Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 03:14:38

Player: Red Box

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (258)     1290
Value Destroyed (10464)    10464
Prototype IDs (55)         1100
Alien Tech Used (2)        400
Bonus (3604)               3604
              TOTAL SCORE: 24058

 Bonus
-------
High Alert Combat Kills    1307
Follower Combat Kills      1528
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -431

 Cogmind 
---------
Core Integrity             0/1150
Matter                     226/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Signal Interpreter
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Generic]
               Core Analyzer
               Graphene Brace
>              --- WEAPON (3) -------
               Impact Mace
               Plasma Sword
>              --- INVENTORY (5) ----
       Zionite Biocell (600)
       Zionite Biocell (600)
               Particle Accelerator
               Dimensional Node Initializer

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
        Compact Particle Reactor
>               --- PROPULSION -------
                Flying FPA-Myomer Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
                Tactical Coordination Suite
                Core Analyzer
          Light Regenerative Plating
          Light Regenerative Plating
       Advanced Force Field
                Authchip [Weapon]
       Advanced Component Analysis Suite
>               --- WEAPON -----------
       Enhanced Gauss Cannon
                Thermoblaster
                Hyp. KE Coil Construct/G
>               --- INVENTORY --------
        Armored Huge Wheel
                Power Amplifier
       Advanced Energy Well
        Zionite Biocell
   Experimental Signal Interpreter
                0b10 Decoder Chip [Generic]
                Particle Accelerator
       Improved Transmission Jammer
      Makeshift Ablative Armor
                Focal Shield
                EM Disruption Field
       Improved Recalibrator
                Z-Drone Bay
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Impact Mace
                Plasma Sword
[Rating: 128]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Cooled Ion Engine
  Power Core               Constructs
  Reactor                  Compact Particle Reactor
Propulsion                 Constructs
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Constructs
  Energy Gun               Wave Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Thermoblaster
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             312  | 7   16  4   35  28  8   23  4   1   5   .   15  4   1   .   5   30  18  22  11  27  48  
  Power                    25   | 1   1   1   2   3   .   3   .   .   2   .   .   1   .   .   2   2   1   3   1   .   2   
    Engine                 13   | 1   1   1   2   3   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   1   2   1   .   1   
  Propulsion               36   | 2   5   3   3   3   1   .   .   .   .   .   .   .   .   .   .   1   2   6   2   2   6   
    Treads                 9    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   2   
    Leg                    8    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
    Wheel                  16   | .   2   3   3   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Utility                  154  | 2   4   .   10  7   4   19  4   1   3   .   15  3   1   .   3   22  10  5   4   18  19  
    Device                 87   | 1   1   .   4   2   1   14  3   .   2   .   10  2   1   .   3   12  4   3   1   11  12  
    Storage                9    | 1   3   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Processor              10   | .   .   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   .   .   .   1   3   
    Hackware               7    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   1   .   
    Protection             41   | .   .   .   4   5   1   2   1   .   1   .   2   1   .   .   .   7   5   2   1   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   6   .   20  15  3   1   .   .   .   .   .   .   .   .   .   5   5   8   4   7   21  
    Energy Gun             20   | 2   1   .   3   6   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   5   
    Energy Cannon          28   | .   5   .   12  7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          4    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       19   | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   3   8   
    Launcher               5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   .   2   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   2   4   .   1   .   .   .   .   2   1   .   .   1   2   .   .   6   .   2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   .   3   .   
Parts Lost                 101  | .   2   3   9   5   .   2   .   .   .   .   2   .   .   .   .   12  3   9   .   8   46  
  Power                    11   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   5   
  Propulsion               20   | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   2   9   
  Utility                  44   | .   .   .   4   4   .   2   .   .   .   .   1   .   .   .   .   6   1   4   .   3   19  
  Weapon                   26   | .   2   .   2   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   3   13  
  Highest Loss Streak      22   | .   1   2   4   2   .   1   .   .   .   .   1   .   .   .   .   10  2   4   .   7   22  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     84   | .   99  99  97  98  84  82  84  84  84  84  83  73  73  73  73  75  78  83  75  84  82  
  Engine                   4    | .   14  13  10  11  11  7   7   7   7   7   6   .   .   .   .   1   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   7   3   4   8   11  6   
  Treads                   5    | .   3   .   .   7   1   5   7   7   7   7   5   6   6   6   6   5   3   6   10  7   1   
  Leg                      1    | .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Wheel                    3    | .   1   27  21  14  17  1   .   .   .   .   .   .   .   .   .   2   3   .   .   .   2   
  Device                   17   | .   14  14  12  8   11  20  15  15  15  15  24  25  26  26  27  25  17  16  11  14  20  
  Storage                  7    | .   14  14  11  11  11  7   7   7   7   7   6   6   6   6   6   5   3   5   5   5   4   
  Processor                7    | .   .   .   .   .   .   2   7   12  15  15  14  13  13  13  11  5   5   5   5   6   17  
  Hackware                 2    | .   .   .   8   11  .   5   7   2   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Protection               8    | .   .   .   10  12  11  7   7   7   7   7   5   .   .   .   .   5   12  17  17  16  6   
  Energy Gun               7    | .   15  .   5   7   12  13  15  14  15  15  7   .   .   .   .   4   2   8   .   .   2   
  Energy Cannon            4    | .   12  28  14  14  8   5   7   2   .   .   6   8   6   6   6   2   .   .   .   .   1   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   4   7   7   3   .   .   .   .   .   2   .   .   4   .   
