Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.17 @ 19:42:16

Player: Dosh

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (166)     830
Value Destroyed (5571)     5571
Prototype IDs (233)        4660
Alien Tech Used (4)        800
Bonus (15183)              15183
              TOTAL SCORE: 34144

 Bonus
-------
High Alert Combat Kills    620
Follower Combat Kills      374
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Pursued by Intercept       1500
Friendly Fire              -111

 Cogmind 
---------
Core Integrity             0/1300
Matter                     270/300
Energy                     47/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
      Advanced VSS Leg
      Advanced VSS Leg
      Advanced VSS Leg
      Advanced VSS Leg
      Advanced VSS Leg
>              --- UTILITY (9) ------
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Powered Armor
               Core Reset Matrix
               Smartbomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Light Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Surge Thruster
      Improved Surge Thruster
      Improved Surge Thruster
      Improved Surge Thruster
               Field Propulsion Drive
               Q-thruster
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
               Triangulator
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Phase Shifter
      Improved Hacking Suite
               Rainbow Chip
>              --- WEAPON -----------
               Kinetic Spear
>              --- INVENTORY --------
      Improved Surge Thruster
               Transmission Jammer
      Hardened Medium Armor Plating
      Enhanced Nova Cannon
[Rating: 128]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Advanced VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Surge Thruster
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Powered Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Flail
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Slots Evolved              14   | .   .   .   4   2   .   .   .   .   2   2   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   2   1   .   .   .   .   1   1   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             195  | 6   9   4   48  22  10  2   11  2   16  .   .   6   5   12  6   7   24  5   
  Power                    25   | 1   1   .   6   3   1   .   3   .   2   .   .   .   1   2   2   1   2   .   
    Engine                 8    | 1   1   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   4   .   1   .   2   .   2   .   .   .   .   1   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   2   .   
  Propulsion               50   | 2   2   1   10  6   4   .   2   .   8   .   .   1   1   1   2   .   5   5   
    Treads                 27   | 2   2   1   10  6   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 13   | .   .   .   .   .   .   .   .   .   5   .   .   1   1   1   .   .   5   .   
  Utility                  70   | 1   2   .   9   8   4   2   5   2   5   .   .   4   1   8   1   3   15  .   
    Device                 35   | .   .   .   4   4   2   2   .   2   2   .   .   2   1   3   1   1   11  .   
    Storage                5    | 1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Processor              12   | .   1   .   2   .   1   .   .   .   1   .   .   2   .   3   .   .   2   .   
    Hackware               6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
    Protection             12   | .   .   .   3   1   1   .   5   .   1   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   3   23  5   1   .   1   .   1   .   .   1   2   1   1   3   2   .   
    Energy Gun             3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          5    | .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          21   | 2   3   2   11  1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       7    | .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   6   4   .   
Parts Lost                 57   | .   .   3   11  .   3   .   10  .   .   .   .   .   .   2   11  .   17  .   
  Power                    4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               26   | .   .   1   5   .   3   .   3   .   .   .   .   .   .   2   5   .   7   .   
  Utility                  20   | .   .   1   2   .   .   .   4   .   .   .   .   .   .   .   5   .   8   .   
  Weapon                   7    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Highest Loss Streak      11   | .   .   2   3   .   3   .   10  .   .   .   .   .   .   2   6   .   11  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  93  90  91  96  100 91  84  74  42  42  54  70  79  66  56  58  11  
  Engine                   5    | .   14  14  6   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   2   .   .   7   7   7   10  9   9   8   4   5   1   .   .   .   
  Treads                   22   | .   27  28  25  29  26  30  27  23  13  .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   3   23  23  23  26  24  13  .   9   .   
  Device                   8    | .   .   .   14  8   5   7   7   7   6   4   4   9   16  18  19  7   9   .   
  Storage                  7    | .   14  14  9   7   7   7   7   7   5   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   13  8   3   8   8   7   7   7   5   4   4   9   13  16  12  9   5   .   
  Hackware                 4    | .   .   .   .   9   7   7   2   .   .   .   .   .   .   4   8   13  16  9   
  Protection               5    | .   .   .   7   1   7   7   11  15  12  .   .   .   .   .   .   3   .   .   
  Energy Cannon            1    | .   .   .   1   .   .   .   4   7   4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   27  25  14  4   1   7   2   .   .   .   .   .   .   .   1   .   .   .   
  Ballistic Cannon         7    | .   .   .   5   8   21  15  9   7   4   .   .   .   .   .   .   .   .   .   
