Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 14:38:41 Player: Petvaria Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (139) 695 Value Destroyed (3465) 3465 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1217) 1217 TOTAL SCORE: 12537 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 230 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 17% Temperature Cool (30) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Hacking Suite Authchip [Propulsion] > --- WEAPON (2) ------- Plasma Sword > --- INVENTORY (5) ---- Improved Diametric Drive Trap Reconfigurator AWS/Thermal Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Experimental Cesium-ion Thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Field Propulsion Drive Trap Scanner Authchip [Propulsion] Trap Reconfigurator Improved Remote Datajack Plasma Sword [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Ballistic Gun Enhanced Autogun Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . . . . 4 2 . . 2 . . . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . 1 . . . . . . 1 . . . Utility 5 | . . . . . 2 2 . . 1 . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 140 | 7 7 1 1 1 46 11 . 9 6 1 9 2 . 5 . 18 2 8 6 Power 18 | 1 1 . . . 4 . . 1 1 . 1 1 . . . 5 . 2 1 Engine 5 | 1 1 . . . . . . . . . . . . . . 1 . 2 . Core 13 | . . . . . 4 . . 1 1 . 1 1 . . . 4 . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 54 | 2 . . 1 1 24 4 . 3 3 . 4 1 . . . 6 2 2 1 Treads 23 | 2 . . 1 . 20 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . 4 4 . 3 3 . 4 1 . . . 6 2 2 1 Utility 49 | 2 4 1 . . 10 4 . 5 2 1 4 . . 4 . 5 . 4 3 Device 22 | 1 1 . . . 4 2 . 4 2 1 1 . . 1 . 1 . 3 1 Storage 5 | 1 2 . . . 1 . . . . . . . . . . . . 1 . Processor 6 | . . . . . 1 . . . . . 1 . . 2 . 1 . . 1 Hackware 9 | . . . . . 1 1 . . . . 2 . . 1 . 3 . . 1 Protection 7 | . 1 1 . . 3 1 . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 19 | 2 2 . . . 8 3 . . . . . . . 1 . 2 . . 1 Energy Gun 3 | . 2 . . . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . . . 7 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 1 . . . . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . . 2 . . . . . 2 . 3 1 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 . . System Corruption 10 | . . . . . . . . . . . . . . . . . 10 . . Parts Lost 53 | . 4 . . . 3 6 . 1 5 . 4 2 1 . 2 13 2 6 4 Power 9 | . 1 . . . . . . . . . . 1 . . 1 4 . 2 . Propulsion 24 | . . . . . . 4 . 1 2 . 2 1 1 . 1 7 1 1 3 Utility 16 | . 1 . . . 2 2 . . 2 . 2 . . . . 2 1 3 1 Weapon 4 | . 2 . . . 1 . . . 1 . . . . . . . . . . Highest Loss Streak 5 | . 2 . . . 1 4 . 1 2 . 2 1 1 . 2 5 2 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 3 8 12 13 14 12 7 9 8 8 9 8 7 7 8 8 4 4 5 6 Power . | . . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 . . . . Propulsion 1 | 1 1 3 2 1 3 1 1 1 2 1 . . . . . . . . 1 Utility 3 | . . 3 4 5 3 1 4 4 4 5 4 5 5 6 6 2 1 2 2 Weapon 2 | . 5 4 5 6 4 1 2 1 1 1 . 1 1 1 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . 1 1 1 . 9 1 . 1 2 . 1 . . 1 1 . . . 1 Power 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 Propulsion 3 | . 1 . . . 2 . . . . . . . . . . . . . . Utility 8 | . . 1 1 . 1 . . 1 1 . 1 . . 1 1 . . . . Weapon 5 | . . . . . 5 . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 90 100 100 100 96 82 69 90 96 86 86 75 75 82 85 63 50 64 38 Engine 4 | . 13 14 14 14 2 . . . . . . . . . . . 2 4 . Core 4 | . . . . . 6 7 7 7 6 6 6 6 6 6 6 4 . . 1 Treads 13 | . 28 28 28 15 29 . . . . . . . . . . . . . . Flight 14 | . . . . . 6 29 30 30 32 33 31 32 28 26 25 17 9 15 6 Device 11 | . 5 13 14 12 14 10 7 22 20 20 11 7 6 8 6 6 8 7 1 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 6 6 6 6 . . 2 2 Processor 5 | . . . . . 1 7 7 7 6 6 6 6 6 8 13 16 17 17 13 Hackware 6 | . . . . . 1 10 7 7 6 6 19 13 13 19 20 9 11 8 7 Protection 2 | . . . . 1 8 . . . 3 . . . 6 1 . . . . . Energy Gun 5 | . 12 28 28 28 1 . . . . . . . . . . . . . . Ballistic Gun 4 | . 15 . . . 13 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 6 . 6 6 6 3 . . 4 6 4 . 3 1 Peak Build Rating 82 | 7 9 10 12 12 39 41 29 57 64 61 63 58 50 66 61 76 61 82 50 Average Rating 34 | 5 7 9 10 12 29 36 29 48 60 54 54 48 47 58 59 50 43 67 35 On Entrance 34 | . 7 9 10 12 12 27 29 29 52 54 54 48 50 47 61 50 44 61 39 Avg Prop Armor Cover (%) 11 | . . . . 14 21 . . . . . . . . . . 20 . 