Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.21 @ 22:08:18 Player: Gder Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (177) 885 Value Destroyed (5253) 5253 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (2600) 2600 TOTAL SCORE: 18278 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 74/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor High-capacity Storage Unit Improved Terrain Scanner Experimental Shock Absorption System Portable AFG (96) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Advanced Surge Thruster Diametric Drive > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Advanced Thermal Defense Suite System Shield > --- WEAPON ----------- Mass Driver Mass Driver Lance > --- INVENTORY -------- Light Antimatter Reactor Field Propulsion Drive Nuclear Pulse Array Improved Diametric Drive Improved Terrain Scanner Mass Driver [Rating: 122] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . . . . 2 . . 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 5 | . . . . . . . 1 1 . . 1 . . . . . . . . 1 1 . . Utility 8 | . . . 1 . . . 1 1 . . 1 . . . . . 1 . . 1 1 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 7 4 3 12 3 . 3 7 13 4 . 6 2 1 4 4 1 20 . 11 11 6 7 5 Power 18 | 1 2 1 1 . . . . 2 . . 2 . . . . . 2 . 2 1 1 2 1 Engine 12 | 1 2 1 1 . . . . 2 . . 2 . . . . . . . 1 1 . 1 . Core 4 | . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 31 | 2 . 1 5 2 . . 3 4 1 . 2 . . . . . 5 . . 3 2 1 . Treads 5 | . . . 2 . . . . . 1 . 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 2 . 1 3 2 . . 3 4 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . . . . 5 . . 3 2 1 . Utility 56 | 2 2 . 2 1 . 1 3 4 1 . 1 1 . 4 2 1 9 . 7 6 3 3 3 Device 35 | 1 1 . . 1 . 1 1 3 1 . 1 1 . 4 . 1 6 . 5 3 2 1 2 Storage 4 | 1 1 . . . . . . . . . . . . . 1 . . . 1 . . . . Processor 7 | . . . . . . . . . . . . . . . . . 2 . 1 2 . 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Protection 8 | . . . 2 . . . 2 1 . . . . . . 1 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 1 4 . . 2 1 3 2 . 1 1 1 . 2 . 4 . 2 1 . 1 1 Energy Gun 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . Energy Cannon 5 | . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 Ballistic Gun 10 | 2 . . . . . 2 1 . 1 . . 1 1 . . . 2 . . . . . . Ballistic Cannon 7 | . . 1 . . . . . . 1 . . . . . 2 . . . 1 1 . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . . . . . 1 . . 2 . . 1 . 1 1 2 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Lost 45 | . 2 1 3 1 . . 3 . 3 . 1 . . . 14 1 . 1 . 4 1 9 1 Power 5 | . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . 1 . Propulsion 17 | . . 1 2 . . . 3 . 2 . . . . . 5 . . . . . 1 3 . Utility 12 | . 1 . . 1 . . . . . . . . . . 4 1 . . . 2 . 2 1 Weapon 11 | . . . 1 . . . . . 1 . . . . . 4 . . 1 . 1 . 3 . Highest Loss Streak 14 | . 2 1 2 1 . . 3 . 2 . 1 . . . 14 1 . 1 . 2 1 7 1 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Average Backups 14 | 2 8 14 16 19 20 20 19 19 19 20 16 19 19 18 15 4 3 4 7 8 6 7 3 Power 1 | . 1 2 2 2 2 2 2 1 1 1 . 1 1 1 . . . . . . 1 1 . Propulsion 2 | 1 2 2 2 5 6 6 4 4 4 4 . . . . . . 2 3 2 2 2 2 . Utility 5 | . 2 6 5 4 4 4 3 5 6 7 7 9 9 12 11 4 1 1 3 3 1 2 2 Weapon 5 | . 2 4 5 7 8 8 8 8 7 8 8 9 8 5 3 . . . 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . . 2 2 1 . 1 3 3 . . . . 3 8 . . . 3 1 . 1 1 Power 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . 1 . . . 1 . . . . . . 5 . . . 2 1 . . 1 Weapon 16 | . . . 2 1 1 . 1 2 3 . . . . 3 2 . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 98 100 100 100 98 98 96 92 99 100 100 95 43 3 66 75 86 85 89 80 4 Engine 6 | . 13 14 11 11 11 11 9 7 7 7 6 6 6 6 2 . . . . 1 4 3 . Core 1 | . . . . . . . . . . . . . . . . . 5 11 10 8 4 3 . Treads 8 | . . . 1 . . . . . 2 7 32 33 33 33 11 . . . . . . . . Wheel 10 | . 28 28 19 22 22 22 25 28 23 15 . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . 15 15 17 17 22 19 . Device 18 | . 14 14 11 11 11 11 16 17 23 23 25 26 26 25 10 3 19 17 21 20 18 16 2 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 5 . . . 4 5 4 3 . Processor 3 | . . . . . . . . . . . . . . . . . 6 11 12 15 14 15 . Protection 5 | . . . 10 11 11 11 9 12 7 7 5 6 6 3 2 . 2 1 . . . . . Energy Gun 3 | . . . 10 22 22 4 . 