Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 22:51:43 Player: darki Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (4705) 4705 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (-441) -441 TOTAL SCORE: 10509 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 415 Entered DSFs 500 Friendly Fire -1828 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Thermal Generator Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Hovering Antigrav-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Cycling Thermal Autogun Construct/G Energy Particle Construct/C Hvy. Electro Autogun Construct/C Thermal Plasma Construct/G > --- INVENTORY -------- Cooled Ion Engine Light Treads Armored Treads Improved Thermal Generator Compact Battery High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Force Field Improved Grenade Launcher Multitool [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Advanced Surge Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Special Weapon Multitool Build | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Slots Evolved 12 | . . . . 4 . . 4 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . . . . . . 3 2 . 1 Utility 3 | . . . . 2 . . 1 . . . Weapon 2 | . . . . 2 . . . . . . Parts Attached 124 | . 11 9 13 39 35 1 9 . 2 5 Power 8 | . 1 1 1 1 2 . 2 . . . Engine 8 | . 1 1 1 1 2 . 2 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | . 2 1 4 5 5 . 2 . . 2 Treads 18 | . 2 1 3 5 5 . 2 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . 1 . . . . . . 2 Utility 31 | . 3 3 2 8 8 1 4 . 1 1 Device 16 | . 1 3 . 6 5 1 . . . . Storage 4 | . 2 . . 1 1 . . . . . Processor 3 | . . . 1 . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 1 . . 4 . 1 1 Artifact . | . . . . . . . . . . . Weapon 64 | . 5 4 6 25 20 . 1 . 1 2 Energy Gun 20 | . 4 2 . 7 7 . . . . . Energy Cannon 6 | . . . . 6 . . . . . . Ballistic Gun 21 | . . 2 3 4 12 . . . . . Ballistic Cannon 6 | . 1 . 3 2 . . . . . . Launcher 6 | . . . . 4 . . 1 . 1 . Special Weapon 5 | . . . . 2 1 . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 5 4 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 40 | . . 2 5 9 2 . 13 . 6 3 Power 2 | . . . 1 . . . 1 . . . Propulsion 11 | . . . 3 1 . . 3 . 2 2 Utility 10 | . . . 1 2 2 . 2 . 3 . Weapon 17 | . . 2 . 6 . . 7 . 1 1 Highest Loss Streak 5 | . . 2 3 3 1 . 5 . 5 2 To Critical Strikes 3 | . . . 1 . . . 2 . . . Average Slot Usage (%) 88 | . 98 100 98 95 97 85 62 . 32 7 Engine 9 | . 14 14 12 8 8 9 5 . 1 . Treads 17 | . 25 28 26 16 17 18 2 . . . Device 13 | . 13 14 3 19 21 9 6 . 4 . Storage 9 | . 14 14 13 8 9 9 6 . 3 . Processor 4 | . . . 7 . 3 9 6 . 4 . Protection 1 | . . . 2 3 . . 6 . 3 4 Energy Gun 8 | . 27 16 3 3 11 4 5 . . . Energy Cannon 5 | . . . . 12 2 8 4 . 3 . Ballistic Gun 13 | . 1 11 14 11 20 18 9 . . . Ballistic Cannon 3 | . . . 12 9 1 . . . . . Naked Turns 40 | . . . . . . . . . 21 19 Heaviest Build 111 | 10 30 30 40 79 108 100 111 105 105 5 Greatest Support 87 | 20 40 40 40 42 42 40 87 40 40 4 Greatest Overweight (x) 36 | . . . . 1 32 2 36 2 5 1 Average Overweight (x) 1 | . . . . 1 1 2 2 2 . . Largest Inventory Capacity 25 | 8 15 15 15 20 25 25 25 25 25 5 Average Capacity 20 | 8 9 15 15 19 23 25 25 25 20 5 Most Carried 25 | 7 15 15 15 20 25 25 17 12 12 5 Average Carried 16 | 6 9 13 13 16 23 16 13 12 9 3 Final Capacity 25 | 8 15 15 15 20 25 25 25 25 5 5 Final Carried 25 | 7 15 13 12 20 25 16 12 12 5 3 Scrap Engine Consumption 130 | . . . . . . 58 41 . 31 . Constructs Created 9 | . . . . . . 4 4 . 1 . Constructs Modified 20 | . . . . . . 5 14 . 1 . Class Distribution -------------------- 30% | Mutant 23% | Gunner 15% | Tank 11% | Commander-Construct 10% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Gunner | -8/Storage Commander-Construct | -8/Recycling Commander-Construct | -6/Factory Commander-Construct | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Matter Collected 4100 | 212 292 139 331 1431 1205 151 306 . 