Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 12:02:25 Player: Runagate Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (244) 1220 Value Destroyed (10945) 10945 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (3148) 3148 TOTAL SCORE: 23413 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 114 Used Core Reset Matrix 3000 Friendly Fire -48 Cogmind --------- Core Integrity 0/1600 Matter 241/300 Energy 100/100 System Corruption 24% Temperature Cool (2) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Field Propulsion Array > --- UTILITY (12) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Quantum Rifle Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Compact Particle Reactor Quantum Reactor Light Quantum Reactor Medium Treads Medium Treads Biometal Medium Treads Experimental Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Improved Focal Shield Long-range Tractor Beam Phase Gun Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator Heavy Mace [Rating: 182] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . 2 2 . 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . . 2 . . . . Utility 10 | . . 1 . 1 1 2 2 . . . . . 2 . 1 Weapon 2 | . . . . . 1 . . . . 1 . . . . . Parts Attached 239 | 7 9 17 11 17 10 8 2 15 25 12 14 19 41 12 20 Power 30 | 1 2 3 . 1 . . . 2 2 1 2 1 10 3 2 Engine 7 | 1 2 3 . 1 . . . . . . . . . . . Core 4 | . . . . . . . . 1 2 1 . . . . . Reactor 19 | . . . . . . . . 1 . . 2 1 10 3 2 Propulsion 49 | 2 . 7 5 6 1 1 . 2 2 4 6 3 4 2 4 Treads 32 | 2 . 3 5 6 1 1 . 2 2 . 2 . 4 2 2 Leg 11 | . . 4 . . . . . . . . 4 3 . . . Wheel 4 | . . . . . . . . . . 4 . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . . . 1 Utility 101 | 2 4 2 2 7 7 3 . 8 17 3 5 10 18 3 10 Device 56 | 1 3 . . 5 3 1 . 3 8 2 2 8 12 2 6 Storage 12 | 1 1 1 . . . 1 . . 3 1 1 1 2 . . Processor 18 | . . . . 1 2 . . 1 5 . 2 1 1 1 4 Hackware 2 | . . . . . . . . . . . . . 2 . . Protection 13 | . . 1 2 1 2 1 . 4 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 3 5 4 3 2 4 2 3 4 4 1 5 9 4 4 Energy Gun 13 | 1 2 . . . . . 1 . 1 1 1 2 3 . 1 Energy Cannon 1 | . . . . . . . 1 . . . . . . . . Ballistic Gun 40 | 1 1 5 2 2 2 3 . 3 2 3 . 3 6 4 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . . . 1 . . 7 . 3 . Corrupted Parts 5 | . . . . . . . . . . . . 5 . . . System Corruption 36 | . . . . . . . . . . . . 36 . . . Parts Lost 86 | . 1 . . 3 1 19 2 . 6 7 2 8 4 12 21 Power 4 | . . . . . . 1 . . . . . . . 1 2 Propulsion 23 | . 1 . . 2 . 5 . . 1 2 1 3 . 2 6 Utility 30 | . . . . 1 1 6 . . 5 . . 2 3 6 6 Weapon 29 | . . . . . . 7 2 . . 5 1 3 1 3 7 Highest Loss Streak 13 | . 1 . . 2 1 13 7 . 2 2 1 4 1 10 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 2 5 10 19 19 19 18 4 4 4 6 9 9 15 15 13 Power 1 | . . 1 1 2 3 2 1 . . . . 1 2 3 2 Propulsion 2 | . . . 4 3 4 3 1 . 1 . 1 . 4 4 1 Utility 3 | . 2 4 6 5 5 4 1 1 . 4 6 6 4 2 2 Weapon 4 | . 2 4 5 6 6 6 . 1 3 1 . 1 4 5 6 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 20 | . 1 3 3 3 . 3 . . 1 . . . 2 . 4 Power 4 | . 1 . 1 1 . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . 1 . . Utility 4 | . . . . 1 . 2 . . . . . . 1 . . Weapon 10 | . . 2 2 1 . . . . 1 . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 97 100 99 99 92 2 38 88 90 96 95 85 82 70 Engine 4 | . 14 11 11 9 7 5 . . . . . . . . . Core 1 | . . . . . . . . 3 5 6 1 . . . . Reactor 2 | . . . . . . . . . . . 7 9 8 7 9 Treads 19 | . 25 20 33 35 29 23 . 5 13 12 5 4 12 12 8 Leg 1 | . . 10 . . . . . . . . 15 20 . . . Device 16 | . 14 11 6 13 16 11 . 1 19 21 23 21 25 26 19 Storage 6 | . 14 11 11 9 7 6 . . 