Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.09 @ 20:19:53 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (138) 690 Value Destroyed (5910) 5910 Prototype IDs (311) 6220 Alien Tech Used (11) 2200 Bonus (58203) 58203 TOTAL SCORE: 84123 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2278 Follower Combat Kills 225 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 510/1600 Matter 285/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (90) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (14) --- Improved Quantum Reactor Experimental Cooling System Advanced Energy Well (500) Experimental Energy Well (600) Experimental Energy Well (600) Superbattery (1500) Advanced Gravity Neutralizer Advanced Quantum Shading Machine Experimental Core Analyzer Experimental Core Analyzer Advanced Force Field Vortex Driver (6) Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Improved Quantum Reactor Experimental Cooling System Advanced Energy Well Experimental Energy Well Experimental Energy Well Superbattery Advanced Gravity Neutralizer Advanced Quantum Shading Machine Experimental Core Analyzer Experimental Core Analyzer Advanced Force Field High-powered Transdimensional Reconstructor Vortex Driver Ragnarok Missile Launcher [Rating: 254] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Small Storage Unit Device Advanced Gravity Neutralizer Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Greatsword Energy Gun Precision Beam Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 13 | . . . . . 2 2 . . . 2 . . . . . . . . . 2 . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 230 | 6 11 3 1 5 37 18 . 17 . 4 3 . . . 15 . . 9 . 6 . 1 6 . 7 13 2 16 21 5 21 3 Power 24 | 1 1 2 . . 1 3 . 2 . . . . . . 2 . . . . . . 1 2 . . . 1 2 2 . 4 . Engine 7 | 1 1 2 . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . Core 8 | . . . . . 1 3 . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 4 . Propulsion 38 | 2 3 . . . 19 5 . 4 . . . . . . 1 . . 1 . . . . . . 1 . . 2 . . . . Treads 22 | 2 3 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 2 5 . 4 . . . . . . 1 . . 1 . . . . . . 1 . . 2 . . . . Utility 100 | 1 4 1 . 4 7 7 . 5 . 4 3 . . . 6 . . 6 . 6 . . 4 . 6 3 1 6 9 3 11 3 Device 53 | . 2 . . 1 3 3 . 1 . 3 1 . . . 3 . . 5 . 3 . . 3 . 2 1 1 5 4 3 6 3 Storage 12 | 1 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . 4 . Processor 10 | . . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . 3 . 1 . Hackware 7 | . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . . . . . . Protection 18 | . 1 . . 3 4 1 . . . . 2 . . . 2 . . . . 1 . . 1 . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 3 . 1 1 10 3 . 6 . . . . . . 6 . . 2 . . . . . . . 10 . 6 10 2 6 . Energy Gun 7 | 1 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . Energy Cannon 21 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 3 6 2 6 . Ballistic Gun 12 | 1 3 . 1 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . 1 . 3 . . . . . . 3 . . 1 . . . . . . . 6 . 3 4 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . 1 3 1 . 7 . 1 . . . . . . . 6 . 2 . . 4 . . 2 . 1 3 . 4 . Parts Lost 18 | . 2 . . . 8 . . . . . . . . . . . . . . 1 . . . . . 1 . 3 3 . . . Power 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 3 3 . . . Weapon 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 1 . . . 8 . . . . . . . . . . . . . . 1 . . . . . 1 . 2 3 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 100 100 100 97 85 92 86 92 92 93 93 93 93 84 88 88 87 88 84 89 89 89 89 90 89 82 85 78 72 71 71 Engine 5 | . 14 14 14 14 3 . . . 7 6 6 6 6 6 3 . . . . . . . 4 5 4 1 . . . . . . Core 2 | . . . . . 4 7 7 5 . . . . . . 4 11 11 11 11 10 10 9 5 5 4 6 8 4 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 9 9 9 Treads 11 | . 27 28 28 28 35 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9 9 9 Flight 8 | . . . . . . 25 30 27 30 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 23 23 21 21 12 . . . Device 14 | . 5 . . . 10 14 15 11 7 13 20 20 20 20 17 23 23 22 23 16 15 15 15 15 13 14 12 22 15 27 27 26 Storage 10 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 8 9 17 9 Processor 4 | . . . . . . 7 15 17 23 19 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 6 7 9 . 9 Hackware 2 | . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 13 15 15 15 15 19 16 13 13 7 . . . Protection 6 | . 7 14 14 13 14 6 7 7 7 6 6 6 6 6 4 . . . . . 5 5 5 5 4 6 8 4 2 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 8 9 Ballistic Gun 9 | . 24 28 28 28 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 4 7 5 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 4 3 4 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 13 29 49 49 57 69 59 20 20 18 20 21 20 20 20 31 31 31 31 31 32 32 32 31 31 32 36 37 59 66 68 72 67 Greatest Support 85 | 40 40 40 40 40 80 80 20 20 20 20 20 22 20 20 31 31 33 33 36 49 38 33 33 33 38 43 38 64 64 76 85 76 Greatest Overweight (x) 4 | . . 1 1 1 1 . . 4 . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 14 14 14 14 Average Capacity 13 | 7 13 17 20 20 20 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 14 14 14 Most Carried 20 | 6 15 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 9 10 10 8 14 14 Average Carried 12 | 5 10 17 19 19 18 9 8 7 8 6 8 8 8 8 7 7 7 7 8 7 8 8 7 8 6 7 8 9 9 5 11 13 Final Capacity 20 | 8 15 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 14 14 14 14 Final Carried 20 | 6 15 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 9 9 10 7 6 14 13 Class Distribution -------------------- 34% | Mutant 25% | Alien-Sigix 10% | Hacker-Ninja 6% | Scavenger-Mutant 4% | Scavenger-Scout 4% | Infiltrator-Ninja 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Ninja | -7/Lower Caves Scavenger-Ninja | -7/Zion Scout | -6/Proximity Caves Ninja | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Warlord Infiltrator-Ninja | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3537 | 280 311 62 10 56 823 173 . 35 121 91 40 . . . 74 76 . 90 . 55 . 10 68 2 . 190 30 54 256 . 605 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8043 | 271 598 33 . 33 1271 119 . . 121 121 27 . . . 382 77 62 . 381 57 . 24 68 . 29 293 . 73 408 164 2175 1256 Parts 423 | 26 36 6 . 1 73 7 . . 1 4 2 . . . 17 2 1 . 3 4 . 1 1 . 5 9 . 5 28 12 84 95 Haulers Intercepted 6 | . 2 . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 2 . . . 2 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 80 | . 13 3 . 1 24 3 . . . . . . . . . . . . . . . . . . . . . 3 5 3 12 13 Guns 37 | . 13 3 . 1 18 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Cannons 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 12 13 AOE 8 | . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 6 . . . 2 1 . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 1 1 1 1 Worker 16 | . 1 . . . 7 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 4 2 . Builder 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunneler 10 | 8 . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycler 9 | 1 . . . . 4 . . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 11 | . 1 . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . 1 2 . Swarmer 17 | . 3 3 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 22 | . 10 . . 1 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 1 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 5 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | 4 4 3 . 1 8 3 . . . 2 . . . . 3 . . . . 2 . 1 . . 1 1 . 3 3 3 9 4 Combat Bots Only 7 | . 3 3 . 1 7 3 . . . . . . . . . . . . . . . . . . . . . 3 3 2 4 4 Max Kills in Single Turn 3 | 1 1 1 . 1 2 2 . . 1 1 1 . . . 1 . 1 . 1 1 . 1 . . 1 1 . 1 1 3 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1157 | . 68 12 . . 200 14 . . 18 . . . . . 7 . 20 4 . 4 1 . . . . 12 . 36 177 76 259 249 Missed 533 | . 17 3 . . 55 8 . . 8 . . . . . 4 . 13 3 . 3 1 . . . . 6 . 12 81 51 118 150 Damage Taken 9693 | . 548 71 . . 2654 199 . . 153 . . . . . 59 . 134 19 . 140 . . . . . 238 . 612 1711 142 2242 771 Core 2260 | . 112 5 . . 422 76 . . 59 . . . . . . . . . . . . . . . . 25 . 25 547 40 697 252 Absorbed by Shields 3094 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 111 154 1978 734 Redirected to Shielding 491 | . 14 1 . . . . . . . . . . . . . . . . . . . . . . . 102 . 200 174 . . . Ignored by Resistances 7225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1084 309 4284 1548 Regen/Repaired (Parts) 461 | . 200 . . . . . . . . . . . . . . . . . . . . . . . . 123 . 138 . . . . Core Remaining (%) 74 | 100 . . . 53 23 . . . 80 . . . . 100 . . . . 100 . . . . 100 . 98 . . 56 . . 31 Volleys Fired 419 | 23 74 8 . 1 120 4 . . . . . . . . 9 . . . . . . . . . . 2 . 10 28 16 69 55 Largest 2 | 2 2 2 . 2 2 1 . . . . . . . . 1 . . . . . . . . . . 1 . 1 2 1 1 1 Hottest 225 | 60 40 40 . 43 122 30 . . . . . . . . 225 . . . . . . . . . . 100 . 130 200 180 180 180 Shots Fired 619 | 46 122 16 . 2 225 4 . . . . . . . . 9 . . . . . . . . . . 2 . 10 43 16 69 55 Gun 441 | 46 122 16 . 2 216 . . . . . . . . . 9 . . . . . . . . . . . . . 30 . . . Cannon 165 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 10 13 16 69 55 Launcher 13 | . . . . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 323 | 23 122 16 . 2 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 75 | . . . . . 56 . . . . . . . . . 9 . . . . . . . . . . . . 10 . . . . Explosive 13 | . . . . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 23 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 167 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 15 62 55 Entropic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 8 1 7 . Robot Hit Streak 31 | 5 13 7 . 4 15 1 . . . . . . . . . . . . . . . . . . . . . 9 11 2 31 14 Robot Miss Streak 11 | 3 3 2 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . 7 9 7 11 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 460 | 27 82 12 . 2 151 4 . . 3 2 1 . . . 11 1 4 . 8 3 . 1 2 . 1 10 . 8 26 2 54 45 Core Hits 419 | 14 33 4 . 2 71 11 . . 1 1 1 . . . 4 1 3 . 2 2 . . . . . 4 . 2 23 12 110 118 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 1 4 . Burn 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 1 4 . Melee Attacks 169 | . . . . . 1 8 3 1 5 8 8 . . . 33 2 4 23 12 6 . 5 3 . 1 22 3 18 3 . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 168 | . . . . . . 8 3 1 5 8 8 . . . 33 2 4 23 12 6 . 5 3 . 1 22 3 18 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . . 3 . . 2 2 1 . . . 6 . 4 . 1 1 . 1 . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39731 | 316 920 137 . 61 2835 615 . . 281 216 128 . . . 1005 111 497 . 790 210 . 98 236 . 75 719 . 881 2791 1429 14545 10835 Guns 4809 | 314 899 132 . 30 2092 . . . . . . . . . . . . . . . . . . . . . . . 1342 . . . Cannons 28399 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881 1395 743 14545 10835 Explosions 1434 | . . . . . 