1 7 7 4 . . . . . 5 3 . . . . . Ballistic Gun 9 | . 28 21 11 . . 17 16 11 3 7 6 12 13 13 4 . 6 11 5 1 . . . Ballistic Cannon 5 | . . 7 9 11 11 11 9 2 4 7 6 6 6 6 3 . . . 4 8 8 7 . Peak Build Rating 122 | 7 8 9 17 17 18 18 22 38 46 45 57 57 55 61 55 3 88 86 88 103 115 122 36 Average Rating 46 | 5 7 8 14 16 17 16 20 28 41 45 52 54 54 54 26 2 68 77 82 98 110 110 11 On Entrance 38 | . 7 8 9 17 17 18 17 21 38 45 45 57 54 55 55 2 2 86 73 85 96 113 3 Naked Turns 254 | . . . . . . . . . . . . . . . 88 63 35 . . . . 24 44 Heaviest Build 88 | 12 49 49 60 60 60 60 61 75 76 76 88 88 81 81 80 1 47 43 45 49 48 52 23 Greatest Support 100 | 32 32 26 26 20 20 20 30 42 42 22 100 100 100 100 100 3 42 42 42 49 56 54 3 Greatest Overweight (x) 15 | . 1 1 5 2 2 2 3 2 3 3 . . . . 13 . 15 1 1 1 . . 7 Average Overweight (x) . | . . 1 2 2 2 2 1 1 1 3 . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 10 10 10 5 Average Capacity 16 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 5 9 10 10 9 5 Most Carried 20 | 4 14 16 19 20 20 20 20 20 20 20 20 19 20 20 19 5 5 5 10 10 9 10 5 Average Carried 14 | 3 8 15 16 19 19 20 19 19 19 20 16 19 19 19 16 5 4 4 9 8 7 8 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 10 10 10 5 5 Final Carried 20 | 4 13 16 19 20 20 20 19 20 20 20 19 19 20 19 5 5 5 4 10 10 9 5 5 Class Distribution -------------------- 30% | Scavenger-Skirmisher 21% | Scavenger-Tank 17% | Scout 16% | Mutant 6% | Tank 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Scout | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Matter Collected 4770 | 286 295 218 346 175 . 117 554 298 167 44 339 56 268 57 147 5 307 . 262 438 102 217 72 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7011 | 101 574 208 402 253 . 99 576 521 458 134 469 71 372 . 95 . 264 . 188 1084 261 881 . Parts 419 | 5 45 14 39 20 . 7 40 30 26 . 23 8 16 . 4 . 14 . 17 55 10 46 . Haulers Intercepted 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . Recyclers Shooed 5 | 1 2 . . 1 . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled 25 | . . . . . . . . 2 . . 23 . . . . . . . . . . . . Retrieved Matter 160 | . . . . . . . . 2 . . 158 . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . . 27 . . 17 16 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Combat Hostiles Destroyed 115 | . 12 2 9 13 . 3 12 4 10 . 5 4 12 . 3 . 5 . 4 9 . 8 . Melee 21 | . . . . . . . . . . . . . . . . . . . 4 9 . 8 . Guns 60 | . 12 2 7 7 . . 9 1 4 . . 3 9 . 1 . 5 . . . . . . Cannons 29 | . . . 2 6 . 3 3 2 6 . 1 1 3 . 2 . . . . . . . . AOE 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Classes Destroyed 18 | 2 7 . 2 1 . . 1 1 . . . . 1 . 1 . . . 1 . . 1 . Worker 19 | . 1 1 1 1 . . 3 2 . . . . . . . . 1 . 1 1 2 5 . Builder 13 | . 1 . 5 . . . 1 . . . 2 . . . . . . . . 3 1 . . Tunneler 6 | 1 . 1 . 3 . . . . . . . . . . . . . . 1 . . . . Hauler 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . . . Recycler 14 | 1 1 1 . . . . . 3 . . 1 . . . . . . . . 4 1 2 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 6 | . 2 . . . . . . 1 . . . . . . . . . . . . 2 1 . Swarmer 41 | . 6 . . 10 . . . . 2 . . 4 6 . . . 2 . 3 5 . 3 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 44 | . 6 2 7 2 . 2 7 . 6 . 3 . 5 . . . . . 1 . . 3 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Sentry 11 | . . . 1 . . . 4 3 1 . 1 . . . . . 1 . . . . . . Programmer 9 | . . . . . . . . 1 . . 1 . . . . . 2 . . 4 . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 3 2 4 9 . 3 5 3 6 . 4 4 3 . 2 . 2 . 4 6 3 6 . Combat Bots Only 8 | . 3 2 3 8 . 3 4 2 6 . 4 4 3 . 2 . 2 . 3 3 . 6 . Max Kills in Single Turn 4 | 1 2 1 2 1 . 1 2 1 1 1 4 1 1 . 1 . 1 . 1 1 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Hostile Shots Fired 860 | . 53 11 23 34 . 13 45 40 53 1 36 14 90 . 116 11 26 3 15 79 22 101 74 Missed 295 | . 17 2 8 6 . 3 19 12 14 1 18 3 23 . 41 4 9 1 9 32 11 32 30 Hits 565 | . 36 9 15 28 . 10 26 28 39 . 18 11 67 . 75 7 17 2 6 47 11 69 44 Melee 29 | . . . 2 . . 3 5 . 2 . . . . . . . . 2 . . . 13 2 Projectile 536 | . 36 9 13 28 . 7 21 28 37 . 18 11 67 . 75 7 17 . 6 47 11 56 42 AOE 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . Critical Strikes 29 | . 1 . 2 1 . . 1 . 4 . . . . . . 1 1 1 . 3 . 12 2 Damage Taken 9441 | . 318 101 179 237 . 