Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 11:37:20 Player: jjjdanny Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (59) 295 Value Destroyed (2979) 2979 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9234 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Weapon Cycler Advanced Thermal Shield System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Phase Shifter > --- WEAPON ----------- Plasma Rifle Matter Neutralizer > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Energy Well Advanced Actuator Array Improved Maneuvering Thrusters Advanced Thermal Shield System Restoration Module Recalibrator Heavy Mace [Rating: 103] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 4 | . . 2 . . . . 2 . . . . Utility 8 | . . . . 2 1 2 . . . 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 82 | 6 1 3 1 14 8 8 5 6 . 11 19 Power 13 | 1 . . . 2 2 3 . 1 . 1 3 Engine 2 | 1 . . . 1 . . . . . . . Core 9 | . . . . 1 2 3 . 1 . 1 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 18 | 2 . 2 . 3 1 1 3 1 . 2 3 Treads . | . . . . . . . . . . . . Leg 18 | 2 . 2 . 3 1 1 3 1 . 2 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 . 1 1 4 2 4 . 1 . 6 11 Device 22 | . . . 1 3 2 1 . 1 . 5 9 Storage 4 | 1 . 1 . 1 . 1 . . . . . Processor 4 | . . . . . . 2 . . . 1 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 20 | 2 1 . . 5 3 . 2 3 . 2 2 Energy Gun 14 | 1 . . . 5 3 . 2 1 . 1 1 Energy Cannon 4 | . 1 . . . . . . 2 . 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . . . 1 . Parts Lost 50 | . . . . 1 3 2 2 6 . 5 31 Power 8 | . . . . . . 1 . 1 . 1 5 Propulsion 12 | . . . . . . . . 1 . 2 9 Utility 17 | . . . . . 1 1 . 1 . . 14 Weapon 13 | . . . . 1 2 . 2 3 . 2 3 Highest Loss Streak 22 | . . . . 1 3 1 2 6 . 2 22 Average Slot Usage (%) 91 | . 85 81 97 94 100 92 100 97 94 92 74 Engine 2 | . 14 11 11 4 . . . . . . . Core 8 | . . . . 4 15 12 11 11 11 13 2 Leg 30 | . 28 37 44 35 30 26 35 34 35 30 21 Device 15 | . . . 8 20 23 19 17 17 17 13 16 Storage 11 | . 14 11 11 11 15 14 11 11 11 10 8 Processor 7 | . . . . . . 5 11 11 11 15 13 Energy Gun 8 | . 14 11 11 13 15 13 11 6 . 3 . Energy Cannon 2 | . 4 11 11 4 . . . 2 5 2 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 13 14 26 27 45 54 61 58 64 61 71 73 Greatest Support 126 | 20 20 40 40 40 47 53 73 73 73 88 126 Greatest Overweight (x) 2 | 2 . . . 2 1 1 . . . . . Average Overweight (x) . | . . . . . 1 1 . . . . . Largest Inventory Capacity 16 | 6 6 10 10 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 6 10 11 16 16 16 16 16 16 15 Most Carried 16 | 3 5 6 9 13 16 16 16 16 12 16 14 Average Carried 11 | 1 2 3 7 8 12 15 15 14 12 11 11 Final Capacity 16 | 6 6 10 10 16 16 16 16 16 16 16 10 Final Carried 16 | 2 4 4 9 12 15 16 15 12 12 15 7 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 901 | 235 . 65 10 113 82 20 . 155 . 80 141 Remotely . | . . . . . . . . . . . . Salvage Created 2961 | . . 218 214 371 241 130 226 485 . 444 632 Parts 108 | . . 11 16 22 7 6 3 9 . 11 23 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 53 | . . 3 5 8 5 2 3 8 . 4 15 Guns 20 | . . 1 2 2 4 2 1 4 . 3 1 Cannons 27 | . . 2 3 6 . . . 3 . . 13 AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 10 | . . 3 1 2 1 1 . 1 . 1 . Builder 1 | . . . . . . . . . . 1 . Recycler 4 | . . 1 . 1 . . . . . 1 1 Watcher 1 | . . . . 1 . . . . . . . Swarmer 5 | . . . . 4 . . . . . . 1 Grunt 19 | . . 2 4 2 3 . 1 3 . . 4 Brawler 3 | . . . 1 1 . . . 1 . . . Duelist 2 | . . . . . . . . 