33 . Remotely 1011 | . . . . 895 116 . . . . . Salvage Created 6244 | 126 512 134 371 1842 1640 867 637 . 115 . Parts 320 | 13 35 9 22 97 80 30 21 . 13 . Haulers Intercepted 14 | . 1 . . 6 6 . 1 . . . Recyclers Shooed 4 | . 1 . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Combat Hostiles Destroyed 100 | . 10 5 10 32 18 9 12 . 4 . Guns 61 | . 7 4 8 13 18 4 7 . . . Cannons 20 | . . . 2 10 . 5 2 . 1 . AOE 16 | . 3 1 . 8 . . 2 . 2 . Classes Destroyed 20 | 2 5 . 2 7 . 2 1 . 1 . Worker 9 | . 2 1 . 4 2 . . . . . Builder 2 | . . . . 1 1 . . . . . Tunneler 4 | 3 . . . 1 . . . . . . Hauler 14 | . 1 . . 6 6 . 1 . . . Recycler 10 | 1 . . . 2 1 6 . . . . Mechanic 2 | . . . . 1 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 6 | . 2 . . 2 2 . . . . . Swarmer 14 | . 3 3 . 3 . . 3 . 2 . Cutter 2 | . . . . . . . . . 2 . Grunt 39 | . 7 2 2 17 6 2 3 . . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Protector 3 | . . . . 1 . 2 . . . . Sentry 23 | . . . 1 7 12 3 . . . . Demolisher 1 | . . . . . . 1 . . . . Hunter 5 | . . . . 2 . . 3 . . . Programmer 3 | . . . . . . 1 2 . . . Heavy 1 | . . . . . . . 1 . . . Subdweller 7 | . . . 7 . . . . . . . Best Kill Streak 7 | 1 3 3 5 7 5 5 4 . 2 . Combat Bots Only 6 | . 3 3 5 6 4 2 4 . 2 . Max Kills in Single Turn 4 | 1 2 2 1 4 2 2 2 . 2 . Gunslinging 1 | . . 1 . . . . 1 . . . Exploded 4 | . 2 1 . 4 . . 1 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Hostile Shots Fired 939 | . 40 27 57 167 116 27 257 . 118 130 Missed 287 | . 13 12 15 50 27 4 64 . 44 58 Damage Taken 10920 | . 360 195 790 1779 1217 382 3302 . 1581 1314 Core 2877 | . 59 21 73 198 188 33 395 . 759 1151 Absorbed by Shields 481 | . . . . 144 144 . . . 125 68 Regen/Repaired (Parts) 420 | . . . . . 98 153 125 . 44 . Core Remaining (%) 47 | 100 . . 38 . . 23 53 . 24 . Volleys Fired 345 | 21 37 19 44 82 69 17 39 . 16 1 Largest 5 | 2 2 2 2 5 4 4 4 . 1 1 Hottest 279 | 60 80 85 85 279 255 168 186 . 118 30 Shots Fired 992 | 39 74 38 87 309 268 58 102 . 16 1 Gun 722 | 39 74 38 58 138 264 35 76 . . . Cannon 255 | . . . 29 165 4 23 19 . 15 . Launcher 14 | . . . . 6 . . 7 . 1 . Special 1 | . . . . . . . . . . 1 Kinetic 522 | 21 3 18 64 189 197 29 1 . . . Thermal 355 | 18 23 8 23 90 71 29 92 . . 1 Explosive 14 | . . . . 6 . . 7 . 1 . Electromagnetic 101 | . 48 12 . 24 . . 2 . 15 . Robot Hit Streak 25 | 4 9 5 18 11 18 25 18 . 3 1 Robot Miss Streak 5 | 3 3 5 2 3 4 1 3 . 2 . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 8 | . . 1 2 . 4 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . . Shots Hit Robots 581 | 20 48 23 65 152 162 36 64 . 10 1 Core Hits 254 | 6 23 10 18 83 52 21 32 . 8 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . 2 . . . . Critical Strikes 17 | . . 1 5 3 3 2 3 . . . Burn 9 | . . 1 1 1 3 . 3 . . . Destroy 4 | . . . 2 . . 2 . . . . Blast 4 | . . . 2 2 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12382 | 196 752 314 946 4519 2926 697 1696 . 303 33 Guns 7229 | 196 608 261 610 1313 2926 288 1027 . . . Cannons 3051 | . . . 336 1851 . 409 299 . 156 . Explosions 2033 | . 144 53 . 1355 . . 339 . 142 . Melee . | . . . . . . . . . . . Ramming 60 | . . . . . . . 31 . 5 24 Kinetic 4634 | 86 17 93 648 1719 1859 198 14 . . . Thermal 5215 | 110 310 151 298 1511 1067 499 1260 . . 9 Explosive 1472 | . . . . 991 . . 339 . 142 . Electromagnetic 1001 | . 425 70 . 298 . . 52 . 156 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 . 7 2 Average Corruption 2 | . . . . . . . 1 . 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 110 | . . 43 . 56 . . 11 . . . Projectiles 52 | . . . . 52 . . . . . . Explosions 58 | . . 