Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.19 @ 08:04:42 Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1753) 1753 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 3927 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 550/550 Matter 269/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Minigun Minigun Gauss Rifle > --- INVENTORY (15) --- Micro Nuclear Core Aluminum Leg Light Armored Exoskeleton Cooling System Experimental Sensor Array Improved Targeting Computer Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Minigun Minigun Makeshift Shrapnel Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Light Armored Exoskeleton Cooling System Experimental Sensor Array Improved Targeting Computer Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Minigun Minigun Makeshift Shrapnel Gun Plasma Cutter [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Minigun Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 46 | 7 8 19 4 8 Power 8 | 1 . 6 1 . Engine 6 | 1 . 4 1 . Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 14 | 2 3 4 1 4 Treads 14 | 2 3 4 1 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 4 6 1 1 Device 6 | 1 1 3 1 . Storage 6 | 1 2 3 . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 1 3 1 3 Energy Gun 7 | 2 1 3 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | . . . . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 Engine 7 | . 14 2 6 9 Core 4 | . . 8 4 . Treads 23 | . 28 21 22 27 Device 18 | . 13 21 22 13 Storage 11 | . 14 11 11 9 Processor 8 | . . 11 11 9 Energy Gun 21 | . 28 21 22 2 Ballistic Gun 2 | . . . . 24 Peak Build Rating 30 | 7 8 20 20 30 Average Rating 16 | 5 7 18 19 27 On Entrance 11 | . 7 8 20 20 Naked Turns . | . . . . . Heaviest Build 40 | 13 29 35 36 40 Greatest Support 69 | 40 40 40 40 69 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 14 15 15 Most Carried 15 | 2 12 15 15 15 Average Carried 11 | 1 6 12 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 15 15 14 Class Distribution -------------------- 52% | Mutant 39% | Scavenger-Mutant 4% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 677 | 270 70 200 40 97 Remotely . | . . . . . Salvage Created 2778 | 220 425 1760 344 29 Parts 164 | 21 22 97 19 5 Haulers Intercepted 5 | . 1 4 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 45 | . 10 26 7 2 Guns 42 | . 10 24 6 2 AOE 3 | . . 2 1 . Classes Destroyed 11 | 3 4 3 1 . Worker 5 | 2 . 3 . . Builder 1 | . . 1 . . Tunneler 4 | 4 . . . . Hauler 5 | . 1 4 . . Recycler 3 | 1 . 2 . . Operator 1 | . . 1 . . Watcher 6 | . 2 4 . . Swarmer 5 | . 3 . . 2 Grunt 34 | . 7 21 6 . Brawler 1 | . . . 1 . Sentry 5 | . . 5 . . Best Kill Streak 12 | 4 3 12 3 2 Combat Bots Only 9 | . 3 9 3 2 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 133 | . 57 56 14 6 Missed 37 | . 11 18 6 2 Damage Taken 864 | . 354 412 75 23 Core 107 | . 46 53 8 . Absorbed by Shields . | . . . . . Ignored by Resistances 265 | . 114 122 21 8 Regen/Repaired (Parts) 146 | . . 146 . . Core Remaining (%) 88 | 100 81 . 84 . Volleys Fired 120 | 8 36 59 13 4 Largest 3 | 2 2 2 2 3 Hottest 100 | 80 90 100 100 78 Shots Fired 241 | 16 70 117 26 12 Gun 241 | 16 70 117 26 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 12 | . . . . 12 Thermal 86 | 16 70 . . . Explosive . | . . . . . Electromagnetic 143 | . . 117 26 . Robot Hit Streak 44 | 12 23 44 25 11 Robot Miss Streak 3 | . 1 3 1 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 3 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 191 | 12 57 95 22 5 Core Hits 93 | 8 24 49 10 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3444 | 132 666 2123 444 79 Guns 3097 | 132 666 1818 402 79 Cannons . | . . . . . Explosions 347 | . . 305 42 . Melee . | . . . . . Ramming . | . . . . . Kinetic 79 | . . . . 79 Thermal 1145 | 132 666 305 42 . Explosive . | . . . . . Electromagnetic 2220 | . . 1818 402 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | . . 17 . . Projectiles . | . . . . . Explosions 17 | . . 17 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . . 26 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 295 | 90 295 126 18 . Average Temperature 66 | 35 94 32 10 . Received Heat Transfer 459 | . 180 225 54 . Effects 3 | . 3 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . 7 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 2561 | 300 1761 400 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . 8 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 462 | 35 232 462 275 56 Initial 152 | . 19 83 152 . Average 153 | 9 129 232 135 14 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 66 | 100 66 43 82 100 Level 1 30 | . 33 49 17 . Level 2 2 | . . 6 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 5 1 . Investigation 7 | . 2 4 1 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 18 32 7 5 Peak Tracking Total 5 | . 4 5 3 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 3 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 19 | . 7 10 1 1 Terminals 12 | . 5 6 . 1 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 45 | . 15 26 1 3 Successful 31 | . 12 16 1 2 Failed 13 | . 2 10 . 1 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . 1 . . . Manual 34 | . 12 19 . 3 Terminals 34 | . 13 18 . 3 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 3 | . 2 1 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 14 | . 