741 229 . . . . . . . . . . . . . . . . . . . . . . . 464 . . Melee 4752 | . . . . . . 386 . . 281 216 128 . . . 1005 111 497 . 790 210 . 98 236 . 75 719 . . . . . . Ramming 337 | 2 21 5 . 31 2 . . . . . . . . . . . . . . . . . . . . . . . 54 222 . . Kinetic 2494 | 85 899 132 . 30 1348 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1625 | . . . . . 744 . . . . . . . . . . . . . . . . . . . . . . 881 . . . . Explosive 1434 | . . . . . 741 229 . . . . . . . . . . . . . . . . . . . . . . . 464 . . Electromagnetic 229 | 229 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33612 | . . . . . . 386 . . 281 216 128 . . . 1005 111 497 . 790 210 . 98 236 . 75 719 . . 2737 743 14545 10835 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Average Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Overload Shots 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Overflow Damage 2618 | . . . . . 46 138 . . 215 82 . . . . 384 . 115 . 435 . . 58 224 . 40 222 . 271 1 113 105 169 Projectiles 600 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 . 55 105 169 Explosions 80 | . . . . . 46 . . . . . . . . . . . . . . . . . . . . . . . . 34 . . Melee 1938 | . . . . . . 138 . . 215 82 . . . . 384 . 115 . 435 . . 58 224 . 40 222 . . 1 24 . . Knockbacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 217 | . . . . . 144 25 . . . . . . . . . . . . . . . . . . . . . . . 48 . . Shots 7 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed 11 | 1 3 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | 1 3 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | 60 27 . . . 463 21 . . 9 . . 6 . . 482 . 33 . 2 2 113 . . . . 54 . 305 . . . 50 Average Temperature 88 | 22 9 . . . 125 12 . . 6 . . 4 . . 66 . 15 . 2 2 53 . . . . 21 . 119 . . . 34 Received Heat Transfer 1828 | . 258 . . . 1020 27 . . 24 . . . . . 18 . 45 . . 9 . . . . . . . 26 97 24 224 56 Effects 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2287 | . . . . . 1887 . . . . . . . . . . . . . . . . . . . . . . 400 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2286 | 45 162 74 . 20 540 419 . . . 35 . . . . 195 . . . . 189 . . . . 35 251 216 435 1879 2286 1837 . Initial 1404 | . 29 4 . . . 203 . . . . . . . . . . . . . 6 . . . . . 19 135 121 140 1127 1404 . Average 222 | 17 80 27 . 12 184 281 . . . 19 . . . . 80 . . . . 84 . . . . 21 163 197 307 802 1550 1654 . Maximum Alert Level 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 1 2 5 5 5 . Low Security (%) 53 | 100 100 100 . 100 49 . . . . 100 . . . . 100 . . . . 100 . . . . 100 62 9 8 18 . . . Level 1 13 | . . . . . 36 98 . . . . . . . . . . . . . . . . . . . 37 90 64 41 . . . Level 2 2 | . . . . . 13 1 . . . . . . . . . . . . . . . . . . . . . 26 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 1 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 52 . . Squads Dispatched 52 | . 4 . . . 3 2 . . . . . . . . . . . . . 3 . . . . . 2 3 5 13 13 4 . Investigation 5 | . 1 . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Reinforcement 13 | . 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 2 3 . 1 . . Assault 30 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 12 12 4 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 38 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . 8 1 2 1 21 . Communications Jammed 90 | . . . . . . 4 . . . . . . . . . . . 86 . . . . . . . . . . . . . . Distress Signals 90 | . . . . . . 4 . . . . . . . . . . . 86 . . . . . . . . . . . . . . Times Spotted 333 | . 22 2 . 1 45 15 . . 3 . . 2 . . 11 . 16 31 . 11 2 . . . 1 6 1 9 59 31 26 39 Peak Tracking Total 33 | . 4 2 . 1 9 6 . . 3 . . 2 . . 3 . 8 11 . 5 2 . . . 1 3 2 4 33 26 14 15 Tactical Retreats 29 | . . . . . 4 1 . . . . . . . . 2 . 3 1 . 2 . . . . . . . 2 4 6 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 1 . . . . . . 10 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 42 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 . . 5 . 4 9 6 6 7 Max in Single Turn 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . 2 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 83 | . 7 . 2 1 5 3 1 . . 3 . 1 4 . 14 . . 1 . 5 . 1 4 . 3 8 3 7 8 1 1 . Terminals 46 | . 6 . . . 4 2 . . . 2 . . . . 7 . . . . 3 . . . . 3 4 2 4 8 . 1 . Fabricators 7 | . . . . . . 1 . . . . . . . . 3 . . . . 2 . . . . . . 1 . . . . . Repair Stations 6 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 1 . . Total Hacks 292 | . 28 . 2 1 13 9 1 . . 14 . 1 31 . 35 . . 1 . 33 . 3 17 . 14 30 16 22 19 1 1 . Successful 161 | . 14 . 2 1 3 5 1 . . 5 . 1 31 . 7 . . 1 . 16 . 3 17 . 8 16 9 11 10 . . . Failed 130 | . 13 . . . 10 4 . . . 9 . . . . 28 . . . . 17 . . . . 6 14 7 11 9 1 1 . Catastrophic 31 | . 3 . . . 1 . . . . 2 . . . . 8 . . . . 7 . . . . . 2 2 3 2 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 8 . 1 . 7 4 . . . 3 . . . . 7 . . 1 . 25 . . . . 11 11 5 3 . . 1 . Terminals 166 | . 21 . . . 10 7 . . . 11 . . . . 17 . . . . 25 . . . . 14 16 13 12 19 . 1 . Fabricators 21 | . . . . . . 2 . . . . . . . . 8 . . . . 8 . . . . . . 3 . . . . . Repair Stations 25 | . 7 . . . . . . . . 3 . . . . 3 . . . . . . . . . . 4 . 8 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . 9 . 2 . . . . Garrison Access 8 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . 1 . . . 1 . . Terminal Hacks 114 | . 8 . 2 1 1 2 1 . . 4 . 1 31 . 2 . . 1 . 7 . 3 17 . 