Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 21:49:45 Player: Shadow Pussy wanter Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (258) 1290 Value Destroyed (13602) 13602 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (5489) 5489 TOTAL SCORE: 28221 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4075 Follower Combat Kills 614 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 46/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Long-range Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Biometal Medium Treads Myomer Leg Myomer Leg Myomer Leg Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery Advanced Signal Interpreter Advanced Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Focal Shield Advanced Focal Shield Point Defense Array > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Centrium Leg Advanced Core Analyzer Heavy Machine Gun Heavy Gauss Cannon Vibroblade [Rating: 158] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . Utility 13 | . . 1 1 2 1 . . . . 1 . 2 1 2 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . Parts Attached 325 | 8 2 26 10 17 7 10 3 . 20 10 22 34 18 5 133 Power 27 | 1 . 2 1 2 . . . . 1 1 1 . 2 . 16 Engine 4 | 1 . 2 . . . . . . . 1 . . . . . Core 6 | . . . 1 2 . . . . 1 . 1 . 1 . . Reactor 17 | . . . . . . . . . . . . . 1 . 16 Propulsion 69 | 2 . 10 2 1 3 3 . . 3 1 6 13 3 . 22 Treads 5 | . . . . . 1 . . . . 1 . 2 . . 1 Leg 64 | 2 . 10 2 1 2 3 . . 3 . 6 11 3 . 21 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 90 | 2 2 2 4 6 2 1 1 . 4 2 5 9 7 4 39 Device 41 | . . . 2 . . 1 . . 2 1 4 3 2 3 23 Storage 13 | 2 2 . . . . . . . . . . 1 3 . 5 Processor 14 | . . . . 3 1 . . . . 1 . 2 . . 7 Hackware . | . . . . . . . . . . . . . . . . Protection 22 | . . 2 2 3 1 . 1 . 2 . 1 3 2 1 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 139 | 3 . 12 3 8 2 6 2 . 12 6 10 12 6 1 56 Energy Gun 50 | . . 3 2 . 1 2 1 . 2 1 2 2 4 1 29 Energy Cannon 15 | . . 1 . 2 . . . . . 1 1 3 . . 7 Ballistic Gun 45 | 3 . 6 1 5 1 2 . . 5 2 4 4 1 . 11 Ballistic Cannon 11 | . . 1 . . . . . . . . . 1 1 . 8 Launcher 13 | . . 1 . . . 2 1 . 4 1 2 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 1 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 1 . 1 Parts Lost 197 | . . 9 4 5 2 7 4 . 7 5 12 22 9 2 109 Power 20 | . . 1 1 1 . . . . 1 1 . . . . 15 Propulsion 48 | . . 3 . 1 2 3 . . 3 1 5 10 3 . 17 Utility 51 | . . 1 1 . . 1 3 . 1 1 4 4 2 1 32 Weapon 78 | . . 4 2 3 . 3 1 . 2 2 3 8 4 1 45 Highest Loss Streak 20 | . . 3 1 3 1 3 3 . 3 2 3 10 6 2 20 Average Slot Usage (%) 96 | . 100 95 98 99 99 98 99 80 89 96 97 94 99 95 94 Engine 1 | . 14 10 7 . . . . . . 4 . . . . . Core 3 | . . . 1 6 6 6 6 6 6 . 4 5 8 4 . Reactor 2 | . . . . . . . . . . . . . . 4 6 Leg 20 | . 28 31 26 22 19 20 26 26 23 19 21 19 18 17 15 Device 12 | . . . 9 7 6 8 11 6 12 11 15 12 8 13 17 Storage 13 | . 28 22 18 15 13 13 13 13 13 11 11 11 14 13 11 Processor 13 | . . . . 14 5 6 6 6 6 10 11 15 19 17 25 Protection 7 | . . 10 8 7 20 17 14 6 6 11 6 8 8 7 1 Energy Gun 5 | . . 3 13 2 4 8 17 13 10 2 3 2 3 8 4 Energy Cannon 2 | . . 2 . 3 1 . . . . 2 7 4 1 . 2 Ballistic Gun 8 | . 28 13 13 15 13 10 1 . 8 8 5 8 12 8 5 Ballistic Cannon 1 | . . . . . . . . . . . . 2 . . 2 Naked Turns 33 | . . . . . . . . . . . . . . . 33 Heaviest Build 128 | 16 40 44 50 61 66 64 64 50 67 74 79 97 92 107 128 Greatest Support 114 | 20 20 30 30 30 45 65 65 65 65 63 65 95 103 98 114 Greatest Overweight (x) 11 | 1 1 11 1 2 3 1 . . 