Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 18:39:37 Player: Somberlain Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (178) 890 Value Destroyed (5540) 5540 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 9034 Bonus ------- High Alert Combat Kills 124 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 270/290 System Corruption 14% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Medium Reactive Plating Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Flak Gun (fused) Flak Gun > --- INVENTORY (15) --- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Advanced ECM Suite Improved Cloaking Device Improved Cloaking Device Graphene Brace Improved Shield Generator Field Laser Flak Gun Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Cloaking Device Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Trap Scanner Energy Filter Advanced ECM Suite Improved Cloaking Device Medium Reactive Plating Medium Reactive Plating Graphene Brace Improved Shield Generator Arc Projector Gatling Laser Flak Gun Flak Gun Great Maul [Rating: 53] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Hacking Suite Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 123 | 6 12 25 28 52 Power 16 | 1 2 4 3 6 Engine 12 | 1 . 4 2 5 Core 4 | . 2 . 1 1 Reactor . | . . . . . Propulsion 22 | 2 1 4 6 9 Treads 1 | . . . . 1 Leg 21 | 2 1 4 6 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 37 | 1 2 6 8 20 Device 15 | . . 3 . 12 Storage 5 | 1 1 1 1 1 Processor 5 | . . 1 2 2 Hackware 9 | . 1 . 5 3 Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 48 | 2 7 11 11 17 Energy Gun 20 | 1 . 6 2 11 Energy Cannon 3 | . 2 . 1 . Ballistic Gun 13 | 1 1 2 4 5 Ballistic Cannon . | . . . . . Launcher 6 | . 2 2 2 . Special Weapon . | . . . . . Impact Weapon 5 | . 2 1 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 3 | . . 1 1 1 Corrupted Parts 2 | . . . . 2 System Corruption 9 | . . . . 9 Parts Lost 43 | . . 4 13 26 Power 5 | . . 1 1 3 Propulsion 10 | . . . 2 8 Utility 10 | . . 1 2 7 Weapon 18 | . . 2 8 8 Highest Loss Streak 7 | . . 1 7 6 To Critical Strikes 2 | . . . . 2 Average Backups 9 | . 5 8 9 10 Power . | . . . 1 . Propulsion . | . . 1 . . Utility 2 | . . . 2 5 Weapon 4 | . 3 5 4 3 Tool/Special . | . . . . . Unused Backups 18 | . 1 4 4 9 Power 4 | . . 1 1 2 Propulsion 3 | . . . 1 2 Utility 4 | . . . . 4 Weapon 5 | . 1 3 1 . Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 95 | . 97 96 98 92 Engine 6 | . 3 7 8 6 Core 2 | . 10 3 . . Leg 19 | . 28 22 17 17 Device 8 | . . 10 5 10 Storage 9 | . 14 11 9 7 Processor 5 | . . 6 4 8 Hackware 21 | . 12 11 34 25 Energy Gun 7 | . . 11 9 4 Energy Cannon 3 | . 16 4 1 . Ballistic Gun 4 | . 5 3 3 6 Launcher 1 | . 5 . 2 . Impact Weapon 1 | . . 1 1 2 Peak Build Rating 53 | 6 13 24 38 53 Average Rating 30 | 4 10 19 35 43 On Entrance 13 | . 6 12 22 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 59 | 13 21 34 38 59 Greatest Support 54 | 20 20 34 40 54 Greatest Overweight (x) 11 | . 1 1 1 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 11 | 6 9 11 10 12 Most Carried 15 | . 10 10 13 15 Average Carried 9 | . 5 8 9 10 Final Capacity 15 | 8 10 15 10 15 Final Carried 12 | . 10 8 5 12 Class Distribution -------------------- 55% | Hacker-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4006 | 244 165 900 1031 1666 Remotely . | . . . . . Salvage Created 5978 | . 413 1485 2503 1577 Parts 310 | . 38 91 99 82 Haulers Intercepted 8 | . 2 4 2 . Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 116 | . 11 31 41 33 Guns 63 | . . 18 16 29 Cannons 9 | . 3 6 . . AOE 35 | . 8 5 21 1 Classes Destroyed 17 | . 