Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.08 @ 23:45:36 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (155) 775 Value Destroyed (5138) 5138 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 12017 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 85 Entered Garrisons 400 Cogmind --------- Core Integrity 919/1000 Matter 300/300 Energy 467/495 System Corruption 4% Temperature Cool (0) Movement Treading (241) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Neutrino Core > --- PROPULSION (6) --- Light Treads Light Treads Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Improved Cooling System Huge Storage Unit Transport Network Coupler Advanced Targeting Computer Improved Transmission Jammer Medium Reactive Plating Advanced Shield Generator > --- WEAPON (2) ------- Proton Cannon Long-range Proton Cannon > --- INVENTORY (25) --- Light Fission Core Light Treads Light Treads Light Treads Improved Cooling System Energy Well (350) Matter Compressor (250) Improved Weapon Cycler Improved Weapon Shielding Improved Thermal Shield EM Disruption Field System Restoration Module High-powered Tractor Beam Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Cooled Plasma Cannon Heavy Phase Cannon Neutron Cannon Neutron Cannon Precision Rocket Launcher Precision Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Utility Shielding Medium Reactive Plating Improved Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Cooled Plasma Cannon Neutron Cannon > --- INVENTORY -------- Light Fission Core Light Treads Light Treads Light Treads Improved Cooling System Energy Well Matter Compressor Improved Weapon Cycler Improved Transmission Jammer Thermal Shield EM Disruption Field System Restoration Module High-powered Tractor Beam High-powered Tractor Beam Gatling Laser Gatling Laser Gatling Laser Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Phase Cannon Neutron Cannon Precision Rocket Launcher Precision Rocket Launcher Axe [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Salvage Targeting Computer Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . . . . 1 1 . Utility 5 | . . . 1 1 . . . . 1 1 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 173 | . 13 12 23 2 24 5 33 8 7 15 31 . Power 12 | . 1 2 3 . 1 . 1 1 1 . 2 . Engine 9 | . 1 1 3 . 1 . 1 1 1 . . . Core 3 | . . 1 . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 44 | . 4 6 4 1 6 1 9 5 . 3 5 . Treads 33 | . . . 3 1 6 1 9 5 . 3 5 . Leg 11 | . 4 6 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | . 2 . 6 1 5 . 5 2 4 3 13 . Device 16 | . 1 . 2 . 1 . 3 . 2 . 7 . Storage 3 | . 1 . 2 . . . . . . . . . Processor 6 | . . . . 1 1 . . . . 1 3 . Hackware . | . . . . . . . . . . . . . Protection 16 | . . . 2 . 3 . 2 2 2 2 3 . Artifact . | . . . . . . . . . . . . . Weapon 76 | . 6 4 10 . 12 4 18 . 2 9 11 . Energy Gun 12 | . . . . . . . 4 . . 6 2 . Energy Cannon 14 | . . . 1 . . . 1 . 1 2 9 . Ballistic Gun 30 | . 5 4 6 . 7 3 5 . . . . . Ballistic Cannon 4 | . . . . . 1 . 2 . 1 . . . Launcher 11 | . 1 . 1 . 2 1 5 . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . 2 . 2 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . 1 . . . 1 4 . Parts Lost 8 | . . 1 . . 1 2 3 . . 1 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 4 | . . . . . 1 1 1 . . 1 . . Weapon 2 | . . 1 . . . 1 . . . . . . Highest Loss Streak 1 | . . 1 . . 1 1 1 . . 1 . . To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 99 | . 97 100 99 100 99 99 99 100 99 99 99 100 Engine 10 | . 