1 2 1 2 . 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . 1 . . . . . Largest Inventory Capacity 18 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 Average Capacity 15 | 6 15 16 16 16 16 16 16 16 16 16 16 16 16 16 14 Most Carried 18 | 5 15 16 16 16 16 16 16 15 16 16 16 16 16 15 18 Average Carried 13 | 2 9 14 15 15 15 14 14 15 14 13 14 13 14 13 12 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 5 15 15 14 16 16 14 16 15 12 16 15 15 16 14 4 Class Distribution -------------------- 57% | Scavenger-Gunner 20% | Scavenger-Tank 12% | Scavenger-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Matter Collected 7778 | 284 92 248 473 320 241 217 60 . 176 206 474 789 568 76 3554 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14298 | 90 209 547 654 283 331 373 27 . 285 206 682 2136 1265 105 7105 Parts 630 | 4 13 42 30 14 13 17 6 . 10 4 25 79 70 5 298 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . . 1 5 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 12 7 . 10 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 224 | . 7 18 12 7 6 12 4 . 15 4 13 23 14 1 88 Guns 127 | . 7 11 12 5 5 5 . . 2 1 3 6 12 . 58 Cannons 48 | . . 4 . 2 . . . . . 2 1 10 1 . 28 AOE 42 | . . 3 . . 1 7 4 . 13 1 9 4 . . . Classes Destroyed 15 | 1 2 3 2 1 . 1 . . . . . 4 1 . . Worker 10 | . . 1 . . . . . . . . . 3 2 . 4 Builder 4 | . . . . . . . . . . . . 1 . . 3 Tunneler 2 | . . . . . . . . . . . . 1 1 . . Recycler 10 | 1 . . 1 . . . . . . . 1 5 1 . 1 Mechanic 1 | . . . . . . . . . . . . 1 . . . Watcher 7 | . . 1 . . 1 . . . . . 1 . . . 4 Swarmer 41 | . 3 8 . 2 . 5 4 . 10 . 4 . . . 5 Saboteur 1 | . . . . . . . . . . . . . 1 . . Grunt 92 | . 4 6 7 2 2 6 . . 5 3 3 13 5 . 36 Brawler 4 | . . . 1 . . . . . . . . . . . 3 Duelist 3 | . . . . . . 1 . . . . . 1 . . 1 Sentry 23 | . . 4 3 1 4 . . . . . 3 1 2 1 4 Demolisher 1 | . . . . . . . . . . . . 1 . . . Hunter 18 | . . . 1 1 . . . . . 1 . 4 2 . 9 Programmer 38 | . . . . 1 . . . . . . . 3 4 . 30 Savage 1 | . . . . . . . . . . . 1 . . . . Butcher 2 | . . . . . . . . . . . 2 . . . . Best Kill Streak 9 | 1 3 6 4 2 2 6 4 . 5 3 5 6 8 1 9 Combat Bots Only 8 | . 3 5 4 2 2 6 4 . 5 3 5 4 7 1 8 Max Kills in Single Turn 4 | 1 1 2 1 1 1 3 2 . 3 1 4 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 1 3 2 . 3 1 4 1 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Damage Taken 27986 | . 334 1057 763 672 794 687 473 . 849 464 1471 3542 1703 132 15045 Core 3253 | . 80 186 55 57 61 12 69 . 112 . 275 482 231 . 1633 Absorbed by Shields 289 | . . . . . . . . . . . 155 . . . 134 Core Remaining (%) 78 | 100 68 53 90 91 . . . . 70 . 72 58 82 100 . Volleys Fired 583 | 1 19 50 38 23 16 18 3 . 17 13 23 68 39 4 251 Largest 4 | 2 2 2 3 3 3 3 1 . 3 4 4 4 4 4 4 Hottest 418 | 40 40 91 151 128 133 188 30 . 193 141 232 284 245 234 418 Shots Fired 1751 | 2 38 91 112 69 48 42 3 . 26 38 59 184 130 16 893 Gun 1323 | 2 38 72 112 60 48 38 . . 16 31 27 92 122 16 649 Cannon 388 | . . 14 . 9 . . . . . 5 26 82 8 . 244 Launcher 40 | . . 5 . . . 4 3 . 10 2 6 10 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 911 | 2 38 67 63 49 32 24 . . 9 22 17 94 89 8 397 Thermal 588 | . . 19 49 20 16 14 . . 5 5 28 42 4 3 383 Explosive 40 | . . 5 . . . 4 3 . 10 2 6 10 . . . Electromagnetic 212 | . . . . . . . . . 