Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 11:23:25 Player: fishy 2.0 Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (147) 735 Value Destroyed (5998) 5998 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 11279 Bonus ------- High Alert Combat Kills 68 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 27/360 System Corruption 12% Temperature Critical (780) Movement Hovering (108) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Improved Hover Unit Antigrav System Antigrav System Antigrav System > --- UTILITY (6) ------ Advanced Heat Sink Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (5) ------- High-powered Shock Rifle Heavy Plasma Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Hover Unit Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Heavy Plasma Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Deuterium Engine Fission Core Fission Core Biomechanical Wings Improved Heat Sink [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Gravmag Array Flight Unit Biomechanical Wings Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Slashing Weapon Ionic Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Slots Evolved 10 | . . 2 2 . 2 2 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . 1 . 1 1 . 1 . Weapon 3 | . . . 1 . 1 . . 1 . Parts Attached 148 | 6 2 8 4 23 25 25 . 45 10 Power 28 | 1 . 1 . 5 2 5 . 13 1 Engine 16 | 1 . 1 . 3 . 3 . 7 1 Core 12 | . . . . 2 2 2 . 6 . Reactor . | . . . . . . . . . . Propulsion 32 | 2 . 2 1 7 4 5 . 7 4 Treads 21 | 2 . 2 1 5 4 3 . 4 . Leg 2 | . . . . 2 . . . . . Wheel . | . . . . . . . . . . Hover 8 | . . . . . . 2 . 2 4 Flight 1 | . . . . . . . . 1 . Utility 38 | 1 2 3 1 2 5 7 . 15 2 Device 14 | . . . . . 2 3 . 8 1 Storage 7 | 1 2 1 . . 1 1 . 1 . Processor 6 | . . 1 . 1 1 2 . 1 . Hackware 1 | . . 1 . . . . . . . Protection 10 | . . . 1 1 1 1 . 5 1 Artifact . | . . . . . . . . . . Weapon 50 | 2 . 2 2 9 14 8 . 10 3 Energy Gun 18 | 1 . 1 . 3 4 3 . 5 1 Energy Cannon 14 | . . 1 1 1 4 5 . 2 . Ballistic Gun 13 | 1 . . 1 4 4 . . 1 2 Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 5 | . . 1 . . 1 1 . 2 . Parts Lost 29 | . . . . 7 3 5 1 10 3 Power 2 | . . . . 1 1 . . . . Propulsion 7 | . . . . 2 1 2 . 1 1 Utility 8 | . . . . 1 1 1 . 4 1 Weapon 12 | . . . . 3 . 2 1 5 1 Highest Loss Streak 3 | . . . . 3 3 2 1 3 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 85 87 90 95 96 91 76 87 86 Engine 5 | . 14 11 9 7 5 5 6 3 5 Core 3 | . . . . 1 1 6 6 7 5 Treads 22 | . 28 32 27 32 28 16 . 19 . Hover 2 | . . . . . . 4 13 1 16 Device 6 | . . . . . 6 6 13 14 5 Storage 2 | . 14 9 . . . 5 . 1 . Processor 11 | . . 10 9 14 15 17 6 2 5 Hackware 1 | . . 1 9 3 . . . . . Protection 7 | . . . 9 8 5 1 6 12 18 Energy Gun 9 | . 14 3 9 10 10 6 13 11 10 Energy Cannon 9 | . . 9 14 9 5 17 9 6 5 Ballistic Gun 4 | . 14 8 3 4 9 . . 1 9 Naked Turns . | . . . . . . . . . . Heaviest Build 136 | 13 13 95 29 30 32 70 57 136 82 Greatest Support 112 | 40 40 80 80 80 80 80 40 112 40 Greatest Overweight (x) 27 | . . 1 . 1 . 2 1 27 3 Average Overweight (x) . | . . . . . . . 1 . 1 Largest Inventory Capacity 25 | 8 25 25 5 5 5 15 5 25 5 Average Capacity 7 | 7 8 19 5 5 5 6 5 10 5 Most Carried 8 | 3 1 6 5 5 5 8 5 6 5 Average Carried 3 | . . 