Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.30 @ 21:41:13 Player: Tiago Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1505) 1505 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (303) 303 TOTAL SCORE: 3983 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 213 Friendly Fire -16 Cogmind --------- Core Integrity 550/550 Matter 294/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY (6) ---- Aluminum Leg Aluminum Leg Weight Redist. System Particle Charger Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Weight Redist. System Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 48 | 6 5 9 26 2 Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 . 4 18 . Treads 5 | . . 1 4 . Leg 14 | 2 . . 12 . Wheel . | . . . . . Hover 5 | . . 3 2 . Flight . | . . . . . Utility 4 | 1 1 . . 2 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 4 4 6 . Energy Gun 4 | 1 . 1 2 . Energy Cannon 1 | . 1 . . . Ballistic Gun 7 | 1 . 2 4 . Ballistic Cannon 4 | . 3 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 13 | . . 2 11 . Power 1 | . . . 1 . Propulsion 10 | . . 1 9 . Utility . | . . . . . Weapon 2 | . . 1 1 . Highest Loss Streak 4 | . . 2 4 . Average Slot Usage (%) 93 | . 97 86 95 100 Engine 11 | . 14 11 11 9 Treads 7 | . . . 12 . Leg 18 | . 28 17 17 36 Hover 10 | . . 14 10 . Storage 11 | . 14 11 11 9 Processor 11 | . 11 11 11 18 Energy Gun 1 | . 2 1 1 9 Ballistic Gun 13 | . 2 8 18 9 Ballistic Cannon 7 | . 22 11 2 . Naked Turns . | . . . . . Heaviest Build 22 | 11 17 22 21 21 Greatest Support 80 | 20 20 20 80 43 Greatest Overweight (x) 3 | . . 3 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 2 6 6 6 5 Average Carried 5 | 1 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 2 6 6 6 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1568 | 228 39 394 875 32 Remotely . | . . . . . Salvage Created 2009 | . 39 431 1539 . Parts 137 | . 3 30 104 . Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 38 | . 2 10 26 . Guns 26 | . . 4 22 . Cannons 12 | . 2 6 4 . Classes Destroyed 11 | . 1 6 4 . Worker 4 | . . . 4 . Builder 2 | . . . 2 . Hauler 4 | . . 1 3 . Recycler 2 | . . . 2 . Operator 2 | . . 2 . . Watcher 3 | . . 1 2 . Swarmer 3 | . . 3 . . Grunt 21 | . 2 3 16 . Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 11 | . . 3 8 . Best Kill Streak 6 | . 1 3 6 . Combat Bots Only 3 | . 1 3 3 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 2056 | . 116 383 1491 66 Core 243 | . . 52 191 . Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 100 . 39 . Volleys Fired 168 | . 9 39 114 6 Largest 2 | . 2 2 2 2 Hottest 79 | . 78 79 68 68 Shots Fired 312 | . 18 72 215 7 Gun 241 | . . 42 192 7 Cannon 71 | . 18 30 23 . Launcher . | . . . . . Special . | . . . . . Kinetic 296 | . 18 62 210 6 Thermal 10 | . . 10 . . Explosive . | . . . . . Electromagnetic 6 | . . . 5 1 Robot Hit Streak 11 | . 1 8 11 4 Robot Miss Streak 8 | . 2 8 8 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 188 | . 7 34 142 5 Core Hits 82 | . 2 16 63 1 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3220 | . 159 658 2345 58 Guns 2361 | . . 288 2015 58 Cannons 859 | . 159 370 330 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3022 | . 159 538 2267 58 Thermal 120 | . . 120 . . Explosive . | . . . . . Electromagnetic 78 | . . . 78 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . 2 3 2 . Impact . | . . . . . Kinetic 7 | . 2 3 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 186 | . 186 101 113 . Average Temperature 33 | . 86 27 23 . Received Heat Transfer 765 | . 66 60 612 27 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 259 | . . 259 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 638 | . 60 309 638 304 Average Influence 236 | . 22 180 327 272 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 40 | 100 100 58 16 . Level 1 40 | . . 41 48 100 Level 2 18 | . . . 34 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 2 6 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 2 . 1 Assault 2 | . . . 2 . Garrison 4 | . . . 3 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 6 | . . 1 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 3 17 40 12 Peak Tracking Total 15 | . 1 4 9 15 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 10 | . 1 2 7 . Terminals 6 | . . 2 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 2 4 11 . Successful 12 | . 2 3 7 . Failed 5 | . . 1 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 11 | . . 4 7 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 3 4 . Record 3 | . . . 3 . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 62 | . . . 62 62 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 25 | . . . 15 10 Total Damage 448 | . . . 302 146 Kills 8 | . . . 7 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1670 | 53 212 463 901 41 Spaces Moved 792 | 38 128 253 357 16 Core 5 | 5 . . . . Treads 114 | . . . 114 . Legs 502 | 33 128 110 215 16 Wheels . | . . . . . Hover 171 | . . 143 28 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 110 120 130 134 120 Slowest Speed 260 | 120 120 260 180 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 23 28 64 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . 4 1 22 . Melee . | . . . . . Projectile 7 | . 4 1 2 . AOE 20 | . . . 20 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1118 | 46 166 316 560 30 Wait 66 | 1 19 2 39 5 Move 788 | 37 127 252 356 16 Hop . | . . . . . Pick Up 22 | 2 5 6 8 1 Fast Attach 26 | 6 1 4 15 . Attach 5 | . . 1 2 2 Detach . | . . . . . Swap 17 | . 4 4 9 . Drop 26 | . 1 8 17 . Fire 168 | . 9 39 114 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 573 | -9/Materials | Discovered new exit (range 9) 622 | -9/Materials | Identified exit to Mines 622 | -9/Materials | Identified exit to Storage 729 | -9/Materials | Entered Storage 787 | -9/Storage | Build established: Scavenger-Mutant 1158 | -9/Storage | Repaired Rnf. Ion Engine 1253 | -9/Storage | Garrison activated, responded to threat 1444 | -9/Storage | Lost 4 parts (1p3n) 1573 | -9/Storage | Met a pair of Derelict thieves 1584 | -9/Storage | Discovered new exit (range 7) 1590 | -9/Storage | Core integrity fell below 50% 1619 | -9/Storage | Identified exit to Materials 1630 | -9/Storage | Entered Materials 1630 | -8/Materials | Accompanied by 2 allies 1630 | -8/Materials | Evolved 2 slots: Utility x2 1635 | -8/Materials | Lost 3 parts (2n1w) 1648 | -8/Materials | Garrison activated, responded to threat 1671 | -8/Materials | Self-destructed Last Messages --------------- variants are responsible for their oversight and maintenance. >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. PARAMETERS=UTILITY_2 LOCATION=MATERIALS GOAL=ESCAPE 01634_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01640_ Acquired Particle Charger. 01648_ G-47 Trooper calls for garrison reinforcements. 01648_ ALERT: Activating Garrison Access M001. 01658_ G-47 Trooper destroyed. 01661_ BW-J1W(g) destroyed. 01663_ Acquired 32 matter. 01665_ UK-11Y(g) destroyed. 01669_ S-10 Pest destroyed. 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