Peak Build Rating          128  | 6   12  14  35  61  61  59  67  58  66  54  54  89  112 128 117 103 119 48  
  Average Rating           48   | 4   10  12  29  50  58  59  59  58  57  54  54  75  103 118 97  93  92  16  
  On Entrance              52   | .   6   12  13  32  61  59  59  58  58  54  54  54  89  106 112 55  103 13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 10  33  33  66  130 142 130 136 130 145 14  14  17  29  31  33  40  44  .   
  Greatest Support         112  | 40  40  40  60  112 112 112 112 84  84  20  26  27  31  31  24  24  43  72  
  Greatest Overweight (x)  40   | .   .   .   1   1   40  1   1   1   25  .   .   .   .   .   10  1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  5   5   5   5   5   5   5   10  5   
  Average Capacity         17   | 6   14  15  15  23  25  25  25  25  22  5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 1   13  15  15  25  24  20  21  13  25  5   5   5   5   5   5   5   5   5   
  Average Carried          14   | .   10  14  14  21  22  19  15  13  14  5   5   5   4   4   4   4   4   4   
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   
  Final Carried            23   | 1   13  14  12  23  20  20  13  13  5   5   5   5   5   5   5   4   4   4   

 Class Distribution 
--------------------
 22% | Tank
 17% | Mutant
 17% | Scavenger-Gunner
 10% | Scavenger-Tank
  8% | Hacker-Mutant
  8% | Gunner
  6% | Hacker-Gunner
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
   Scavenger-Tank | -8/Materials
    Hacker-Gunner | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
             Tank | -6/Proximity Caves
             Tank | -6/Factory
             Tank | -5/Factory
         Sprinter | -5/DSF
         Sprinter | -4/Factory
         Sprinter | -4/Waste
         Sprinter | -4/Factory
     Hacker-Ninja | -4/Armory
    Hacker-Mutant | -4/Lab
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Quarantine

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Was  Fac  Arm  Lab  Res  Qua  
Matter Collected           5500 | 195  415  227  2041 938  603  132  72   137  .    .    .    .    270  70   153  .    247  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5476 | .    526  182  2475 886  336  60   352  81   .    .    .    .    .    96   230  .    252  .    
  Parts                    315  | .    52   12   142  54   8    5    7    3    .    .    .    .    .    9    5    .    18   .    
Haulers Intercepted        9    | .    2    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    8    .    .    8    8    .    6    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Combat Hostiles Destroyed  123  | .   11  7   59  17  8   2   4   4   .   .   .   .   .   .   3   .   8   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Guns                     46   | .   8   7   28  1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Cannons                  43   | .   .   .   10  16  8   2   4   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      32   | .   3   .   21  .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          19   | .   7   1   7   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  12   | .   4   .   3   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   2   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  34   | .   6   .   13  4   .   1   .   2   .   .   .   .   .   .   .   .   8   .   
  Grunt                    49   | .   5   .   31  8   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   10  2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   9   3   8   7   7   1   3   1   .   .   .   .   .   2   2   .   5   .   
  Combat Bots Only         7    | .   3   3   6   4   7   1   3   1   .   .   .   .   .   .   2   .   4   .   
Max Kills in Single Turn   3    | .   2   1   3   2   1   1   1   1   .   .   .   .   .   1   1   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Was  Fac  Arm  Lab  Res  Qua  
Hostile Shots Fired        910   | .    40   29   243  126  51   9    48   45   7    3    7    2    .    21   73   9    157  40   
  Missed                   284   | .    9    4    63   40   12   4    5    22   4    1    7    1    .    13   20   5    65   9    
Damage Taken               11168 | .    332  507  2804 685  720  59   1891 273  38   33   6    21   .    219  1055 128  1803 594  
  Core                     2473  | .    76   60   327  80   202  11   129  12   .    33   .    21   .    .    245  .    996  281  
  Absorbed by Shields      567   | .    .    .    288  279  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  229   | .    .    .    .    .    .    .    229  .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   248   | .    .    .    57   36   17   30   .    108  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   508   | .    69   .    330  .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    
Core Remaining (%)         70    | 100  .    45   40   .    .    .    .    38   100  .    96   .    .    .    .    76   .    .    
Volleys Fired              404   | .    52   22   174  51   25   7    36   18   .    .    .    .    .    .    14   1    4    .    
  Largest                  3     | .    2    2    3    3    3    3    1    2    .    .    .    .    .    .    1    1    1    .    
  Hottest                  144   | .    46   46   135  144  144  124  120  88   .    .    .    .    .    .    30   10   46   .    
