . . 162 . 91 20 52 . . . . 93 54 . . . . Shots 9 | . . . 2 . 2 1 1 . . . . 2 1 . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 366 | 30 231 13 16 . 24 18 . . 24 196 216 126 366 288 187 207 . Average Temperature 60 | 17 70 4 7 . 9 10 . . 10 68 60 44 81 132 73 43 . Received Heat Transfer 3527 | . 102 108 585 63 306 . . . 180 36 186 286 145 45 94 1001 390 Siege Activations 28 | . . . . . . . . . . . . . . 4 4 20 . Total Turns 659 | . . . . . . . . . . . . . . 101 84 474 . Longest Duration 130 | . . . . . . . . . . . . . . 59 27 130 . Robots Corrupted 8 | . . . . . . . 2 . . . 3 3 . . . . . Combat Hostiles 8 | . . . . . . . 2 . . . 3 3 . . . . . Parts Fried 22 | . . . . . . . 8 . . . 4 10 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 21 | . . 1 . . . . . . . . . . 2 4 2 12 . Combat Hostiles 21 | . . 1 . . . . . . . . . . 2 4 2 12 . Parts Melted 65 | . 2 6 2 . 2 . . . . . . . 7 10 3 32 1 Heat Transferred 21317 | 62 1443 1554 2479 222 1184 37 50 . 259 222 396 370 1950 1998 1480 7561 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Peak Influence 3120 | 5 207 118 471 358 316 . . . . 229 225 568 493 545 400 1950 3120 Initial 1169 | . 3 25 49 214 77 . . . . 40 26 47 261 276 207 119 1169 Average 335 | . 70 83 246 262 209 . . . . 88 104 142 355 368 285 370 2356 Maximum Alert Level 5 | . 1 . 2 1 1 . . . . 1 1 2 2 2 2 5 5 Low Security (%) 45 | 100 91 100 33 4 49 . . . . 88 87 66 . . 3 43 . Level 1 38 | . 8 . 57 95 50 . . . . 11 12 21 64 78 92 31 . Level 2 8 | . . . 8 . . . . . . . . 11 35 21 4 11 . Level 3 1 | . . . . . . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . 6 94 Squads Dispatched 91 | . 2 . 1 2 10 . . . . 1 2 2 3 2 3 25 38 Investigation 1 | . 1 . . . . . . . . . . . . . . . . Extermination 16 | . . . . . 1 . . . . 1 2 2 2 2 1 5 . Reinforcement 16 | . 1 . 1 . 6 . . . . . . . 1 . 2 3 2 Assault 45 | . . . . . . . . . . . . . . . . 13 32 Garrison 6 | . . . . 2 3 . . . . . . . . . . . 1 Intercept 7 | . . . . . . . . . . . . . . . . 4 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Distress Signals 15 | . 3 . . . 1 . . . . . 1 . 1 . 1 5 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 500 | . 14 3 34 5 20 3 4 . 10 14 15 26 18 15 16 185 118 Peak Tracking Total 17 | . 4 2 4 3 5 3 3 . 4 5 5 6 5 6 5 17 15 Tactical Retreats 13 | . 1 . 3 . 3 . . . 2 . 1 1 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Traps Triggered 17 | . 1 . . . 2 . . . . 6 3 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Machines Disabled 38 | . . . 2 . 2 . . . . 1 4 . 7 . 4 12 6 Max in Single Turn 3 | . . . 2 . 1 . . . . 1 1 . 2 . 1 1 3 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Machines Accessed 39 | . 1 . 1 3 1 . . 4 . 8 2 . . 4 7 8 . Terminals 24 | . 1 . . 1 1 . . . . 3 . . . 4 6 8 . Fabricators 3 | . . . . . . . . . . 2 1 . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . Total Hacks 97 | . 4 . 2 6 1 . . 29 . 12 5 . . 8 13 17 . Successful 54 | . 2 . 2 3 . . . 29 . 6 1 . . 3 3 5 . Failed 43 | . 2 . . 3 1 . . . . 6 4 . . 5 10 12 . Catastrophic 14 | . . . . . 1 . . . . 4 . . . . 4 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 3 . . 2 . . . . . 7 3 . . 7 7 11 . Terminals 49 | . 4 . . 2 1 . . . . 6 . . . 8 11 17 . Fabricators 5 | . . . . . . . . . . 2 3 . . . . . . Repair Stations 4 | . . . 2 2 . . . . . . . . . . . . . Recycling Units 7 | . . . . 2 . . . . . 3 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 2 . . Terminal Hacks 38 | . 2 . . . . . . 29 . 1 . . . 1 2 3 . Record 12 | . . . . . . . . 11 . . . . . . 1 . . Part Schematic 10 | . 1 . . . . . . 9 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . 2 . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 1 . . . . . . Retrieve Components 2 | . . . . . . . . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 9 | . . . . 1 . . . . . 3 . . . 2 1 2 . Terminals 9 | . . . . 1 . . . . . 