Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 18:26:33 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (1966) 1966 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7346 Bonus ------- None Cogmind --------- Core Integrity 1129/1150 Matter 93/300 Energy 64/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel Improved Antigrav System > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Visual Processing Unit Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Flexi-carbon Leg Advanced Melee Analysis Suite Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Targeting Computer Weapon Cycler Transmission Jammer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Large Storage Unit Particle Gun Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 1 1 Utility 8 | . . . 1 2 2 2 . . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 80 | 2 17 . 11 14 16 7 1 3 6 3 Power 9 | . 2 . 1 2 2 1 1 . . . Engine 9 | . 2 . 1 2 2 1 1 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 6 . 2 4 5 . . . 1 2 Treads 6 | . . . . 4 2 . . . . . Leg 6 | . 5 . . . . . . . 1 . Wheel 9 | 2 1 . 2 . 3 . . . . 1 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 24 | . 3 . 2 3 6 4 . 1 4 1 Device 10 | . 1 . . 1 2 2 . 1 2 1 Storage 2 | . 1 . 1 . . . . . . . Processor 4 | . . . . 1 1 1 . . 1 . Hackware 2 | . . . . . 1 1 . . . . Protection 6 | . 1 . 1 1 2 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 25 | . 6 . 6 5 3 2 . 2 1 . Energy Gun 10 | . 5 . 3 2 . . . . . . Energy Cannon 5 | . . . 1 . 1 . . 2 1 . Ballistic Gun 10 | . 1 . 2 3 2 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . Parts Lost 29 | . 4 . 6 3 5 3 3 . 5 . Power 2 | . . . 1 . . . 1 . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 12 | . 1 . 1 1 3 1 2 . 3 . Weapon 13 | . 3 . 4 2 1 2 . . 1 . Highest Loss Streak 6 | . 2 . 6 3 3 3 3 . 2 . Average Slot Usage (%) 85 | . 96 100 95 98 93 87 57 45 44 29 Engine 7 | . 14 14 10 8 7 6 4 . . . Treads 4 | . . . . 11 6 . . . . . Leg 3 | . 9 28 13 . . . . . 3 . Wheel 8 | . 18 . 8 6 8 6 6 6 3 5 Device 10 | . 2 14 8 8 10 16 13 19 13 7 Storage 12 | . 14 14 11 18 15 13 7 . . . Processor 8 | . . . . 9 9 13 13 13 16 10 Hackware 2 | . . . . . 2 4 6 6 5 5 Protection 6 | . 9 . 11 7 8 6 3 . . . Energy Gun 7 | . 23 14 16 6 3 . . . . . Energy Cannon 2 | . . . 2 7 3 3 . . . . Ballistic Gun 9 | . 3 14 11 12 15 16 2 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 11 28 24 48 51 61 66 61 3 10 3 Greatest Support 46 | 26 26 20 26 46 43 28 28 28 28 28 Greatest Overweight (x) 3 | . 2 1 2 2 3 2 2 . 3 . Average Overweight (x) . | . . 1 1 1 1 2 . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 16 4 4 4 Average Capacity 12 | 6 9 10 10 16 16 16 11 4 4 4 Most Carried 16 | 6 10 10 10 16 16 16 16 4 4 3 Average Carried 10 | 5 7 9 8 14 13 14 10 3 3 2 Final Capacity 16 | 6 10 10 16 16 16 16 4 4 4 4 Final Carried 16 | 3 9 10 6 16 15 14 4 3 3 3 Class Distribution -------------------- 43% | Gunner 31% | Mutant 9% | Tank 6% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 1300 | 167 217 11 56 260 485 104 . . . . Remotely . | . . . . . . . . . . . Salvage Created 2485 | . 464 15 174 797 798 237 . . . . Parts 142 | . 22 . 16 46 41 17 . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 57 | . 10 3 6 15 15 8 . . . . Guns 42 | . 7 3 5 9 10 8 . . . . Cannons 12 | . . . 1 6 5 . . . . . AOE 1 | . 1 . . . . . . . . . Classes Destroyed 13 | . 4 1 2 3 3 . . . . . Worker 3 | . 1 . . 2 . . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 2 | . . . . 2 . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 1 . . 2 . . . . . . Swarmer 21 | . . . 4 10 . 7 . . . . Grunt 23 | . 10 . . 3 10 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 5 | . . . 