6 4 5 2 Worker 9 | . . 3 5 1 Builder 8 | . 3 1 4 . Tunneler 1 | . . 1 . . Hauler 8 | . 2 4 2 . Recycler 8 | . . 1 1 6 Mechanic 1 | . . . . 1 Operator 11 | . 2 4 3 2 Watcher 16 | . 3 5 5 3 Swarmer 30 | . 3 15 3 9 Grunt 50 | . 8 6 28 8 Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Protector 1 | . . . 1 . Sentry 17 | . . 10 4 3 Hunter 4 | . . . 1 3 Programmer 10 | . . . . 10 Heavy 1 | . . . 1 . Best Kill Streak 12 | . 4 6 12 4 Combat Bots Only 8 | . 2 5 8 4 Max Kills in Single Turn 4 | . 4 3 4 1 Gunslinging 1 | . . 1 . . Exploded 3 | . 2 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 737 | . 21 127 216 373 Missed 260 | . 7 54 80 119 Hits 477 | . 14 73 136 254 Melee 1 | . . . 1 . Projectile 476 | . 14 73 135 254 AOE 1 | . . . . 1 Critical Strikes 17 | . . 1 5 11 Actively Blocked 2 | . . . . 2 Part Disruptions 1 | . . . . 1 Damage Taken 6947 | . 190 911 2252 3594 Core 1333 | . 9 99 513 712 Absorbed by Shields 23 | . . . . 23 Regen/Repaired (Parts) 481 | . . 91 18 372 Core Remaining (%) 69 | 100 96 75 6 . Volleys Fired 382 | . 34 107 108 133 Largest 2 | . 2 2 2 2 Hottest 160 | . 120 120 113 160 Shots Fired 725 | . 68 210 203 244 Gun 556 | . 6 155 151 244 Cannon 94 | . 42 42 10 . Launcher 75 | . 20 13 42 . Special . | . . . . . Kinetic 231 | . 6 45 52 128 Thermal 116 | . 42 42 . 32 Explosive 37 | . 20 13 4 . Electromagnetic 341 | . . 110 147 84 Robot Hit Streak 20 | . 3 15 9 20 Robot Miss Streak 10 | . 3 6 5 10 Penetration Max 1 | . . . 1 . Secondary Targets 8 | . . 5 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 490 | . 24 134 127 205 Core Hits 368 | . 36 62 93 177 Critical Kills 3 | . . 1 2 . Critical Parts Destroyed 6 | . . 1 1 4 Critical Strikes 14 | . . 3 6 5 Meltdown 1 | . . 1 . . Destroy 2 | . . . 2 . Corrupt 4 | . . 1 3 . Smash 7 | . . 1 1 5 Melee Attacks 77 | . 1 13 23 40 Impact 75 | . 1 13 21 40 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 10 | . . 4 2 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13860 | . 1149 3172 5470 4069 Guns 6863 | . 40 1645 1967 3211 Cannons 1086 | . 349 544 193 . Explosions 4730 | . 760 683 3065 222 Melee 1150 | . . 300 226 624 Ramming 31 | . . . 19 12 Kinetic 3413 | . 40 444 822 2107 Thermal 2881 | . 349 1056 643 833 Explosive 1687 | . 760 171 756 . Electromagnetic 4698 | . . 1201 3004 493 Impact 1150 | . . 300 226 624 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 1 . 14 Average Corruption 5 | . . 1 . 7 Corruption Purged 6 | . . . . 6 Corruption Blocked . | . . . . . Effects 136 | . . 22 . 114 Message Errors 23 | . . 2 . 21 Matter Fused 30 | . . 5 . 25 Heat Flow Errors 17 | . . 4 . 13 Energy Discharges 20 | . . 3 . 17 Parts Fused 1 | . . . . 1 Data Loss (minor) 22 | . . 6 . 16 Data Loss (major) 6 | . . . . 6 Misfires 9 | . . 1 . 8 Alerts 3 | . . 1 . 2 Misdirections 1 | . . . . 1 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 837 | . 16 225 183 413 Projectiles 2 | . 2 . . . Explosions 172 | . 14 . 42 116 Melee 663 | . . 225 141 297 Knockbacks 2 | . . 1 . 1 Impact 2 | . . 1 . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 317 | . . 133 56 128 Shots 10 | . . 4 4 2 Rammed . | . . . . . Targets Rammed 7 | . . . 4 3 Kicked 7 | . . . 4 3 Crushed . | . . . . . Highest Temperature 404 | . 264 404 173 283 Average Temperature 82 | . 77 89 46 101 Received Heat Transfer 1770 | . 42 198 972 558 Effects 3 | . . 1 . 2 Energy Bleed 1 | . . 1 . . Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 14 | . . 4 5 5 Combat Hostiles 9 | . . 2 4 3 Parts Fried 44 | . . 13 25 6 Impact Corruptions 21 | . . 7 4 10 Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 14 | . 