43 . 4 . . 11 . . . Melee . | . . . . . . . . . . . Knockbacks 15 | . . . 5 10 . . . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . 5 9 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 297 | . 48 51 . 130 . . 24 . 33 11 Shots 9 | . 2 1 . 4 . . 1 . 1 . Rammed 5 | . . . . . . . 1 . 1 3 Targets Rammed 10 | . . . . . . . 6 . 1 3 Kicked 5 | . . . . . . . 5 . . . Crushed . | . . . . . . . . . . . Highest Temperature 652 | 40 26 32 3 520 124 170 652 . 24 . Average Temperature 101 | 22 9 12 3 116 44 58 160 . 14 . Received Heat Transfer 2352 | . 165 36 195 741 570 171 276 . 69 129 Effects 13 | . . . . 5 . . 8 . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 3 | . . . . 1 . . 2 . . . Interference 3 | . . . . 1 . . 2 . . . Short Circuit 2 | . . . . 1 . . 1 . . . Damage (minor) 3 | . . . . 1 . . 2 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 3 | . . . . 1 1 . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . Parts Melted 19 | . . . 1 2 2 . 14 . . . Heat Transferred 10206 | 250 600 346 777 2285 1998 916 3009 . . 25 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 3 1 . 1 . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Peak Influence 898 | 20 203 138 . 898 786 273 187 29 99 166 Initial 378 | . 13 14 . . 378 257 . 29 20 51 Average 278 | 9 106 44 . 427 634 77 65 29 38 71 Maximum Alert Level 3 | . 1 . . 3 3 1 . . . . Low Security (%) 59 | 100 96 100 . 38 . 83 100 100 100 100 Level 1 6 | . 3 . . 3 5 16 . . . . Level 2 24 | . . . . 33 74 . . . . . Level 3 9 | . . . . 24 20 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 . . 4 5 . 6 . 2 1 Investigation 2 | . 1 . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 11 | . 1 . . 2 1 . 4 . 2 1 Assault 4 | . . . . 2 2 . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Distress Signals 3 | . . . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 206 | . 16 6 9 50 46 8 37 . 14 20 Peak Tracking Total 13 | . 3 3 3 7 8 3 13 . 12 13 Tactical Retreats 10 | . 1 1 . 4 . . . . 2 2 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Traps Triggered 8 | . . . . 1 3 . . . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Machines Disabled 17 | . . . 1 10 4 . 2 . . . Max in Single Turn 3 | . . . 1 3 1 . 1 . . . Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Machines Accessed 20 | . 4 . 1 4 8 2 . 1 . . Terminals 15 | . 4 . . 2 6 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 51 | . 13 . 9 10 14 4 . 1 . . Successful 35 | . 8 . 9 8 9 . . 1 . . Failed 16 | . 5 . . 2 5 4 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 8 . . 4 2 . . . . 1 Terminals 33 | . 13 . . 4 11 4 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 22 | . 5 . 9 1 6 . . 1 . . Record 8 | . . . 8 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . 1 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . Insert Component 3 | . . . . 3 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 5 | . 3 . . 2 . . . . . . Terminals 5 | . 3 . . 2 . . . . . . Botnet 5 | . 3 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 . . 1 3 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 51 | . . . . . 51 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 18 | . . . . . . 18 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Total Allies 22 | . . 3 . . 1 18 . . . . Largest Group 18 | . . 3 3 . 1 18 18 . . . Highest-Rated Group 265 | . . 40 40 . 100 265 265 . . . Highest-Rated Ally 100 | . . 16 16 . 100 34 34 . . . Total Orders 1 | . . . 1 . . . . . . . AID 1 | . . . 1 . . . . . . . Ally Attacks 92 | . . . 24 . 22 . 46 . . . Total Damage 1885 | . . . 177 . 595 . 1113 . . . Kills 17 | . . . . . 8 . 9 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Turns Passed 11547 | 111 843 957 936 2246 2479 2423 1147 6 262 137 Spaces Moved 4321 | 45 412 522 455 726 655 686 370 3 136 311 Core 234 | . . . . . 