Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.04 @ 03:44:34 Player: DuckBoy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (249) 1245 Value Destroyed (9475) 9475 Prototype IDs (61) 1220 Alien Tech Used (0) 0 Bonus (3168) 3168 TOTAL SCORE: 22308 Bonus ------- High Alert Combat Kills 1006 Follower Combat Kills 858 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -596 Cogmind --------- Core Integrity 0/1150 Matter 139/300 Energy 50/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Arc Projector Enhanced Nova Cannon Railgun Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Wardrone Bay > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Arc Projector Enhanced Nova Cannon Railgun Heavy Proton Missile Launcher [Rating: 146] Favorites ----------- Power Neutrino Core Engine F-cell Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . 1 . . . . . . Utility 7 | . . . 1 1 2 . . . . 1 . . . . . . . . . 2 . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 347 | 6 11 2 9 13 22 4 . . 10 57 2 36 2 13 70 7 6 21 1 9 46 Power 40 | 1 2 1 . 3 1 . . . 1 3 1 7 . 3 8 . . 3 . . 6 Engine 14 | 1 2 1 . 2 . . . . . 2 . 4 . 2 . . . . . . . Core 22 | . . . . 1 1 . . . 1 1 1 3 . 1 8 . . 2 . . 3 Reactor 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Propulsion 79 | 2 3 1 1 4 5 1 . . 2 15 1 12 . 1 14 1 1 5 . 2 8 Treads 12 | 2 . . . . . . . . . . . 4 . . 6 . . . . . . Leg 16 | . . . . . . . . . 2 5 . 6 . 1 2 . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hover 50 | . 2 1 1 4 5 1 . . . 10 1 2 . . 6 1 1 5 . 2 8 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 96 | 1 1 . 6 2 7 2 . . 1 14 . 9 1 3 19 2 5 9 . 2 12 Device 44 | . . . 4 1 1 1 . . 1 4 . 2 . 2 13 . 1 4 . 2 8 Storage 13 | 1 1 . 1 . 1 . . . . . . 2 . . 2 1 1 1 . . 2 Processor 15 | . . . 1 1 2 . . . . 2 . . 1 1 1 1 2 3 . . . Hackware 6 | . . . . . 1 1 . . . 2 . 1 . . . . . . . . 1 Protection 18 | . . . . . 2 . . . . 6 . 4 . . 3 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 2 5 . 2 4 9 1 . . 6 25 . 8 1 6 29 4 . 4 1 5 20 Energy Gun 38 | 1 . . 1 . 3 1 . . 1 9 . 3 . 3 10 1 . 2 . 1 2 Energy Cannon 24 | . 2 . 1 2 2 . . . 1 3 . 1 . 1 . . . . . . 11 Ballistic Gun 29 | 1 1 . . . 1 . . . 1 4 . 2 . . 15 . . . . 2 2 Ballistic Cannon 6 | . . . . . 1 . . . 2 . . 1 . . . . . . 1 . 1 Launcher 18 | . 2 . . 2 2 . . . 1 2 . . . . 2 3 . . . 1 3 Special Weapon 7 | . . . . . . . . . . . . . 1 1 1 . . 2 . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . 5 . 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . Unidentified Prototypes 18 | . 1 . 1 . 2 . . . 1 1 . . 1 . 2 . . 8 . . 1 Corrupted Parts 6 | . . . . . . . . . 1 . . 5 . . . . . . . . . System Corruption 25 | . . . . . . . . . 6 . . 19 . . . . . . . . . Parts Lost 110 | . 1 1 . 4 2 3 3 . 7 8 . 20 . 5 31 3 1 1 . 5 15 Power 12 | . 1 . . . . . 1 . . 1 . 2 . . 4 . . . . 1 2 Propulsion 40 | . . . . 3 1 1 1 . 3 3 . 7 . 1 10 1 1 . . 3 5 Utility 30 | . . . . . 1 1 . . 1 3 . 5 . 3 10 . . . . 1 5 Weapon 28 | . . 1 . 1 . 1 1 . 3 1 . 6 . 1 7 2 . 1 . . 3 Highest Loss Streak 11 | . 1 1 . 3 1 3 3 . 2 4 . 11 . 3 7 2 1 1 . 2 9 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Average Slot Usage (%) 86 | . 83 76 86 96 84 93 98 76 74 88 86 86 95 96 79 72 80 89 100 83 77 Engine 2 | . 6 14 11 6 . . . . . 3 . 2 6 10 1 . . . . . . Core 5 | . . . . 2 7 7 6 . 3 5 4 3 6 1 7 11 11 10 11 8 1 Treads 3 | . 22 . . . . . . . . . . 1 . . 12 . . . . . . Leg 7 | . . . . . . . . . 10 11 . 10 26 25 3 . . . . . . Hover 13 | . 4 28 33 33 23 29 29 23 3 8 26 8 . . 6 28 29 29 29 24 23 Device 7 | . . . 10 18 13 6 7 7 5 4 . 2 . 7 12 14 11 7 . 3 6 Storage 7 | . 20 14 11 9 7 7 7 7 7 6 6 5 6 6 4 5 5 8 11 10 9 Processor 12 | . . . . 9 11 23 23 23 23 17 13 10 9 11 5 . 14 21 23 21 17 Hackware 6 | . . . . . 6 1 7 7 7 15 20 20 13 4 . . . . . . 4 Protection 3 | . . . . . . . . . . . 1 4 13 13 6 . . 1 5 . . Energy Gun 3 | . 12 . . . 2 7 6 . . 2 6 6 . 3 4 4 5 7 11 8 1 Energy Cannon 2 | . 2 14 20 13 8 . . . . . . 1 . 1 . . . . . . 5 Ballistic Gun 2 | . 11 . . . . . . . 3 4 . . . . 6 2 . . . 3 . Launcher 1 | . 1 5 . 3 . 7 7 7 3 . . . . . 1 1 . . . 1 1 Slashing Weapon 1 | . . . . . . . . . . 2 6 3 6 4 1 . . . . . . Naked Turns 14 | . . . . . . . . . . . . . . . 14 . . . . . . Heaviest Build 87 | 12 87 12 19 29 36 32 32 22 39 57 35 60 60 70 79 61 53 76 64 64 72 Greatest Support 96 | 40 40 14 21 28 34 32 32 25 48 85 35 55 70 75 96 51 53 62 62 62 70 Greatest Overweight (x) 9 | . 8 . . 1 2 . 1 . 3 2 . 