Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 23:55:48 Player: Moddy Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1419) 1419 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 5437 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 110/300 Energy 99/100 System Corruption 76% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- System Shield Improved Recalibrator Tesla Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Flightbrick > --- UTILITY ---------- Experimental Heat Sink Small Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Shock Absorption System Power Bank > --- WEAPON ----------- Coil Gun Battle Cannon Improved Proton Missile Launcher Ionic Axe > --- INVENTORY -------- Carbon-fiber Leg Improved Melee Analysis Suite Advanced Shield Generator System Shield Improved Recalibrator Tesla Rifle Gauss Rifle [Rating: 115] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Subdweller Monowheel Hover Unit Gyrokinetic Inverter Flight Unit Flightbrick Utility Small Storage Unit Device Power Bank Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Battle Cannon Energy Gun Subdweller Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Improved Proton Missile Launcher Special Weapon CPS Tube Slashing Weapon Ionic Axe Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Parts Attached 57 | . . 22 2 3 30 Power 11 | . . 5 . 1 5 Engine 6 | . . 5 . . 1 Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 15 | . . 7 2 1 5 Treads 1 | . . 1 . . . Leg 6 | . . 2 2 1 1 Wheel 4 | . . 4 . . . Hover 3 | . . . . . 3 Flight 1 | . . . . . 1 Utility 11 | . . 2 . . 9 Device 5 | . . 2 . . 3 Storage . | . . . . . . Processor 5 | . . . . . 5 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 20 | . . 8 . 1 11 Energy Gun 3 | . . 3 . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 8 | . . 2 . 1 5 Ballistic Cannon 2 | . . 2 . . . Launcher 3 | . . 1 . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 10 | . . 1 . . 9 System Corruption 68 | . . 2 . . 66 Parts Lost 31 | . . 7 . . 24 Power 7 | . . 1 . . 6 Propulsion 6 | . . 2 . . 4 Utility 6 | . . . . . 6 Weapon 12 | . . 4 . . 8 Highest Loss Streak 12 | . . 4 . . 12 To Critical Strikes . | . . . . . . Average Backups 5 | 6 6 5 4 4 5 Power . | 1 1 . . . . Propulsion 1 | 4 4 1 1 1 . Utility 1 | . . 1 1 2 3 Weapon 1 | 1 1 2 2 1 1 Tool/Special . | . . . . . . Unused Backups 32 | . 6 15 1 4 6 Power 3 | . 1 2 . . . Propulsion 5 | . 2 3 . . . Utility 11 | . 1 4 . 1 5 Weapon 13 | . 2 6 1 3 1 Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 85 91 80 78 68 Engine 13 | . 14 20 17 11 4 Core 2 | . . . . 1 7 Leg 9 | . 28 6 19 22 . Wheel 6 | . . 17 1 . . Hover 1 | . . . . . 4 Flight 1 | . . . . . 4 Device 10 | . . 9 10 11 10 Storage 9 | . 14 12 10 11 4 Processor 3 | . . . . . 10 Ballistic Gun 7 | . 28 11 . 3 4 Ballistic Cannon 9 | . . 8 21 18 4 Launcher 2 | . . 3 . . 5 Peak Build Rating 115 | 6 6 26 29 32 115 Average Rating 42 | 6 6 16 26 26 91 On Entrance 17 | 6 6 6 26 26 32 Avg Prop Armor Cover (%) 7 | . . 3 3 7 22 Naked Turns . | . . . . . . Heaviest Build 71 | 13 13 29 29 24 71 Greatest Support 36 | 20 20 36 24 31 24 Greatest Overweight (x) 8 | . . 5 2 1 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 Average Carried 6 | 6 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 3 Class Distribution -------------------- 42% | Mutant 31% | Scavenger-Mutant 17% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Tank | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1856 | 200 . 419 256 49 932 Remotely . | . . . . . . Salvage Created 1893 | . 23 204 71 . 1595 Parts 109 | . 3 17 1 . 88 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 27 | . . 