160 340 209 603 . 275 132 968 . 1829 137 272 92 141 1001 103 1537 807 Core 2758 | . 69 12 30 36 . 63 21 24 56 . 22 . 78 . 491 118 35 . 48 183 17 683 772 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . . . . . . 107 . Ignored by Resistances 2554 | . 99 29 55 74 . 43 97 63 167 . 87 39 269 . 484 35 74 23 39 196 27 438 216 Regen/Repaired (Parts) 324 | . . . . . . . . . . . 227 . . . . . . . . . . 97 . Core Remaining (%) 78 | 100 . 67 . . . 67 96 . . 88 . . . . . 16 . . 91 84 98 . . Volleys Fired 402 | 4 54 10 38 30 . 11 44 29 22 4 26 3 26 . 19 . 25 . 12 27 1 14 3 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 . 3 . 3 . 1 1 1 2 1 Hottest 199 | 40 40 53 145 145 . 76 100 199 199 129 129 101 101 . 110 . 198 . 47 47 47 94 120 Shots Fired 870 | 8 108 20 96 80 . 33 109 67 63 13 35 10 77 . 49 . 45 . 12 26 1 15 3 Gun 532 | 8 108 19 58 50 . 22 66 29 34 9 8 7 52 . 12 . 45 . 5 . . . . Cannon 318 | . . 1 29 30 . 11 32 38 29 4 27 3 25 . 37 . . . 7 26 1 15 3 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special 20 | . . . 9 . . . 11 . . . . . . . . . . . . . . . . Kinetic 660 | 8 108 20 53 30 . 33 98 32 24 9 31 10 77 . 49 . 24 . 12 26 1 15 . Thermal 197 | . . . 43 50 . . 11 35 39 4 4 . . . . . 8 . . . . . 3 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . 13 . . . . . . Robot Hit Streak 37 | 4 22 10 19 9 . 10 37 17 25 5 18 9 21 . 4 . 15 . . . . 17 . Robot Miss Streak 7 | 1 5 1 1 3 . 2 1 1 3 2 . 2 7 . 3 . 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 618 | 6 77 17 61 46 . 24 74 38 46 6 18 7 57 . 25 . 27 . 15 34 6 34 . Core Hits 326 | 3 33 10 20 19 . 9 31 17 22 4 18 11 59 . 10 . 16 . 7 20 2 15 . Critical Kills 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 30 | . 1 . 5 1 . 1 1 2 . . . . 3 . 1 . 1 . 1 6 2 5 . Burn 6 | . . . 4 1 . . . 1 . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . Blast 7 | . . . 1 . . 1 1 . . . . . 2 . 1 . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Impale 13 | . . . . . . . . . . . . . . . . . . . 1 6 2 4 . Melee Attacks 170 | . . . . . . . . . . . 7 . . . . . . . 44 64 14 41 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . Piercing 163 | . . . . . . . . . . . . . . . . . . . 44 64 14 41 . Sneak Attacks 31 | . . . . . . . . . . . 3 . . . . . . . 5 11 4 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15391 | 63 813 172 1020 880 . 368 1341 727 902 117 958 166 1388 . 717 . 651 . 863 2002 472 1762 9 Guns 6229 | 63 813 172 617 466 . 197 848 366 456 88 155 139 1049 . 149 . 651 . . . . . . Cannons 3665 | . . . 403 414 . 171 493 361 446 29 163 27 339 . 568 . . . . 27 . 224 . Explosions 405 | . . . . . . . . . . . 405 . . . . . . . . . . . . Melee 5071 | . . . . . . . . . . . 223 . . . . . . . 863 1975 472 1538 . Ramming 21 | . . . . . . . . . . . 12 . . . . . . . . . . . 9 Kinetic 7513 | 63 813 172 545 414 . 368 1341 340 372 68 262 166 1388 . 717 . 233 . . 27 . 224 . Thermal 2318 | . . . 475 466 . . . 387 530 49 159 . . . . . 252 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 468 | . . . . . . . . . . . 302 . . . . . 166 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 223 | . . . . . . . . . . . 223 . . . . . . . . . . . . Piercing 4848 | . . . . . . . . . . . . . . . . . . . 863 1975 472 1538 . Highest Corruption 10 | . . . . . . . 5 1 1 1 3 3 3 3 . . 4 4 5 10 . 3 6 Average Corruption 3 | . . . . . . . 4 1 1 1 2 3 3 3 . . 3 4 3 9 . 2 3 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 90 | . . . . . . . 7 . 6 4 7 5 15 3 . . 7 2 1 24 . 3 6 Message Errors 19 | . . . . . . . 2 . 2 1 1 1 2 1 . . 1 . 1 6 . 1 . Matter Fused 18 | . . . . . . . 3 . . . 1 2 4 . . . 2 . . 5 . 1 . Heat Flow Errors 11 | . . . . . . . . . 1 . 2 . 2 . . . 1 . . 4 . . 1 Energy Discharges 11 | . . . . . . . . . . 2 1 . 2 . . . . . . 3 . 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Data Loss (minor) 12 | . . . . . . . 1 . 2 . . . 2 1 . . 2 . . 3 . . 1 Data Loss (major) 4 | . . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 Misfires 3 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . Alerts 4 | . . . . . . . . . 1 . . . 2 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1529 | . . . 16 2 . . . 7 16 . 59 . . . 10 . . . 211 354 360 494 . Projectiles 75 | . . . 16 2 . . . 7 16 . . . . . 