9 1 1 2 1 1 1 1 1 2 Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 10 10 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 15 15 Average Capacity 14 | 7 15 8 8 10 11 15 15 15 15 15 15 13 15 15 14 15 15 15 15 15 14 Most Carried 15 | 1 8 8 10 10 15 15 15 15 15 15 13 15 15 15 15 12 13 15 15 15 15 Average Carried 12 | . 3 7 7 9 10 13 14 15 13 14 12 10 14 14 13 11 12 14 15 14 13 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 8 7 10 8 15 14 15 15 12 13 13 12 15 15 11 11 12 15 15 15 4 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Mutant 15% | Hacker-Mutant 8% | Derelict-Mutant 7% | Scout 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Matter Collected 5586 | 260 131 2 186 248 252 55 71 . 291 769 . 489 40 110 1533 246 67 249 . 260 327 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9959 | . 194 15 930 666 716 61 601 . 165 1136 . 688 . 276 2276 672 447 . . 740 376 Parts 499 | . 16 4 54 39 33 2 18 . 7 65 . 28 . 11 125 28 15 . . 37 17 Haulers Intercepted 6 | . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . Recyclers Shooed 5 | . . . 1 . . . . . . 1 . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . 2 16 . 16 . . 10 . 16 . 6 10 . . . . Prevented 44 | . . . . . . . 6 . . . . 14 . 2 . 20 2 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 191 | . 8 3 16 12 12 3 14 . 8 17 . 10 . 6 30 14 4 . . 21 13 Melee 10 | . . . . . . . . . . 1 . 4 . 1 3 . . . . . 1 Guns 58 | . 1 . . . 2 1 2 . 1 6 . 4 . 1 27 1 2 . . 9 1 Cannons 43 | . 3 . 15 8 3 . . . 4 1 . . . 1 . . . . . . 8 AOE 68 | . 4 3 . 4 5 2 9 . 3 9 . . . 3 . 11 2 . . 12 1 Classes Destroyed 18 | . 4 . 3 3 2 . 1 . . 2 . . . . . . 1 . . . 2 Worker 13 | . 1 . 3 1 . . . . . 4 . . . . 3 . . . . 1 . Builder 8 | . . . . 2 1 . . . . 1 . . . . 3 . . . . 1 . Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . . . . Hauler 6 | . . . 2 . 1 . . . . 1 . . . . 2 . . . . . . Recycler 6 | . . . 1 1 . . . . . 2 . . . . 1 . . . . 1 . Operator 5 | . . . . . . . . . . 1 . . . . 4 . . . . . . Watcher 16 | . 1 . 1 2 3 . . . . 2 . . . . 5 . . . . 2 . Swarmer 66 | . 3 3 3 . 4 3 1 . 5 4 . . . . 13 8 . . . 13 6 Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . 4 Grunt 67 | . 5 . 10 7 4 . 10 . 3 5 . 6 . 4 4 4 2 . . 3 . Brawler 8 | . . . . . 1 . 2 . . 1 . 2 . . . 1 1 . . . . Duelist 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Sentry 21 | . . . 3 2 2 . . . . 3 . . . . 6 1 . . . 4 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hunter 9 | . . . . 3 . . . . . . . 2 . 2 . . 2 . . . . Programmer 13 | . . . . . 2 . . . . 2 . . . . 7 . . . . 1 1 Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 13 | . 3 3 4 8 6 3 6 . 2 11 . 4 . 3 7 6 2 . . 13 4 Combat Bots Only 9 | . 3 3 3 5 6 3 6 . 2 8 . 4 . 3 5 6 2 . . 9 4 Max Kills in Single Turn 9 | . 2 2 2 2 2 2 5 . 2 4 . 1 . 2 2 2 1 . . 9 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . . 1 . Exploded 5 | . 1 2 . 1 2 2 5 . 2 3 . . . 2 . 2 1 . . 5 1 Melee 1 | . . . . . . . . . . 1 . 1 . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Damage Taken 16824 | . 235 127 156 604 593 146 247 . 957 1508 . 2509 . 1150 4291 502 74 146 . 956 2623 Core 3440 | . 34 36 24 138 155 59 33 . 287 414 . 340 . 77 520 141 . 18 . 130 1034 Absorbed by Shields 484 | . . . . . . . . . . . . . . . 484 . . . . . . Redirected to Shielding 143 | . . . . . . . . . . . . . . . . . . 13 . 73 57 Regen/Repaired (Parts) 1018 | . . . . . . . . . . . . . 1018 . . . . . . . . Core Remaining (%) 56 | 100 . 72 94 74 . . . . 23 . . . . 2 . . . . 32 . . Volleys Fired 699 | . 26 10 60 56 45 7 36 . 30 41 . 53 . 13 183 27 30 7 16 31 28 Largest 3 | . 2 1 2 2 2 1 1 . 2 2 . 2 . 2 3 3 1 1 1 2 2 Hottest 240 | . 68 68 136 136 148 55 55 . 128 103 . 115 . 134 211 147 65 7 48 135 240 Shots Fired 1048 | . 36 10 99 79 60 7 36 . 49 61 . 81 . 20 350 30 30 7 16 36 41 Gun 639 | . 20 . . . 29 6 29 . 7 49 . 66 . 6 349 16 30 . . 30 2 Cannon 326 | . 6 8 99 70 26 . . . 35 7 . 15 . 7 . . . . 15 . 38 Launcher 67 | . 10 2 . 9 5 1 7 . 7 5 . . . . . 14 . . . 6 1 Special 16 | . . . . . . . . . . . . . . 7 1 . . 7 1 . . Kinetic 371 | . 10 . . . 2 . . . 23 30 . 29 . . 246 4 . . 15 9 3 Thermal 366 | . 16 8 99 70 24 . . . 17 19 . 7 . 13 50 1 . . . 5 37 Explosive 54 | . 10 2 . 9 5 1 7 . 7 5 . . . 7 1 . . . . . . Electromagnetic 233 | . . . . . 29 6 29 . 2 7 . 45 . . 53 25 30 . . 6 1 Entropic 16 | . . . . . . . . . . . . . . . . . . . . 16 . Robot Hit Streak 28 | . 5 2 6 8 13 5 12 . 6 28 . 10 . 5 15 4 16 8 9 23 9 Robot Miss Streak 7 | . 3 3 3 4 3 1 2 . 3 2 . 4 . 1 7 3 3 . . 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 9 | . . . . . 1 . . . . . . 2 . . 4 . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . 1 . . 1 . . . . 1 . Shots Hit Robots 700 | . 20 3 56 49 40 6 24 . 28 56 . 