  Ballistic Cannon         2    | .   .   .   1   .   .   1   .   .   .   .   .   4   6   6   6   .   .   1   5   8   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   5   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 15  56  36  64  65  104 77  62  62  79  79  88  89  81  81  82  106 106 110 125 125 124 
  Greatest Support         70   | 20  40  22  24  24  42  48  35  35  22  22  49  64  64  64  64  64  26  53  53  53  70  
  Greatest Overweight (x)  37   | 3   2   1   2   5   2   1   1   2   3   3   3   1   1   1   1   8   10  34  3   37  8   
  Average Overweight (x)   2    | .   .   1   1   3   1   1   1   1   2   3   1   1   1   1   1   3   7   2   1   2   3   
Largest Inventory Capacity 25   | 8   20  15  20  20  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   15  15  17  20  20  20  20  20  20  20  20  20  20  20  20  20  16  20  20  20  19  
  Most Carried             24   | 8   16  15  20  20  24  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 4   13  14  16  19  19  19  19  19  19  20  19  19  19  20  19  17  16  19  19  19  15  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 8   15  13  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  19  20  15  4   
Scrap Engine Consumption   225  | .   .   .   .   .   31  34  3   9   6   6   29  9   .   .   .   23  9   20  4   11  31  
  Constructs Created       15   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   3   .   1   .   3   4   
  Constructs Modified      72   | .   .   .   .   .   2   13  1   4   .   .   14  4   .   .   .   13  4   4   .   4   9   

 Class Distribution 
--------------------
 51% | Mutant
 40% | Construct
  3% | Tank

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
    Mutant | -9/Recycling
 Construct | -7/Factory
 Construct | -7/Lower Caves
 Construct | -7/Lower Caves
 Construct | -7/Zion
 Construct | -6/Proximity Caves
 Construct | -6/Factory
 Construct | -6/Lower Caves
 Construct | -6/Lower Caves
 Construct | -6/Data Miner
 Construct | -5/Proximity Caves
    Mutant | -5/Factory
    Mutant | -5/Upper Caves
    Mutant | -5/Upper Caves
    Mutant | -5/Zhirov
    Mutant | -4/Proximity Caves
    Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           5489  | 270  137  58   470  304  208  364  77   19   50   24   167  30   20   .    113  383  437  529  132  755  942  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11240 | 67   579  259  1494 1197 403  587  152  70   .    178  840  264  69   .    198  1052 614  926  191  646  1454 
  Parts                    573   | 7    45   11   103  72   22   27   10   5    .    9    37   14   4    .    10   54   30   39   .    31   43   
Haulers Intercepted        5     | .    1    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      126   | .    .    .    .    .    .    .    7    7    .    8    .    11   4    .    19   .    18   28   .    24   .    
  Prevented                24    | .    .    .    .    .    .    .    4    .    .    7    .    2    .    .    .    .    3    3    .    5    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  216  | .   11  8   33  22  8   12  3   3   .   3   14  6   1   .   4   23  14  19  .   11  21  
  Melee                    18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   7   .   .   1   
  Guns                     64   | .   7   .   1   13  2   .   3   3   .   3   4   .   .   .   .   5   7   9   .   3   4   
  Cannons                  107  | .   3   6   28  8   6   10  .   .   .   .   10  6   1   .   4   9   .   1   .   4   11  
  AOE                      15   | .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   4   1   
Classes Destroyed          24   | 2   4   .   3   1   3   1   .   .   .   .   2   1   .   .   2   2   1   1   .   .   1   
  Worker                   6    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Watcher                  11   | .   3   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  57   | .   2   3   10  3   .   3   .   3   .   .   3   3   .   .   1   5   13  7   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    64   | .   9   5   13  4   1   3   1   .   .   .   .   .   .   .   .   9   .   9   .   4   6   
  Brawler                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   39   | .   .   .   8   14  3   2   1   .   .   1   1   1   1   .   .   1   1   1   .   1   3   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   4   3   
  Programmer               19   | .   .   .   .   .   1   4   .   .   .   .   2   1   .   .   .   6   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | 1   2   5   6   4   2   3   2   2   .   2   7   2   1   .   1   15  4   3   .   4   6   
  Combat Bots Only         12   | .   2   5   6   3   2   3   2   2   .   2   5   2   1   .   1   12  4   3   .   4   5   
Max Kills in Single Turn   5    | 1   1   1   2   1   1   2   1   2   .   1   2   1   1   .   1   4   1   1   .   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               23455 | .    259  366  1180 914  346  1121 61   42   .    177  1222 193  64   .    266  2760 1397 2557 .    3064 7466 
  Core                     2581  | .    58   41   103  141  90   127  .    .    .    8    77   .    10   .    .    301  115  170  .    236  1104 
  Absorbed by Shields      1282  | .    .    .    .    27   17   39   .    .    .    .    .    .    .    .    .    190  493  471  .    .    45   
  Regen/Repaired (Parts)   4390  | .    48   .    81   300  .    555  90   98   .    .    296  317  .    .    .    408  415  646  .    797  339  
Core Remaining (%)         60    | 100  .    60   .    .    16   .    .    .    .    80   .    .    .    .    89   .    .    .    .    17   .    
Volleys Fired              642   | 2    41   22   82   68   25   55   7    4    .    8    53   15   2    .    11   53   32   38   .    42   82   
  Largest                  3     | 2    2    2    2    2    2    3    3    3    .    3    3    2    2    .    2    3    2    3    .    3    3    
  Hottest                  386   | 80   112  136  136  136  122  164  159  159  .    179  252  206  206  .    206  206  87   183  .    386  380  
Shots Fired                1312  | 4    82   44   148  124  50   150  21   10   .    24   102  25   4    .    22   83   40   53   .    114  212  
  Gun                      586   | 4    67   .    11   60   25   92   14   7    .    24   47   .    .    .    .    36   40   44   .    44   71   
  Cannon                   705   | .    15   44   133  64   25   58   7    3    .    .    55   25   4    .    22   45   .    9    .    59   137  
  Launcher                 19    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    11   4    
  Special                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  358   | .    .    .    17   .    .    28   .    .    .    8    4    3    2    .    11   9    30   34   .    103  109  
  Thermal                  550   | .    .    44   20   64   25   60   14   6    .    8    85   22   2    .    11   67   .    19   .    7    96   
  Explosive                4     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          400   | 4    82   .    109  60   25   62   7    4    .    8    13   .    .    .    .    5    10   .    .    4    7    
  Robot Hit Streak         21    | 3    8    8    11   17   8    9    18   4    .    10   11   7    2    .    6    9    7    21   .    10   15   
  Robot Miss Streak        10    | .    5    4    10   3    5    9    1    3    .    2    2    1    1    .    1    2    5    4    .    5    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           901   | 3    50   27   96   84   30   82   18   5    .    17   71   15   2    .    13   69   33   66   5    64   151  
  Core Hits                405   | 2    21   8    51   43   11   25   8    4    .    10   32   8    1    .    5    41   22   25   1    33   54   
  Critical Kills           3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    3    
  Critical Strikes         38    | .    2    2    1    .    .    4    .    .    .    .    2    .    .    .    .    2    2    4    .    3    16   
    Burn                   6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    
    Meltdown               2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    
    Corrupt                7     | .    2    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    3    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    
Melee Attacks              129   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   29   41   11   3    17   
  Impact                   56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   1    17   .    .    17   
  Slashing                 73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    28   24   11   3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    4    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    5    3    .    .    
