Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.15 @ 11:09:48 Player: yub Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (4361) 4361 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 9820 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 220/220 System Corruption 15% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced ECM Suite Cloaking Device Improved Power Shielding Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Hammer Power Maul > --- INVENTORY (8) ---- Improved Power Shielding Improved Light Armor Plating Quantum Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit 0b10 Alert Chip Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Lightning Gun High-powered Electrolaser Variable Charge Gun > --- INVENTORY -------- Armored Treads Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Shield Generator Lightning Gun Ion Cannon Heavy Ion Cannon [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . . 1 Utility 4 | . . . 2 . . . . 1 . 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 130 | 6 4 4 6 3 2 5 3 22 35 40 Power 24 | 1 . . 2 . . 1 1 3 7 9 Engine 14 | 1 . . 2 . . 1 1 2 3 4 Core 10 | . . . . . . . . 1 4 5 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 1 1 1 1 . 2 2 6 4 7 Treads 8 | . . . . . . . . 6 1 1 Leg 17 | 2 1 1 1 1 . 2 2 . 3 4 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 34 | 1 1 . 2 . 2 2 . 4 8 14 Device 18 | . . . 1 . . 1 . 3 7 6 Storage 7 | 1 1 . . . 2 . . 1 . 2 Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 . . . . . 1 6 Artifact . | . . . . . . . . . . . Weapon 45 | 2 2 3 1 2 . . . 9 16 10 Energy Gun 20 | 1 . 1 . . . . . 6 10 2 Energy Cannon 3 | . . . . . . . . 2 1 . Ballistic Gun 8 | 1 1 2 1 . . . . 1 2 . Ballistic Cannon 3 | . 1 . . 1 . . . . 1 . Launcher 1 | . . . . 1 . . . . . . Special Weapon 3 | . . . . . . . . . . 3 Impact Weapon 4 | . . . . . . . . . . 4 Slashing Weapon 3 | . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 64 | . . . . 1 . 2 3 5 24 29 Power 11 | . . . . . . . 1 1 3 6 Propulsion 12 | . . . . 1 . . 1 . 3 7 Utility 20 | . . . . . . 2 . 2 7 9 Weapon 21 | . . . . . . . 1 2 11 7 Highest Loss Streak 15 | . . . . 1 . 2 1 4 15 14 Average Slot Usage (%) 88 | . 96 100 92 99 100 95 94 92 82 65 Engine 9 | . 14 14 11 11 11 11 17 7 7 3 Core 2 | . . . . . . . . 2 6 4 Treads 6 | . . . . . . . . 17 14 . Leg 13 | . 28 28 22 21 22 22 23 4 1 10 Device 11 | . . . 11 11 11 9 9 18 18 10 Storage 14 | . 24 28 22 22 22 22 18 10 7 5 Processor 1 | . . . . . . 4 9 7 . . Protection 4 | . . . 4 11 11 3 . . 3 9 Energy Gun 5 | . 3 1 . . . . . 13 12 3 Ballistic Gun 8 | . 21 20 22 11 11 11 7 2 3 . Ballistic Cannon 3 | . 2 5 . 10 11 11 9 1 1 . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 52 | 11 17 17 19 20 24 27 32 42 52 51 Greatest Support 70 | 20 20 20 20 20 20 25 35 68 60 70 Greatest Overweight (x) 14 | . . . . 1 1 1 1 1 8 14 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 6 8 8 8 8 8 12 Average Capacity 7 | 5 6 6 6 6 7 8 8 8 8 7 Most Carried 8 | 4 5 6 6 6 6 7 5 8 8 8 Average Carried 5 | 1 3 5 5 4 5 5 3 5 5 4 Final Capacity 8 | 6 6 6 6 6 8 8 8 8 8 8 Final Carried 8 | 2 5 6 6 4 6 6 2 8 3 4 Class Distribution -------------------- 53% | Mutant 28% | Scavenger-Mutant 9% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Matter Collected 2755 | 185 241 482 193 128 20 133 124 336 548 365 Remotely . | . . . . . . . . . . . Salvage Created 4725 | . 