2 7 1 4 Heat Transferred 4828 | . 740 1797 691 1600 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 24 | . . 9 12 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 73 | 100 96 68 48 85 Level 1 21 | . 3 31 30 14 Level 2 4 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 636 | . 254 381 636 284 Initial 267 | . . . 159 267 Average 130 | . 33 115 243 109 Influence Increases 4396 | . 492 1124 1556 1224 Destroy 0b10 Robot/C 2300 | . 220 620 800 660 Destroy 0b10 Robot/NC 315 | . 50 95 105 65 Destroy Leader 628 | . 50 188 184 206 Successful Hack 70 | . 12 37 7 14 Disable Machine 405 | . 45 90 120 150 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 318 | . 70 94 100 54 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 195 | . 45 . 75 75 Influence Decreases 4195 | . 489 750 1344 1612 Entered New Map 543 | . . 3 218 322 Time Decay 2039 | . 234 523 637 645 Lost Part 383 | . . 40 130 213 Purge Threat 1230 | . 255 184 359 432 Squads Dispatched 35 | . . 2 9 24 Investigation 9 | . . 1 3 5 Extermination 8 | . . . . 8 Reinforcement 6 | . . 1 3 2 Assault 2 | . . . 2 . Garrison 10 | . . . 1 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . . 4 3 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 196 | . 23 55 58 60 Peak Tracking Total 8 | . 4 5 8 3 Tactical Retreats 14 | . 2 . 4 8 ECM-based Alert Blocks 5 | . . . . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 22 | . 6 . 16 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 30 | . 4 7 9 10 Max in Single Turn 4 | . 1 1 1 4 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 54 | . 8 15 13 18 Terminals 34 | . 7 10 9 8 Fabricators 2 | . . . . 2 Repair Stations 6 | . . 2 1 3 Recycling Units 6 | . 1 1 1 3 Scanalyzers 6 | . . 2 2 2 Garrison Access . | . . . . . Total Hacks 144 | . 21 42 35 46 Successful 79 | . 6 21 26 26 Failed 63 | . 15 20 9 19 Catastrophic 15 | . 7 4 1 3 Database Lockouts 2 | . . 1 . 1 Manual 54 | . 19 9 16 10 Terminals 91 | . 19 25 25 22 Fabricators 6 | . . . . 6 Repair Stations 18 | . . 8 2 8 Recycling Units 11 | . 2 2 1 6 Scanalyzers 18 | . . 7 7 4 Garrison Access . | . . . . . Terminal Hacks 39 | . 6 9 16 8 Part Schematic 2 | . . . 2 . Prototype ID Bank 3 | . . 1 1 1 Level Access Points 1 | . . . 1 . Branch Access Points 3 | . 1 1 1 . Terminal Index 1 | . 1 . . . Fabricator Index 1 | . . . . 1 Repair Station Index 1 | . . . 1 . Unreport Threat 14 | . 3 4 4 3 Locate Traps 1 | . . 1 . . Disarm Traps 5 | . 1 . 4 . Recall Investigation 1 | . . . . 1 Recall Reinforcements 1 | . . 1 . . Recall Assault 1 | . . . 1 . Registered Components 2 | . . . 1 1 Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks 5 | . . . . 5 Load Schematic 2 | . . . . 2 Build 3 | . . . . 3 Repair Station Hacks 14 | . . 5 2 7 Scan Component 8 | . . 3 1 4 Repair 6 | . . 2 1 3 Recycling Unit Hacks 5 | . . 1 1 3 Process 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 2 | . . 1 1 . Scanalyzer 16 | . . 6 7 3 Insert Component 4 | . . 2 2 . Analyze 3 | . . 2 1 . Retrieve Study 9 | . . 2 4 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 1 1 . 1 Used 1 | . . . . 1 Hacking Detections 46 | . 8 11 12 15 Full Trace Events 9 | . . 2 3 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 3 . Parts Built 5 | . . . . 5 Authchips . | . . . . . Time 263 | . . . . 263 Total Part Build Rating 23 | . . . . 23 Part Studies Acquired 9 | . . 2 4 3 Parts Repaired 6 | . . 2 1 3 Time 247 | . . 76 19 152 Parts Recycled . | . . . . . Recycled Matter 68 | . . . . 68 Retrieved Matter 62 | . . . . 62 Retrieved Components 11 | . . 9 2 . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 9301 | . . 