Damage Inflicted           29409 | 54   899  572  3007 1651 640  1769 367  114  .    393  2628 637  89   .    799  4210 1074 2290 476  1755 5985 
  Guns                     7625  | 26   550  .    85   776  240  913  256  81   .    393  657  .    .    .    .    853  290  531  .    602  1372 
  Cannons                  13805 | .    253  572  2258 825  380  742  111  33   .    .    1964 637  89   .    799  1387 .    65   .    485  3205 
  Explosions               3348  | 28   96   .    627  50   20   114  .    .    .    .    .    .    .    .    .    965  .    .    .    535  913  
  Melee                    4587  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1005 784  1694 476  133  495  
  Ramming                  44    | .    .    .    37   .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5515  | .    .    .    276  .    .    344  .    .    .    118  94   56   30   .    234  112  218  398  .    1087 2548 
  Thermal                  12435 | 28   96   572  381  875  400  713  243  69   .    116  2366 581  59   .    565  2046 .    198  .    352  2775 
  Explosive                1366  | .    .    .    401  .    .    .    .    .    .    .    .    .    .    .    .    965  .    .    .    .    .    
  Electromagnetic          5462  | 26   803  .    1912 776  240  712  124  45   .    159  161  .    .    .    .    82   72   .    .    183  167  
  Impact                   1973  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    913  .    565  .    .    495  
  Slashing                 2614  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   784  1129 476  133  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    2    2    2    1    .    .    .    .    .    .    .    .    .    13   14   14   14   17   8    
  Average Corruption       9     | .    .    .    2    2    2    1    .    .    .    .    .    .    .    .    .    8    13   14   14   14   3    
  Corruption Purged        9     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Corruption Blocked       16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Effects                  549   | .    .    .    29   19   21   3    .    .    .    .    .    .    .    .    .    25   127  153  21   132  19   
    Message Errors         137   | .    .    .    8    4    7    1    .    .    .    .    .    .    .    .    .    4    28   41   5    34   5    
    Matter Fused           132   | .    .    .    8    5    3    1    .    .    .    .    .    .    .    .    .    5    33   37   5    34   1    
    Heat Flow Errors       68    | .    .    .    2    3    4    .    .    .    .    .    .    .    .    .    .    2    14   24   3    15   1    
    Energy Discharges      60    | .    .    .    5    2    2    .    .    .    .    .    .    .    .    .    .    5    15   12   .    18   1    
    Parts Rejected         4     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Parts Fused            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    4    1    
    Data Loss (minor)      59    | .    .    .    1    2    2    1    .    .    .    .    .    .    .    .    .    2    14   17   3    12   5    
    Data Loss (major)      32    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    4    10   6    2    8    .    
    Misfires               12    | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    2    
    Alerts                 20    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    6    6    2    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        13    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    2    3    .    3    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2115  | .    .    .    76   .    .    20   .    .    .    .    112  44   .    .    128  556  93   418  309  53   306  
  Projectiles              561   | .    .    .    76   .    .    20   .    .    .    .    112  44   .    .    128  139  .    .    .    .    42   
  Explosions               176   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    120  
  Melee                    1378  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    361  93   418  309  53   144  
Knockbacks                 50    | .    .    .    3    .    .    4    .    .    .    .    1    .    .    .    4    7    .    3    .    6    22   
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    .    2    
  Kinetic                  37    | .    .    .    3    .    .    4    .    .    .    .    1    .    .    .    4    .    .    1    .    6    18   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      237   | .    .    .    76   .    .    28   .    .    .    .    .    .    .    .    .    87   .    .    .    17   29   
  Shots                    7     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    
  Rammed                   2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        540   | 18   202  372  376  481  378  439  410  115  .    344  383  279  132  .    419  495  540  269  252  447  474  
  Average Temperature      117   | 12   50   153  94   100  131  127  165  55   .    155  116  76   73   .    156  181  157  89   126  86   163  
  Received Heat Transfer   4548  | .    162  204  459  294  66   202  36   .    .    18   96   24   18   .    126  853  21   830  .    165  974  
  Effects                  61    | .    .    2    2    5    4    2    .    .    .    2    2    .    .    .    2    17   15   1    .    2    5    
    Shutdowns              15    | .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    1    4    5    .    .    .    1    
    Energy Bleed           9     | .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    .    3    1    1    .    .    .    