9 2 . 16 Guns 11 | . . 5 . . 6 Cannons 7 | . . 1 2 . 4 AOE 9 | . . 3 . . 6 Classes Destroyed 12 | . 1 3 2 . 6 Worker 6 | . . . . . 6 Builder 9 | . . . . . 9 Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Turret 2 | . . 2 . . . Watcher 3 | . 1 . . . 2 Swarmer 7 | . . 4 . . 3 Grunt 7 | . . . . . 7 Sentry 2 | . . . 1 . 1 Hunter 3 | . . . . . 3 Programmer 3 | . . . 1 . 2 Subdweller 5 | . . 5 . . . Best Kill Streak 9 | . 1 4 1 . 9 Combat Bots Only 4 | . . 4 1 . 3 Max Kills in Single Turn 3 | . 1 3 1 . 3 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 559 | . . 114 25 . 420 Missed 186 | . . 40 11 . 135 Hits 373 | . . 74 14 . 285 Projectile 373 | . . 74 14 . 285 AOE 2 | . . . . . 2 Critical Strikes 11 | . . . . . 11 Part Disruptions 1 | . . . . . 1 Damage Taken 5976 | . . 1121 123 . 4732 Core 1165 | . . 125 21 . 1019 Absorbed by Shields 15 | . . . . . 15 Core Remaining (%) 70 | 100 . . . 41 . Volleys Fired 182 | . 2 75 9 . 96 Largest 4 | . 2 2 2 . 4 Hottest 212 | . 40 100 66 . 212 Shots Fired 335 | . 4 130 18 1 182 Gun 193 | . 4 105 . . 84 Cannon 103 | . . 17 18 1 67 Launcher 37 | . . 8 . . 29 Special 2 | . . . . . 2 Kinetic 266 | . 4 101 18 1 142 Thermal 22 | . . 19 . . 3 Explosive 8 | . . 8 . . . Electromagnetic 37 | . . 2 . . 35 Robot Hit Streak 16 | . . 8 4 . 16 Robot Miss Streak 11 | . 2 4 4 1 11 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 179 | . . 73 9 . 97 Core Hits 93 | . 2 22 2 . 67 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Destroy 1 | . . 1 . . . Blast 1 | . . . 1 . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4781 | . 23 947 236 . 3575 Guns 1410 | . 23 617 . . 770 Cannons 1522 | . . 189 236 . 1097 Explosions 1703 | . . 141 . . 1562 Melee 104 | . . . . . 104 Ramming 42 | . . . . . 42 Kinetic 2573 | . 23 619 236 . 1695 Thermal 344 | . . 165 . . 179 Explosive 141 | . . 141 . . . Electromagnetic 1577 | . . 22 . . 1555 Impact . | . . . . . . Slashing 104 | . . . . . 104 Piercing . | . . . . . . Highest Corruption 76 | . . 2 4 4 76 Average Corruption 6 | . . 2 3 4 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 88 | . . 20 6 18 44 Message Errors 19 | . . 5 2 7 5 Matter Fused 24 | . . 5 1 6 12 Heat Flow Errors 12 | . . 4 2 . 6 Energy Discharges 4 | . . 2 1 1 . Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 5 | . . . . 2 3 Data Loss (major) 4 | . . 1 . 1 2 Misfires 4 | . . . . 1 3 Alerts 1 | . . 1 . . . Misdirections 8 | . . . . . 8 Weapon Failures 4 | . . 2 . . 2 Overload Shots . | . . . . . . Overflow Damage 133 | . . . 35 . 98 Projectiles 45 | . . . 35 . 10 Explosions 49 | . . . . . 49 Melee 39 | . . . . . 39 Knockbacks 22 | . . 2 . . 20 Impact . | . . . . . . Kinetic 19 | . . 2 . . 17 Secondary 3 | . . . . . 3 Self-Inflicted Damage 204 | . . 42 . . 162 Shots 10 | . . 3 . . 7 Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | . . 209 169 . 390 Average Temperature 104 | . . 56 43 . 126 Received Heat Transfer 501 | . . 216 . . 285 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 11 | . . . . . 11 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 574 | . . 300 . . 274 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . . 6 Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 91 | 100 100 . 100 . 87 Level 1 8 | . . . . . 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 289 | . 7 . 26 . 289 Initial 20 | . . . 20 . . Average 42 | . . . 6 . 58 Influence Increases 901 | . 7 225 72 . 597 Destroy 0b10 Robot/C 480 | . . 120 40 . 320 Destroy 0b10 Robot/NC 105 | . 5 . . . 100 Destroy Leader 78 | . 2 . . . 76 Successful Hack 14 | . . . 14 . . Disable Machine 30 | . . . 15 . 15 Destroy Structure 29 | . . . 3 . 