14 13 7 9 9 9 9 9 15 13 8 5 Treads 27 | . . . 15 36 36 36 35 36 30 33 34 35 Leg 6 | . 27 28 17 . . . . . . . . . Device 11 | . 12 14 11 9 9 8 10 9 15 13 16 17 Storage 9 | . 14 14 11 9 9 9 9 9 7 6 5 5 Processor 3 | . . . . 9 5 9 4 . . . 6 11 Protection 10 | . . . 10 9 11 9 12 18 14 19 10 5 Energy Gun 4 | . 5 . . . . . 6 18 7 10 1 . Energy Cannon 2 | . . . 10 . . . 1 . 3 1 9 11 Ballistic Gun 9 | . 22 28 9 18 15 17 5 . . . . . Ballistic Cannon 1 | . . . . . 1 . 4 . 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 150 | 14 34 29 98 98 112 110 113 105 131 137 150 147 Greatest Support 138 | 20 20 25 60 80 100 100 100 100 90 118 138 136 Greatest Overweight (x) 2 | . 2 1 2 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 . 1 1 1 1 1 . 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 14 15 21 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 15 15 25 24 25 25 25 25 25 25 25 25 Average Carried 22 | . 11 14 20 23 24 24 23 24 24 24 24 25 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 25 24 25 24 25 25 25 25 25 25 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Matter Collected 3910 | 200 225 245 416 . 745 288 742 102 190 264 493 . Remotely 138 | . . . . . 138 . . . . . . . Salvage Created 6008 | . 325 311 558 . 878 473 778 388 435 605 1257 . Parts 297 | . 26 22 33 . 50 23 42 20 17 26 38 . Haulers Intercepted 12 | . 1 . 5 . . 1 . . 1 1 3 . Recyclers Shooed 6 | . 1 1 1 . . . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Combat Hostiles Destroyed 121 | . 11 11 12 . 17 7 26 8 7 13 9 . Melee 2 | . . . . . 2 . . . . . . . Guns 65 | . 9 11 3 . 10 6 7 7 . 12 . . Cannons 24 | . . . 3 . 1 . 5 . 6 . 9 . AOE 28 | . 2 . 6 . 4 1 14 . . 1 . . Classes Destroyed 15 | . 4 . 5 . 3 . 1 . . 1 1 . Worker 3 | . . . 1 . . . . 1 . . 1 . Builder 3 | . . . 1 . . . . . . 1 1 . Hauler 12 | . 1 . 5 . . 1 . . 1 1 3 . Recycler 8 | . 1 . . . . 1 . 1 1 1 3 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 2 | . . . 1 . . . . . . . 1 . Watcher 5 | . . . 1 . . 2 1 . . 1 . . Swarmer 42 | . 8 6 3 . . . 16 2 . 7 . . Grunt 42 | . 3 5 7 . 6 4 4 3 6 . 4 . Brawler 3 | . . . . . 1 1 . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . . Sentry 20 | . . . 2 . 8 2 2 3 1 1 1 . Hunter 3 | . . . . . . . . . . 3 . . Programmer 8 | . . . . . . . 3 . . 2 3 . Behemoth 2 | . . . . . 1 . 1 . . . . . Best Kill Streak 17 | . 3 2 9 . 5 7 17 3 4 7 4 . Combat Bots Only 17 | . 3 2 7 . 5 3 17 3 3 6 3 . Max Kills in Single Turn 3 | . 2 1 3 . 2 1 3 1 1 2 1 . Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 3 | . 2 . 2 . 2 1 3 . . 1 . . Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Damage Taken 6154 | . 291 445 402 54 1094 766 848 426 224 649 955 . Core 666 | . 88 107 20 . 84 67 105 60 3 51 81 . Absorbed by Shields 369 | . . . . . . . . . . . 369 . Redirected to Shielding 75 | . . . . . . . . . . 9 66 . Regen/Repaired (Parts) 516 | . 55 . 91 . . . . 59 . . 311 . Core Remaining (%) 75 | 100 . 22 95 . . . . 42 99 94 . . Volleys Fired 421 | . 27 31 46 . 71 35 77 22 30 31 51 . Largest 2 | . 2 2 2 . 2 2 2 2 2 2 2 . Hottest 160 | . 70 40 83 . 67 48 150 150 102 160 130 . Shots Fired 798 | . 53 59 84 . 139 66 139 44 60 56 98 . Gun 526 | . 52 59 38 . 132 62 90 44 . 49 . . Cannon 243 | . . . 38 . 3 . 40 . 60 4 98 . Launcher 29 | . 1 . 8 . 4 4 9 . . 3 . . Special . | . . . . . . . . . . . . . Kinetic 415 | . 40 59 38 . 135 62 51 . 30 . . . Thermal 324 | . 12 . 38 . . . 79 44 . 53 98 . Explosive 29 | . 1 . 8 . 4 4 9 . . 3 . . Electromagnetic 30 | . . . . . . . . . 