4 5 4 5 6 4 3 Processor 9 | . . . . 3 10 12 . . 12 15 14 14 13 14 16 Protection 6 | . . 9 15 10 3 11 . 14 11 4 . . 1 . . Energy Gun 3 | . 14 1 . . . . 1 . 1 5 1 6 4 6 6 Ballistic Gun 15 | . 13 20 18 17 22 18 . 12 15 13 10 9 12 9 6 Peak Build Rating 182 | 9 9 24 21 29 39 49 7 70 86 87 131 141 170 164 182 Average Rating 70 | 5 7 17 19 26 36 42 3 28 77 79 111 130 159 156 132 On Entrance 58 | . 9 7 20 19 29 39 1 1 70 73 80 131 129 164 164 Avg Prop Armor Cover (%) 7 | . . 3 . . . 5 . . . 10 9 5 5 . 5 Naked Turns 308 | . . . . . . 5 27 178 . . . . . . 98 Heaviest Build 147 | 14 19 65 72 75 76 89 5 49 58 68 70 72 127 127 147 Greatest Support 225 | 40 40 60 60 80 80 80 3 145 145 71 106 126 225 225 210 Greatest Overweight (x) 35 | . . 2 1 1 . 2 1 3 . 5 2 . . . 35 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 5 5 10 10 10 10 20 20 20 Average Capacity 14 | 7 8 12 20 20 20 19 5 5 5 10 10 10 17 20 18 Most Carried 20 | 3 8 14 20 20 20 20 5 5 6 10 10 10 20 20 20 Average Carried 12 | 2 5 10 19 19 19 18 4 4 5 6 9 9 16 16 13 Final Capacity 20 | 8 10 20 20 20 20 5 5 5 10 10 10 10 20 20 5 Final Carried 20 | 2 8 14 20 20 20 5 4 5 6 10 10 10 20 15 3 Class Distribution -------------------- 41% | Scavenger-Gunner 26% | Mutant 13% | Scavenger-Tank 10% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Tank | -5/Waste Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Matter Collected 9962 | 311 312 324 572 849 808 578 . 229 1186 453 593 599 2029 491 628 Remotely 2159 | . . . . . 80 271 . . . . . 345 625 491 347 Salvage Created 11877 | 305 519 357 666 723 895 351 . . 1568 958 796 694 2414 950 681 Parts 621 | 33 41 24 38 28 41 25 . . 70 46 35 37 127 38 38 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . . Recyclers Shooed 21 | . 2 1 1 2 . 1 . . 6 1 4 . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 177 | . 12 7 13 12 18 17 . . 18 12 7 8 31 10 12 Guns 167 | . 12 7 13 12 18 8 . . 17 12 7 8 31 10 12 AOE 10 | . . . . . . 9 . . 1 . . . . . . Classes Destroyed 17 | 3 6 2 . 1 2 2 . . . . . . 1 . . Worker 16 | 4 . . . 1 3 5 . . . . 1 . 2 . . Builder 6 | . 1 . . . . . . . 3 1 . . 1 . . Tunneler 12 | 8 1 . . 1 . . . . 1 . 1 . . . . Hauler 2 | . 1 1 . . . . . . . . . . . . . Recycler 16 | 1 . . 2 1 2 . . . 3 2 2 1 1 1 . Operator 2 | . 1 . . . . . . . . . . . 1 . . Watcher 13 | . 2 1 1 . 1 . . . 3 1 2 . 1 1 . Swarmer 31 | . 4 . 4 . 6 3 . . . . 3 . 5 . 6 Saboteur 1 | . . . . . . 1 . . . . . . . . . Grunt 56 | . 8 4 5 10 5 3 . . 8 1 . 1 8 3 . Brawler 3 | . . 1 . . . . . . 2 . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 17 | . . 2 4 1 1 . . . 2 . 2 . 5 . . Specialist 2 | . . . . . . 2 . . . . . . . . . Hunter 12 | . . . . 1 . 1 . . 1 2 . 2 2 3 . Programmer 51 | . . . . . 4 7 . . 5 9 2 5 10 4 5 Behemoth 2 | . . . . . . . . . . . . . 1 . 1 Thug 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | 3 4 2 4 3 4 14 . . 5 4 4 2 6 5 6 Combat Bots Only 12 | . 4 2 4 3 4 12 . . 3 2 3 2 6 5 6 Max Kills in Single Turn 3 | 1 2 1 1 2 2 3 . . 3 2 1 1 2 1 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . 1 . 1 Exploded 3 | . . . . . . 3 . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 1644 | . 65 14 66 84 88 176 31 . 115 101 47 100 218 138 401 Missed 404 | . 11 4 13 25 27 43 4 . 26 34 19 36 35 23 104 Hits 1240 | . 54 10 53 59 61 133 27 . 89 67 28 64 183 115 297 Melee 9 | . . . . . 3 . . . 5 . . . . . 1 Projectile 1231 | . 54 10 53 59 58 133 27 . 84 67 28 64 183 115 296 AOE 3 | . . . . . . . . . . . . 3 . . . Critical Strikes 68 | . . 2 2 5 3 9 2 . 4 3 1 6 8 7 16 Part Disruptions 9 | . . . . . . 2 . . . . 2 . 4 . 