Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 03:46:46

Player: albenzo

Result: Destroyed by as-29703 with Assembled F-torch

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (74)      370
Value Destroyed (2307)     2307
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (2094)               2094
              TOTAL SCORE: 9451

 Bonus
-------
Follower Combat Kills      303
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (26)
Movement                   Core (350) Ox6
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (7) ------
         Large Storage Unit
               Target Analyzer
       Zionite Weapon Casing
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
          Mini Fusion Reactor
       Zionite Light DM Reactor
      Improved Titanium Leg
      Improved Titanium Leg
       Zionite Biocell (600)
               Trap Scanner
  Experimental ECM Suite
      Advanced Phase Shifter
               Trap Reconfigurator
         Heavy Beamcaster
               5H-AD0's Sniper Rifle
               Plasma Cutter
         Heavy Mace

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Titanium Leg
       Zionite Composite Leg I
               Biometal Leg
>              --- UTILITY ----------
  Experimental Heat Sink
  Experimental Heat Sink
         Large Storage Unit
               Target Analyzer
               Target Analyzer
               Armor Integrity Analyzer
       Zionite Weapon Casing
>              --- WEAPON -----------
         Heavy Beamcaster
               5H-AD0's Sniper Rifle
>              --- INVENTORY --------
          Mini Fusion Reactor
       Zionite Light DM Reactor
      Improved Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
       Zionite Biocell
               Trap Scanner
  Experimental ECM Suite
      Advanced Phase Shifter
               Trap Reconfigurator
      Improved EM Pulse Cannon
               Plasma Cutter
         Heavy Mace
[Rating: 83]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 1   18  5   33  2   .   13  26  10  1   3   .   42  
  Power                    12   | .   1   1   4   .   .   3   .   1   .   .   .   2   
    Engine                 7    | .   .   1   4   .   .   1   .   1   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               17   | .   4   1   3   .   .   2   2   2   .   .   .   3   
    Treads                 5    | .   4   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   3   .   .   2   2   2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  81   | 1   11  2   17  .   .   5   18  5   1   2   .   19  
    Device                 47   | 1   5   1   10  .   .   4   16  3   .   2   .   5   
    Storage                3    | .   1   .   1   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   1   .   .   .   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   5   1   5   .   .   1   2   .   1   .   .   12  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   2   1   9   2   .   3   6   2   .   1   .   18  
    Energy Gun             34   | .   1   1   7   1   .   3   5   1   .   1   .   14  
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          3    | .   1   .   1   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   3   .   .   .   1   1   .   .   .   11  
Parts Lost                 28   | .   .   1   3   .   .   4   2   .   .   .   .   18  
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   1   .   .   .   2   1   .   .   .   .   3   
  Utility                  12   | .   .   .   2   .   .   .   1   .   .   .   .   9   
  Weapon                   6    | .   .   .   .   .   .   2   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   1   1   .   .   3   2   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 98  100 100 99  99  98  100 99  100 94  
  Engine                   6    | .   3   6   9   11  11  .   9   6   7   7   7   1   
  Core                     2    | .   10  7   .   .   .   10  .   .   .   .   .   .   
  Treads                   5    | .   22  28  3   .   .   .   .   .   .   .   .   .   
  Leg                      18   | .   4   .   18  22  22  21  27  23  23  23  23  23  
  Device                   15   | .   10  13  20  11  11  11  18  20  23  23  23  10  
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   7   8   
  Processor                10   | .   .   .   2   11  11  11  9   22  15  15  15  23  
  Protection               7    | .   3   .   10  11  11  11  8   2   7   7   7   7   
  Energy Gun               15   | .   14  14  17  22  22  22  15  14  7   14  15  11  
  Ballistic Gun            3    | .   13  14  4   .   .   .   .   .   .   .   .   .   