30 . . . Robot Hit Streak 31 | . 6 16 29 . 28 31 10 4 20 13 13 . Robot Miss Streak 7 | . 4 2 3 . 2 2 4 7 2 5 6 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . 2 . . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . 1 . . Shots Hit Robots 589 | . 33 44 55 . 125 49 90 24 50 48 71 . Core Hits 283 | . 17 21 35 . 36 27 49 10 14 44 30 . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . 3 . . . . . . . Critical Strikes 18 | . 3 . 1 . 4 . 6 3 1 . . . Burn 11 | . 2 . . . . . 6 3 . . . . Destroy 5 | . 1 . 1 . 3 . . . . . . . Blast 1 | . . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . Melee Attacks 27 | . . . 4 . 7 . 16 . . . . . Impact . | . . . . . . . . . . . . . Slashing 27 | . . . 4 . 7 . 16 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16413 | . 489 498 1972 . 2274 1290 3859 571 1113 1595 2752 . Guns 6338 | . 395 484 409 . 1755 714 1025 551 . 1005 . . Cannons 4850 | . . . 408 . 75 . 624 . 1113 . 2630 . Explosions 4029 | . 82 . 978 . 344 576 1442 . . 524 83 . Melee 1015 | . . . 147 . 100 . 768 . . . . . Ramming 181 | . 12 14 30 . . . . 20 . 66 39 . Kinetic 4814 | . 290 484 409 . 1830 714 602 . 485 . . . Thermal 5829 | . 105 . 408 . . . 1047 551 . 1005 2713 . Explosive 3946 | . 82 . 978 . 344 576 1442 . . 524 . . Electromagnetic 628 | . . . . . . . . . 628 . . . Impact . | . . . . . . . . . . . . . Slashing 1015 | . . . 147 . 100 . 768 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 . . . 2 7 7 . 1 4 4 Average Corruption 3 | . 2 2 . . . 2 5 7 . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 103 | . 7 7 . . . . 53 16 . 6 12 2 Message Errors 18 | . . . . . . . 10 3 . 3 1 1 Matter Fused 20 | . 2 1 . . . . 13 2 . . 2 . Heat Flow Errors 13 | . 2 1 . . . . 4 5 . . 1 . Energy Discharges 18 | . 2 1 . . . . 8 1 . 1 4 1 Parts Rejected 3 | . . 1 . . . . . 1 . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 13 | . 1 3 . . . . 7 . . 1 1 . Data Loss (major) 7 | . . . . . . . 5 2 . . . . Misfires 5 | . . . . . . . 3 1 . 1 . . Weapon Failures 5 | . . . . . . . 2 1 . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 271 | . . . 17 . . 2 149 . 30 2 71 . Projectiles 143 | . . . 2 . . . 40 . 30 . 71 . Explosions 75 | . . . 15 . . 2 56 . . 2 . . Melee 53 | . . . . . . . 53 . . . . . Knockbacks 6 | . . . . . . . 1 . 4 . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 5 | . . . . . . . 1 . 4 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 146 | . . . 33 . . 71 . . . . 42 . Shots 5 | . . . 1 . . 3 . . . . 1 . Rammed 11 | . . . 1 . . 1 . 1 . 4 4 . Targets Rammed 26 | . 3 4 6 . . 1 . 3 . 4 5 . Kicked 12 | . 3 4 5 . . . . . . . . . Crushed 3 | . . . . . . . . 2 . . 1 . Highest Temperature 268 | . 144 268 7 . 11 48 242 265 8 54 228 . Average Temperature 63 | . 33 56 3 . 4 21 75 99 4 19 86 . Received Heat Transfer 1717 | . 54 195 87 27 381 216 90 198 114 18 337 . Effects 2 | . . . . . . . 2 . . . . . Interference 2 | . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 24 | . 1 . . . . . 3 7 . 9 4 . Heat Transferred 9586 | . 444 . 851 . . . 2520 1550 . 2175 2046 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Peak Influence 1421 | . 256 320 319 76 589 529 1421 1014 399 406 185 . Initial 692 | . . 5 83 76 52 286 343 692 379 186 142 . Average 390 | . 69 178 176 76 361 391 949 834 354 261 103 . Maximum Alert Level 4 | . 1 1 1 . 2 2 4 3 1 2 . . Low Security (%) 39 | . 94 61 66 100 15 . . . 1 33 100 . Level 1 30 | . 5 38 33 . 54 42 6 . 98 63 . . Level 2 8 | . . . . . 30 57 2 15 . 