9 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 13 31 31 29 31 41 24 16 23 30 28 31 21 21 27 22 22 6 30 26 Greatest Support 84 | 40 40 40 40 40 84 22 22 31 32 30 32 30 30 23 23 25 28 28 12 Greatest Overweight (x) 3 | . . . . 1 1 1 . 1 . . 1 . . 1 1 3 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 10 10 Average Capacity 11 | 7 11 15 15 15 14 10 10 10 10 10 10 10 10 10 10 5 5 7 7 Most Carried 15 | 5 11 13 15 15 15 10 10 10 10 10 10 10 9 10 10 10 5 10 10 Average Carried 10 | 3 8 12 13 14 13 8 10 9 9 10 9 8 8 9 9 4 5 6 7 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 5 10 5 Final Carried 15 | 4 10 13 15 15 8 10 10 10 10 10 10 8 9 10 9 5 5 9 5 Class Distribution -------------------- 35% | Mutant 19% | Scout 15% | Hacker-Sprinter 14% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Scavenger-Scout | -5/Factory Sprinter | -5/Waste Scout | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Matter Collected 3974 | 415 307 20 . 40 1746 245 . 162 125 . 124 25 41 71 20 296 . 189 148 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5918 | 250 577 66 . 46 2535 321 . 276 254 . 216 . . . . 694 . 583 100 Parts 299 | 26 26 4 . 8 126 18 . 20 9 . 8 . . . . 29 . 19 6 Haulers Intercepted 22 | . 2 . . . 6 4 . 3 2 . . . . . . 3 . 2 . Recyclers Shooed 9 | . 1 . . . 6 . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . 2 . . 3 . . . 5 Prevented 4 | . . . . . . . . . . . . 2 . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 81 | . 10 3 . 4 41 3 . 2 . . 5 . . . . 8 . 1 4 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . Guns 77 | . 10 3 . 4 40 1 . 2 . . 4 . . . . 8 . 1 4 AOE 1 | . . . . . . . . . . . 1 . . . . . . . . Classes Destroyed 14 | 3 3 1 . . 6 1 . . . . . . . . . . . . . Worker 10 | 4 . 1 . . 1 . . . 1 . . . . . . 1 . 2 . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . . . 6 4 . 3 2 . . . . . . 3 . 2 . Recycler 9 | 1 1 . . . 4 . . . . . . . . . . 1 . 2 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 6 | . . . . . 3 . . . 1 . 2 . . . . . . . . Watcher 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . Swarmer 31 | . . 3 . 4 10 . . . . . 3 . . . . 7 . . 4 Grunt 31 | . 10 . . . 20 . . . . . 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 11 | . . . . . 9 . . 1 . . . . . . . 1 . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . Programmer 6 | . . . . . . 3 . 1 . . 1 . . . . . . 1 . Best Kill Streak 9 | 4 2 3 . 4 9 1 . 2 2 . 3 . . . . 8 . 2 4 Combat Bots Only 9 | . 2 3 . 4 9 1 . 2 . . 3 . . . . 8 . 1 4 Max Kills in Single Turn 2 | 2 1 1 . 1 2 1 . 1 1 . 1 . . . . 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Hostile Shots Fired 744 | . 60 12 . 28 175 56 . 37 97 1 68 14 20 . 19 78 1 38 40 Missed 326 | . 16 3 . 4 53 35 . 21 63 1 33 10 10 . 9 33 . 19 16 Hits 418 | . 44 9 . 24 122 21 . 16 34 . 35 4 10 . 10 45 1 19 24 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . Projectile 417 | . 44 9 . 24 122 21 . 16 34 . 35 4 10 . 10 45 . 19 24 AOE 7 | . 1 . . . . . . . . . . . . . . 4 . 2 . Critical Strikes 20 | . 2 1 . . 5 . . 1 1 . . 2 . . 1 3 . 3 1 Actively Blocked 1 | . . . . . . . . . 1 . . . . . . . . . . Damage Taken 7010 | . 680 80 . 194 1618 358 . 163 622 . 738 73 79 . 186 1079 49 665 426 Core 2075 | . 173 8 . 32 133 89 . 51 133 . 338 18 21 . 61 405 33 294 286 Absorbed by Shields 12 | . . . . . . . . . 12 . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . 100 . . . . . . . . . . Regen/Repaired (Parts) 218 | . . . . . 101 . . . . . 34 . . . . . . 83 . Core Remaining (%) 60 | 100 . . . 14 75 . . 80 . . . . . . 32 . . . . Volleys Fired 260 | 25 50 7 . 7 171 . . . . . . . . . . . . . . Largest 2 | 2 2 2 . 2 2 . . . . . . . . . . . . . . Hottest 115 | 40 115 115 . 115 88 . . . . . . . . . . . . . . Shots Fired 589 | 50 100 14 . 14 338 3 . 7 . . 10 . . . . 32 . 11 10 Gun 589 | 50 100 14 . 14 338 3 . 7 . . 10 . . . . 32 . 11 10 Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 458 | 50 84 . . . 324 . . . . . . . . . . . . . . Thermal 131 | . 16 14 . 14 14 3 . 7 . . 10 . . . . 32 . 11 10 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 8 11 5 . 3 17 3 . 8 . . 13 . . . . 15 . 19 13 Robot Miss Streak 7 | 4 3 6 . 7 7 1 . . . . 1 . . . . 2 . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 1 5 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . Autonomous 73 | . . . . . . 3 . 7 . . 10 . . . . 32 . 11 10 Shots Hit Robots 473 | 29 71 8 . 8 228 19 . 13 11 . 13 . . . . 36 . 28 9 Core Hits 219 | 11 33 8 . 