Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 17:53:11 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (4271) 4271 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 9351 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 814/1150 Matter 124/300 Energy 255/550 System Corruption 8% Temperature Cool (0) Movement Core (1200) Ox23 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Visual Processing Unit Long-range Sensor Array Improved Transmission Jammer Advanced ECM Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink High-capacity Storage Unit Matter Compressor (6) Cloaking Device Advanced Thermal Shield Improved Shield Generator Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Medium Treads Improved Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Long-range Sensor Array Improved Kinecellerator Improved Transmission Jammer Advanced ECM Suite Improved Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Titanium Leg Advanced Heat Sink High-capacity Storage Unit Matter Compressor Cloaking Device Advanced Thermal Shield Improved Shield Generator Guided EMP Blaster Rocket Launcher Rocket Array [Rating: 86] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 8 | . . 1 1 1 2 1 2 Weapon 1 | . . . . 1 . . . Parts Attached 171 | 6 15 22 32 13 23 44 16 Power 18 | 1 3 3 2 2 2 3 2 Engine 14 | 1 3 3 2 1 2 2 . Core 2 | . . . . 1 . 1 . Reactor 2 | . . . . . . . 2 Propulsion 62 | 2 5 13 13 4 7 13 5 Treads 9 | . . 3 4 . . . 2 Leg 27 | . . . 3 1 7 13 3 Wheel 26 | 2 5 10 6 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 2 2 7 2 11 13 2 Device 19 | . . . 2 . 9 7 1 Storage 5 | 1 1 2 1 . . . . Processor 3 | . 1 . 1 1 . . . Hackware 2 | . . . . 1 . . 1 Protection 11 | . . . 3 . 2 6 . Artifact . | . . . . . . . . Weapon 51 | 2 5 4 10 5 3 15 7 Energy Gun 11 | 1 2 . 4 1 1 . 2 Energy Cannon 3 | . . . . . 1 2 . Ballistic Gun 23 | 1 3 3 3 3 1 8 1 Ballistic Cannon . | . . . . . . . . Launcher 13 | . . 1 3 1 . 4 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 67 | . . 6 11 3 6 21 20 Power 6 | . . 1 1 1 . 2 1 Propulsion 27 | . . 4 6 1 3 6 7 Utility 11 | . . . 1 . 1 6 3 Weapon 23 | . . 1 3 1 2 7 9 Highest Loss Streak 10 | . . 2 5 3 5 5 10 Average Slot Usage (%) 94 | . 95 96 99 100 99 92 78 Engine 7 | . 13 11 8 4 6 7 2 Treads 4 | . . 6 12 1 . . 5 Leg 10 | . . . 3 8 19 22 11 Wheel 12 | . 27 23 19 19 6 . . Device 8 | . . . 5 . 11 15 20 Storage 14 | . 14 22 18 15 13 11 9 Processor 9 | . 11 11 9 15 13 6 5 Hackware 2 | . . . . 7 6 3 3 Protection 1 | . . . 2 . . 3 4 Energy Gun 4 | . 14 . 5 7 6 1 . Energy Cannon 1 | . . . . . 3 3 2 Ballistic Gun 11 | . 13 21 11 14 9 8 10 Naked Turns . | . . . . . . . . Heaviest Build 136 | 12 42 77 87 84 106 136 122 Greatest Support 102 | 20 20 30 46 42 70 70 102 Greatest Overweight (x) 26 | . 12 7 8 8 6 3 26 Average Overweight (x) 1 | . . 3 4 1 1 1 1 Largest Inventory Capacity 20 | 6 12 20 20 20 20 20 20 Average Capacity 18 | 5 7 19 20 20 20 20 19 Most Carried 20 | 2 11 20 20 20 20 20 13 Average Carried 15 | . 6 13 18 18 19 16 11 Final Capacity 20 | 6 12 20 20 20 20 20 12 Final Carried 20 | 2 11 19 18 20 20 12 6 Class Distribution -------------------- 31% | Hauler-Mutant 30% | Hauler-Skirmisher 13% | Scavenger-Mutant 11% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3776 | 238 129 799 681 277 293 1059 300 Remotely . | . . . . . . . . Salvage Created 4181 | . 381 461 1085 401 434 932 487 Parts 219 | . 22 35 60 19 22 39 22 Haulers Intercepted 3 | . 1 . . . 