    Interference           28    | .    .    .    1    3    .    2    .    .    .    2    1    .    .    .    .    5    8    .    .    2    4    
    Matter Decay           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | .    3    .    11   4    2    1    .    .    .    .    1    .    .    .    .    1    .    3    .    1    2    
  Impact Corruptions       24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    5    .    .    5    
Robots Melted              3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             40    | .    .    4    1    3    2    .    1    .    .    .    13   3    .    .    .    .    .    .    .    .    13   
  Heat Transferred         15663 | 50   150  999  526  1432 670  407  259  74   .    .    3273 700  50   .    450  2038 .    370  .    400  3815 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | 1    2    .    4    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1057 | 10   186  160  685  648  400  527  .    .    .    .    433  .    .    .    .    1057 .    .    .    .    774  
  Initial                  928  | .    6    .    21   245  201  280  .    .    .    .    .    .    .    .    .    928  .    .    .    .    168  
  Average                  343  | 4    33   68   495  454  219  337  .    .    .    .    155  .    .    .    .    848  .    .    .    .    328  
Maximum Alert Level        3    | .    .    .    2    2    2    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    3    
  Low Security (%)         34   | 100  100  100  9    .    46   8    .    .    .    .    68   .    .    .    .    .    .    .    .    .    26   
  Level 1                  29   | .    .    .    10   31   53   80   .    .    .    .    15   .    .    .    .    .    .    .    .    .    51   
  Level 2                  25   | .    .    .    79   68   .    10   .    .    .    .    16   .    .    .    .    8    .    .    .    .    14   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    .    7    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    .    2    3    .    11   .    .    .    .    7    .    .    .    .    6    .    .    .    .    9    
  Investigation            4    | .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    3    .    .    .    .    4    
  Reinforcement            5    | .    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Assault                  8    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    3    
  Garrison                 7    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           7    | .   .   .   1   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Communications Jammed      44   | .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   7   .   .   .   .   8   
  Distress Signals         39   | .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   5   .   .   .   .   8   
Times Spotted              378  | .   20  11  60  28  9   24  4   4   .   6   38  5   1   .   9   39  24  27  .   12  57  
  Peak Tracking Total      12   | .   4   5   5   5   3   3   3   3   .   3   7   1   1   .   4   9   5   5   .   6   12  
  Tactical Retreats        35   | .   3   2   9   .   2   1   .   .   .   .   2   .   .   .   .   2   7   4   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            8    | .   1   .   1   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   3   .   .   .   1   2   .   .   .   .   1   1   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          45   | .   1   .   7   5   .   9   .   .   .   .   .   1   .   .   .   1   .   1   2   1   17  
  Max in Single Turn       15   | .   1   .   2   1   .   2   .   .   .   .   .   1   .   .   .   .   .   1   1   1   15  
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          88   | .   11  .   16  14  10  14  .   2   .   .   3   .   1   4   .   4   .   .   4   1   4   
  Terminals                39   | .   8   .   10  11  5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          9    | .   1   .   2   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          14   | .   2   .   2   1   5   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Total Hacks                304  | .   41  .   58  38  31  40  .   3   .   .   7   .   2   30  .   15  .   .   30  1   8   
  Successful               201  | .   20  .   34  26  17  19  .   3   .   .   4   .   2   30  .   11  .   .   30  1   4   
  Failed                   102  | .   20  .   24  12  14  21  .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   
    Catastrophic           18   | .   4   .   .   .   3   8   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   181  | .   22  .   39  11  14  19  .   .   .   .   36  .   .   .   .   29  .   .   .   .   11  
  Terminals                131  | .   27  .   43  27  15  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              21   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   
  Repair Stations          29   | .   7   .   4   7   .   8   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          36   | .   7   .   4   4   16  2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              12   | .   .   .   7   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
Terminal Hacks             105  | .   6   .   12  12  4   5   .   3   .   .   .   .   2   30  .   .   .   .   30  1   .   
  Record                   46   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   11  .   .   .   .   30  1   .   
  Part Schematic           14   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           17   | .   2   .   8   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   3   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Build                    6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
Repair Station Hacks       21   | .   6   .   3   6   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           12   | .   3   .   2   3   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   9    | .   3   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      9    | .   1   .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 9    | .   .   .   7   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         45   | .   7   .   10  7   9   7   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Terminals                25   | .   7   .   9   4   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   4   .   4   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   9   .   16  9   8   13  .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   
  Full Trace Events        3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   1   .   .   .   .   .   .   4   .   .   5   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   66   | .   .   .   3   .   3   .   .   .   .   .   30  .   .   11  .   19  .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Time                   468  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   334 .   .   .   .   134 
  Total Part Build Rating  41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   19  
Parts Repaired             9    | .   3   .   1   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     313  | .   84  .   32  102 .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   3   .   6   9   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   14  .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               46   | .    .    .    2    .    14   6    .    .    6    .    3    3    .    .    1    7    .    .    .    .    4    
  Largest Group            12   | .    .    .    2    .    12   10   2    2    8    7    5    3    3    3    4    4    .    .    .    .    4    
  Highest-Rated Group      368  | .    .    .    19   .    165  140  64   64   279  247  210  93   93   93   189  210  .    .    .    .    368  
  Highest-Rated Ally       103  | .    .    .    10   .    34   37   32   32   40   40   70   31   31   31   96   70   .    .    .    .    103  
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               50   | .    .    .    3    .    .    7    2    5    .    .    2    4    1    .    7    16   .    .    .    .    3    
  STAY                     17   | .    .    .    2    .    .    2    1    3    .    .    .    1    .    .    3    5    .    .    .    .    .    
  FOLLOW                   14   | .    .    .    1    .    .    1    1    2    .    .    .    1    .    .    2    6    .    .    .    .    .    
  EXPLORE                  16   | .    .    .    .    .    .    2    .    .    .    .    1    2    1    .    2    5    .    .    .    .    3    
  RETURN                   3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               297  | .    .    .    .    .    10   72   1    5    .    22   72   .    2    .    44   38   .    .    .    .    31   
  Total Damage             6126 | .    .    .    .    .    115  1101 48   136  .    483  1412 .    42   .    620  695  .    .    .    .    1474 
  Kills                    63   | .    .    .    .    .    2    12   1    2    .    3    13   .    .    .    7    9    .    .    .    .    14   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       16   | .   2   .   7   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   2   .   .   .   .   2   2   1   1   .   2   2   .   1   .   1   1   .   1   .   