5 6 7 5 10 . . . Record 20 | . . . 1 . . . . . . . . . 11 . . . . . . . . 3 5 . . . . . . . . . Part Schematic 17 | . . . . . . . . . . . . . 11 . . . . . . 2 . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . Prototype ID Bank 9 | . . . . . . . . . . 1 . . 3 . . . . . . . . . 4 . . . 1 . . . . . Open Door 6 | . . . . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 6 | . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Locate Traps 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Zone Layout 7 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 1 . 3 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . Repair Station Hacks 14 | . 6 . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . 4 . . . . Scan Component 8 | . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 3 . . . . Repair 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Insert Component 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 16 | . . . . . . 2 . . . . . . . . 1 . . . . 5 . . . . 3 2 1 2 . . . . Terminals 12 | . . . . . . 1 . . . . . . . . . . . . . 4 . . . . 3 2 1 1 . . . . Track 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Assimilate 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Operators 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Researchers 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 . . . 5 2 . . . 3 . . . . 12 . . . . 5 . . . . 3 7 3 7 5 1 1 . Full Trace Events 5 | . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . . . . . . . 11 . . . . . . 2 . . 4 . . 1 . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 234 | . . . . . . . . . . . . . . . 64 . . . . 96 . . . . . . 74 . . . . . Total Part Build Rating 29 | . . . . . . . . . . . . . . . 8 . . . . 12 . . . . . . 9 . . . . . Parts Repaired 5 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Time 132 | . 78 . . . . . . . . . . . . . . . . . . . . . . . . 14 . 40 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 95 | . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . 1 . 42 48 . Largest Group 7 | . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . 1 . 7 5 . Highest-Rated Group 202 | . . . . . . . . . . . . . . . . . . 65 . 202 . . . . . . . 45 . 100 71 . Highest-Rated Ally 96 | . . . . . . . . . . . . . . . . . . 65 . 96 . . . . . . . 45 . 15 15 . Total Orders 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . 60 . . Total Damage 1753 | . . . . . . . . . . . . . . . . . . . . 463 . . . . . . . . . 1290 . . Kills 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . 3 1 . 1 1 . 2 . 2 . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 14966 | 263 1691 1060 735 1030 1238 239 92 384 74 99 178 94 21 76 705 119 123 652 160 245 64 259 82 93 113 329 338 430 416 289 2983 292 Spaces Moved 18080 | 116 861 527 304 416 472 340 272 1082 216 254 487 354 80 282 1706 367 333 1101 441 464 239 461 209 258 203 657 223 1010 870 743 2180 552 Core 17 | 2 . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Treads 2709 | 114 861 527 304 416 472 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3736 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261 743 2180 552 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11618 | . . . . . . 325 272 1067 216 254 487 354 80 282 1706 367 333 1101 441 464 239 461 209 258 203 657 223 1010 609 . . . Fastest Speed 14 | 50 160 160 240 240 160 26 26 26 26 26 26 23 26 26 23 28 25 28 25 28 21 28 28 28 25 18 25 14 14 30 30 30 Average Speed 51 | 158 160 192 240 240 162 32 26 28 26 26 26 25 26 26 26 28 27 28 27 28 26 28 28 28 25 24 25 23 26 30 30 30 Slowest Speed 250 | 160 160 240 240 240 240 165 26 250 26 26 94 26 26 26 28 28 28 32 28 28 28 28 28 28 25 25 25 92 90 30 30 90 Overloaded Moves 106 | . . . . . . . . . . . . 7 . . 1 . 14 . 8 . 47 . . . . 8 . 15 6 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . 2 . . . . . . . . 4 . . 2 . 5 . . . . . 4 . 3 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 51 | 5 95 96 70 76 39 11 33 84 51 8 61 60 69 52 39 60 61 87 53 14 44 63 60 50 6 66 7 76 59 27 85 42 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 8 | . . . 1 . . . . 2 . . . 1 1 . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 24 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 21 | . . 2 . 1 . . . 2 . . 3 2 . 2 . 1 1 . 1 . . 2 . 4 . . . . . . . . Spaces Dug 265 | . . . . . 9 5 3 . 2 6 7 . . . 19 1 . 17 4 3 . 4 . . . 9 3 12 . 79 60 22 Terrain Destroyed 906 | . . . . . 50 18 3 . 2 6 7 . . . 23 1 . 17 4 3 . 4 . . . 10 3 14 5 197 174 365 Melee 95 | . . . . . 1 5 3 . 2 6 7 . . . 18 1 . 17 4 3 . 4 . . . 9 3 12 . . . . Projectile 682 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 . 2 5 130 174 365 AOE 129 | . . . . . 49 13 . . . . . . . . . . . . . . . . . . . . . . . 67 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 22806 | 151 1067 559 313 445 742 456 286 1162 223 270 520 355 79 283 1877 379 354 1398 453 561 238 580 226 278 259 776 499 1152 1007 792 4443 623 Wait 3530 | . 93 . . 8 59 63 12 37 3 . 21 2 . 2 102 7 16 245 1 82 . 111 . 21 47 64 268 77 49 21 2114 5 Move 18001 | 115 860 526 303 415 471 335 271 1081 215 253 486 353 79 281 1697 366 332 1096 440 453 238 460 208 257 202 649 222 1005 860 742 2179 551 Hop 21 | . . . . . . 2 . . . . . . . . 4 . . 2 . 5 . . . . . 3 . 1 4 . . . Pick Up 137 | 6 15 11 4 4 24 2 . 5 . 3 . . . . 5 2 1 5 . 4 . 1 1 . 2 6 2 9 9 . 13 3 Fast Attach 106 | 6 8 1 . 3 6 4 . 15 . 1 1 . . . 4 . . 7 . 