69 . 14 233 19 25 7 1 23 27 Core Hits 415 | . 17 3 24 33 26 4 23 . 19 49 . 24 . 9 96 19 18 . . 38 13 Critical Kills 8 | . . . 2 . . . . . . 3 . . . . 1 . . . . . 2 Critical Parts Destroyed 10 | . . . . . . . . . . 2 . 2 . . 5 . . . . 1 . Critical Strikes 34 | . . . 2 . 2 . 1 . . 5 . 5 . 4 11 . . . . 2 2 Burn 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Meltdown 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 Destroy 15 | . . . . . . . . . . 5 . 2 . . 7 . . . . 1 . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . 3 . 3 4 . . . . . . Melee Attacks 94 | . . . . . . . . . . 21 . 25 . 5 43 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 91 | . . . . . . . . . . 19 . 25 . 5 42 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 3 . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26078 | . 709 210 1196 1570 1328 253 1112 . 1428 2667 . 1434 . 971 6573 1377 560 . . 3360 1330 Guns 9492 | . 127 . . . 571 83 454 . 98 698 . 639 . 93 5007 192 357 . . 1129 44 Cannons 4952 | . 102 40 1196 903 454 . . . 587 176 . 163 . 163 . . . . . . 1168 Explosions 9189 | . 480 170 . 667 303 170 658 . 743 1579 . 70 . 420 220 1185 203 . . 2231 90 Melee 2196 | . . . . . . . . . . 214 . 562 . 174 1246 . . . . . . Ramming 128 | . . . . . . . . . . . . . . . 100 . . . . . 28 Kinetic 4985 | . 50 . . . 65 . . . 380 344 . 144 . . 3815 102 . . . 41 44 Thermal 8450 | . 179 40 1196 903 430 . 48 . 288 562 . 149 . 256 955 153 203 . . 1920 1168 Explosive 4823 | . 480 170 . 667 262 170 610 . 743 1301 . . . 420 . . . . . . . Electromagnetic 4351 | . . . . . 571 83 454 . 17 246 . 579 . . 457 1122 357 . . 375 90 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2317 | . . . . . . . . . . 214 . 562 . 295 1246 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 1024 | . . . . . . . . . . . . . . . . . . . . 1024 . Highest Corruption 41 | . . . . . 1 1 1 1 7 11 11 41 41 . 8 7 2 2 . . 12 Average Corruption 8 | . . . . . 1 1 1 1 4 6 11 26 41 . 2 3 2 2 . . 5 Corruption Purged 12 | . . . . . . . . . . . . . . . 7 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 173 | . . . . . 3 1 6 . 18 36 4 54 10 . 22 6 3 . . . 10 Message Errors 45 | . . . . . . . 1 . 3 7 2 16 5 . 8 2 . . . . 1 Matter Fused 34 | . . . . . . . 2 . 2 9 1 5 . . 6 1 1 . . . 7 Heat Flow Errors 25 | . . . . . 2 . 1 . 2 5 . 5 4 . 4 1 . . . . 1 Energy Discharges 24 | . . . . . . 1 . . 5 3 . 12 1 . 1 . 1 . . . . Parts Rejected 5 | . . . . . . . . . 1 2 . 2 . . . . . . . . . Data Loss (minor) 18 | . . . . . 1 . 2 . 2 2 1 7 . . 1 1 1 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . Misfires 8 | . . . . . . . . . 1 3 . 1 . . 2 1 . . . . . Alerts 4 | . . . . . . . . . 1 1 . 2 . . . . . . . . . Misdirections 5 | . . . . . . . . . . 3 . 1 . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . 1 . 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 591 | . 1 16 1 23 14 3 31 . 16 65 . . . . 23 29 . . . 279 90 Projectiles 98 | . 1 . 1 11 8 . . . . 8 . . . . . . . . . . 69 Explosions 454 | . . 16 . 12 6 3 31 . 16 33 . . . . 8 29 . . . 279 21 Melee 39 | . . . . . . . . . . 24 . . . . 15 . . . . . . Knockbacks 9 | . . . . . . . . . 8 . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 8 . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 582 | . 12 58 . 55 46 45 . . 71 124 . . . . 99 30 . . . . 42 Shots 18 | . 1 2 . 1 1 1 . . 3 4 . . . . 2 2 . . . . 1 Rammed 7 | . . . . . . . . . . . . . . . 3 . . . . . 4 Targets Rammed 7 | . . . . . . . . . . . . . . . 3 . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 192 256 318 212 324 53 125 . 342 322 . 441 276 22 373 223 108 . 120 372 439 Average Temperature 93 | . 53 132 81 59 59 27 18 . 123 91 . 92 119 17 88 57 44 . 52 175 166 Received Heat Transfer 2900 | . 120 . 69 225 84 . 90 . 280 324 . 486 . 370 591 27 18 9 . 93 114 Effects 21 | . . . 1 . 4 . . . . 3 . 3 1 . 1 . . . . . 8 Shutdowns 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 Energy Bleed 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 Interference 13 | . . . . . 4 . . . . 3 . 2 1 . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 2 . 3 . . . . 2 . . . 2 . . . . . Combat Hostiles 8 | . . . . . 1 . 3 . . . . 2 . . . 2 . . . . . Parts Fried 29 | . . . . . 10 1 3 . . 2 . 3 . . 1 4 4 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 2 . 1 . . . . . . . . . . . . . . . 2 Combat Hostiles 4 | . . . 1 . 1 . . . . . . . . . . . . . . . 2 Parts Melted 23 | . . . 6 7 2 . . . . 2 . . . . 3 . . . . 1 2 Heat Transferred 11559 | . 360 74 2146 1628 759 . 50 . 550 922 . 211 . 481 1479 200 200 . . 1500 999 Parts Sabotaged 12 | . . . . . . . . . . . . . . . . . . . . . 