10 . . . . . . 24 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 1454 | . . . . . . . . . . . 59 . . . . . . . 211 354 360 470 . Knockbacks 41 | . . . 7 10 . 2 5 1 3 . 1 . 2 . 4 . . . . . . 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . 6 9 . 2 4 1 2 . 1 . 2 . 4 . . . . . . 5 . Secondary 5 | . . . 1 1 . . 1 . 1 . . . . . . . . . . . . 1 . Self-Inflicted Damage 131 | . . . . . . . . . . . 127 . . . . . . . . . . . 4 Shots 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 16 19 462 267 . 12 . 222 435 15 235 . 184 . . . 373 . 34 250 14 64 300 Average Temperature 101 | . 8 11 136 110 . 6 . 73 198 10 118 . 103 . . . 151 . 15 56 4 20 86 Received Heat Transfer 2091 | . 201 75 84 . . 63 135 54 213 . 42 . 231 . 675 54 45 . 18 57 9 81 54 Effects 12 | . . . 2 4 . . . . 2 . . . . . . . 1 . . 3 . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . Interference 8 | . . . . 4 . . . . . . . . . . . . 1 . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 11 | . . . 3 . . . . 6 1 . . . . . . . 1 . . . . . . Heat Transferred 4915 | . . . 1332 1073 . . . 740 1073 111 161 . . . . . 425 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Maximum Alert Level 5 | . . . . 1 . . 1 . . . . . . . . . . . . 1 . 1 5 Low Security (%) 87 | 100 100 100 100 60 . 100 81 100 . . 100 . . . . . 100 100 100 44 100 94 . Level 1 9 | . . . . 39 . . 18 . . . . . . . . . . . . 55 . 5 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 99 Peak Influence 1677 | 5 127 43 101 286 . 51 261 85 . . 142 . . . . . 73 9 60 370 192 292 1677 Initial 163 | . 2 3 . 29 . . 3 85 . . . . . . . . . 9 . 5 163 93 142 Average 86 | 1 34 11 28 145 . 20 60 12 . . 30 . . . . . 17 . 10 158 150 79 1613 Influence Increases 5024 | 10 360 65 303 467 . 71 529 201 285 45 226 90 305 . . . 240 . 246 811 149 534 87 Destroy 0b10 Robot/C 2220 | . 240 40 180 240 . 60 240 80 200 . 100 80 240 . . . 100 . 80 180 . 160 . Destroy 0b10 Robot/NC 315 | 10 35 15 30 20 . . 20 30 . . 15 . . . . . 5 . 15 50 30 40 . Destroy Leader 458 | . 56 10 50 40 . 10 60 42 10 . 30 10 50 . . . 30 . . 34 4 22 . Trap Triggered on 0b10 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . Successful Hack 197 | . 14 . 14 . . . 19 30 . . 12 . . . . . . . 36 43 8 21 . Disable Machine 216 | . . . . 45 . . . 18 . . 36 . . . . . 9 . 27 36 18 . 27 Destroy Structure 258 | . . . 14 2 . 1 15 1 . . 18 . . . . . 6 . 58 78 14 51 . Partial Spotted 105 | . . . . . . . . . . . . . . . . . 15 . 30 30 30 . . Lose Combat Pursuer 1245 | . 15 . 15 120 . . 165 . 75 45 15 . 15 . . . 75 . . 360 45 240 60 Influence Decreases 4805 | 5 355 75 212 382 176 60 321 420 250 80 226 90 305 . . . 207 33 231 466 317 434 160 Entered New Map 881 | . 3 7 . 62 176 . 8 134 . 11 . . . . . . . 24 . 10 197 99 150 Time Decay 3673 | 5 352 58 202 310 . 60 283 286 220 69 221 90 305 . . . 207 . 231 416 110 248 . Lost Part 242 | . . 10 10 10 . . 30 . 30 . 5 . . . . . . . . 40 10 87 10 Lost Ally 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . Squads Dispatched 44 | . 2 . 3 1 . . 2 4 . . 2 . . . . . 4 . 4 4 2 4 12 Investigation 8 | . 2 . . . . . 2 2 . . . . . . . . . . . 1 1 . . Extermination 11 | . . . . . . . . 2 . . 1 . . . . . 1 . 2 3 1 1 . Reinforcement 9 | . . . 3 1 . . . . . . 1 . . . . . . . 2 . . 2 . Assault 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Garrison 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Distress Signals 16 | . 1 . 2 . . . 3 . . . 1 . . . . . 2 . . 1 1 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 301 | . 20 2 16 20 . 3 20 9 17 3 8 4 14 . 11 4 14 6 7 44 9 35 35 Peak Tracking Total 24 | . 3 1 4 17 . 2 8 2 7 3 5 4 3 . 5 2 7 6 3 14 6 15 24 Tactical Retreats 39 | . 1 . 1 5 . . 7 . 3 2 1 . 1 . 2 . 2 . . 6 2 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Traps Triggered 17 | . 3 . . . . . 3 1 . . 1 . . . . . 1 . 3 1 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . 6 . . . . . . . . . . . . . 1 . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Machines Disabled 25 | . . . . 5 . . . 2 1 . 4 . . . . . 1 . 3 4 2 . 3 Max in Single Turn 4 | . . . . 2 . . . 1 1 . 4 . . . . . 1 . 1 1 1 . 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . . 2 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Machines Accessed 58 | . 8 . 3 . 3 . 