Shots Fired                837   | .    93   44   414  103  72   21   36   36   .    .    .    .    .    .    13   1    4    .    
  Gun                      514   | .    82   44   318  50   .    7    .    .    .    .    .    .    .    .    13   .    .    .    
  Cannon                   288   | .    .    .    77   53   72   14   36   36   .    .    .    .    .    .    .    .    .    .    
  Launcher                 34    | .    11   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  722   | .    82   44   375  95   72   21   2    18   .    .    .    .    .    .    13   .    .    .    
  Thermal                  72    | .    .    .    20   .    .    .    34   18   .    .    .    .    .    .    .    .    .    .    
  Explosive                34    | .    11   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Electromagnetic          8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | .    8    15   27   9    6    4    18   19   .    .    .    .    .    .    20   21   .    .    
  Robot Miss Streak        13    | .    6    2    9    3    6    6    1    13   .    .    .    .    .    .    1    .    .    .    
  Penetration Max          1     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           547   | .    58   39   273  67   37   7    30   12   .    .    .    .    .    3    17   1    3    .    
  Core Hits                333   | .    40   21   177  35   15   3    14   2    .    .    .    .    .    1    13   .    12   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    4    8    2    1    1    .    .    .    .    .    .    1    .    .    .    .    
    Destroy                4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    2    6    2    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              113   | .    .    7    .    .    .    .    .    .    .    .    .    .    .    15   24   60   7    .    
  Impact                   7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   24   60   7    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16983 | .    910  613  7605 2638 1039 285  1245 461  .    .    .    .    .    375  690  .    1122 .    
  Guns                     5291  | .    613  613  3004 448  .    56   .    .    .    .    .    .    .    .    557  .    .    .    
  Cannons                  7562  | .    .    .    2438 2150 1039 229  1245 461  .    .    .    .    .    .    .    .    .    .    
  Explosions               3299  | .    284  .    2137 .    .    .    .    .    .    .    .    .    .    .    .    .    878  .    
  Melee                    752   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    375  133  .    244  .    
  Ramming                  79    | .    13   .    26   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10873 | .    613  613  5017 2557 1039 285  60   132  .    .    .    .    .    .    557  .    .    .    
  Thermal                  1939  | .    .    .    425  .    .    .    1185 329  .    .    .    .    .    .    .    .    .    .    
  Explosive                3299  | .    284  .    2137 .    .    .    .    .    .    .    .    .    .    .    .    .    878  .    
  Electromagnetic          41    | .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 752   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    375  133  .    244  .    
Highest Corruption         4     | .    .    .    2    1    1    .    .    2    .    .    .    .    .    .    4    4    1    2    
  Average Corruption       1     | .    .    .    2    1    1    .    .    2    .    .    .    .    .    .    3    1    1    1    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    24   3    3    .    .    6    .    .    .    .    .    .    3    4    .    1    
    Message Errors         15    | .    .    .    7    .    2    .    .    2    .    .    .    .    .    .    1    2    .    1    
    Matter Fused           10    | .    .    .    7    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       4     | .    .    .    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            915   | .    .    .    116  108  44   8    28   45   .    .    .    .    .    363  .    .    203  .    
  Projectiles              319   | .    .    .    86   108  44   8    28   45   .    .    .    .    .    .    .    .    .    .    
  Explosions               96    | .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    
  Melee                    500   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    363  .    .    137  .    
Knockbacks                 32    | .    1    .    6    7    15   2    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    6    7    13   2    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      132   | .    40   .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5     | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    2    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    3    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        788   | .    25   .    193  343  788  286  394  256  111  .    10   .    .    30   .    .    3    .    
  Average Temperature      98    | .    5    .    41   45   289  106  121  82   79   .    10   .    .    14   .    .    3    .    
  Received Heat Transfer   1904  | .    96   120  1075 136  288  .    .    .    .    .    .    .    .    21   39   .    105  24   
  Effects                  29    | .    .    .    .    .    27   .    2    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         629   | .    .    .    629  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Was  Fac  Arm  Lab  Res  Qua  
Peak Influence             1119 | .    235  .    1119 662  .    .    .    .    916  448  313  283  99   512  391  .    424  215  
  Initial                  900  | .    .    .    .    492  .    .    .    .    900  448  313  163  99   69   252  .    .    131  
  Average                  414  | .    83   .    569  506  .    .    .    .    900  448  313  234  99   250  333  .    162  174  
Maximum Alert Level        4    | .    1    .    4    2    .    .    .    .    3    2    1    1    .    2    1    .    2    1    
  Low Security (%)         30   | 100  96   .    9    .    .    .    .    .    .    .    .    23   100  60   .    .    71   74   
  Level 1                  19   | .    3    .    18   15   .    .    .    .    .    .    100  76   .    15   100  .    26   25   
  Level 2                  35   | .    .    .    43   84   .    .    .    .    .    100  .    .    .    24   .    .    1    .    