12 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . 1 . 1 . . 1 . 1 . . 3 2 2 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Peak Influence 1371 | . 298 196 553 638 428 . . . . 591 . . . . 888 . . . . 1371 1172 Initial 568 | . . 82 76 185 193 . . . . . . . . . . . . . . . 568 Average 295 | . 120 185 343 403 160 . . . . 90 . . . . 381 . . . . 489 687 Maximum Alert Level 4 | . 1 . 2 2 2 . . . . 2 . . . . 3 . . . . 4 4 Low Security (%) 46 | 100 74 100 18 6 75 . . . . 80 . . . . 25 . . . . 51 . Level 1 19 | . 25 . 39 34 20 . . . . 11 . . . . 21 . . . . 15 4 Level 2 25 | . . . 41 59 3 . . . . 7 . . . . 40 . . . . . 63 Level 3 7 | . . . . . . . . . . . . . . . 12 . . . . 11 30 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 21 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . . 6 6 . 1 . . 6 . . . . 8 . . . . 1 8 Investigation 13 | . . . . 4 1 . . . . . . . . . 2 . . . . 1 5 Extermination 9 | . . . . . 2 . . . . 3 . . . . 3 . . . . . 1 Reinforcement 8 | . 1 . . 1 1 . . . . 1 . . . . 2 . . . . . 2 Assault 4 | . . . . 1 . . 1 . . 1 . . . . 1 . . . . . . Garrison 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 6 | . . . . . . . . . . 1 . . . . 1 . . . . 2 2 Construction Impeded 2 | . . . . . . . . . . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Distress Signals 12 | . 1 . . 5 1 . . . . . . . . . 1 . . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 404 | . 12 3 20 26 23 1 25 . 12 32 . 19 . 17 66 16 5 24 . 31 72 Peak Tracking Total 25 | . 5 2 3 7 5 1 8 . 3 8 . 4 . 4 9 7 3 12 . 11 25 Tactical Retreats 55 | . 1 . 2 2 1 . 8 . . 4 . 6 . 4 10 2 . . . 3 12 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Traps Triggered 10 | . . . . . 4 . . . . . . . . . . . . . . 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . 1 . . 1 . . 12 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Disabled 65 | . 2 . 2 4 4 . . . . 3 . . . . 12 1 . . . 31 6 Max in Single Turn 25 | . 1 . 1 1 4 . . . . 3 . . . . 3 1 . . . 25 1 Garrison Access 6 | . . . . 1 2 . . . . 1 . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Accessed 52 | . 1 . 2 8 6 . . 4 . 7 . . . . 4 . . 12 . 4 4 Terminals 15 | . 1 . 2 5 . . . . . 6 . . . . . . . . . 1 . Fabricators 9 | . . . . . 1 . . . . 1 . . . . 2 . . . . 1 4 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Scanalyzers 4 | . . . . 2 1 . . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . 1 2 . . . . . . . . . 2 . . . . . . Total Hacks 146 | . 3 . 4 20 18 . . 29 . 22 . . . . 5 . . 29 . 5 11 Successful 104 | . 1 . . 12 12 . . 29 . 13 . . . . 2 . . 29 . 2 4 Failed 42 | . 2 . 4 8 6 . . . . 9 . . . . 3 . . . . 3 7 Catastrophic 9 | . . . 1 4 . . . . . 1 . . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 3 . 4 8 8 . . . . 12 . . . . 11 . . 1 . 14 11 Terminals 41 | . 3 . 4 12 . . . . . 21 . . . . . . . . . 1 . Fabricators 20 | . . . . . 4 . . . . 1 . . . . 3 . . . . 1 11 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 5 . . . . . . . . . . . . . . 1 . Scanalyzers 11 | . . . . 7 2 . . . . . . . . . . . . . . 2 . Garrison Access 10 | . . . . 1 7 . . . . . . . . . 2 . . . . . . Terminal Hacks 70 | . 1 . . 4 . . . 29 . 7 . . . . . . . 29 . . . Record 26 | . . . . . . . . 11 . . . . . . . . . 15 . . . Part Schematic 12 | . . . . . . . . 10 . 2 . . . . . . . . . . . Robot Schematic 6 | . 1 . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . . 3 . . . . . . . . . 12 . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 2 . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 3 . . . . 1 . . . . . . . . . . 4 Load Schematic 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 Build 5 | . . . . . 2 . . . . 1 . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . 6 1 . . . . . . . . . . . . . . 1 . Insert Component 5 | . . . . 3 1 . . . . . . . . . . . . . . 1 . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . . . . . . 1 . . . . . . Seal Access 4 | . . . . 1 2 . . . . . . . . . 1 . . . . . . Unauthorized Hacks 14 | . . . . 1 6 . . . . 5 . . . . 1 . . . . 1 . Terminals 6 | . . . . 1 . . . . . 5 . . . . . . . . . . . Track 1 | . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . Botnet 2 | . . . . . . . . . . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 5 . . . . . . . . . 1 . . . . . . Broadcast 1 | . . . . . 1 . . . . . . . . . . . . . . . . Decoy 3 | . . . . . 3 . . . . . . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 2 7 5 . . . . 7 . . . . 2 . . . . 4 4 Full Trace Events 11 | . . . 1 6 1 . . . . . . . . . . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 1 . . . . . . 