3 3 3 4 4 4 2 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 4 4 5 4 4 . Class Distribution -------------------- 51% | Scavenger-Gunner 17% | Scavenger-Tank 14% | Mutant 5% | Hacker-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Matter Collected 2621 | 94 . 240 91 430 381 602 24 569 190 Remotely . | . . . . . . . . . . Salvage Created 7581 | . 50 329 208 1243 923 2835 87 1400 506 Parts 323 | . 1 22 16 72 49 77 4 58 24 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 7 | . . 1 . . 1 5 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Combat Hostiles Destroyed 117 | . 1 8 8 22 16 29 4 22 7 Guns 38 | . 1 1 3 4 11 6 1 7 4 Cannons 60 | . . 7 4 12 5 21 3 7 1 AOE 9 | . . . . 6 . . . 3 . Classes Destroyed 12 | . 1 4 . 4 2 1 . . . Worker 4 | . . . . 2 1 1 . . . Builder 4 | . . . . 2 . 1 . . 1 Recycler 11 | . . . . 1 1 8 . 1 . Operator 2 | . . 1 . . . . . 1 . Watcher 9 | . . 1 . 2 . 3 . 3 . Swarmer 21 | . . 3 6 3 . 5 4 . . Grunt 45 | . 1 2 1 5 9 15 . 9 3 Brawler 5 | . . . . . 3 2 . . . Duelist 1 | . . . . . . 1 . . . Sentry 27 | . . 3 1 12 2 4 . 3 2 Hunter 5 | . . . . 2 . . . 3 . Programmer 13 | . . . . . 2 2 . 7 2 Best Kill Streak 7 | . 1 3 7 4 4 5 4 6 3 Combat Bots Only 7 | . 1 3 7 3 4 4 4 5 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Hostile Shots Fired 701 | . 6 33 24 115 95 204 26 165 33 Missed 204 | . 2 7 12 37 33 62 6 39 6 Damage Taken 8461 | . 35 220 101 1284 765 2230 225 2346 1255 Core 2150 | . 9 38 16 79 61 804 12 295 836 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 64 | . . . . . . . . 64 . Ignored by Resistances 1957 | . 11 64 31 360 230 481 65 600 115 Regen/Repaired (Parts) 171 | . . . . 111 60 . . . . Core Remaining (%) 77 | 100 96 90 . 82 91 . 4 . . Volleys Fired 260 | . 3 22 12 49 31 70 7 53 13 Largest 5 | . 2 2 3 3 4 4 4 5 5 Hottest 395 | . 60 124 184 165 245 292 292 395 301 Shots Fired 795 | . 6 44 36 118 96 242 22 169 62 Gun 384 | . 6 22 17 47 66 60 14 102 50 Cannon 383 | . . 22 19 43 30 182 8 67 12 Launcher 28 | . . . . 28 . . . . . Special . | . . . . . . . . . . Kinetic 132 | . 3 21 5 15 29 26 . 8 25 Thermal 458 | . . 23 31 74 28 134 21 132 15 Explosive . | . . . . . . . . . . Electromagnetic 205 | . 3 . . 29 39 82 1 29 22 Robot Hit Streak 26 | . 6 14 19 20 13 26 2 25 12 Robot Miss Streak 5 | . . 2 1 3 2 5 5 4 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 542 | . 6 30 25 84 72 165 12 110 38 Core Hits 274 | . 2 14 10 46 38 89 5 55 15 Critical Kills 7 | . . . . . 1 . . 1 5 Critical Parts Destroyed 7 | . . . . 2 . 1 . . 4 Critical Strikes 23 | . . . . 4 2 7 . 1 9 Burn 3 | . . . . 2 . 1 . . . Meltdown 3 | . . . . . . . . 1 2 Destroy 11 | . . . . 2 1 1 . . 7 Blast 6 | . . . . . 1 5 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14155 | . 64 460 426 1921 1783 4489 168 4101 743 Guns 5181 | . 64 107 173 510 992 995 91 1795 454 Cannons 7115 | . . 350 253 677 518 3494 77 1472 274 Explosions 1803 | . . . . 696 273 . . 834 . Melee . | . . . . . . . . . . Ramming 56 | . . 3 . 38 . . . . 15 Kinetic 1398 | . 24 93 29 136 350 490 . 145 131 Thermal 8821 | . . 364 397 1059 796 2011 168 3697 329 Explosive 85 | . . . . 85 . . . . . Electromagnetic 3795 | . 40 . . 603 637 1988 . 259 268 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 2 1 3 3 11 12 Average Corruption 3 | . . . . 1 1 2 3 5 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 87 | . . . . 