Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.01 @ 08:36:36 Player: LegoMDS Result: Destroyed by QH-YA9(h) with Bolt Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (775) 775 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 2662 Bonus ------- Follower Combat Kills 42 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 236/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (95) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Overtuned Titanium Leg Overtuned Flexi-carbon Leg > --- UTILITY (2) ------ Medium Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Overtuned Coil Gun Spear > --- INVENTORY (10) --- Angular Momentum Engine Scrap Suit Improved Cooling System Advanced Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Makeshift System Shield Splice Drone Bay (6/6) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Overtuned Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit ID Mask > --- WEAPON ----------- Overtuned Coil Gun Spear > --- INVENTORY -------- Light Angular Momentum Engine Scrap Suit Improved Cooling System Advanced Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Improved Light Armor Plating Splice Drone Bay DRS Beacon [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 5 7 7 2 15 Power 5 | 1 2 . . 2 Engine 5 | 1 2 . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 2 . 5 Treads 2 | 2 . . . . Leg 7 | . . 2 . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 2 1 3 Device 3 | . 2 . . 1 Storage 2 | . 2 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 12 | 2 1 3 1 5 Energy Gun 3 | 1 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 2 . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . . 1 Parts Lost 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Highest Loss Streak 2 | . . 2 . . To Critical Strikes . | . . . . . Average Backups 8 | 2 6 9 9 8 Power . | . . . 1 1 Propulsion 1 | . 1 3 2 . Utility 4 | . 1 3 4 6 Weapon 1 | 1 2 2 1 . Tool/Special . | . . . . . Unused Backups 18 | . 3 1 1 13 Power 2 | . 1 . . 1 Propulsion 1 | . . . . 1 Utility 11 | . . . 1 10 Weapon 4 | . 2 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 93 98 99 99 Engine 13 | . 13 14 14 14 Treads 11 | . 27 17 . . Leg 16 | . . 10 28 28 Device 2 | . 8 . . . Storage 14 | . 14 14 14 14 Processor 1 | . . 7 . . Protection 8 | . . 5 14 13 Energy Gun 9 | . 14 14 14 . Ballistic Gun 12 | . 14 14 9 13 Impact Weapon 3 | . . . 4 9 Piercing Weapon 1 | . . . . 4 Peak Build Rating 38 | 5 12 15 15 38 Average Rating 15 | 3 8 12 14 24 On Entrance 9 | . 5 11 15 15 Naked Turns . | . . . . . Heaviest Build 33 | 8 24 27 27 33 Greatest Support 43 | 40 40 40 26 43 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 8 | 2 6 9 9 9 Final Capacity 10 | 5 10 10 10 10 Final Carried 10 | 3 10 10 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 801 | 227 218 70 162 124 Remotely . | . . . . . Salvage Created 1018 | . 549 70 197 202 Parts 60 | . 28 6 15 11 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 23 | . 11 4 5 3 Melee 1 | . . . . 1 Guns 22 | . 11 4 5 2 Classes Destroyed 8 | . 4 . 2 2 Hauler 2 | . 2 . . . Turret 1 | . . . 1 . Watcher 3 | . 3 . . . Swarmer 8 | . 3 3 2 . Grunt 9 | . 8 1 . . Subdweller 3 | . . . 3 . Explorer 1 | . . . . 1 Scrapper 2 | . . . . 2 Best Kill Streak 5 | . 5 3 2 2 Combat Bots Only 4 | . 4 3 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 172 | . 69 28 57 18 Missed 53 | . 20 5 24 4 Hits 119 | . 49 23 33 14 Melee 4 | . . . . 4 Projectile 115 | . 49 23 33 10 Critical Strikes 3 | . 2 . . 1 Damage Taken 1078 | . 460 146 344 128 Core 250 | . 87 11 125 27 Absorbed by Shields . | . . . . . Ignored by Resistances 325 | . 142 47 99 37 Regen/Repaired (Parts) 125 | . 125 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 82 | . 45 11 23 3 Largest 2 | . 2 2 2 1 Hottest 85 | . 85 85 79 32 Shots Fired 159 | . 89 22 46 2 Gun 159 | . 89 22 46 2 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 81 | . 45 11 23 2 Thermal 78 | . 