5 . . . . . . 5 . . . . . . Robots Built 9 | . . . . . 3 . . . . . . . . . . . . . . . 6 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 387 | . . . . . 134 . . . . . . . . . . . . . . . 253 Total Robot Build Rating 48 | . . . . . 12 . . . . . . . . . . . . . . . 36 Part Schematics Acquired 39 | . . . . 3 . . . 10 . 2 . . . . 10 . . . . 14 . Parts Built 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 115 | . . . . . 51 . . . . 64 . . . . . . . . . . . Total Part Build Rating 9 | . . . . . 1 . . . . 8 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 3 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 2 . . . . . . . 3 . . . Non-combat 2 | . . . . . . . . . . 2 . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . 3 . . . Robot Hacks Applied 6 | . . . . . . . . . . 2 . . . . . . . 4 . . . parse_system 4 | . . . . . . . . . . . . . . . . . . 4 . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . 1 2 . . . . 4 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total Allies 31 | . . . . 1 6 . . . 1 1 . . 4 . 1 2 . . . 5 10 Largest Group 7 | . . . . 1 6 . . . 1 1 . . 4 4 1 2 2 . . 4 7 Highest-Rated Group 282 | . . . . 9 153 . . . 96 26 . . 155 155 85 59 59 . . 244 282 Highest-Rated Ally 103 | . . . . 9 31 . . . 96 26 . . 40 40 85 30 30 . . 103 48 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recon 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Total Orders 13 | . . . . . . . . . . 2 . . . . 2 . . 1 . 3 5 STAY 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . 1 . 3 4 Ally Attacks 196 | . . . . . 70 . . . 20 . . . . 45 9 . 9 . . 13 30 Total Damage 5571 | . . . . . 1043 . . . 542 . . . . 604 381 . 260 . . 509 2232 Kills 29 | . . . . . 7 . . . 5 . . . . 5 4 . 1 . . 2 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 4 | . . . . . 1 . . . . . . . . . . . . 2 . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 . . 3 . 1 1 . 2 . 1 1 . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . 1 . 3 5 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . 7 . . . . . . Patrols 7 | . . . . . . . . . . . . . . . 7 . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . 2 . . . . 2 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Turns Passed 15566 | 80 696 46 571 450 1377 190 523 37 876 1782 109 972 1485 866 2589 392 331 758 192 429 815 Spaces Moved 13858 | 45 307 40 556 351 1319 386 852 81 442 1473 200 560 930 638 1583 354 496 1481 170 573 1021 Core 49 | 1 . . . . . . . . . . . 6 . . 15 . . . . . 27 Treads 993 | 44 217 . . . . . . . . . . 69 . . 663 . . . . . . Legs 3175 | . . . . . . . . . 374 752 . 224 930 638 257 . . . . . . Wheels 35 | . 35 . . . . . . . . . . . . . . . . . . . . Hover 9606 | . 55 40 556 351 1319 386 852 81 68 721 200 261 . . 648 354 496 1481 170 573 994 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 56 56 52 48 43 43 43 45 45 53 53 50 120 120 40 44 44 40 46 44 44 Average Speed 85 | 157 191 56 52 55 82 43 43 45 172 95 53 117 153 120 110 67 44 46 93 57 54 Slowest Speed 500 | 160 320 56 52 112 176 43 105 45 230 196 53 500 190 190 330 108 108 104 108 112 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 53 | 4 52 17 40 32 26 65 80 74 75 31 43 55 91 87 42 47 58 96 52 28 73 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 . . . 1 . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . . . . 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 30 | . . 1 . . . 7 4 . 4 . 1 3 2 3 . 1 4 . . . . Spaces Dug 54 | . 8 8 . 5 7 . . . . 11 . . . . 1 . . . 14 . . Terrain Destroyed 660 | . 53 16 . 32 84 7 36 . 48 45 . 11 . 90 80 9 11 . 14 120 4 Melee 12 | . . . . . . . . . . 11 . . . . 1 . . . . . . Projectile 64 | . . . . . . . . . 4 1 . 3 . 2 30 . . . 14 6 4 AOE 578 | . 53 16 . 32 84 7 36 . 44 33 . 5 . 88 46 9 11 . . 114 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total 16423 | 51 380 53 737 525 1548 402 970 80 508 1753 202 744 992 706 2091 487 584 1554 186 636 1234 Wait 1033 | . 17 . 102 88 100 4 82 . 20 134 . 48 54 33 134 47 49 9 . 18 94 Move 13837 | 44 306 39 555 350 1318 385 851 80 441 1472 199 559 929 637 1582 353 495 1480 169 572 1021 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 1 11 . 7 9 12 1 1 . 4 9 . 19 4 1 39 1 2 7 . 2 4 Fast Attach 157 | 6 5 . 2 1 6 1 . . 4 17 1 15 2 7 30 2 4 20 . 2 32 Attach 85 | . 1 . 2 5 6 3 . . 4 9 1 12 . 1 23 4 2 1 . 3 8 Detach 29 | . . . . . 3 1 . . . 6 1 3 1 1 5 3 1 1 . 2 1 Swap 105 | . 5 2 5 7 10 . . . 2 31 . 9 . 5 17 1 . . 1 4 6 Drop 133 | . 9 2 4 9 9 . . . 3 13 . 1 2 3 24 1 1 28 . 2 22 Fire 699 | . 26 10 60 56 45 7 36 . 30 41 . 53 . 13 183 27 30 7 16 31 28 Melee 94 | . . . . . . . . . . 