3 . . . 2 1 2 . Botnet 9 | . . . . 1 . . . . . 3 . . . 2 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 1 2 1 . . . . 6 2 . . 4 7 8 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . . 9 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . . . Time 52 | . . . 26 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 2 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Total Allies 65 | . . . . 4 . . . . 1 . . . . . . . 60 Largest Group 8 | . . . . 4 . . . . 1 . . . . . . . 8 Highest-Rated Group 116 | . . . . 90 . . . . 96 . . . . . . . 116 Highest-Rated Ally 96 | . . . . 31 . . . . 96 . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . . 4 . . . . . . . 64 Total Damage 1144 | . . . . . . . . . 179 . . . . . . . 965 Kills 3 | . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Turns Passed 14904 | 74 652 292 1069 420 852 388 605 98 694 1351 838 1288 762 969 885 3088 579 Spaces Moved 8530 | 51 398 153 484 300 468 255 389 78 450 848 456 483 314 453 436 1791 723 Core 4 | 4 . . . . . . . . . . . . . . . . . Treads 2040 | . . . . . . . . . . . . . 46 453 436 1105 . Legs 1395 | . . . . . . . . . . . . . . . . 672 723 Wheels 5077 | 47 398 153 484 300 468 255 389 78 450 848 456 483 268 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 100 123 123 110 110 145 126 126 126 123 123 123 145 160 160 30 30 Average Speed 121 | 87 113 123 132 110 136 145 138 126 126 125 128 140 162 160 160 110 30 Slowest Speed 235 | 100 130 123 135 110 205 145 145 126 126 126 165 235 165 160 160 160 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Spacefolds 6 | . . . . . . . . . . . . . . . . 6 . Exploration Rate (%) 36 | 4 60 18 43 7 14 52 56 69 68 27 15 15 37 9 49 84 34 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . . . . . . . . Known Exits Taken 6 | . . . . . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 . Scrap Searched 8 | . . . . . . 3 2 . 3 . . . . . . . . Spaces Dug 86 | . . . 1 . 17 . . . 1 . 5 8 . 11 6 19 18 Terrain Destroyed 713 | . . . 42 . 62 23 32 . 44 33 40 162 20 16 8 68 163 Melee 1 | . . . 1 . . . . . . . . . . . . . . Projectile 305 | . . . . . 9 2 . . 4 16 24 24 16 16 8 49 137 AOE 407 | . . . 41 . 53 21 32 . 40 17 16 138 4 . . 19 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Total 11794 | 74 535 206 764 364 594 264 427 77 530 1095 634 1027 506 632 568 2577 920 Wait 1798 | 4 74 10 139 36 23 . 5 . 21 124 70 397 106 103 73 546 67 Move 8504 | 50 397 152 483 299 467 254 388 77 449 847 455 482 313 452 435 1782 722 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 146 | 7 14 11 18 5 14 1 6 . 7 22 8 12 5 7 3 6 . Fast Attach 119 | 6 3 . 4 1 5 . 1 . 3 10 11 12 11 7 7 33 5 Attach 73 | . . 3 10 2 7 1 4 . 1 8 6 8 5 3 2 13 . Detach 25 | . 1 . . . 1 . . . . 2 1 6 1 2 1 7 3 Swap 101 | 4 5 4 12 3 14 3 6 . 11 12 9 7 5 2 2 2 . Drop 164 | 2 7 1 21 5 15 . 3 . 10 27 8 15 16 14 9 11 . Fire 843 | 1 34 25 76 13 48 5 14 . 24 43 66 88 44 42 34 176 110 Melee 5 | . . . 1 . . . . . 4 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . 2 . . Escape Stasis 14 | . . . . . . . . . . . . . . . . 1 13 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 522 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -9/Materials | Discovered new exit (range 14) 1019 | -9/Materials | Entered another Materials area 1019 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -8/Materials | Repaired Med. Laser 1709 | -8/Materials | Build established: Scavenger-Mutant 2021 | -8/Materials | Discovered new exit (range 11) 2088 | -8/Materials | Entered Factory 2088 | -7/Factory | Evolved 2 slots: Propulsion x2 2261 | -7/Factory | Repaired Lgt. Treads 2339 | -7/Factory | Build established: Mutant 2359 | -7/Factory | Garrison activated, responded to threat 2432 | -7/Factory | Discovered new exit (range 9) 2463 | -7/Factory | Discovered new exit (range 6) 2508 | -7/Factory | Entered