44 11 23 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 16 12 14 7 Robot Miss Streak 2 | . 2 2 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 131 | . 72 16 38 5 Core Hits 50 | . 30 6 10 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 1 1 Burn 2 | . . 1 1 . Impale 1 | . . . . 1 Melee Attacks 11 | . . . 8 3 Impact 8 | . . . 8 . Slashing . | . . . . . Piercing 3 | . . . . 3 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1825 | . 888 228 566 143 Guns 1747 | . 888 228 566 65 Cannons . | . . . . . Explosions . | . . . . . Melee 78 | . . . . 78 Ramming . | . . . . . Kinetic 882 | . 449 91 277 65 Thermal 865 | . 439 137 289 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 78 | . . . . 78 Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 93 | . 93 72 2 34 Average Temperature 32 | . 48 34 2 14 Received Heat Transfer 553 | . 324 12 120 97 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 2231 | . 1010 407 814 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 113 | . 113 52 . . Initial . | . . . . . Average 12 | . 18 5 . . Influence Increases 638 | . 350 132 156 . Destroy 0b10 Robot/C 400 | . 220 100 80 . Destroy 0b10 Robot/NC 25 | . 25 . . . Destroy Leader 80 | . 60 20 . . Allied During Kill 4 | . . 3 1 . Successful Hack 43 | . 43 . . . Disable Machine 9 | . . 9 . . Destroy Structure 2 | . 2 . . . Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 638 | . 350 132 156 . Time Decay 568 | . 350 122 96 . Lost Part 10 | . . 10 . . Lost Ally 60 | . . . 60 . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 18 7 9 16 Peak Tracking Total 6 | . 4 3 5 6 Tactical Retreats 4 | . . . 3 1 ID Masks Used 1 | . . . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled 1 | . . 1 . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 13 | . 8 1 1 3 Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 25 1 4 9 Successful 29 | . 15 1 4 9 Failed 10 | . 10 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 22 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 27 | . 13 1 4 9 Record 13 | . . . 4 9 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 2 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Registered Components 1 | . 1 . . . Zone Layout 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Scr Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 13 | . . 6 7 . Total Damage 118 | . . 69 49 . Kills 2 | . . 1 1 . Allies Corrupted . | . . . . . Allies Melted 2 | . . . . 2 Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) 2 | . . . . 2 ID Mask 2 | . . . . 2 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 6245 | 67 1699 1341 1265 1873 Spaces Moved 3473 | 49 880 694 723 1127 Core 21 | 21 . . . . Treads 1403 | 28 880 495 . . Legs 2049 | . . 199 723 1127 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 95 Average Speed 161 | 112 160 168 161 160 Slowest Speed 200 | 160 160 190 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 67 | 3 92 101 56 84 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 4 | . . . 3 1 Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 6 | . . 1 1 4 Spaces Dug 6 | . . . 6 . Terrain Destroyed 6 | . . . 6 . Melee 6 | . . . 6 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Scr Total 3948 | 60 1085 847 763 1193 Wait 260 | . 128 123 1 8 Move 3469 | 48 879 693 722 1127 Hop . | . . . . . Pick Up 44 | 7 16 7 2 12 Fast Attach 8 | 1 . . . 7 Attach 16 | 4 6 4 1 1 Detach 1 | . 1 . . . Swap 19 | . 3 3 3 10 Drop 38 | . 7 6 3 22 Fire 82 | . 45 11 23 3 Melee 11 | . . . 