3 . 1 5 . . 8 . 6 20 . 5 2 Attach 74 | . 1 . . . 12 10 . 1 . 2 . . . . 5 . . 2 . 1 . . 1 . 2 4 2 8 8 4 10 1 Detach 55 | . 3 . . . 2 4 . 4 . 1 . . . . 4 . . 1 . 1 . . 2 . . 6 1 4 9 2 11 . Swap 62 | . 2 2 1 2 19 4 . 1 . 1 2 . . . 6 . . . . 2 . . 1 . 5 1 . 3 . 1 7 2 Drop 180 | . 8 8 5 9 27 20 . 17 . 1 2 . . . 8 2 1 12 . 4 . 2 5 . . 11 1 11 15 . 7 4 Fire 419 | 23 74 8 . 1 120 4 . . . . . . . . 9 . . . . . . . . . . 2 . 10 28 16 69 55 Melee 169 | . . . . . 1 8 3 1 5 8 8 . . . 33 2 4 23 12 6 . 5 3 . 1 22 3 18 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . Crush 11 | 1 3 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Rewire 8 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 264 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Central database locked down 535 | -10/Materials | Repaired Lgt. Treads 585 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Discovered new exit (range 13) 724 | -10/Materials | Identified exit to Materials 1823 | -10/Materials | Repaired Lgt. Treads 1851 | -10/Materials | Repaired Lgt. Treads 1955 | -10/Materials | Entered Mines 2002 | -10/Mines | Assembled infested the area 2104 | -10/Mines | Discovered exit to Materials (range 10) 2180 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2317 | -10/Mines | Discovered exit to Materials (range 11) 2702 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2941 | -10/Mines | Learned Materials garrison access intel 3005 | -10/Mines | Discovered new exit (range 5) 3015 | -10/Mines | Entered Exiles 3073 | -10/Exiles | Met 8R-AWN 3114 | -10/Exiles | Met EX-HEX 3252 | -10/Exiles | Met EX-DEC 3295 | -10/Exiles | Learned location of Zion (-7) 3341 | -10/Exiles | Met EX-BIN 3379 | -10/Exiles | Aligned with FarCom system 3382 | -10/Exiles | Given EX-Vault access code 3439 | -10/Exiles | Opened EX-Vault 3455 | -10/Exiles | Found Cloak of Protection 3463 | -10/Exiles | Found Supersonic Drone Bay 3472 | -10/Exiles | Found Superbattery 3525 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3724 | -10/Exiles | Discovered new exit (range 14) 3750 | -10/Exiles | Stole three prototypes: Superbattery, Cloak of Protection, Supersonic Drone Bay 3750 | -10/Exiles | Entered Mines 3753 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3820 | -9/Mines | Met a Derelict bent on vengeance 3944 | -9/Mines | Learned location of 1 exit from Lower Caves 4238 | -9/Mines | Found the Drone Emporium 4249 | -9/Mines | Found Prototype Device 4249 | -9/Mines | Identified Thief Drone Bay 4664 | -9/Mines | Discovered new exit (range 16) 4736 | -9/Mines | Learned Materials terminal intel 4780 | -9/Mines | Entered Materials 4780 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4781 | -8/Materials | Loaded intel: 12 terminal locations 4782 | -8/Materials | Loaded intel: 1 garrison access location 5196 | -8/Materials | Discovered new exit (range 9) 5328 | -8/Materials | Core integrity fell below 50% 5355 | -8/Materials | Destroyed 7 combat bots 5356 | -8/Materials | Lost 8 parts (1p2n2u3w) 5359 | -8/Materials | Discovered new exit (range 15) 5435 | -8/Materials | Build established: Scavenger-Mutant 5879 | -8/Materials | Destroyed 7 combat bots 5980 | -8/Materials | First assault squad dispatched 5995 | -8/Materials | Discovered new exit (range 3) 6018 | -8/Materials | Entered Factory 6018 | -7/Factory | Evolved 2 slots: Utility x2 6020 | -7/Factory | FarCom data flow suspended 6204 | -7/Factory | Identified exit to Lower Caves 6257 | -7/Factory | Entered Lower Caves 6258 | -7/Lower Caves | Identified exit to Lower Caves 6328 | -7/Lower Caves | Spotted B-75 Beast 6347 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6349 | -7/Lower Caves | Identified exit to Zion 6349 | -7/Lower Caves | Entered Zion 6355 | -7/Zion | Found CR-A16's Pointy Stick 6360 | -7/Zion | Identified exit to Proximity Caves 6366 | -7/Zion | Found Prototype Launcher 6366 | -7/Zion | Identified Gui. Missile Launcher 6372 | -7/Zion | Found Prototype Launcher 6372 | -7/Zion | Identified Rocket Array 6421 | -7/Zion | Learned location of Warlord (-5) 6489 | -7/Zion | Learned Factory machine intel 6509 | -7/Zion | Learned Factory stockpile data 6511 | -7/Zion | Build established: Scavenger-Ninja 6529 | -7/Zion | Given A8's code to call for help 6606 | -7/Zion | Found Prototype Processor 6606 | -7/Zion | Identified Exp. Core Analyzer 6609 | -7/Zion | Found Prototype Processor 6609 | -7/Zion | Identified Exp. Signal Interpreter 6616 | -7/Zion | Found Prototype Processor 6616 | -7/Zion | Identified Exp. Terrain Scan Processor 6620 | -7/Zion | Found Prototype Processor 6620 | -7/Zion | Identified Exp. Targeting Computer 6684 | -7/Zion | Found Prototype Hackware 6733 | -7/Zion | Entered Proximity Caves 6763 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6771 | -6/Proximity Caves | Spotted B-75 Beast 6804 | -6/Proximity Caves | Discovered new exit (range 7) 6806 | -6/Proximity Caves | Identified exit to Factory 6807 | -6/Proximity Caves | Entered Factory 6807 | -6/Factory | Evolved 2 slots: Utility x2 6808 | -6/Factory | Identified exit to Lower Caves 6809 | -6/Factory | Identified Exp. System Shield 6810 | -6/Factory | Loaded intel: 254 machine locations 6906 | -6/Factory | Entered Lower Caves 6907 | -6/Lower Caves | Encountered a Warlord checkpoint 7047 | -6/Lower Caves | Identified exit to Lower Caves 7084 | -6/Lower Caves | Entered another Lower Caves area 7144 | -6/Lower Caves | Spotted OE-T45(f) 7144 | -6/Lower Caves | Spotted S0-EVH(f) 7145 | -6/Lower Caves | Encountered a Master Thief 7145 | -6/Lower Caves | Encountered a Master Thief 7177 | -6/Lower Caves | Discovered new exit (range 6) 7178 | -6/Lower Caves | Identified exit to Data Miner 7178 | -6/Lower Caves | Entered Data Miner 7178 | -6/Data Miner | Discovered new exit (range 6) 7183 | -6/Data Miner | Met Data Miner 7188 | -6/Data Miner | Learned location of Section 7 (-2) 7188 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7193 | -6/Data Miner | Received God Mode back door access code from Data Miner 7199 | -6/Data Miner | Identified exit to Proximity Caves 7199 | -6/Data Miner | Entered Proximity Caves 7213 | -5/Proximity Caves | Learned Factory trap positions 7248 | -5/Proximity Caves | Identified exit to Factory 7264 | -5/Proximity Caves | Build established: Scavenger-Scout 7275 | -5/Proximity Caves | Entered Factory 7275 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7276 | -5/Factory | Loaded intel: 99 trap records 7422 | -5/Factory | Discovered new exit (range 14) 7449 | -5/Factory | Identified exit to Factory 7461 | -5/Factory | Discovered exit to Factory (range 13) 7681 | -5/Factory | Identified exit to Upper Caves 7681 | -5/Factory | Identified exit to Extension 7698 | -5/Factory | Fabricated Impulse Thruster Array (x1) 7727 | -5/Factory | Discovered exit to Factory (range 15) 7980 | -5/Factory | Entered Upper Caves 7995 | -5/Upper Caves | Identified exit to Upper Caves 8099 | -5/Upper Caves | Entered another Upper Caves area 8099 | -5/Upper Caves | Discovered exit to Factory (range 11) 8191 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8218 | -5/Upper Caves | Discovered new exit (range 8) 8220 | -5/Upper Caves | Identified exit to Warlord 8222 | -5/Upper Caves | Entered Warlord 8260 | -5/Warlord | Build established: Ninja 8418 | -5/Warlord | Warlord's base attacked by MAIN.C 8420 | -5/Warlord | Met Warlord 8423 | -5/Warlord | Opened Warlord's prototype stash 8425 | -5/Warlord | Found Prototype Device 8425 | -5/Warlord | Identified Exp. Focal Shield 8431 | -5/Warlord | Found Prototype Device 8431 | -5/Warlord | Identified Exp. Phase Shifter 8444 | -5/Warlord | Found Prototype Hackware 8465 | -5/Warlord | Found Prototype Energy Cannon 8467 | -5/Warlord | Identified Vortex Driver 8698 | -5/Warlord | Build established: Infiltrator-Ninja 8768 | -5/Warlord | Warlord forces counterattacked 8768 | -5/Warlord | Spotted Executioner 8825 | -5/Warlord | Lost 4 allies 8864 | -5/Warlord | Spotted Striker 8866 | -5/Warlord | Discovered new exit (range 12) 8868 | -5/Warlord | Identified exit to Proximity Caves 8874 | -5/Warlord | Entered Proximity Caves 8900 | -4/Proximity Caves | Lost 6 allies 9033 | -4/Proximity Caves | Spotted B-86 Titan 9034 | -4/Proximity Caves | Entered Factory 9034 | -4/Factory | Evolved 2 slots: Utility x2 9035 | -4/Factory | Identified exit to Armory 9065 | -4/Factory | Identified Ghost Barrier 9110 | -4/Factory | Identified exit to Upper Caves 9172 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9175 | -4/Factory | Fabricated Lrn. Terrain Scanner? 9179 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9187 | -4/Factory | Fabricated Exp. Utility Shielding? 9248 | -4/Factory | Garrison activated, responded to threat 9279 | -4/Factory | Entered Upper Caves 9279 | -4/Upper Caves | Spotted 6U-L7M(f) 9279 | -4/Upper Caves | Spotted 2J-IRJ(f) 9280 | -4/Upper Caves | Encountered a Master Thief 9280 | -4/Upper Caves | Encountered a Master Thief 9340 | -4/Upper Caves | Discovered new exit (range 10) 9343 | -4/Upper Caves | Identified exit to Upper Caves 9343 | -4/Upper Caves | Entered another Upper Caves area 9361 | -4/Upper Caves | Discovered new exit (range 13) 9364 | -4/Upper Caves | Identified exit to Research 9561 | -4/Upper Caves | Build established: Hacker-Ninja 9584 | -4/Upper Caves | Learned Extension stockpile data 9584 | -4/Upper Caves | Learned Extension security intel 9593 | -4/Upper Caves | Discovered new exit (range 19) 9602 | -4/Upper Caves | Identified exit to Zhirov 9602 | -4/Upper Caves | Entered Zhirov 9602 | -4/Zhirov | Discovered new exit (range 3) 9608 | -4/Zhirov | Met Zhirov 9627 | -4/Zhirov | Learned location of Quarantine (-2) 9627 | -4/Zhirov | Learned location of Testing (-3) 9627 | -4/Zhirov | Learned location of Command (-1) 9628 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9662 | -4/Zhirov | Found Alien Artifact 9662 | -4/Zhirov | Identified Integrated Reactor 9662 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9668 | -4/Zhirov | Found Alien Artifact 9684 | -4/Zhirov | Identified exit to Proximity Caves 9684 | -4/Zhirov | Entered Proximity Caves 9753 | -3/Proximity Caves | Discovered exit to Research (range 18) 9777 | -3/Proximity Caves | Entered Research 9777 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9781 | -3/Research | Identified exit to DSF 9809 | -3/Research | Identified exit to Testing 9890 | -3/Research | Entered Testing 9907 | -3/Testing | Found Prototype Energy Gun 9907 | -3/Testing | Identified Hyp. EM Gauss Rifle 9946 | -3/Testing | Identified exit to Research 10053 | -3/Testing | Found Prototype Energy Cannon 10053 | -3/Testing | Identified Null Cannon 10084 | -3/Testing | Identified Transdimensional Reconstructor 10153 | -3/Testing | Repaired Greatsword 10219 | -3/Testing | Entered