Drone Launches             30   | .   .   .   .   .   .   3   .   .   .   .   6   7   1   .   2   8   .   .   .   .   3   
  Drone Recoveries         23   | .   .   .   .   .   .   1   .   .   .   .   2   7   1   .   2   8   .   .   .   .   2   
Decoded 0b10 Intel         20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Machines                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Zionite Intel Received     13   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               37102 | 93   1746 657  2447 1581 1497 2258 1404 1991 1570 1767 1974 1200 1544 142  730  1602 3438 3584 532  3369 1976 
Spaces Moved               18448 | 58   786  533  1564 803  942  1455 1041 1260 1022 1104 1176 628  829  78   350  648  1197 1178 196  1000 600  
  Core                     126   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  1    .    3    .    
  Treads                   11023 | .    98   .    .    .    155  1170 1041 1260 1022 1104 1132 628  829  78   350  411  1    816  196  572  160  
  Legs                     1427  | 47   625  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    343  .    412  .    
  Wheels                   5642  | .    63   533  1564 803  787  285  .    .    .    .    44   .    .    .    .    237  967  .    .    .    359  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   230   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  18   .    13   81   
  Fastest Speed            50    | 50   95   95   95   120  110  100  126  126  141  156  101  132  183  183  183  180  186  207  207  257  115  
  Average Speed            170   | 117  178  95   111  144  118  119  126  135  147  156  138  164  183  183  183  188  256  274  248  304  248  
  Slowest Speed            1900  | 200  240  100  120  165  125  172  126  141  156  156  156  183  183  183  183  210  834  1750 317  1900 700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       76    | 5    98   96   94   95   99   29   96   89   91   95   36   97   96   75   97   19   97   91   61   97   22   
  Regions Visited          21
    Branch Regions         15
  Pre-discovered Areas     19    | .    .    .    .    .    4    .    .    .    3    .    10   .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             43    | .    .    1    .    .    .    .    2    12   3    4    .    4    5    .    5    .    2    2    .    3    .    
Spaces Dug                 43    | .    .    .    2    .    .    .    .    .    .    .    17   4    .    .    .    10   3    3    .    .    4    
Terrain Destroyed          345   | 2    6    .    82   10   2    34   .    .    .    .    20   9    2    .    3    34   3    8    .    43   87   
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    3    .    .    1    
  Projectile               130   | .    .    .    3    .    .    .    .    .    .    .    20   9    2    .    3    20   .    5    .    20   48   
  AOE                      204   | 2    6    .    79   10   2    34   .    .    .    .    .    .    .    .    .    10   .    .    .    23   38   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      22735 | 77   1051 634  2118 1093 1282 1880 1117 1541 1081 1131 1443 768  852  78   417  898  1496 1428 228  1234 888  
  Wait                     2586  | .    168  73   391  151  158  308  62   270  52   19   159  35   19   1    48   118  199  125  2    133  95   
  Move                     18428 | 57   785  532  1563 802  941  1454 1040 1259 1021 1103 1176 627  828  77   349  647  1196 1177 195  999  600  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  227   | 11   25   2    29   15   9    20   1    3    1    .    18   1    1    .    2    10   18   16   3    13   29   
  Fast Attach              83    | 4    3    .    6    6    2    5    2    .    .    .    3    1    .    .    .    8    9    2    8    7    17   
  Attach                   124   | 3    6    3    12   4    4    7    .    1    1    .    7    2    .    .    1    15   3    13   2    12   28   
  Detach                   23    | .    .    .    .    .    4    1    .    .    .    .    2    1    .    .    .    7    .    5    1    .    2    
  Swap                     107   | .    7    1    17   18   2    11   2    .    4    .    5    1    1    .    4    7    6    7    2    8    4    
  Drop                     175   | .    16   1    17   13   16   17   3    4    2    .    18   2    1    .    2    6    9    9    7    18   14   
  Fire                     642   | 2    41   22   82   68   25   55   7    4    .    8    53   15   2    .    11   53   32   38   .    42   82   
  Melee                    112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   24   36   8    2    17   
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    16   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   207   | .    .    .    .    .    121  .    .    .    .    1    .    83   .    .    .    2    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat / *Exi)
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x3 / *Low / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res x2)

 History 
---------
  Turn | Location           | Event
    18 | -11/Junkyard       | Discovered new exit (range 16)
    94 | -11/Junkyard       | Entered Materials
   161 | -10/Materials      | Discovered new exit (range 8)
   311 | -10/Materials      | Build established: Mutant
   430 | -10/Materials      | Discovered new exit (range 13)
   750 | -10/Materials      | Discovered new exit (range 7)
   778 | -10/Materials      | Central database locked down
  1011 | -10/Materials      | Discovered new exit (range 13)
  1184 | -10/Materials      | Repaired Lgt. EM Pulse Cannon?
  1380 | -10/Materials      | Discovered new exit (range 16)
  1515 | -10/Materials      | Repaired Aluminum Leg
  1543 | -10/Materials      | Repaired Wheel
  1840 | -10/Materials      | Entered Mines
  1850 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1875 | -10/Mines          | Met a Derelict bent on vengeance
  1880 | -10/Mines          | Identified exit to Exiles
  1975 | -10/Mines          | Learned Materials terminal intel
  2244 | -10/Mines          | Discovered new exit (range 7)
  2260 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2497 | -10/Mines          | Entered Materials
  2497 | -9/Materials       | Evolved 2 slots: Utility x2
  2498 | -9/Materials       | Loaded intel: 12 terminal locations
  2772 | -9/Materials       | Discovered new exit (range 16)
  3008 | -9/Materials       | Lost 4 parts (2n1u1w)
  3040 | -9/Materials       | Identified exit to Mines
  3040 | -9/Materials       | Identified exit to Storage
  3607 | -9/Materials       | Discovered new exit (range 13)
  3832 | -9/Materials       | Discovered new exit (range 11)
  4097 | -9/Materials       | First assault squad dispatched
  4668 | -9/Materials       | Repaired Arm. Wheel
  4725 | -9/Materials       | Discovered new exit (range 4)
  4944 | -9/Materials       | Entered Storage
  5191 | -9/Storage         | Used back door to open Recycling access
  5191 | -9/Storage         | Discovered new exit (range 5)
  5416 | -9/Storage         | Garrison activated, responded to threat
  5716 | -9/Storage         | Core integrity fell below 50%
  5789 | -9/Storage         | Repaired Arm. Wheel
  6081 | -9/Storage         | Repaired Adv. Treads
  6118 | -9/Storage         | Repaired Arm. Wheel
  6257 | -9/Storage         | Discovered new exit (range 15)
  6525 | -9/Storage         | Entered Recycling
  6526 | -9/Recycling       | Found Scrap Engine
  6875 | -9/Recycling       | Core integrity fell below 20%
  6983 | -9/Recycling       | Discovered new exit (range 16)
  7450 | -9/Recycling       | Build established: Commander-Mutant
  8022 | -9/Recycling       | Entered Factory
  8022 | -7/Factory         | Accompanied by 10 allies
  8022 | -7/Factory         | Evolved 4 slots: Utility x3, Weapon x1
  8043 | -7/Factory         | Build established: Commander-Construct
  8270 | -7/Factory         | Garrison activated, responded to threat
  8474 | -7/Factory         | Discovered new exit (range 18)
  8543 | -7/Factory         | Identified exit to Lower Caves
  8659 | -7/Factory         | Build established: Construct
  9282 | -7/Factory         | P-60 Hacker assimilated hostile W-25 Informer
  9943 | -7/Factory         | Fabricated Y-54 Guardian (x2)
 10039 | -7/Factory         | Repaired System Restoration Module
 10091 | -7/Factory         | Repaired Cld. Ion Engine?