Peak Build Rating          83   | 7   10  11  28  28  29  35  46  61  61  56  53  83  
  Average Rating           36   | 6   9   9   22  27  28  31  40  50  56  51  52  67  
  On Entrance              31   | 6   7   10  9   28  28  29  35  40  61  56  52  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 11  30  30  38  37  37  42  51  49  56  50  50  52  
  Greatest Support         72   | 20  40  40  40  37  37  37  54  56  56  56  56  72  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   12  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  14  15  15  15  
  Average Carried          14   | 6   12  14  14  15  14  14  14  13  14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   15  13  15  15  15  15  14  14  14  15  15  13  

 Class Distribution 
--------------------
 56% | Mutant
 39% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Matter Collected           2128 | 223 407 143 371 20  .   136 250 .   124 79  .   375 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2795 | 112 456 43  952 45  .   368 459 13  68  74  .   205 
  Parts                    125  | 8   22  3   59  9   .   6   16  .   .   2   .   .   
Haulers Intercepted        6    | .   2   .   4   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  61   | .   10  4   20  3   .   6   10  .   1   3   .   4   
  Guns                     53   | .   10  4   19  .   .   6   9   .   .   3   .   2   
  AOE                      3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   3   1   3   .   .   1   1   1   .   .   .   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   3   3   10  3   .   .   2   .   .   3   .   .   
  Grunt                    21   | .   7   .   4   .   .   5   5   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   6   .   .   .   2   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                3    | .   .   1   .   .   .   .   .   .   .   .   .   2   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           4    | 3   2   3   4   3   .   3   2   1   1   2   .   2   
  Combat Bots Only         4    | .   2   3   4   3   .   2   2   .   1   2   .   2   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        536  | .    54   35   87   14   .    58   73   .    36   12   .    167  
  Missed                   172  | .    15   10   29   6    .    11   24   .    17   3    .    57   
Damage Taken               6010 | .    470  292  639  78   .    835  606  .    138  107  .    2845 
  Core                     1177 | .    75   43   47   .    .    222  88   .    42   .    .    660  
  Absorbed by Shields      232  | .    .    .    .    .    .    .    176  .    .    12   .    44   
  Regen/Repaired (Parts)   498  | .    273  .    29   .    .    .    153  40   .    .    3    .    
Core Remaining (%)         67   | 100  .    52   .    .    .    32   84   .    .    .    .    .    
Volleys Fired              257  | 13   53   12   71   4    .    34   37   1    5    7    4    16   
  Largest                  2    | 2    2    2    2    1    .    2    2    2    1    2    1    2    
  Hottest                  146  | 60   60   60   112  33   .    121  125  125  120  120  69   146  
Shots Fired                496  | 26   106  25   142  4    .    66   73   2    5    11   4    32   
  Gun                      486  | 26   106  25   142  .    .    66   73   2    .    10   4    32   
  Cannon                   6    | .    .    .    .    .    .    .    .    .    5    1    .    .    
  Launcher                 4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  114  | 13   53   12   36   .    .    .    .    .    .    .    .    .    
  Thermal                  376  | 13   53   13   106  .    .    66   73   2    5    11   4    30   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    4    .    .    .    .    .    .    .    .    
  Phasic                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         17   | 11   14   6    12   7    .    12   17   9    14   16   .    5    
  Robot Miss Streak        5    | 2    4    5    4    2    .    5    4    .    .    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    .    .    2    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           332  | 16   73   12   87   2    .    49   52   2    5    6    .    28   
  Core Hits                132  | 8    26   6    38   4    .    15   20   1    1    4    .    9    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         22   | .    1    .    8    .    .    6    3    1    .    1    .    2    
    Burn                   19   | .    .    .    8    .    .    6    3    1    .    1    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              16   | .    .    .    1    .    .    .    5    .    .    .    .    10   
  Impact                   15   | .    .    .    .    .    .    .    5    .    .    .    .    10   
  Slashing                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5422 | 146  721  122  1290 120  .    815  942  37   175  132  .    922  
  Guns                     4614 | 146  721  122  1290 .    .    815  942  37   .    95   .    446  
  Cannons                  212  | .    .    .    .    .    .    .    .    .    175  37   .    .    
  Explosions               120  | .    .    .    .    120  .    .    .    .    .    .    .    .    
  Melee                    465  | .    .    .    .    .    .    .    .    .    .    .    .    465  
  Ramming                  11   | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  672  | 69   297  87   219  .    .    .    .    .    .    .    .    .    
  Thermal                  4154 | 77   424  35   1071 .    .    815  942  37   175  132  .    446  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          120  | .    .    .    .    120  .    .    .    .    .    .    .    .    
