Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 17:59:59 Player: Jay Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1722) 1722 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3748 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 63/300 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Large Battery Target Analyzer > --- WEAPON (3) ------- Arc Projector > --- INVENTORY (10) --- Nuclear Core Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Target Analyzer Improved Utility Shielding > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Heat Sink Large Battery [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 60 | 6 9 3 42 Power 8 | 1 1 . 6 Engine 4 | 1 1 . 2 Core 4 | . . . 4 Reactor . | . . . . Propulsion 19 | 2 2 1 14 Treads . | . . . . Leg 19 | 2 2 1 14 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 1 6 Device 3 | . 1 . 2 Storage 4 | 1 2 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 22 | 2 3 1 16 Energy Gun 15 | . 1 1 13 Energy Cannon . | . . . . Ballistic Gun 7 | 2 2 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 22 | . 1 . 21 Power 2 | . . . 2 Propulsion 6 | . 1 . 5 Utility 4 | . . . 4 Weapon 10 | . . . 10 Highest Loss Streak 9 | . 1 . 9 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 91 100 97 Engine 6 | . 14 11 4 Core 2 | . . . 4 Leg 25 | . 26 22 26 Device 5 | . 5 . 6 Storage 13 | . 19 22 10 Processor 8 | . . 11 9 Protection 5 | . . . 8 Energy Gun 11 | . 2 11 13 Ballistic Gun 15 | . 21 22 12 Naked Turns . | . . . . Heaviest Build 32 | 11 19 21 32 Greatest Support 60 | 20 20 20 60 Greatest Overweight (x) 5 | . 1 1 5 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 5 8 10 10 Average Carried 8 | 2 5 7 9 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 2 8 9 8 Class Distribution -------------------- 33% | Scavenger-Tank 29% | Scavenger-Gunner 20% | Gunner 13% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1361 | 260 166 219 716 Remotely . | . . . . Salvage Created 2104 | . 262 265 1577 Parts 104 | . 18 16 70 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 3 8 30 Guns 41 | . 3 8 30 Classes Destroyed 10 | . 4 1 5 Worker 6 | . . . 6 Builder 3 | . 2 . 1 Tunneler 1 | . . . 1 Recycler 1 | . 1 . . Watcher 4 | . 1 2 1 Swarmer 6 | . . 3 3 Grunt 29 | . 3 5 21 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 6 | . 3 4 6 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 256 | . 30 29 197 Missed 77 | . 6 15 56 Damage Taken 3381 | . 268 137 2976 Core 691 | . 44 43 604 Absorbed by Shields . | . . . . Redirected to Shielding 91 | . . . 91 Core Remaining (%) 90 | 100 82 89 . Volleys Fired 162 | . 30 23 109 Largest 3 | . 2 3 3 Hottest 207 | . 50 90 207 Shots Fired 410 | . 47 66 297 Gun 410 | . 47 66 297 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 189 | . 34 46 109 Thermal 202 | . 13 20 169 Explosive . | . . . . Electromagnetic 19 | . . . 19 Robot Hit Streak 11 | . 6 7 11 Robot Miss Streak 5 | . 2 4 5 Penetration Max . | . . . . Secondary Targets 8 | . . 2 6 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 268 | . 31 40 197 Core Hits 102 | . 12 18 72 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 11 | . . 2 9 Burn 9 | . . 2 7 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4059 | . 353 499 3207 Guns 3979 | . 353 499 3127 Cannons . | . . . . Explosions 63 | . . . 63 Melee . | . . . . Ramming 17 | . . . 17 Kinetic 1670 | . 242 310 1118 Thermal 2218 | . 111 189 1918 Explosive . | . . . . Electromagnetic 154 | . . . 154 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . . 31 Shots 1 | . . . 1 Rammed 1 | . . . 1 Targets Rammed 5 | . . . 5 Kicked 4 | . . . 4 Crushed . | . . . . Highest Temperature 768 | . 60 208 768 Average Temperature 141 | . 17 73 173 Received Heat Transfer 1179 | . 144 54 981 Effects 29 | . . . 29 Shutdowns 5 | . . . 5 Energy Bleed 4 | . . . 4 Interference 8 | . . . 8 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 1 7 Heat Transferred 5909 | . 333 703 4873 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 467 | . 112 260 467 Initial 109 | . . 46 109 Average 201 | . 41 105 260 Maximum Alert Level 2 | . . 1 2 Low Security (%) 55 | 100 100 87 39 Level 1 26 | . . 12 35 Level 2 17 | . . . 25 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 3 5 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 5 13 45 Peak Tracking Total 6 | . 3 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 3 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 1 1 6 Terminals 6 | . 1 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . 1 4 20 Successful 18 | . . 3 15 Failed 7 | . 1 1 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 1 4 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers 7 | . . . 7 Garrison Access . | . . . . Terminal Hacks 8 | . . 3 5 Record 3 | . . 2 1 Prototype ID Bank 2 | . . . 2 Alert Level 1 | . . . 1 Dispatch Records 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 7 | . . . 7 Insert Component 3 | . . . 3 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . . 4 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2216 | 46 300 339 1531 Spaces Moved 937 | 35 164 132 606 Core 15 | 14 . . 1 Treads . | . . . . Legs 922 | 21 164 132 605 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 147 | 92 122 190 147 Slowest Speed 300 | 120 190 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 31 22 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile . | . . . . AOE 2 | . . . 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1462 | 48 218 175 1021 Wait 227 | 2 . 13 212 Move 934 | 34 163 131 606 Hop . | . . . . Pick Up 49 | 6 13 4 26 Fast Attach 18 | 2 . . 16 Attach 34 | 4 5 3 22 Detach . | . . . . Swap 8 | . 4 . 4 Drop 25 | . 3 1 21 Fire 162 | . 30 23 109 Melee . | . . . . Ram 1 | . . . 1 Kick 4 | . . . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Discovered new exit (range 13) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 616 | -9/Materials | Build established: Gunner 668 | -9/Materials | Discovered new exit (range 9) 686 | -9/Materials | Entered another Materials area 686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -8/Materials | Build established: Scavenger-Tank 1753 | -8/Materials | Build established: Scavenger-Gunner 1878 | -8/Materials | Core integrity fell below 50% 2121 | -8/Materials | Lost 3 parts (1p1n1w) 2136 | -8/Materials | Core integrity fell below 20% 2217 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02197_ K-01 Serf collects debris. 02197_ Imp. Titanium Leg blasted off. 02200_ Nuclear Core destroyed. 02200_ K-01 Serf collects debris. 02200_ Acquired Arc Projector. 02202_ G-47 Trooper destroyed. 02204_ K-01 Serf collects debris. 02204_ Imp. Titanium Leg destroyed. 02206_ U-05 Engineer builds a Wall. 02208_ K-01 Serf collects debris. 02210_ U-05 Engineer builds a Wall. 02212_ K-01 Serf collects debris. 02212_ Hvy. Laser destroyed. 02212_ Imp. Titanium Leg destroyed. 02212_ Arc Projector destroyed. 02212_ Knocked back. 02212_ K-01 Serf destroyed. 02213_ Acquired 12 matter. 02215_ U-05 Engineer builds a Wall. 02216_ Slammed into U-05 Engineer. 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