1 Damage Taken 23561 | . 638 128 610 1093 949 2662 674 . 1923 1333 703 1346 3713 2482 5307 Core 3543 | . 109 28 67 31 82 326 477 . 234 186 50 14 156 169 1614 Absorbed by Shields 2608 | . . . . . . . . . . . . . 1017 176 1415 Reduced by Siege Mode 1639 | . . . . . . . . . . . . . 868 339 432 Regen/Repaired (Parts) 287 | . . . 179 . 108 . . . . . . . . . . Core Remaining (%) 75 | 100 56 . 76 94 88 61 . . 28 83 . 95 . 77 . Volleys Fired 681 | 41 64 22 50 53 46 37 3 . 79 48 35 30 88 30 55 Largest 4 | 2 2 2 2 2 3 3 1 . 3 4 3 4 4 4 4 Hottest 229 | 70 90 65 46 46 74 92 225 . 144 212 154 229 227 196 196 Shots Fired 1832 | 82 127 44 78 108 135 73 3 . 238 165 84 94 323 108 170 Gun 1821 | 82 127 44 78 108 135 63 2 . 238 165 84 94 323 108 170 Cannon 1 | . . . . . . . 1 . . . . . . . . Launcher 10 | . . . . . . 10 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1361 | 41 58 43 78 108 135 63 . . 208 113 72 54 225 59 104 Thermal 438 | 41 63 . . . . . 2 . 30 47 12 30 98 49 66 Explosive 10 | . . . . . . 10 . . . . . . . . . Electromagnetic 23 | . 6 1 . . . . 1 . . 5 . 10 . . . Robot Hit Streak 29 | 10 11 9 13 18 9 16 19 . 13 15 12 9 27 23 29 Robot Miss Streak 8 | 3 4 4 3 2 5 5 . . 3 7 3 5 8 3 4 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 1 . Secondary Targets 37 | . 3 . . 4 2 1 . . 2 3 . 4 10 2 6 Max Gunslinging Chain 2 | . 1 . . 1 1 1 . . 1 1 . 1 2 1 1 Shots Hit Robots 1289 | 49 87 30 59 86 105 61 3 . 139 100 55 54 251 79 131 Core Hits 597 | 20 36 15 21 30 73 90 . . 59 35 31 24 101 29 33 Critical Kills 18 | . . . . . . . . . 2 4 3 1 4 2 2 Critical Parts Destroyed 20 | . . . . 1 2 . . . 1 3 . 3 2 4 4 Critical Strikes 49 | 1 1 . . 1 2 . . . 5 12 3 5 6 6 7 Burn 9 | 1 1 . . . . . . . 2 5 . . . . . Destroy 39 | . . . . 1 2 . . . 3 7 3 4 6 6 7 Corrupt 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 18 | . . . 5 6 1 1 . . 1 . 4 . . . . Impact 18 | . . . 5 6 1 1 . . 1 . 4 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 30697 | 497 888 546 906 1330 1852 2701 62 . 3512 2414 1471 1428 7071 2233 3786 Guns 28345 | 497 848 543 893 1271 1790 1097 56 . 3117 2414 1438 1428 7014 2218 3721 Cannons 6 | . . . . . . . 6 . . . . . . . . Explosions 1991 | . 32 . . . . 1574 . . 385 . . . . . . Melee 77 | . . . . 44 . . . . . . 33 . . . . Ramming 278 | . 8 3 13 15 62 30 . . 10 . . . 57 15 65 Kinetic 19413 | 171 335 543 893 1271 1790 1097 . . 2710 1631 1152 537 4491 915 1877 Thermal 8754 | 326 505 . . . . . 56 . 407 778 286 726 2523 1303 1844 Explosive 1959 | . . . . . . 1574 . . 385 . . . . . . Electromagnetic 216 | . 40 . . . . . 6 . . 5 . 165 . . . Impact 77 | . . . . 44 . . . . . . 33 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 46 | . . . . 8 2 14 . . 10 6 . 46 13 13 24 Average Corruption 7 | . . . . 6 1 5 . . 4 3 . 21 11 9 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 224 | . . . . 37 11 14 . . 30 15 . 25 41 18 33 Message Errors 50 | . . . . 11 . 1 . . 9 2 . 7 5 6 9 Matter Fused 45 | . . . . 7 3 2 . . 7 5 . 5 10 2 4 Heat Flow Errors 29 | . . . . 7 4 2 . . 3 . . . 7 3 3 Energy Discharges 21 | . . . . 3 1 1 . . 1 1 . 2 5 3 4 Parts Rejected 4 | . . . . . . . . . . . . 1 2 . 1 Data Loss (minor) 28 | . . . . 6 2 3 . . 4 3 . 2 2 1 5 Data Loss (major) 6 | . . . . . . . . . 1 1 . 1 1 1 1 Misfires 11 | . . . . 3 . . . . 3 1 . 1 3 . . Alerts 8 | . . . . . . 1 . . . . . 2 3 1 1 Misdirections 6 | . . . . . . . . . . . . 1 . . 5 Weapon Failures 16 | . . . . . 1 4 . . 2 2 . 3 3 1 . Overload Shots 2 | . . . . . . . 2 . . . . . . . . Overflow Damage 161 | . 2 . . 31 . 42 . . 84 . . . 2 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 128 | . 