8 110 7 . 6 3 . 7 . . . . 14 . 8 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | 1 . . . . 4 . . . . . . . . . . . . . . Critical Strikes 15 | 1 1 . . . 4 5 . . 2 . . . . . . . . 2 . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . Destroy 5 | 1 . . . . 4 . . . . . . . . . . . . . . Sever 9 | . . . . . . 5 . . 2 . . . . . . . . 2 . Melee Attacks 174 | . . . . . 9 28 . 30 19 . 16 . . 1 . 29 . 37 5 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 167 | . . . . . 9 24 . 29 17 . 16 . . 1 . 29 . 37 5 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . . 8 . 4 6 . 1 . . . . 7 . 6 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11281 | 391 881 99 . 86 3970 698 . 537 618 . 614 . . . . 1549 . 1562 276 Guns 7404 | 391 881 99 . 86 3926 70 . 235 . . 286 . . . . 792 . 362 276 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 101 | . . . . . . . . . . . 101 . . . . . . . . Melee 3776 | . . . . . 44 628 . 302 618 . 227 . . . . 757 . 1200 . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 4839 | 391 707 . . . 3741 . . . . . . . . . . . . . . Thermal 2565 | . 174 99 . 86 185 70 . 235 . . 286 . . . . 792 . 362 276 Explosive 101 | . . . . . . . . . . . 101 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3776 | . . . . . 44 628 . 302 618 . 227 . . . . 757 . 1200 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 3 3 3 1 8 8 8 8 8 2 1 21 23 23 Average Corruption 8 | . . . . . . 2 3 1 1 3 8 8 8 8 1 1 9 21 18 Corruption Purged 9 | . . . . . . . . 3 . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 103 | . . . . . . 4 1 8 2 . 19 7 4 1 . 2 1 31 23 Message Errors 28 | . . . . . . 1 . 3 1 . 4 2 2 . . . . 12 3 Matter Fused 28 | . . . . . . 1 . 3 . . 3 . 2 . . 1 . 9 9 Heat Flow Errors 8 | . . . . . . . . 1 . . 4 1 . . . . 1 1 . Energy Discharges 14 | . . . . . . . . . 1 . 4 3 . . . 1 . 2 3 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 1 1 . . 1 1 . 1 . . . 2 2 Data Loss (major) 5 | . . . . . . 1 . . . . 2 . . . . . . 1 1 Alerts 3 | . . . . . . . . . . . 1 . . . . . . 1 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 316 | . . . . . 9 13 . . 63 . 42 . . . . 48 . 141 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 316 | . . . . . 9 13 . . 63 . 42 . . . . 48 . 141 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . . . 112 . . . . . . . . Shots 2 | . . . . . . . . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 162 188 . 278 72 9 . 230 8 3 285 210 36 . . 55 195 94 . Average Temperature 53 | . 41 79 . 138 18 5 . 130 2 2 69 52 15 . . 11 110 44 . Received Heat Transfer 1542 | . 375 9 . . 702 48 . 18 18 . 78 75 6 . . 75 . 54 84 Effects 3 | . . . . . . . . 1 . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 2 . . . . . . . 1 . 1 . Heat Transferred 3430 | . 443 186 . 171 225 74 . 259 . . 333 . . . . 1036 . 370 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Maximum Alert Level 2 | . . . . . 2 2 . 1 2 . 1 . . . . 2 . 2 . Low Security (%) 64 | 100 100 100 . 100 31 . 100 72 74 100 93 . . . . 46 100 87 . Level 1 24 | . . . . . 31 88 . 27 23 . 6 . . . . 49 . 11 . Level 2 11 | . . . . . 36 11 . . 1 . . . . . . 3 . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 537 | 15 50 60 . 80 537 463 159 233 408 139 366 . . . . 441 154 486 . Initial 224 | . . . . . . 224 159 104 100 139 90 . . . . 93 154 79 . Average 159 | 1 10 4 . 18 286 319 154 152 167 138 129 . . . . 176 133 104 . Influence Increases 6939 | 50 291 75 . 90 1274 771 . 620 650 . 690 285 21 . 218 895 . 814 195 Destroy 0b10 Robot/C 1820 | . 200 60 . 80 820 120 . 40 . . 160 . 20 . 60 160 . 20 80 Destroy 0b10 Robot/NC 295 | 50 20 5 . . 90 20 . 15 20 . 10 . . . . 25 . 40 . Destroy Leader 440 | . 56 10 . 10 196 46 . 26 4 . 30 . . . 10 26 . 16 10 Allied During Kill 36 | . . . . . . 4 . . . . 3 . 1 . 28 . . . . Trap Triggered on 0b10 290 | . . . . . . 70 . 50 40 . . . . . . 130 . . . Successful Hack 229 | . . . . . 21 97 . 62 9 . 40 . . . . . . . . Disable Machine 105 | . . . . . 15 15 . . . . 60 . . . . . . 15 . Destroy Structure 169 | . . . . . 12 9 . 22 7 . 27 . . . . 44 . 48 . Partial Spotted 450 | . . . . . . 45 . 90 75 . 30 . . . . 75 . 135 . Lose Combat Pursuer 3105 | . 15 . . . 120 345 . 315 495 . 330 285 . . 120 435 . 540 105 Influence Decreases 6766 | 50 291 75 . 90 779 811 306 563 458 269 453 306 146 220 70 602 327 450 500 Entered New Map 1993 | . . . . . . 271 296 45 106 259 39 136 66 220 . 55 287 35 178 Time Decay 3513 | 50 251 75 . 