1 . 8 . 68 157 Treads 3499 | . 360 522 455 726 654 686 96 . . . Legs 181 | 45 52 . . . . . 45 3 36 . Wheels 97 | . . . . . . . 97 . . . Hover 156 | . . . . . . . 124 . 32 . Flight 154 | . . . . . . . . . . 154 Fastest Speed 25 | 120 120 160 160 237 237 325 160 269 50 25 Average Speed 219 | 120 154 160 160 240 307 325 245 269 153 37 Slowest Speed 1850 | 120 160 160 160 245 1650 325 1850 269 433 65 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 4 67 100 30 65 82 96 10 . 58 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . 2 1 . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . . . Scrap Searched 8 | . . 1 7 . . . . . . . Spaces Dug 4 | . . . . 4 . . . . . . Terrain Destroyed 186 | . 12 10 . 140 4 . 18 . 2 . Melee . | . . . . . . . . . . . Projectile 28 | . . . . 24 4 . . . . . AOE 158 | . 12 10 . 116 . . 18 . 2 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Fac DSF Fac Total 5721 | 67 548 612 583 1046 980 851 529 2 176 327 Wait 603 | 1 57 56 57 148 173 14 97 . . . Move 4310 | 44 411 521 454 725 654 685 370 2 135 309 Hop 1 | . . . . . . . . . . 1 Pick Up 76 | 1 17 . 7 23 21 1 4 . 2 . Fast Attach 45 | . 5 2 4 15 14 1 . . . 4 Attach 39 | . 2 6 6 10 4 . 8 . 2 1 Detach 12 | . . 4 1 5 . . . . 1 1 Swap 40 | . 4 1 3 14 17 . 1 . . . Drop 102 | . 15 3 7 22 27 16 5 . 5 2 Fire 345 | 21 37 19 44 82 69 17 39 . 16 1 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . 1 2 Kick 5 | . . . . . . . 5 . . . Crush . | . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 14 5 Rewire 117 | . . . . . . 117 . . . . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . . . 2 1 . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 485 | -10/Materials | Identified exit to Mines 495 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Entered Mines 969 | -10/Mines | Discovered new exit (range 12) 1430 | -10/Mines | Discovered new exit (range 15) 1612 | -10/Mines | Learned location of Zion (-6) 1616 | -10/Mines | Learned location of Storage (-8) 1795 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1895 | -10/Mines | Discovered new exit (range 6) 1912 | -10/Mines | Entered Subcaves 1912 | -10/Subcaves | Accompanied by 3 allies 2072 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2122 | -10/Subcaves | Lost 3 allies 2157 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2158 | -10/Subcaves | Lost 3 parts (1p1n1u) 2217 | -10/Subcaves | Shifting Twisted Machinery released Multitool 2447 | -10/Subcaves | Core integrity fell below 50% 2548 | -10/Subcaves | Learned Materials interactive machine intel 2610 | -10/Subcaves | Visited 4L-MR0's lab 2630 | -10/Subcaves | Found Gun Armor 2632 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 2722 | -10/Subcaves | Discovered new exit (range 16) 2748 | -10/Subcaves | Met a Zionite searching for "candidates" 2848 | -10/Subcaves | Entered Materials 2848 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2849 | -8/Materials | Loaded intel: 19 interactive machine locations 3455 | -8/Materials | Build established: Gunner 3555 | -8/Materials | Discovered new exit (range 10) 3824 | -8/Materials | Lost 3 parts (3w) 4176 | -8/Materials | Lost 3 parts (1n1u1w) 4462 | -8/Materials | Identified exit to Storage 4524 | -8/Materials | Build established: Tank 4704 | -8/Materials | Discovered new exit (range 15) 4848 | -8/Materials | First assault squad dispatched 5094 | -8/Materials | Entered Storage 5116 | -8/Storage | Met 01-MTF 5375 | -8/Storage | Repaired Cld. Ion Engine 5431 | -8/Storage | Murdered 01-MTF 5431 | -8/Storage | Destroyed 01-MTF 5901 | -8/Storage | Garrison activated, responded to threat 5960 | -8/Storage | Core integrity fell below 50% 6133 | -8/Storage | Garrison activated, responded to