  Level 3                  12   | .    .    .    21   .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    1    .    11   4    .    .    .    .    .    .    1    1    .    2    8    .    4    4    
  Investigation            3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Extermination            3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            14   | .    1    .    5    .    .    .    .    .    .    .    1    1    .    1    4    .    .    1    
  Assault                  3    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Distress Signals           15   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   5   1   .   3   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              267  | .   17  7   83  25  8   3   4   16  8   3   6   3   .   27  13  1   34  9   
  Peak Tracking Total      22   | .   4   3   5   5   7   3   4   4   8   3   6   2   .   14  7   1   22  5   
  Tactical Retreats        20   | .   1   .   3   5   .   .   .   1   .   .   .   1   .   1   1   .   6   1   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Traps Triggered            9    | .   .   .   4   1   .   .   .   .   1   .   1   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   2   2   2   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Machines Disabled          20   | .   .   1   4   3   .   .   .   .   .   .   .   .   .   6   2   3   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Machines Accessed          53   | .   8   1   11  4   .   .   4   .   3   1   .   5   .   6   3   2   3   2   
  Terminals                35   | .   7   .   8   2   .   .   .   .   3   1   .   3   .   4   2   .   3   2   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                166  | .   25  1   30  13  .   .   31  .   6   1   .   9   .   16  12  2   17  3   
  Successful               85   | .   9   1   15  7   .   .   31  .   2   1   .   .   .   4   6   2   6   1   
  Failed                   81   | .   16  .   15  6   .   .   .   .   4   .   .   9   .   12  6   .   11  2   
    Catastrophic           14   | .   1   .   5   1   .   .   .   .   1   .   .   .   .   3   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   18  .   19  9   .   .   .   .   5   .   .   4   .   10  8   1   13  1   
  Terminals                108  | .   20  .   24  10  .   .   .   .   6   1   .   6   .   13  8   .   17  3   
  Fabricators              9    | .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   4   .   .   .   
  Repair Stations          10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             50   | .   1   1   2   3   .   .   31  .   .   1   .   .   .   3   .   2   5   1   
  Record                   13   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        6    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Network Status           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   6   .   8   2   .   .   .   .   2   .   .   .   .   1   3   .   1   .   
  Terminals                22   | .   6   .   8   1   .   .   .   .   2   .   .   .   .   1   3   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
    Skim                   11   | .   5   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   8   .   10  2   .   .   .   .   3   1   .   5   .   6   3   .   2   2   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     102  | .   26  .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Was  Fac  Arm  Lab  Res  Qua  
Total Allies               29   | .    .    .    .    .    2    .    .    .    .    .    .    .    20   1    6    .    .    .    
  Largest Group            20   | .    .    .    .    .    2    2    1    .    .    .    .    .    20   20   6    .    .    .    
  Highest-Rated Group      834  | .    .    .    .    .    48   48   32   .    .    .    .    .    834  833  372  .    .    .    
  Highest-Rated Ally       68   | .    .    .    .    .    32   32   32   .    .    .    .    .    50   50   68   .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               122  | .    .    .    .    .    .    8    4    .    .    .    .    .    .    75   35   .    .    .    
  Total Damage             4835 | .    .    .    .    .    .    141  106  .    .    .    .    .    .    3166 1422 .    .    .    
  Kills                    23   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    17   4    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Fac DSF Fac Was Fac Arm Lab Res Qua 
Robot Analysis Total       146  | .   .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Was  Fac  Arm  Lab  Res  Qua  
Turns Passed               13765 | 65   1390 728  2941 1716 1794 1018 441  1151 321  7    10   137  155  190  365  749  416  171  
Spaces Moved               8370  | 37   552  369  1213 806  620  413  126  373  256  35   55   644  230  611  499  503  710  318  
  Core                     433   | 3    .    .    .    .    11   .    .    .    .    .    .    .    .    .    59   .    48   312  
  Treads                   4551  | 34   552  369  1213 806  609  413  126  373  56   .    .    .    .    .    .    .    .    .    
  Legs                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   65    | .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    
  Hover                    811   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   503  284  .    
  Flight                   2504  | .    .    .    .    .    .    .    .    .    135  35   55   644  230  611  416  .    378  .    