  Impact                   465  | .    .    .    .    .    .    .    .    .    .    .    .    465  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    2    2    .    .    .    .    5    .    .    .    .    6    
  Average Corruption       3    | .    1    2    .    .    .    .    5    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    2    3    .    .    .    .    11   .    .    .    .    1    
    Message Errors         4    | .    .    .    .    .    .    .    4    .    .    .    .    .    
    Matter Fused           9    | .    2    2    .    .    .    .    5    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    .    .    .    .    .    .    .    .    .    216  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    216  | .    .    .    .    .    .    .    .    .    .    .    .    216  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    10   .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354  | 40   293  114  317  .    .    354  115  42   134  22   .    57   
  Average Temperature      75   | 21   80   43   64   .    .    148  38   26   71   16   .    18   
  Received Heat Transfer   1749 | .    252  .    132  .    .    450  228  .    42   .    .    645  
  Effects                  6    | .    2    .    1    .    .    3    .    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    1    .    .    2    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Melted              3    | .    .    .    1    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          3    | .    .    .    1    .    .    .    1    .    1    .    .    .    
  Parts Melted             25   | .    1    .    10   .    .    7    3    1    3    .    .    .    
  Heat Transferred         9927 | 175  950  75   3014 .    .    2257 2146 148  400  339  .    423  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             227  | 20  145 111 227 100 .   75  167 81  .   .   .   .   
  Initial                  57   | .   13  11  1   57  .   .   29  18  .   .   .   .   
  Average                  61   | 7   41  53  114 66  .   20  52  35  .   .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 87  100 .   100 100 100 .   .   .   .   
  Level 1                  2    | .   .   .   12  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           6    | .   3   .   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   29  9   36  4   .   7   18  1   1   6   .   51  
  Peak Tracking Total      39   | .   5   3   4   4   .   3   5   1   1   3   .   39  
  Tactical Retreats        9    | .   2   2   2   .   .   1   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            4    | .   3   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Traps Reconfigurated       17   | .   .   .   .   .   .   .   6   11  .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          6    | .   .   .   1   .   .   .   1   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          23   | .   8   .   7   .   2   .   3   3   .   .   .   .   
  Terminals                13   | .   6   .   5   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   1   .   .   .   1   2   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   30  .   25  .   2   .   10  12  .   .   .   .   
  Successful               54   | .   22  .   16  .   2   .   6   8   .   .   .   .   
  Failed                   25   | .   8   .   9   .   .   .   4   4   .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   13  .   15  .   1   .   2   5   .   .   4   .   
  Terminals                48   | .   17  .   21  .   .   .   4   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          24   | .   11  .   2   .   .   .   5   6   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   5   .   4   .   2   .   1   3   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   1   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       21   | .   11  .   2   .   .   .   4   4   .   .   .   .   
  Scan Component           11   | .   5   .   1   .   .   .   2   3   .   .   .   .   
  Repair                   9    | .   5   .   1   .   .   .   2   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   5   .   10  .   .   .   1   1   .   .   .   .   
  Terminals                16   | .   5   .   9   .   .   .   1   1   .   .   .   .   
    Botnet                 8    | .   2   .   4   .   .   .   1   1   .   .   .   .   
    Skim                   8    | .   3   .   5   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   8   .   6   .   .   .   3   2   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   5   .   1   .   .   .   2   1   .   .   .   .   
  Time                     345  | .   130 .   50  .   .   .   95  70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               3    | .    .    .    .    2    .    .    .    .    .    .    .    1    
  Largest Group            2    | .    .    .    .    2    2    .    .    .    .    .    .    1    
  Highest-Rated Group      119  | .    .    .    .    44   44   .    .    .    .    .    .    119  
  Highest-Rated Ally       119  | .    .    .    .    31   31   .    .    .    .    .    .    119  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               49   | .    .    .    .    3    .    .    .    .    .    .    .    46   
  Total Damage             3775 | .    .    .    .    20   .    .    .    .    .    .    .    3755 
  Kills                    19   | .    .    .    .    1    .    .    .    .    .    .    .    18   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               10325 | 87   1482 454  1583 711  387  602  1210 565  303  312  943  1686 
Spaces Moved               6096  | 39   721  249  696  482  308  347  480  363  227  218  755  1211 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   918   | .    543  249  126  .    .    .    .    .    .    .    .    .    
