Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.02 @ 16:56:38

Player: Megumi Haze

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (104)     520
Value Destroyed (3396)     3396
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (215)                215
              TOTAL SCORE: 6931

 Bonus
-------
Follower Combat Kills      215

 Cogmind 
---------
Core Integrity             592/700
Matter                     300/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
                Cold Fusion Reactor
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                System Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Enhanced Nuclear Core
       Enhanced Nuclear Core
        Compact Battery (200)
  High-capacity Matter Pod (200)
        Compact Matter Pod (150)
        Compact Matter Pod (150)
                Trap Scanner
                Machine Analyzer
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Microactuators
       Improved Power Shielding
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Component Analysis Suite
                System Restoration Module
                Recalibrator
       Improved Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
         Medium Treads
       Improved Airjet
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
                Targeting Computer
                System Shield
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
                Lightning Gun
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
        Compact Battery
        Compact Matter Pod
        Compact Matter Pod
                Trap Scanner
                Machine Analyzer
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Improved Power Shielding
       Improved Utility Shielding
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Relay Coupler [Sentry]
                Component Analysis Suite
                Recalibrator
       Improved Field Recycling Unit
                Lightning Gun
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             185  | 5   29  19  89  23  20  
  Power                    18   | 1   3   1   8   1   4   
    Engine                 10   | 1   1   1   5   1   1   
    Core                   6    | .   2   .   3   .   1   
    Reactor                2    | .   .   .   .   .   2   
  Propulsion               30   | 2   2   4   14  4   4   
    Treads                 23   | .   2   4   11  3   3   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  3    | .   .   .   2   .   1   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  83   | .   16  10  36  12  9   
    Device                 52   | .   5   7   25  9   6   
    Storage                7    | .   4   .   2   .   1   
    Processor              8    | .   1   1   2   2   2   
    Hackware               1    | .   .   .   1   .   .   
    Protection             15   | .   6   2   6   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   54   | 2   8   4   31  6   3   
    Energy Gun             26   | 2   6   3   10  3   2   
    Energy Cannon          7    | .   .   .   7   .   .   
    Ballistic Gun          3    | .   1   .   1   .   1   
    Ballistic Cannon       12   | .   .   .   10  2   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        3    | .   1   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   3   .   2   
Parts Lost                 17   | .   .   3   6   1   7   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               7    | .   .   1   4   .   2   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   6    | .   .   1   1   .   4   
  Highest Loss Streak      4    | .   .   1   4   1   4   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     97   | .   98  99  96  99  99  
  Engine                   5    | .   2   6   7   3   .   
  Core                     4    | .   11  4   1   3   4   
  Treads                   23   | .   20  22  23  30  29  
  Wheel                    1    | .   7   .   .   .   .   
  Device                   9    | .   8   8   12  6   7   
  Storage                  10   | .   13  11  9   7   7   
  Processor                14   | .   1   22  18  15  15  
  Hackware                 3    | .   .   .   4   7   7   
  Protection               1    | .   3   2   .   .   .   
  Energy Gun               14   | .   27  15  6   9   22  
  Energy Cannon            1    | .   .   .   3   .   .   
  Ballistic Cannon         3    | .   .   .   4   13  .   
  Slashing Weapon          2    | .   .   6   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             81   | 7   52  57  65  81  65  
  Greatest Support         90   | 20  40  49  62  90  90  
  Greatest Overweight (x)  2    | .   1   1   2   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  
  Average Capacity         16   | 5   15  20  20  20  20  
  Most Carried             20   | 5   20  20  20  20  20  
  Average Carried          15   | 4   13  19  19  19  19  
  Final Capacity           20   | 5   20  20  20  20  20  
  Final Carried            20   | 5   17  19  20  20  19  

 Class Distribution 
--------------------
 61% | Mutant
 18% | Hacker-Mutant
  8% | Hacker-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           3129 | 250  311  369  1070 599  530  
  Remotely                 229  | .    69   10   150  .    .    
Salvage Created            4130 | 38   359  854  1581 403  895  
  Parts                    242  | 2    24   53   96   20   47   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       2    | .    .    .    .    2    .    
  Retrieved Matter         24   | .    .    .    .    24   .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  80   | 1   9   14  35  7   14  
  Melee                    16   | .   .   4   6   .   6   
  Guns                     43   | 1   8   8   18  3   5   
  Cannons                  15   | .   .   .   11  4   .   
  AOE                      2    | .   1   1   .   .   .   
Classes Destroyed          9    | 1   3   4   .   .   1   
  Worker                   3    | .   .   2   1   .   .   