1 1 . Recyclers Shooed 4 | . . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 95 | . 9 12 29 11 6 19 9 Melee 2 | . . . . . . 2 . Guns 70 | . 9 9 25 8 6 8 5 Cannons 2 | . . . . . . 2 . AOE 21 | . . 3 4 3 . 7 4 Classes Destroyed 13 | . 4 3 4 1 1 . . Worker 8 | . . 1 3 . 1 1 2 Builder 5 | . 1 2 . . . 2 . Tunneler 1 | . . . 1 . . . . Hauler 3 | . 1 . . . 1 1 . Recycler 3 | . . 1 1 1 . . . Watcher 2 | . . . 1 . . 1 . Swarmer 26 | . 3 5 7 4 . 5 2 Grunt 39 | . 6 3 16 3 2 6 3 Brawler 2 | . . . 1 . 1 . . Sentry 10 | . . 4 3 . . 3 . Hunter 7 | . . . 2 1 1 1 2 Programmer 8 | . . . . . 2 4 2 Assembled 3 | . . . . 3 . . . Best Kill Streak 9 | . 5 3 5 9 3 8 3 Combat Bots Only 8 | . 5 3 5 8 3 6 2 Max Kills in Single Turn 4 | . 1 3 2 3 2 4 2 Gunslinging . | . . . . . . . . Exploded 4 | . . 3 1 3 . 4 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11007 | . 376 511 1634 498 820 3939 3229 Core 1301 | . 116 95 167 46 128 413 336 Absorbed by Shields 840 | . . . 135 . 170 535 . Core Remaining (%) 76 | 100 53 76 69 93 84 58 . Volleys Fired 286 | . 25 35 80 13 19 81 33 Largest 3 | . 2 2 2 3 3 3 3 Hottest 173 | . 73 56 113 125 173 173 156 Shots Fired 631 | . 50 70 155 39 57 181 79 Gun 564 | . 50 69 147 37 51 138 72 Cannon 41 | . . . . . 6 32 3 Launcher 26 | . . 1 8 2 . 11 4 Special . | . . . . . . . . Kinetic 454 | . 25 69 100 24 32 135 69 Thermal 136 | . 25 . 47 13 19 27 5 Explosive 26 | . . 1 8 2 . 11 4 Electromagnetic 15 | . . . . . 6 8 1 Robot Hit Streak 20 | . 6 11 14 8 20 13 16 Robot Miss Streak 7 | . 2 7 3 2 2 7 2 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 10 | . 3 . 2 2 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 Shots Hit Robots 466 | . 33 51 118 24 45 134 61 Core Hits 260 | . 19 24 68 22 25 71 31 Critical Hits 4 | . . . . . . 1 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 1 2 Melee Attacks 22 | . . . . . . 22 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 22 | . . . . . . 22 . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11968 | . 473 960 2885 635 846 3944 2225 Guns 7447 | . 473 826 1865 441 808 1849 1185 Cannons 773 | . . . . . 38 624 111 Explosions 3222 | . . 134 1020 194 . 945 929 Melee 523 | . . . . . . 523 . Ramming 3 | . . . . . . 3 . Kinetic 5655 | . 219 826 1149 213 375 1742 1131 Thermal 2705 | . 254 . 716 228 433 701 373 Explosive 2954 | . . 134 1020 194 . 912 694 Electromagnetic 128 | . . . . . 38 63 27 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 523 | . . . . . . 523 . Highest Corruption 9 | . . . 3 . 1 9 8 Average Corruption 4 | . . . 3 . 1 7 4 Corruption Purged . | . . . . . . . . Effects 80 | . . . 16 . 3 57 4 Message Errors 10 | . . . 1 . 2 6 1 Matter Fused 18 | . . . 9 . . 7 2 Heat Flow Errors 6 | . . . 1 . . 5 . Energy Discharges 8 | . . . 3 . 1 4 . Data Loss (minor) 7 | . . . . . . 6 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Targeting Errors 21 | . . . 1 . . 20 . Weapon Failures 6 | . . . 1 . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 240 | . . . 22 18 . 93 107 Projectiles 16 | . . . . . . 10 6 Explosions 215 | . . . 22 18 . 74 101 Melee 9 | . . . . . . 9 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 872 | . . . 113 . . 612 147 Shots 21 | . . . 3 . . 12 6 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 532 | . 276 1 219 177 278 532 97 Average Temperature 115 | . 110 1 61 67 111 172 47 Received Heat Transfer 1965 | . 192 144 586 72 117 671 183 Effects 26 | . . . . . 1 25 . Shutdowns 8 | . . . . . . 8 . Energy Bleed 3 | . . . . . 