3567 1418 4316 Optics 1254 | . . . . 1254 Sensors 7412 | . . 3567 1418 2427 Traps 1535 | . . . . 1535 Cloaking 239 | . . . . 239 ECM 211 | . . . . 211 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 12138 | 59 1266 3762 2494 4557 Spaces Moved 6366 | 45 671 2032 1293 2325 Core 10 | 5 . . . 5 Treads . | . . . . . Legs 6356 | 40 671 2032 1293 2320 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 125 117 Average Speed 140 | 112 165 144 131 134 Slowest Speed 600 | 120 190 190 200 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 69 | 4 98 99 92 54 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 43 | . . 7 16 20 Terrain Destroyed 379 | . 86 105 128 60 Melee 43 | . . 7 16 20 Projectile 1 | . . . 1 . AOE 335 | . 86 98 111 40 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 8658 | 50 753 2618 1837 3400 Wait 1415 | . 6 381 307 721 Move 6362 | 44 670 2031 1292 2325 Hop . | . . . . . Pick Up 95 | . 11 17 21 46 Fast Attach 44 | 6 3 9 11 15 Attach 44 | . 2 5 12 25 Detach 14 | . 4 1 4 5 Swap 142 | . 15 29 32 66 Drop 76 | . 7 25 23 21 Fire 382 | . 34 107 108 133 Melee 77 | . 1 13 23 40 Ram . | . . . . . Kick 7 | . . . 4 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Discovered new exit (range 9) 326 | -10/Materials | Build established: Mutant 903 | -10/Materials | Discovered new exit (range 16) 1271 | -10/Materials | Discovered new exit (range 16) 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Evolved 2 slots: Utility x2 2405 | -9/Materials | Discovered new exit (range 8) 2684 | -9/Materials | Central database locked down 2840 | -9/Materials | Discovered new exit (range 13) 2890 | -9/Materials | Identified exit to Mines 3438 | -9/Materials | Discovered new exit (range 9) 3653 | -9/Materials | Repaired Shock Rifle 3688 | -9/Materials | Discovered new exit (range 5) 4553 | -9/Materials | Repaired Shock Rifle 5088 | -9/Materials | Entered another Materials area 5088 | -8/Materials | Evolved 2 slots: Utility x2 5364 | -8/Materials | Repaired Shock Rifle 5404 | -8/Materials | Build established: Hacker-Mutant 6056 | -8/Materials | Discovered new exit (range 16) 6106 | -8/Materials | Identified exit to Factory 6572 | -8/Materials | Discovered exit to Factory (range 13) 7048 | -8/Materials | Garrison activated, responded to threat 7098 | -8/Materials | Destroyed 7 combat bots 7355 | -8/Materials | Core integrity fell below 50% 7397 | -8/Materials | Destroyed 8 combat bots 7562 | -8/Materials | Core integrity fell below 20% 7582 | -8/Materials | Entered Factory 7582 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7588 | -7/Factory | Lost 7 parts (2n1u4w) 8077 | -7/Factory | Repaired Cld. Deuterium Engine 8229 | -7/Factory | Central database locked down 8262 | -7/Factory | Discovered new exit (range 13) 8937 | -7/Factory | Garrison activated, responded to threat 8975 | -7/Factory | Lost 3 parts (3u) 9138 | -7/Factory | Garrison activated, responded to threat 9395 | -7/Factory | Repaired Imp. Titanium Leg+ 9434 | -7/Factory | Repaired Carbon-fiber Leg 9805 | -7/Factory | Fabricated System Shield (x1) 10056 | -7/Factory | System corruption reached 10% 10074 | -7/Factory | Lost 3 parts (1n1u1w) 10299 | -7/Factory | Core integrity fell below 50% 10529 | -7/Factory | Fabricated Imp. Cloaking Device? 10613 | -7/Factory | Watched by a mysterious "MATRIX" hacker 10700 | -7/Factory | Fabricated Shock Rifle (x2) 11332 | -7/Factory | Core integrity fell below 20% 11874 | -7/Factory | Garrison activated, responded to threat 11923 | -7/Factory | Lost 6 parts (2n1u3w) 12076 | -7/Factory | Discovered new exit (range 18) 12139 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11927_ Acquired Carbon-fiber Leg. 11931_ Acquired 57 matter. 