17 6 5 3 35 21 Message Errors 23 | . . . . 4 1 3 1 10 4 Matter Fused 22 | . . . . 5 3 1 . 9 4 Heat Flow Errors 6 | . . . . 1 1 . 1 3 . Energy Discharges 9 | . . . . 1 1 . 1 3 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . 2 . . . . . Data Loss (minor) 12 | . . . . 4 . . . 4 4 Data Loss (major) 3 | . . . . . . . . 2 1 Misfires 4 | . . . . . . . . 2 2 Alerts 2 | . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 309 | . . . . 33 13 32 . 231 . Projectiles 155 | . . . . 24 13 32 . 86 . Explosions 154 | . . . . 9 . . . 145 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 543 | . . . . 331 48 . . 157 7 Shots 15 | . . . . 12 1 . . 2 . Rammed 8 | . . 1 . 6 . . . . 1 Targets Rammed 9 | . . 1 . 7 . . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 999 | . 38 122 435 400 455 724 377 999 825 Average Temperature 215 | . 22 46 227 125 154 245 202 258 353 Received Heat Transfer 2046 | . 24 75 27 396 471 585 . 297 171 Effects 205 | . . . 1 6 7 85 3 67 36 Shutdowns 70 | . . . 1 2 2 27 2 22 14 Energy Bleed 16 | . . . . . 2 5 1 7 1 Interference 34 | . . . . 3 . 14 . 13 4 Matter Decay 22 | . . . . 1 . 11 . 7 3 Short Circuit 10 | . . . . . 1 3 . 4 2 Damage (minor) 13 | . . . . . 1 7 . 1 4 Damage (major) 29 | . . . . . 1 13 . 12 3 Damage (core) 11 | . . . . . . 5 . 1 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 20 | . . . . 1 1 15 . 1 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 9 | . . . 1 . . 1 . 5 2 Combat Hostiles 9 | . . . 1 . . 1 . 5 2 Parts Melted 41 | . . 2 3 3 1 13 1 14 4 Heat Transferred 14098 | . . 666 814 2283 1125 3562 349 4825 474 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . 4 4 . . 1 . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Peak Influence 571 | . 30 223 242 571 293 279 . 291 129 Initial 87 | . . 10 36 87 17 29 . 65 29 Average 147 | . . 94 98 261 122 108 . 132 50 Maximum Alert Level 2 | . . 1 1 2 1 1 . 1 . Low Security (%) 72 | 100 100 92 82 34 89 90 . 71 100 Level 1 24 | . . 7 17 53 10 9 . 28 . Level 2 3 | . . . . 12 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 1 1 3 2 4 . 6 1 Investigation 5 | . 1 1 . 2 . . . . 1 Extermination 6 | . . . . . 1 2 . 3 . Reinforcement 7 | . . . . 1 1 2 . 3 . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Distress Signals 1 | . . . . 1 . . . . . Communications Jammed 4 | . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . 4 . Times Spotted 143 | . 2 11 8 27 19 35 4 27 10 Peak Tracking Total 6 | . 2 3 3 5 5 6 4 5 5 Tactical Retreats 6 | . . 1 . 1 3 1 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Traps Triggered 19 | . 1 2 . 4 1 8 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Machines Disabled 23 | . . . . 13 . 3 . 7 . Max in Single Turn 4 | . . . . 3 . 1 . 4 . Garrison Access 3 | . . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Machines Accessed 25 | . 1 3 . 8 7 1 . 3 2 Terminals 14 | . . 3 . 6 1 . . 2 2 Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 3 | . . . . 1 1 1 . . . Total Hacks 53 | . 1 7 . 24 12 1 . 4 4 Successful 38 | . 1 3 . 17 11 1 . 4 1 Failed 15 | . . 4 . 7 1 . . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 34 | . . 7 . 18 2 . . 3 4 Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 6 | . . . . 4 2 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 5 | . . . . 