21 . 25 . 5 43 . . . . . . Ram 6 | . . . . . . . . . . . . . . . 2 . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . . . . . Escape Stasis 39 | . . . . . 39 . . . . . . . . . . . . . . . . Rewire 71 | . . . . . . . . . . . . . . . 8 48 . 1 . . 14 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 3) 321 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 7) 717 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Entered Mines 818 | -10/Mines | Discovered new exit (range 9) 822 | -10/Mines | Assembled infested the area 823 | -10/Mines | Entered Materials 823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1267 | -9/Materials | Discovered new exit (range 15) 1332 | -9/Materials | Discovered new exit (range 13) 1394 | -9/Materials | Entered another Materials area 1394 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -8/Materials | Discovered new exit (range 19) 1794 | -8/Materials | First assault squad dispatched 1806 | -8/Materials | Lost 3 parts (2n1w) 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Utility x2 2073 | -7/Factory | Fabricated B-48 Gladiator? 2364 | -7/Factory | Allied Derelicts emerged from ambush trap array 2485 | -7/Factory | Discovered new exit (range 19) 2497 | -7/Factory | Garrison activated, responded to threat 2657 | -7/Factory | Identified exit to Storage 2801 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 2947 | -7/Factory | Discovered new exit (range 19) 2950 | -7/Factory | Build established: Scout 3026 | -7/Factory | Discovered exit to Storage (range 18) 3082 | -7/Factory | Discovered new exit (range 13) 3213 | -7/Factory | Identified exit to Lower Caves 3221 | -7/Factory | Entered Lower Caves 3260 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3261 | -7/Lower Caves | Learned Factory terminal intel 3354 | -7/Lower Caves | Discovered new exit (range 19) 3361 | -7/Lower Caves | Identified exit to Lower Caves 3385 | -7/Lower Caves | Learned Factory interactive machine intel 3411 | -7/Lower Caves | Entered another Lower Caves area 3868 | -7/Lower Caves | Spotted B-75 Beast 3898 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3923 | -7/Lower Caves | Discovered new exit (range 12) 3927 | -7/Lower Caves | Encountered a Warlord checkpoint 3927 | -7/Lower Caves | Identified exit to Data Miner 3934 | -7/Lower Caves | Entered Data Miner 3934 | -7/Data Miner | Discovered new exit (range 6) 3941 | -7/Data Miner | Met Data Miner 3948 | -7/Data Miner | Lost 3 parts (1p1n1w) 3953 | -7/Data Miner | Learned location of Section 7 (-2) 3953 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3960 | -7/Data Miner | Received God Mode back door access code from Data Miner 3970 | -7/Data Miner | Identified exit to Proximity Caves 3971 | -7/Data Miner | Entered Proximity Caves 3975 | -6/Proximity Caves | Learned Factory trap positions 4001 | -6/Proximity Caves | Escorted by Enhanced Grunt 4046 | -6/Proximity Caves | Core integrity fell below 50% 4247 | -6/Proximity Caves | Learned location of 1 exit from Factory 4295 | -6/Proximity Caves | Build established: Mutant 4724 | -6/Proximity Caves | Discovered new exit (range 3) 4730 | -6/Proximity Caves | Identified exit to Factory 4800 | -6/Proximity Caves | Spotted B-75 Beast 4847 | -6/Proximity Caves | Entered Factory 4847 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4848 | -6/Factory | Identified exit to Lower Caves 4850 | -6/Factory | Loaded intel: 76 trap records 4851 | -6/Factory | Loaded intel: 51 interactive machine locations 4852 | -6/Factory | Loaded intel: 25 terminal locations 5267 | -6/Factory | Build established: Hacker-Mutant 5343 | -6/Factory | Identified exit to Factory 5802 | -6/Factory | Crushed by falling debris 5802 | -6/Factory | System corruption reached 10% 5992 | -6/Factory | Fabricated Impulse Thruster Array? 6315 | -6/Factory | Destroyed 8 combat bots 6519 | -6/Factory | Incoming assault squad redirected 6528 | -6/Factory | Lost 4 parts (1p1n1u1w) 6629 | -6/Factory | Entered Lower Caves 6716 | -6/Lower Caves | Learned Factory trap positions 6729 | -6/Lower Caves | Discovered new exit (range 13) 6738 | -6/Lower Caves | Entered another Lower Caves area 6753 | -6/Lower Caves | Discovered exit to Factory (range 17) 6777 | -6/Lower Caves | Learned Factory garrison access intel 6853 | -6/Lower Caves | Core integrity fell below 50% 6916 | -6/Lower Caves | Lost 3 parts (2n1u) 7252 | -6/Lower Caves | Lost 11 parts (1p4n1u5w) 7375 | -6/Lower Caves | System corruption reached 30% 7430 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 7474 | -6/Lower Caves | Core