2 . . . . 42 . . 84 . . . . . . Melee 33 | . . . . 31 . . . . . . . . 2 . . Knockbacks 2 | . . . 1 . . . . . . . . . 1 . . Impact 2 | . . . 1 . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 234 | . 13 . . . . 98 . . . 82 . . . . 41 Shots 6 | . 1 . . . . 4 . . . 1 . . . . . Rammed 22 | . 3 1 2 . 6 1 . . 2 . . . 2 2 3 Targets Rammed 27 | . 4 1 2 1 7 2 . . 2 . . . 3 2 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . 1 . . 1 1 1 . . . . . . 1 . . Highest Temperature 360 | 100 188 11 198 216 214 308 360 . 165 12 . 339 336 192 240 Average Temperature 67 | 36 52 7 64 77 56 82 214 . 87 12 . 62 58 93 127 Received Heat Transfer 3142 | . 279 63 210 513 117 300 279 . 319 21 63 12 723 162 81 Effects 4 | . . . . . . 1 . . . . . . . . 3 Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 Siege Activations 23 | . . . . . . . . . 4 . . . 10 4 5 Total Turns 460 | . . . . . . . . . 47 . . . 224 70 119 Longest Duration 73 | . . . . . . . . . 23 . . . 40 59 73 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . Impact Corruptions 2 | . . . . 1 . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | 1 . . . . . . . . 2 2 . 1 1 1 1 Heat Transferred 11991 | 1036 1426 . . . . . 24 . 814 1480 370 814 2923 1443 1661 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Maximum Alert Level 2 | . . . . . 1 1 . . 1 . . . 2 1 . Low Security (%) 89 | 100 100 100 100 100 98 96 100 100 62 100 100 100 65 65 100 Level 1 8 | . . . . . 1 3 . . 37 . . . 20 34 . Level 2 2 | . . . . . . . . . . . . . 14 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 478 | 10 124 60 128 110 205 213 56 10 342 161 76 50 478 263 191 Initial 263 | . . 42 4 44 . 99 56 10 . 161 76 21 14 263 118 Average 62 | . 27 19 25 25 50 50 39 . 118 47 33 13 145 186 67 Influence Increases 5841 | 65 350 252 418 365 539 462 15 . 780 419 235 227 886 301 527 Destroy 0b10 Robot/C 3580 | . 240 140 260 240 360 340 . . 360 240 140 160 620 200 280 Destroy 0b10 Robot/NC 335 | 65 30 10 15 15 30 25 . . 50 20 30 5 30 10 . Destroy Leader 850 | . 56 44 72 50 92 50 . . 96 62 44 30 152 52 50 Allied During Kill 35 | . . . . . . . . . . . . . . . 35 Successful Hack 104 | . 20 41 19 10 10 . . . . 4 . . . . . Disable Machine 360 | . . 15 30 15 . . . . 150 45 15 15 . 30 45 Destroy Structure 307 | . 4 2 7 5 2 47 . . 64 48 6 2 39 9 72 Partial Spotted 45 | . . . . . . . 15 . . . . . 30 . . Lose Combat Pursuer 225 | . . . 15 30 45 . . . 60 . . 15 15 . 45 Influence Decreases 5841 | 65 250 340 323 472 336 548 101 31 451 602 342 240 444 571 725 Entered New Map 868 | . . 58 8 63 . 104 61 21 . 168 70 18 12 205 80 Time Decay 4104 | 65 240 282 315 389 336 244 20 10 401 364 252 182 402 246 356 Lost Part 735 | . 10 . . 20 . 190 20 . 50 70 20 40 30 120 165 Lost Ally 134 | . . . . . . 10 . . . . . . . . 124 Squads Dispatched 57 | . 2 1 2 4 10 12 . . 4 3 3 2 6 4 4 Investigation 3 | . 1 . . 2 . . . . . . . . . . . Extermination 26 | . . . . . 3 2 . . 3 3 2 2 5 2 4 Reinforcement 21 | . 1 1 2 2 4 7 . . 1 . 1 . . 2 . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 6 | . . . . . 3 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Distress Signals 11 | . 1 . 1 2 1 1 . . 2 1 . . 2 . . Communications Jammed 8 | . . . . . . . . . . . 1 2 4 1 . Distress Signals 8 | . . . . . . . . . . . 1 2 4 1 . Times Spotted 281 | . 21 12 20 16 29 24 3 . 32 15 9 16 38 14 32 Peak Tracking Total 12 | . 4 3 4 4 4 12 3 . 6 3 3 4 5 4 11 Tactical Retreats 14 | . . . 1 2 3 . . . 4 . . 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Traps Triggered 9 | . 1 . . 3 2 . 