90 599 350 10 398 262 10 294 130 50 . 50 317 20 295 262 Search Patrol Dispatched 300 | . . . . . . 100 . 100 . . . . . . . 100 . . . Lost Part 530 | . 40 . . . 30 60 . 10 50 . 40 20 10 . 20 130 20 60 40 Lost Ally 280 | . . . . . . 30 . 10 40 . 80 20 20 . . . . 60 20 Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . . . 5 3 . 7 2 . 6 . . . . 6 . 5 . Investigation 7 | . 1 . . . 1 . . 1 . . 1 . . . . 1 . 2 . Extermination 17 | . . . . . . 2 . 4 2 . 2 . . . . 4 . 3 . Reinforcement 8 | . . . . . 3 1 . 2 . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . 1 . 1 . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Distress Signals 24 | . . . . . 5 2 . 4 4 . 2 . . . . 4 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 415 | . 15 4 . 4 69 42 6 25 54 4 45 20 6 . 12 43 6 44 16 Peak Tracking Total 16 | . 4 3 . 4 6 8 6 7 11 4 9 8 5 . 7 9 6 16 4 Tactical Retreats 89 | . 1 . . . 5 15 . 9 12 . 12 6 . . 3 12 . 8 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Traps Triggered 15 | . 2 . . . 1 1 . 2 4 . 3 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 29 | . . . . . . 7 . 5 4 . . . . . . 13 . . . Traps Reconfigurated 158 | . . . . . . 61 . 33 16 . . . . . . 48 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . . . . . 7 . 5 4 . . . . . . 13 . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . 1 . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Machines Disabled 8 | . . . . . 1 1 . . . . 4 1 . . . . . 1 . Max in Single Turn 2 | . . . . . 1 1 . . . . 2 . . . . . . 1 . Garrison Access 7 | . . . . . . 1 . 1 1 . 3 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Machines Accessed 76 | . 1 . 2 . 11 14 . 22 2 . 13 . . 1 . 4 . 5 1 Terminals 37 | . 1 . . . 8 5 . 13 1 . 8 . . . . . . . 1 Fabricators 13 | . . . . . . 6 . 5 . . . . . . . 1 . 1 . Repair Stations 4 | . . . . . 1 . . . . . 1 . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 1 . 1 . . 1 . . . . . . . . Garrison Access 15 | . . . . . 1 2 . 3 1 . 3 . . . . 3 . 2 . Total Hacks 130 | . 1 . 5 . 22 23 . 29 3 . 25 . . 4 . 7 . 10 1 Successful 75 | . 1 . 5 . 12 13 . 15 3 . 14 . . 4 . 2 . 5 1 Failed 54 | . . . . . 10 9 . 14 . . 11 . . . . 5 . 5 . Catastrophic 11 | . . . . . 2 2 . 6 . . . . . . . 1 . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . Manual 130 | . 1 . 1 . 13 15 . 22 2 . 15 . . . . 36 . 25 . Terminals 59 | . 1 . . . 14 10 . 15 2 . 16 . . . . . . . 1 Fabricators 21 | . . . . . . 9 . 8 . . . . . . . 2 . 2 . Repair Stations 12 | . . . . . 5 . . . . . 2 . . . . . . 5 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 2 . 1 . . 2 . . . . . . . . Garrison Access 23 | . . . . . 2 2 . 5 1 . 5 . . . . 5 . 3 . Terminal Hacks 13 | . . . 5 . 1 1 . . . . 1 . . 4 . . . . 1 Record 5 | . . . 4 . . . . . . . . . . . . . . . 1 Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . 1 . . . . . . . 1 . 1 . Network Status 2 | . . . . . . 1 . 1 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . 1 . Repair Station Hacks 7 | . . . . . 3 . . . . . 2 . . . . . . 2 . Scan Component 4 | . . . . . 2 . . . . . 1 . . . . . . 1 . Repair 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 1 1 . 1 . . 1 . . . . . . . . Retrieve Study 4 | . . . . . 1 1 . 1 . . 1 . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 . 1 1 . 3 . . . . . . 1 . Seal Access 7 | . . . . . . 1 . 1 1 . 3 . . . . . . 1 . Unauthorized Hacks 40 | . 1 . . . 7 9 . 12 2 . 7 . . . . 1 . 1 . Terminals 31 | . 1 . . . 7 5 . 9 2 . 7 . . . . . . . . Assimilate 4 | . . . . . . 1 . 1 1 . 1 . . . . . . . . Botnet 19 | . . . . . 1 4 . 8 1 . 5 . . . . . . . . Operators 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . Skim 5 | . . . . . 5 . . . . . . . . . . . . . . Fabricators 9 | . . . . . . 4 . 3 . . . . . . . 1 . 1 . Fabnet 7 | . . . . . . 4 . 3 . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 1 . . . 8 10 . 14 1 . 11 . . . . 3 . 4 . Full Trace Events 4 | . . . . . 1 . . 1 . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 3 . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . . . . . . . . . . 19 . 23 . 27 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 1 1 . 1 . . 1 . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . Time 165 | . . . . . 76 . . . . . 35 . . . . . . 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 20 | . . . . . . 2 . . 4 . 7 1 1 . . . . 3 2 Non-combat 3 | . . . . . . 2 . . 1 . . . . . . . . . . Combat 17 | . . . . . . . . . 