2 9 8 38 37 5 113 Robot Hit Streak 78 | 1 11 13 9 10 22 12 3 . 8 7 14 16 27 23 78 Robot Miss Streak 14 | . 3 3 3 5 14 2 . . 2 3 2 2 2 . 3 Penetration Max 2 | . . . . . . . . . . . . 1 1 . 2 Secondary Targets 12 | . . 1 1 . . 1 . . . . . . 2 . 7 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . 1 . 1 Shots Hit Robots 1282 | 1 24 57 76 51 38 31 3 . 16 29 45 130 99 16 666 Core Hits 630 | 1 12 34 26 24 39 34 6 . 27 8 34 86 40 3 256 Critical Hits 57 | . . 1 . . . . . . . . 2 5 3 1 45 Critical Kills 19 | . . 1 . . . . . . . . 2 2 1 . 13 Critical Parts Destroyed 36 | . . . . . . . . . . . . 3 2 1 30 Melee Attacks 35 | . . . . 12 . . . . . 4 12 . . . 7 Impact 12 | . . . . 12 . . . . . . . . . . . Slashing 23 | . . . . . . . . . . 4 12 . . . 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 39740 | 15 277 1046 1226 917 1107 1176 354 . 1449 1187 2134 5221 2750 402 20479 Guns 23180 | 15 269 607 1190 699 794 602 . . 141 387 489 1740 2576 402 13269 Cannons 9972 | . . 198 . 218 . . . . . 132 704 2015 73 . 6632 Explosions 6061 | . . 236 . . 313 574 354 . 1308 533 858 1466 101 . 318 Melee 375 | . . . . . . . . . . 135 43 . . . 197 Ramming 152 | . 8 5 36 . . . . . . . 40 . . . 63 Kinetic 15516 | 15 269 517 649 581 388 343 . . 78 240 330 1934 1834 203 8135 Thermal 14215 | . . 288 541 336 406 259 . . 63 655 727 949 207 86 9698 Explosive 5073 | . . 236 . . 313 574 354 . 1308 10 858 1420 . . . Electromagnetic 4409 | . . . . . . . . . . 147 136 918 709 113 2386 Impact . | . . . . . . . . . . . . . . . . Slashing 375 | . . . . . . . . . . 135 43 . . . 197 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . 1 . . . . . . 6 6 2 . 42 Average Corruption 14 | . . . . 1 . . . . . . 5 4 1 . 21 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 584 | . . . . 3 . . . . . . 45 23 9 . 504 Message Errors 69 | . . . . . . . . . . . 8 3 3 . 55 Matter Fused 69 | . . . . . . . . . . . 7 6 . . 56 Heat Flow Errors 25 | . . . . . . . . . . . 5 2 . . 18 Energy Discharges 39 | . . . . 2 . . . . . . 10 2 1 . 24 Parts Rejected 4 | . . . . . . . . . . . 1 . . . 3 Data Loss (minor) 27 | . . . . 1 . . . . . . 6 1 2 . 17 Data Loss (major) 11 | . . . . . . . . . . . 2 . . . 9 Misfires 11 | . . . . . . . . . . . 1 1 . . 9 Alerts 3 | . . . . . . . . . . . . . . . 3 Misdirections 55 | . . . . . . . . . . . . . . . 55 Targeting Errors 241 | . . . . . . . . . . . 5 8 3 . 225 Weapon Failures 30 | . . . . . . . . . . . . . . . 30 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1240 | . . 16 . . 17 . . . 136 289 54 136 78 . 514 Projectiles 569 | . . 16 . . . . . . . 12 31 110 . . 400 Explosions 560 | . . . . . 17 . . . 136 242 11 26 78 . 50 Melee 111 | . . . . . . . . . . 35 12 . . . 64 Knockbacks 53 | . . . 1 . . . . . . . . 8 1 . 43 Impact 2 | . . . 1 . . . . . . . . . . . 1 Kinetic 46 | . . . . . . . . . . . . 7 1 . 38 Secondary 5 | . . . . . . . . . . . . 1 . . 4 Self-Inflicted Damage 859 | . 1 1 1 . 184 . . . 230 182 28 84 55 . 93 Shots 18 | . . . . . 2 . . . 8 3 1 2 1 . 1 Rammed 6 | . 1 1 1 . . . . . . . . . . . 3 Targets Rammed 19 | . 4 2 3 . . . . . . . 3 . . . 7 Kicked 13 | . 3 1 2 . . . . . . . 3 . . . 4 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 572 | . 12 142 171 80 183 315 . . 60 194 306 572 275 151 533 Average Temperature 100 | . 7 45 58 26 69 124 . . 30 76 95 163 106 69 115 Received Heat Transfer 3124 | . 126 324 198 117 198 234 24 . 