1 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 41 | . . . 41 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Machines Disabled 24 | . . 1 2 1 . . . . 10 3 1 1 . 2 3 Max in Single Turn 2 | . . 1 1 1 . . . . 2 1 1 1 . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Machines Accessed 37 | . 6 4 5 6 4 2 . . 3 2 . 1 1 1 2 Terminals 29 | . 6 3 4 6 1 1 . . 2 1 . 1 1 1 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 88 | . 18 11 12 17 9 5 . . 5 5 . 1 2 1 2 Successful 38 | . 9 8 5 8 5 . . . 1 2 . . . . . Failed 50 | . 9 3 7 9 4 5 . . 4 3 . 1 2 1 2 Catastrophic 7 | . 1 . . . 2 . . . 2 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 59 | . 18 9 3 17 1 2 . . 2 1 . 1 2 1 2 Terminals 68 | . 18 9 10 17 3 2 . . 2 1 . 1 2 1 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 13 | . . . 2 . 4 . . . 3 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 2 . . . 3 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 8 | . 1 1 3 2 1 . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . 3 . . . 1 2 . . . . . Scan Component 5 | . . . 1 . 2 . . . 1 1 . . . . . Repair 3 | . . . 1 . 1 . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 8 5 . 6 . . . . . . . . . . . Terminals 19 | . 8 5 . 6 . . . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . Skim 13 | . 5 3 . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 3 5 6 4 2 . . 2 2 . 1 1 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . Time 108 | . . . 38 . 26 . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Total Allies 12 | . . . . . . . . . . . . . . . 12 Largest Group 7 | . . . . . . . . . . . . . . . 7 Highest-Rated Group 97 | . . . . . . . . . . . . . . . 97 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . 15 Total Orders 4 | . . . . 3 . 1 . . . . . . . . . EXPLORE 3 | . . . . 2 . 1 . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . . . . . 32 Total Damage 617 | . . . . . . . . . . . . . . . 617 Kills 2 | . . . . . . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 12462 | 12 982 456 750 519 1202 639 . . 1583 1041 638 645 2500 479 1016 Sensors 6320 | . . . . . . . . . 1117 1041 638 492 2092 231 709 Terrain 48 | 12 36 . . . . . . . . . . . . . . Structural 617 | . 553 64 . . . . . . . . . . . . . Seismic 4670 | . 393 433 750 519 1202 639 . . 734 . . . . . . Jamming 4859 | . . . . . . . . . . 46 638 640 2299 248 988 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . 2 . 1 . . . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Turns Passed 17965 | 995 1086 724 1412 1643 2019 835 47 650 2050 1041 638 645 2500 522 1158 Spaces Moved 8322 | 299 521 387 475 466 1051 328 65 541 937 532 400 404 1089 206 621 Core 618 | 5 . . . . . 10 65 348 . . . . . . 190 Treads 6414 | 294 521 241 475 466 1051 318 . 193 937 347 . . 1053 206 312 Legs 969 | . . 146 . . . . . . . . 383 404 36 . . Wheels 202 | . . . . . . . . . . 185 17 . . . . Hover 22 | . . . . . . . . . . . . . . . 22 Flight 97 | . . . . . . . . . . . . . . . 97 Fastest Speed 40 | 50 160 90 200 160 162 50 50 50 163 108 115 115 116 165 40 Average Speed 156 | 158 160 145 200 163 162 199 59 114 166 148 115 116 176 166 144 Slowest Speed 1800 | 160 160 270 200 216 162 240 100 330 170 245 130 117 180 168 1800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . 18 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . Exploration Rate (%) 34 | 12 62 27 63 55 30 14 2 96 24 9 13 70 22 34 22 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 6 | . 2 . . 4 . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 12 | . . . 3 4 1 1 . . 2 . 1 . . . . Terrain Destroyed 172 | . 3 . 3 4 1 47 . . 