Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 17:32:31 Player: celerysam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1321) 1321 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3426 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Hammer > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Improved Signal Interpreter ECM Suite Medium Armor Plating Hardened Light Armor Plating Relay Coupler [Programmer] (63) Relay Coupler [Programmer] (46) Decoy Drone Bay Phasing AFG Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Improved Signal Interpreter ECM Suite Medium Armor Plating Hardened Light Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Decoy Drone Bay Phasing AFG Datajack Hammer [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 6 7 16 10 1 1 Power 5 | 1 1 2 1 . . Engine 3 | 1 1 . 1 . . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 14 | 2 3 5 4 . . Treads 3 | . . . 3 . . Leg 3 | 2 1 . . . . Wheel 7 | . 2 4 1 . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 10 | 1 2 3 3 1 . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . 1 2 2 . . Artifact . | . . . . . . Weapon 12 | 2 1 6 2 . 1 Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon 2 | . . 2 . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . 8 6 . 4 Power 2 | . . 1 1 . . Propulsion 7 | . . 3 2 . 2 Utility 3 | . . 2 1 . . Weapon 6 | . . 2 2 . 2 Highest Loss Streak 4 | . . 3 4 . 4 To Critical Strikes . | . . . . . . Average Backups 16 | 4 8 17 18 18 18 Power 1 | . 1 1 2 2 2 Propulsion 5 | 3 3 7 6 6 6 Utility 4 | . . 2 4 7 9 Weapon 3 | 1 2 4 4 2 . Tool/Special . | . . . . . . Unused Backups 21 | . 4 . . 2 15 Power 3 | . 1 . . . 2 Propulsion 7 | . 2 . . . 5 Utility 8 | . . . . . 8 Weapon 3 | . 1 . . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 94 88 88 100 97 Engine 9 | . 14 4 6 11 11 Core 1 | . . 6 3 . . Treads 15 | . . . 23 22 21 Leg 3 | . 16 . . . . Wheel 10 | . 11 24 2 11 10 Device 1 | . . 9 1 . . Storage 11 | . 14 11 11 11 11 Processor 6 | . . . 9 11 11 Protection 10 | . 8 11 10 11 11 Energy Gun 9 | . 14 4 7 11 10 Ballistic Gun 4 | . 14 5 2 . . Ballistic Cannon 2 | . . 9 2 . . Impact Weapon 5 | . . . 6 11 1 Peak Build Rating 21 | 6 8 17 17 20 21 Average Rating 14 | 3 6 12 15 18 20 On Entrance 11 | . 6 8 15 17 20 Naked Turns . | . . . . . . Heaviest Build 59 | 14 52 58 58 57 59 Greatest Support 40 | 20 20 30 40 10 40 Greatest Overweight (x) 15 | . 2 5 15 5 5 Average Overweight (x) 2 | . . 2 2 5 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 20 Most Carried 20 | 7 13 20 20 20 20 Average Carried 17 | 5 8 17 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 13 17 19 20 19 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1280 | 236 99 332 471 36 106 Remotely . | . . . . . . Salvage Created 1346 | . 300 513 313 . 220 Parts 90 | . 14 53 12 . 11 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 46 | . 6 24 6 . 10 Melee 1 | . . . . . 1 Guns 16 | . 6 6 3 . 1 Cannons 9 | . . 6 3 . . AOE 20 | . . 12 . . 8 Classes Destroyed 11 | . 5 4 1 . 1 Worker 3 | . 1 1 1 . . Builder 1 | . . 1 . . . Hauler 2 | . 1 1 . . . Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 3 | . 2 1 . . . Swarmer 21 | . 2 15 . . 4 Grunt 15 | . 4 4 3 . 4 Brawler 2 | . . 1 1 . . Sentry 6 | . . 4 2 . . Best Kill Streak 12 | . 2 12 3 . 4 Combat Bots Only 11 | . 2 11 2 . 4 Max Kills in Single Turn 4 | . 1 4 1 . 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 271 | . 25 127 57 . 62 Missed 73 | . 5 41 11 . 16 Hits 198 | . 20 86 46 . 46 Melee 1 | . . . 1 . . Projectile 197 | . 20 86 45 . 46 Critical Strikes 3 | . . 1 2 . . Damage Taken 2621 | . 244 948 656 . 773 Core 442 | . 36 140 144 . 122 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 361 | . . . . 361 . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 126 | . 31 48 31 . 16 Largest 2 | . 2 2 2 . 1 Hottest 88 | . 70 85 88 . 65 Shots Fired 218 | . 62 82 58 . 16 Gun 130 | . 62 28 35 . 5 Cannon 69 | . . 46 23 . . Launcher 19 | . . 8 . . 11 Special . | . . . . . . Kinetic 133 | . 31 60 42 . . Thermal 66 | . 