  Builder                  2    | .   1   .   .   1   .   
  Recycler                 5    | .   .   2   2   .   1   
  Watcher                  14   | .   3   2   5   3   1   
  Swarmer                  21   | .   3   3   15  .   .   
  Grunt                    38   | 1   6   6   10  6   9   
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   18   | .   .   4   10  1   3   
Best Kill Streak           7    | 1   3   4   7   4   7   
  Combat Bots Only         7    | 1   3   3   7   3   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   1   1   .   .   .   
  Melee                    1    | .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3566 | 16   226  681  1473 171  999  
  Core                     559  | .    67   114  270  8    100  
  Absorbed by Shields      127  | .    .    .    127  .    .    
  Redirected to Shielding  40   | .    .    .    40   .    .    
  Regen/Repaired (Parts)   440  | .    20   .    400  20   .    
Core Remaining (%)         73   | 100  73   71   50   .    .    
Volleys Fired              220  | 3    30   53   93   12   29   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  165  | 100  112  112  138  165  165  
Shots Fired                387  | 6    56   73   129  36   87   
  Gun                      328  | 6    56   73   94   12   87   
  Cannon                   59   | .    .    .    35   24   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  41   | .    .    .    17   24   .    
  Thermal                  190  | 6    56   40   88   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          156  | .    .    33   24   12   87   
  Robot Hit Streak         23   | 4    5    14   14   21   23   
  Robot Miss Streak        4    | 2    3    2    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           286  | 4    31   62   99   29   61   
  Core Hits                142  | 2    19   27   54   16   24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         15   | .    .    3    10   1    1    
    Burn                   12   | .    .    3    9    .    .    
    Blast                  2    | .    .    .    1    1    .    
    Corrupt                1    | .    .    .    .    .    1    
Melee Attacks              22   | .    6    11   5    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 22   | .    6    11   5    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6056 | 50   686  1029 2182 819  1290 
  Guns                     4213 | 50   448  843  1366 315  1191 
  Cannons                  1051 | .    .    .    576  475  .    
  Explosions               261  | .    216  45   .    .    .    
  Melee                    293  | .    22   141  130  .    .    
  Ramming                  238  | .    .    .    110  29   99   
  Kinetic                  764  | .    .    .    289  475  .    
  Thermal                  2422 | 50   448  589  1335 .    .    
  Explosive                216  | .    216  .    .    .    .    
  Electromagnetic          2123 | .    .    299  318  315  1191 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 293  | .    22   141  130  .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    4    .    1    .    .    
  Average Corruption       3    | .    4    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    16   .    2    .    .    
    Message Errors         5    | .    4    .    1    .    .    
    Matter Fused           2    | .    1    .    1    .    .    
    Heat Flow Errors       3    | .    3    .    .    .    .    
    Energy Discharges      3    | .    3    .    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    .    
    Data Loss (major)      2    | .    2    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            99   | .    40   3    39   17   .    
  Projectiles              41   | .    .    .    24   17   .    
  Explosions               40   | .    40   .    .    .    .    
  Melee                    18   | .    .    3    15   .    .    
Knockbacks                 5    | .    .    .    5    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  3    | .    .    .    3    .    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   51   | .    .    .    26   1    24   
Targets Rammed             63   | .    .    .    31   2    30   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  12   | .    .    .    5    1    6    
Highest Temperature        492  | 129  328  239  492  340  212  
  Average Temperature      88   | 67   104  78   86   123  60   
  Received Heat Transfer   1699 | 12   84   228  799  96   480  
  Effects                  11   | .    5    .    6    .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Energy Bleed           4    | .    4    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    1    .    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           5    | .    .    1    .    1    3    
  Combat Hostiles          4    | .    .    1    .    .    3    
  Parts Fried              11   | .    .    3    2    1    5    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    1    3    6    .    .    
  Heat Transferred         5946 | 148  1147 1506 3145 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             381  | 20  235 165 200 100 381 
  Initial                  37   | .   .   1   23  1   37  
  Average                  49   | 2   40  50  45  30  275 
Maximum Alert Level        1    | .   1   .   1   .   1   
  Low Security (%)         92   | 100 95  100 96  100 14  
  Level 1                  7    | .   4   .   3   .   85  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   2   3   2   4   
  Investigation            7    | .   1   1   3   1   1   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            3    | .   .   1   .   .   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              122  | 1   14  22  50  10  25  
  Peak Tracking Total      7    | 1   3   4   6   4   7   
  Tactical Retreats        4    | .   1   1   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            7    | .   1   .   4   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          10   | .   2   4   2   .   2   
  Max in Single Turn       1    | .   1   1   1   .   1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          37   | .   9   2   16  7   3   
  Terminals                22   | .   6   2   10  2   2   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          7    | .   1   .   2   3   1   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                126  | .   30  8   66  15  7   
  Successful               93   | .   25  4   55  8   1   
  Failed                   33   | .   5   4   11  7   6   
    Catastrophic           3    | .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                81   | .   25  8   40  3   5   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          21   | .   3   .   8   8   2   
  Recycling Units          6    | .   2   .   4   .   .   