another Factory area 2508 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2544 | -6/Factory | Garrison activated, responded to threat 2792 | -6/Factory | Build established: Scavenger-Mutant 3027 | -6/Factory | Lost 4 parts (1p2n1u) 3315 | -6/Factory | Discovered new exit (range 12) 3360 | -6/Factory | Entered Lower Caves 3724 | -6/Lower Caves | Discovered new exit (range 15) 3748 | -6/Lower Caves | Entered another Lower Caves area 4192 | -6/Lower Caves | Lost 4 parts (3n1u) 4284 | -6/Lower Caves | Discovered new exit (range 15) 4353 | -6/Lower Caves | Entered Data Miner 4353 | -6/Data Miner | Discovered new exit (range 6) 4377 | -6/Data Miner | Met Data Miner 4405 | -6/Data Miner | Learned location of Section 7 (-2) 4405 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4423 | -6/Data Miner | Received God Mode back door access code from Data Miner 4451 | -6/Data Miner | Entered Proximity Caves 4497 | -5/Proximity Caves | Escorted by Enhanced Grunt 4732 | -5/Proximity Caves | Learned location of Warlord (-5) 4802 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5117 | -5/Proximity Caves | Discovered new exit (range 9) 5145 | -5/Proximity Caves | Entered Factory 5145 | -5/Factory | Evolved 2 slots: Utility x2 5427 | -5/Factory | Build established: Scavenger-Skirmisher 6397 | -5/Factory | Discovered new exit (range 18) 6427 | -5/Factory | Identified exit to Factory 6459 | -5/Factory | Identified exit to Upper Caves 6496 | -5/Factory | Entered another Factory area 6496 | -4/Factory | Evolved 2 slots: Utility x2 6810 | -4/Factory | Lost 3 parts (1n1u1w) 7273 | -4/Factory | Lost 3 parts (3n) 7274 | -4/Factory | Discovered new exit (range 22) 7322 | -4/Factory | Identified exit to Research 7334 | -4/Factory | Entered Research 7334 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7335 | -3/Research | Identified exit to Armory 7505 | -3/Research | Lost 4 parts (1p2n1u) 8388 | -3/Research | Lost 3 parts (2n1u) 8389 | -3/Research | Destroyed 7 combat bots 8427 | -3/Research | Found Prototype Launcher 8427 | -3/Research | Identified Tactical Quantum Warhead 8472 | -3/Research | Discovered new exit (range 13) 8619 | -3/Research | Identified exit to Testing 8622 | -3/Research | Entered Testing 8674 | -3/Testing | Found Prototype Launcher 8674 | -3/Testing | Identified Z-bomb Delivery System 8972 | -3/Testing | Unstable Terrabomb Derivative detonated 9047 | -3/Testing | Discovered new exit (range 18) 9323 | -3/Testing | Lost 3 parts (1p2u) 9362 | -3/Testing | Spotted PH-01X3KWTLKJ 9382 | -3/Testing | Identified exit to Research 9384 | -3/Testing | Entered Research 9384 | -2/Research | Evolved 2 slots: Utility x2 9502 | -2/Research | Build established: Skirmisher 9558 | -2/Research | Found Powered Armor 9562 | -2/Research | Found Powered Armor 9567 | -2/Research | Found Powered Armor 10220 | -2/Research | System corruption reached 10% 10285 | -2/Research | Discovered new exit (range 6) 10293 | -2/Research | Identified exit to Quarantine 10353 | -2/Research | Entered Quarantine 10355 | -2/Quarantine | Spotted Alpha 7 10389 | -2/Quarantine | Destroyed Alpha 7 10405 | -2/Quarantine | Found Alien Launcher 10405 | -2/Quarantine | Identified Sigix Terminator 10532 | -2/Quarantine | Build established: Scavenger-Skirmisher 10556 | -2/Quarantine | Found Alien Artifact 10976 | -2/Quarantine | Found Alien Energy Cannon 10976 | -2/Quarantine | Identified Core Cannon 11121 | -2/Quarantine | Spotted Fortress 11230 | -2/Quarantine | Discovered new exit (range 6) 11237 | -2/Quarantine | Identified exit to Section 7 11238 | -2/Quarantine | Entered Section 7 11256 | -2/Section 7 | Found Alien Artifact 11256 | -2/Section 7 | Identified Integrated Dissipator 11256 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11292 | -2/Section 7 | Found Alien Artifact 11292 | -2/Section 7 | Identified Spacefold