31 14 16 . 5 Explosive 19 | . . 8 . . 11 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 9 18 10 . 6 Robot Miss Streak 4 | . 4 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 129 | . 36 39 44 . 10 Core Hits 82 | . 17 36 11 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 1 . . Burn 2 | . 1 1 . . . Blast 1 | . . . 1 . . Melee Attacks 6 | . . . 3 1 2 Impact 6 | . . . 3 1 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3484 | . 442 1481 781 . 780 Guns 1055 | . 442 240 320 . 53 Cannons 784 | . . 415 369 . . Explosions 1533 | . . 826 . . 707 Melee 112 | . . . 92 . 20 Ramming . | . . . . . . Kinetic 1283 | . 208 525 550 . . Thermal 556 | . 234 130 139 . 53 Explosive 1533 | . . 826 . . 707 Electromagnetic . | . . . . . . Impact 112 | . . . 92 . 20 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . 4 4 . Average Corruption 3 | . 2 . 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . 11 . 25 3 . Message Errors 13 | . 4 . 8 1 . Matter Fused 6 | . 2 . 3 1 . Heat Flow Errors 5 | . 1 . 4 . . Energy Discharges 7 | . 3 . 4 . . Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 3 | . 1 . 2 . . Overload Shots . | . . . . . . Overflow Damage 55 | . . 9 6 . 40 Projectiles . | . . . . . . Explosions 49 | . . 9 . . 40 Melee 6 | . . . 6 . . Knockbacks 4 | . . 2 2 . . Impact 1 | . . . 1 . . Kinetic 3 | . . 2 1 . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . 53 . . 37 Shots 4 | . . 2 . . 2 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 535 | . 170 344 535 . 181 Average Temperature 95 | . 48 74 150 . 68 Received Heat Transfer 729 | . 117 219 309 . 84 Effects 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . 1 . . Heat Transferred 1665 | . 777 407 333 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 87 | 100 100 44 100 . . Level 1 12 | . . 55 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 369 | . 50 369 179 . . Initial 138 | . . . 138 . . Average 63 | . 8 211 30 . . Influence Increases 1206 | . 178 687 151 . 190 Destroy 0b10 Robot/C 880 | . 120 480 120 . 160 Destroy 0b10 Robot/NC 65 | . 20 25 10 . 10 Destroy Leader 190 | . 36 114 20 . 20 Successful Hack 17 | . 2 15 . . . Destroy Structure 54 | . . 53 1 . . Influence Decreases 1166 | . 178 332 506 . 150 Entered New Map 217 | . . . 217 . . Time Decay 769 | . 178 242 239 . 110 Lost Part 170 | . . 80 50 . 40 Lost Ally 10 | . . 10 . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 12 32 6 . 12 Peak Tracking Total 11 | . 2 11 2 . 4 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 2 1 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 5 3 1 3 . Successful 10 | . 4 2 1 3 . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 3 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 1 3 . Record 1 | . 1 . . . . Part Schematic 3 | . . . . 3 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Assimilate 1 | . 1 . . . . Botnet 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 17 | . . . . 17 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 10 . . . Highest-Rated Ally 10 | . 10 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 676 | . . 548 128 . . ECM 676 | . . 548 128 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4301 | 61 825 595 1196 1396 228 Spaces Moved 2308 | 45 512 372 457 806 116 Core 13 | 11 . . 2 . . Treads 334 | . . . 329 . 5 Legs 317 | 34 283 . . . . Wheels 1644 | . 229 372 126 806 111 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 95 145 155 155 Average Speed 152 | 102 115 110 226 155 160 Slowest Speed 800 | 120 120 155 800 155 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 94 40 89 85 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 2 2 . Spaces Dug 6 | . . 6 . . . Terrain Destroyed 139 | . . 64 1 . 74 Melee . | . . . . . . Projectile 3 | . . 2 1 . . AOE 136 | . . 62 . . 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2864 | 57 686 471 560 952 138 Wait 315 | . 120 12 43 140 . Move 2303 | 44 511 371 456 805 116 Hop . | . . . . . . Pick Up 48 | 7 10 16 12 3 . Fast Attach 8 | 5 1 . 1 . 1 Attach 19 | 1 . 9 8 . 