  Legs                     5178  | 39   178  .    570  482  308  347  480  363  227  218  755  1211 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            116   | 120  120  160  125  125  125  125  130  123  123  123  123  116  
  Average Speed            130   | 120  150  160  135  125  125  128  132  127  123  123  123  119  
  Slowest Speed            205   | 120  160  160  195  125  125  205  133  130  123  123  123  123  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    97   61   66   97   60   87   32   12   43   50   81   78   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     7     | .    .    .    3    3    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    .    1    1    .    1    .    1    1    1    .    
Scrap Searched             8     | .    .    1    .    1    .    1    .    .    1    2    2    .    
Spaces Dug                 8     | .    .    .    1    .    .    .    5    .    .    .    .    2    
Terrain Destroyed          10    | .    .    .    1    .    .    .    5    .    .    1    .    3    
  Melee                    6     | .    .    .    1    .    .    .    5    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    1    .    3    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      8004 | 55   1028 284  1197 585  311  437  971  462  245  250  770  1409 
  Wait                     1275 | 2    200  8    352  98   .    35   399  77   13   21   .    70   
  Move                     6084 | 38   720  248  695  481  307  346  479  362  226  217  754  1211 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 1    21   2    19   .    2    4    12   5    .    2    6    16   
  Fast Attach              40   | 1    4    .    9    .    .    2    5    3    .    .    .    16   
  Attach                   37   | .    3    3    5    .    .    4    6    2    .    1    .    13   
  Detach                   11   | .    1    1    1    .    .    .    1    1    .    .    .    6    
  Swap                     77   | .    11   2    19   2    .    7    15   5    1    2    .    13   
  Drop                     107  | .    15   3    25   .    2    5    12   6    .    .    6    33   
  Fire                     257  | 13   53   12   71   4    .    34   37   1    5    7    4    16   
  Melee                    16   | .    .    .    1    .    .    .    5    .    .    .    .    10   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    5    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 2)
    88 | -11/Scrapyard  | Entered Materials
   164 | -10/Materials  | Identified exit to Mines
   231 | -10/Materials  | Discovered new exit (range 11)
   318 | -10/Materials  | Build established: Mutant
   411 | -10/Materials  | Repaired Seismic Detector
  1021 | -10/Materials  | Repaired Lgt. Treads
  1048 | -10/Materials  | Repaired Lgt. Treads
  1076 | -10/Materials  | Repaired Lgt. Armor Plating
  1102 | -10/Materials  | Repaired Lgt. Assault Rifle
  1198 | -10/Materials  | Discovered new exit (range 5)
  1420 | -10/Materials  | Discovered new exit (range 15)
  1570 | -10/Materials  | Entered Mines
  1577 | -10/Mines      | Met a Derelict bent on vengeance
  1585 | -10/Mines      | Discovered new exit (range 9)
  1680 | -10/Mines      | Assembled infested the area
  1685 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1840 | -10/Mines      | Discovered new exit (range 6)
  1916 | -10/Mines      | Found a hidden stash of uninstalled traps
  2024 | -10/Mines      | Entered Materials
  2024 | -9/Materials   | Evolved 2 slots: Utility x2
  2321 | -9/Materials   | Build established: Scavenger-Mutant
  2708 | -9/Materials   | Identified exit to Mines
  2708 | -9/Materials   | Identified exit to Storage
  2894 | -9/Materials   | Repaired Flexi-carbon Leg
  3273 | -9/Materials   | Build established: Mutant
  3312 | -9/Materials   | Discovered new exit (range 13)
  3376 | -9/Materials   | Learned location of Storage (-9)
  3470 | -9/Materials   | Learned location of 1 exit from Storage
  3591 | -9/Materials   | Build established: Scavenger-Mutant
  3594 | -9/Materials   | Identified exit to Materials
  3607 | -9/Materials   | Entered Mines
  3675 | -9/Mines       | Discovered exit to Materials (range 8)
  3823 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3823 | -9/Mines       | Discovered new exit (range 5)