11936_ Acquired Unknown Treads. 11936_ Identified Lgt. Treads. 11938_ Dropped Lgt. Treads. 11943_ Acquired Corrupted Carbon-fiber Leg. 11944_ Acquired 52 matter. 11945_ System corrupted: Energy discharge (-69). 11949_ Acquired Corrupted Carbon-fiber Leg. 11950_ Acquired 57 matter. 11964_ System corrupted: Substantial component data lost. 12039_ System corrupted: Energy discharge (-58). 12054_ TTA04IM=:JCUY|CGCMPARW 1XIKEVJNNBUEG> 12070_ System corrupted: Flak Gun+ fused. 12076_ EXIT=FOUND 12100_ Acquired Field Laser. 12108_ System corrupted: Substantial component data lost. 12124_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ????????????? < ????????????????????????????????# | | ????????????? ????????????????????????????????# | | ????????????? ????????????????????????????????# | | ????????????? ????????????????????????????????# | | ?????????????# ????????????????????????????????# | | ?????????????# ?????????????????????????######## | | ?????????????# ?????????????????????????# | | ?????????????# ?????????????????????????# | | ?????????????# #??????######????????????# | | ?????????????# #??????# #????????????# | | ?????????????# #?????## #??########### | | ?????????????#^^ ######## #### # | | ??????###+#??# ^^ # ## "" # ## | | ??????# ## ^ # ## / "" # ## | | ??????# !! # ## " + ## | | ???????? u # ## """ "" # ## | | ??????????? # ## """ # ## | | ???????????????# # ## """ # ## | | ???????????????# # ## = # ## | | ???????????????#### #+#"####+####### ## | | ??????????????????# # ## ####### #? | | ???????????########+## # "Y" ## #? | | ???????????# # # """ ## #? | | ???????????# # # + #? | | ???????????# # ############+### #? | | ???????????# """ """ # @ ## # #? | | ???????????# """ """ # ## # #? | | ???????????# """ """ # ## # #? | | ???????????# # ## # #? | | ???????????# """ """ + ## # #? | | ???????????# """ """ # ## # #? | | ???????????# """ """ # ## # #? | | ???????????# # ## # #? | | ???????????# """ """ # p####+#######+### #? | | ???????????# """ """ # ## | | ???????????# """ """ # | | ???????????# + | | ???????????# # / | | ???????????########### = ## | | ?????????????????????###########+############+#### | | ????????????????????????# # | | ????????????????????????# * """" # | | ????????????????????????# [%= """" # | | ????????????????????????# "" + [ | | ????????????????????????# "T" [ = # "" "" | | ????????????????????????# """ # ""G"" | | ????????????????????????########################## | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 50 Defensive Hacking 20 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Graphene Brace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Imp. Cloaking Device | x2 | -7/Factory | Preloaded Shock Rifle | x2 | -7/Factory Repaired ---------- Shock Rifle | 18% | -9/Materials Shock Rifle | 16% | -9/Materials Shock Rifle | 67% | -8/Materials Cld. Deuterium Engine | 7% | -7/Factory Imp. Titanium Leg | 6% | -7/Factory Carbon-fiber Leg | 2% | -7/Factory Studied --------- Shotgun | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Shock Rifle | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Shock Bomb Launcher | -8/Materials | Hacked Great Maul | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Challenges ------------ None Game ------ Seed ImpactArmorImpeller Manual? 0 Play Time 01:42:24 Cumulative 72.4 hours Start 2026.09.05 @ 16:58:45 End 2026.09.05 @ 18:39:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae6bea7e-1de8-4424-8cb3-2a902dc73b77