  Scanalyzers              14   | .   .   .   14  .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             57   | .   21  4   30  1   1   
  Record                   28   | .   9   1   18  .   .   
  Robot Analysis           3    | .   .   1   2   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Emergency Access Points  4    | .   2   .   2   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Recall Assault           1    | .   1   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   
  Registered Prototypes    2    | .   .   1   1   .   .   
  Zone Layout              3    | .   1   .   2   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       14   | .   2   .   8   4   .   
  Scan Component           8    | .   1   .   4   3   .   
  Repair                   6    | .   1   .   4   1   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   
  Report Inventory         4    | .   2   .   2   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 14   | .   .   .   14  .   .   
  Insert Component         7    | .   .   .   7   .   .   
  Analyze                  7    | .   .   .   7   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Seal Access              1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   6   2   10  5   2   
  Full Trace Events        7    | .   2   1   3   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   7   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   4   1   .   
  Time                     197  | .   38  .   140 19  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           7    | .   .   .   7   .   .   
  Part Schematics Acquired 7    | .   .   .   7   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               9    | .   .   .   .   .   9   
  Largest Group            9    | .   .   .   .   .   9   
  Highest-Rated Group      157  | .   .   .   .   .   157 
  Highest-Rated Ally       29   | .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   39  
  Total Damage             524  | .   .   .   .   .   524 
  Kills                    7    | .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       3    | .   .   1   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               15758 | 2913 3174 1878 5728 1140 925  
Spaces Moved               5642  | 895  1322 567  1930 538  390  
  Core                     16    | 16   .    .    .    .    .    
  Treads                   4321  | .    896  567  1930 538  390  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   1305  | 879  426  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   240  155  156  155  
  Average Speed            178   | 79   172  240  219  156  156  
  Slowest Speed            330   | 80   240  240  330  156  160  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       60    | 64   98   43   99   9    52   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    
Spaces Dug                 3     | .    2    1    .    .    .    
Terrain Destroyed          44    | .    31   1    4    8    .    
  Melee                    3     | .    2    1    .    .    .    
  Projectile               12    | .    .    .    4    8    .    
  AOE                      29    | .    29   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      10918 | 3090 2148 989  3266 807  618  
  Wait                     4487  | 2178 692  320  961  208  128  
  Move                     5637  | 894  1321 566  1929 537  390  
  Hop                      .     | .    .    .    .    .    .    
  Pick Up                  162   | 10   38   11   78   14   11   
  Fast Attach              29    | .    8    2    13   3    3    
  Attach                   43    | 5    4    5    22   4    3    
  Detach                   .     | .    .    .    .    .    .    
  Swap                     115   | .    17   12   55   16   15   
  Drop                     140   | .    32   9    79   11   9    
  Fire                     220   | 3    30   53   93   12   29   
  Melee                    22    | .    6    11   5    .    .    