1 Detach . | . . . . . . Swap 19 | . 6 9 2 1 1 Drop 19 | . 7 5 4 2 1 Fire 126 | . 31 48 31 . 16 Melee 6 | . . . 3 1 2 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Discovered new exit (range 5) 570 | -10/Materials | Discovered new exit (range 13) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Accompanied by 1 ally 887 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -9/Materials | Discovered new exit (range 6) 1211 | -9/Materials | Lost 3 parts (1u2w) 1215 | -9/Materials | Destroyed 11 combat bots 1326 | -9/Materials | Lost 3 parts (2n1u) 1458 | -9/Materials | Discovered new exit (range 12) 1482 | -9/Materials | Entered Mines 1540 | -9/Mines | Discovered new exit (range 10) 1599 | -9/Mines | Core integrity fell below 50% 1642 | -9/Mines | Lost 4 parts (1n1u2w) 2092 | -9/Mines | Learned Materials emergency access door positions 2264 | -9/Mines | Build established: Scavenger-Mutant 2335 | -9/Mines | Found the Drone Emporium 2352 | -9/Mines | Found Prototype Device 2393 | -9/Mines | Learned Materials emergency access door positions 2421 | -9/Mines | Learned location of Storage (-8) 2587 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2628 | -9/Mines | Discovered new exit (range 9) 2678 | -9/Mines | Entered Zion 2745 | -7/Zion | System corruption cleaned by Quarantine Array 2813 | -7/Zion | Found Prototype Device 2926 | -7/Zion | Visited the Megawrench Repair Shop 2926 | -7/Zion | Megawrench repaired 9 parts 3123 | -7/Zion | Met Imprinter 3902 | -7/Zion | Found Relay Coupler [Programmer] 3905 | -7/Zion | Found Relay Coupler [Programmer] 3928 | -7/Zion | Discovered new exit (range 8) 4074 | -7/Zion | Entered Proximity Caves 4077 | -6/Proximity Caves | Spotter reported a threat 4120 | -6/Proximity Caves | Core integrity fell below 20% 4302 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04113_ G-50 Soldier destroyed. 04121_ G-67 Veteran destroyed. 04125_ Hvy. Laser fries itself beyond repair. 04128_ The unstable cave ceiling collapses. 04128_ Acquired 43 matter. 04129_ Acquired 44 matter. 04139_ The unstable cave ceiling collapses. 04178_ Destroyed Lgt. Nuclear Core. 04178_ S-27 Virus destroyed. 04188_ Autogun fries itself beyond repair. 04188_ The unstable cave ceiling collapses. 04198_ Autogun fries itself beyond repair. 04212_ The unstable cave ceiling collapses. 04277_ Rocket Launcher destroyed. 04280_ Wheel destroyed. 04285_ Lgt. Treads destroyed. 04290_ S-27 Virus destroyed. 04293_ Acquired 19 matter. 04296_ Particle Gun destroyed. 04299_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????########??########?#####????????????????????? | | ###??# ## #### ### #????????????????????? | | ??# #????????????????????? | | ### ## ## #????????????????????? | | # ### ### ##????????????????????? | | ## ###### ####?????????????????????? | | ?# #### ##????????????????????????? | | ?# #?# ##?????????????????????????? | | ## #?## ######??????????????????????? | | ## ## #??# ## #??????????????????????? | | # ### #??# ## ##?????????????????????? | | % ######?## ## #?????????????????????? | | % #????## #??????????????????????? | | ## ### #??????????????????????? | | ## #????????? ???????? | | ##### # @#### ???????? | | ????# ???????? | | ???? #### ## s s ???????? | | ???? #??## #### s### ???????? | | ???? #???# #??####??? # ????????? | | ???? #???## #??????????? #????????????? | | ??? #????###???????????? ##????????????? | | ??? ###??????????????????????????????????? | | ??? ####????????????????????????????????????? | | ???#######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Lgt. Angular Momentum Engine | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Force Field | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive EM Shield | -7/Zion | Archive Robot Schematics ------------------ H-77 Assassin | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadePhasingMembrane Manual? 0 Play Time 00:42:44 Cumulative 280.6 hours Start 2025.09.11 @ 16:47:39 End 2025.09.11 @ 17:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0af01a09-00c7-41eb-96d6-c8f09e4f15cd