Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 01:10:39 Player: BionicBot Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (386) 386 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 1357 Bonus ------- Follower Combat Kills 111 Friendly Fire -20 Cogmind --------- Core Integrity 0/250 Matter 242/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Scrap Engine > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Subdweller Optics Experimental Sensor Array Hacking Suite System Restoration Module Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Scrap Engine > --- WEAPON ----------- Light Cannon Grenade Launcher > --- INVENTORY -------- Small Storage Unit Subdweller Optics Experimental Sensor Array ECM Suite Hacking Suite [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 22 | 6 4 4 7 1 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 1 2 2 . Treads . | . . . . . Leg 7 | 2 1 2 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 . 1 1 Device 2 | . . . 1 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 2 1 1 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon 3 | . 2 1 . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . 2 3 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 3 | . . . 1 2 Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 96 100 99 68 Engine 10 | . 14 14 13 . Leg 27 | . 28 28 28 26 Device 6 | . . . 11 14 Storage 18 | . 24 28 16 . Energy Gun 1 | . 10 . . . Ballistic Gun 1 | . 10 . . . Ballistic Cannon 21 | . 7 28 27 13 Launcher 3 | . . . . 13 Naked Turns . | . . . . . Heaviest Build 20 | 12 20 20 20 18 Greatest Support 35 | 20 20 25 35 35 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 5 Most Carried 8 | . 8 8 8 7 Average Carried 6 | . 4 7 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | . 8 8 7 5 Scrap Engine Consumption 5 | . . . . 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 940 | 258 70 267 271 74 Remotely . | . . . . . Salvage Created 366 | . 197 100 69 . Parts 24 | . 14 6 4 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented 1 | . . . 1 . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 10 | . 2 5 3 . Cannons 9 | . 2 5 2 . AOE 1 | . . . 1 . Classes Destroyed 8 | . 5 1 2 . Worker 1 | . 1 . . . Hauler 2 | . 2 . . . Operator 1 | . 1 . . . Turret 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 3 | . . 2 1 . Grunt 5 | . 2 3 . . Subdweller 2 | . . . 2 . Best Kill Streak 3 | . 3 2 2 . Combat Bots Only 2 | . 2 2 1 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 183 | . 3 50 31 99 Missed 76 | . . 17 14 45 Damage Taken 1032 | . 50 363 171 448 Core 253 | . . 42 31 180 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 78 | . 18 25 29 6 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 70 70 65 Shots Fired 154 | . 36 50 58 10 Gun 20 | . 20 . . . Cannon 124 | . 16 50 54 4 Launcher 10 | . . . 4 6 Special . | . . . . . Kinetic 134 | . 26 50 54 4 Thermal 10 | . 10 . . . Explosive 10 | . . . 4 6 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 4 3 3 Robot Miss Streak 6 | . 3 6 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 62 | . 25 21 10 6 Core Hits 31 | . 10 7 8 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Blast 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1243 | . 345 390 320 188 Guns 119 | . 119 . . . Cannons 858 | . 226 390 177 65 Explosions 257 | . . . 143 114 Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 923 | . 291 390 177 65 Thermal 54 | . 54 . . . Explosive 257 | . . . 143 114 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . . . . 14 Projectiles . | . . . . . Explosions 14 | . . . . 14 Melee . | . . . . . Knockbacks 8 | . 1 3 4 . Impact . | . . . . . Kinetic 7 | . 1 3 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 46 | . . . . 46 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 84 | . 54 84 . 8 Average Temperature 26 | . 17 32 . 5 Received Heat Transfer 348 | . 27 171 42 108 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 125 | . 125 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Peak Influence 302 | . 172 79 . 302 Initial 302 | . . 4 . 302 Average 94 | . 42 34 . 239 Maximum Alert Level 1 | . . . . 1 Low Security (%) 80 | 100 100 100 . 31 Level 1 19 | . . . . 68 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 9 7 46 2 Peak Tracking Total 6 | . 3 3 6 2 Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 5 . . 3 Successful 4 | . 2 . . 2 Failed 4 | . 3 . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 5 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . . 2 Record 2 | . . . . 2 Branch Access Points 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 5 | . . 5 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 31 | . . 31 16 . Total Orders . | . . . . . Ally Attacks 49 | . . 9 40 . Total Damage 507 | . . 77 430 . Kills 6 | . . 1 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 1 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2719 | 45 458 933 699 584 Spaces Moved 1715 | 33 317 693 444 228 Core 40 | 6 . . . 34 Treads . | . . . . . Legs 1675 | 27 317 693 444 194 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 121 | 110 120 120 128 118 Slowest Speed 130 | 120 120 120 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 50 99 36 13 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 49 | . . . 5 44 Melee . | . . . . . Projectile . | . . . . . AOE 49 | . . . 5 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2200 | 38 361 747 517 537 Wait 352 | . 10 20 33 289 Move 1711 | 32 316 692 443 228 Hop . | . . . . . Pick Up 12 | . 9 1 . 2 Fast Attach 13 | 6 3 . 3 1 Attach 1 | . . . 1 . Detach 2 | . . . . 2 Swap 8 | . 1 4 3 . Drop 22 | . 4 5 5 8 Fire 78 | . 18 25 29 6 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 3) 214 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 504 | -10/Materials | Entered Mines 971 | -10/Mines | Learned location of 2 exits from Materials 1046 | -10/Mines | Discovered new exit (range 14) 1111 | -10/Mines | Discovered new exit (range 10) 1128 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1316 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1319 | -10/Mines | Found Prototype Device 1423 | -10/Mines | Discovered new exit (range 6) 1437 | -10/Mines | Entered Subcaves 1437 | -10/Subcaves | Accompanied by 3 allies 1503 | -10/Subcaves | Ambushed by swarm of Subdwellers 1563 | -10/Subcaves | Learned location of Zion (-7) 1563 | -10/Subcaves | Met a Zionite searching for "candidates" 1841 | -10/Subcaves | Build established: Scavenger-Mutant 2009 | -10/Subcaves | Discovered new exit (range 8) 2100 | -10/Subcaves | Discovered new exit (range 15) 2136 | -10/Subcaves | Entered Recycling 2149 | -7/Recycling | Found Scrap Engine 2456 | -7/Recycling | Build established: Mutant 2692 | -7/Recycling | Core integrity fell below 50% 2718 | -7/Recycling | Core integrity fell below 20% 2720 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- event that potential threats appear in the areas they serve. >>Query(The Assembled) Given this name by the Derelicts, these robots of integrated construction are created seemingly at random by larger mobile factories. They form sudden groups, often in the most unexpected of places, and attack almost everything. I can discern no pattern in their behavior, though as their hostility is not directed solely towards [Complex 0b10] and my robots it seems that their creator's intent is to instigate something larger while disrupting my own operations. 02670_ Y-54 Guardian springs to life. 02676_ U-05 Engineer lays Concrete. 02682_ Kicked R-06 Scavenger. 02691_ Carbon-fiber Leg destroyed. 02694_ Lgt. Cannon destroyed. 02694_ Destroyed Lgt. Cannon. 02695_ U-05 Engineer lays Concrete. 02698_ Grenade Launcher destroyed. 02699_ The unstable cave ceiling collapses. 02699_ Dropped Mak. Leg. 02701_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????###########???????????????? | | ????##### ##??????????????? | | ??### #/ #??????????????? | | ??#% # % ##??????????????? | | ??#%% # !%#???????????????? | | ??#%% # #???????????????? | | ??### # #??????????? ???? | | ????# + ##????????? ???? | | ????# # #??????? ???? | | ????# ####### ##?????? ???? | | ????# #??#### ##### ?????? | | ???## ##?# # # ##??????? | | ???# ### # # ## ?? | | ???# Y T ?? | | ???# @ ""??? | | ???# ? | | ???# ###### ##### ?? | | ??####+############ ##?????????? | | ??# #?#####??????????? | | ??# """ """ """ #????????????????? | | ??# """ """ """ #????????????????? | | ??# """ """ """ #????????????????? | | ??# #????????????????? | | ??# """ """ """ #????????????????? | | ??# """ """ """ #????????????????? | | ??# """ """ """ #????????????????? | | ??# #????????????????? | | ??##########T#####????????????????? | | ???????????###????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseAluminumMultirail Manual? 0 Play Time 00:27:59 Cumulative 24.9 hours Start 2024.05.02 @ 00:36:18 End 2024.05.02 @ 01:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20c8638d-4f3d-44f4-8daa-8a590f55bbf9