 10280 | -7/Factory         | Entered Lower Caves
 10280 | -7/Lower Caves     | Accompanied by 2 allies
 10333 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10977 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11076 | -7/Lower Caves     | Learned 8 Factory zone layouts
 11084 | -7/Lower Caves     | Learned location of 1 exit from Factory
 11489 | -7/Lower Caves     | Discovered new exit (range 4)
 11493 | -7/Lower Caves     | Identified exit to Lower Caves
 11684 | -7/Lower Caves     | Entered another Lower Caves area
 11684 | -7/Lower Caves     | Accompanied by 2 allies
 11797 | -7/Lower Caves     | Discovered new exit (range 6)
 11805 | -7/Lower Caves     | Identified exit to Factory
 12183 | -7/Lower Caves     | Learned Armory garrison access intel
 12183 | -7/Lower Caves     | Learned Factory emergency access door positions
 12703 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12927 | -7/Lower Caves     | Learned 4 Factory zone layouts
 13383 | -7/Lower Caves     | Discovered new exit (range 9)
 13393 | -7/Lower Caves     | Identified exit to Zion
 13675 | -7/Lower Caves     | Entered Zion
 13675 | -7/Zion            | Accompanied by 2 allies
 13764 | -7/Zion            | Discovered new exit (range 16)
 13843 | -7/Zion            | Gained Derelict followers
 13956 | -7/Zion            | Learned location of Armory (-3)
 14156 | -7/Zion            | Given A8's code to call for help
 14311 | -7/Zion            | Learned Factory repair station intel
 14363 | -7/Zion            | Given the Hacking Drone Bay
 14471 | -7/Zion            | Learned location of Warlord (-4)
 14583 | -7/Zion            | Learned location of Testing (-2)
 14930 | -7/Zion            | Imprinted
 14932 | -7/Zion            | Declared Zion's savior
 15183 | -7/Zion            | Learned Factory garrison access intel
 15228 | -7/Zion            | Identified exit to Proximity Caves
 15245 | -7/Zion            | Entered Proximity Caves
 15245 | -6/Proximity Caves | Accompanied by 8 allies
 16373 | -6/Proximity Caves | Learned Factory emergency access door positions
 16543 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16984 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 17012 | -6/Proximity Caves | Entered Factory
 17012 | -6/Factory         | Accompanied by 5 allies
 17012 | -6/Factory         | Evolved 2 slots: Utility x2
 17013 | -6/Factory         | Identified exit to Lower Caves
 17014 | -6/Factory         | Identified exit to Factory
 17015 | -6/Factory         | Identified exit to Extension
 17017 | -6/Factory         | Loaded intel: 6 repair station locations
 17018 | -6/Factory         | Loaded intel: 4 garrison access locations
 17391 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 17498 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 17559 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 17560 | -6/Factory         | Zion Recon squad teleported in
 17831 | -6/Factory         | Zion Light squad teleported in
 18053 | -6/Factory         | Identified exit to Garrison
 18228 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 18249 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 18317 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 18380 | -6/Factory         | Cargo convoy interrupted
 18454 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 18456 | -6/Factory         | Terminal network hard line cut
 18604 | -6/Factory         | Found Prototype Processor
 18666 | -6/Factory         | Found Prototype Processor
 18667 | -6/Factory         | Identified Exp. Signal Interpreter (x2)
 18986 | -6/Factory         | Entered Lower Caves
 18986 | -6/Lower Caves     | Accompanied by 3 allies
 18988 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19002 | -6/Lower Caves     | Learned Factory trap positions
 19121 | -6/Lower Caves     | Learned location of 1 exit from Factory
 19696 | -6/Lower Caves     | Discovered new exit (range 16)
 19906 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 20183 | -6/Lower Caves     | Identified exit to Lower Caves
 20186 | -6/Lower Caves     | Entered another Lower Caves area
 20186 | -6/Lower Caves     | Accompanied by 6 allies
 20257 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 20262 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20918 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21618 | -6/Lower Caves     | Discovered new exit (range 8)
 21633 | -6/Lower Caves     | Identified exit to Data Miner
 21730 | -6/Lower Caves     | Entered Data Miner
 21730 | -6/Data Miner      | Accompanied by 6 allies
 21730 | -6/Data Miner      | Discovered new exit (range 6)
 21765 | -6/Data Miner      | Met Data Miner
 21796 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 21796 | -6/Data Miner      | Learned location of Section 7 (-3)
 21829 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 21870 | -6/Data Miner      | Identified exit to Proximity Caves
 21872 | -6/Data Miner      | Entered Proximity Caves
 21872 | -5/Proximity Caves | Accompanied by 6 allies
 21967 | -5/Proximity Caves | Escorted by Enhanced Grunt
 21969 | -5/Proximity Caves | Spotter reported a threat
 21972 | -5/Proximity Caves | Spotter reported a threat
 22118 | -5/Proximity Caves | Spotter reported a threat
 22118 | -5/Proximity Caves | Spotter reported a threat
 22170 | -5/Proximity Caves | Discovered exit to Factory (range 66)
 22189 | -5/Proximity Caves | Spotter reported a threat
 22300 | -5/Proximity Caves | Spotter reported a threat
 22334 | -5/Proximity Caves | Destroyed B-75 Beast
 22358 | -5/Proximity Caves | Spotter reported a threat
 22429 | -5/Proximity Caves | Spotter reported a threat
 22473 | -5/Proximity Caves | Learned 4 Factory zone layouts
 22602 | -5/Proximity Caves | Entered Factory
 22602 | -5/Factory         | Accompanied by 4 allies
 22602 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 22603 | -5/Factory         | Identified exit to Upper Caves
 22605 | -5/Factory         | Loaded intel: 75 trap records
 22851 | -5/Factory         | Discovered new exit (range 56)
 22878 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 22902 | -5/Factory         | Search patrols dispatched
 22915 | -5/Factory         | Retrieved Zion intel report: Branch Access
 22955 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 22956 | -5/Factory         | Zion Light squad teleported in
 23202 | -5/Factory         | Search patrols dispatched
 23405 | -5/Factory         | Fabricated Adv. Shield Generator?
