Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 22:26:42 Player: Leech Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1359) 1359 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 3731 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Cogmind --------- Core Integrity 357/550 Matter 223/300 Energy 103/275 System Corruption 0% Temperature Critical (609) Movement Treading (158) Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (4) ------- Field Laser Field Laser Heavy Particle Gun > --- INVENTORY (20) --- Light Treads Improved Heat Sink Improved Heat Sink Large Matter Pod (62) Advanced Visual Processing Unit Improved Signal Interpreter Particle Charger Reaction Control System Light Armor Plating Hardlight Generator System Shield Heavy Particle Gun Heavy Particle Gun Mini Grenade Launcher Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Large Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Particle Charger Reaction Control System Hardlight Generator System Shield Field Laser Field Laser Heavy Particle Gun Mini Grenade Launcher Great Maul [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Parts Attached 48 | 7 11 8 19 3 Power 4 | 1 1 1 1 . Engine 4 | 1 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 4 2 3 . Treads 7 | . 2 2 3 . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 2 4 . Device 2 | . 1 . 1 . Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 24 | 3 4 3 11 3 Energy Gun 11 | 3 1 . 5 2 Energy Cannon . | . . . . . Ballistic Gun 6 | . 2 3 1 . Ballistic Cannon . | . . . . . Launcher 7 | . 1 . 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . 1 1 8 2 Power 1 | . . . 1 . Propulsion 3 | . 1 . 2 . Utility 3 | . . . 2 1 Weapon 5 | . . 1 3 1 Highest Loss Streak 4 | . 1 1 4 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 91 99 98 98 Engine 10 | . 14 11 8 9 Treads 21 | . 9 22 26 27 Leg 2 | . 17 . . . Device 4 | . 7 2 4 9 Storage 10 | . 14 11 9 9 Protection 9 | . . 8 13 9 Energy Gun 7 | . 16 . 11 14 Ballistic Gun 28 | . 10 43 21 7 Launcher 1 | . 1 . 2 12 Peak Build Rating 32 | 6 12 20 32 32 Average Rating 19 | 4 8 17 27 30 On Entrance 14 | . 6 12 20 32 Naked Turns . | . . . . . Heaviest Build 69 | 11 20 66 69 67 Greatest Support 69 | 20 46 46 69 65 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 Average Capacity 15 | 5 8 13 20 20 Most Carried 20 | 4 10 18 20 16 Average Carried 12 | 1 7 11 16 16 Final Capacity 20 | 8 10 20 20 20 Final Carried 18 | 4 10 18 16 16 Class Distribution -------------------- 73% | Tank 19% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1703 | 139 156 547 826 35 Remotely . | . . . . . Salvage Created 1809 | . 231 704 839 35 Parts 122 | . 8 45 65 4 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 41 | . 5 10 23 3 Guns 33 | . 4 10 17 2 AOE 7 | . . . 6 1 Classes Destroyed 12 | . 2 8 2 . Worker 1 | . . 1 . . Builder 4 | . . 1 3 . Hauler 3 | . . 1 2 . Recycler 4 | . . 3 1 . Mechanic 1 | . . 1 . . Watcher 5 | . 1 4 . . Swarmer 19 | . . 4 12 3 Grunt 12 | . 5 1 6 . Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 7 | . . 4 3 . Hunter 1 | . . . 1 . Best Kill Streak 10 | . 4 8 10 3 Combat Bots Only 8 | . 4 5 8 3 Max Kills in Single Turn 5 | . 1 5 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 292 | . 36 48 165 43 Missed 69 | . 4 18 39 8 Damage Taken 2719 | . 418 616 1221 464 Core 276 | . 67 16 145 48 Absorbed by Shields 184 | . . . 108 76 Core Remaining (%) 89 | 100 73 96 . . Volleys Fired 118 | . 24 32 53 9 Largest 4 | . 2 4 4 4 Hottest 204 | . 90 92 163 204 Shots Fired 352 | . 48 118 161 25 Gun 343 | . 48 118 154 23 Cannon . | . . . . . Launcher 9 | . . . 7 2 Special . | . . . . . Kinetic 239 | . 4 118 112 5 Thermal 104 | . 44 . 42 18 Explosive 9 | . . . 7 2 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 13 6 11 9 Robot Miss Streak 7 | . 3 3 7 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 194 | . 35 63 81 15 Core Hits 92 | . 9 30 47 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 2 . Burn 4 | . 2 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4080 | . 426 1492 1790 372 Guns 3100 | . 426 949 1380 345 Cannons . | . . . . . Explosions 977 | . . 543 407 27 Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 1969 | . 57 949 934 29 Thermal 1674 | . 369 543 446 316 Explosive 434 | . . . 407 27 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 54 | . . 33 21 . Projectiles . | . . . . . Explosions 54 | . . 33 21 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 265 | . . 235 . 30 Shots 4 | . . 3 . 1 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 600 | . 476 244 359 600 Average Temperature 148 | . 253 78 130 176 Received Heat Transfer 779 | . 