93 108 157 261 162 27 1095 Effects 21 | . . . . . . . . . . . . 7 . . 14 Shutdowns 10 | . . . . . . . . . . . . 2 . . 8 Energy Bleed 2 | . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . 3 . . . Matter Decay 4 | . . . . . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 3 1 1 1 Combat Hostiles 6 | . . . . . . . . . . . . 3 1 1 1 Parts Fried 20 | . . . . . . . . . . 1 . 4 3 1 11 Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 49 | . . 2 4 1 2 . . . . . . 1 1 . 38 Heat Transferred 17104 | . . 629 1184 555 925 575 . . 137 485 621 770 250 111 10862 Parts Sabotaged 1 | . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Peak Influence 1746 | 5 234 425 273 208 275 . . . . 413 479 609 865 514 1746 Initial 486 | . 3 98 90 123 . . . . . 180 104 182 291 486 308 Average 453 | 2 95 253 170 67 57 . . . . 302 271 455 690 508 771 Maximum Alert Level 5 | . 1 2 1 1 1 . . . . 2 2 2 3 2 5 Low Security (%) 24 | 100 87 20 60 92 90 . . . . 10 24 6 . . . Level 1 32 | . 12 76 39 7 9 . . . . 88 70 25 12 . 20 Level 2 23 | . . 3 . . . . . . . 1 4 68 18 100 36 Level 3 10 | . . . . . . . . . . . . . 69 . 19 Level 4 5 | . . . . . . . . . . . . . . . 16 Level 5 1 | . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 2 1 2 4 . . . . 2 2 8 4 . 24 Investigation 10 | . 1 . 1 . 1 . . . . 1 2 2 . . 2 Extermination 15 | . . . . 1 1 . . . . 1 . 1 1 . 10 Reinforcement 5 | . . 2 . 1 . . . . . . . 1 . . 1 Assault 14 | . . . . . . . . . . . . 3 3 . 8 Garrison 6 | . . . . . 2 . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Distress Signals 18 | . 1 3 1 . . . . . . . 4 . . . 9 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 372 | . 12 27 19 8 11 14 15 . 22 8 26 35 20 1 154 Peak Tracking Total 10 | . 5 5 5 2 3 7 9 . 5 3 4 5 7 1 10 Tactical Retreats 40 | . 2 1 1 . 4 1 2 . 2 2 5 . . . 20 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Traps Triggered 16 | . . 5 . 3 1 . . . . 1 3 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Machines Disabled 18 | . . . 2 . 2 2 . . . 5 1 4 . . 2 Max in Single Turn 5 | . . . 1 . 2 2 . . . 5 . 1 . . 1 Garrison Access 2 | . . . . 1 . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Machines Accessed 40 | . 3 4 4 1 2 1 . 4 1 1 4 4 2 1 8 Terminals 18 | . 3 2 2 . . . . . 1 1 3 2 . . 4 Fabricators 3 | . . . . . . . . . . . . . 1 1 1 Repair Stations 3 | . . 1 1 . . . . . . . 1 . . . . Recycling Units 4 | . . . . . 1 . . . . . . 1 1 . 1 Scanalyzers 3 | . . 1 . . 1 . . . . . . . . . 1 Garrison Access 4 | . . . 1 1 . . . . . . . 1 . . 1 Total Hacks 114 | . 10 12 12 4 4 1 . 23 1 2 11 13 7 2 12 Successful 70 | . 6 10 7 1 2 1 . 23 1 1 8 6 3 . 1 Failed 44 | . 4 2 5 3 2 . . . . 1 3 7 4 2 11 Catastrophic 7 | . 1 . 1 . . . . . . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 8 2 3 . . . . . . 2 5 6 . . 5 Terminals 44 | . 10 5 5 . . . . . 1 2 9 8 . . 4 Fabricators 9 | . . . . . . . . . . . . . 5 2 2 Repair Stations 10 | . . 3 5 . . . . . . . 2 . . . . Recycling Units 6 | . . . . . 1 . . . . . . 1 2 . 2 Scanalyzers 10 | . . 4 . . 3 . . . . . . . . . 3 Garrison Access 11 | . . . 2 4 . . . . . . . 4 . . 1 Terminal Hacks 37 | . 4 1 1 . . 1 . 23 1 . 3 3 . . . Record 14 | . . . . . . . . 11 1 . . 2 . . . Part Schematic 6 | . 1 . . . . . . 5 . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . Prototype ID Bank 6 | . 1 1 . . . . . 3 . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . 1 1 . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 . . Network Status 1 | . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 9 | . . 3 4 . . . . . . . 2 . . . . Scan Component 5 | . . 2 2 . . . . . . . 1 . . . . Repair 4 | . . 1 2 . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . 1 . . . Report Inventory 2 | . . . . . 1 . . . . . . 1 . . . Scanalyzer 6 | . . 4 . . 1 . . . . . . . . . 1 Insert Component 4 | . . 2 . . 1 . . . . . . . . . 1 Analyze 2 | . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 12 | . 2 2 2 . . . . . . 1 3 2 . . . Terminals 11 | . 2 2 2 . . . . . . 1 3 1 . . . Botnet 11 | . 2 2 2 . . . . . . 1 3 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 4 3 . 1 . . . . 1 3 4 2 1 8 Full Trace Events 8 | . 1 1 2 . 1 . . . . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 2 . . . . . 5 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . Matter 285 | . . . . . . . . . . . . . 285 . . Time 76 | . . . . . . . . . . . . . 76 . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . Parts Repaired 4 | . . 1 2 . . . . . . . 1 . . . . Time 122 | . . 26 52 . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . 1 . . . . . . . . . 1 Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . 3 . . Robots Rewired 11 | . . . . . . . . . . . 10 . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Total Allies 19 | . . . . . . . . . 1 . 17 . . . 1 Largest Group 10 | . . . . . . . . . 1 . 10 9 . . 1 Highest-Rated Group 425 | . . . . . . . . . 94 . 425 269 . . 35 Highest-Rated Ally 156 | . . . . . . . . . 94 . 156 37 . . 35 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 130 | . . . . . . . . . 15 . 74 34 . . 7 Total Damage 2450 | . . . . . . . . . 416 . 1359 457 . . 218 Kills 22 | . . . . . . . . . 4 . 12 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Turns Passed 16110 | 82 338 861 775 1160 755 928 635 97 771 545 1972 1274 770 311 4836 Spaces Moved 9114 | 52 168 398 336 622 387 607 519 81 477 289 1163 664 417 208 2726 Core 97 | 2 . 1 . . . . . . . . . . . . 94 Treads 98 | . . . . . . . . . . 83 . 15 . . . Legs 8919 | 50 168 397 336 622 387 607 519 81 477 206 1163 649 417 208 2632 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 120 120 120 150 120 120 117 117 50 Average Speed 137 | 122 149 153 150 152 173 139 120 120 137 164 136 142 118 140 126 Slowest Speed 600 | 150 150 600 150 180 210 150 120 120 150 200 150 200 120 147 147 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 3 31 39 27 19 12 77 74 70 70 7 77 19 11 5 50 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 2 2 . 3 . . . . . . Spaces Dug 26 | . . . . 3 . . . . 8 . 11 . 1 . 3 Terrain Destroyed 438 | . . 47 . 3 27 17 17 . 73 52 36 37 12 2 115 Melee 14 | . . . . 3 . . . . . . 11 . . . . Projectile 124 | . . . . . . . . . . 4 8 14 6 2 90 AOE 300 | . . 47 . . 27 17 17 . 73 48 17 23 6 . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Ext Fac Res Res Acc Total 11448 | 64 219 561 534 770 435 651 526 81 565 334 1488 868 605 221 3526 Wait 953 | . 14 58 134 67 15 13 . . 43 7 121 74 112 . 295 Move 9093 | 51 167 397 335 621 386 600 518 80 476 288 1162 663 416 207 2726 Hop 3 | . . . . . . 3 . . . . . . . . . Pick Up 216 | 4 11 19 9 16 5 6 2 . 5 10 13 19 14 2 81 Fast Attach 103 | 7 . 12 2 6 5 . 1 . 4 3 5 10 3 1 44 Attach 160 | . . 12 6 7 2 7 . . 7 4 10 16 10 4 75 Detach 8 | . . . . . . . . . 1 . . 