  4068 | -9/Mines       | Discovered exit to Materials (range 9)
  4318 | -9/Mines       | Entered Exiles
  4318 | -9/Exiles      | Accompanied by 2 allies
  4348 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  4350 | -9/Exiles      | Met 8R-AWN
  4370 | -9/Exiles      | Met EX-HEX
  4403 | -9/Exiles      | Met EX-BIN
  4418 | -9/Exiles      | Aligned with FarCom system
  4420 | -9/Exiles      | Given EX-Vault access code
  4448 | -9/Exiles      | Opened EX-Vault
  4458 | -9/Exiles      | Found Trap Reconfigurator
  4501 | -9/Exiles      | Exiles lab attacked by MAIN.C
  4584 | -9/Exiles      | Found Gui. Plasma Cannon
  4651 | -9/Exiles      | Learned location of Zion (-7)
  4690 | -9/Exiles      | Discovered new exit (range 12)
  4705 | -9/Exiles      | Stole two prototypes: Trap Reconfigurator, Gui. Plasma Cannon
  4705 | -9/Exiles      | Entered Mines
  4709 | -8/Mines       | Found DCF Scrap (16 items)
  5002 | -8/Mines       | Core integrity fell below 50%
  5005 | -8/Mines       | Build established: Mutant
  5114 | -8/Mines       | Discovered exit to Materials (range 9)
  5256 | -8/Mines       | Lost 3 parts (1n2w)
  5307 | -8/Mines       | Entered Materials
  5307 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  6143 | -8/Materials   | Build established: Scavenger-Mutant
  6172 | -8/Materials   | Discovered new exit (range 16)
  6417 | -8/Materials   | Repaired Hvy. Laser
  6470 | -8/Materials   | Repaired Imp. Medium Laser
  6517 | -8/Materials   | Entered Factory
  6517 | -7/Factory     | Evolved 2 slots: Utility x2
  6519 | -7/Factory     | FarCom data flow suspended
  6627 | -7/Factory     | Repaired Broken Lgt. Angular Momentum Engine
  6666 | -7/Factory     | Identified exit to Lower Caves
  7082 | -7/Factory     | Entered Lower Caves
  7134 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7357 | -7/Lower Caves | Build established: Mutant
  7369 | -7/Lower Caves | Discovered new exit (range 14)
  7385 | -7/Lower Caves | Entered another Lower Caves area
  7385 | -7/Lower Caves | Spotted FA-ORR(f)
  7385 | -7/Lower Caves | Spotted SS-Q0I(f)
  7386 | -7/Lower Caves | Gui. Plasma Cannon stolen by Master Thief
  7387 | -7/Lower Caves | Encountered a Master Thief
  7387 | -7/Lower Caves | Encountered a Master Thief
  7393 | -7/Lower Caves | Discovered new exit (range 10)
  7684 | -7/Lower Caves | Discovered new exit (range 10)
  7697 | -7/Lower Caves | Entered Zion
  7716 | -7/Zion        | Received a hallucinogenic algorithm
  7748 | -7/Zion        | Discovered new exit (range 15)
  7969 | -7/Zion        | Found CR-A16's Pointy Stick
  8284 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
  8478 | -7/Zion        | Found GAL Module
  8618 | -7/Zion        | Opened final containment barrier to the Deep Caves
  8637 | -7/Zion        | Discovered new exit (range 3)
  8637 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
  8640 | -7/Zion        | Entered Deep Caves
  8643 | -7/Deep Caves  | Met 5H-AD0
  8912 | -7/Deep Caves  | Z-Facility disabled
  9035 | -7/Deep Caves  | Attacked by Z-Imprinter
  9060 | -7/Deep Caves  | Allies destroyed Z-Imprinter
  9090 | -7/Deep Caves  | Lost 3 parts (1p2u)
  9285 | -7/Deep Caves  | Found Prototype Protection
  9285 | -7/Deep Caves  | Identified Zio. Weapon Casing
  9319 | -7/Deep Caves  | Found Prototype Protection
  9319 | -7/Deep Caves  | Identified Zio. Heavy Carapace
  9341 | -7/Deep Caves  | Found Zio. Heavy Carapace
  9582 | -7/Deep Caves  | Spotted AG-47914
  9619 | -7/Deep Caves  | Destroyed AG-47914
  9947 | -7/Deep Caves  | Spotted AG-48782
  9992 | -7/Deep Caves  | Core integrity fell below 50%
  9995 | -7/Deep Caves  | Destroyed AG-48782
 10025 | -7/Deep Caves  | Lost 5 parts (3u2w)
 10040 | -7/Deep Caves  | Found Prototype Device
 10042 | -7/Deep Caves  | Found Prototype Ballistic Gun
 10042 | -7/Deep Caves  | Identified 5H-AD0's Sniper Rifle
 10171 | -7/Deep Caves  | Discovered new exit (range 6)
 10290 | -7/Deep Caves  | Build established: Scavenger-Mutant
 10311 | -7/Deep Caves  | Triggered Deep Caves wall
 10317 | -7/Deep Caves  | Spotted AS-02086
 10325 | -7/Deep Caves  | Core integrity fell below 20%
 10326 | -7/Deep Caves  | Destroyed by as-29703 with Assembled F-torch

 Last Messages 
---------------
10320_ as-29113 released from Mobile Assembly Unit.