252 87 269 171 Effects 15 | . 8 . 4 3 Shutdowns 5 | . 4 . . 1 Energy Bleed 3 | . 3 . . . Interference 3 | . . . 2 1 Matter Decay 2 | . . . 1 1 Damage (minor) 2 | . 1 . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . 4 . . . Heat Transferred 3044 | . 1116 300 999 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 638 | . 187 506 638 469 Initial 356 | . . 78 87 356 Average 283 | . 120 305 341 419 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 35 | 100 100 11 30 . Level 1 45 | . . 78 35 38 Level 2 18 | . . 9 34 61 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 5 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 9 16 39 7 Peak Tracking Total 6 | . 6 5 6 4 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . 4 2 . Max in Single Turn 4 | . . 4 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . . 2 2 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 20 | . . 7 12 1 Successful 17 | . . 6 10 1 Failed 3 | . . 1 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 15 | . . 5 10 . Garrison Access 2 | . . . 2 . Terminal Hacks 1 | . . . . 1 Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 14 | . . 5 9 . Insert Component 5 | . . 2 3 . Analyze 9 | . . 3 6 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 2 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed 5 | . . 2 3 . Part Schematics Acquired 5 | . . 2 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2520 | 93 397 1006 894 130 Spaces Moved 1205 | 71 220 477 387 50 Core 9 | 9 . . . . Treads 995 | . 81 477 387 50 Legs 201 | 62 139 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 155 158 Average Speed 167 | 111 137 183 171 185 Slowest Speed 240 | 120 190 240 238 238 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 36 34 30 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 156 | . . 66 72 18 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 154 | . . 66 70 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1478 | 82 265 551 514 66 Wait 46 | . 2 15 25 4 Move 1201 | 70 219 476 386 50 Hop . | . . . . . Pick Up 43 | 5 6 14 18 . Fast Attach 8 | 5 2 1 . . Attach 14 | 1 . 3 10 . Detach . | . . . . . Swap 26 | 1 9 4 9 3 Drop 20 | . 3 6 11 . Fire 118 | . 24 32 53 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Discovered new exit (range 16) 340 | -10/Materials | Build established: Mutant 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Weapon x2 975 | -9/Materials | Build established: Tank 1068 | -9/Materials | Discovered new exit (range 4) 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1744 | -8/Materials | Destroyed 8 combat bots 1948 | -8/Materials | Garrison activated, responded to threat 2010 | -8/Materials | Lost 4 parts (2u2w) 2103 | -8/Materials | Discovered new exit (range 16) 2236 | -8/Materials | Lost 3 parts (1p1n1w) 2387 | -8/Materials | Identified exit to Garrison 2391 | -8/Materials | Entered Garrison 2406 | -8/Garrison | Learned Materials security intel 2497 | -8/Garrison | Triggered checkpoint 2521 | -8/Garrison | Self-destructed Last Messages --------------- Data stored: Materials security intel. S-10 Pest destroyed. The unstable cave ceiling collapses. Destroyed Flight Unit. S-10 Pest destroyed. Acquired 13 matter. Acquired 9 matter. Acquired 13 matter. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. Hvy. Assault Rifle destroyed. G-47 Trooper overheating. Critical hit (Burn: +25). Overheating: System interference. Field Laser temporarily disabled. G-47 Trooper heat damages Lgt. Nuclear Core. The unstable cave ceiling collapses. Power failure, Deuterium Engine shutdown. Overheating: Matter decay (-44). Hardlight Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????????### #????????????????????? | | ??????????????????????%/" #????????????????????? | | ???????????????????????? ##?????????????????### | | ??????????????????????####g #######???????????# | | ???????????????###+#### #gg### # ############# | | ???????????????# p = @ | | ???????????????# [ | | ???????????????# = | | ???????????????# ### # # ########### ## | | ???????????????# ??##### #########????????## #? | | ???????????????# ???????# #????????????????#" #? | | ???????????????# ????????# #????????????????#T #? | | ???????????????#????????? #????????????????#""#? | | ????????????????????????## #????????????????####? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Reaction Control System | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaDrainedOptics Manual? 0 Play Time 00:30:32 Cumulative 10.9 hours Start 2025.03.10 @ 21:57:42 End 2025.03.10 @ 22:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 77148e5b-2b84-415b-b5da-e5003907eea1