277 392 249 35 . 165 225 728 1959 695 Parts 247 | . 20 20 17 . . 11 22 40 86 31 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 104 | . 9 12 5 4 . 6 8 11 36 13 Melee 15 | . . . . . . . . . 6 9 Guns 57 | . 8 8 5 . . 2 3 7 22 2 Cannons 23 | . 1 4 . . . 4 5 3 6 . AOE 5 | . . . . 4 . . . 1 . . Classes Destroyed 12 | . 3 1 . 1 . . 1 4 2 . Worker 5 | . . . . . . . 2 . 3 . Builder 1 | . . . . . . . . 1 . . Recycler 2 | . . . . . . . . 1 1 . Watcher 7 | . 2 . 2 . . . . 1 2 . Swarmer 20 | . 5 3 . . . 3 4 . 3 2 Grunt 46 | . 4 8 4 . . 3 4 1 20 2 Brawler 2 | . . . . . . . . . 1 1 Duelist 2 | . . . . . . . . . 1 1 Sentry 17 | . . 1 1 . . . . 4 9 2 Hunter 3 | . . . . . . . . 1 . 2 Programmer 10 | . . . . . . . . 5 2 3 Assembled 4 | . . . . 4 . . . . . . Best Kill Streak 10 | . 5 2 2 4 . 3 10 3 10 4 Combat Bots Only 9 | . 5 2 2 4 . 3 5 3 9 4 Max Kills in Single Turn 4 | . 2 1 1 4 . 1 2 2 2 1 Gunslinging 1 | . 1 . . . . . . . 1 . Exploded 4 | . . . . 4 . . . 1 . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Damage Taken 8467 | . 204 194 193 315 . 209 474 604 2943 3331 Core 1543 | . 23 32 29 69 . 39 88 25 383 855 Absorbed by Shields 475 | . . . . . . . . 47 428 . Core Remaining (%) 73 | 100 . 78 . . . 65 84 . 41 . Volleys Fired 389 | . 24 123 18 9 . 15 32 38 113 17 Largest 3 | . 2 2 2 2 . 2 2 3 3 3 Hottest 225 | . 60 55 43 58 . 58 58 225 225 209 Shots Fired 741 | . 48 195 36 14 . 30 63 93 229 33 Gun 577 | . 46 151 36 10 . 15 31 72 186 30 Cannon 160 | . 2 44 . 3 . 15 32 21 43 . Launcher 1 | . . . . 1 . . . . . . Special 3 | . . . . . . . . . . 3 Kinetic 398 | . 38 149 36 13 . 30 63 14 55 . Thermal 237 | . 10 46 . . . . . 49 112 20 Explosive 1 | . . . . 1 . . . . . . Electromagnetic 102 | . . . . . . . . 30 62 10 Robot Hit Streak 35 | . 15 19 19 7 . 15 19 23 35 15 Robot Miss Streak 4 | . 2 2 2 2 . 2 2 2 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 2 1 1 . . . . . 3 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 1 Shots Hit Robots 566 | . 38 63 29 9 . 23 49 79 189 87 Core Hits 233 | . 19 20 11 11 . 11 18 31 90 22 Critical Hits 9 | . . . 1 . . 1 1 2 4 . Critical Kills 3 | . . . . . . . . . 3 . Critical Parts Destroyed 5 | . . . 1 . . 1 1 2 . . Melee Attacks 86 | . . . . . . . . . 15 71 Impact 45 | . . . . . . . . . . 45 Slashing 41 | . . . . . . . . . 15 26 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 6 Damage Inflicted 11725 | . 420 718 382 457 . 421 770 1715 4604 2238 Guns 6445 | . 387 557 382 86 . 214 371 1058 3069 321 Cannons 2234 | . 33 161 . 54 . 207 399 439 941 . Explosions 607 | . . . . 317 . . . 218 72 . Melee 2423 | . . . . . . . . . 515 1908 Ramming 16 | . . . . . . . . . 7 9 Kinetic 3804 | . 314 718 382 140 . 421 770 118 941 . Thermal 3843 | . 106 . . . . . . 1344 2181 212 Explosive 317 | . . . . 317 . . . . . . Electromagnetic 1322 | . . . . . . . . 253 960 109 Impact 1142 | . . . . . . . . . . 1142 Slashing 1281 | . . . . . . . . . 515 766 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . 1 1 . 2 2 2 1 . 2 15 Average Corruption 3 | . 1 1 . 2 2 2 1 . 1 11 Corruption Purged . | . . . . . . . . . . . Effects 79 | . 