3 . . Level 3 13 | . . . . . . . 52 84 . . . . Level 4 7 | . . . . . . . 38 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 1 1 . . 2 . 2 2 5 4 . Investigation 2 | . 1 1 . . . . . . . . . . Extermination 2 | . . . . . . . . . . 1 1 . Reinforcement 12 | . 1 . 1 . . . . 1 2 4 3 . Assault 1 | . . . . . . . . 1 . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Distress Signals 7 | . . 3 . . . 2 2 . . . . . Communications Jammed 42 | . . . . . . . 34 . 4 4 . . Distress Signals 40 | . . . . . . . 34 . 2 4 . . Times Spotted 189 | . 23 19 28 2 18 11 36 10 9 21 12 . Peak Tracking Total 10 | . 4 4 7 3 4 5 10 3 4 5 4 . Tactical Retreats 13 | . 2 4 . . 1 . 5 . . 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Traps Triggered 13 | . 3 . 1 . 2 . 5 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Machines Disabled 9 | . 1 . 1 . 1 1 2 3 . . . . Max in Single Turn 1 | . 1 . 1 . 1 1 1 1 . . . . Garrison Relay 2 | . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Machines Accessed 16 | . 4 1 2 1 2 1 1 1 . . 3 . Terminals 9 | . 3 . 1 . 2 . 1 . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 38 | . 11 1 5 1 3 1 1 2 . . 13 . Successful 23 | . 5 1 4 1 2 1 . 2 . . 7 . Failed 15 | . 6 . 1 . 1 . 1 . . . 6 . Catastrophic 5 | . 1 . 1 . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 7 . 1 . . . . . . . 5 . Terminals 18 | . 7 . 1 . 3 . 1 . . . 6 . Fabricators . | . . . . . . . . . . . . . Repair Stations 17 | . 4 . 4 . . . . 2 . . 7 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Terminal Hacks 7 | . 2 1 . . 2 . . . . . 2 . Robot Analysis 2 | . 2 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 14 | . 3 . 4 . . . . 2 . . 5 . Scan Component 8 | . 2 . 2 . . . . 1 . . 3 . Repair 6 | . 1 . 2 . . . . 1 . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 4 . 2 1 1 . 1 . . . 2 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 . . . . 1 . . 2 . Time 227 | . 26 . 64 . . . . 38 . . 99 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 9 . . . . . Machine Destruction 9 | . . . . . . . 9 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Total Allies 3 | . . 2 . . . . 1 . . . . . Largest Group 2 | . . 2 1 . . . 1 . . . . . Highest-Rated Group 38 | . . 38 31 . . . 25 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . 25 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . 5 7 . . . 2 . . . . . Total Damage 246 | . . 85 126 . . . 35 . . . . . Kills 3 | . . 1 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Turns Passed 10289 | . 1042 640 1127 95 1723 394 1957 421 607 962 1219 102 Spaces Moved 3692 | 1 475 269 411 38 603 117 678 138 204 338 378 42 Core . | . . . . . . . . . . . . . Treads 2710 | . . . 174 38 603 117 678 138 204 338 378 42 Legs 982 | 1 475 269 237 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 120 240 160 240 240 240 242 242 161 241 Average Speed 225 | 120 186 190 201 240 239 240 240 241 242 242 240 241 Slowest Speed 320 | 120 260 190 320 240 240 240 240 242 242 242 242 241 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 89 54 34 4 47 11 67 17 8 13 13 12 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 Known Exits Taken 3 | . . . . 1 . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 34 | . . . 13 . . 5 13 . . 3 . . Terrain Destroyed 126 | . . . 24 . 7 15 39 . . 27 14 . Melee 2 | . . . 2 . . . . . . . . . Projectile 16 | . . . . . . . 1 . . 4 11 . AOE 108 | . . . 22 . 7 15 38 . . 23 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Fac Fac Fac Upp Total 4808 | . 