2 . . . Sentry 9 | . . 1 . 1 1 1 2 1 . 2 . Hunter 11 | . . . . . . 1 . . . 2 8 Programmer 4 | . . . . . 1 . . 1 . . 2 Best Kill Streak 4 | . . 2 3 4 4 1 1 4 . 3 3 Combat Bots Only 4 | . . 2 3 4 4 1 1 4 . 1 3 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 6563 | . . 70 121 179 455 212 284 648 . 512 4082 Core 1528 | . . 17 16 23 39 24 18 51 . 39 1301 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 95 | 100 100 . 91 95 94 97 . . 93 96 . Volleys Fired 237 | . . 9 13 27 23 8 18 31 . 37 71 Largest 2 | . . 2 2 2 2 2 2 2 . 2 2 Hottest 180 | . . 110 110 112 112 112 137 171 . 114 180 Shots Fired 359 | . . 18 18 42 46 16 36 57 . 38 88 Gun 232 | . . 9 5 18 46 16 36 48 . 36 18 Cannon 127 | . . 9 13 24 . . . 9 . 2 70 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 359 | . . 18 18 42 46 16 36 57 . 38 88 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 52 | . . 8 24 28 14 18 52 27 . 20 28 Robot Miss Streak 2 | . . 1 . 1 2 . . 1 . 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . 2 . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . Capacitor 78 | . . . . . . . . . . 25 53 Shots Hit Robots 328 | . . 15 16 37 38 14 34 53 . 34 87 Core Hits 119 | . . 6 8 16 10 6 8 19 . 16 30 Critical Hits 6 | . . . . 1 . . . . . . 5 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . 1 . . . . . . 3 Melee Attacks 11 | . . . . . . . . . . . 11 Impact 11 | . . . . . . . . . . . 11 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7915 | . . 227 254 550 659 232 580 1374 . 979 3060 Guns 4047 | . . 88 60 187 659 232 580 977 . 856 408 Cannons 3499 | . . 139 194 363 . . . 397 . 42 2364 Explosions 81 | . . . . . . . . . . 81 . Melee 282 | . . . . . . . . . . . 282 Ramming 6 | . . . . . . . . . . . 6 Kinetic . | . . . . . . . . . . . . Thermal 7546 | . . 227 254 550 659 232 580 1374 . 898 2772 Explosive 81 | . . . . . . . . . . 81 . Electromagnetic . | . . . . . . . . . . . . Impact 282 | . . . . . . . . . . . 282 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . 1 1 2 6 Average Corruption 1 | . . . . . 1 . . 1 1 2 3 Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . 2 . . . . . 4 Message Errors 2 | . . . . . 1 . . . . . 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . 1 . . . . . . Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 36 | . . . . . . . . . . . 36 Projectiles 26 | . . . . . . . . . . . 26 Explosions . | . . . . . . . . . . . . Melee 10 | . . . . . . . . . . . 10 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 60 | . . . . . . . . . . 60 . Shots 1 | . . . . . . . . . . 1 . Rammed 11 | . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 343 | . . 135 249 . 165 10 106 213 . 8 343 Average Temperature 82 | . . 63 105 . 68 6 58 68 . 6 110 Received Heat Transfer 1209 | . . 45 87 9 198 36 90 180 . 63 501 Effects 1 | . . . 1 . . . . . . . . Interference 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 5 | . . . . . 1 . 2 1 . . 1 Combat Hostiles 5 | . . . . . 1 . 2 1 . . 1 Parts Melted 36 | . . 1 3 6 3 1 3 5 . 10 4 Heat Transferred 12077 | . . 555 592 1224 1369 518 1184 1779 . 1725 3131 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 275 | . 15 120 163 275 159 78 105 . . 173 250 Initial 73 | . . 5 39 53 29 . 5 . . 14 73 Average 69 | . 3 44 128 172 42 39 33 . . 35 118 Maximum Alert Level 1 | . . . . 1 . . . . . . 1 Low Security (%) 92 | 100 100 100 100 58 100 100 100 . . 100 84 Level 1 7 | . . . . 41 . . . . . . 