 23441 | -5/Factory         | Destroyed 12 combat bots
 23450 | -5/Factory         | Lost 10 parts (1p1n4u4w)
 23577 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 23598 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 23616 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 23617 | -5/Factory         | Zion Fire squad teleported in
 23621 | -5/Factory         | P-70 Sage assimilated allied US-CXR(i)
 23672 | -5/Factory         | Build established: Mutant
 23791 | -5/Factory         | System corruption reached 10%
 23904 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 23932 | -5/Factory         | Identified exit to Factory
 24075 | -5/Factory         | Terminal network hard line cut
 24102 | -5/Factory         | First assault squad dispatched
 24117 | -5/Factory         | Incoming assault squad redirected
 24204 | -5/Factory         | Entered Upper Caves
 26367 | -5/Upper Caves     | Discovered new exit (range 15)
 26408 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26509 | -5/Upper Caves     | Learned location of 2 exits from Factory
 27483 | -5/Upper Caves     | Identified exit to Upper Caves
 27642 | -5/Upper Caves     | Entered another Upper Caves area
 27878 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27990 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 28365 | -5/Upper Caves     | Lost 4 parts (2p1n1u)
 29390 | -5/Upper Caves     | Core integrity fell below 50%
 30032 | -5/Upper Caves     | Discovered new exit (range 15)
 30114 | -5/Upper Caves     | Learned Factory stockpile data
 30945 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 31224 | -5/Upper Caves     | Identified exit to Zhirov
 31226 | -5/Upper Caves     | Entered Zhirov
 31227 | -5/Zhirov          | Discovered new exit (range 3)
 31265 | -5/Zhirov          | Met Zhirov
 31329 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31379 | -5/Zhirov          | Found Alien Artifact
 31379 | -5/Zhirov          | Identified Integrated Dissipator
 31379 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 31566 | -5/Zhirov          | Found Alien Artifact
 31752 | -5/Zhirov          | Identified exit to Proximity Caves
 31758 | -5/Zhirov          | Entered Proximity Caves
 31872 | -4/Proximity Caves | Spotter reported a threat
 32234 | -4/Proximity Caves | Build established: Tank
 32834 | -4/Proximity Caves | Found Alien Artifact
 33063 | -4/Proximity Caves | Encountered a Derelict sapper outpost
 33141 | -4/Proximity Caves | Build established: Mutant
 33424 | -4/Proximity Caves | Learned location of 1 exit from Research
 34322 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 34435 | -4/Proximity Caves | Core integrity fell below 20%
 34475 | -4/Proximity Caves | Lost 7 parts (2n3u2w)
 34872 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 35127 | -4/Proximity Caves | Entered Factory
 35127 | -4/Factory         | Evolved 2 slots: Utility x2
 35128 | -4/Factory         | Identified exit to Research
 35150 | -4/Factory         | Zion Hacker squad teleported in
 35689 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 35690 | -4/Factory         | Zion Heavy squad teleported in
 35923 | -4/Factory         | Fabricated Field Propulsion Array (x2)
 35999 | -4/Factory         | Fabricated Antimatter Cannon?
 36112 | -4/Factory         | Garrison activated, responded to threat
 36116 | -4/Factory         | Cargo convoy interrupted
 36117 | -4/Factory         | Spotted Striker
 36126 | -4/Factory         | Spotted Executioner
 36146 | -4/Factory         | Incoming assault squad redirected
 36156 | -4/Factory         | Identified Transdimensional Reconstructor
 36156 | -4/Factory         | Warped through subspace
 36183 | -4/Factory         | Lost 12 parts (2p2n4u4w)
 36433 | -4/Factory         | Lost 4 parts (4u)
 36491 | -4/Factory         | Lost 4 parts (1p1n2u)
 36496 | -4/Factory         | Terminal network hard line cut
 36758 | -4/Factory         | Spotted B-86 Titan
 36783 | -4/Factory         | Destroyed B-86 Titan
 36805 | -4/Factory         | Lost 3 parts (1n1u1w)
 36877 | -4/Factory         | First assault squad dispatched
 36944 | -4/Factory         | Incoming assault squad redirected
 36959 | -4/Factory         | Core integrity fell below 50%
 36969 | -4/Factory         | Incoming assault squad redirected
 37071 | -4/Factory         | Core integrity fell below 20%
 37103 | -4/Factory         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
37086_ Penetrated by Slug.
37086_ Slug penetrates Wall.
37086_ Penetrated by Slug.
37087_ K-01 Serf collects debris.
37088_ Hardcell Cannon destroyed.
37090_ Penetrated by Slug.