2 2 1 . . . Terminal Hacks 22 | . . 3 . 13 2 . . 3 1 Record 8 | . . 1 . 3 2 . . 2 . Robot Analysis 2 | . . . . 2 . . . . . Prototype ID Bank 3 | . . . . 3 . . . . . Open Door 3 | . . . . 1 . . . 1 1 Alert Level 3 | . . 1 . 2 . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 5 | . . . . 3 2 . . . . Scan Component 3 | . . . . 2 1 . . . . Repair 2 | . . . . 1 1 . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . Seal Access 3 | . . . . 1 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 3 . 7 2 . . 1 1 Full Trace Events 3 | . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 64 | . . . . 38 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Total Allies 16 | . . . . 10 . 3 1 . 2 Largest Group 10 | . . . . 10 . 3 1 . 2 Highest-Rated Group 173 | . . . . 173 . 93 106 . 51 Highest-Rated Ally 106 | . . . . 29 . 31 106 . 31 Total Orders 1 | . . . . 1 . . . . . ROAM 1 | . . . . 1 . . . . . Ally Attacks 21 | . . . . 1 . 11 . . 9 Total Damage 351 | . . . . 16 . 129 . . 206 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Turns Passed 8740 | 57 110 575 168 2169 1247 1815 130 1938 531 Spaces Moved 4579 | 35 62 242 77 1228 676 1045 100 859 255 Core 11 | 9 . . . . . . . 2 . Treads 3532 | 26 62 242 77 1218 676 522 . 709 . Legs 10 | . . . . 10 . . . . . Wheels . | . . . . . . . . . . Hover 1026 | . . . . . . 523 100 148 255 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 130 160 106 106 56 108 Average Speed 164 | 131 160 204 160 159 160 144 106 191 174 Slowest Speed 1400 | 160 160 240 160 200 160 245 106 1400 236 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 13 26 12 94 15 23 15 17 32 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 114 | . . . 1 50 10 9 . 39 5 Melee . | . . . . . . . . . . Projectile 36 | . . . 1 5 3 9 . 14 4 AOE 77 | . . . . 45 7 . . 25 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Fac Ext Total 5232 | 46 67 280 97 1331 774 1187 107 1034 309 Wait 8 | . . . . . . . . 8 . Move 4570 | 34 61 241 76 1227 675 1044 99 858 255 Hop . | . . . . . . . . . . Pick Up 140 | 6 1 8 4 17 25 29 . 40 10 Fast Attach . | . . . . . . . . . . Attach 69 | 6 . 3 3 8 9 13 . 20 7 Detach 1 | . . . . . . . . 1 . Swap 79 | . 2 5 1 15 16 12 . 25 3 Drop 83 | . . . 1 8 18 19 1 29 7 Fire 260 | . 3 22 12 49 31 70 7 53 13 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 8 | . . 1 . 7 . . . . . Escape Stasis 13 | . . . . . . . . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -5/Factory -5/Extension History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 732 | -9/Materials | Discovered new exit (range 7) 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 880 | -8/Materials | Discovered new exit (range 8) 888 | -8/Materials | Garrison activated, responded to threat 909 | -8/Materials | Destroyed 7 combat bots 911 | -8/Materials | Entered Storage 1047 | -8/Storage | Build established: Hacker-Gunner 1497 | -8/Storage | Build established: Scavenger-Gunner 1592 | -8/Storage | Lost 3 parts (1p1n1w) 1741 | -8/Storage | Repaired Ion Cannon 2912 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3069 | -8/Storage | Discovered new exit (range 6) 3080 | -8/Storage | Entered Factory 3080 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3686 | -7/Factory | Repaired Lgt. Armor Plating 4064 | -7/Factory | Lost 