1 2 . Interference 6 | . . . . . . 6 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 6 | . . . . . . 6 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 2 . 4 . 2 . . Heat Transferred 4612 | . 740 . 1592 444 911 600 325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 662 | . 242 180 336 299 109 662 437 Average Influence 171 | . 70 115 145 220 50 316 276 Maximum Alert Level 2 | . 1 . 1 1 . 2 2 Low Security (%) 63 | 100 89 100 73 21 100 28 8 Level 1 29 | . 10 . 26 78 . 36 91 Level 2 7 | . . . . . . 34 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 2 4 1 3 8 4 Investigation 1 | . . 1 . . . . . Extermination 6 | . . . . . 2 2 2 Reinforcement 10 | . 1 1 4 1 1 . 2 Assault 2 | . . . . . . 2 . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 2 2 3 2 . . . Communications Jammed 16 | . . . . . . 16 . Distress Signals 15 | . . . . . . 15 . Times Spotted 145 | . 17 15 44 13 8 29 19 Peak Tracking Total 8 | . 8 4 8 7 4 5 5 Tactical Retreats 12 | . . . 7 . . 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 4 2 . . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 16 | . . . . . . 11 5 Max in Single Turn 6 | . . . . . . 6 2 Garrison Access 2 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 10 | . . . 2 1 4 2 1 Terminals 6 | . . . 1 . 2 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 19 | . . . 5 2 8 2 2 Successful 16 | . . . 4 2 6 2 2 Failed 3 | . . . 1 . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . . . 4 . 4 2 2 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 10 | . . . 3 . 3 2 2 Record 5 | . . . . . 1 2 2 Alert Level 3 | . . . 2 . 1 . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 . 3 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 44 | . . . . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7398 | 42 820 850 1542 437 1296 1551 860 Spaces Moved 3971 | 39 703 519 603 316 774 696 321 Core 4 | 1 1 . . . . . 2 Treads 127 | . . . 4 . . . 123 Legs 1378 | . . . 30 . 456 696 196 Wheels 2462 | 38 702 519 569 316 318 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 90 103 113 150 155 Average Speed 128 | 79 86 112 130 109 138 154 182 Slowest Speed 1350 | 80 650 150 270 160 186 215 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 96 60 49 11 18 15 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 285 | . . 11 45 10 . 161 58 Melee 2 | . . . . . . 2 . Projectile 26 | . . . . . . 17 9 AOE 257 | . . 11 45 10 . 142 49 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5639 | 46 865 714 1197 376 961 957 523 Wait 1019 | . 97 119 452 18 100 84 149 Move 3964 | 38 702 518 602 315 773 695 321 Hop . | . . . . . . . . Pick Up 89 | 2 16 12 18 9 17 13 2 Fast Attach 41 | 6 11 2 4 2 2 8 6 Attach 64 | . . 7 12 5 10 21 9 Detach 13 | . 1 1 . 1 2 6 2 Swap 66 | . 4 13 16 6 11 15 1 Drop 66 | . 9 7 13 7 19 11 . Fire 286 | . 25 35 80 13 19 81 33 Melee 22 | . . . . . . 22 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 43 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 5) 380 | -10/Materials | Identified exit to Materials 544 | -10/Materials | Discovered exit to Materials (range 16) 636 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Identified exit to Mines 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1197 | -9/Materials | Discovered new exit (range 12) 1203 | -9/Materials | Build established: Hauler-Mutant 1254 | -9/Materials | Identified exit to Mines 1444 | -9/Materials | Discovered new exit (range 7) 1512 | -9/Materials | Identified