15 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 . . 3 1 1 . . 1 3 Investigation 3 | . . . . . 1 1 1 . . . . Extermination 3 | . . . . . 1 . . . . 1 1 Reinforcement 4 | . . 1 . . 1 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 3 | . . . . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . 1 6 5 10 6 3 3 12 . 9 30 Peak Tracking Total 8 | . 1 3 2 4 5 2 1 7 . 3 8 Tactical Retreats 4 | . . 1 . . . . . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 2 | . . . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 3 | . . . . . . . . . . 2 1 Max in Single Turn 2 | . . . . . . . . . . 2 1 Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 12 | . 1 1 1 1 2 2 3 1 . . . Terminals 7 | . 1 1 1 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 29 | . 2 2 3 4 3 7 7 1 . . . Successful 17 | . 2 2 1 . 1 5 5 1 . . . Failed 12 | . . . 2 4 2 2 2 . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 19 | . 2 2 3 4 2 3 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . . 4 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Terminal Hacks 10 | . 2 2 1 . . 2 2 1 . . . Record 4 | . . . . . . 2 2 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 3 2 . . . . Scan Component 3 | . . . . . . 2 1 . . . . Repair 2 | . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . 1 1 1 2 2 . . . . Full Trace Events 3 | . . . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . Time 35 | . . . . . . 22 13 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 4671 | 59 261 242 126 497 537 545 414 689 63 538 700 Spaces Moved 2867 | 39 214 163 73 295 298 290 250 489 53 366 337 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 2861 | 33 214 163 73 295 298 290 250 489 53 366 337 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 152 121 121 121 121 120 Average Speed 127 | 118 120 120 120 128 150 152 121 121 121 121 120 Slowest Speed 180 | 150 120 120 120 180 152 152 121 122 121 122 122 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 18 | 3 39 17 15 23 9 6 6 76 8 10 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 36 | . . . . . . . . 1 . 30 5 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . . . . 1 . 1 5 AOE 29 | . . . . . . . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total 3563 | 52 218 192 93 379 341 378 330 533 52 451 544 Wait 224 | . . 10 1 7 1 61 48 3 . 17 76 Move 2856 | 38 213 162 72 294 297 289 249 488 52 365 337 Hop . | . . . . . . . . . . . . Pick Up 101 | 8 3 5 6 23 10 9 7 4 . 12 14 Fast Attach . | . . . . . . . . . . . . Attach 62 | 6 . 2 1 6 5 5 5 6 . 10 16 Detach 5 | . . . . . . . . . . 5 . Swap 20 | . 1 1 . 8 3 3 . . . 1 3 Drop 36 | . 1 3 . 14 2 3 3 1 . 4 5 Fire 237 | . . 9 13 27 23 8 18 31 . 37 71 Melee 11 | . . . . . . . . . . . 11 Ram 11 | . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Propulsion x2 416 | -9/Materials | Discovered new exit (range 9) 563 | -9/Materials | Entered Mines 607 | -9/Mines | Discovered new exit (range 9) 689 | -9/Mines | Entered Materials 689 | -8/Materials | Evolved 2 slots: Utility x2 975 | -8/Materials | Build established: Scavenger-Mutant 1163 | -8/Materials | Discovered new exit (range 14) 1186 | -8/Materials | Entered Factory 1186 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1597 | -7/Factory | Discovered new exit (range 15) 1606 | -7/Factory | Lost 3 parts (1u2w) 1723 | -7/Factory | Entered another Factory area 1723 | -6/Factory | Evolved 2 slots: Utility x2 1857 | -6/Factory | Repaired Mic. Nuclear Core 2084 | -6/Factory | Discovered new exit (range 15) 2268 | -6/Factory | Entered another Factory area 2268 | -5/Factory | Evolved 2 slots: Propulsion x2 2553 | -5/Factory | Repaired Aluminum Leg 2610 | -5/Factory | Discovered new exit (range 14) 2682 | -5/Factory | Entered Upper Caves 3066 | -5/Upper Caves | Learned location of Armory (-3) 3106 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3147 | -5/Upper Caves | Lost 6 parts (1p1n1u3w) 3335 | -5/Upper Caves | Discovered new exit (range 15) 3371 | -5/Upper Caves | Entered another Upper Caves area 3417 | -5/Upper Caves | Discovered new exit (range 14) 3434 | -5/Upper Caves | Entered Factory 3434 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3590 | -4/Factory | Found Quantum Capacitor 3943 | -4/Factory | Discovered new exit (range 14) 3972 | -4/Factory | Entered Research 3972 | -3/Research | Evolved 2 slots: Utility x2 4351 | -3/Research | Lost 3 parts (1p2n) 4634 | -3/Research | Core integrity fell below 50% 4662 | -3/Research | Core integrity fell below 20% 4672 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Lrg. Storage Unit destroyed. Penetrated by Slug. Slammed into G-67 Veteran. Penetrated by Slug. Slammed into G-67 Veteran. System corrupted: Matter fused (-6). Acquired 6 matter. Slammed into G-67 Veteran. Penetrated by Slug. Slug penetrates G-67 Veteran. Penetrated by Slug. Slammed into G-67 Veteran. Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-67 Veteran. Slammed into G-67 Veteran. Destabilizing: Core damaged (-52). Slammed into G-67 Veteran. Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #####################+#######?????????????? | | !% ????????????? | | ????????????? | | ### [% ????????????? | | # % ????????????? | | # ###############+######### ##??????????????? | | + #?????????# = #???# #???????????????? | | # #?????????# = #???# #???????????????? | | # #?????????# """ #???# #???????????????? | | #?# #?????????# """ #???# #???????????????? | | ####+#+#######???# """ #???# #???????????????? | | #???# ##### #???????????????? | | #???# ] + #???????????????? | | " "" "" #???# ! ##### #??????? #??????? | | " ""R"" #???############### ##??? #??????? | | " """" #?????# ! ## ## #??????? | | #?????# ## + #??????? | | #?????# ## % ## #??????? | | ##############?????# ### ##???????#??????? | | ?????????????????#######+#####?# #???????????????? | | ?????????????????# % ##### ########????????? | | ?????????????????# +?????? | | ?????????????????# @g##############????????? | | ?????????????????# %%##??????? #????????????? | | ?????????????????# A%#?????? !#????????????? | | ?????????????????# %=%###??! #????????????? | | ?????????????????# %!=%%# !#????????????? | | ?????????????????# [[[%=+% #????????????? | | ?????????????????# *%h%%# """ #????????????? | | ?????????????????# =% # """ #????????????? | | ?????????????????# ######? """ ?????????????? | | ?????????????????# ???????? ??????????????? | | ?????????????????# ????????? ?????????????? | | ?????????????????# ????????? ?????????????? | | ?????????????????# ??????????####????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 36 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Armor Integrity Analysis 50 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed CoolingLobotomyInverter Manual? 0 Play Time 00:52:05 Cumulative 21.7 hours Start 2020.10.25 @ 10:10:34 End 2020.10.25 @ 11:37:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 645088fe-1490-4d55-aa9d-641f7172b905