577 351 620 41 738 168 847 182 259 414 569 42 Wait 242 | . 36 15 84 . 2 6 10 2 6 8 73 . Move 3679 | . 474 268 410 38 601 117 675 137 203 337 377 42 Hop . | . . . . . . . . . . . . . Pick Up 103 | . 14 7 26 1 11 1 13 2 6 8 14 . Fast Attach 37 | . 6 1 7 . 4 1 1 2 3 4 8 . Attach 24 | . . 2 4 2 1 1 7 . 2 3 2 . Detach 2 | . . . . . 2 . . . . . . . Swap 112 | . 7 9 12 . 19 3 25 6 2 8 21 . Drop 125 | . 10 14 21 . 20 3 13 8 7 11 18 . Fire 421 | . 27 31 46 . 71 35 77 22 30 31 51 . Melee 27 | . . . 4 . 7 . 16 . . . . . Ram . | . . . . . . . . . . . . . Kick 12 | . 3 4 5 . . . . . . . . . Crush 14 | . . . 1 . . 1 . 3 . 4 5 . Escape Stasis 10 | . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Discovered new exit (range 14) 758 | -10/Materials | Repaired Assault Rifle 1043 | -10/Materials | Entered Mines 1233 | -10/Mines | Core integrity fell below 50% 1358 | -10/Mines | Learned Materials non-interactive machine intel 1365 | -10/Mines | Learned location of Zion (-7) 1490 | -10/Mines | Met a Derelict shopkeep closing up shop 1674 | -10/Mines | Discovered new exit (range 5) 1683 | -10/Mines | Entered Materials 1683 | -9/Materials | Accompanied by 1 ally 1683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1684 | -9/Materials | Loaded intel: 40 non-interactive machine locations 1688 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2259 | -9/Materials | Destroyed 7 combat bots 2277 | -9/Materials | Discovered new exit (range 14) 2544 | -9/Materials | Repaired Lgt. Armor Plating 2565 | -9/Materials | Build established: Scavenger-Mutant 2584 | -9/Materials | Repaired Imp. Grenade Launcher 2810 | -9/Materials | Entered another Materials area 2810 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2905 | -8/Materials | Identified exit to Garrison 2905 | -8/Materials | Entered Garrison 3118 | -8/Garrison | Triggered checkpoint 3132 | -8/Garrison | Triggered checkpoint 3426 | -8/Garrison | Learned Materials security intel 3685 | -8/Garrison | Discovered new exit (range 8) 3819 | -8/Garrison | Spotted B-75 Beast 3931 | -8/Garrison | Destroyed B-75 Beast 4429 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4606 | -8/Garrison | Discovered new exit (range 10) 4628 | -8/Garrison | Entered Materials 4666 | -8/Materials | Discovered new exit (range 3) 4892 | -8/Materials | Garrison activated, responded to threat 5022 | -8/Materials | Identified exit to Garrison 5022 | -8/Materials | Entered Garrison 5146 | -8/Garrison | Triggered checkpoint 5246 | -8/Garrison | Destroyed 17 combat bots 5308 | -8/Garrison | Triggered checkpoint 5422 | -8/Garrison | Discovered new exit (range 12) 6032 | -8/Garrison | Discovered new exit (range 10) 6166 | -8/Garrison | Garrison Relay disabled 6239 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6243 | -8/Garrison | Spotted B-75 Beast 6312 | -8/Garrison | Destroyed B-75 Beast 6587 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6770 | -8/Garrison | Discovered new exit (range 14) 6807 | -8/Garrison | Rescued a captive Derelict 6862 | -8/Garrison | Triggered checkpoint 6880 | -8/Garrison | Garrison Relay disabled 6979 | -8/Garrison | Entered Materials 6979 | -8/Materials | Discovered new exit (range 12) 7273 | -8/Materials | Core integrity fell below 50% 7294 | -8/Materials | Repaired Imp. Grenade Launcher? 