2 1 1 3 Swap 62 | 1 2 2 2 4 . 3 2 . 9 3 7 8 5 . 14 Drop 80 | . 2 9 5 13 6 1 . 1 2 2 6 8 5 2 18 Fire 583 | 1 19 50 38 23 16 18 3 . 17 13 23 68 39 4 251 Melee 35 | . . . . 12 . . . . . 4 12 . . . 7 Ram 3 | . . . . . . . . . . . . . . . 3 Kick 17 | . 4 2 3 . . . . . . . 3 . . . 5 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . . Rewire 119 | . . . . 1 . . . . 1 . 113 . . . 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1086 | -9/Materials | Lost 3 parts (1n1u1w) 1188 | -9/Materials | Discovered new exit (range 16) 1248 | -9/Materials | Build established: Scavenger-Mutant 1256 | -9/Materials | Repaired Aluminum Leg 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1591 | -8/Materials | Build established: Scavenger-Tank 1778 | -8/Materials | Repaired Aluminum Leg 1806 | -8/Materials | Repaired Aluminum Leg 1841 | -8/Materials | Discovered new exit (range 8) 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Utility x2 2363 | -7/Factory | Build established: Scavenger-Gunner 2537 | -7/Factory | Lost 3 parts (1p1n1w) 3165 | -7/Factory | Discovered new exit (range 15) 3217 | -7/Factory | Entered another Factory area 3217 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3419 | -6/Factory | Build established: Scavenger-Tank 3795 | -6/Factory | Garrison activated, responded to threat 3921 | -6/Factory | Discovered new exit (range 16) 3972 | -6/Factory | Entered Lower Caves 4062 | -6/Lower Caves | Learned location of 1 exit from Factory 4496 | -6/Lower Caves | Attracted the attention of an 0b10 base 4542 | -6/Lower Caves | Lost 3 parts (1n2w) 4547 | -6/Lower Caves | Learned 4 Factory zone layouts 4574 | -6/Lower Caves | Build established: Tank 4830 | -6/Lower Caves | Discovered new exit (range 15) 4900 | -6/Lower Caves | Entered another Lower Caves area 4921 | -6/Lower Caves | Build established: Scavenger-Tank 5160 | -6/Lower Caves | Spotted B-75 Beast 5221 | -6/Lower Caves | Learned Factory terminal intel 5414 | -6/Lower Caves | Discovered new exit (range 10) 5518 | -6/Lower Caves | Attracted the attention of an 0b10 base 5535 | -6/Lower Caves | Entered Data Miner 5536 | -6/Data Miner | Discovered new exit (range 6) 5559 | -6/Data Miner | Met Data Miner 5563 | -6/Data Miner | Lost 3 parts (2u1w) 5595 | -6/Data Miner | Learned location of Section 7 (-3) 5595 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5606 | -6/Data Miner | Received God Mode back door access code from Data Miner 5632 | -6/Data Miner | Entered Proximity Caves 5652 | -5/Proximity Caves | Escorted by Enhanced Grunt 5958 | -5/Proximity Caves | Build established: Scavenger-Gunner 6040 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 6350 | -5/Proximity Caves | Learned 8 Factory zone layouts 6362 | -5/Proximity Caves | Discovered new exit (range 4) 6403 | -5/Proximity Caves | Entered Factory 6403 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6404 | -5/Factory | Identified exit to Factory 6405 | -5/Factory | Identified exit to Upper Caves 6406 | -5/Factory | Loaded intel: 20 terminal locations 6744 | -5/Factory | Discovered new exit (range 16) 6904 | -5/Factory | Build established: Scavenger-Mutant 6948 | -5/Factory | Entered Extension 7079 | -5/Extension | Spotted B-75 Beast 7254 | -5/Extension | Build established: Scavenger-Tank 7389 | -5/Extension | Rescued a captive Derelict 7390 | -5/Extension | Rescued a captive Derelict 