3 . 7 1 1 . . . . 3 2 Robot Hacks Applied 3 | . . . . . . 2 . . 1 . . . . . . . . . . find_chute 3 | . . . . . . 2 . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . . 15 15 15 15 15 15 7 7 7 7 7 Autooverrided 17 | . . . . . . . . . 3 . 7 1 1 . . . . 3 2 Robots Rewired 2 | . . . . . . 1 . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Total Allies 27 | . . . . . . 2 . 1 4 . 7 1 1 4 . . . 5 2 Largest Group 4 | . . . . . . 1 . 1 1 . 1 1 1 4 4 . . 2 1 Highest-Rated Group 170 | . . . . . . 32 . 26 41 . 32 49 12 158 158 . . 170 49 Highest-Rated Ally 85 | . . . . . . 32 . 26 41 . 32 49 12 40 40 . . 85 49 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . 7 . . 5 . 13 4 4 . 5 . . 5 3 Total Damage 1337 | . . . . . . 269 . . 122 . 270 165 42 . 172 . . 240 57 Kills 11 | . . . . . . 3 . . . . 3 . 1 . 3 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Active Infowar (turns) 8899 | 1 427 1029 547 349 505 484 33 944 574 21 639 267 104 730 125 795 55 705 565 Optics 42 | . . . . . . . . . . . . . . . . . . . 42 Sensors 5768 | . . . . . 499 484 33 944 574 21 639 267 104 730 125 774 24 550 . Traps 1466 | . . . . . . . . 642 574 21 4 30 . 1 . 149 45 . . Seismic 2359 | 1 427 1029 547 349 6 . . . . . . . . . . . . . . Decoding 2089 | . . . . . . . . . . . . . . 216 125 795 55 705 193 Machine Analysis 2080 | . . . . . . . . . . . . . . . . 755 55 705 565 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 2 . . . . . . . 2 1 1 1 . . . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . . . . 23 2 16 . Traps 2 | . . . . . . . . . . . . . . . . . . 2 . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . Items 28 | . . . . . . . . . . . . . . . . 15 2 11 . Machines 4 | . . . . . . . . . . . . . . . . 3 . 1 . Patrols 2 | . . . . . . . . . . . . . . . . 1 . 1 . Guards 3 | . . . . . . . . . . . . . . . . 3 . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . 10 . 6 . Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . 1 . 2 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 2 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Turns Passed 12645 | 341 1122 1048 547 388 2842 791 33 944 574 21 648 267 104 730 125 795 55 705 565 Spaces Moved 18742 | 156 528 632 280 266 1205 1917 96 2654 1666 74 2056 460 368 1244 373 1867 151 1978 771 Core 208 | 12 . . . . . . . . . . . . . . . 21 1 . 174 Treads 2572 | 144 528 632 280 9 979 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 344 | . . . . 257 87 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 15618 | . . . . . 139 1917 96 2654 1666 74 2056 460 368 1244 373 1846 150 1978 597 Fastest Speed 19 | 50 160 160 160 115 26 26 27 27 20 25 25 25 26 28 28 19 25 24 32 Average Speed 48 | 151 160 160 160 116 138 26 27 27 24 25 26 26 27 39 29 28 26 25 59 Slowest Speed 202 | 160 160 160 160 160 170 109 27 100 28 25 100 28 28 104 105 200 50 107 202 Overloaded Moves 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 115 | . . . . . . 13 . 18 31 . 25 . . . 1 18 . 7 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 8 86 93 62 65 83 54 68 67 54 74 51 62 50 90 55 48 97 48 69 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 17 | . . 2 1 . 3 . . . . . . 1 1 1 . 8 . . . Known Exits Taken 8 | . . . . . 1 . . 1 . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . . . . 2 1 2 1 . . . 3 Spaces Dug 89 | . . . . . 6 8 . 22 7 . 8 . . . . 20 . 13 5 Terrain Destroyed 114 | . . . . . 6 9 . 22 7 . 29 . . . . 23 . 13 5 Melee 89 | . . . . . 6 8 . 22 7 . 8 . . . . 20 . 13 5 Projectile 4 | . . . . . . 1 . . . . . . . . . 3 . . . AOE 21 | . . . . . . . . . . . 21 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Total 21571 | 211 707 654 380 329 2214 2151 102 2798 1776 75 2119 607 371 1481 388 2062 163 2112 871 Wait 2007 | 13 106 9 95 52 691 183 7 70 70 . 45 137 3 225 13 125 10 74 79 Move 18506 | 155 527 631 279 265 1204 1891 95 2618 1608 73 2007 459 367 1243 370 1833 150 1963 768 Hop 104 | . . . . . . 13 . 17 26 . 23 . . . 1 16 . 7 1 Pick Up 111 | 11 13 4 3 1 28 9 . 6 7 . 7 . 1 2 1 5 . 11 2 Fast Attach 44 | . . . . . 6 2 . 4 3 1 2 1 . 5 . 12 3 2 3 Attach 94 | 7 7 . . . 14 13 . 6 4 . 5 6 . . . 17 . 10 5 Detach 39 | . 1 . . . 1 8 . 3 1 . 2 4 . . . 13 . 3 3 Swap 68 | . . 2 1 3 37 1 . 9 2 . 6 . . 1 . 5 . 1 . Drop 103 | . 3 1 2 1 53 3 . 5 6 1 6 . . 4 2 7 . 4 5 Fire 260 | 25 50 7 . 7 171 . . . . . . . . . . . . . . Melee 174 | . . . . . 9 28 . 30 19 . 16 . . 1 . 29 . 