1 7 . 4 8 4 . . 8 47 Message Errors 14 | . 1 2 . . 2 2 . . 3 4 Matter Fused 8 | . . . . . . . . . . 8 Heat Flow Errors 10 | . . . . 2 1 . . . 1 6 Energy Discharges 14 | . . 1 . . 3 1 . . 1 8 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 11 | . . 1 . 2 2 1 . . . 5 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . 6 Targeting Errors 9 | . . 3 . . . . . . 1 5 Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots 5 | . . . . . . . . 1 4 . Overflow Damage 346 | . . . . . . . 10 75 119 142 Projectiles 74 | . . . . . . . 10 . 64 . Explosions 75 | . . . . . . . . 75 . . Melee 197 | . . . . . . . . . 55 142 Knockbacks 28 | . . . . . . 6 8 1 5 8 Impact 8 | . . . . . . . . . . 8 Kinetic 19 | . . . . . . 5 8 1 5 . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 60 | . . . . 24 . . . 34 . 2 Shots 2 | . . . . 1 . . . 1 . . Rammed 17 | . . . . . . . . . 4 13 Targets Rammed 21 | . . . . . . . . . 5 16 Kicked 3 | . . . . . . . . . . 3 Crushed 1 | . . . . . . . . . 1 . Highest Temperature 694 | . 99 6 . 216 154 15 . 318 694 250 Average Temperature 119 | . 34 6 . 90 82 5 . 86 153 98 Received Heat Transfer 2647 | . 69 102 111 140 . 117 216 77 1038 777 Effects 18 | . . . . . . . . . 17 1 Shutdowns 5 | . . . . . . . . . 5 . Energy Bleed 2 | . . . . . . . . . 1 1 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . 4 . Damage (minor) 2 | . . . . . . . . . 2 . Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . 1 2 Impact Corruptions 8 | . . . . . . . . . 1 7 Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 13 | . . 1 . . . . . 5 6 1 Heat Transferred 6587 | . 250 . . . . . . 1807 4123 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Peak Influence 534 | . 253 163 213 69 . 120 230 172 240 534 Initial 93 | . . 43 . 69 . . . 85 7 93 Average 104 | . 147 48 85 51 . 73 155 74 88 219 Maximum Alert Level 2 | . 1 . 1 . . . 1 . 1 2 Low Security (%) 86 | 100 80 100 98 100 . 100 52 100 90 52 Level 1 9 | . 19 . 1 . . . 47 . 9 27 Level 2 3 | . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 28 | . 2 . 1 . . . 4 7 5 9 Investigation 10 | . 2 . . . . . . 3 2 3 Extermination 7 | . . . . . . . . 3 2 2 Reinforcement 7 | . . . 1 . . . 3 1 1 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Distress Signals 5 | . 1 1 . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 13 13 10 11 . 9 23 15 45 24 Peak Tracking Total 11 | . 6 3 2 11 . 3 7 3 7 6 Tactical Retreats 8 | . . 1 . . . . 1 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 2 | . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 4 | . . . . . . . . 2 2 . Max in Single Turn 1 | . . . . . . . . 1 1 . Garrison Access 2 | . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 37 | . 5 . 1 1 5 . 1 10 7 7 Terminals 20 | . 5 . 1 1 . . 1 6 4 2 Fabricators 4 | . . . . . . . . 1 . 3 Repair Stations 2 | . . . . . . . . . 1 1 Recycling Units 3 | . . . . . . . . 2 1 . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 1 Total Hacks 141 | . 17 . 8 2 50 . 4 26 14 20 Successful 104 | . 10 . 5 1 50 . 1 16 7 14 Failed 37 | . 7 . 3 1 . . 3 10 7 6 Catastrophic 6 | . . . . . . . 1 3 1 1 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . 4 . . . 1 . Terminals 62 | . 17 . 8 2 . . 4 17 9 5 Fabricators 13 | . . . . . . . . 4 . 