7654 | -5/Extension | Repaired Imp. Carbon-fiber Leg 7770 | -5/Extension | Build established: Scavenger-Gunner 7829 | -5/Extension | P-70 Sage assimilated allied 91-LEU(g) 7916 | -5/Extension | Lost 3 parts (1n2u) 8453 | -5/Extension | Crushed by falling debris 8457 | -5/Extension | Build established: Scavenger-Mutant 8501 | -5/Extension | Rescued A7 8522 | -5/Extension | Rescued a captive Derelict 8570 | -5/Extension | Rescued a captive Derelict 8571 | -5/Extension | Rescued a captive Derelict 8712 | -5/Extension | Rescued a captive Derelict 8784 | -5/Extension | Build established: Scavenger-Gunner 8871 | -5/Extension | Discovered exit to Factory (range 10) 8874 | -5/Extension | Discovered new exit (range 6) 8920 | -5/Extension | Entered Factory 8920 | -4/Factory | Accompanied by 10 allies (A7) 8920 | -4/Factory | Evolved 2 slots: Utility x2 9115 | -4/Factory | Garrison activated, responded to threat 9170 | -4/Factory | First assault squad dispatched 9177 | -4/Factory | Incoming investigation squad redirected 9197 | -4/Factory | Incoming assault squad redirected 9506 | -4/Factory | Lost 3 parts (1n1u1w) 9700 | -4/Factory | Incoming assault squad redirected 9936 | -4/Factory | Lost 10 parts (4n1u5w) 9948 | -4/Factory | Incoming assault squad redirected 9990 | -4/Factory | Lost 3 parts (2n1u) 10181 | -4/Factory | Discovered new exit (range 5) 10189 | -4/Factory | Identified exit to Research 10194 | -4/Factory | Entered Research 10194 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10282 | -3/Research | Fabricated Exp. Sensor Array (x1) 10289 | -3/Research | Local fabrication network quarantined 10494 | -3/Research | First assault squad dispatched 10524 | -3/Research | Incoming assault squad redirected 10792 | -3/Research | Lost 6 parts (2n1u3w) 10796 | -3/Research | Destroyed 7 combat bots 10831 | -3/Research | Discovered new exit (range 13) 10902 | -3/Research | Identified exit to Research 10944 | -3/Research | Found Unknown Device 10964 | -3/Research | Entered another Research area 10964 | -2/Research | Evolved 2 slots: Utility x2 10964 | -2/Research | Identified Antimissile System 11082 | -2/Research | Discovered new exit (range 6) 11089 | -2/Research | Identified exit to Access 11275 | -2/Research | Entered Access 11275 | -1/Access | Evolved 2 slots: Utility x2 11825 | -1/Access | System corruption reached 10% 11852 | -1/Access | Lost 5 parts (3u2w) 12067 | -1/Access | Incoming investigation squad redirected 12770 | -1/Access | Destroyed 8 combat bots 12777 | -1/Access | Lost 8 parts (2p2n2u2w) 12957 | -1/Access | Lost 3 parts (1n1u1w) 13019 | -1/Access | Garrison activated, responded to threat 13106 | -1/Access | Lost 14 parts (1p2n6u5w) 13272 | -1/Access | Spotted B-99 Colossus 13353 | -1/Access | Lost 4 parts (1p1n2w) 13760 | -1/Access | Found Prototype Slashing Weapon 14055 | -1/Access | First assault squad dispatched 14080 | -1/Access | Incoming assault squad redirected 14168 | -1/Access | Lost 4 parts (2u2w) 14225 | -1/Access | Incoming assault squad redirected 14319 | -1/Access | Incoming assault squad redirected 14431 | -1/Access | Lost 3 parts (1n1u1w) 14543 | -1/Access | Incoming assault squad redirected 14548 | -1/Access | Incoming assault squad redirected 14764 | -1/Access | Lost 9 parts (1p1n3u4w) 14827 | -1/Access | System corruption reached 30% 15027 | -1/Access | Lost 4 parts (1p1n1u1w) 