integrity fell below 20% 7677 | -6/Lower Caves | Discovered new exit (range 19) 7710 | -6/Lower Caves | Entered Zion 7836 | -6/Zion | Discovered new exit (range 15) 7904 | -6/Zion | System corruption cleaned by Quarantine Array 8002 | -6/Zion | Found Prototype Special Weapon 8002 | -6/Zion | Identified RU-N14's Throwing Claymores 8023 | -6/Zion | Build established: Scavenger-Mutant 8203 | -6/Zion | Visited the Megawrench Repair Shop 8203 | -6/Zion | Megawrench repaired 11 parts 8510 | -6/Zion | Imprinted 8512 | -6/Zion | Declared Zion's savior 8639 | -6/Zion | Found GAL Module 9195 | -6/Zion | Entered Proximity Caves 9195 | -5/Proximity Caves | Accompanied by 4 allies 9637 | -5/Proximity Caves | Lost 3 parts (1n2u) 10036 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10061 | -5/Proximity Caves | Entered Factory 10061 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10062 | -5/Factory | Loaded intel: 86 trap records 10063 | -5/Factory | Loaded intel: 4 garrison access locations 10183 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10219 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10422 | -5/Factory | Lost 5 parts (1p3n1u) 10432 | -5/Factory | Discovered new exit (range 7) 10572 | -5/Factory | Lost 7 parts (1p2n2u2w) 10689 | -5/Factory | Lost 5 parts (1p1n2u1w) 10912 | -5/Factory | Found Prototype Launcher 10913 | -5/Factory | Identified Tesla Bomb Launcher 10993 | -5/Factory | Spotted B-75 Beast 11322 | -5/Factory | Terminal network hard line cut 11597 | -5/Factory | Discovered new exit (range 13) 11808 | -5/Factory | Build established: Scavenger-Tank 12016 | -5/Factory | Released all parts (13) 12026 | -5/Factory | Rewired B-75 Beast 12122 | -5/Factory | Discovered new exit (range 8) 12309 | -5/Factory | Build established: Scavenger-Mutant 12504 | -5/Factory | First assault squad dispatched 12520 | -5/Factory | Incoming assault squad redirected 12584 | -5/Factory | Core integrity fell below 50% 12614 | -5/Factory | Lost 6 parts (1p1n4w) 12650 | -5/Factory | Entered Upper Caves 12839 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13008 | -5/Upper Caves | Discovered new exit (range 15) 13042 | -5/Upper Caves | Entered another Upper Caves area 13042 | -5/Upper Caves | Accompanied by 2 allies 13043 | -5/Upper Caves | Identified exit to Warlord 13084 | -5/Upper Caves | Discovered new exit (range 9) 13145 | -5/Upper Caves | Build established: Mutant 13373 | -5/Upper Caves | Entered Warlord 13388 | -5/Warlord | System corruption cleaned by Quarantine Array 13585 | -5/Warlord | Warlord's base attacked by MAIN.C 13611 | -5/Warlord | Found Prototype Device 13633 | -5/Warlord | Found Signal Generator 13653 | -5/Warlord | Rebuked by Warlord 13655 | -5/Warlord | Build established: Derelict-Mutant 13659 | -5/Warlord | Opened Warlord's prototype stash 13661 | -5/Warlord | Found Prototype Reactor 13661 | -5/Warlord | Identified Vortex Chain Reactor 13667 | -5/Warlord | Found Prototype Processor 13667 | -5/Warlord | Identified Exp. Targeting Computer 13681 | -5/Warlord | Found Prototype Processor 13681 | -5/Warlord | Identified Spectral Analyzer 13684 | -5/Warlord | Found Prototype Device 13684 | -5/Warlord | Identified Thermal Barrier 13821 | -5/Warlord | Found Prototype Energy Gun 13821 | -5/Warlord | Identified Vortex Shotgun 13824 | -5/Warlord | Found Vortex Shotgun 13935 | -5/Warlord | Warlord forces counterattacked 13948 | -5/Warlord | P-80 Master assimilated allied SI-JG6(Y) 13951 | -5/Warlord | Spotted Executioner 13952 | -5/Warlord | Spotted Executioner 13960 | -5/Warlord | Spotted Executioner 14093 | -5/Warlord | Opened side exit 14101 | -5/Warlord | Spotted Executioner 14104 | -5/Warlord | Spotted B-86 Titan 14104 | -5/Warlord | Spotted Executioner 14115 | -5/Warlord | Spotted B-75 Beast 14127 | -5/Warlord | Discovered new exit (range 9) 14131 | -5/Warlord | Entered Proximity Caves 14150 | -4/Proximity Caves | Spotted B-86 Titan 14300 | -4/Proximity Caves | Discovered new exit (range 21) 14323 | -4/Proximity Caves | Entered Factory 14323 | -4/Factory | Evolved 2 slots: Utility x2 14398 | -4/Factory | Zion Recon squad teleported in 14430 | -4/Factory | Discovered new exit (range 24) 14515 | -4/Factory | Retrieved Zion intel report: Active Terminals 14538 | -4/Factory | Incoming investigation squad redirected 14545 | -4/Factory | Retrieved Zion intel report: Component Schematics 14546 | -4/Factory | Zion Heavy squad teleported in 14572 | -4/Factory | Identified Wardrone Bay 14639 | -4/Factory | Discovered new exit (range 12) 14644 | -4/Factory | Destroyed 9 combat bots 14728 | -4/Factory | Assembled infested ambush trap array 14751 | -4/Factory | Incoming assault squad redirected 14752 | -4/Factory | Entered Armory 14787 | -4/Armory | Zion Recon squad teleported in 14918 | -4/Armory | Fabricated B-60 Warrior? 