8 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat] / [*Rec] / *Scr) -8/Scraptown (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 9) 857 | -10/Materials | Identified exit to Mines 974 | -10/Materials | Discovered new exit (range 12) 1027 | -10/Materials | Repaired Lgt. Treads 1459 | -10/Materials | Discovered new exit (range 8) 1546 | -10/Materials | Discovered new exit (range 9) 1767 | -10/Materials | Entered Mines 1864 | -10/Mines | Discovered new exit (range 15) 1885 | -10/Mines | Learned location of 1 exit from Materials 1906 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2275 | -10/Mines | Discovered new exit (range 4) 2282 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2475 | -10/Mines | Found the Drone Emporium 2482 | -10/Mines | Found Prototype Device 2574 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3097 | -10/Mines | Discovered new exit (range 6) 3108 | -10/Mines | Entered Subcaves 3108 | -10/Subcaves | Accompanied by 3 allies 3109 | -10/Subcaves | Approached by a straggling Scientist 3350 | -10/Subcaves | Discovered new exit (range 7) 3473 | -10/Subcaves | Visited Clippyterm 3479 | -10/Subcaves | Learned location of Section 7 (-2) 3479 | -10/Subcaves | Learned 40 Factory zone layouts 3543 | -10/Subcaves | Discovered new exit (range 16) 3572 | -10/Subcaves | Lost 3 allies 3645 | -10/Subcaves | Learned location of Zion (-7) 3645 | -10/Subcaves | Met a Zionite searching for "candidates" 3780 | -10/Subcaves | Core integrity fell below 50% 3921 | -10/Subcaves | Core integrity fell below 20% 4364 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 4373 | -10/Subcaves | Entered Scraptown 4616 | -8/Scraptown | Visited UFD Registry 4616 | -8/Scraptown | Registered with UFD as "Megaripper" 4648 | -8/Scraptown | Visited Symbiants 4715 | -8/Scraptown | Visited Bundlers 4883 | -8/Scraptown | Received an X-ray algorithm 5095 | -8/Scraptown | Visited The Evicted 5110 | -8/Scraptown | Visited Shadow of the Wyrm 5150 | -8/Scraptown | Visited Assassins FH 5179 | -8/Scraptown | Visited IN-MT5's Study 5213 | -8/Scraptown | Visited Fellowship of the Rings 5291 | -8/Scraptown | Visited Junk Cannon Lab 5337 | -8/Scraptown | Visited Chapter 10 5375 | -8/Scraptown | Visited Junk Repository 5465 | -8/Scraptown | Delivered Scrap Shield to a Scientist 5573 | -8/Scraptown | Visited Junk Repository 5652 | -8/Scraptown | Visited Derelict Rescue Squad 5659 | -8/Scraptown | Identified Splice Drone Bay 5663 | -8/Scraptown | Found DRS Beacon 5701 | -8/Scraptown | Visited Curators Association 5737 | -8/Scraptown | Visited Science Testing Area 5759 | -8/Scraptown | Visited Research Penetration Think Tank 5790 | -8/Scraptown | Visited Modified Component R&D 5925 | -8/Scraptown | Found Scrap Suit 6065 | -8/Scraptown | Met Optimus 6065 | -8/Scraptown | Accepted into 0bPrime 6162 | -8/Scraptown | Civil war broke out across Scraptown 6178 | -8/Scraptown | Found ID Mask 6179 | -8/Scraptown | ID Mask engaged 6236 | -8/Scraptown | Identified exit to Factory 6237 | -8/Scraptown | Lost 4 allies 6246 | -8/Scraptown | Destroyed by QH-YA9(h) with Bolt Gun Last Messages --------------- Slug penetrates N4-TTU(j). Slug penetrates Machine. Machine disabled. Slug penetrates N4-TTU(j). Optimus: You really should get out of here Megaripper. Scraptown is unimportant, the mission is important. Take the northeast exit, it's probably the safer route. Loading 2 Scraptown exits... N4-TTU(j) heat damages Mak. Salvage Targeting Computer. N4-TTU(j) destroyed. Slug penetrates VD-7J9(j). Slug penetrates Reinforced Barrier. VD-7J9(j) suffers critical hit (Impale). VD-7J9(j) destroyed. AP-TJW(j) destroyed. Dropped Imp. Titanium Leg. Acquired Ovr. Titanium Leg. Penetrated by Bolt. Map ----- +----------------------------------------------------+ | #???????#" | | #???????#" | | #???????#" | | #???????#" | | ## #### #???????#" | | # #?????""" """"""""""""""""""" | | """# #?????""" """"""""""""""""""" | | " # #?????""" ""###### ######### | | " # #?????""" ""# #??? | | " # #?????"""% ""# X"??? | | " # ###?#?"""= ""# "" "" ##?? | | "### ""#"#??" 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Treads | 10% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptHeartShielding Manual? 0 Play Time 00:29:23 Cumulative 92.0 hours Start 2025.08.01 @ 08:07:02 End 2025.08.01 @ 08:36:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 129 Rogue 13 Adventurer 116 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba331c01-d4c2-4fdf-8634-b14ec37fa9b1