37 5 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 30 30 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Waste -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 342 | -11/Scrapyard | Entered Materials 362 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 11) 894 | -10/Materials | Core integrity fell below 50% 1077 | -10/Materials | Discovered new exit (range 4) 1278 | -10/Materials | Discovered new exit (range 10) 1406 | -10/Materials | Discovered new exit (range 12) 1464 | -10/Materials | Entered Mines 1488 | -10/Mines | Discovered new exit (range 5) 1490 | -10/Mines | Discovered new exit (range 11) 1577 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1914 | -10/Mines | Learned Materials terminal intel 2030 | -10/Mines | Discovered new exit (range 2) 2038 | -10/Mines | Discovered new exit (range 5) 2425 | -10/Mines | Learned location of Zion (-6) 2439 | -10/Mines | Learned location of Storage (-7) 2504 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2512 | -10/Mines | Entered Exiles 2551 | -10/Exiles | Met 8R-AWN 2578 | -10/Exiles | Met EX-HEX 2626 | -10/Exiles | Met EX-BIN 2664 | -10/Exiles | Met EX-DEC 2719 | -10/Exiles | Aligned with FarCom system 2720 | -10/Exiles | Given EX-Vault access code 2789 | -10/Exiles | Opened EX-Vault 2797 | -10/Exiles | Found Trap Reconfigurator 2800 | -10/Exiles | Found Cloak of Protection 2808 | -10/Exiles | Found AWS/Thermal 2841 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2860 | -10/Exiles | Exiles lab attacked by MAIN.C 2944 | -10/Exiles | Discovered new exit (range 14) 3059 | -10/Exiles | Stole two prototypes: Trap Reconfigurator, AWS/Thermal 3059 | -10/Exiles | Entered Mines 3068 | -9/Mines | Core integrity fell below 20% 3075 | -9/Mines | Met a Derelict bent on vengeance 3083 | -9/Mines | Assembled infested the area 3385 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3415 | -9/Mines | Discovered new exit (range 8) 3429 | -9/Mines | Learned Materials terminal intel 3432 | -9/Mines | Discovered new exit (range 10) 3447 | -9/Mines | Entered Materials 3447 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3448 | -8/Materials | Identified exit to Factory 3449 | -8/Materials | Loaded intel: 12 terminal locations 3824 | -8/Materials | Discovered exit to Factory (range 15) 4403 | -8/Materials | Build established: Scavenger-Mutant 4900 | -8/Materials | Garrison activated, responded to threat 4997 | -8/Materials | Destroyed 9 combat bots 5114 | -8/Materials | Repaired Broken Enh. Autogun 5360 | -8/Materials | Discovered exit to Factory (range 5) 5864 | -8/Materials | Learned Factory trap positions 5932 | -8/Materials | Learned Storage non-interactive machine intel 6051 | -8/Materials | Build established: Scout 6079 | -8/Materials | Learned location of 1 exit from Storage 6110 | -8/Materials | Learned Factory stockpile data 6204 | -8/Materials | Learned Storage security intel 6289 | -8/Materials | Entered Factory 6289 | -7/Factory | Evolved 2 slots: Utility x2 6290 | -7/Factory | Identified exit to Storage 6291 | -7/Factory | Loaded intel: 113 trap records 6291 | -7/Factory | FarCom data flow suspended 6615 | -7/Factory | Discovered new exit (range 9) 6621 | -7/Factory | Lost 4 parts (2n2u) 6635 | -7/Factory | Discovered new exit (range 5) 6689 | -7/Factory | Search patrols dispatched 6728 | -7/Factory | Discovered new exit (range 16) 6740 | -7/Factory | Central database locked down 6769 | -7/Factory | Discovered new exit (range 4) 6874 | -7/Factory | Build established: Sprinter 7080 | -7/Factory | Manually triggered Chute Trap 7080 | -7/Factory | Sucked down chute 7080 | -7/Factory | Entered Waste 7083 | -7/Waste | Spotted C-40 Crusher 7083 | -7/Waste | Spotted C-40 Crusher 7086 | -7/Waste | Spotted C-40 Crusher 7088 | -7/Waste | Spotted C-40 Crusher 7089 | -7/Waste | Spotted C-40 Crusher 7105 | -7/Waste | Spotted C-40 Crusher 7107 | -7/Waste | Discovered new exit (range 14) 7113 | -7/Waste | Identified exit to Factory 7113 | -7/Waste | Entered Factory 7278 | -7/Factory | Discovered exit to Storage (range 5) 7381 | -7/Factory | Discovered new exit (range 14) 7493 | -7/Factory | Discovered new exit (range 16) 7708 | -7/Factory | Build established: Scout 7710 | -7/Factory | Discovered new exit (range 13) 7713 | -7/Factory | Identified exit to Lower Caves 7767 | -7/Factory | Discovered new exit (range 9) 7769 | -7/Factory | Identified exit to Factory 7913 | -7/Factory | Search patrols dispatched 7931 | -7/Factory | Discovered exit to Lower Caves (range 16) 8057 | -7/Factory | Entered another Factory area 8057 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8132 | -6/Factory | Local machine network offline 8631 | -6/Factory | Sucked down chute 8631 | -6/Factory | Entered Waste 8636 | -6/Waste | Spotted C-40 Crusher 8636 | -6/Waste | Spotted C-40 Crusher 8640 | -6/Waste | Spotted C-40 Crusher 8642 | -6/Waste | Spotted C-40 Crusher 8646 | -6/Waste | EMP discharged 8646 | -6/Waste | Spotted C-40 Crusher 8649 | -6/Waste | Discovered new exit (range 13) 8652 | -6/Waste | Identified exit to Factory 8652 | -6/Waste | Entered Factory 8900 | -6/Factory | Identified exit to Lower Caves 8978 | -6/Factory | Build established: Hacker-Sprinter 8979 | -6/Factory | Garrison activated, responded to threat 8992 | -6/Factory | Repaired Cld. VTOL Module 9095 | -6/Factory | Discovered new exit (range 16) 9098 | -6/Factory | Identified exit to Factory 9177 | -6/Factory | Local machine network offline 9275 | -6/Factory | Core integrity fell below 50% 9300 | -6/Factory | Entered Lower Caves 9389 | -6/Lower Caves | Learned Factory security intel 9401 | -6/Lower Caves | Encountered a Warlord checkpoint 9561 | -6/Lower Caves | Discovered new exit (range 10) 9567 | -6/Lower Caves | Identified exit to Lower Caves 9567 | -6/Lower Caves | Entered another Lower Caves area 9569 | -6/Lower Caves | Learned location of Extension (-4) 9607 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9627 | -6/Lower Caves | Encountered a Warlord checkpoint 9668 | -6/Lower Caves | Discovered new exit (range 6) 9669 | -6/Lower Caves | Identified exit to Zion 9671 | -6/Lower Caves | Entered Zion 9682 | -6/Zion | Given A8's code to call for help 9684 | -6/Zion | Discovered new exit (range 16) 9692 | -6/Zion | System corruption cleaned by Quarantine Array 9745 | -6/Zion | Learned Factory non-interactive machine intel 9912 | -6/Zion | Found Prototype Device 9912 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10139 | -6/Zion | Met Imprinter 10144 | -6/Zion | Imprinted 10146 | -6/Zion | Declared Zion's savior 10183 | -6/Zion | Found Prototype Processor 10183 | -6/Zion | Identified Exp. Core Analyzer 10209 | -6/Zion | Identified exit to Proximity Caves 10401 | -6/Zion | Entered Proximity Caves 10401 | -5/Proximity Caves | Accompanied by 4 allies 10411 | -5/Proximity Caves | Encountered a Derelict sapper outpost 10491 | -5/Proximity Caves | Discovered exit to Factory (range 11) 10498 | -5/Proximity Caves | Learned Factory trap positions 10526 | -5/Proximity Caves | Entered Factory 10526 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10527 | -5/Factory | Loaded intel: 121 trap records 10529 | -5/Factory | Loaded intel: 266 non-interactive machine locations 10655 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10776 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10792 | -5/Factory | Retrieved Zion intel report: Branch Access 10792 | -5/Factory | Identified exit to Upper Caves 10800 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 10816 | -5/Factory | Retrieved Zion intel report: Emergency Access 10888 | -5/Factory | Destroyed 8 combat bots 10896 | -5/Factory | Lost 5 parts (1p2n2u) 10939 | -5/Factory | Lost 3 parts (1p2n) 10971 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10998 | -5/Factory | Retrieved Zion intel report: Component Schematics 11018 | -5/Factory | Discovered new exit (range 13) 11059 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11070 | -5/Factory | Garrison activated, responded to threat 11126 | -5/Factory | Search patrols dispatched 11149 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11180 | -5/Factory | Spotted B-75 Beast 11212 | -5/Factory | Build established: Scavenger-Scout 11215 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11216 | -5/Factory | Discovered new exit (range 7) 11223 | -5/Factory | Identified exit to Factory 11287 | -5/Factory | Lost 5 parts (2p3n) 11321 | -5/Factory | Sucked down chute 11321 | -5/Factory | Entered Waste 11331 | -5/Waste | Spotted C-40 Crusher 11331 | -5/Waste | Spotted C-40 Crusher 11336 | -5/Waste | EMP discharged 11336 | -5/Waste | System corruption reached 10% 11337 | -5/Waste | Spotted C-40 Crusher 11338 | -5/Waste | Spotted C-40 Crusher 11341 | -5/Waste | Spotted C-40 Crusher 11343 | -5/Waste | Spotted C-40 Crusher 11345 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11365 | -5/Waste | Discovered new exit (range 12) 11376 | -5/Waste | Entered Factory 11579 | -5/Factory | Repaired Imp. Diametric Drive? 