7 6 2 . 2 . . . . . 2 . 9 9 4 3 . Terminals 42 | . 8 . 3 . . . 7 4 1 . 1 . . . . . 1 . 7 6 3 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . . 2 . . . . . . . . 1 . 1 2 1 1 . Total Hacks 167 | . 27 . 8 . 11 . 22 14 9 . 4 . . . . . 4 . 26 21 15 6 . Successful 87 | . 12 . 5 . 11 . 11 6 9 . 3 . . . . . 1 . 11 8 6 4 . Failed 80 | . 15 . 3 . . . 11 8 . . 1 . . . . . 3 . 15 13 9 2 . Catastrophic 15 | . 2 . . . . . 2 2 . . 1 . . . . . . . 2 4 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 18 . 4 . 1 . 14 6 . . 2 . . 9 . . 2 . 10 11 8 1 . Terminals 134 | . 27 . 8 . . . 22 10 8 . 2 . . . . . 2 . 22 17 13 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . 2 . . . . . . . . 2 . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 13 | . . . . . . . . 4 . . . . . . . . 2 . 2 2 2 1 . Terminal Hacks 47 | . 4 . 2 . 11 . 7 3 9 . . . . . . . . . 7 2 2 . . Record 19 | . . . . . 10 . . 1 8 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 5 | . . . 1 . . . 2 1 . . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 4 | . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . Reprogram Traps 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 2 . . . . . . . . 1 . 2 . Scan Component 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Repair 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . . . . . 2 1 1 . Seal Access 5 | . . . . . . . . 1 . . . . . . . . . . . 2 1 1 . Unauthorized Hacks 30 | . 8 . 3 . . . 4 2 . . 1 . . . . . 1 . 4 3 3 1 . Terminals 30 | . 8 . 3 . . . 4 2 . . 1 . . . . . 1 . 4 3 3 1 . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 24 | . 3 . 3 . . . 3 2 . . 1 . . . . . 1 . 4 3 3 1 . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 8 . 3 . . . 7 6 . . 1 . . . . . 2 . 9 7 4 1 . Full Trace Events 4 | . . . . . . . 1 2 . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Time 78 | . . . . . . . . . . . 22 . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Total Allies 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . . . . . . . . . . Highest-Rated Group 44 | . . . . 44 31 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . 1 3 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Active Infowar (turns) 12567 | 11 1157 204 537 309 . . 850 1288 523 635 900 371 796 1191 254 71 761 158 765 933 239 447 167 IFF 591 | . . . . . . . . . . . . . . . . . 591 . . . . . . Terrain 10149 | . . . . . . . 850 1288 523 635 900 371 796 1191 245 . 641 158 765 933 239 447 167 Structural 783 | . . . . . . . . . . . . . . 529 254 . . . . . . . . Seismic 3204 | 11 1157 204 537 309 . . . . . . . . . . . 71 . . 530 385 . . . Jamming 17 | . . . . . . . . . . . . . . . . . 17 . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 . . . 1 1 . 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Turns Passed 14309 | 77 1158 204 537 622 244 168 949 1288 523 635 900 371 796 1191 708 134 814 158 934 933 239 514 212 Spaces Moved 12615 | 52 837 159 263 468 221 79 592 1095 378 478 482 221 422 726 365 263 989 304 1289 1527 606 578 221 Core 919 | 1 . . . . . . . . . . . . . . 220 263 164 . . . . 50 221 Treads 1996 | . . . . . . . . . . . 482 221 422 726 145 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4621 | 51 837 159 263 468 221 79 592 1095 378 478 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 5079 | . . . . . . . . . . . . . . . . . 825 304 1289 1527 606 528 . Fastest Speed 20 | 50 100 105 105 110 110 110 95 97 97 130 162 162 162 162 50 50 35 35 35 33 24 20 50 Average Speed 85 | 99 108 105 117 110 110 110 100 100 111 130 162 162 162 162 171 50 46 38 36 33 26 26 53 Slowest Speed 800 | 100 115 105 155 110 110 110 125 110 130 130 162 162 162 162 700 50 800 115 115 114 29 50 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . 6 . . . . 2 . Potential Cave-ins 16 | . . . . . . . . . . . 3 . . . . . . . 2 9 . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 4 97 49 31 82 62 13 44 23 66 50 12 47 61 72 66 56 16 86 34 42 21 18 31 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 5 | . 1 1 . . 1 . . . 1 . . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 1 1 . . . . . 1 . . 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . . . . . . 1 . Scrap Searched 15 | . . . . 1 . . . . 1 . . . 8 2 . 3 . . . . . . . Spaces Dug 100 | . . . 