Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 09:06:26 Player: Peck-R-INE-1 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2208) 2208 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5868 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 33/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heavy Deuterium Engine Aerolev Unit Visual Processing Unit Experimental Sensor Array Improved Terrain Scanner Hardlight Generator Component Analysis Suite Faulty Heavy EM Shotgun Advanced EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Aerolev Unit Visual Processing Unit Sensor Array Experimental Sensor Array Hardlight Generator Advanced Beam Rifle Advanced EMP Blaster Improved Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 66 | 8 7 6 14 1 21 9 . . Power 10 | 1 2 1 1 . 3 2 . . Engine 7 | 1 2 . 1 . 2 1 . . Core 3 | . . 1 . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 4 1 8 1 . . Treads . | . . . . . . . . . Leg 9 | . . . . . 8 1 . . Wheel 5 | 2 . 2 1 . . . . . Hover 4 | . . . 3 1 . . . . Flight . | . . . . . . . . . Utility 20 | 3 3 2 3 . 7 2 . . Device 7 | 2 2 1 1 . 1 . . . Storage 4 | 1 1 . 1 . 1 . . . Processor 1 | . . 1 . . . . . . Hackware 1 | . . . . . 1 . . . Protection 7 | . . . 1 . 4 2 . . Artifact . | . . . . . . . . . Weapon 18 | 2 2 1 6 . 3 4 . . Energy Gun 5 | 1 . 1 2 . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . . 4 . 1 . . . Ballistic Cannon 5 | . 2 . . . 1 2 . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . 1 2 . . 1 . . Parts Lost 23 | . 3 1 1 1 7 2 4 4 Power 4 | . 2 . . . 1 . . 1 Propulsion 8 | . . 1 . 1 3 . 1 2 Utility 6 | . 1 . . . 2 . 2 1 Weapon 5 | . . . 1 . 1 2 1 . Highest Loss Streak 4 | . 2 1 1 1 3 2 2 4 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 6 8 8 9 9 9 10 10 Power . | . . . . . . . 1 1 Propulsion 1 | . . . . . 1 1 1 1 Utility 4 | . 4 5 6 5 3 3 5 5 Weapon 1 | . 1 1 . 2 2 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 2 . 4 . 4 1 . 5 Power 2 | . . . . . 1 . . 1 Propulsion 1 | . . . . . . . . 1 Utility 8 | . 1 . 4 . . 1 . 2 Weapon 4 | . 1 . . . 2 . . 1 Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 94 | . 98 99 96 99 96 97 87 30 Engine 7 | . 13 2 7 11 5 8 6 . Core 3 | . . 11 3 . 2 3 7 5 Leg 12 | . . . . . 24 30 27 10 Wheel 9 | . 27 27 8 . . . . . Hover 7 | . . . 21 32 9 . . . Device 12 | . 14 13 16 12 12 11 6 . Storage 10 | . 14 14 11 11 9 7 7 7 Hackware 3 | . . . . . 7 7 7 5 Protection 4 | . . . 5 9 6 10 10 . Energy Gun 2 | . 6 . 6 . . 1 6 . Ballistic Gun 7 | . 6 . 8 22 15 2 . . Ballistic Cannon 9 | . 14 27 7 . 2 10 4 . Peak Build Rating 44 | 9 9 18 22 25 34 44 44 17 Average Rating 21 | 4 7 15 16 17 26 40 37 13 On Entrance 18 | . 9 8 18 18 16 32 44 17 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 12 20 22 23 21 35 53 47 15 Greatest Support 66 | 26 26 32 48 21 66 66 66 32 Greatest Overweight (x) 4 | . . 1 1 . 1 . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 9 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 Average Carried 8 | 2 6 8 8 9 9 9 10 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 3 10 8 10 10 10 10 10 10 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2628 | 286 390 226 461 132 928 205 . . Remotely . | . . . . . . . . . Salvage Created 2655 | 36 517 139 614 81 1067 201 . . Parts 159 | 7 31 11 36 1 60 13 . . Haulers Intercepted 8 | . 2 . 3 . 2 1 . . Recyclers Shooed 4 | . 2 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 54 | . 12 7 10 2 18 5 . . Guns 25 | . 5 2 4 2 11 1 . . Cannons 29 | . 7 5 6 . 7 4 . . Classes Destroyed 14 | 1 6 . 4 . 3 . . . Worker 1 | . . . 1 . . . . . Builder 2 | . 1 . . . 1 . . . Tunneler 2 | 2 . . . . . . . . Hauler 8 | . 2 . 3 . 2 1 . . Recycler 3 | . . . 1 . 2 . . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . 2 . 1 . . . . . Watcher 7 | . 1 . 4 . 1 1 . . Swarmer 11 | . 2 3 2 . 4 . . . Grunt 31 | . 10 4 5 2 6 4 . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . . 2 . 6 . . . Hunter 2 | . . . . . 1 1 . . Best Kill Streak 8 | 2 5 3 5 1 8 4 . . Combat Bots Only 5 | . 5 3 4 1 4 4 . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 433 | . 51 31 40 12 106 105 4 84 Missed 130 | . 13 3 20 5 26 29 1 33 Hits 303 | . 38 28 20 7 80 76 3 51 Melee 6 | . . . 2 . 1 . 3 . Projectile 297 | . 38 28 18 7 79 76 . 51 Critical Strikes 5 | . . . 1 1 1 . . 2 Damage Taken 4243 | . 481 296 235 106 1416 817 139 753 Core 1113 | . 70 77 43 15 204 82 50 572 Absorbed by Shields 44 | . . . . . . 44 . . Regen/Repaired (Parts) 42 | . 42 . . . . . . . Core Remaining (%) 72 | 100 . 41 . 85 62 . . . Volleys Fired 269 | 5 57 21 67 10 73 36 . . Largest 2 | 2 2 2 2 2 2 2 . . Hottest 80 | 60 60 80 80 43 71 74 . . Shots Fired 517 | 10 113 42 129 20 143 60 . . Gun 294 | 10 63 4 74 20 103 20 . . Cannon 221 | . 50 38 55 . 38 40 . . Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 429 | 5 82 38 93 20 141 50 . . Thermal 86 | 5 31 4 36 . . 10 . . Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . 2 . . . Robot Hit Streak 11 | 2 8 11 9 7 9 8 . . Robot Miss Streak 9 | 2 7 4 9 2 5 7 . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 311 | 4 61 24 78 15 83 46 . . Core Hits 134 | 2 25 8 27 5 39 28 . . Critical Kills 9 | . . . . . 8 1 . . Critical Parts Destroyed 10 | . . . . . 9 1 . . Critical Strikes 33 | . 1 3 8 . 18 3 . . Burn 8 | . . 1 6 . . 1 . . Destroy 20 | . . . . . 18 2 . . Blast 5 | . 1 2 2 . . . . . Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4703 | 45 852 405 1114 166 1490 631 . . Guns 2394 | 45 467 26 517 166 967 206 . . Cannons 2276 | . 385 379 597 . 490 425 . . Explosions 33 | . . . . . 33 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3993 | 13 646 379 801 166 1457 531 . . Thermal 677 | 32 206 26 313 . . 100 . . Explosive . | . . . . . . . . . Electromagnetic 33 | . . . . . 33 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . 5 1 13 13 Average Corruption 7 | . . . . . 4 1 7 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . 8 . 4 7 Message Errors 5 | . . . . . 2 . . 3 Matter Fused 3 | . . . . . 3 . . . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 5 | . . . . . . . 3 2 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 30 | . 5 7 5 . 2 11 . . Impact . | . . . . . . . . . Kinetic 30 | . 5 7 5 . 2 11 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . . 23 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 287 | 20 30 129 195 52 45 287 202 . Average Temperature 47 | 20 14 49 50 27 12 94 111 . Received Heat Transfer 1294 | . 228 114 93 81 432 238 . 108 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 1 5 . . . . . Heat Transferred 2326 | 75 475 148 1369 . . 259 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 163 | 5 142 60 163 100 138 51 . . Initial 55 | . 3 45 9 55 11 33 . . Average 50 | 1 32 20 97 68 81 11 . . Influence Increases 1811 | 10 375 170 443 65 611 137 . . Destroy 0b10 Robot/C 1100 | . 240 140 200 40 380 100 . . Destroy 0b10 Robot/NC 135 | 10 30 . 50 . 35 10 . . Destroy Leader 320 | . 66 30 74 10 116 24 . . Allied During Kill 4 | . . . . . 4 . . . Successful Hack 44 | . 23 . 14 . 7 . . . Disable Machine 60 | . 15 . 15 15 15 . . . Destroy Structure 28 | . 1 . . . 24 3 . . Partial Spotted 45 | . . . 45 . . . . . Lose Combat Pursuer 75 | . . . 45 . 30 . . . Influence Decreases 1811 | 5 262 262 326 178 566 212 . . Entered New Map 241 | . 2 73 17 88 19 42 . . Time Decay 1390 | 5 240 179 299 80 437 150 . . Lost Part 140 | . 20 10 10 10 70 20 . . Lost Ally 40 | . . . . . 40 . . . Squads Dispatched 9 | . 3 . 2 . 2 2 . . Investigation 4 | . 1 . 1 . 2 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 4 | . 2 . 1 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 . 3 . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 27 9 24 2 37 9 6 4 Peak Tracking Total 7 | . 6 3 7 2 7 4 6 4 Tactical Retreats 5 | . . . 