15067 | -1/Access | Lost 3 parts (1p1n1w) 15347 | -1/Access | Incoming assault squad redirected 15439 | -1/Access | Core integrity fell below 50% 15551 | -1/Access | Lost 5 parts (1p1u3w) 15689 | -1/Access | Lost 3 parts (1p1u1w) 15763 | -1/Access | Lost 3 parts (1n2w) 15775 | -1/Access | Destroyed 7 combat bots 15783 | -1/Access | Incoming assault squad redirected 15833 | -1/Access | Incoming assault squad redirected 15872 | -1/Access | Lost 7 parts (2p2u3w) 15946 | -1/Access | Incoming assault squad redirected 16015 | -1/Access | High security lockdown imminent 16038 | -1/Access | Identified Vibroblade 16048 | -1/Access | Core integrity fell below 20% 16059 | -1/Access | Released all parts (13) 16067 | -1/Access | Spotted B-99 Colossus 16087 | -1/Access | Lost 20 parts (3p3n5u9w) 16095 | -1/Access | High security lockdown engaged 16111 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 16059_ Released Myomer Leg. 16059_ Slammed into G-73 Enforcer. 16059_ G-73 Enforcer knocked back. 16060_ Slammed into G-73 Enforcer. 16063_ Slug penetrates Wall. 16065_ ALERT: Machine network offline. 16069_ Sealed Freight Elevator disabled. 16069_ Penetrated by Slug. 16069_ Slug penetrates Wall. 16069_ Penetrated by Slug. 16073_ System corrupted: Energy discharge (-35). 16075_ Slug penetrates Sealed Freight Elevator. 16080_ ALERT: Performing unscheduled system reset. 16092_ Acquired Lrn. Terrain Scanner. 16095_ ALERT: Lockdown in effect, collecting threat data. 16095_ Acquired Adv. Signal Interpreter. 16107_ 08N|TT>HY3YOMO5YWKXT%%IPYUDFKOGKA 16107_ Slug penetrates Wall. 16107_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????# #?????????? | | ???????????? #?????????? | | ?????????????? ???????????? | | ##?#######?????? ?????????????? | | # ########+############???? | | # #???? | | # ######## #???? | | =# #??????# #???? | | # #??????# #???? | | # #??????# #???? | | # #???#### #???? | | ## """"" #####???# ##??? | | ?# """"" #???????# ##+####? | | ?# """"" #???????# # #? | | ?# """"" #???????# # ! #? | | ?# """"" #???????# # #? | | ?# """" #???#???# # [ #? | | ?# #?????### #######? | | ?# #?#???# #????? | | ## #?????# #???#? | | "# """"" #?????# #????? | | """"" #?????# #????? | | """" #?????# #????? | | """"" #####?## ####### | | """"" ; ] # # # | | """"" ; /@ + # | | ; ! # # ! # | | ! # ??# # # | | # ????##### # | | #????????#?# = # | | #??????????# # | | #??????????# # | | ?#??????????#! # | | ???????????????# # | | #### "" ?????????????????# # | | ????""? ???????????????????? # | | ???????????????????????????#?###### | | ????????????????????????????????#?? | | ??????????????????????????????????? | | ??????????????????????????????????# | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????? ????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 45 Energy Capacity 1240 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 25 Salvage Targeting 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Armor Integrity Analyzer | -9/Materials | Scanalyzed Tactical Coordination Suite | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 20k Club Rockin' Loadout Challenges ------------ None Game ------ Seed StasisGuidanceDetonator Manual? 0 Play Time 02:50:34 Cumulative 27.9 hours Start 2021.01.03 @ 23:44:00 End 2021.01.09 @ 21:49:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 234d4b85-2116-4fd2-82da-43a3ce7a12b6