9 Repair Stations 4 | . . . . . . . . . 2 2 Recycling Units 6 | . . . . . . . . 4 2 . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 5 | . . . . . . . . . 1 4 Terminal Hacks 87 | . 10 . 5 1 50 . 1 11 5 4 Record 66 | . 4 . 5 . 49 . 1 4 2 1 Part Schematic 1 | . . . . . . . . 1 . . Robot Schematic 3 | . . . . . . . . 2 . 1 Open Door 1 | . . . . . . . . . 1 . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 5 | . 2 . . . . . . 2 1 . Disarm Traps 1 | . . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 . Zone Layout 3 | . 1 . . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 11 | . . . . . . . . 4 . 7 Network Status 2 | . . . . . . . . 2 . . Load Schematic 3 | . . . . . . . . . . 3 Build 6 | . . . . . . . . 2 . 4 Repair Station Hacks 3 | . . . . . . . . . 1 2 Scan Component 2 | . . . . . . . . . 1 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 4 . 1 . . . 1 6 6 4 Full Trace Events 13 | . 4 . 1 . . . 1 3 1 3 Feedback Events 2 | . 1 . . . . . 1 . . . Corruption 2 | . 1 . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 2 . 1 Robots Built 3 | . . . . . . . . . . 3 Matter 252 | . . . . . . . . . . 252 Time 67 | . . . . . . . . . . 67 Total Robot Build Rating 12 | . . . . . . . . . . 12 Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 6 | . . . . . . . . 4 . 2 Matter 680 | . . . . . . . . 424 . 256 Time 276 | . . . . . . . . 212 . 64 Total Part Build Rating 40 | . . . . . . . . 24 . 16 Parts Repaired 1 | . . . . . . . . . . 1 Time 19 | . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 90 | . . . . . . . . . . 90 Highest-Rated Ally 30 | . . . . . . . . . . 30 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 15 Total Damage 348 | . . . . . . . . . . 348 Kills 1 | . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Turns Passed 9448 | 64 382 1270 351 457 920 488 358 1693 1997 1468 Spaces Moved 4762 | 45 251 523 234 332 633 289 167 895 825 568 Core 38 | 14 . . . . . . . . 5 19 Treads 1412 | . . . . . . . . 688 706 18 Legs 3129 | 31 251 523 234 332 633 289 167 207 114 348 Wheels . | . . . . . . . . . . . Hover 105 | . . . . . . . . . . 105 Flight 78 | . . . . . . . . . . 78 Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 146 | 98 120 120 120 120 144 149 129 157 176 154 Slowest Speed 750 | 120 120 120 120 150 150 150 150 180 450 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 44 71 27 56 94 60 21 22 73 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . 3 . 2 . 1 . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 50 | . . . . 8 . . . 23 17 2 Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . . . 1 12 2 AOE 35 | . . . . 8 . . . 22 5 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Total 6445 | 64 287 976 270 375 640 314 246 1106 1145 1022 Wait 933 | 7 3 321 8 31 . . 44 116 120 283 Move 4752 | 44 250 522 233 331 632 288 166 894 824 568 Hop . | . . . . . . . . . . . Pick Up 105 | 7 5 3 2 . 4 4 . 24 24 32 Fast Attach 13 | 1 . . 1 . . . . 1 2 8 Attach 77 | 5 1 1 1 2 . 2 3 13 24 25 Detach 2 | . . . . . . . . 1 . 1 Swap 40 | . 3 3 4 1 2 3 . 8 9 7 Drop 36 | . 1 3 3 . 2 2 1 11 9 4 Fire 389 | . 24 123 18 9 . 15 32 38 113 17 Melee 76 | . . . . . . . . . 15 61 Ram . | . . . . . . . . . . . Kick 16 | . . . . . . . . . . 16 Crush 5 | . . . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 15) 447 | -10/Materials | Entered Mines 451 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 508 | -10/Mines | Discovered new exit (range 7) 524 | -10/Mines | Learned location of Zion (-7) 810 | -10/Mines | Excavation squad dispatched 810 | -10/Mines | A large section of the Mines collapsed 1060 | -10/Mines | Excavation squad dispatched 1310 | -10/Mines | Excavation squad dispatched 1656 | -10/Mines | Learned 2 Materials zone layouts 1707 | -10/Mines | Discovered new exit (range 7) 1717 | -10/Mines | Entered Materials 1717 | -9/Materials | Evolved 2 slots: Utility x2 1718 | -9/Materials | Identified exit to Materials 2026 | -9/Materials | Discovered new exit (range 13) 2068 | -9/Materials | Entered Mines 2069 | -9/Mines | Assembled infested the area 2103 | -9/Mines | Met 8R-AWN 2168 | -9/Mines | Learned 4 Materials zone layouts 2267 | -9/Mines | Discovered exit to Materials (range 6) 2330 | -9/Mines | Discovered new exit (range 5) 2525 | -9/Mines | Entered Exiles 2543 | -9/Exiles | Discovered new exit (range 15) 2575 | -9/Exiles | Welcomed by 8R-AWN 2603 | -9/Exiles | Met EX-HEX 2724 | -9/Exiles | Met EX-DEC 2829 | -9/Exiles | Discovered new exit (range 12) 2940 | -9/Exiles | Met EX-BIN 2961 | -9/Exiles | Aligned with FarCom system 2963 | -9/Exiles | Given EX-Vault access code 3075 | -9/Exiles | Opened EX-Vault 3083 | -9/Exiles | Found Prototype Processor 3085 | -9/Exiles | Identified 0b10 Alert Chip 3118 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3205 | -9/Exiles | Visited The Gauntlet 3445 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3445 | -9/Exiles | Entered Mines 3923 | -8/Mines | Discovered exit to Materials (range 9) 3930 | -8/Mines | Build established: Scavenger-Mutant 3933 | -8/Mines | Entered Materials 3933 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3934 | -8/Materials | Identified exit to Factory 4104 | -8/Materials | Garrison activated, responded to threat 4291 | -8/Materials | Entered Factory 4291 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4835 | -7/Factory | Fabricated Variable Charge Gun (x2) 5095 | -7/Factory | Fabricated Variable Charge Gun? 5156 | -7/Factory | Lost 4 parts (1p1u2w) 5561 | -7/Factory | Build established: Mutant 5948 | -7/Factory | Discovered new exit (range 7) 5984 | -7/Factory | Entered Storage 6425 | -7/Storage | Build established: Scavenger-Tank 7147 | -7/Storage | Destroyed 9 combat bots 7193 | -7/Storage | Lost 15 parts (2p3n4u6w) 7510 | -7/Storage | Build established: Scavenger-Mutant 7617 | -7/Storage | Core integrity fell below 50% 7678 | -7/Storage | Lost 3 parts (1u2w) 7963 | -7/Storage | Discovered new exit (range 9) 7981 | -7/Storage | Entered Factory 7981 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7981 | -6/Factory | Discovered new exit (range 8) 8033 | -6/Factory | Repaired Lgt. Nuclear Core 8155 | -6/Factory | Fabricated Quantum Rifle (x2) 8233 | -6/Factory | Fabricated L-41 Fighter (x3) 8247 | -6/Factory | Garrison activated, responded to threat 8253 | -6/Factory | P-60 Hacker assimilated allied Fighter 5a 8348 | -6/Factory | Lost 9 parts (2p2n3u2w) 8412 | -6/Factory | System corruption reached 10% 8478 | -6/Factory | Local fabrication network quarantined 8794 | -6/Factory | Core integrity fell below 50% 8860 | -6/Factory | Lost 14 parts (2p3n5u4w) 8933 | -6/Factory | Core integrity fell below 20% 9449 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09375_ Slug penetrates Wall. 09379_ System corrupted: Heat flow error (+260). 