Activator 12092 | -2/Section 7 | Spotted S7 Guard 12120 | -2/Section 7 | Destroyed S7 Guard 12150 | -2/Section 7 | Lost 3 parts (1p2u) 12171 | -2/Section 7 | Found Prototype Processor 12171 | -2/Section 7 | Identified Spectral Analyzer 12278 | -2/Section 7 | Found Prototype Device 12278 | -2/Section 7 | Identified Exp. Thermal Shield 12395 | -2/Section 7 | Spotted S7 Guard 12404 | -2/Section 7 | Found Alien Artifact 12404 | -2/Section 7 | Identified Navigation Efficiency Matrix 12404 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 12478 | -2/Section 7 | Destroyed S7 Guard 13094 | -2/Section 7 | Discovered new exit (range 16) 13362 | -2/Section 7 | Found Alien Artifact 13362 | -2/Section 7 | Identified Core Reset Matrix 13362 | -2/Section 7 | Identified Subatomic Replicator 13362 | -2/Section 7 | Used Core Reset Matrix 13366 | -2/Section 7 | Sensed 16 artifacts in vicinity 13474 | -2/Section 7 | Spotted S7 Guard 13500 | -2/Section 7 | Destroyed S7 Guard 13530 | -2/Section 7 | Found Prototype Protection 13530 | -2/Section 7 | Identified Hvy. Regenerative Plating 13561 | -2/Section 7 | Spotted Alpha 7 13563 | -2/Section 7 | Spotted Alpha 7 13613 | -2/Section 7 | Lost 4 parts (3u1w) 13634 | -2/Section 7 | Found Integrated Thermoelectric Network 13634 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 13702 | -2/Section 7 | Spotted B-90 Cyclops 13741 | -2/Section 7 | Destroyed B-90 Cyclops 13808 | -2/Section 7 | Build established: Scavenger-Mutant 13809 | -2/Section 7 | Destroyed Alpha 7 13821 | -2/Section 7 | Spotted B-99 Colossus 13861 | -2/Section 7 | Destroyed Alpha 7 13867 | -2/Section 7 | Lost 6 parts (2n3u1w) 13885 | -2/Section 7 | Scanned by Researcher 13886 | -2/Section 7 | Intercept squad dispatched 13892 | -2/Section 7 | Spotted Tracker 13892 | -2/Section 7 | Spotted Tracker 13896 | -2/Section 7 | Destroyed Tracker 13896 | -2/Section 7 | Destroyed Tracker 13983 | -2/Section 7 | Spotted Striker 13983 | -2/Section 7 | Spotted Executioner 13983 | -2/Section 7 | Spotted Executioner 13988 | -2/Section 7 | First assault squad dispatched 14014 | -2/Section 7 | Incoming assault squad redirected 14024 | -2/Section 7 | Integrated with Sigix Exoskeleton 14077 | -2/Section 7 | Found LRC Storage 14077 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14079 | -2/Section 7 | Found LRC Storage 14079 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14159 | -2/Section 7 | Found Integrated Reactor 14159 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14167 | -2/Section 7 | Found Spacefold Activator 14179 | -2/Section 7 | Spotted Combat Programmer 14190 | -2/Section 7 | Core integrity fell below 50% 14199 | -2/Section 7 | Destroyed Combat Programmer 14244 | -2/Section 7 | Found Core Physics Calibrator 14276 | -2/Section 7 | Intercept squad dispatched 14310 | -2/Section 7 | Discovered new exit (range 17) 14322 | -2/Section 7 | Build established: Alien-Sigix 14326 | -2/Section 7 | Entered Access 14326 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14330 | -1/Access | Found Prototype Device 14330 | -1/Access | Identified Exp. Thermal Shield 14331 | -1/Access | Emitted hypermatrix ping 14336 | -1/Access | Assembled emerged from beneath the floor 14389 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 14446 | -1/Access | Assembled emerged from beneath the floor 14461 | -1/Access | Destroyed 14 combat bots 14485 | -1/Access | Spotted B-99 Colossus 14528 | -1/Access | Assembled emerged from beneath the floor 14634 | -1/Access | Energy Cycler disabled 14649 | -1/Access | Destroyed Investigator 14697 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 14703 | -1/Access | Spotted B-99 Colossus 14709 | -1/Access | Assembled emerged from beneath the floor 14816 | -1/Access | Destroyed 9 combat bots 14817 | -1/Access | Assembled emerged from beneath the floor 14819 | -1/Access | Discovered new exit (range 17) 14821 | -1/Access | Intercept squad dispatched 14830 | -1/Access | Spotted Tracker 14831 | -1/Access | Spotted Tracker 14838 | -1/Access | Destroyed Tracker 14874 | -1/Access | Assembled emerged from beneath the floor 14882 | -1/Access | Assembled emerged from beneath the floor 14891 | -1/Access | Assembled emerged from beneath the floor 14897 | -1/Access | Garrison activated, responded to threat 14902 | -1/Access | Discovered new exit (range 17) 14904 | -1/Access | Assembled emerged from beneath the floor 14905 | *** | Heading to fleet! Last Messages --------------- 14896_ T-07 Excavator destroyed. 14897_ ALERT: Activating Garrison Access A002. 14898_ B-74 Champion emerges from the garrison. 14898_ L-61 Swordsman emerges from the garrison. 14899_ Triggered Alarm Trap. 14899_ An alarm sounds. 14899_ ALERT: Alarm triggered, assault force dispatched. 14901_ C-30 ARC bursts open, deploying its payload. 14901_ G-73 Enforcer unfolds itself. 14901_ L-61 Swordsman unfolds itself. 14901_ G-73 Enforcer unfolds itself. 14901_ M-36 Artificer unfolds itself. 14902_ EXIT=FOUND as-99738 melds with Sigix Exoskeleton. as-90644 melds with Sigix Exoskeleton. as-66955 melds with Sigix Exoskeleton. 14904_ Navigation matrix triggers involuntary quantum shift. 14904_ The Access Shell folds into the floor. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????### ####??????????????????? | | ?????????????????### ####???????????????? | | ????????????????#### #####??????????????? | | ??????????????###### #######????????????? | | ???????????######### #######"???????????? | | ????????############ BB BB #######""??????????? | | ?????############# BB BB ####### ""?????????? | | # ################ ####### ?????????? | | # ################""""""""""####### ????????? | | # ################""""""""""############???????? | | # ##### ###""""""""""############???????? | | # ##### ###""""""""""############???????? | | # ##### ### #############??????? | | # ##### ### #############??????? | | # ##### ### ######### ??????? | | % # ##### ### "" ######### ??????? | | # ##### " ### "X ######### ??????? | | # ##### """ ### ######### ?????? | | ### ## """ ### ######### ??????? | | ## " ### ######### ??????? | | ## !### ######### ??????? | | ## ## ######## ??????? | | " ## " ###"" ######### ??????? | | """ ## """ ###"" ######### ???????? | | """ ## """ a ###"" ######### ???????? | | " ## " aa###T ######### ???????? | | ## ###"" ######### ????????? | | ## ###"" ######### ?????????? | | #######+#####"" ##########?????????? | | l g%g ??????????? | | m g ???????????? | | #######+#############################????????????? | | ## #####################??????????????? | | ##* ! ####################???????????????? | | "# " = #################??????????????????? | | "# """" #################??????????????????? | | "# """"" #################??????????????????? | | T# """"" ################???????????????????? | | "# """" ###############????????????????????? | | "# " ###############????????????????????? | | "# ##############?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 80 Energy Generation 81 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Core Cannon Integrated Dissipator Spacefold Activator Navigation Efficiency Matrix Core Reset Matrix Integrated Thermoelectric Network Sigix Exoskeleton Sigix Sheargun LRC Storage Integrated Reactor Core Physics Calibrator Achievements -------------- Winner's Signature Challenges ------------ None Game ------ Seed TargetingDamperPerforator Manual? 0 Play Time 02:24:56 Cumulative 359.5 hours Start 2023.04.24 @ 16:00:09 End 2023.04.27 @ 20:59:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 248 Adventurer 0 Explorer 0 Win Type 2 Total 26 Types 22/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1115c03-0687-4452-a75b-4ae92d0c59fc