6 . . . 8 . . . 11 . . . . . 2 . 25 29 8 11 . Terrain Destroyed 174 | . . . 9 2 . 1 14 . 1 3 19 . 13 . 4 . 2 . 32 47 8 19 . Melee 72 | . . . . . . . . . . . 4 . . . . . . . 25 26 6 11 . Projectile 97 | . . . 9 2 . 1 14 . 1 3 11 . 13 . 4 . 1 . 7 21 2 8 . AOE 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Res Res Tes Total 15202 | 66 993 176 399 516 222 137 833 1243 434 482 563 226 479 744 410 264 1291 343 1672 1834 668 890 317 Wait 1589 | . 88 2 65 6 . 44 171 69 11 . 29 1 23 5 16 1 251 36 289 170 32 215 65 Move 12576 | 51 836 158 262 467 220 78 591 1094 377 477 481 220 421 725 364 262 977 303 1288 1525 605 573 221 Hop 8 | . . . . . . . . . . . . . . . . . 6 . . . . 2 . Pick Up 99 | 4 10 3 8 5 1 . 4 13 8 . 5 . 4 1 . . 1 . 10 12 2 4 4 Fast Attach 66 | 7 . . 2 . . . 5 3 1 . 2 . . 2 . 1 19 2 11 3 3 2 3 Attach 72 | . 2 1 6 1 . . 6 2 2 . 6 . . 2 4 . 4 1 . 13 6 10 6 Detach 40 | . . . 2 . . . 1 1 . . 1 . . 3 4 . 3 . 4 5 3 6 7 Swap 64 | . 2 2 11 2 . 3 8 13 4 . 2 2 1 1 1 . . . 4 5 1 2 . Drop 89 | . 1 . 5 5 1 1 3 19 8 . 3 . 4 5 1 . 5 1 10 9 1 3 4 Fire 402 | 4 54 10 38 30 . 11 44 29 22 4 26 3 26 . 19 . 25 . 12 27 1 14 3 Melee 170 | . . . . . . . . . . . 7 . . . . . . . 44 64 14 41 . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . 1 . 18 . Rewire 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Testing History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 544 | -10/Materials | Discovered new exit (range 10) 803 | -10/Materials | Discovered new exit (range 14) 839 | -10/Materials | Learned location of 1 exit from Recycling 913 | -10/Materials | Loaded intel: 1 repair station location 935 | -10/Materials | Discovered new exit (range 11) 979 | -10/Materials | Learned Storage security intel 1034 | -10/Materials | Learned location of Storage (-9) 1053 | -10/Materials | Discovered new exit (range 3) 1079 | -10/Materials | Learned 4 Recycling zone layouts 1219 | -10/Materials | Identified exit to Subcaves 1236 | -10/Materials | Entered Mines 1300 | -10/Mines | Met a Derelict bent on vengeance 1305 | -10/Mines | Discovered new exit (range 9) 1329 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1391 | -10/Mines | Discovered new exit (range 8) 1440 | -10/Mines | Entered Materials 1440 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1729 | -9/Materials | Build established: Tank 1885 | -9/Materials | Discovered new exit (range 12) 1977 | -9/Materials | Entered Mines 2063 | -9/Mines | Learned location of 1 exit from Proximity Caves 2150 | -9/Mines | Discovered new exit (range 7) 2167 | -9/Mines | Assembled infested the area 2219 | -9/Mines | Learned location of 1 exit from Lower Caves 2361 | -9/Mines | Destroyed 8 combat bots 2366 | -9/Mines | Found a hidden stash of uninstalled traps 2392 | -9/Mines | Discovered new exit (range 8) 2594 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2594 | -9/Mines | Discovered new exit (range 5) 2599 | -9/Mines | Entered Exiles 2599 | -9/Exiles | Accompanied by 1 ally 2600 | -9/Exiles | Build established: Scavenger-Tank 2614 | -9/Exiles | Discovered new exit (range 15) 2629 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2629 | -9/Exiles | Met 8R-AWN 2642 | -9/Exiles | Met EX-HEX 2681 | -9/Exiles | Met EX-BIN 2698 | -9/Exiles | Aligned with FarCom system 2700 | -9/Exiles | Given EX-Vault access code 2725 | -9/Exiles | Opened EX-Vault 2734 | -9/Exiles | Found Longsword +1 2757 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2792 | -9/Exiles | Met EX-DEC 2800 | -9/Exiles | Learned location of Zion (-6) 2833 | -9/Exiles | Discovered new exit (range 11) 2843 | -9/Exiles | Left Exiles lab with Longsword +1 2843 | -9/Exiles | Entered Mines 2986 | -8/Mines | Discovered new exit (range 8) 3011 | -8/Mines | Entered Materials 3011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3423 | -8/Materials | Build established: Scavenger-Skirmisher 3797 | -8/Materials | Lost 3 parts (3n) 3944 | -8/Materials | Discovered new exit (range 16) 3960 | -8/Materials | Entered Factory 3960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4344 | -7/Factory | Discovered new exit (range 8) 5075 | -7/Factory | Identified exit to Lower Caves 5248 | -7/Factory | Entered Lower Caves 5249 | -7/Lower Caves | Identified exit to Lower