Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.23 @ 12:25:45 Player: Zish Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2800) 2800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 7130 Bonus ------- High Alert Combat Kills 115 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 95/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Terrain Scan Processor > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Laser Remote Datajack > --- INVENTORY -------- (None) [Rating: 50] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 2 | . . 1 . . . . 1 . Propulsion 1 | . . . . 1 . . . . Utility 2 | . . . 1 . . . 1 . Weapon 3 | . . 1 1 1 . . . . Parts Attached 101 | 7 1 9 18 27 9 4 18 8 Power 20 | 2 . 4 2 6 2 1 2 1 Engine 15 | 2 . 4 2 4 1 . 1 1 Core 5 | . . . . 2 1 1 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . 4 8 2 . 5 3 Treads 3 | 2 . . . . 1 . . . Leg 17 | . . . 4 8 1 . 2 2 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 2 | . . . . . . . 1 1 Utility 23 | 1 1 1 5 5 4 . 5 1 Device 11 | . 1 . 1 3 2 . 3 1 Storage 4 | 1 . . 2 . 1 . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . 1 2 2 1 . 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 . 4 7 8 1 3 6 3 Energy Gun 7 | . . . 1 . . 1 3 2 Energy Cannon 5 | . . . 1 1 1 1 1 . Ballistic Gun 14 | 2 . 3 3 5 . . . 1 Ballistic Cannon 2 | . . . . 1 . . 1 . Launcher 2 | . . 1 1 . . . . . Special Weapon 2 | . . . . . . 1 1 . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 4 | . . . . 3 . . 1 . System Corruption 25 | . . . . 17 . . 8 . Parts Lost 67 | . . 2 15 11 6 9 7 17 Power 13 | . . 1 4 2 1 1 1 3 Propulsion 17 | . . . 4 6 . 1 2 4 Utility 12 | . . . 2 1 2 2 2 3 Weapon 25 | . . 1 5 2 3 5 2 7 Highest Loss Streak 13 | . . 1 13 4 4 7 6 12 To Critical Strikes 2 | . . 1 . . . . . 1 Average Slot Usage (%) 70 | . 97 99 62 79 66 57 41 57 Engine 9 | . 14 21 4 11 11 2 3 4 Core 2 | . . . . 1 2 6 2 3 Treads 4 | . 28 22 1 . 4 . . . Leg 6 | . . . 15 9 6 6 3 4 Device 7 | . 12 5 2 9 7 5 8 13 Storage 4 | . 14 11 9 2 2 7 2 . Protection 5 | . . 5 10 6 6 6 1 . Energy Gun 1 | . . . . 1 . 1 8 10 Energy Cannon 2 | . . . . 2 2 7 1 . Ballistic Gun 13 | . 28 24 10 14 17 6 . 3 Ballistic Cannon 2 | . . . . 6 2 . . . Impact Weapon 3 | . . . 7 10 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 63 | 13 14 30 35 63 63 55 32 32 Greatest Support 47 | 40 40 40 40 47 30 30 18 18 Greatest Overweight (x) 14 | . . . 3 12 4 14 8 8 Average Overweight (x) 1 | . . . . 2 1 3 1 1 Largest Inventory Capacity 15 | 8 8 8 15 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 5 5 8 6 5 Most Carried 8 | 5 8 8 7 6 5 2 2 1 Average Carried 2 | 2 5 7 3 3 2 . . . Final Capacity 8 | 8 8 8 8 5 8 8 5 5 Final Carried 8 | 4 8 8 4 4 1 . . . Class Distribution -------------------- 57% | Mutant 17% | Gunner 13% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2759 | 192 122 354 233 732 615 148 88 275 Remotely . | . . . . . . . . . Salvage Created 2506 | . 158 520 345 823 154 122 129 255 Parts 164 | . 17 57 17 34 7 10 14 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 8 11 . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 68 | . 5 23 8 14 3 5 4 6 Melee 7 | . . . 3 4 . . . . Guns 38 | . 5 12 1 7 2 3 2 6 Cannons 7 | . . . . 3 1 2 1 . AOE 15 | . . 11 3 . . . 1 . Classes Destroyed 12 | . 3 3 2 1 1 . 1 1 Worker 1 | . . . . . . . 1 . Builder 2 | . . . 1 1 . . . . Recycler 6 | . . 1 1 4 . . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . 2 3 . . . . . . Swarmer 30 | . 3 17 . 3 . 4 . 3 Grunt 23 | . 2 4 5 6 1 . 3 2 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . 2 1 3 . . . . Hunter 2 | . . . 