3 . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 6 | . 2 . 1 . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 4 | . 1 . 1 1 1 . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 19 | . 6 . 3 . 7 3 . . Terminals 13 | . 4 . 3 . 5 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 15 . 7 . 20 8 . . Successful 18 | . 6 . 5 . 5 2 . . Failed 32 | . 9 . 2 . 15 6 . . Catastrophic 6 | . 2 . . . 4 . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 9 . . . 12 . . . Terminals 35 | . 10 . 7 . 15 3 . . Fabricators . | . . . . . . . . . Repair Stations 9 | . 4 . . . 3 2 . . Recycling Units 4 | . 1 . . . . 3 . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 . 5 . 1 1 . . Record 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . . Alert Level 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 4 . . . 2 1 . . Scan Component 5 | . 2 . . . 2 1 . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Monitor 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . 2 . 6 3 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . no_distress 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 40 | . . . . 40 40 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . 18 . . . Total Damage 177 | . . . . . 177 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 4156 | 13 776 499 784 163 1165 609 147 . Sensors 2604 | . 53 312 567 127 867 531 147 . Terrain 2080 | 6 189 187 531 52 799 316 . . Structural 617 | . 534 . 83 . . . . . Seismic 7 | 7 . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 4455 | 73 782 529 784 163 1166 609 168 181 Spaces Moved 3224 | 52 555 433 611 181 755 373 133 131 Core 41 | 18 . . . . . . . 23 Treads . | . . . . . . . . . Legs 1137 | . . . . . 523 373 133 108 Wheels 1178 | 34 555 433 156 . . . . . Hover 868 | . . . 455 181 232 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 52 52 52 127 125 120 Average Speed 95 | 76 90 93 64 52 106 127 126 139 Slowest Speed 250 | 90 90 115 112 52 190 127 127 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 42 | 4 77 82 44 32 39 8 94 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 3 | . . . . . 2 1 . . Terrain Destroyed 29 | . . . . . 27 2 . . Melee . | . . . . . . . . . Projectile 27 | . . . . . 25 2 . . AOE 2 | . . . . . 2 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 4087 | 73 724 511 875 230 964 447 132 131 Wait 381 | . 84 43 152 33 63 6 . . Move 3217 | 51 554 432 610 180 754 373 132 131 Hop . | . . . . . . . . . Pick Up 57 | 8 13 2 11 2 12 9 . . Fast Attach 23 | 3 4 . 6 . 9 1 . . Attach 16 | 4 3 1 2 1 2 3 . . Detach 1 | . . . . . 1 . . . Swap 75 | 1 3 10 14 3 33 11 . . Drop 47 | 1 6 2 13 1 17 7 . . Fire 269 | 5 57 21 67 10 73 36 . . Melee 1 | . . . . . . 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 10) 537 | -10/Materials | Repaired Wheel 564 | -10/Materials | Repaired Com. Wheel 749 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Entered Mines 1024 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1026 | -10/Mines | Found Prototype Device 1027 | -10/Mines | Identified Exp. Sensor Array 1251 | -10/Mines | Discovered new exit (range 11) 1281 | -10/Mines | Discovered new exit (range 9) 1338 | -10/Mines | Core integrity fell below 50% 1385 | -10/Mines | Entered Materials 1385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1685 | -9/Materials | Identified exit to Mines 2104 | -9/Materials | Build established: Scavenger-Mutant 2169 | -9/Materials | Entered Mines 2217 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2260 | -9/Mines | Assembled infested the area 2264 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2265 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2309 | -9/Mines | Learned location of Storage (-7) 2312 | -9/Mines | Discovered new exit (range 12) 2332 | -9/Mines | Entered Materials 2332 | -8/Materials | Accompanied by 3 allies 