09379_ Slug penetrates Wall. 09379_ Gravmag System destroyed. 09379_ Slug penetrates Wall. 09380_ Overheating: Energy bleed (-17). 09382_ Slug penetrates Wall. 09385_ Penetrated by Slug. 09392_ Slug penetrates Wall. 09392_ Penetrated by Slug. 09392_ Remote Datajack destroyed. 09394_ H-66 Slayer destroyed. 09397_ Acquired 42 matter. 09398_ System corrupted: Matter fused (-5). 09398_ Acquired 5 matter. 09413_ System corrupted: Energy discharge (-49). 09421_ Acquired Lgt. Fission Core. 09428_ Acquired Gauss Rifle. 09431_ System corrupted: Energy discharge (-58). 09447_ ZD NXJ/CU3EB6XP&&U %OV0M Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# ! % #????????????????? | | ???????????????????????#] ########?????????? | | ???????????????????????# ! ## #?????????? | | ???????????????????????# """ ## #?????????? | | ???????????????????????# """ ## #?????????? | | ???????????????????????# " ## #?????????? | | ???????????????????????# ! "F" ## #?????????? | | ???????????????????????# """ ## #?????????? | | ???????????????????????# [ ## #####?????? | | ?????????????????########;##+########+## #?????? | | ?????????????????# ; %!! #?????? | | ?????????????????#!!! # ##+####### #?????? | | ?????????????????#!!! # ## # #?????? | | ?????????????????#!! #@## # #?????? | | ?????????????????# # ## # #?????? | | ?????????????????# # ## """ # #?????? | | ?????????????????######## ## """ # #?????? | | ????????????????????????# ## """ # #?????? | | ????????????????????????# ## # #?????? | | ????????????????????????# ## """ # #?????? | | ????????????????????????# ## """ # #?????? | | ????????????????????????# ## """ # #?????? | | ????????????????????????? ?# # #?????? | | ????????????????????????# ########## #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# ########## ###???? | | ????????????????????????# #???###### #???? | | ????????????????????????# #???# #???? | | ????????????????????????#p#???# ^ #???? | | ???????????????????###### #???# // #???? | | ????????????????#### # ###?#!! // ""#???? | | ????????????????# # #?#!! // F"#???? | | #??## ### "#???? | | ##+###########?# ## """"""""" ""#???? | | #?# ## #???? | | #?# +???? | | #?# % ############ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 53 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Arc Projector | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked R-06 Scavenger | -7/Factory | Hacked Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Variable Charge Gun | x2 | -7/Factory | Preloaded Quantum Rifle | x2 | -6/Factory | Preloaded L-41 Fighter | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Challenges ------------ None Game ------ Seed TerrabombSensorStreamer Manual? 0 Play Time 01:36:16 Cumulative 11.4 hours Start 2020.09.15 @ 07:16:13 End 2020.09.15 @ 11:09:48 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 17 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18137115-c18f-4c63-b6a4-6aa478a02456