  Fastest Speed            7     | 50   160  160  160  160  240  240  240  240  7    18   7    17   17   7    21   56   31   50   
  Average Speed            129   | 151  160  160  180  181  272  240  240  240  110  18   17   17   18   19   40   106  47   50   
  Slowest Speed            2050  | 160  160  160  245  240  2050 240  240  240  1035 18   18   18   19   21   550  116  120  90   
  Overloaded Moves         29    | .    .    .    .    .    .    .    .    .    13   .    4    .    .    12   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30    | .    .    .    .    .    .    .    .    .    .    .    1    11   .    6    .    .    12   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       47    | 4    94   21   96   25   74   68   80   45   9    1    47   19   89   23   48   96   23   47   
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     34    | .    2    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    1    .    .    .    .    .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    .    .    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    5    1    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 31    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    8    17   .    3    .    
Terrain Destroyed          186   | .    21   .    67   17   16   4    .    12   .    .    .    .    .    8    17   .    24   .    
  Melee                    28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    17   .    3    .    
  Projectile               72    | .    .    .    23   17   16   4    .    12   .    .    .    .    .    .    .    .    .    .    
  AOE                      86    | .    21   .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  DSF  Fac  Was  Fac  Arm  Lab  Res  Qua  
Total                      10337 | 43   971  451  1627 936  670  426  241  596  296  34   53   653  346  654  629  624  762  325  
  Wait                     1050  | .    344  48   146  22   3    3    63   203  3    .    .    6    99   7    45   48   10   .    
  Move                     8296  | 36   551  368  1212 806  619  412  125  372  255  34   52   623  229  598  498  502  686  318  
  Hop                      28    | .    .    .    .    .    .    .    .    .    .    .    1    10   .    6    .    .    11   .    
  Pick Up                  66    | 1    9    2    15   17   2    1    3    .    3    .    .    .    2    5    3    1    1    1    
  Fast Attach              98    | 6    3    .    18   5    .    .    1    .    11   .    .    6    4    7    5    8    19   5    
  Attach                   49    | .    .    2    12   3    4    .    9    .    5    .    .    .    1    4    1    2    5    1    
  Detach                   43    | .    1    .    5    2    1    .    2    .    16   .    .    .    2    5    1    .    8    .    
  Swap                     52    | .    6    2    18   14   6    2    1    2    .    .    .    .    .    1    .    .    .    .    
  Drop                     77    | .    2    .    21   13   1    1    1    .    3    .    .    .    9    6    7    2    11   .    
  Fire                     404   | .    52   22   174  51   25   7    36   18   .    .    .    .    .    .    14   1    4    .    
  Melee                    113   | .    .    7    .    .    .    .    .    .    .    .    .    .    .    15   24   60   7    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    3    .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Rewire                   40    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    31   .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    66 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   546 | -10/Materials      | Discovered new exit (range 3)
   680 | -10/Materials      | Discovered new exit (range 14)
   841 | -10/Materials      | Discovered new exit (range 6)
  1009 | -10/Materials      | Discovered new exit (range 6)
  1034 | -10/Materials      | Learned 4 Subcaves zone layouts
  1061 | -10/Materials      | Repaired Lgt. Treads
  1075 | -10/Materials      | Discovered new exit (range 13)
  1161 | -10/Materials      | Loaded intel: 5 trap records
  1211 | -10/Materials      | Learned Storage emergency access door positions
  1252 | -10/Materials      | Learned Storage security intel
  1285 | -10/Materials      | Learned location of 2 exits from Mines
  1302 | -10/Materials      | Discovered new exit (range 4)
  1307 | -10/Materials      | Learned 4 Subcaves zone layouts
  1338 | -10/Materials      | Learned location of 2 exits from Mines
  1377 | -10/Materials      | Learned location of Subcaves (-10)
  1456 | -10/Materials      | Entered Subcaves
  1457 | -10/Subcaves       | Identified exit to Materials
  1492 | -10/Subcaves       | Discovered exit to Materials (range 14)