7379 | -8/Materials | First assault squad dispatched 7386 | -8/Materials | Discovered new exit (range 6) 7400 | -8/Materials | Entered Factory 7400 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7958 | -7/Factory | Discovered new exit (range 16) 8007 | -7/Factory | Entered another Factory area 8007 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8909 | -6/Factory | Discovered new exit (range 16) 8969 | -6/Factory | Entered another Factory area 8969 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9306 | -5/Factory | Repaired Broken Med. Treads 9346 | -5/Factory | Repaired Arm. Treads 9661 | -5/Factory | Identified exit to Upper Caves 10188 | -5/Factory | Entered Upper Caves 10276 | -5/Upper Caves | Met a Warlord Commander 10277 | -5/Upper Caves | Learned location of Warlord (-5) 10290 | -5/Upper Caves | Self-destructed Last Messages --------------- 10223_ BPR4TDF,N,JD#KS0F2/KH/S|V KIRYXVV>G 10273_ System corrupted: Energy discharge (-168). 10275_ A derelict emerges from the shadows. 10276_ 3N-YXC(g): "Finally, there you are!" 10277_ 3N-YXC(g): "Warlord noticed your efforts to disrupt garrison operations, since you've already started causing enough trouble that MAIN.C is less willing and able to dispatch units to engage us in outlying regions." World map updated: -5/Warlord. 10278_ 3N-YXC(g): "Take this and I'm confident we can do great things together." 10279_ 3N-YXC(g): "Keep it up and the more chaos you cause inside garrisons, the more forces we can redirect for attacks on primary facilities." 10280_ 3N-YXC(g): "To be clear, the most effective way to help us is by destroying RIF Installers and Garrison Relays, and generally compromising garrison interiors. Triggering DSF sterilization is also a great help." 10281_ 3N-YXC(g): "WARLORD FOREVER!" 10281_ 3N-YXC(g) slips back into the shadows. Map ----- +----------------------------------------------------+ | ?????????????????????? ????# ### # | | ????????????????????? ??# ### | | ???????????????????? #?# ### | | ?????????????????????? ?## ## ## ## | | ???????????????????????# ??## # ####### | | ????????????????????????# ##?# ### #????# | | ?????????????????????????# ## #?# ####????# | | ??????????????????????????# ## ##???????# | | ??????????????????????????# #????????# | | ??????????????????????????# ##????????# | | ??????????????????????????## ###?????????# | | ???????????????????????????# #???????????? | | ???????????????????????????## ##??????????? | | ????????????????????????????# ##?????????? | | ????????????????????????????## #?????????? | | ?????????????????????????????# ######????? | | ?????????????????????????????# ???? | | ????????????????????????????## ???? | | ??????????????????????????### ######## ## ???? | | ?????????????????????????## #????????#?????? | | ?????????????????????????# ! ##??????????????? | | ?????????????????????????# ##???????????????? | | ?????????????????????????# #????????????????? | | ??????????????????????#### ####?????????????? | | ????????????# ## #?????????????? | | ??????????????# @ #?????????????? | | ??????????????# ##?????????????? | | ??????????????# ########??????????????? | | ?????????????# ##?????????????????????? | | ??????????? #??????????????????????? | | ???????????? ### #??????????????????????? | | ????????????## ???## ##??????????????????????? | | ??????????????#?????## ##????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMetafiberClaymores Manual? 0 Play Time 00:45:20 Cumulative 852.4 hours Start 2023.04.07 @ 17:34:39 End 2023.04.08 @ 23:45:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1280 Rogue 1280 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1722bc58-ca5d-44f1-9d8b-6d30edc01089