threat 6229 | -8/Storage | Build established: Gunner 6413 | -8/Storage | Discovered new exit (range 7) 6505 | -8/Storage | Identified exit to Factory 6708 | -8/Storage | Identified exit to Recycling 6958 | -8/Storage | Learned location of Armory (-3) 7494 | -8/Storage | First assault squad dispatched 7560 | -8/Storage | Used back door to open Recycling access 7573 | -8/Storage | Entered Recycling 7574 | -8/Recycling | Found Scrap Engine 8257 | -8/Recycling | Build established: Mutant 8751 | -8/Recycling | Build established: Construct 8800 | -8/Recycling | Discovered new exit (range 8) 9511 | -8/Recycling | Build established: Commander-Construct 9996 | -8/Recycling | Entered Factory 9996 | -6/Factory | Accompanied by 18 allies 9996 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 10512 | -6/Factory | P-60 Hacker assimilated allied Transporter 3a 10560 | -6/Factory | Lost 14 allies 10650 | -6/Factory | Lost 5 parts (1n1u3w) 11069 | -6/Factory | Build established: Construct 11082 | -6/Factory | Discovered new exit (range 11) 11128 | -6/Factory | Cargo convoy interrupted 11143 | -6/Factory | Entered another Factory area 11143 | -5/Factory | Evolved 2 slots: Propulsion x2 11149 | -5/Factory | Identified exit to DSF 11149 | -5/Factory | Entered DSF 11173 | -5/DSF | Lost 4 parts (2n1u1w) 11200 | -5/DSF | Additional patrols routed to DSF 11391 | -5/DSF | Core integrity fell below 50% 11402 | -5/DSF | Discovered new exit (range 15) 11411 | -5/DSF | Entered Factory 11411 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11420 | -4/Factory | Lost 5 parts (2n3u) 11505 | -4/Factory | Core integrity fell below 50% 11520 | -4/Factory | Spotted B-86 Titan 11540 | -4/Factory | Core integrity fell below 20% 11548 | -4/Factory | Core destroyed Last Messages --------------- 11502_ Manufacturing Mainframe disabled. 11504_ Knocked back. 11508_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11518_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 11536_ Penetrated by Slug. 11542_ Slug penetrates Wall. 11542_ Slug penetrates Door. 11545_ Slammed into S-27 Virus. 11545_ Penetrated by Slug. 11545_ Slug penetrates Wall. 11545_ S-27 Virus destroyed. 11546_ Slammed into S-27 Virus. 11546_ Slug penetrates Wall. 11547_ Acquired VTOL Module. 11548_ VTOL Module destroyed. 11548_ Slug penetrates Wall. 11548_ Penetrated by Slug. 11548_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ???????? | | ????????????????????????????????????# ??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ???????????????????????????########## ######## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ??????????????###????????### | | ??????????????# ??? # ######+########## | | ??????????????# """"""" # #???? "????????? | | ??????????????# """"""" # #???? "????????? | | ??????????????# """"""" # #??? ???????? | | ??????????????# """"""" # #??? ???????? | | ??????????????# # #?? ??????? | | ??????????????# # #?? ??????? | | ??????????????# # #?"" "" ?????? | | ??????????????# ssss #?"" "" ?????? | | ??????????????# @%# # """ """ ??????? | | ??????????????# "F"" # #??"" ??" ??????? | | ??????????????# """" # #???" ??????????? | | ??????????????############## #??? ??????????? | | ??????????????????????????? #????#??????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ??????????????????????????########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 860 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Mak. Hacking Suite | -8/Materials | Scanalyzed Multitool | -8/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedDecoyPropulsion Manual? 0 Play Time 01:41:40 Cumulative 173.5 hours Start 2024.03.21 @ 13:10:08 End 2024.03.21 @ 22:51:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 124e214a-83ce-4a4c-9648-e2267bca3343