15058 | -4/Armory | Retrieved Zion intel report: Emergency Access 15059 | -4/Armory | Zion Recon squad teleported in 15244 | -4/Armory | Incoming investigation squad redirected 15262 | -4/Armory | Build established: Mutant 15345 | -4/Armory | Incoming investigation squad redirected 15389 | -4/Armory | Fabricated B-60 Warrior? 15418 | -4/Armory | Spotted B-86 Titan 15467 | -4/Armory | Core integrity fell below 50% 15500 | -4/Armory | Lost 9 parts (2p2n3u2w) 15502 | -4/Armory | Search patrols dispatched 15517 | -4/Armory | System corruption reached 10% 15561 | -4/Armory | Core integrity fell below 20% 15567 | -4/Armory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 15526_ System corrupted: Matter fused (-5). 15533_ KE Penetrator blown off. 15533_ Cmb. Linear Gravjet blown off. 15533_ Imp. Gyrokinetic Inverter blown off. 15533_ E-15 Imp destroyed. 15533_ Knocked back. 15533_ Acquired Cmb. Linear Gravjet. 15536_ Acquired 18 matter. 15536_ Knocked back. 15544_ Critical hit (Burn: +37). 15544_ Penetrated by Slug. 15545_ Slug penetrates Wall. 15552_ Penetrated by Slug. 15552_ Cmb. Linear Gravjet destroyed. 15553_ System corrupted: Matter fused (-5). 15560_ Slug penetrates Wall. 15563_ Penetrated by Slug. 15563_ Imp. Gyrokinetic Inverter destroyed. 15563_ Slug penetrates Wall. 15566_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????### | | ??????????????????????#?????##############??## | | ??????###?##?????????? ?????+ "T" ???? | | ?????? ? #?????????? ?????# ######## | | ??????" ? +??+??????# #????# ## | | ??????" ? #?????????+ #????# ## | | ??????" ? #?????????# #????#*!/ """ ## | | ??????" " #?????????# #????#*!/ """ ## | | ###???? ########### #????#!// """ ####+##+## | | #######+## ! #????# # + | | ###### # # | | h @ h # # | | """"" !] "T" h # # | | """"" !] ^ # # | | """"" ##################### ####### | | #????###########????# #???###/##/ | | ###### #????# ##### | | == / #????# ##/ """ | | ####""" """#########[## ]] [[ #????#### ## Y" | | ???#"""T"""#??# # ## ]] [[ #???????# ##! """ | | ???#########??# # ## #???????# ## | | ??????????????# !! # ## [[ ]] #???????# ## """ | | ??????????????# !! # ## [[ ]] #???????# ## """ | | ??????????????# !! # ## #???????# ## """ | | ??????????????# !! # ######+###########?# ## | | ??????????????# !! # #### ##### ### ## """ | | | ??????????????# !! + # """ | | ??????????????# # + """ | | ??????????????###+####### ##### ###### ! | | ??????????????# #???## ##???######????# | | ??????????????# #????# #??????????????####### | | ??????????????# #????# #????????????????????? | | ??????????????# #????# #????????????????????? | | ??????????????# ###### ?????????????????????? | | ??????????????# + ?????????????????????? | | ??????????????# # ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 55 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 450 Resistance: TH 50 Resistance: EX 25 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 28 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 21 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Adv. Heat Sink | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Nanoactuators | -6/Factory | Hacked Imp. Linear Gravjet | -6/Factory | Hacked Enh. Fission Core | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Adv. System Shield | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Hrd. Heavy Armor Plating | -4/Factory | Z-intel Adv. Medium Treads | -4/Factory | Z-intel Reaction Control System | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Hardcell Cannon | -4/Factory | Z-intel Imp. Core Shielding | -4/Factory | Z-intel Lance | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Mic. Fission Core | -4/Factory | Z-intel Hvy. Shock Bomb Launcher | -4/Factory | Z-intel Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free G-50 Soldier | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Lrg. Storage Unit | x1 | -7/Factory Impulse Thruster Array | x1 | -6/Factory | Preloaded B-60 Warrior | x3 | -4/Armory B-60 Warrior | x3 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed FlyingMatterBiocell Manual? 0 Play Time 03:53:37 Cumulative 211.6 hours Start 2022.10.03 @ 23:43:30 End 2022.10.04 @ 03:44:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 152 Adventurer 3 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c70975d4-5d2d-4a76-8c19-28e5fae8eda2