exit to Materials 1662 | -9/Materials | Discovered exit to Materials (range 16) 1713 | -9/Materials | Entered another Materials area 1713 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1803 | -8/Materials | Build established: Scavenger-Mutant 2230 | -8/Materials | Lost 5 parts (4n1u) 2310 | -8/Materials | Lost 3 parts (1p2w) 2446 | -8/Materials | Build established: Hauler-Mutant 3113 | -8/Materials | Discovered new exit (range 5) 3255 | -8/Materials | Entered Factory 3255 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3354 | -7/Factory | Destroyed 8 combat bots 3381 | -7/Factory | Lost 3 parts (1p1n1w) 3448 | -7/Factory | Found Prototype Launcher 3545 | -7/Factory | Build established: Scavenger-Gunner 3549 | -7/Factory | Discovered new exit (range 17) 3603 | -7/Factory | Identified Rocket Array 3692 | -7/Factory | Entered another Factory area 3692 | -6/Factory | Evolved 2 slots: Utility x2 3708 | -6/Factory | Discovered new exit (range 6) 4190 | -6/Factory | Lost 5 parts (3n1u1w) 4556 | -6/Factory | Discovered new exit (range 18) 4563 | -6/Factory | Build established: Hauler-Skirmisher 4648 | -6/Factory | Found Prototype Processor 4755 | -6/Factory | Discovered new exit (range 12) 4964 | -6/Factory | Repaired Imp. Shield Generator 4988 | -6/Factory | Entered another Factory area 4988 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5174 | -5/Factory | Discovered new exit (range 15) 5427 | -5/Factory | Lost 4 parts (1u3w) 5658 | -5/Factory | Garrison activated, responded to threat 5802 | -5/Factory | Lost 5 parts (1p1n2u1w) 6030 | -5/Factory | Lost 4 parts (1p1n1u1w) 6075 | -5/Factory | Discovered new exit (range 10) 6283 | -5/Factory | Lost 3 parts (2n1u) 6488 | -5/Factory | First assault squad dispatched 6539 | -5/Factory | Entered another Factory area 6539 | -4/Factory | Evolved 2 slots: Utility x2 7042 | -4/Factory | Lost 3 parts (1p2n) 7300 | -4/Factory | Lost 5 parts (1u4w) 7387 | -4/Factory | Spotted B-86 Titan 7399 | -4/Factory | Self-destructed Last Messages --------------- 07389_ K-01 Serf collects debris. 07389_ U-05 Engineer lays Concrete. 07389_ R-10 Processor collects Imp. Remote Datajack. 07390_ K-01 Serf collects debris. 07390_ U-05 Engineer lays Concrete. 07390_ K-01 Serf cleans the Fabricator. 07391_ U-05 Engineer builds a Wall. 07391_ U-05 Engineer lays Concrete. 07391_ R-10 Processor collects Imp. Remote Datajack. 07392_ K-01 Serf collects debris. 07393_ U-05 Engineer lays Concrete. 07394_ R-10 Processor collects Mic. Fission Core. 07394_ U-05 Engineer lays Concrete. 07395_ K-01 Serf collects debris. 07395_ U-05 Engineer lays Concrete. 07395_ K-01 Serf collects debris. 07396_ U-05 Engineer lays Concrete. 07398_ K-01 Serf collects debris. 07398_ U-05 Engineer lays Concrete. 07399_ K-01 Serf collects debris. 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""?????????????? | | ???????????F ???? ??????? ?????????????? | | ???????????"" ????? ????????? ?????????????? | | ????????????? ????? ???????????? ????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? ? ??????????????????????????? | | ???????????????????? ? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Armor Coverage 825 Resistance: KI 30 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed AssembledGuidancePrototype Manual? 0 Play Time 01:29:06 Cumulative 25.5 hours Start 2020.03.27 @ 22:23:22 End 2020.03.28 @ 17:53:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60716992-99e4-4d82-8eb4-dce48073984f