  Ram                      .     | .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    
  Crush                    63    | .    .    .    31   2    30   
  Escape Stasis            .     | .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    47 | -11/Scrapyard | Discovered new exit (range 8)
  2914 | -11/Scrapyard | Entered Materials
  2915 | -10/Materials | Build established: Mutant
  2996 | -10/Materials | Identified exit to Mines
  3017 | -10/Materials | Discovered new exit (range 3)
  3764 | -10/Materials | Discovered new exit (range 15)
  4221 | -10/Materials | Repaired Lgt. Nuclear Core
  4351 | -10/Materials | Discovered new exit (range 15)
  5896 | -10/Materials | Identified exit to Materials
  6088 | -10/Materials | Entered another Materials area
  6088 | -9/Materials  | Evolved 2 slots: Utility x2
  6886 | -9/Materials  | Build established: Scavenger-Mutant
  7866 | -9/Materials  | Build established: Mutant
  7876 | -9/Materials  | Discovered new exit (range 10)
  7938 | -9/Materials  | Identified exit to Materials
  7966 | -9/Materials  | Entered another Materials area
  7966 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  9785 | -8/Materials  | Repaired Lgt. Treads
  9823 | -8/Materials  | Repaired Lgt. Deuterium Engine
  9996 | -8/Materials  | Discovered new exit (range 9)
 10662 | -8/Materials  | Destroyed 7 combat bots
 10671 | -8/Materials  | Lost 4 parts (1p2n1w)
 10862 | -8/Materials  | Discovered new exit (range 5)
 10869 | -8/Materials  | Identified exit to Factory
 11078 | -8/Materials  | Build established: Hacker-Mutant
 11472 | -8/Materials  | Repaired Adv. Treads
 11512 | -8/Materials  | Repaired Imp. Utility Shielding
 12412 | -8/Materials  | Discovered exit to Factory (range 4)
 13694 | -8/Materials  | Entered Factory
 13694 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 13769 | -7/Factory    | Identified exit to DSF
 13804 | -7/Factory    | Discovered new exit (range 15)
 13826 | -7/Factory    | Identified exit to Factory
 14007 | -7/Factory    | Discovered new exit (range 15)
 14110 | -7/Factory    | Repaired Imp. Terrain Scanner
 14135 | -7/Factory    | Build established: Hacker-Gunner
 14138 | -7/Factory    | Identified exit to Storage
 14834 | -7/Factory    | Entered Storage
 15251 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 15759 | -7/Storage    | Self-destructed

 Last Messages 
---------------
Adv. Treads destroyed.
Y-54 Guardian destroyed.
Acquired Lgt. Treads.
Dropped Enh. Nuclear Core.
Acquired Imp. Deuterium Engine.
Dropped Imp. Deuterium Engine.
R-06 Scavenger collects Imp. Light Armor Plating.
W-25 Informer distress signal alerts nearby ally.
R-06 Scavenger collects Corrupted Gatling Laser.
W-25 Informer destroyed.
R-06 Scavenger collects Imp. Heat Sink.
K-01 Serf collects debris. <x2>
Slammed into Y-54 Guardian.
Lightning Gun destroyed.
Slammed into Y-54 Guardian. <x4>
Lightning Gun destroyed.
Slammed into Y-54 Guardian. <x8>
Lightning Gun destroyed.
Lgt. Treads destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ###/############        #????????????????????????? |
| #%  %    %#????##########????????????????????????? |
| #     % %%#??????????????????????????????????????? |
| # " " %% %#??????????????????????????????????????? |
| # """% "" #??????????????????????????????????????? |
| # """  """#??????????????????????????????????????? |
| #%""" % R"#??????????????????????????????????????? |
| # """  """#??????????????????????????????????????? |
| +         ######?????????????????????????????????? |
| ###### #####   #?????????????????????????????????? |
| ############ * #?????????????????????????????????? |
|          !!% * #?????????????????????????????????? |
| ### ########   #?????????????????????????????????? |
| #?# #??????#[  #?????????????????????????????????? |
| #?# #??????#   #?????????????????????????????????? |
| #?# #??????#   ########/#####????????????????????? |
| #?# #??????#         !%=      ???????????????????? |
| #?# #??????#          =       ???????????????????? |
| #?# #??????#                  ???????????????????? |
| #?# #??????#   ##############????????????????????? |
| ###+#??????#   #??# !       #????????????????????? |
| #    ??????#   #??#     """ #????????????????????? |
| #    ??????#   #??#     """ +????????????????????? |
| # """??????#   #??#     """ #????????????????????? |
| # " "??????#   #??# " "  %%%#????????????????????? |
| /%  "??????#   #### "R" Y@%%#????????????????????? |
| # " "??????#      + """  %  #????????????????????? |
| #%"""??????#   ####   Y     #????????????????????? |
| #% ???????+    #??###### ####????????????????????? |
| ####??????###+##???????###???????????????????????? |
| " #?????????  ???????????????????????????????????? |
| G"#????????? "???????????????????????????????????? |
|   #?????????"????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          18
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
           Com. Battery | -8/Materials | Scanalyzed
              ECM Suite | -8/Materials | Scanalyzed
            Field Laser | -8/Materials | Scanalyzed
    Hardlight Generator | -8/Materials | Scanalyzed
            Adv. Treads | -8/Materials | Scanalyzed
 Imp. Utility Shielding | -8/Materials | Scanalyzed
      Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Armchair Analyst
I Spy
Made in Tau Ceti IV
Power Corrupts
The More The Merrier
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              NodeShieldFlakker
  Manual?         0
Play Time         01:57:59
  Cumulative      4.8 hours
  Start           2022.07.02 @ 14:58:10
  End             2022.07.02 @ 16:56:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db01b47b-3bcf-4340-87c2-5fdfc786c02b