  1579 | -10/Subcaves       | Visited 4L-MR0's lab
  1599 | -10/Subcaves       | Found Powered Cannon
  1996 | -10/Subcaves       | A Subdweller sparked back to life
  1996 | -10/Subcaves       | A Subdweller sparked back to life
  1996 | -10/Subcaves       | A Subdweller sparked back to life
  2013 | -10/Subcaves       | Core integrity fell below 50%
  2058 | -10/Subcaves       | Found Rainbow Chip
  2184 | -10/Subcaves       | Entered Materials
  2184 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2287 | -8/Materials       | Garrison activated, responded to threat
  2488 | -8/Materials       | Build established: Tank
  2601 | -8/Materials       | Garrison activated, responded to threat
  2838 | -8/Materials       | Build established: Scavenger-Tank
  2942 | -8/Materials       | Discovered new exit (range 8)
  3240 | -8/Materials       | Core integrity fell below 50%
  3243 | -8/Materials       | Lost 3 parts (1n1u1w)
  3823 | -8/Materials       | Repaired Hvy. Assault Cannon
  4076 | -8/Materials       | Discovered new exit (range 10)
  4446 | -8/Materials       | Build established: Scavenger-Gunner
  4552 | -8/Materials       | Repaired Hvy. Assault Cannon
  4584 | -8/Materials       | First assault squad dispatched
  4695 | -8/Materials       | Sterilization system engaged
  4695 | -8/Materials       | Non-combat units ordered to evacuate
  4795 | -8/Materials       | Combat units ordered to evacuate
  4913 | -8/Materials       | Identified exit to Factory
  4995 | -8/Materials       | Ambient heat levels rising (+10)
  5086 | -8/Materials       | Discovered exit to Factory (range 4)
  5125 | -8/Materials       | Entered Factory
  5125 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5550 | -7/Factory         | Identified exit to Lower Caves
  5625 | -7/Factory         | Discovered new exit (range 13)
  5836 | -7/Factory         | Build established: Hacker-Gunner
  6592 | -7/Factory         | Discovered new exit (range 5)
  6725 | -7/Factory         | First assault squad dispatched
  6742 | -7/Factory         | Build established: Tank
  6841 | -7/Factory         | Entered Lower Caves
  7253 | -7/Lower Caves     | Build established: Gunner
  8030 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8103 | -7/Lower Caves     | Destroyed 7 combat bots
  8112 | -7/Lower Caves     | Lost 3 parts (3n)
  8606 | -7/Lower Caves     | Discovered new exit (range 11)
  8635 | -7/Lower Caves     | Entered another Lower Caves area
  8635 | -7/Lower Caves     | Accompanied by 2 allies
  8663 | -7/Lower Caves     | Build established: Tank
  8875 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8954 | -7/Lower Caves     | Learned Factory stockpile data
  9108 | -7/Lower Caves     | Build established: Scavenger-Gunner
  9641 | -7/Lower Caves     | Discovered new exit (range 3)
  9653 | -7/Lower Caves     | Entered Data Miner
  9653 | -7/Data Miner      | Accompanied by 1 ally
  9653 | -7/Data Miner      | Discovered new exit (range 6)
  9699 | -7/Data Miner      | Met Data Miner
  9745 | -7/Data Miner      | Learned location of Section 7 (-3)
  9745 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9788 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9810 | -7/Data Miner      | Attached Powered Cannon, gained temporary slot: Power
  9841 | -7/Data Miner      | Interfaced with the Data Conduit
  9904 | -7/Data Miner      | Core integrity fell below 50%
  9996 | -7/Data Miner      | Lost 10 parts (3p3n4u)
 10094 | -7/Data Miner      | Entered Proximity Caves
 10101 | -6/Proximity Caves | Spotter reported a threat
 10237 | -6/Proximity Caves | Spotter reported a threat
 10290 | -6/Proximity Caves | Spotter reported a threat
 10292 | -6/Proximity Caves | Build established: Tank
 10395 | -6/Proximity Caves | Spotter reported a threat
 10448 | -6/Proximity Caves | Spotter reported a threat
 10480 | -6/Proximity Caves | Learned Factory terminal intel
 10599 | -6/Proximity Caves | Spotter reported a threat
 10652 | -6/Proximity Caves | Spotter reported a threat
 10901 | -6/Proximity Caves | Spotter reported a threat
 10962 | -6/Proximity Caves | Discovered new exit (range 10)
 10973 | -6/Proximity Caves | Spotter reported a threat
 11245 | -6/Proximity Caves | Entered Factory
 11245 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11247 | -6/Factory         | Loaded intel: 233 machine locations
 11248 | -6/Factory         | Loaded intel: 27 terminal locations
 11533 | -6/Factory         | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 11559 | -6/Factory         | Discovered new exit (range 13)
 11566 | -6/Factory         | Entered another Factory area