10320_ Biometal Leg destroyed.
10320_ as-86896 destroyed.
10320_ Kicked as-71257.
10321_ Zio. Light DM Reactor destroyed.
10322_ Kicked as-71257.
10322_ as-65954 destroyed.
10322_ as-95521 destroyed.
10322_ Armor Integrity Analyzer destroyed.
10322_ Exp. Heat Sink destroyed.
10322_ System corrupted by crushing effect (+1).
10322_ System corrupted by crushing effect (+5).
10323_ System corrupted: Component data lost.
10323_ Target Analyzer destroyed.
10323_ Imp. Titanium Leg destroyed.
10323_ Kicked as-71257.
10323_ Zio. Composite Leg I destroyed.
10324_ Exp. Heat Sink destroyed.
10324_ Slammed into as-71257.
10325_ as-58559 suffers critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|               ????????""#################????????? |
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|               ????????"""           #????????????? |
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|               ????????""       # # #?????????????? |
|               ????????"          # ####??????????? |
|               ????????""         # ## #??????????? |
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|               ????????"""          ## #??????????? |
|               ????????"            ## #??????????? |
|               ????????"             # #####??????? |
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|               ????????#                 ###??????? |
|               ????????""               ##????????? |
|               ?????????"  a          ###?????????? |
|               ?????????" aa a          ###??####?# |
|               ?????????"aaa         ###%"#?##  #?# |
|               ?????????" @a         #?# "###   #?# |
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|               ?????  a aa aaal          ###"##  ## |
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|               ??"       a          h       ###     |
|               ??"     a a a]]            ###?##    |
|               ??"  A       *  ]          ##???##   |
|               ??"      aa                 #????#   |
|               ??"          *              #???##   |
|               ??"""""           *     =   #???#    |
|               ??????###     g     =       #??##    |
|               ????????""        =    *    #??#     |
|               ??????????       =          #??#     |
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|               ??????????          * [**   ###   ## |
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|               ????????"            [       ######  |
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|               ????????"""         [    !           |
|               ????????"                            |
|               ????????""                   ####### |
|               ????????"                    #?????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          27
Energy Capacity            700
Matter Stores              490
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Weapon Shielding           100
Evasion (%)                55
Target Analysis            7
Armor Integrity Analysis   30
Recoil Reduction           2

 Item Schematics 
-----------------
              Fission Core | -7/Zion | Archive
           Remote Datajack | -7/Zion | Archive
            Powered Hammer | -7/Zion | Archive
              Phase Cannon | -7/Zion | Archive
             Neutrino Core | -7/Zion | Archive
             Matter Filter | -7/Zion | Archive
          Hvy. Machine Gun | -7/Zion | Archive
                Power Maul | -7/Zion | Archive
    Imp. Thermal Generator | -7/Zion | Archive
            Kinecellerator | -7/Zion | Archive
             Proton Cannon | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
        Imp. Weapon Cycler | -7/Zion | Archive
             Core Analyzer | -7/Zion | Archive
             Remote Shield | -7/Zion | Archive

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion | Archive
       L-31 Rogue | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive
 D-83 Annihilator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidancePulseCorpse
  Manual?         0
Play Time         01:31:53
  Cumulative      165.8 hours
  Start           2024.08.30 @ 02:12:41
  End             2024.08.30 @ 03:46:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             70
Gallery%          68
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4d383af-382d-457d-8ec9-adcdccb32e77