2332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2455 | -8/Materials | Lost 3 allies 3121 | -8/Materials | Crushed by falling debris 3159 | -8/Materials | Lost 3 parts (1p2n) 3191 | -8/Materials | Discovered new exit (range 16) 3498 | -8/Materials | Entered Factory 3498 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3499 | -7/Factory | Identified exit to Storage 4107 | -7/Factory | Sucked down chute 4107 | -7/Factory | Entered Waste 4122 | -7/Waste | EMP discharged 4147 | -7/Waste | Spotted C-40 Crusher 4170 | -7/Waste | Spotted C-40 Crusher 4171 | -7/Waste | Spotted C-40 Crusher 4171 | -7/Waste | Spotted C-40 Crusher 4175 | -7/Waste | Spotted C-40 Crusher 4177 | -7/Waste | Spotted C-40 Crusher 4214 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4222 | -7/Waste | EMP discharged 4222 | -7/Waste | System corruption reached 10% 4222 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4254 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4263 | -7/Waste | Discovered new exit (range 10) 4275 | -7/Waste | Entered Factory 4417 | -7/Factory | Core integrity fell below 50% 4442 | -7/Factory | Core integrity fell below 20% 4450 | -7/Factory | Lost 4 parts (1p2n1u) 4456 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- GOAL=ESCAPE 04278_ System corrupted: IFF burst signal emitted. 04328_ ALERT: All DSF locations entering lockdown mode. 04338_ System corrupted: Energy discharge (-35). 04361_ &LR5T5>GABFMMXXPUW: 04377_ SWJD B&W,%=WVNDZ0R1DO|VJPVCM 04394_ System corrupted: Component data lost. 04397_ Titanium Leg destroyed. 04399_ K-01 Serf collects debris. 04406_ Triggered Ambush Trap. 04406_ G-47 Trooper emerges from a hatch in the floor. 04406_ S-27 Virus emerges from a hatch in the floor. 04409_ Carbon-fiber Leg destroyed. 04412_ Critical hit (Burn: +37). 04414_ Hacking Suite destroyed. 04419_ Lgt. Nuclear Core destroyed. 04425_ QK&FPBVI1CHKMCYCA65,NPD747 ZKTK 04446_ System corrupted: Energy discharge (-32). 04450_ Door malfunctions. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????# ???? ######## #???????# # | | ???????# """"""??" # #???????# # | | ???????#! # #???????# # | | ???????# """"""""" # #???????# # | | ???????# + #???????# # | | ???????# """"""""" # #??###### # | | ???????# # ########??# # # | | ???????# """"""""" # #?????????# # # | | ???????#* # #?????????# # # | | ???????# """"""""" # #?????????# [ # # | | ???????# + #?????????# # # | | ???????############## ########### # # | | ???????????# ??# # ## # # | | ???????????# ??# # """" ## # # | | ???????????# ?# # """" #? # # | | ???????????# ] ?# # """" ####+## # | | ???????????# # #! """" + + | | ???????????# # # """" # # | | ???????????# + + """" # # | | ???????????# # gpg# + # | | ???????????# # s# ############# | | ???????????########## #############????????? | | ?????????????# #??????? | | ?????????????# #??????? | | ?????????????# #??????? | | ?????????????# @ #??????? | | ?????????????# ???????? | | ?????????????# ###/############ ???????? | | ??????######## #? ????????????? ????????? | | ??????# # ""????????????????????????? | | ??????# # ""????????????????????????? | | ??????# # "?????????????????????????? | | ??????# # ?????????????????????????? | | ??????# # ?????????????????????????? | | ??????# ###+##########?????????????????????? | | ??????# # === #?????????????????????? | | ??????####### == #?????????????????????? | | ????????????# == #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ! #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????##############?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 35% | -10/Materials Com. Wheel | 46% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed TargetingNullMicrothruster Manual? 0 Play Time 01:39:47 Cumulative 31.7 hours Start 2025.05.23 @ 22:48:57 End 2025.05.27 @ 09:06:26 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c1aacd6-68a1-4ed6-b51a-3e073d398d74