 11566 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11567 | -5/Factory         | Loaded intel: 291 machine locations
 11572 | -5/Factory         | Identified exit to DSF
 11573 | -5/Factory         | Entered DSF
 11574 | -5/DSF             | Loaded intel: 4 machine locations
 11576 | -5/DSF             | Discovered new exit (range 16)
 11583 | -5/DSF             | Entered Factory
 11583 | -4/Factory         | Evolved 2 slots: Utility x2
 11584 | -4/Factory         | Loaded intel: 288 machine locations
 11673 | -4/Factory         | Discovered new exit (range 7)
 11720 | -4/Factory         | Manually triggered Chute Trap
 11720 | -4/Factory         | Sucked down chute
 11720 | -4/Factory         | Entered Waste
 11721 | -4/Waste           | Joined by Warlord forces that had cleared the area
 11785 | -4/Waste           | Build established: Sprinter
 11828 | -4/Waste           | Discovered new exit (range 13)
 11875 | -4/Waste           | Entered Factory
 11875 | -4/Factory         | Accompanied by 20 allies
 11876 | -4/Factory         | Loaded intel: 257 machine locations
 12010 | -4/Factory         | Garrison activated, responded to threat
 12046 | -4/Factory         | Lost 3 allies
 12062 | -4/Factory         | Discovered new exit (range 9)
 12065 | -4/Factory         | Identified exit to Armory
 12065 | -4/Factory         | Entered Armory
 12066 | -4/Armory          | Loaded intel: 73 machine locations
 12177 | -4/Armory          | Found Exp. Terrain Scan Processor
 12206 | -4/Armory          | Spotted B-86 Titan
 12227 | -4/Armory          | Fabricated Adv. Heavy Siege Treads?
 12248 | -4/Armory          | Discovered new exit (range 4)
 12263 | -4/Armory          | Intercept squad dispatched
 12263 | -4/Armory          | Identified exit to Research
 12276 | -4/Armory          | Spotted Tracker
 12291 | -4/Armory          | Destroyed Tracker
 12311 | -4/Armory          | Spotted Combat Programmer
 12320 | -4/Armory          | Destroyed Combat Programmer
 12342 | -4/Armory          | Lost 6 parts (5n1u)
 12427 | -4/Armory          | Lost 5 parts (4u1w)
 12429 | -4/Armory          | Discovered new exit (range 2)
 12430 | -4/Armory          | Identified exit to Lab
 12430 | -4/Armory          | Entered Lab
 12430 | -4/Lab             | Discovered exit to Research (range 9)
 12437 | -4/Lab             | Hidden lab's door opened automatically
 12437 | -4/Lab             | Sensor layout match revealed
 12438 | -4/Lab             | Gained access to the hidden lab's interior
 12497 | -4/Lab             | Found Alien Artifact
 12497 | -4/Lab             | Identified Core Reset Matrix
 12497 | -4/Lab             | Used Core Reset Matrix
 12501 | -4/Lab             | Sensed 3 artifacts in vicinity
 12506 | -4/Lab             | Found Transdimensional Reconstructor
 12513 | -4/Lab             | Found Integrated Mediator
 12513 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 12519 | -4/Lab             | Found Core Expander
 12519 | -4/Lab             | Installed Core Expander, added new Weapon slot
 12530 | -4/Lab             | Found Prototype Hackware
 12530 | -4/Lab             | Identified Deep Network Scanner
 12532 | -4/Lab             | Found Prototype Protection
 12532 | -4/Lab             | Identified Exp. Powered Armor
 12537 | -4/Lab             | Found Prototype Energy Gun
 12537 | -4/Lab             | Identified Tachyon Dispersion Ray
 12541 | -4/Lab             | Found Prototype Energy Gun
 12541 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 12609 | -4/Lab             | Discovered exit to Research (range 13)
 12636 | -4/Lab             | Decrypted terminal
 12656 | -4/Lab             | Build established: Hacker-Mutant
 12656 | -4/Lab             | Detected by scanners
 12735 | -4/Lab             | Confronted by A5
 12743 | -4/Lab             | Found Prototype Special Weapon
 12743 | -4/Lab             | Identified Gui. Remote Datajack
 12745 | -4/Lab             | Destroyed A5 with code downloaded from Data Conduit
 13075 | -4/Lab             | Decrypted terminal
 13078 | -4/Lab             | Decrypted terminal
 13179 | -4/Lab             | Entered Research
 13179 | -3/Research        | Evolved 2 slots: Propulsion x2
 13218 | -3/Research        | Found Unknown Device
 13218 | -3/Research        | Identified Launcher Loader
 13361 | -3/Research        | Identified exit to Quarantine
 13469 | -3/Research        | Spotted B-86 Titan
 13508 | -3/Research        | Spotted B-86 Titan
 13533 | -3/Research        | Intercept squad dispatched
 13546 | -3/Research        | Lost 3 parts (2n1u)
 13557 | -3/Research        | Spotted Tracker
 13558 | -3/Research        | Spotted Tracker
 13586 | -3/Research        | Spotted B-90 Cyclops
 13589 | -3/Research        | Core integrity fell below 50%