2 1 2 . . . . . Hunter 3 | . . . . 1 1 1 . . . . Programmer 1 | . . . . . 1 . . . . . Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 7 | . 4 2 5 5 7 7 . . . . Combat Bots Only 7 | . 4 2 5 4 7 7 . . . . Max Kills in Single Turn 3 | . 1 1 1 3 1 1 . . . . Gunslinging 2 | . . . . 2 . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 4409 | . 542 180 445 569 931 385 137 . 1056 164 Core 942 | . 85 78 53 25 146 51 57 . 426 21 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . 34 86 95 79 . . 87 57 . Volleys Fired 155 | . 37 10 19 39 33 14 . . 3 . Largest 3 | . 2 2 3 3 3 3 . . 1 . Hottest 135 | . 80 60 116 135 121 121 . . 98 . Shots Fired 378 | . 66 20 39 115 95 40 . . 3 . Gun 305 | . 66 20 31 83 68 37 . . . . Cannon 73 | . . . 8 32 27 3 . . 3 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 193 | . 8 10 16 56 66 37 . . . . Thermal 91 | . 4 10 15 27 29 3 . . 3 . Explosive . | . . . . . . . . . . . Electromagnetic 94 | . 54 . 8 32 . . . . . . Robot Hit Streak 20 | . 17 20 10 10 13 5 . . 4 . Robot Miss Streak 5 | . 4 4 4 3 5 5 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 2 1 1 2 . 4 . . . . Max Gunslinging Chain 2 | . 1 1 1 2 . 1 . . . . Shots Hit Robots 238 | . 50 12 22 56 72 23 . . 3 . Core Hits 137 | . 21 9 9 27 47 21 . . 3 . Critical Hits 2 | . . . . . 2 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4139 | . 829 157 235 1103 1326 371 . . 118 . Guns 2627 | . 658 148 140 591 746 344 . . . . Cannons 1294 | . . . 95 502 570 27 . . 100 . Explosions 171 | . 171 . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 47 | . . 9 . 10 10 . . . 18 . Kinetic 1546 | . 38 61 66 326 711 344 . . . . Thermal 1373 | . 215 87 74 265 605 27 . . 100 . Explosive . | . . . . . . . . . . . Electromagnetic 1173 | . 576 . 95 502 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 2 . . 3 . . Average Corruption 2 | . . . . . 2 . . 3 . . Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . 6 . . 2 . . Message Errors 3 | . . . . . 3 . . . . . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 3 | . . . . . 2 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 4 | . 1 . . 3 . . . . . . Projectiles 3 | . . . . 3 . . . . . . Explosions 1 | . 1 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 46 | . 38 . . . . . . . 8 . Shots 1 | . 1 . . . . . . . . . Rammed 8 | . . . . 3 1 . . . 4 . Targets Rammed 10 | . . 1 . 3 2 . . . 4 . Kicked 1 | . . 1 . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 365 | . 286 . 68 343 365 56 . . 90 . Average Temperature 83 | . 75 . 19 83 123 30 . . 45 . Received Heat Transfer 1112 | . 294 80 54 54 330 . . . 261 39 Effects 2 | . . . . . 2 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . Parts Fried 5 | . 4 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . Heat Transferred 2404 | . 400 200 174 592 851 37 . . 150 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 375 | . 332 51 139 375 363 267 108 95 121 79 Initial 129 | . . 51 19 58 129 104 93 65 46 49 Average 153 | . 150 51 62 212 208 161 91 85 65 58 Maximum Alert Level 1 | . 1 . . 1 1 1 . . . . Low Security (%) 68 | 100 71 100 100 35 57 62 100 100 100 100 Level 1 31 | . 28 . . 64 42 37 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 4 . . . 6 1 . . 2 1 Investigation 3 | . 1 . . . . 1 . . 1 . Extermination 3 | . . . . . 2 . . . 1 . Reinforcement 8 | . 3 . . . 4 . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 2 | . 1 . . . . . . . 1 . Communications Jammed 17 | . . . . 17 . . . . . . Distress Signals 17 | . . . . 17 . . . . . . Times Spotted 111 | . 24 4 6 19 16 8 6 5 19 4 Peak Tracking Total 12 | . 5 3 5 4 4 4 6 4 12 3 Tactical Retreats 7 | . 2 . . . . . . . 5 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 7 | . 1 . . 2 1 1 . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 4 | . 3 . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 17 | . 2 1 . 2 6 2 . 2 2 . Terminals 9 | . 2 . . 1 5 . . 1 . . Fabricators 2 | . . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers 3 | . . . . . 1 1 . . 1 . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . 4 1 . 3 14 5 . 3 3 . Successful 20 | . 1 1 . 3 7 5 . 1 2 . Failed 13 | . 3 . . . 7 . . 2 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 3 . . 2 7 1 . 2 1 . Terminals 20 | . 4 . . 2 12 . . 2 . . Fabricators 2 | . . . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers 8 | . . . . . 2 4 . . 2 . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . 1 1 . 1 2 . . . . . Record 1 | . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . . . . 1 4 . . 2 . Insert Component 4 | . . . . . 1 2 . . 1 . Analyze 3 | . . . . . . 2 . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 2 4 1 . . . . Terminals 5 | . . . . 1 4 . . . . . Botnet 5 | . . . . 1 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Monitor 2 | . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . . 1 5 1 . 1 2 . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 2 . . 1 . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . Parts Damaged 2 | . . . . . . 1 . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 3216 | 5 447 98 260 664 845 246 96 176 311 68 Spaces Moved 2373 | 1 267 46 147 355 543 164 88 160 484 118 Core 524 | . . . . . . . . . 411 113 Treads 342 | . . . . 187 155 . . . . . Legs 204 | . 61 46 97 . . . . . . . Wheels 1303 | 1 206 . 50 168 388 164 88 160 73 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 90 90 150 100 100 100 120 100 100 50 50 Average Speed 108 | 90 109 150 133 142 130 120 105 100 59 52 Slowest Speed 200 | 90 180 150 180 200 180 120 120 100 200 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 2 47 17 17 31 16 4 71 7 24 6 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . 5 . . . 3 1 . . . . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 3 1 . . . . AOE 5 | . 5 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Total 2734 | 7 358 57 178 431 616 191 93 176 504 123 Wait 33 | . 22 . . . . . . 11 . . Move 2364 | . 266 45 146 354 542 164 87 159 483 118 Hop . | . . . . . . . . . . . Pick Up 31 | . 5 1 . 12 7 2 1 . 2 1 Fast Attach 35 | 1 5 . 4 6 5 4 1 2 5 2 Attach 26 | 1 4 . 6 3 7 2 . 1 1 1 Detach 18 | 1 4 . 1 2 2 1 2 2 2 1 Swap 19 | . 8 . 1 5 4 1 . . . . Drop 43 | 4 7 . 1 7 14 3 2 1 4 . Fire 155 | . 37 10 19 39 33 14 . . 3 . Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . 4 . Kick 1 | . . 1 . . . . . . . . Crush 5 | . . . . 3 2 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 10) 453 | -10/Materials | Entered Mines 454 | -10/Mines | Assembled infested the area 456 | -10/Mines | Found the Drone Emporium 459 | -10/Mines | Assisted by a Guerilla fighting off Assembled 520 | -10/Mines | Core integrity fell below 50% 536 | -10/Mines | Discovered new exit (range 10) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Lost 6 parts (1p1u4w) 811 | -9/Materials | Entered another Materials area 811 | -8/Materials | Evolved 2 slots: Utility x2 1122 | -8/Materials | Build established: Gunner 1394 | -8/Materials | Discovered new exit (range 15) 1415 | -8/Materials | Lost 3 parts (1u2w) 1475 | -8/Materials | Entered Factory 1475 | -7/Factory | Evolved 2 slots: Utility x2 1931 | -7/Factory | Lost 3 parts (1n1u1w) 1949 | -7/Factory | Destroyed 7 combat bots 2205 | -7/Factory | Discovered new exit (range 16) 2320 | -7/Factory | Entered another Factory area 2320 | -6/Factory | Evolved 2 slots: Utility x2 2497 | -6/Factory | Destroyed 7 combat bots 2502 | -6/Factory | Lost 3 parts (1u2w) 2566 | -6/Factory | Sucked down chute 2566 | -6/Factory | Entered Waste 2587 | -6/Waste | Spotted C-40 Crusher 2608 | -6/Waste | Spotted C-40 Crusher 2613 | -6/Waste | Spotted C-40 Crusher 2614 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2617 | -6/Waste | Spotted C-40 Crusher 2624 | -6/Waste | Spotted C-40 Crusher 2631 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2638 | -6/Waste | Spotted C-40 Crusher 2648 | -6/Waste | Discovered new exit (range 14) 2662 | -6/Waste | Lost 3 parts (1p2u) 2662 | -6/Waste | Entered Factory 2824 | -6/Factory | Discovered new exit (range 13) 2838 | -6/Factory | Entered another Factory area 2838 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2881 | -5/Factory | Build established: Mutant 3141 | -5/Factory | Discovered new exit (range 12) 3149 | -5/Factory | Entered another Factory area 3149 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3217 | -4/Factory | Self-destructed Last Messages --------------- 03131_ Penetrated by Slug. 03132_ Slammed into Y-64 Sentinel. 03132_ Enh. Flexi-carbon Leg permanently disabled. 03132_ Destabilizing: Short circuit. 03133_ Slammed into Y-64 Sentinel. 03134_ Penetrated by Slug. 03141_ EXIT=FOUND PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 03178_ Acquired Adv. Melee Analysis Suite. 03181_ Acquired Adv. Cooling System. 03189_ K-01 Serf collects debris. 03198_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03204_ Acquired Imp. Antigrav System. 03204_ O-24 Administrator uses terminal to summon reinforcements. 03204_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 03204_ O-24 Administrator locks terminal. 03210_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# "??????????????????????? | | ????????????????????# "??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# "??????????????????????? | | ????????????????????# ""?????????????????????? | | ????????????????????# ""?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# """#???????????????????? | | ????????????????????# """#???????????????????? | | ????????????????????# """#???????????????????? | | ????????????????????# #???????????????????? | | ?????????????#??????# """#???????????????????? | | ?????????????# ?????# """#???????????????????? | | ?????????????# ????# """#######?????????????? | | ???????????### ???# ## #?????????????? | | ???????+#### ??# @ ## #?????????????? | | ????? ######/##### #?????????????? | | ????? #### #?????????????? | | ????? + #?????????????? | | ????? ### #?????????????? | | ?????? #### #?# #?????????????? | | ??????###### ????# #?# #?????????????? | | ???????????#####??????# #?# #?????????????? | | ??????????????????????# #?######?????????????? | | ?????????????########## #?????????????#??????? | | ?????????????# # ######### #??????? | | ?????????????# """"" # ## !????????? | | ?????????????# """"" # #?????????????????? | | ?????????????# """ # u #?????????????????? | | ?????????????# + ############??????? | | ?????????????# ! ! # ## #??????? | | ?????????????# # ## ????????? | | ?????????????# ""T"" ]# ## ??????????? | | ?????????????# """"" # Y ## ???????#????? | | ?????????????########## ###+##+#?### ##???? | | ??????????????????????# #? #???? | | ??????????????????????###### # """#???? | | ???????????????????????????# # """#???? | | ???????????????????????????# / """#???? | | ???????????????????????????####### # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Scanalyzed Hvy. Plasma Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonLobotomyGreatsword Manual? 0 Play Time 00:39:18 Cumulative 36.2 hours Start 2020.09.29 @ 22:37:19 End 2020.09.30 @ 18:26:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 51e904cd-6590-4be7-9dd6-9e37b755397f