26 Lose Combat Pursuer 165 | . . 105 . . 60 Influence Decreases 766 | . 7 182 115 . 462 Entered New Map 23 | . . . 23 . . Time Decay 513 | . 7 172 92 . 242 Lost Part 230 | . . 10 . . 220 Squads Dispatched 8 | . 1 . . . 7 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 . . . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . . 5 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 4 14 2 . 35 Peak Tracking Total 8 | . 2 4 1 . 8 Tactical Retreats 6 | . . 3 . . 3 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 6 | . . 4 1 . 1 Max in Single Turn 2 | . . 2 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 10 | . . 3 5 1 1 Terminals 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . . 12 30 9 1 Successful 50 | . . 12 29 9 . Failed 2 | . . . 1 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 48 | . . 12 27 9 . Record 44 | . . 9 26 9 . Open Door 1 | . . 1 . . . Proto ID Catalog 1 | . . 1 . . . Release Object 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . 2 . . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 28 | . . . 28 . . Retrieved Matter 28 | . . . 28 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 4246 | 41 142 1568 369 811 1315 Spaces Moved 3000 | 35 100 1056 315 808 686 Core 67 | . . 9 . . 58 Treads . | . . . . . . Legs 1429 | 35 100 158 293 808 35 Wheels 911 | . . 889 22 . . Hover 181 | . . . . . 181 Flight 412 | . . . . . 412 Fastest Speed 50 | 120 120 95 90 90 50 Average Speed 110 | 120 120 113 104 98 121 Slowest Speed 450 | 120 120 300 270 180 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 17 50 51 53 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 24 3 . 12 Melee . | . . . . . . Projectile 6 | . . . 3 . 3 AOE 33 | . . 24 . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3628 | 34 118 1314 340 823 999 Wait 252 | . 15 87 1 . 149 Move 2995 | 34 99 1055 314 807 686 Hop . | . . . . . . Pick Up 66 | . 2 40 6 6 12 Fast Attach 21 | . . . . 2 19 Attach 30 | . . 15 2 1 12 Detach 2 | . . . . . 2 Swap 10 | . . 8 . . 2 Drop 58 | . . 33 8 7 10 Fire 182 | . 2 75 9 . 96 Melee 4 | . . . . . 4 Ram 7 | . . . . . 7 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Recycling -7/Scraptown -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 42 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Met a group of wandering Federalists 180 | -10/Materials | Discovered new exit (range 4) 184 | -10/Materials | Entered Subcaves 185 | -10/Subcaves | Continued accompanying wandering Federalists (3) 188 | -10/Subcaves | Learned Materials interactive machine intel 309 | -10/Subcaves | Build established: Mutant 436 | -10/Subcaves | Lost 5 allies 584 | -10/Subcaves | Lost 4 parts (1p3w) 931 | -10/Subcaves | Visited 4L-MR0's lab 958 | -10/Subcaves | Found Flightbrick 979 | -10/Subcaves | Build established: Scavenger-Mutant 1053 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1062 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1101 | -10/Subcaves | A Subdweller sparked back to life 1101 | -10/Subcaves | A Subdweller sparked back to life 1118 | -10/Subcaves | Found Power Bank 1121 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 1254 | -10/Subcaves | Released subatomizers from SUBCON Basin 1401 | -10/Subcaves | Learned location of Zion (-7) 1401 | -10/Subcaves | Met a Zionite searching for "candidates" 1686 | -10/Subcaves | Discovered new exit (range 12) 1752 | -10/Subcaves | Entered Recycling 1753 | -7/Recycling | Met a Zionite searching for Scraptown 1927 | -7/Recycling | Core integrity fell below 50% 2082 | -7/Recycling | Build established: Mutant 2093 | -7/Recycling | Scanned before Scraplab entrance 2111 | -7/Recycling | Entered Scraplab 2119 | -7/Recycling | Discovered new exit (range 3) 2121 | -7/Recycling | Entered Scraptown 2227 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2336 | -7/Scraptown | Discovered new exit (range 7) 2441 | -7/Scraptown | Visited Comm Corps 2509 | -7/Scraptown | Visited UFD Registry 2515 | -7/Scraptown | Visited Artisan Demo Area 2582 | -7/Scraptown | Visited Assassins FH 2932 | -7/Scraptown | Entered Factory 2932 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x3, Weapon x2 2933 | -5/Factory | Attached Flightbrick, gained temporary slots: Utility x3 2995 | -5/Factory | Attached CPS modules to G-50 Soldier. 3233 | -5/Factory | Build established: Tank 4004 | -5/Factory | Build established: Scavenger-Gunner 4024 | -5/Factory | System corruption reached 10% 4064 | -5/Factory | System corruption reached 30% 4098 | -5/Factory | Lost 8 parts (2p1n1u4w) 4173 | -5/Factory | Core integrity fell below 50% 4239 | -5/Factory | Core integrity fell below 20% 4247 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04231_ System corrupted: Matter fused (-6). 04236_ Critical hit (Burn: +37). 04236_ Penetrated by Slug. 04237_ Slammed into Y-64 Sentinel. 04237_ Adv. Targeting Computer destroyed. 04237_ System corrupted by crushing effect (+1). 04237_ Destabilizing: System interference. 04237_ Adv. Terrain Scan Processor temporarily disabled. [Achievement: For Emergencies Only] 04238_ Slammed into Y-64 Sentinel. 04239_ Adv. Terrain Scan Processor broken. 04239_ Destabilizing: Short circuit. 04240_ Slammed into Y-64 Sentinel. 04242_ Critical hit (Burn: +37). 04242_ Slammed into Y-64 Sentinel. 04245_ Penetrated by Slug. 04246_ VI N QUDR,%CJ9U7 PP4IYGI|HF LLFEMKD4 04246_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6I. 04246_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "??????#####?????????????????????????????????????? | | ? ?????# ?????????????????????????????????????? | | ? ????# """????#####???????????????????????????? | | ?? ???# """#???# #???????????????????????????? | | ?? ???? 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"?# # #???????????????????????????? | | ??# #???? ?# # #???????????????????????????? | | ??# ######+### # ####+###????????????????????? | | ### # # # ## #######+## ?????????? | | + ##+### ????????? | | # ;p @ ????????? | | ## """" ""##+## ### Y k ????????? | | ?# """" ""#???# #?# #######/##???????????? | | ?# """" T"#?? #?#######????????????????????? | | ?# """" ""#? ##+#????????????????????????????? | | ?# """" ""## #????????????????????????????????? | | ?# """" ?# ?????????????????????????????????? | | ?# """" ##??????????????????????????????????? | | ## #???????????????????????????????????? | | #???????????????????????????????? | | ## ##+###### #???????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ? + ??????????????????????????????????????????? | | ### ## ?????????????????????????????????????????? | | ??# #? ""????????????????????????????????????????? | | ??#+#??"""???????????????????????????????????????? | | ???????"""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 38 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EX 50 Evasion (%) 57 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Civilization 2243 Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Mistaken Identity Organ Harvest Overwhelming Sprinter Strength In Numbers There's More Where That Came From You May Approach The Wall Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ArmorTargetingInsulator Manual? 0 Play Time 00:45:43 Cumulative 31.5 hours Start 2026.02.05 @ 23:09:48 End 2026.02.05 @ 23:55:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71a149aa-fc60-421f-8e03-9f277c789d91