 13593 | -3/Research        | Emitted hypermatrix ping
 13595 | -3/Research        | Entered Quarantine
 13596 | -3/Quarantine      | Detected hypermatrix surge
 13596 | -3/Quarantine      | Sensed 2 artifacts in vicinity
 13626 | -3/Quarantine      | Lost 11 parts (1p2n7u1w)
 13633 | -3/Quarantine      | Found Core Reset Matrix
 13689 | -3/Quarantine      | Warped through subspace
 13690 | -3/Quarantine      | Core integrity fell below 20%
 13732 | -3/Quarantine      | Discovered new exit (range 10)
 13756 | -3/Quarantine      | Intercept squad dispatched
 13757 | -3/Quarantine      | Spotted Tracker
 13757 | -3/Quarantine      | Spotted Tracker
 13759 | -3/Quarantine      | Spotted Combat Programmer
 13759 | -3/Quarantine      | Spotted Combat Programmer
 13766 | -3/Quarantine      | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
13732_ EXIT=FOUND
13745_ Acquired Unknown Leg.
13745_ Identified Adv. VSS Leg.
13745_ C-55 Analyst calibrates the Biostasis Chamber.
13747_ Acquired Adv. VSS Leg.
13748_ C-55 Analyst calibrates the Biostasis Chamber.
13749_ Acquired Adv. VSS Leg.
13751_ C-55 Analyst calibrates the Biostasis Chamber.
13752_ Acquired Adv. VSS Leg.
13754_ C-55 Analyst calibrates the Biostasis Chamber.
13756_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en
  route.
13756_ Acquired Adv. VSS Leg.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." <x2>
13757_ C-55 Analyst calibrates the Biostasis Chamber. <x2>
13764_ Penetrated by EMDS Slug.
13764_ C-55 Analyst calibrates the Biostasis Chamber.
13765_ EMDS Slug penetrates Biostasis Chamber.
13765_ Biostasis Chamber disabled.
13766_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| "" #??#####################    #?????????????????? |
| "" #??????????????????????#    #??????  ?????????? |
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| "#????????????????????????#    # """     #???????? |
| ##????????????????????????#    +         #???????? |
| ??????????????????????????#    #         #???????? |
| ??????????????????????????#    +  """"   #???????? |
| ??????????????????????????#    #  """"   #???????? |
| ??????????????????????????#    #??""""???????????? |
| ????????????????????"?????#    #????""???????????? |
| ?????????????????#  ""????#    #?????????????????? |
| ?????????????????#  """ ??#    #?????????????????? |
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| ??????????????????? """   +    #?????????????????? |
| ??????????????????? """   #    #?????????????????? |
| ?????????????????#        #    #?????????????????? |
| ????????????????###########    #?????????????????? |
| ????????????????#              #?????????????????? |
| ????????????????#              #?????????????????? |
| ????????????????#  <           #?????????????????? |
| ????????????????#              #?????????????????? |
| ????????????????###########+#####????????????????? |
| ??????????????????????#     s   #????????????????? |
| ??????????????????????#  @pc""" #????????????????? |
| ??????????????????????#   p   " #????????????????? |
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| ??????????????????????#       s #????????????????? |
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| ??????????????????????##"""   ###????????????????? |
| ???????????????????????#"""S""#??????????????????? |
| ???????????????????????#""""""#??????????????????? |
| ???????????????????????########??????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          45
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       1010
Jamming Range              12
Cloak Strength             3
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             675
Resistance: KI             30
Weapon Shielding           66
Point Defense Rating       160
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                81
Targeting Accuracy         8
Melee Accuracy             16
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          37
Defensive Hacking          22
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Heavy Siege Treads | x1 | -4/Armory | Preloaded

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Mediator
Core Expander
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldDeliveryEdition
  Manual?         0
Play Time         01:15:05
  Cumulative      552.4 hours
  Start           2024.12.17 @ 14:08:59
  End             2024.12.17 @ 19:42:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          318
  Rogue           318
  Adventurer      0
  Explorer        0
Win Type          -
  Total           43
  Types           29/3/5/1/1/0/2/1/1
Lore%             84
Gallery%          86
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: faa96127-2b9f-4ac4-b58b-b33469586a8a