Caves 5339 | -7/Lower Caves | Attracted the attention of an 0b10 base 5398 | -7/Lower Caves | Learned location of 1 exit from Research 5398 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 5398 | -7/Lower Caves | Learned Extension terminal intel 5398 | -7/Lower Caves | Learned Armory terminal intel 5455 | -7/Lower Caves | Learned Factory terminal intel 5459 | -7/Lower Caves | Spotted B-75 Beast 5567 | -7/Lower Caves | Build established: Scavenger-Tank 5771 | -7/Lower Caves | Entered another Lower Caves area 5772 | -7/Lower Caves | Identified exit to Factory 6406 | -7/Lower Caves | Entered Factory 6406 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6407 | -6/Factory | Identified exit to Factory 6408 | -6/Factory | Loaded intel: 25 terminal locations 6454 | -6/Factory | Repaired Imp. Medium Armor Plating 6703 | -6/Factory | Build established: Scavenger-Skirmisher 7279 | -6/Factory | Discovered new exit (range 12) 7306 | -6/Factory | Entered Lower Caves 7357 | -6/Lower Caves | Encountered a Warlord checkpoint 7635 | -6/Lower Caves | Build established: Scavenger-Tank 7665 | -6/Lower Caves | Discovered new exit (range 8) 7677 | -6/Lower Caves | Entered another Lower Caves area 7922 | -6/Lower Caves | Spotted B-75 Beast 7964 | -6/Lower Caves | Destroyed B-75 Beast 8416 | -6/Lower Caves | Discovered new exit (range 7) 8473 | -6/Lower Caves | Entered Zion 8496 | -6/Zion | Given A8's code to call for help 8553 | -6/Zion | Found Prototype Device 8568 | -6/Zion | Identified Bomb Factory No. 2 8620 | -6/Zion | System corruption cleaned by Quarantine Array 8703 | -6/Zion | Given the Hacking Drone Bay 8706 | -6/Zion | Found Prototype Device 8706 | -6/Zion | Identified Hacking Drone Bay 8727 | -6/Zion | Learned location of 1 exit from Factory 8879 | -6/Zion | Build established: Scavenger-Skirmisher 8963 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9006 | -6/Zion | Opened final containment barrier to the Deep Caves 9031 | -6/Zion | Discovered new exit (range 3) 9031 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9454 | -6/Zion | Rebuked by Imprinter 9664 | -6/Zion | Entered Deep Caves 9884 | -6/Deep Caves | Attacked by Z-Imprinter 9891 | -6/Deep Caves | Z-Facility disabled 9942 | -6/Deep Caves | Destroyed Z-Imprinter 9996 | -6/Deep Caves | Lost 14 parts (1p5n4u4w) 10250 | -6/Deep Caves | Build established: Mutant 10311 | -6/Deep Caves | Core integrity fell below 50% 10365 | -6/Deep Caves | Discovered new exit (range 15) 10372 | -6/Deep Caves | Entered Proximity Caves 10418 | -5/Proximity Caves | Learned Factory stockpile data 10456 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10461 | -5/Proximity Caves | Core integrity fell below 20% 10506 | -5/Proximity Caves | Entered Factory 10506 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10507 | -5/Factory | Identified exit to Factory 10538 | -5/Factory | Noticed a derelict Sapper rigging charges 10821 | -5/Factory | Garrison activated, responded to threat 10852 | -5/Factory | Build established: Scout 11320 | -5/Factory | Sucked down chute 11320 | -5/Factory | Entered Waste 11326 | -5/Waste | Spotted C-40 Crusher 11330 | -5/Waste | Spotted C-40 Crusher 11337 | -5/Waste | Spotted C-40 Crusher 11345 | -5/Waste | Spotted C-40 Crusher 11346 | -5/Waste | Spotted C-40 Crusher 11355 | -5/Waste | Spotted C-40 Crusher 11368 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11435 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11473 | -5/Waste | Discovered new exit (range 13) 11478 | -5/Waste | Identified exit to Factory 11478 | -5/Waste | Entered Factory 11512 | -5/Factory | Discovered new exit (range 13) 11516 | -5/Factory | Identified exit to Upper Caves 11538 | -5/Factory | Identified exit to Extension 12113 | -5/Factory | Discovered exit to Factory (range 15) 12412 | -5/Factory | Entered another Factory area 12412 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12682 | -4/Factory | Crushed by falling debris 12683 | -4/Factory | System corruption reached 10% 13170 | -4/Factory | Found Prototype Device 13170 | -4/Factory | Identified Exp. ECM Suite 13231 | -4/Factory | Discovered new exit (range 23) 13324 | -4/Factory | Discovered new exit (range 15) 13344 | -4/Factory | Identified exit to