Research 10219 | -2/Research | Warlord forces began assault on 0b10 10219 | -2/Research | Evolved 2 slots: Utility x2 10227 | -2/Research | Identified exit to Quarantine 10267 | -2/Research | Met up with Warlord 10318 | -2/Research | Fabricated Cld. Q-thruster (x1) 10329 | -2/Research | Research machine network offline 10402 | -2/Research | Borebot progress halted 10553 | -2/Research | Warlord destroyed during the assault 10557 | -2/Research | Entered Quarantine 10577 | -2/Quarantine | Cryocooling Duct disabled 10592 | -2/Quarantine | Ambient heat levels rising (+20) 10592 | -2/Quarantine | Non-combat units ordered to evacuate 10606 | -2/Quarantine | Found Alien Artifact 10611 | -2/Quarantine | Found Alien Artifact 10612 | -2/Quarantine | Garrison activated, responded to threat 10617 | -2/Quarantine | Found Alien Artifact 10624 | -2/Quarantine | Discovered new exit (range 22) 10735 | -2/Quarantine | Found Alien Artifact 10783 | -2/Quarantine | Spotted Fortress 10869 | -2/Quarantine | Found Alien Artifact 10924 | -2/Quarantine | Repaired Exp. Propulsion Shielding 10965 | -2/Quarantine | Identified Core Reset Matrix 10965 | -2/Quarantine | Identified Subatomic Replicator 10965 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 10965 | -2/Quarantine | Identified Dimensional Node Initializer 10965 | -2/Quarantine | Used Core Reset Matrix 10969 | -2/Quarantine | Detected hypermatrix surge 10969 | -2/Quarantine | Sensed 6 artifacts in vicinity 10986 | -2/Quarantine | Discovered new exit (range 6) 10987 | -2/Quarantine | Identified exit to Section 7 10987 | -2/Quarantine | Entered Section 7 10988 | -2/Section 7 | Sensed 15 artifacts in vicinity 10990 | -2/Section 7 | Build established: Hacker-Scout 10996 | -2/Section 7 | Identified exit to Access 11003 | -2/Section 7 | Spotted S7 Guard 11007 | -2/Section 7 | Found Core Membrane 11007 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 11018 | -2/Section 7 | Found Integrated Mediator 11018 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 11132 | -2/Section 7 | Spotted Alpha 7 11139 | -2/Section 7 | Initialized slip node 11157 | -2/Section 7 | Spotted Executioner 11170 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 11183 | -2/Section 7 | Spotted Striker 11183 | -2/Section 7 | Spotted Striker 11196 | -2/Section 7 | Spotted Executioner 11216 | -2/Section 7 | Spotted Executioner 11231 | -2/Section 7 | Integrated with Sigix Exoskeleton 11250 | -2/Section 7 | Lost 3 parts (3u) 11250 | -2/Section 7 | Destroyed Executioner 11279 | -2/Section 7 | Destroyed Executioner 11284 | -2/Section 7 | Found Prototype Processor 11284 | -2/Section 7 | Identified Exp. Core Analyzer 11312 | -2/Section 7 | Spotted Striker 11312 | -2/Section 7 | Spotted Striker 11317 | -2/Section 7 | Found Sigix Shearcannon 11341 | -2/Section 7 | Spotted Striker 11342 | -2/Section 7 | Spotted Striker 11348 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11348 | -2/Section 7 | Spotted B-99 Colossus 11373 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 11374 | -2/Section 7 | Found LRC Storage 11374 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11376 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11378 | -2/Section 7 | Warped through subspace to slip node 11403 | -2/Section 7 | Entered Access 11403 | -1/Access | Evolved 2 slots: Utility x2 11408 | -1/Access | Emitted hypermatrix ping 11413 | -1/Access | Assembled emerged from beneath the floor 11463 | -1/Access | Build established: Alien-Sigix 11474 | -1/Access | Assembled emerged from beneath the floor 11514 | -1/Access | Assembled emerged from beneath the floor 11560 | -1/Access | Assembled emerged from beneath the floor 11576 | -1/Access | Discovered new exit (range 17) 11612 | -1/Access | Spotted B-99 Colossus 11653 | -1/Access | Assembled emerged from beneath the floor 11666 | -1/Access | Discovered new exit (range 18) 11675 | -1/Access | Assembled emerged from beneath the floor 11692 | -1/Access | Entered Command 11697 | -1/Command | Emitted hypermatrix ping 11702 | -1/Command | Assembled emerged from beneath the floor 11710 | -1/Command | Lost 9 allies 11758 | -1/Command | Assembled emerged from beneath the floor 11768 | -1/Command | High security lockdown imminent 11789 | -1/Command | Spotted M Guard 11790 | -1/Command | Spotted M Guard 11791 | -1/Command | Spotted Combat Programmer 11791 | -1/Command | Spotted Combat Programmer 11800 | -1/Command | Destroyed Combat Programmer 11806 | -1/Command | Destroyed M Guard 11814 | -1/Command | Destroyed M Guard 11818 | -1/Command | Destroyed Combat Programmer 11818 | -1/Command | All MAIN.C guards destroyed 11821 | -1/Command | Found Prototype Reactor 11821 | -1/Command | Identified Zero-point Reactor 11823 | -1/Command | Found Prototype Device 11823 | -1/Command | Identified AEGIS Remote Shield 11832 | -1/Command | Found Prototype Launcher 11848 | -1/Command | High security lockdown engaged 11882 | -1/Command | Met MAIN.C 11883 | -1/Command | 0b10 Conduit disabled 11896 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 11896 | -1/Command | Destroyed MAIN.C Shell 11896 | -1/Command | Spotted M Shell/Def 11896 | -1/Command | Spotted M Shell/Atk 11896 | -1/Command | Spotted M Shell/Def 11896 | -1/Command | Spotted M Shell/Atk 11896 | -1/Command | Spotted M Shell/Atk 11896 | -1/Command | Spotted M Shell/Def 11896 | -1/Command | Spotted M Shell/Atk 