2 . . . . . Programmer 5 | . . . . 2 1 1 1 . Behemoth 1 | . . . . . 1 . . . Packrat 1 | . . . . . 1 . . . Best Kill Streak 9 | . 3 9 4 4 1 4 4 3 Combat Bots Only 8 | . 3 8 3 3 1 4 3 3 Max Kills in Single Turn 4 | . 1 4 2 2 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 4 2 . . . 1 . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Damage Taken 8468 | . 90 553 1731 1543 934 812 1296 1509 Core 1611 | . 18 41 323 104 79 187 376 483 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 92 89 41 . . 47 . . Volleys Fired 221 | . 18 49 17 44 21 15 15 42 Largest 5 | . 2 3 4 4 5 4 2 3 Hottest 214 | . 40 70 93 164 160 214 138 188 Shots Fired 508 | . 36 105 41 141 56 35 18 76 Gun 413 | . 36 97 34 97 46 20 7 76 Cannon 80 | . . . . 44 10 15 11 . Launcher 15 | . . 8 7 . . . . . Special . | . . . . . . . . . Kinetic 390 | . 36 97 34 132 49 16 10 16 Thermal 96 | . . . . 9 7 18 7 55 Explosive 15 | . . 8 7 . . . . . Electromagnetic 7 | . . . . . . 1 1 5 Robot Hit Streak 13 | . 6 10 11 13 10 5 6 11 Robot Miss Streak 8 | . 2 4 3 6 8 7 2 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . 1 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 334 | . 18 61 38 89 42 20 12 54 Core Hits 183 | . 10 40 25 39 32 15 7 15 Critical Kills 3 | . 1 1 1 . . . . . Critical Parts Destroyed 6 | . . 1 . 5 . . . . Critical Strikes 16 | . 1 3 1 7 1 . 2 1 Burn 2 | . . . . . . . 1 1 Destroy 6 | . 1 3 . 2 . . . . Blast 4 | . . . . 2 1 . 1 . Smash 4 | . . . 1 3 . . . . Melee Attacks 21 | . . . 14 7 . . . . Impact 21 | . . . 14 7 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7984 | . 215 1434 1421 1974 951 381 494 1114 Guns 4249 | . 215 580 231 1020 784 199 108 1112 Cannons 1165 | . . . . 591 167 182 225 . Explosions 1753 | . . 854 692 46 . . 161 . Melee 808 | . . . 498 310 . . . . Ramming 9 | . . . . 7 . . . 2 Kinetic 3966 | . 215 580 231 1543 814 161 225 197 Thermal 1829 | . . 289 . 68 137 215 269 851 Explosive 1257 | . . 565 692 . . . . . Electromagnetic 115 | . . . . 46 . 5 . 64 Impact 808 | . . . 498 310 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . 1 . . 20 20 20 8 17 Average Corruption 17 | . 1 . . 18 20 20 8 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 228 | . . . . 77 69 52 11 19 Message Errors 52 | . . . . 17 15 12 2 6 Matter Fused 52 | . . . . 15 18 13 4 2 Heat Flow Errors 34 | . . . . 12 7 9 1 5 Energy Discharges 22 | . . . . 7 9 5 . 1 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . 1 . . . 1 Data Loss (minor) 23 | . . . . 8 9 6 . . Data Loss (major) 12 | . . . . 5 2 2 2 1 Misfires 11 | . . . . 5 4 1 1 . Alerts 8 | . . . . 2 2 2 1 1 Misdirections 2 | . . . . . 1 . . 1 Weapon Failures 9 | . . . . 5 2 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 279 | . . 13 29 194 . . 43 . Projectiles 19 | . . . . 19 . . . . Explosions 74 | . . 13 18 . . . 43 . Melee 186 | . . . 11 175 . . . . Knockbacks 13 | . . . 1 11 . . 1 . Impact 4 | . . . 1 3 . . . . Kinetic 9 | . . . . 8 . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 212 | . . . 203 9 . . . . Shots 6 | . . . 5 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . 1 . . . 3 Kicked 4 | . . . . 1 . . . 3 Crushed . | . . . . . . . . . Highest Temperature 491 | . 2 82 104 491 219 355 189 208 Average Temperature 108 | . 2 22 50 135 81 121 33 56 Received Heat Transfer 2490 | . 30 153 504 447 204 234 648 270 Effects 12 | . . . . 6 3 3 . . Shutdowns 2 | . . . . 1 . 1 . . Energy Bleed 2 | . . . . 2 . . . . Interference 5 | . . . . . 3 2 . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 7 | . . . 2 5 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . 1 1 2 Heat Transferred 2864 | . . 150 . 85 222 333 409 1665 Parts Sabotaged . | . . . . . . . . . Parts Stolen 4 | . . . . . 3 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Peak Influence 725 | . 164 725 431 481 . . 174 138 Initial 267 | . . 68 267 107 . . 18 13 Average 224 | . 70 525 335 204 . . 82 74 Maximum Alert Level 3 | . . 3 2 2 . . . . Low Security (%) 57 | 100 100 5 . 60 . . 100 100 Level 1 26 | . . 17 80 33 . . . . Level 2 15 | . . 72 19 6 . . . . Level 3 . | . . 4 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 3 1 5 . . 3 . Investigation 5 | . 1 2 . 1 . . 1 . Extermination 4 | . . . . 3 . . 1 . Reinforcement 4 | . . 1 1 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 10 25 11 25 8 8 10 7 Peak Tracking Total 7 | . 3 7 6 6 3 4 5 5 Tactical Retreats 12 | . . . . 9 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 3 | . . . . 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 14 | . . 3 1 5 . . 4 1 Max in Single Turn 4 | . . 3 1 4 . . 4 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 14 | . 3 5 1 3 . . 2 . Terminals 8 | . 2 4 . 1 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 44 | . 7 18 6 8 . . 5 . Successful 21 | . 4 9 1 5 . . 2 . Failed 23 | . 3 9 5 3 . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 6 15 . 3 . . 2 . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 13 | . 1 3 6 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 12 | . 3 7 . 1 . . 1 . Record 1 | . . . . . . . 1 . Robot Analysis 3 | . 1 2 . . . . . . Open DSF 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 2 | . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 1 2 1 2 . . . . Report Inventory 4 | . 1 1 1 1 . . . . Retrieve Components 2 | . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 5 1 2 . . 2 . Full Trace Events 5 | . 1 2 1 . . . 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . 9 . 4 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total 3 | . 1 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Turns Passed 6797 | 80 353 571 541 1762 1525 1129 460 376 Spaces Moved 2388 | 48 180 256 252 513 507 320 199 113 Core 184 | 12 . . 3 5 . 99 47 18 Treads 851 | 36 180 256 17 . 356 6 . . Legs 1276 | . . . 232 508 151 215 102 68 Wheels . | . . . . . . . . . Hover 77 | . . . . . . . 50 27 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 240 100 50 50 Average Speed 242 | 132 160 160 165 288 285 336 193 196 Slowest Speed 750 | 160 160 160 200 650 400 750 450 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 28 29 17 13 84 39 5 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 158 | . . 80 40 14 2 . 22 . Melee . | . . . . . . . . . Projectile 16 | . . . . 14 2 . . . AOE 142 | . . 80 40 . . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Gar Total 2971 | 64 213 335 323 690 546 341 256 203 Wait 115 | . 10 . 7 61 3 . 7 27 Move 2380 | 47 179 255 251 512 506 319 198 113 Hop . | . . . . . . . . . Pick Up 100 | 10 5 13 13 24 6 3 18 8 Fast Attach . | . . . . . . . . . Attach 97 | 6 1 9 18 24 9 4 18 8 Detach 3 | . . . 1 2 . . . . Swap 4 | 1 . . . 3 . . . . Drop 25 | . . 9 2 12 1 . . 1 Fire 221 | . 18 49 17 44 21 15 15 42 Melee 21 | . . . 14 7 . . . . Ram 1 | . . . . . . . . 1 Kick 4 | . . . . 1 . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 497 | -9/Materials | Destroyed 7 combat bots 717 | -9/Materials | Destroyed 8 combat bots 916 | -9/Materials | Discovered new exit (range 16) 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -8/Materials | Core integrity fell below 50% 1138 | -8/Materials | Lost 13 parts (3p4n1u5w) 1474 | -8/Materials | Discovered new exit (range 9) 1546 | -8/Materials | Entered Factory 1546 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1649 | -7/Factory | System corruption reached 10% 1755 | -7/Factory | Lost 4 parts (1p3n) 1923 | -7/Factory | Lost 4 parts (1p2n1w) 2942 | -7/Factory | Build established: Gunner 3210 | -7/Factory | Discovered new exit (range 5) 3308 | -7/Factory | Entered Lower Caves 3395 | -7/Lower Caves | Spotted B-75 Beast 3555 | -7/Lower Caves | Build established: Scavenger-Gunner 3890 | -7/Lower Caves | Destroyed B-75 Beast 3917 | -7/Lower Caves | Lost 4 parts (1p3w) 4180 | -7/Lower Caves | Build established: Mutant 4346 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4551 | -7/Lower Caves | Encountered a Warlord checkpoint 4574 | -7/Lower Caves | Learned 4 Factory zone layouts 4824 | -7/Lower Caves | Discovered new exit (range 5) 4833 | -7/Lower Caves | Entered another Lower Caves area 5128 | -7/Lower Caves | Learned Factory stockpile data 5137 | -7/Lower Caves | Discovered new exit (range 13) 5512 | -7/Lower Caves | Build established: Gunner 5664 | -7/Lower Caves | Learned Factory terminal intel 5884 | -7/Lower Caves | Core integrity fell below 50% 5886 | -7/Lower Caves | Lost 7 parts (1n1u5w) 5962 | -7/Lower Caves | Entered Factory 5962 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5963 | -6/Factory | Identified exit to Lower Caves 5965 | -6/Factory | Loaded intel: 26 terminal locations 6118 | -6/Factory | Build established: Mutant 6181 | -6/Factory | Lost 6 parts (2n2u2w) 6420 | -6/Factory | Identified exit to Garrison 6422 | -6/Factory | Entered Garrison 6452 | -6/Garrison | Triggered checkpoint 6521 | -6/Garrison | Garrison Relay disabled 6626 | -6/Garrison | Core integrity fell below 50% 6637 | -6/Garrison | System corruption reached 10% 6663 | -6/Garrison | Spotted B-75 Beast 6724 | -6/Garrison | Core integrity fell below 20% 6754 | -6/Garrison | Lost 12 parts (3p2n2u5w) 6798 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06723_ Rnf. Deuterium Engine destroyed. 06723_ Knocked back. 06725_ Acquired 2 matter. 06733_ P2VT:ROBRDGHW:K =JL 06798_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# !"#?????????????? | | ???????????????????????????????# #"#?????????????? | | ???????????????????????????????# ###?????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# ##??????????????? | | ???????????????????????????????# #??????????????? | | ?????????????????????????????### ##??????????????? | | ???????????#####?????????????# #???????????????? | | ???????????# #?????????????#= #???????????????? | | ???????????# ###########???# #???????????????? | | ???????????# #???### #???????????????? | | ???????????# #?????# #???????????????? | | ???????????############ ####### #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #########???????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ###?????????????????????? | | ??????????????????????#= # #?????????????????????? | | ??????????????????????# %# #?????????????????????? | | ????????????????####### %;###### ????????? | | ????????????????#"""" # %@BB ????????? | | ????????????????# %BB ????????? | | ????????????????#" ^########### ## ??????????? | | ????????????????#######???????????? #????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 28 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 30 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed LobotomyImprovedCharger Manual? 0 Play Time 00:45:32 Cumulative 7.5 hours Start 2023.09.23 @ 11:15:32 End 2023.09.23 @ 12:25:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fbce44b-5769-40e3-baf6-1b8e92cbfec1