3 parts (1p1n1u) 4306 | -7/Factory | Discovered new exit (range 11) 4327 | -7/Factory | Entered another Factory area 4327 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4549 | -6/Factory | Allied Derelicts emerged from ambush trap array 4908 | -6/Factory | Core integrity fell below 50% 6017 | -6/Factory | Core integrity fell below 20% 6132 | -6/Factory | Discovered new exit (range 4) 6142 | -6/Factory | Entered Lower Caves 6207 | -6/Lower Caves | 12-ASH showed up to help 6209 | -6/Lower Caves | 12-ASH revealed a hidden path 6272 | -6/Lower Caves | Entered Factory 6272 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6379 | -5/Factory | Lost 3 parts (1u2w) 6642 | -5/Factory | Build established: Mutant 7154 | -5/Factory | Build established: Scavenger-Tank 7810 | -5/Factory | Build established: Tank 7844 | -5/Factory | System corruption reached 10% 7877 | -5/Factory | Lost 3 parts (3w) 8200 | -5/Factory | Discovered new exit (range 6) 8202 | -5/Factory | Build established: Scavenger-Tank 8210 | -5/Factory | Entered Extension 8540 | -5/Extension | Rescued a captive Derelict 8541 | -5/Extension | Rescued a captive Derelict 8714 | -5/Extension | Core integrity fell below 50% 8716 | -5/Extension | Core integrity fell below 20% 8742 | -5/Extension | Core destroyed Last Messages --------------- Power failure, Lgt. Angular Momentum Engine shutdown. Dropped Fission Core. Dropped Lgt. Deuterium Engine. Overheating: Matter decay (-10). Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Imp. Hover Unit damaged (-7). Power failure, Fission Core shutdown. Broken Tesla Rifle destroyed. HV Slug penetrates Wall. Power failure, Lgt. Angular Momentum Engine shutdown. HV Slug penetrates G-50 Soldier. Imp. Medium Armor Plating destroyed. Power failure, Fission Core shutdown. Overheating: Energy bleed (-5). Overheating: Core damaged (-120). Overheating: Core damaged (-150). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#########??????????????????????????? | | ???#####??????# / #??######??????????????????? | | #### #??????#% [ #??# #??????????????????? | | ########*[[ ] #### g #??????????????????? | | #### # %+ %!] # @ g #??????????????????? | | ???## !#[ * # ###;# #??????????????????? | | ????# ###+##### #???#=#??????????????????? | | ????# #??##=####???????????????? | | ????# ######## #######??#***""##### #?????????? | | ????# #??????# #????????# ! *^% % #???????? | | ????# #??????# #????????# ##=[ * "#??????? | | ????# #??????# #????????##+##??/ ##??????? | | ????# ^#??????# #???????????????? #???????? | | ????#^ +?????? ????????????????? #???????? | | ????######??????###?????????????????? #???????? | | ??????????????????????????????????????? #???????? | | ???????????????????????????????????????? #???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Containment 8 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Huge Storage Unit | -7/Factory | Scanalyzed EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Hey, That's Mine! Power Corrupts Serviceable Loadout Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed ImprovedMachineVibroblade Manual? 0 Play Time 01:30:12 Cumulative 4.2 hours Start 2024.07.04 @ 14:32:19 End 2024.07.06 @ 11:23:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6b6559aa-c07c-4b21-b813-b8733151c99d