Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.11 @ 23:12:56 Player: Azui Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (175) 175 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2015 Bonus ------- None Cogmind --------- Core Integrity 386/550 Matter 125/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Small Storage Unit Structural Scanner Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (6) ---- Light Treads Light Treads Aluminum Leg Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Wheel Medium Laser Beam Cannon [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 20 | 7 . 1 9 3 Power 4 | 2 . . 1 1 Engine 4 | 2 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads 2 | 1 . . 1 . Leg 1 | 1 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 . . 4 . Device 1 | . . . 1 . Storage 1 | 1 . . . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . 1 3 2 Energy Gun 4 | . . . 2 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . . 5 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 5 | . . . . 5 Average Slot Usage (%) 86 | . 85 85 90 75 Engine 12 | . 14 14 11 7 Treads 12 | . 14 14 11 8 Leg 12 | . 14 14 11 9 Device 4 | . . . 9 9 Storage 12 | . 14 14 11 9 Processor 9 | . . . 19 18 Energy Gun 2 | . . . 2 8 Energy Cannon 1 | . . . 3 . Ballistic Gun 14 | . 28 16 11 6 Special Weapon 4 | . . 11 . . Naked Turns . | . . . . . Heaviest Build 17 | 12 12 12 17 17 Greatest Support 22 | 20 20 20 22 22 Greatest Overweight (x) 2 | 1 . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 Most Carried 6 | 4 6 6 6 6 Average Carried 5 | 3 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 4 6 6 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 299 | 186 . 70 43 . Remotely . | . . . . . Salvage Created 206 | . . 40 166 . Parts 20 | . . 6 14 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 6 | . . 3 3 . Guns 6 | . . 3 3 . Classes Destroyed 4 | . . 1 3 . Watcher 2 | . . . 2 . Swarmer 3 | . . 3 . . Grunt 2 | . . . 2 . Sentry 1 | . . . 1 . Best Kill Streak 3 | . . 3 2 . Combat Bots Only 3 | . . 3 1 . Max Kills in Single Turn 1 | . . 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 952 | . . 48 270 634 Core 226 | . . 6 56 164 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 97 86 . Volleys Fired 56 | . 1 11 36 8 Largest 1 | . 1 1 1 1 Hottest 100 | . 20 100 60 56 Shots Fired 56 | . 1 11 36 8 Gun 46 | . 1 5 32 8 Cannon 4 | . . . 4 . Launcher . | . . . . . Special 6 | . . 6 . . Kinetic 33 | . 1 5 27 . Thermal 15 | . . 6 8 1 Explosive . | . . . . . Electromagnetic 8 | . . . 1 7 Robot Hit Streak 15 | . . 2 15 10 Robot Miss Streak 1 | . 1 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 45 | . . 4 33 8 Core Hits 14 | . . 3 9 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 625 | . . 54 426 145 Guns 540 | . . 54 374 112 Cannons 52 | . . . 52 . Explosions 33 | . . . . 33 Melee . | . . . . . Ramming . | . . . . . Kinetic 363 | . . 54 309 . Thermal 157 | . . . 110 47 Explosive . | . . . . . Electromagnetic 105 | . . . 7 98 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . . . . 34 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 40 | . . 40 32 15 Average Temperature 13 | . . 13 14 9 Received Heat Transfer 390 | . . . 120 270 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 346 | . . . 259 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 151 | . . 70 151 5 Average Influence 31 | . . 4 80 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 1 3 14 4 Peak Tracking Total 5 | . 1 3 4 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . 2 . Successful 2 | . . . 2 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1142 | 97 169 342 426 108 Spaces Moved 608 | 60 102 189 198 59 Core 13 | 7 . . . 6 Treads 546 | 4 102 189 198 53 Legs 49 | 49 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 154 | 133 160 160 156 145 Slowest Speed 160 | 160 160 160 160 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 25 63 21 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 6 | . . 6 . . Terrain Destroyed 11 | . . 6 . 5 Melee . | . . . . . Projectile 6 | . . 6 . . AOE 5 | . . . . 5 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 742 | 77 107 206 279 73 Wait 39 | . 3 4 30 2 Move 604 | 59 101 188 197 59 Hop . | . . . . . Pick Up 13 | 8 2 1 2 . Fast Attach 8 | 4 . . 4 . Attach 5 | 2 . . 1 2 Detach . | . . . . . Swap 7 | 1 . 1 4 1 Drop 10 | 3 . 1 5 1 Fire 56 | . 1 11 36 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Entered Mines 278 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 436 | -10/Mines | Learned location of Storage (-9) 576 | -10/Mines | Discovered new exit (range 7) 609 | -10/Mines | Entered Materials 609 | -9/Materials | Evolved 2 slots: Utility x2 647 | -9/Materials | Repaired Mining Laser? 1008 | -9/Materials | Discovered new exit (range 15) 1035 | -9/Materials | Entered another Materials area 1035 | -8/Materials | Evolved 2 slots: Utility x2 1143 | -8/Materials | Self-destructed Last Messages --------------- 00976_ Dropped Med. Laser. 00979_ R-06 Scavenger collects Med. Laser. 00982_ Dropped Wheel. 00983_ Acquired EM Pulse Gun. 00985_ R-06 Scavenger collects Wheel. 01003_ K-01 Serf cleans the Pressure Siphon. 01008_ EXIT=FOUND 01010_ K-01 Serf cleans the Pressure Siphon. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 01062_ Dropped Imp. Ion Engine. 01109_ Chain reaction triggered in Imp. Ion Engine. 01109_ EM Shotgun destroyed. 01109_ Destroyed EM Shotgun. 01116_ Assault Rifle destroyed. 01127_ Imp. Ion Engine destroyed. 01128_ EM Pulse Gun destroyed. 01134_ Adv. Treads destroyed. 01134_ G-47 Trooper misfires. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | * #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ ########??????????????????????????????????? | | """""# #??????????????????????????????????? | | """""# """ #??????????????????????????????????? | | """""# """ #??????????????????????????????????? | | ! """ # """ #??????????????????????????????????? | | # #??????????????????????????????????? | | # ####?????????????????##????????????? | | ###+######+###"""#######????????? T#????????????? | | #??????? #?????????????? | | #########;; !#????? #?????????????? | | #???????### #### #?????????????? | | #+#####????????# g l@ #?????????????? | | #????????# g ###########???????????????? | | #????????# #?????????????????????????? | | #????????# #?????????????????????????? | | #????????### ###?????????????????????????? | | #######??????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????+ ???????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 258 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed ScanReactionSuite Manual? 0 Play Time 00:17:27 Cumulative 10.9 hours Start 2020.09.11 @ 22:56:22 End 2020.09.11 @ 23:12:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07b39ca6-71db-4f00-b422-0f2ec3a08c1e