11616 | -5/Factory | Retrieved Zion intel report: Emergency Access 11639 | -5/Factory | Discovered exit to Factory (range 15) 11660 | -5/Factory | Retrieved Zion intel report: Component Schematics 11711 | -5/Factory | Discovered exit to Upper Caves (range 16) 11759 | -5/Factory | Build established: Scout 11791 | -5/Factory | Retrieved Zion intel report: Main Access 11792 | -5/Factory | Zion Heavy squad teleported in 11806 | -5/Factory | Retrieved Zion intel report: Component Schematics 11822 | -5/Factory | Retrieved Zion intel report: Active Terminals 11841 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11857 | -5/Factory | Local machine network offline 11965 | -5/Factory | Core integrity fell below 50% 12020 | -5/Factory | Spotted B-75 Beast 12029 | -5/Factory | Lost 5 parts (2p1n2u) 12081 | -5/Factory | Entered Upper Caves 12282 | -5/Upper Caves | Core integrity fell below 20% 12314 | -5/Upper Caves | Lost 3 parts (2n1u) 12580 | -5/Upper Caves | Learned Factory security intel 12586 | -5/Upper Caves | Build established: Mutant 12646 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: IFF burst signal emitted. Acquired 23 matter. Acquired 24 matter. VTOL Module+ destroyed. System corrupted: Energy discharge (-23). System corrupted: Component data lost. Acquired derelict log, extracted data. Data stored: Factory security intel. Connecting with Outpost Terminal... >>Query(Status Report THIS) Pwned by WARLORD E1337. System corrupted: Component data lost. Searching scrap... Found Plasma Flamer. Found Enh. Optical Array. Found Imp. Shock Absorption System. Found 41 Matter. Acquired 10 matter. Acquired Enh. Optical Array. 1W|9EC1XCD7XU=BQZ1D6A,TU66 Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ??????????????????????????# ##?????###??????????? | | ??????????????????????????# ###??## ##?###?????? | | ???????????????????????????# ;#### ### ##????? | | ???????????????????????????# g#"# ##??## | | ????????????????????######## ## #### | | ???????????????????## ### | | ??????????????????## g###g ####### | | ??????????????????# @ g ##?????## | | ??????????????????# ## #???????#### | | ??????????????????# #?# #??????????## | | ??????????????????# #??## #???????????# | | ??????????????????# ????### ##???????????? | | ??????????????????# ???????## ###????????????? | | ??????????????????# ?????????## #??????????????? | | ??????????????????##???????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 75 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 12 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Disruptor Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Falx | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Ripper | -6/Zion | Free Slug Cannon | -6/Zion | Free Lrn. Missile Launcher | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Hvy. Mace | -5/Factory | Z-intel Imp. Medium Treads | -5/Factory | Z-intel IFF Parser | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Hpw. Shock Rifle | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Imp. Thermal Generator | -5/Factory | Z-intel Remote Shield | -5/Factory | Z-intel Imp. Target Analyzer | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Actuator Array | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Imp. Terrain Scan Processor | -5/Factory | Z-intel Hvy. Reflective Plating | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Thunder Leg | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Terrain Scan Processor | -5/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive R-06 Scavenger | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 36% | -8/Materials | Broken Cld. VTOL Module | 43% | -6/Factory Imp. Diametric Drive | 7% | -5/Factory Studied --------- VTOL Module | -8/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Drive-By I Have Friends Everywhere Morally Flexible Sixth Sense We Love MA Challenges ------------ None Game ------ Seed AntimissileGrenadeSpecial Manual? 0 Play Time 02:35:28 Cumulative 306.8 hours Start 2025.10.23 @ 11:34:22 End 2025.10.23 @ 14:38:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/1/7/2/1/0/0/1/0/1 Lore% 94 Gallery% 87 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e5f4741-befa-4f34-a88d-3a1a59fe1d78