Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 19:13:35 Player: orthostice Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (1023) 1023 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2819 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 76/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit VTOL Module Heat Sink Visual Processing Unit Improved Targeting Computer Improved EM Shotgun Shock Rifle Small Laser Autogun Autogun Autogun Autogun Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Advanced Heat Sink Huge Storage Unit Structural Scanner Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Shock Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Aluminum Leg Aluminum Leg Wheel Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit VTOL Module Heat Sink Visual Processing Unit Improved Targeting Computer Improved EM Shotgun Shock Rifle Shock Rifle Small Laser Autogun Autogun Autogun Autogun Autogun Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 37 | 6 7 11 13 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads 2 | 2 . . . Leg 4 | . . 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 3 5 Device 5 | . 1 2 2 Storage 3 | 1 1 1 . Processor 3 | . . . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 3 5 5 Energy Gun 8 | 2 2 2 2 Energy Cannon . | . . . . Ballistic Gun 5 | . 1 3 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 4 13 Power 2 | . . . 2 Propulsion 4 | . . 2 2 Utility 5 | . . . 5 Weapon 6 | . . 2 4 Highest Loss Streak 7 | . . 3 7 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 95 96 89 Engine 10 | . 14 11 8 Treads 8 | . 28 4 . Leg 12 | . . 17 15 Device 25 | . 9 30 32 Storage 11 | . 14 11 9 Processor 2 | . . . 7 Energy Gun 14 | . 23 18 4 Ballistic Gun 5 | . 4 3 7 Launcher 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 98 | 13 91 96 98 Greatest Support 40 | 40 40 40 25 Greatest Overweight (x) 31 | 2 2 4 31 Average Overweight (x) 2 | . . 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 6 15 25 25 Most Carried 25 | 6 11 20 25 Average Carried 16 | 3 8 15 23 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 6 11 20 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 549 | 185 104 108 152 Remotely . | . . . . Salvage Created 911 | . 191 178 542 Parts 63 | . 12 10 41 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 4 4 16 Guns 14 | . 3 4 7 AOE 9 | . . . 9 Classes Destroyed 6 | . 2 . 4 Builder 1 | . . . 1 Recycler 1 | . . . 1 Watcher 3 | . 2 1 . Swarmer 4 | . . . 4 Grunt 16 | . 4 4 8 Sentry 4 | . . . 4 Best Kill Streak 7 | . 2 2 7 Combat Bots Only 5 | . 2 2 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 241 | . 59 64 118 Missed 59 | . 14 19 26 Damage Taken 2598 | . 553 492 1553 Core 733 | . 101 76 556 Absorbed by Shields 12 | . . . 12 Regen/Repaired (Parts) 68 | . . 68 . Core Remaining (%) 80 | 100 59 81 . Volleys Fired 66 | . 18 19 29 Largest 2 | . 2 2 2 Hottest 115 | . 115 115 100 Shots Fired 126 | . 36 38 52 Gun 111 | . 36 38 37 Cannon . | . . . . Launcher 15 | . . . 15 Special . | . . . . Kinetic 38 | . 9 4 25 Thermal 44 | . 27 17 . Explosive 15 | . . . 15 Electromagnetic 29 | . . 17 12 Robot Hit Streak 10 | . 8 7 10 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 80 | . 24 22 34 Core Hits 55 | . 10 6 39 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2271 | . 305 363 1603 Guns 1062 | . 305 363 394 Cannons . | . . . . Explosions 1189 | . . . 1189 Melee . | . . . . Ramming 20 | . . . 20 Kinetic 320 | . 51 28 241 Thermal 528 | . 254 173 101 Explosive 1045 | . . . 1045 Electromagnetic 358 | . . 162 196 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . . 12 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Heat Flow Errors 3 | . . . 3 Energy Discharges 1 | . . . 1 Misfires 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 12 | . . . 12 Projectiles . | . . . . Explosions 12 | . . . 12 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 201 | . . . 201 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 186 | . 186 141 166 Average Temperature 60 | . 70 49 61 Received Heat Transfer 1161 | . 330 270 561 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 4 | . 3 1 . Heat Transferred 1234 | . 777 407 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 419 | . 72 107 419 Initial 44 | . . 24 44 Average 138 | . 37 42 311 Maximum Alert Level 2 | . . . 2 Low Security (%) 67 | 100 100 100 12 Level 1 30 | . . . 83 Level 2 1 | . . . 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 3 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 8 8 22 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 2 6 Max in Single Turn 5 | . . 1 5 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . 3 3 Successful 4 | . . 2 2 Failed 2 | . . 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Record 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2290 | 118 536 792 844 Spaces Moved 670 | 67 225 185 193 Core 13 | 6 . . 7 Treads 329 | 61 225 43 . Legs 328 | . . 142 186 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 330 Average Speed 299 | 156 204 381 380 Slowest Speed 1600 | 160 320 400 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 6 31 17 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 73 | . . . 73 Melee . | . . . . Projectile . | . . . . AOE 73 | . . . 73 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 840 | 78 270 236 256 Wait 9 | . 3 5 1 Move 667 | 66 224 184 193 Hop . | . . . . Pick Up 46 | 6 12 16 12 Fast Attach 10 | 6 . . 4 Attach 12 | . 1 8 3 Detach . | . . . . Swap 15 | . 6 3 6 Drop 13 | . 6 1 6 Fire 66 | . 18 19 29 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Utility x2 733 | -9/Materials | Repaired Particle Gun 840 | -9/Materials | Lost 3 parts (2n1w) 1414 | -9/Materials | Discovered new exit (range 5) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Utility x2 2205 | -8/Materials | Lost 4 parts (2n1u1w) 2253 | -8/Materials | Core integrity fell below 50% 2277 | -8/Materials | Core integrity fell below 20% 2291 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- U-05 Engineer lays Concrete. Acquired 46 matter. Heat Sink destroyed. U-05 Engineer builds a Door. Critical hit (Burn: +37). Shock Rifle destroyed. Ion Engine destroyed. System corrupted: FCS attempts to trigger Shock Rifle. System corrupted: Shock Rifle misfires. Adv. Heat Sink destroyed. Shock Rifle destroyed. Critical hit (Burn: +37). Y-45 Defender misfires. Structural Scanner destroyed. Acquired Hardlight Generator. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Hardlight Generator destroyed. 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