Research 13345 | -4/Factory | Entered Research 13345 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13346 | -3/Research | Identified exit to Research 13445 | -3/Research | Spotted B-86 Titan 13564 | -3/Research | Discovered exit to Research (range 10) 13584 | -3/Research | Entered another Research area 13584 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13648 | -2/Research | Build established: Hacker-Scout 13741 | -2/Research | Discovered new exit (range 18) 13824 | -2/Research | Repaired Nuclear Pulse Array 13831 | -2/Research | Spotted B-90 Cyclops 13957 | -2/Research | Garrison activated, responded to threat 14074 | -2/Research | Released all parts (13) 14098 | -2/Research | Entered Testing 14099 | -2/Testing | Maximum security lockdown engaged 14103 | -2/Testing | Lost 7 parts (1p2n2u2w) 14107 | -2/Testing | Core integrity fell below 50% 14111 | -2/Testing | Found Prototype Device 14111 | -2/Testing | Identified Exp. Shock Absorption System 14147 | -2/Testing | Found Portable AFG 14221 | -2/Testing | Found Prototype Device 14221 | -2/Testing | Identified 2N-1CE's Frost Array 14270 | -2/Testing | Found Prototype Processor 14270 | -2/Testing | Identified Spectral Analyzer 14295 | -2/Testing | Core integrity fell below 20% 14310 | -2/Testing | Spotted Executioner 14310 | -2/Testing | Spotted Executioner 14310 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 14298_ Reaction Chamber disabled. 14299_ ALERT: Assault forces dispatched. 14307_ System corrupted: Energy discharge (-30). 14307_ Reaction Chamber disabled. 14308_ Slammed into G-73 Enforcer. 14308_ C-30 ARC bursts open, deploying its payload. 14308_ G-73 Enforcer unfolds itself. 14308_ L-61 Swordsman unfolds itself. 14308_ I-47 Archangel unfolds itself. 14309_ Slug penetrates Wall. 14309_ Slammed into G-73 Enforcer. 14309_ Destabilizing: System corrupted (+2). 14309_ C-30 ARC bursts open, deploying its payload. 14309_ Executioner unfolds itself. 14309_ P-80 Master unfolds itself. 14309_ Executioner unfolds itself. 14309_ E-15 Imp unfolds itself. 14309_ Slug penetrates G-73 Enforcer. 14310_ Acquired 72 matter. 14310_ Slammed into H-88 Terminator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ??????""""????????????#??????????????????????????? | | ?????"S"""???????????????#??#????????????????????? | | ????? """########???????????????????????????????? | | ?????? T #???#???????????????????????????? | | #????""""" ] #???????????????????????????????? | | ??? """"" #???????????????????????????????? | | ###? 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""" """#???##????# #???????????????????? | | S"#??????#??# #???????????????????? | | #?????????# #???????????????????? | | ############?????#???#########???????????????????? | | ##???????????????????????????????????????????? | | #?#????????????##????????????????????????????? | | #????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##????#??????????????????????????????????????? | | ##?#?#???????????????????????????????????????? | | #????????????????????????????????????????????? | | #???#????????????????????????????????????????? | | #?#????##????????????????????????????????????? | | #???#?????#??????????????????????????????????? | | #????????????????#???????????????????????????? | | #????????????????????????????????????????????? | | #####???????#????????????????????????????????????? | | ?????????#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 500 Matter Stores 413 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 30 Evasion (%) 66 Melee Accuracy 14 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cmb. Gravmag System | -5/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -5/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Medium Armor Plating | 5% | -6/Factory Nuclear Pulse Array | 11% | -2/Research Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Leap Before You Look Signs Are For Wimps Streaker Challenges ------------ None Game ------ Seed TargetSalvagingWheel Manual? 0 Play Time 03:15:22 Cumulative 102.4 hours Start 2025.06.21 @ 11:04:09 End 2025.06.21 @ 22:08:18 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 39 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80fc804f-f61b-4deb-b3c2-d833924575f7