37090_ Slug penetrates Wall.
37090_ Acquired 35 matter.
37091_ K-01 Serf collects debris.
37093_ Penetrated by Slug.
37093_ Imp. Medium Armor Plating destroyed.
37094_ P-70 Sage resets H-77 Assassin, system corruption cleaned.
37095_ K-01 Serf collects debris.
37096_ =1ITCFH6/ELHH631RW0=HSSNCX<IW,YTJYFU>
37096_ Penetrated by Slug. <x2>
37098_ K-01 Serf collects debris.
37099_ Hvy. Treads destroyed.
37099_ Penetrated by Slug.
37099_ Slug penetrates Wall.
37103_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          65
Energy Generation          49
Energy Capacity            389
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Power Amplification        20
Armor Coverage             900
Resistance: KI             30
Resistance: EM             25
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Particle Charging          30
Offensive Hacking          14
Defensive Hacking          10
Authchip Count             4

 Item Schematics 
-----------------
                    Arm. Wheel | -9/Materials  | Scanalyzed
               Hvy. Ion Engine | -9/Materials  | Scanalyzed
               Rocket Launcher | -9/Materials  | Scanalyzed
       Proton Missile Launcher | -9/Recycling  | Hacked
           Hardlight Generator | -9/Recycling  | Hacked
         Hvy. Missile Launcher | -9/Recycling  | Hacked
                  Plasma Rifle | -6/Factory    | Z-intel
              Particle Charger | -6/Factory    | Z-intel
                 Arc Projector | -6/Factory    | Z-intel
             Hcp. Storage Unit | -6/Factory    | Z-intel
                Actuator Array | -6/Factory    | Z-intel
                  Focal Shield | -6/Factory    | Z-intel
              Hvy. Machine Gun | -6/Factory    | Z-intel
                  Nuclear Core | -6/Factory    | Z-intel
            Imp. Medium Treads | -6/Factory    | Z-intel
                Imp. Heat Sink | -6/Factory    | Z-intel
                     Drone Bay | -6/Factory    | Z-intel
        Imp. Utility Shielding | -6/Factory    | Z-intel
       Shock Absorption System | -6/Factory    | Z-intel
             Huge Storage Unit | -6/Factory    | Z-intel
                 Hacking Suite | -6/Factory    | Z-intel
                  Gauss Cannon | -6/Factory    | Z-intel
  Magnetic Acceleration Cannon | -6/Factory    | Z-intel
                 Matter Filter | -6/Factory    | Z-intel
                     ECM Suite | -6/Factory    | Z-intel
            Targeting Computer | -6/Factory    | Z-intel
                   Gauss Rifle | -6/Factory    | Z-intel
             Imp. Titanium Leg | -6/Factory    | Z-intel
         Imp. Particle Charger | -6/Factory    | Z-intel
     Imp. Medium Armor Plating | -6/Factory    | Z-intel
       Adv. Signal Interpreter | -6/Factory    | Z-intel
      Component Analysis Suite | -6/Factory    | Z-intel
               Remote Datajack | -6/Factory    | Z-intel
                         Flail | -6/Factory    | Z-intel
                         Wheel | -6/Factory    | Z-intel
        Imp. Thermal Generator | -6/Factory    | Z-intel
 Adv. Component Analysis Suite | -6/Data Miner | Free
  Adv. Reaction Control System | -6/Data Miner | Free
             Mic. Fission Core | -6/Data Miner | Free
                       Railgun | -6/Data Miner | Free
           Adv. Thermal Shield | -6/Data Miner | Free
           Adv. Surge Thruster | -6/Data Miner | Free
            Hvy. Gatling Laser | -6/Data Miner | Free
            Prc. Matter Filter | -6/Data Miner | Free
         Enh. Flexi-carbon Leg | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Combat Drone Bay | -6/Data Miner | Free
              Imp. Energy Well | -5/Factory    | Z-intel
              Enh. Force Rifle | -5/Factory    | Z-intel
         Hvy. Deuterium Engine | -5/Factory    | Z-intel
            Lgt. Neutrino Core | -5/Factory    | Z-intel
        Exp. Utility Shielding | -5/Factory    | Z-intel
                Exp. Heat Sink | -5/Factory    | Z-intel
                 Enh. Coil Gun | -5/Factory    | Z-intel
           Gravity Neutralizer | -5/Factory    | Z-intel
          Scatter Rocket Array | -5/Factory    | Z-intel
             Cld. Fission Core | -5/Factory    | Z-intel
           Cold Fusion Reactor | -5/Factory    | Z-intel
       Tiamat Missile Launcher | -5/Factory    | Z-intel
            Imp. KE Penetrator | -5/Factory    | Z-intel
             Antimatter Cannon | -5/Factory    | Z-intel
           Cld. Gravmag System | -5/Factory    | Z-intel
              Cld. Pulse Rifle | -5/Factory    | Z-intel
                    Shock Maul | -5/Factory    | Z-intel
            Hvy. Proton Cannon | -5/Factory    | Z-intel
        Imp. Heavy Machine Gun | -5/Factory    | Z-intel

 Robot Schematics 
------------------
    I-25 Savior | -9/Storage    | Hacked
   G-47 Trooper | -6/Factory    | Z-intel
 R-10 Processor | -6/Factory    | Z-intel
 T-07 Excavator | -6/Factory    | Z-intel
 R-06 Scavenger | -6/Factory    | Z-intel
   B-60 Warrior | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free

 Fabricated
------------
             Y-54 Guardian | x2 | -7/Factory | Preloaded
     Adv. Shield Generator | x2 | -5/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -5/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -5/Factory | Authchip
    Field Propulsion Array | x2 | -4/Factory | Preloaded
         Antimatter Cannon | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionTacticalRigger
  Manual?         0
Play Time         05:26:49
  Cumulative      624.9 hours
  Start           2023.04.07 @ 18:59:34
  End             2023.04.08 @ 03:14:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          421
  Rogue           421
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          79
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3340cd58-01c6-451b-85ce-4e5742712d62