27 25 4 10 5 4 39 Melee 11 | . . . 3 4 1 1 . . 1 . 1 . . . . Projectile 27 | . . . . . . . . . 3 1 2 10 5 4 2 AOE 133 | . 3 . . . . 46 . . 23 24 . . . . 37 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Res Tes Res Qua Acc Total 11710 | 744 651 500 847 1231 1252 433 70 570 1250 665 491 501 1458 308 739 Wait 2052 | 395 35 41 217 661 110 29 . . 178 70 25 34 175 47 35 Move 8277 | 298 520 386 474 465 1050 327 65 540 936 531 399 403 1088 205 590 Hop 13 | . . . . . . . . . . . . . . . 13 Pick Up 93 | 3 6 12 13 9 5 2 . 5 7 3 3 2 16 1 6 Fast Attach 83 | 6 . 3 . 1 4 1 1 14 8 7 3 7 8 7 13 Attach 58 | 1 . 1 . 4 2 12 1 2 3 2 3 1 6 7 13 Detach 5 | . . . . . . . . 2 . . . . 3 . . Swap 244 | . 17 23 31 23 20 18 . . 21 4 13 19 39 8 8 Drop 115 | . 5 11 14 8 7 4 . 5 15 . 6 5 32 1 2 Fire 681 | 41 64 22 50 53 46 37 3 . 79 48 35 30 88 30 55 Melee 18 | . . . 5 6 1 1 . . 1 . 4 . . . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush 24 | . 4 1 2 1 7 2 . . 2 . . . 3 2 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . Trap 41 | . . . 41 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: Mat / Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / Low) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 996 | -11/Scrapyard | Entered Materials 1005 | -10/Materials | Build established: Mutant 1221 | -10/Materials | Identified exit to Materials 1221 | -10/Materials | Identified exit to Mines 1299 | -10/Materials | Learned 4 Subcaves zone layouts 1366 | -10/Materials | Identified exit to Subcaves 1421 | -10/Materials | Learned location of Subcaves (-10) 1500 | -10/Materials | Learned location of Storage (-9) 1604 | -10/Materials | Learned 2 Materials zone layouts 1642 | -10/Materials | Discovered exit to Mines (range 12) 2082 | -10/Materials | Entered another Materials area 2082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -9/Materials | Identified exit to Materials 2083 | -9/Materials | Identified exit to Mines 2282 | -9/Materials | Discovered new exit (range 9) 2495 | -9/Materials | Build established: Scavenger-Mutant 2806 | -9/Materials | Entered Storage 3134 | -9/Storage | Build established: Mutant 4185 | -9/Storage | Repaired Hrd. Medium Armor Plating 4218 | -9/Storage | Entered Materials 4218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4898 | -8/Materials | Met 7R-MNS 5058 | -8/Materials | Crushed by falling debris 5146 | -8/Materials | Discovered new exit (range 9) 5325 | -8/Materials | Learned location of 3 exits from Factory 5345 | -8/Materials | Build established: Scavenger-Mutant 5468 | -8/Materials | Learned location of Lower Caves (-7) 5524 | -8/Materials | Learned location of 1 exit from Storage 5570 | -8/Materials | Learned location of Lower Caves (-6) 5606 | -8/Materials | Learned Factory interactive machine intel 5634 | -8/Materials | Learned Factory repair station intel 5672 | -8/Materials | Learned Factory security intel 5719 | -8/Materials | Identified exit to Factory 5777 | -8/Materials | Learned location of Zion (-6) 5846 | -8/Materials | Learned Factory terminal intel 5861 | -8/Materials | Entered Factory 5861 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5862 | -7/Factory | Caught up to 7R-MNS 5862 | -7/Factory | Identified exit to Factory 5862 | -7/Factory | Identified exit to Lower Caves 5864 | -7/Factory | Loaded intel: 52 interactive machine locations 5865 | -7/Factory | Loaded intel: 26 terminal locations 5866 | -7/Factory | Loaded intel: 6 repair station locations 6158 | -7/Factory | Build established: Scavenger-Tank 6276 | -7/Factory | Allied Derelicts emerged from ambush trap