8 4 1 1 Part Schematic 5 | . 3 1 . 1 Robot Analysis 4 | . 3 1 . . Open Door 1 | . . . 1 . Terminal Index 2 | . 1 1 . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 5 . 1 Terminals 7 | . 2 4 . 1 Botnet 6 | . 2 3 . 1 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Tunnel 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 9 . 1 Full Trace Events 4 | . . 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . 3 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 4 | . 3 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3195 | 133 797 1155 849 261 Spaces Moved 1572 | 63 377 502 492 138 Core 3 | 3 . . . . Treads 1569 | 60 377 502 492 138 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 154 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 80 53 87 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . 23 3 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 26 | . . 23 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2018 | 79 499 736 530 174 Wait 216 | . 68 131 7 10 Move 1568 | 62 376 501 491 138 Hop . | . . . . . Pick Up 35 | 2 7 14 7 5 Fast Attach 15 | 7 1 5 . 2 Attach 7 | . 1 3 . 3 Detach 1 | . 1 . . . Swap 24 | . 6 11 4 3 Drop 32 | . 3 12 8 9 Fire 120 | 8 36 59 13 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 736 | -10/Materials | Discovered new exit (range 6) 747 | -10/Materials | Central database locked down 929 | -10/Materials | Identified exit to Materials 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Utility x2 1130 | -9/Materials | Repaired Seismic Detector 1364 | -9/Materials | Discovered new exit (range 12) 1398 | -9/Materials | Repaired Lgt. Treads 1414 | -9/Materials | Identified exit to Mines 1662 | -9/Materials | Discovered exit to Mines (range 16) 1696 | -9/Materials | Build established: Scavenger-Mutant 1944 | -9/Materials | Destroyed 9 combat bots 1956 | -9/Materials | Discovered new exit (range 13) 1978 | -9/Materials | Identified exit to Materials 2086 | -9/Materials | Entered Mines 2149 | -9/Mines | Learned Materials emergency access door positions 2203 | -9/Mines | Discovered exit to Materials (range 8) 2326 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2352 | -9/Mines | Found Prototype Device 2380 | -9/Mines | Discovered exit to Materials (range 15) 2397 | -9/Mines | Met a Derelict shopkeep closing up shop 2547 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2673 | -9/Mines | Build established: Mutant 2912 | -9/Mines | Learned location of Storage (-7) 2935 | -9/Mines | Entered Materials 2935 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3196 | -8/Materials | Self-destructed Last Messages --------------- 03151_ S-10 Pest destroyed. 03151_ Switching to secondary target: S-10 Pest. 03151_ Slug penetrates Wall. 03160_ S-10 Pest destroyed. 03162_ Acquired 14 matter. 03163_ K-01 Serf collects debris. 03169_ Slug penetrates Wall. 03170_ K-01 Serf collects debris. 03172_ Acquired 12 matter. 03173_ U-05 Engineer builds a Door. 03174_ K-01 Serf collects debris. 03177_ Acquired 15 matter. 03177_ R-06 Scavenger collects Flight Unit. 03178_ K-01 Serf collects debris. 03181_ R-06 Scavenger collects Lgt. Assault Rifle. 03183_ K-01 Serf collects debris. 03184_ R-06 Scavenger collects Flight Unit. 03184_ K-01 Serf collects debris. 03196_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ?????????????????????????????########## #?? | | ?????????????????????????? # # #?? | | ???????????????????????? # """"" # #?? | | ???????????????????????# # """"" # #?? | | ???????????????????????# #! 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"""#???# #??? | | ??????????????????????#] g R"#???# #??? | | ??????????????????????# @ """ """#??## ##?? | | ??????????????????????# "T" """ ####??# #?? | | ??????????????????????+ """ """ #?????# #?? | | ??????????????????????# #?????# T #?? | | ??????????????????????########+##?????# ! #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????### ###?? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ?????????????????????????????????######## #???? | | ?????????????????????????????????#== !# #???? | | ?????????????????????????????????#=! # #???? | | ?????????????????????????????????#=! = + #???? | | ?????????????????????????????????# # #???? | | ?????????????????????????????????# ! # #???? | | ?????????????????????????????????# # #???? | | ?????????????????????????????????######## #???? | | ????????????????????????????????????????# #???? | | ??????????????????????????????????####### #???? | | ??????????????????????????????????# ] ] # #???? | | ??????????????????????????????????# # #???? | | ??????????????????????????????????#""" + #???? | | ??????????????????????????????????#""" # #???? | | ??????????????????????????????????#""" !# #???? | | ??????????????????????????????????# # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Heat Sink | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Hacked Cooling System | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberPointDerivative Manual? 0 Play Time 00:33:55 Cumulative 79.5 hours Start 2025.01.18 @ 17:25:45 End 2025.01.19 @ 08:04:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 35 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 40 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1db6fa6f-697b-4a58-8c94-5cea0d070d6e