11896 | -1/Command | Spotted M Shell/Def 11898 | -1/Command | MAIN.C activated Command garrisons 11926 | -1/Command | Destroyed M Shell/Def 11935 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 11941 | -1/Command | Destroyed M Shell/Def 11949 | -1/Command | Destroyed MAIN.C 11951 | -1/Command | Identified Ragnarok Missile Launcher 11951 | -1/Command | Discovered new exit (range 34) 11951 | -1/Command | Discovered new exit (range 90) 11951 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12086 | -1/Command | Destroyed M Shell/Atk 12088 | -1/Command | Destroyed M Shell/Def 12092 | -1/Command | Found Exp. Weapon Cycler 12240 | -1/Command | Phase Generator disabled 14150 | -1/Command | Discovered new exit (range 33) 14150 | -1/Command | Discovered new exit (range 89) 14150 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14214 | -1/Command | Assembled emerged from beneath the floor 14255 | -1/Command | Found Adv. Force Booster 14276 | -1/Command | Assembled emerged from beneath the floor 14356 | -1/Command | Assembled emerged from beneath the floor 14459 | -1/Command | Assembled emerged from beneath the floor 14603 | -1/Command | Assembled emerged from beneath the floor 14650 | -1/Command | Found Exp. Core Analyzer 14653 | -1/Command | Found Exp. Core Analyzer 14670 | -1/Command | Warped through subspace to slip node 14670 | -1/Command | Discovered new exit (range 4) 14672 | -1/Command | Found Exp. Core Analyzer 14675 | -1/Command | Entered Access_0 14676 | -1/Access_0 | Sensed 4 artifacts in vicinity 14677 | -1/Access_0 | Met Architect 14679 | -1/Access_0 | Core integrity fell below 50% 14684 | -1/Access_0 | Destroyed A8 14685 | -1/Access_0 | Architect warped through subspace 14698 | -1/Access_0 | Subspace Access Node disabled 14722 | -1/Access_0 | A6 warped into view 14730 | -1/Access_0 | Destroyed A6 14742 | -1/Access_0 | Architect warped through subspace 14749 | -1/Access_0 | Found Integrated Reactor 14749 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 14766 | -1/Access_0 | Architect warped through subspace 14775 | -1/Access_0 | Subspace Access Node disabled 14790 | -1/Access_0 | Architect warped through subspace 14811 | -1/Access_0 | Architect warped through subspace 14826 | -1/Access_0 | Architect warped through subspace 14833 | -1/Access_0 | Subspace Access Node disabled 14847 | -1/Access_0 | Subspace Access Node disabled 14867 | -1/Access_0 | A5 warped into view 14876 | -1/Access_0 | Destroyed A5 14924 | -1/Access_0 | Destroyed A2 14926 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 14943 | -1/Access_0 | Singularity Gate disabled 14957 | -1/Access_0 | Destroyed Architect 14959 | -1/Access_0 | Warped through subspace to slip node 14959 | -1/Access_0 | Discovered new exit (range 8) 14967 | *** | Heading to fleet! Last Messages --------------- 14946_ Quantum Shear penetrates Wall. 14946_ Penetrated by Quantum Shear. 14948_ Quantum Shear penetrates Architect. 14948_ Penetrated by Quantum Shear. 14949_ Quantum Shear penetrates Architect. 14953_ Penetrated by Quantum Shear. 14954_ Quantum Shear penetrates Architect. 14955_ Penetrated by Quantum Shear. 14956_ Dropped Exp. Energy Well. 14957_ Extracted 203 energy. 14957_ Quantum Shear penetrates Architect. 14957_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 14957_ Architect destroyed. 14957_ Quantum Shear penetrates Enhanced Grunt. 14958_ Extracted 57 energy. 14958_ Acquired Exp. Energy Well. 14959_ Chain reaction triggered in Antimatter Reactor. 14959_ Warped through subspace, drawn to slip node. 14959_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ #################?????? | | ????????################ X #################?????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ???????################# ##################????? | | ???????################ ##################????? | | ???????################ ##################?????? | | ??????################# < #################?????? | | ???????################ ##################?????? | | ???????################# ##################?????? | | ???????#####################################?????? | | ???????####################################??????? | | ???????####################################??????? | | ????????###################################??????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????################################????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Energy Generation 95 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 14 Cloak Strength 5 Additional Mass Support 25 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Propulsion Shielding 90 Utility Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -5/Factory | Authchip Lrn. Terrain Scanner | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Cld. Q-thruster | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Core Membrane Integrated Mediator Dimensional Node Initializer Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator LRC Storage High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterFissionHumpback Manual? 0 Play Time 04:03:43 Cumulative 665.0 hours Start 2024.02.03 @ 15:44:35 End 2024.02.09 @ 20:19:53 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 573 Rogue 358 Adventurer 112 Explorer 103 Win Type 2 Total 43 Types 26/0/9/3/0/0/4/1/0 Lore% 85 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71f7e5e4-62f8-4994-8207-c4c718bdd1c6