array 6426 | -7/Factory | P-60 Hacker assimilated allied 58-EJX(g) 6672 | -7/Factory | Build established: Scavenger-Gunner 7141 | -7/Factory | Garrison activated, responded to threat 7698 | -7/Factory | Repaired Lgt. Treads+ 7880 | -7/Factory | Entered another Factory area 7880 | -6/Factory | Evolved 2 slots: Utility x2 7881 | -6/Factory | Caught up to 7R-MNS 7887 | -6/Factory | Discovered new exit (range 13) 8303 | -6/Factory | Garrison activated, responded to threat 8545 | -6/Factory | Cargo convoy interrupted 8569 | -6/Factory | System corruption reached 10% 8634 | -6/Factory | Lost 13 parts (1p4n4u4w) 8635 | -6/Factory | Destroyed 12 combat bots 8710 | -6/Factory | Released all parts (4) 8715 | -6/Factory | Entered another Factory area 8715 | -5/Factory | Evolved 2 slots: Utility x2 8716 | -5/Factory | Caught up to 7R-MNS 8721 | -5/Factory | Attacked by 7R-MNS 8752 | -5/Factory | Lost 7 parts (1n2u4w) 8762 | -5/Factory | Sucked down chute 8762 | -5/Factory | Entered Waste 8762 | -5/Waste | The area was eerily silent 8799 | -5/Waste | Discovered new exit (range 12) 9288 | -5/Waste | Build established: Tank 9412 | -5/Waste | Entered Factory 10030 | -5/Factory | Build established: Scavenger-Tank 10293 | -5/Factory | Core integrity fell below 50% 10337 | -5/Factory | Build established: Tank 11016 | -5/Factory | Build established: Scavenger-Gunner 11034 | -5/Factory | System corruption reached 10% 11450 | -5/Factory | Discovered new exit (range 9) 11460 | -5/Factory | Identified exit to Factory 11462 | -5/Factory | Entered another Factory area 11462 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11711 | -4/Factory | Discovered new exit (range 10) 11746 | -4/Factory | Identified exit to Upper Caves 12497 | -4/Factory | Discovered new exit (range 5) 12502 | -4/Factory | Identified exit to Research 12503 | -4/Factory | Entered Research 12503 | -3/Research | Evolved 2 slots: Propulsion x2 13102 | -3/Research | Discovered new exit (range 12) 13130 | -3/Research | Identified exit to Testing 13141 | -3/Research | Entered Testing 13143 | -3/Testing | Spotted PX-20BV4NZG4R 13278 | -3/Testing | Found Prototype Device 13278 | -3/Testing | Identified Exp. Focal Shield 13398 | -3/Testing | Found Prototype Processor 13398 | -3/Testing | Identified Exp. Target Analyzer 13420 | -3/Testing | Found Prototype Device 13420 | -3/Testing | Identified Exp. EM Disruption Field 13466 | -3/Testing | System corruption reached 10% 13502 | -3/Testing | Lost 3 parts (1u2w) 13579 | -3/Testing | System corruption reached 30% 13591 | -3/Testing | Lost 4 parts (2n1u1w) 13768 | -3/Testing | Discovered new exit (range 15) 13784 | -3/Testing | Identified exit to Research 13786 | -3/Testing | Entered Research 13786 | -2/Research | Evolved 2 slots: Utility x2 15264 | -2/Research | Build established: Scavenger-Tank 15386 | -2/Research | System corruption reached 10% 16118 | -2/Research | Spotted B-90 Cyclops 16140 | -2/Research | Destroyed B-90 Cyclops 16225 | -2/Research | Discovered new exit (range 13) 16244 | -2/Research | Identified exit to Quarantine 16286 | -2/Research | First assault squad dispatched 16286 | -2/Research | Entered Quarantine 16380 | -2/Quarantine | Found Alien Artifact 16380 | -2/Quarantine | Identified Terrabomb 16380 | -2/Quarantine | Used Terrabomb 16467 | -2/Quarantine | Found Alien Artifact 16467 | -2/Quarantine | Identified Core Reset Matrix 16467 | -2/Quarantine | Used Core Reset Matrix 16471 | -2/Quarantine | Detected hypermatrix surge 16471 | -2/Quarantine | Sensed 10 artifacts in vicinity 16584 | -2/Quarantine | Lost 10 parts (1p2n4u3w) 16748 | -2/Quarantine | Discovered new exit (range 12) 16805 | -2/Quarantine | Identified exit to Access 16808 | -2/Quarantine | Entered Access 16808 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16845 | -1/Access | Build established: Scavenger-Gunner 17278 | -1/Access | Spotted B-99 Colossus 17334 | -1/Access | Lost 3 parts (1n2u) 17467 | -1/Access | Destroyed B-99 Colossus 17493 | -1/Access | Lost 7 parts (1p1n2u3w) 17617 | -1/Access | System corruption reached 10% 17680 | -1/Access | Lost 8 parts (1p3n2u2w) 17824 | -1/Access | Released all parts (17) 17842 | -1/Access | Core integrity fell below 50% 17868 | -1/Access | Emitted hypermatrix ping 17873 | -1/Access | Assembled emerged from beneath the floor 17887 | -1/Access | Assembled emerged from beneath the floor 17917 | -1/Access | Core integrity fell below 20% 17940 | -1/Access | Lost 7 allies 17966 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 17925_ Acquired Quantum Reactor. 17927_ Dropped Quantum Reactor. 17934_ Slug penetrates Wall. 17934_ Slug penetrates H-88 Terminator. 17937_ Slug penetrates Wall. 17942_ Penetrated by Slug. 17942_ Slug penetrates K-01 Serf. 17945_ System corrupted: Matter fused (-10). 17945_ Critical hit (Burn: +37). 17948_ U-05 Engineer destroyed. 17949_ Acquired 19 matter. 17949_ K-01 Serf collects debris. 17949_ Com. Particle Reactor severed. 17952_ K-01 Serf collects debris. 17954_ R-10 Processor collects Unknown Special Weapon. 17957_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5B. 17960_ 89GCTUZD>//PFYW2E K0S Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ?????????#######+##???????? #?????????????????? | | ?????????# ######## #?????????????????? | | ?????????# H/ #?????????????????? | | ?????????# ???# #?????????????????? | | ?????????# ??# @% #?????????????????? | | ?????????# ?# #?????????????????? | | ?????????# # ###### #?????????????????? | | ?????????# # # # #?????????????????? | | ######???# / + #? #?????????????????? | | #??????######## # ==#?? ????????????????? | | #?????????????# #??=*#??? ??????????????? | | #?????????????# #????#??? ?????????????? | | #?????????????# #????????? ????????????? | | #?????????????# #??????????#####/???????????? | | #?????????????# #???????????????????????????? | | #?????????????# #???????????????????????????? | | #########?????# #???????????????????????????? | | ##+### #???### ###?????????????????????????? | | ##### #?????????????????????????? | | #?????????????????????????? | | " #?????????????????????????? | | #?????????????????????????? | | ! ##### #?????????????????????????? | | ## #???###+###?????????????????????????? | | ##########???????????????????????????????????? | | #????????????????????????????????????????????? | | +????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Coolant Potential 100 Energy Generation 61 Energy Capacity 825 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 25 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 12 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 25% | -9/Storage Lgt. Treads | 22% | -7/Factory Studied --------- None Alien Tech Used ----------------- Terrabomb Core Reset Matrix Achievements -------------- Like A Rock Challenges ------------ None Game ------ Seed ImpulseSalvagingInterpreter Manual? 0 Play Time 01:54:31 Cumulative 280.7 hours Start 2026.09.29 @ 09:44:49 End 2026.09.29 @ 12:02:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 418 Rogue 416 Adventurer 0 Explorer 2 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e3c6c61-bb53-41dc-a625-b8c9a1643638